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Nakanomori Ayako - Hello Mr. Wonderland

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Lavi
Shitty hitsounds lel

SPOILER
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: None
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WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Wanko's Light Insane
Source:Cardfight!! Vanguard G : NEXT
Tags:
BeatmapID:1258407
BeatmapSetID:591320

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SevenFrenzy
Oh god first time modding on request. So feel free to criticize my criticism. :P

I'm also only going to mod the Insanes.

Insane
00:03:003 (1) - I would make this point down
00:11:917 (1, 2, 3) - Not bad. However consider the spacing of the circles.
00:12:431 (4) - This note feels out of place.
00:36:774 (4, 5, 6, 7, 8) - I'd place the notes closer to each other (Not too close though).
00:45:688 (6) - I'd curve this slider and make it point down.
00:49:117 (7) - Place this note closer to 00:48:431 (5).
00:49:460 (8) - Place this note closer to 00:48:774 (6).
00:57:517 (1, 2, 3, 4, 5, 6) - Add more space with the jumps so it doesn't look messy.
00:58:545 (1, 2, 3, 4, 5, 6) - Add more space with the jumps so it doesn't look messy.
00:59:745 (1, 2, 3, 4, 5, 6) - Add more space with the jumps so it doesn't look messy.
01:03:517 (2) - This note feels out of place. I'd remove it and make 01:03:174 (1) repeat itself.
01:06:431 (1, 2, 3, 4, 5, 6, 7) - Space the jumps out more.

Wanko's Light Insane
00:06:774 (3, 4, 5) - Jumps are messy. (5) also feels out of place. I'd space them out more and make it into a triangle sort of jump.
00:08:145 (3, 4, 5) - Space the jumps out more.
00:09:345 (5, 6, 7, 8) - The notes are WAY too close to each other. Space them out more.
00:10:717 (3) - Point this slider up.
00:15:174 (4) - This note feels unnecessary. I'd either remove it and make the slider before repeat itself or move the note above 00:14:660 (2).
00:16:374 (1, 3) - Too close to each other. Give them a little space (Unless jumps were intended like that).
00:21:960 (5, 6, 7, 8) - Space the jumps out more.
00:30:603 (3) - Remove this note and make the slider repeat itself.
00:41:745 (1, 2, 3, 4, 5, 6, 7) - Make the notes symmetrical to each other so it doesn't look messy.
00:56:145 (4, 5, 6) - Space the notes out a bit more.
01:02:831 (4) - The heck is up with this note? It's like outside of the map. xD
01:04:545 (5, 6) - Space the notes away slightly away from the slider.
01:17:917 (5, 6, 7, 8) - Space the jumps out a bit more.
01:21:860 (2) - Object isn't snapped.
01:22:888 (1) - Object isn't snapped.
01:23:403 (3) - Object isn't snapped.
01:24:088 (1) - Object isn't snapped.

Check AiMod for unicode issues.

Well I modded the best I could.
Topic Starter
JierYagtama

SevenFrenzy wrote:

Oh god first time modding on request. So feel free to criticize my criticism. :P

I'm also only going to mod the Insanes.

Insane
00:03:003 (1) - I would make this point down - Nah I think this is fine
00:11:917 (1, 2, 3) - Not bad. However consider the spacing of the circles. - Fixed
00:12:431 (4) - This note feels out of place. Its emphasizing the guitar so nope
00:36:774 (4, 5, 6, 7, 8) - I'd place the notes closer to each other (Not too close though).
00:45:688 (6) - I'd curve this slider and make it point down. - Fixed
00:49:117 (7) - Place this note closer to 00:48:431 (5). Nah I think this is also fine
00:49:460 (8) - Place this note closer to 00:48:774 (6). Nope
00:57:517 (1, 2, 3, 4, 5, 6) - Add more space with the jumps so it doesn't look messy.-
00:58:545 (1, 2, 3, 4, 5, 6) - Add more space with the jumps so it doesn't look messy. - - Ill increase the ds to 2.0 then
00:59:745 (1, 2, 3, 4, 5, 6) - Add more space with the jumps so it doesn't look messy.-
01:03:517 (2) - This note feels out of place. I'd remove it and make 01:03:174 (1) repeat itself. Nah this also works for me
01:06:431 (1, 2, 3, 4, 5, 6, 7) - Space the jumps out more. Hmm nah the spacing for this one is good enough for me

Wanko's Light Insane
00:06:774 (3, 4, 5) - Jumps are messy. (5) also feels out of place. I'd space them out more and make it into a triangle sort of jump.
00:08:145 (3, 4, 5) - Space the jumps out more.
00:09:345 (5, 6, 7, 8) - The notes are WAY too close to each other. Space them out more.
00:10:717 (3) - Point this slider up.
00:15:174 (4) - This note feels unnecessary. I'd either remove it and make the slider before repeat itself or move the note above 00:14:660 (2).
00:16:374 (1, 3) - Too close to each other. Give them a little space (Unless jumps were intended like that).
00:21:960 (5, 6, 7, 8) - Space the jumps out more.
00:30:603 (3) - Remove this note and make the slider repeat itself.
00:41:745 (1, 2, 3, 4, 5, 6, 7) - Make the notes symmetrical to each other so it doesn't look messy.
00:56:145 (4, 5, 6) - Space the notes out a bit more.
01:02:831 (4) - The heck is up with this note? It's like outside of the map. xD
01:04:545 (5, 6) - Space the notes away slightly away from the slider.
01:17:917 (5, 6, 7, 8) - Space the jumps out a bit more.
01:21:860 (2) - Object isn't snapped.
01:22:888 (1) - Object isn't snapped.
01:23:403 (3) - Object isn't snapped.
01:24:088 (1) - Object isn't snapped.

Check AiMod for unicode issues.

Well I modded the best I could.
Lavi
Updated the whole diff. Used some of the stuff you mentioned but just overhauled most of the placement.
SPOILER
osu file format v14

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[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Wanko's Light Insane
Source:カードファイト!! ヴァンガードG NEXT
Tags:Cardfight!! Vanguard G : NEXT Nakanomori Ayako 中ノ森 文子
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xidorn
im running out of clever things to say
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Source:Cardfight!! Vanguard G : NEXT
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IgFlaming
Consider this my compensation for you helping me with my map, although I don't really know how to mod I'll try my best ^^ please dont kill me if i fuck up

General:
ranking criteria says
No guest mapper should have more difficulties in the mapset than the creator, all modes together. For collaboration mapsets, the uploader should take part in all collab difficulties. The person who should upload the map is the one who contributed most to it. Maps with an ambiguous set of difficulties such as collabs will be evaluated on a case-by-case basis to ensure that the submitting mapper is properly accounted for.
So I think jeir should do more diffs since he has the same diffs as the other guests :B
maybe an advanced?

Easy:
00:18:431 (3) - the sound starts on a red tick but the slider starts on a white tick, idk if this is a sync issue or you oversimplified it. I see its trying to follow the beats but all the previous sounds follow the vocals, so its a pretty repentine change
also if you were trying to follow the beats why didnt you map 00:18:088 ? It has a beat lol :B
this is an issue that happens a lot in the map, you just kinda ignore some beats after the circles, I know its to simplify but wouldnt it be better to do sliders then? or just put a circle every beat since you did it with 00:24:945 (1,2,3,4) so y not do it before that lol
Xidorn's normal:
00:01:631 (3) - important sound not mapped
00:13:803 (1,2) - I think players have very little time to get to the next slider
00:21:174 (1,2,3) - for normal players these type of movements are really hard, you should prob try to simplify it a bit more :B
01:00:088 (1,2,3,1) - ^

Overall I think this should be an advanced rather than a normal, its kinda way too hard for normal standars but also easy for hard standarts

Hard:
00:06:603 (2,3,4,5) - these sounds follow the beats
00:07:288 (6) - but then these follow the guitar, in the same section, isnt it kinda weird to alternate between the sounds you're following so quickly? same with the entire section lol
00:15:345 (1) - for OD 7 this spinner is kinda too short, maybe just a simple slow slider or even slider art could compensate it
also 00:15:345 (1,1) - ranking criteria says

Spinner recovery time should be at least 1 beat. This is to ensure adequate time to click a hitobject following a spinner.
but here its half a beat :B

00:37:631 (1) - spinner is too short and kinda doesnt fit here :B
00:39:003 (1,2,1,2,1,2,1,2) - strong sounds, make spacing more wide
00:43:288 (10,11,12,13,14,15,16,17,18) - these movements are way too confusing for a hard ;_; try to not overlap sliders, save that stuff for insanes and extras

-

wont mod the other difficulties since I kinda suck at them, making and playing them :? but I wish you good luck!
Topic Starter
JierYagtama

IgFlaming wrote:

Consider this my compensation for you helping me with my map, although I don't really know how to mod I'll try my best ^^ please dont kill me if i fuck up

General:
ranking criteria says
No guest mapper should have more difficulties in the mapset than the creator, all modes together. For collaboration mapsets, the uploader should take part in all collab difficulties. The person who should upload the map is the one who contributed most to it. Maps with an ambiguous set of difficulties such as collabs will be evaluated on a case-by-case basis to ensure that the submitting mapper is properly accounted for.
So I think jeir should do more diffs since he has the same diffs as the other guests :B
maybe an advanced?

Easy:
00:18:431 (3) - the sound starts on a red tick but the slider starts on a white tick, idk if this is a sync issue or you oversimplified it. I see its trying to follow the beats but all the previous sounds follow the vocals, so its a pretty repentine change
also if you were trying to follow the beats why didnt you map 00:18:088 ? It has a beat lol :B
this is an issue that happens a lot in the map, you just kinda ignore some beats after the circles, I know its to simplify but wouldnt it be better to do sliders then? or just put a circle every beat since you did it with 00:24:945 (1,2,3,4) so y not do it before that lol
Xidorn's normal:
00:01:631 (3) - important sound not mapped
00:13:803 (1,2) - I think players have very little time to get to the next slider
00:21:174 (1,2,3) - for normal players these type of movements are really hard, you should prob try to simplify it a bit more :B
01:00:088 (1,2,3,1) - ^

Overall I think this should be an advanced rather than a normal, its kinda way too hard for normal standars but also easy for hard standarts

Hard:
00:06:603 (2,3,4,5) - these sounds follow the beats
00:07:288 (6) - but then these follow the guitar, in the same section, isnt it kinda weird to alternate between the sounds you're following so quickly? same with the entire section lol
00:15:345 (1) - for OD 7 this spinner is kinda too short, maybe just a simple slow slider or even slider art could compensate it
also 00:15:345 (1,1) - ranking criteria says

Spinner recovery time should be at least 1 beat. This is to ensure adequate time to click a hitobject following a spinner.
but here its half a beat :B

00:37:631 (1) - spinner is too short and kinda doesnt fit here :B
00:39:003 (1,2,1,2,1,2,1,2) - strong sounds, make spacing more wide
00:43:288 (10,11,12,13,14,15,16,17,18) - these movements are way too confusing for a hard ;_; try to not overlap sliders, save that stuff for insanes and extras

-

wont mod the other difficulties since I kinda suck at them, making and playing them :? but I wish you good luck!
Im not even done with those diffs and also forgot to tell you to mod insane diffs so kudosu :(
xidorn

IgFlaming wrote:

Consider this my compensation for you helping me with my map, although I don't really know how to mod I'll try my best ^^ please dont kill me if i fuck up

Xidorn's normal:
00:01:631 (3) - important sound not mappedmapping those drums in the background. if it's also a problem for other modders even with this explanation, then i will map that
00:13:803 (1,2) - I think players have very little time to get to the next slidermoved (2)
00:21:174 (1,2,3) - for normal players these type of movements are really hard, you should prob try to simplify it a bit more :Bremoved (3).
hopefully movement is easier. plus the previous notes are linear, making them used to that linear movement

01:00:088 (1,2,3,1) - ^sharpened angle of the tail of 01:00:260 (2) and head of 01:00:603 (3). sharp angles=easy to play, right?

Overall I think this should be an advanced rather than a normal, its kinda way too hard for normal standars but also easy for hard standarts




wont mod the other difficulties since I kinda suck at them, making and playing them :? but I wish you good luck!
thanks for mod!

whoops forgot this
osu file format v14

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AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.2
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GridSize: 4
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Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Xidorn's Normal
Source:Cardfight!! Vanguard G : NEXT
Tags:
BeatmapID:1264766
BeatmapSetID:591320

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135,192,34888,1,0,0:0:0:0:
91,206,35060,2,0,L|33:227,2,50
184,171,35745,6,0,L|205:108,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
196,220,36260,2,0,B|300:280|300:280|392:176,1,250
288,168,37460,2,0,B|200:73|200:73|64:52,1,250
60,252,39003,6,0,L|116:232,1,50
200,204,39517,2,0,L|168:144,1,50
128,72,40031,2,0,L|200:60,1,50
276,52,40545,2,0,L|328:44,1,50
492,40,41403,5,0,0:0:0:0:
480,140,41745,2,0,L|428:136,1,50
328,140,42260,2,0,L|304:192,1,50
244,260,42774,2,0,L|192:252,1,50
96,260,43288,2,0,L|72:312,1,50
4,376,43803,1,0,0:0:0:0:
164,252,44488,6,0,P|220:232|260:200,1,100
172,148,45174,2,0,L|140:92,1,50
107,12,45688,1,0,0:0:0:0:
248,62,46203,2,0,P|334:112|336:122,1,100
393,179,46888,1,0,0:0:0:0:
297,209,47231,6,0,L|233:235,1,50
157,265,47745,1,0,0:0:0:0:
175,166,48088,1,0,0:0:0:0:
209,72,48431,1,0,0:0:0:0:
256,85,48603,6,0,L|313:99,1,50
348,124,48945,2,0,L|362:177,1,50
352,221,49288,2,0,L|308:265,1,50
274,283,49631,2,0,L|216:287,1,50
169,280,49974,5,0,0:0:0:0:
68,168,50488,1,0,0:0:0:0:
168,168,50831,1,0,0:0:0:0:
264,172,51174,1,0,0:0:0:0:
46,97,52717,6,0,P|108:83|146:95,1,100
290,112,53574,2,0,L|338:133,1,50
374,164,53917,1,0,0:0:0:0:
376,264,54260,2,0,L|325:313,1,50
244,317,54774,1,0,0:0:0:0:
145,299,55117,6,0,L|96:264,1,50
70,233,55460,2,0,L|52:177,1,50
61,135,55803,2,0,L|109:104,1,50
184,50,56317,1,0,0:0:0:0:
283,62,56660,1,0,0:0:0:0:
374,101,57003,1,0,0:0:0:0:
411,133,57174,2,0,L|423:191,1,50
412,231,57517,1,0,0:0:0:0:
344,309,57860,1,0,0:0:0:0:
244,303,58203,5,0,0:0:0:0:
106,235,58717,2,0,L|78:182,1,50
73,141,59060,2,0,L|112:109,1,50
159,93,59403,1,0,0:0:0:0:
207,80,59574,1,0,0:0:0:0:
356,83,60088,5,0,0:0:0:0:
394,114,60260,2,0,L|440:164,1,50
428,200,60603,2,0,L|400:248,1,50
390,289,60945,5,0,0:0:0:0:
289,298,61288,2,0,L|234:301,1,50
144,280,61803,1,0,0:0:0:0:
117,237,61974,2,0,L|99:188,1,50
101,139,62317,2,0,P|146:92|236:98,1,150
474,60,63688,6,0,P|385:68|361:87,1,100
237,101,64545,2,0,L|186:116,1,50
142,133,64888,1,0,0:0:0:0:
79,211,65231,2,0,L|96:268,1,50
127,295,65574,2,0,L|186:304,1,50
325,306,66260,5,0,0:0:0:0:
374,305,66431,2,0,L|424:268,1,50
446,236,66774,2,0,L|440:165,1,50
420,140,67117,1,0,0:0:0:0:
332,93,67460,2,0,L|271:92,1,50
32,106,68488,6,0,L|53:169,1,50
71,197,68831,2,0,L|121:232,1,50
154,241,69174,2,0,L|220:260,1,50
255,170,69688,2,0,L|193:149,1,50
107,158,70203,2,0,P|114:103|208:57,1,150
338,68,71231,1,0,0:0:0:0:
246,226,71917,5,0,0:0:0:0:
395,229,72431,5,0,0:0:0:0:
248,204,72945,6,0,P|224:48|412:84,1,400
416,120,74488,6,2,P|399:189|340:240,1,150
203,302,75517,2,2,L|135:302,1,50
102,303,75860,2,2,P|57:226|84:164,1,150
171,75,76888,2,2,L|241:62,1,50
269,75,77231,2,2,P|331:90|400:156,1,150
472,276,78260,2,2,L|436:312,1,50
404,317,78603,5,0,0:0:0:0:
304,320,78945,1,0,0:0:0:0:
204,312,79288,1,0,0:0:0:0:
58,249,79803,5,0,0:0:0:0:
61,199,79974,2,2,P|77:135|137:79,1,150
287,76,81003,2,2,L|348:88,1,50
382,104,81345,2,2,P|430:153|441:237,1,150
292,215,82374,6,2,L|228:243,2,50
340,200,82888,2,2,L|396:164,2,50
304,172,83403,2,2,P|261:123|209:114,1,100
256,192,84088,12,0,87003,0:0:0:0:
xidorn
well then
jnami easy
00:02:660 (4) - you might wanna nc here
00:03:345 (6) - could end the tail at the red tick if you were mapping to the vocals
00:06:088 (1,2,3,4,1,2,3,4,1,2,3,4) - is it me or do these sound a little late? the sliders, at least
cant mod easies orz
hard
finish it
W Light Insane
00:20:508 (4,5) - 00:20:851 (6,1) - try to stack these like 00:20:165 (2,3) - for consistency
overall though, i think you should try to make this play smoother by making flow consistent in the map or in different "sections" of the song (e.g. clockwise in a guitar solo, counterclockwise for vocal, "uncomfortable" for the kiai, etc.. These are only examples and can be up to you.)
You can do that or make the map look prettier by symmetry, repetition of not necessarily geometric pattern, and blankets.
ach i cant mod well in general orz
Incomp
Hey there. From #modreq.

[Insane]
00:04:545 (1) - This spinner passes right through an important sound on the white tick before it ends -- consider ending the spinner there instead.
00:47:745 (3,4,5,6,7,8) - This sliders' angles are too sharp and, as a result, they don't look really good.
00:56:488 (5) - The slider here ends on a note that is more important than the one it started on.
00:56:831 (6) - ^
00:57:174 (7) - ^
00:54:603 (5) - ^
01:11:060 (4) - ^
01:12:603 (3) - What is this slider mapped to? If it's to follow the vocal; it starts too late. Perhaps turn 2-3 into a slider and put a note 1/2 a beat before 4.
01:19:974 (9) - Slider here doesn't flow into the next note, but I think it's trying to. I could be wrong, though.
01:24:088 (8) - This slider just looks bad, in my opinion. The shape doesn't fit the music here.

[Hard]
00:06:603 (1) - Shouldn't be a new combo here.
00:08:145 (2) - The placement of this note is confusing -- should be taken out from under the slider.
00:13:460 (1,2,3,4,5) - Spacing here isn't consistent
00:45:688 (5) - This blanket is bad -- try this instead.
00:48:088 (5) - This slider should be a little straighter.

Oh. This is an unfinished difficulty. Well, shit.

[Xidorn's Normal]
Generally, there's a lot of overlapping. It's okay to up the DS a little to avoid that.
Also, a lot of sliders. Sliders tend to be confusing for the newer players that will be playing this map. You could replace quite a few of them with just single circles.

00:03:860 (1,1) - The circle here isn't blanketed correctly.
00:13:803 (1,2,3) - Overlapping like this should be avoided in a Normal difficulty.
00:23:574 (4,5,1) - ^
00:30:603 (1,2,3) - ^
00:34:374 (1,2,3) - ^
00:36:260 (2,3) - These sliders just don't flow together very well. 2 doesn't lead into 3, and 3 just isn't centered inside of 2.
00:48:431 (4,1,2,3,4,1) - Overlapping and slider usage problems here.
01:01:803 (3,4) - Consider turning this into a single 1/1 slider starting on 3.
01:09:688 (4,5) - The blanket here isn't proper -- you can use the follow circle on 4 as your guide.
01:24:088 (1) - This spinner should end sooner than it does. Ideally, on the red tick exactly 4 beats from where it starts.
Bluekrait
JeirYagtama's M4M #modreqs request

-Offset should be the same for each diff... (1 red timing point at 623, no more!)
-Preview Point needs to be the same for each diff.
-I recommend removing the first kiai because it sounds like the outro starting here 01:14:487 (1) or do what kev1nn's STRIDE GENERATION did and kiai the outro.

[JNemi's Easy]
  1. Move offset to 623
  2. 00:00:603 (1,2) - Consider replacing these with 1/2 sliders to represent the 'Hello Hello'
  3. 00:03:345 (6) - NC (once per two measures looks good for this easy.)
  4. 00:14:317 (5) - NC
  5. 00:22:545 (6,1) - Move NC to 6
  6. 00:33:517 (6) - NC
  7. 00:47:231 (3,1) - Move NC to 3
  8. 00:49:974 (4) - NC
  9. 00:03:345 (6,7) - Improve blanket
  10. 00:31:117 (2,3,4) - Watch your spacing
  11. 00:34:545 (7,8) - Blanket
  12. 00:45:860 (2,3) - Blanket
  13. 00:47:574 (1,2) - Try blanketing around 2's slider body instead of the slider head.
  14. 01:06:431 (1) - Move this down to make a smoother cursor path:
[Xidorn's Normal]
  1. Move offset to 623
  2. 00:05:917 (1) - Whistles starting from this point are a bit too loud.
  3. 00:21:174 (1,2) - Neglecting drumbeats after the 2. I recommend putting a circle here 00:21:688 (3) - and 00:21:860 (4) - here or fill in with a 1/2 slider.
  4. 00:23:745 (5,1) - Move NC to 5
  5. 00:25:803 (3) - Don't NC
  6. I would consider remapping this diff. Normals are the hardest to map because you need to map the song's core while omitting any complex rhythms. Unlike Hard and up where you can map small intricacies and Easy where you just 1/1 spam, there's a delicate balance that needs to be maintained in Normals. Finding this balance, depending on the song, is no easy task. For this song, I'd recommend trying to prioritize the bass instruments over the guitar and vocals. You'll find some parts of the song where they overlap like 00:39:003 (1,2,3,4) and some where you need to make a decision (kiai sections) in which I say map the bass. Just remember, you have less creative to showcase when mapping Easy/Normal/Hard's than when mapping higher difficulties, so don't try and be fancy here.
[Wanko's Light Insane]
  1. 00:01:137 (1,3) - Move NC to 3
  2. 00:13:651 (3,4) - Ctrl G?
  3. 00:17:765 (1) - NC not needed
  4. 00:37:480 (4) - NC
  5. 00:40:223 (6,1) - Move NC to 6
  6. 00:49:308 (5) - NC this since you NC'd 00:47:937 (1)
  7. 00:51:194 (5,1) - Move NC back to 5
  8. 01:19:308 (1) - NC not needed
  9. Overall, you could do away with some of the overlaps like here 00:15:965 (2,3,4,1,2,3,4,1,2) - and in the last kiai section.
[Insane]
  1. 00:02:851 - I would put a circle here for the drum.
  2. 00:03:023 (1,2) - Move NC to 2 if you do the above.
  3. 00:07:308 (6,1) - Move NC to 6 (I like to NC the note that's touching the big white tick)
  4. 00:08:680 (7) - NC
  5. 00:09:880 (1,2) - Move NC to 2, looks like you're should go for one NC per measure with this.
  6. 00:11:423 (8,1) - Move NC to 8
  7. 00:12:623 (1,2) - NC 2
  8. 00:13:651 (1) - All of a sudden, random NC out of nowhere.
  9. 00:15:537 (5) - NC since it's on white tick AND has different SV.
  10. 00:17:080 (3) - NC
  11. 00:18:451 (7) - NC
  12. 00:19:651 (1,2,3) - Move NC to 3
  13. 00:22:565 (10,1) - Move NC to 10
  14. 00:29:080 (1,2) - Move NC to 2... Ok, I think you can find where else to NC and where not to NC so I'm no longer going to point them out.
  15. 00:39:023 (1,2,1,2,1,2,1,2) - 00:41:765 (1,2,1,2,1,2,1,2) - For these two sections, I think it'd be cool if you started the 1's where the 2's were. The X pattern it makes is a bit tacky. Maybe slightly increase spacing with each 1,2?
  16. 00:52:908 (2,3,4) - Not sure how I feel about this triple.
  17. 00:54:280 (4) - Consider replacing with two circles.
  18. 00:54:623 (5) - ^ except slider instead of second circle and remove 00:54:965 (6)
  19. 00:56:337 (4,5,6) - Ctrl G for timeline
  20. 01:00:794 (1,2) - Switch on timeline
  21. 01:11:080 (4,5) - Switch on timeline
  22. 01:12:451 (2,3) - Switch on timeline
  23. Just a NC remap for the most part.
[kev1nn's STRIDE GENERATION]
  1. Offset -> 623. Delete all other red timing points and resnap everything.
  2. 00:05:231 (1,2,3,4) - Why is hitsound volume super low for these?
  3. 00:05:917 (1) - Remake the middle white node for a perfect blanket.
  4. 00:32:830 (1) - I would add this note here.
  5. 00:33:001 (1) - If you do the above, don't NC here.
  6. 01:12:430 (4,5) - Switch these on the timeline.
  7. 01:17:230 (1,2) - Combine into 1/2 slider.
  8. 01:18:601 (1,2,3,4) - Ctrl G on timeline.
  9. 01:19:801 (6) - Replace with circle at start and 1/2 slider at end removing 01:20:144 (1)
  10. Since you had multiple unnecessary timing points, I didn't NC mod anything.
kwk
just mentioning this now but offset should be 636 i'lll edit this post for my mod later
kwk
i swear i hit edit

m4m

[General]
first thing your maps offset is fucked and i fixed it here http://puu.sh/vnYGa/900d83e4f4.osz (if you made changes to your diff then please adjust the offset and all other timing points by+33 (offset should be at 636). I'll be modding from this. also do suggest people have a read through how to make common sliders neat since some of the aesthetics really do need polishing, especially wave/S sliders

[JNemi's Easy]
  1. This map is a bit flawed since i cant even tell if its attempting to follow the music. The map is supposed to be easy but it doesnt mean that the map has to strictly follow 1/1 beats. just in the first section we have more significant beats in the music being ignored 00:02:004 - 00:02:518 - 00:03:890 - for example, and i could go on. heres a rhythm example that you can use that follows the music properly http://puu.sh/vnZ0a/d6658ebc38.png 00:17:090 - it gets a bit better from here but you still have rhythm choices where you forgot emphasis on more important sounds, 00:23:775 - 00:26:518 - 00:27:204 - 00:27:547 - and so on. i'll blame the incorrect offset for most of these but, i do think you are going to have to end up remapping a significant portion of the map for it to have enough quality. Maybe just keep in mind that you can be quite varied with your rhythm as long as the gap between two objects isnt smaller than 1/1
  2. ignoring the rhythm for now, with easy's you definitely want to map following distance snapping for every object that are close together in the timeline. this means stuff like 00:16:747 (8) - 00:31:833 (3) - 00:33:204 (5) - should be at 1.2x ds (distance spacing) with the next object since easy's are suppose to teach players time-distance spacing.
[Xidorn's Normal]
  1. i do suggest you have a look around how other people map their easy's normal's so you have an idea of what is expected from aesthetics and pattern placements, cause atm it just looks very unpolished and from my point of view nearly every pattern in this diff needs to be redone in some way unfortunately. Its hard to polish whats fundamentally flawed. :(
  2. 00:05:950 (1) - i would consider revising the rhythm in this section since im asumming that these sliders 00:05:950 (1) - 00:07:321 (3) - etc are following the guitar, but the way you have them mapped just has them cut short while the sound persists. suggest you to just make these sliders 00:05:950 (1) - into a repeat and delete the next slider.
  3. 00:21:378 (2) - if you want to map to the drum roll, just utilise a slider that covers the entire drum roll instead of what you have here where you just ignore the subsequent beats
  4. 00:48:636 (1,2,3,4) - 00:55:150 (1,2,3) - i would avoid doing such long 1/2 slider chains, they dont really fit in normals and are difficult to read. I would just like to mention that you dont have to map to everything, you can do 1/1 sliders instead for the same section and it would still fit, it just has to be consistent.
[Hard]
  1. quick look at it since its not finished but double check your triples cause a lot of them are mapped to nothing and try to take advantage of using copy and paste/ctrl+h/ctrl+j cause 00:00:636 (1,2) - 00:33:550 (4,5) - 00:17:778 (1,1) - and a lot more just looks sloppy
[wanko's light insane]
  1. first diff without immediately obvious rhythm issues \o/
  2. generally it seems like you have the right idea with aesthetics but they arent executed very well, with a lot of your blankets like http://puu.sh/vo2HI/2aa5c2ab48.png they arent very precise and end up looking very sloppy, do check out the link above on how to make common sliders neat since it'll improve your aesthetics in this map significantly.
  3. 00:01:664 (3) - shorten this to a 1/2 slider and add a note at 00:02:007 - fits the rhythm better imo also NC
  4. 00:02:350 (6,7,1) - you can make this neater if you position 1 in the center between both objects though you should reconsider this pattern 00:02:178 (4,5,6,1) - since it doesnt flow well at all
  5. 00:10:064 (1,2,3) - why space 3 further away?
  6. 00:14:178 (6,1) - very sudden especially when your patterning doesnt make this jump obvious. for example if you had a pattern like this instead http://puu.sh/vo2Sm/4c42bf09bf.png players will instinctively be able to start aiming for 00:14:350 (1) - since the cursor has became accustomed to the movement.
  7. 00:14:864 (3,4) - why kill cursor movement here? i would space this further apart rather than having it stacked since to me that seems better with the music and the previous patterning 00:14:350 (1,2) -
  8. why not stack these 00:20:521 (4,5) - 00:20:864 (6,1) - when you do so here 00:20:178 (2,3) - ? i dont here anything thats different that justifies making it different at all
  9. 00:25:836 (2,4) - 00:27:378 (1,1) - take care with overlaps like these
  10. 00:37:493 (4,5) - what happened with these sliders... cant you just do a simple 3 point slider instead of what you have here?
  11. 00:59:436 (6,1) - try and consider the flow for these since these arent very predictable angles
  12. 01:00:464 (4,1) - flow angle is better if you blanket the slider around 4
  13. 01:11:436 (6,7,8) - uhh distance spacing if your trying for a actual triangle, also woudl space them out further
  14. try and have some consistency in your mapping 00:08:178 (3,4,5) - 01:16:749 (3,4,5) - why is the latter spacing so small?
  15. has potential, just mainly aesthetics needs a lot of work tbh
[Insane]
  1. 00:02:178 (2,3,4,5) - i would reconsider this pattern... it makes no sense with the vocals since this should have emphasis of some sort 00:02:521 (4,5) -
  2. 00:02:864 - should cover this beat by either mapping it with a note or changing 5 to a slider
  3. 00:06:978 (4,5) - i would assume that this spacing would be a lot bigger than the spacing on filler beats 00:07:836 (1,2,3,4) - but nope.
  4. 00:06:769 - this entire sections jump patterning needs a lot more thought imo, the jump patterning is consistently inconsistent. if thats what your aiming for then sure but i dont think its any good since nothing is predictable. like you have vastly different dsing for 00:08:350 (4,5) - 00:09:893 (1,2) -
    00:12:464 (4,1) -
  5. 00:27:721 - you should map this
  6. this is really difficult to mod since i could point out every small detail but in the end it comes down to your aesthetics being a bit lacking and your jump angles not being very precise. let me illustrate a bit with my paint skills for example this 00:53:607 (1,2,3) - http://puu.sh/vo47F/fc07c57b05.png green being snapping aim and blue being flow aim, you see how the angle you have from the previous slider to (1,2,3) is pretty sharp but then you have to do minor adjustments for the 3 slider? its like these little things that are promiment throughout the map that make it unsatisfying to play.
[top diff]
  1. 00:10:064 (1) - you emphasise this with a slider consistently 00:07:321 (1) - 00:08:692 (1) - but you have a note here instead.
  2. 00:27:806 (7,8,9) - 00:38:435 (3,5) - please dont map to nothing.. like especially this 00:40:920 (3,4,5,6,7) - its not even following the music
  3. 00:51:207 (6) - should make this into a slider for emphasis.
  4. 00:51:550 (7) - split this into two notes for more emphasis.
  5. 00:52:063 (10) - the one time you can make a properrstream supported by music and you choose not to
  6. in general rhythm seems a bit messy since you jump from following the vocals then prioritising the background so you can jump spam..biggest offender being 00:47:263 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) -
everything needs a lot of work x.x
gl
Topic Starter
JierYagtama

Incomp wrote:

Hey there. From #modreq.

[Insane]
00:04:545 (1) - This spinner passes right through an important sound on the white tick before it ends -- consider ending the spinner there instead.
- Fixed
00:47:745 (3,4,5,6,7,8) - This sliders' angles are too sharp and, as a result, they don't look really good. hopefully it looks better xd
00:56:488 (5) - The slider here ends on a note that is more important than the one it started on. - Fixed
00:56:831 (6) - ^ - Fixed
00:57:174 (7) - ^ - Fixed
00:54:603 (5) - ^ - Not really for me becuase I think the red tick had the more important sound the the white tick in this slider
01:11:060 (4) - ^ ^
01:12:603 (3) - What is this slider mapped to? If it's to follow the vocal; it starts too late. Perhaps turn 2-3 into a slider and put a note 1/2 a beat before 4.
- Fixed
01:19:974 (9) - Slider here doesn't flow into the next note, but I think it's trying to. I could be wrong, though. I think it flows fine to the next note though :l
01:24:088 (8) - This slider just looks bad, in my opinion. The shape doesn't fit the music here -slightly fixed it a bit .


[Hard]
00:06:603 (1) - Shouldn't be a new combo here.
00:08:145 (2) - The placement of this note is confusing -- should be taken out from under the slider.
00:13:460 (1,2,3,4,5) - Spacing here isn't consistent
00:45:688 (5) - This blanket is bad -- try this instead.
00:48:088 (5) - This slider should be a little straighter.
Sorry If I didnt say that in the #modreq rip
Oh. This is an unfinished difficulty. Well, shit.

[Xidorn's Normal]
Generally, there's a lot of overlapping. It's okay to up the DS a little to avoid that.
Also, a lot of sliders. Sliders tend to be confusing for the newer players that will be playing this map. You could replace quite a few of them with just single circles.

00:03:860 (1,1) - The circle here isn't blanketed correctly.
00:13:803 (1,2,3) - Overlapping like this should be avoided in a Normal difficulty.
00:23:574 (4,5,1) - ^
00:30:603 (1,2,3) - ^
00:34:374 (1,2,3) - ^
00:36:260 (2,3) - These sliders just don't flow together very well. 2 doesn't lead into 3, and 3 just isn't centered inside of 2.
00:48:431 (4,1,2,3,4,1) - Overlapping and slider usage problems here.
01:01:803 (3,4) - Consider turning this into a single 1/1 slider starting on 3.
01:09:688 (4,5) - The blanket here isn't proper -- you can use the follow circle on 4 as your guide.
01:24:088 (1) - This spinner should end sooner than it does. Ideally, on the red tick exactly 4 beats from where it starts.
Yeah I think I kinda saw you in one of those skin review vids xd Thanks for the mod!
Lavi
uh, aesthetics this, aesthetics that. I hear that daily. Slowly working on it, ok? >_>
Fixed some stuff, mentioned in both mods, kept some because of personal preferences. Please don't change my diff's offset.
Here's the updated code:
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 28031,49460
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Wanko's Light Insane
Source:カードファイト!! ヴァンガードG NEXT
Tags:Cardfight!! Vanguard G : NEXT Nakanomori Ayako 中ノ森 文子
BeatmapID:1258407
BeatmapSetID:591320

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:7
ApproachRate:8.8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luard.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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607,-133.333333333333,4,2,0,100,0,0
5921,-100,4,3,0,100,0,1
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320,84,59407,1,8,0:0:0:0:
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288,80,59921,2,0,P|196:68|196:68,1,83.9999974365235,10|0,0:0|0:0,0:0:0:0:
64,104,60264,1,2,0:0:0:0:
176,168,60435,1,8,0:0:0:0:
124,56,60607,1,8,0:0:0:0:
64,176,60778,1,2,0:0:0:0:
168,272,60949,6,0,P|228:259|266:210,1,125.999996154785,10|0,0:0|0:0,0:0:0:0:
272,172,61292,1,8,0:0:0:0:
96,96,61464,2,0,L|188:76,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
185,184,61807,2,0,L|273:212,1,83.9999974365235,10|0,0:0|0:0,0:0:0:0:
400,192,62149,6,0,P|368:140|248:128,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
236,128,62578,1,0,0:0:0:0:
208,144,62664,1,8,0:0:0:0:
136,256,62835,2,0,L|112:300,2,41.9999987182618,8|0|8,0:0|0:0|0:0,0:0:0:0:
280,244,63178,1,0,0:0:0:0:
148,184,63349,1,8,0:0:0:0:
200,296,63521,1,0,0:0:0:0:
339,163,63692,6,0,P|293:129|251:114,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
288,24,64035,2,0,P|225:29|189:49,1,83.9999974365235,10|0,0:0|0:0,0:0:0:0:
180,56,64292,1,0,0:0:0:0:
156,80,64378,1,8,0:0:0:0:
236,208,64549,1,0,0:0:0:0:
272,60,64721,1,8,0:0:0:0:
192,144,64892,6,0,B|216:116|216:116|272:164|360:100,1,167.999994873047,10|0,0:0|0:0,0:0:0:0:
452,32,65407,1,2,0:0:0:0:
340,8,65578,1,8,0:0:0:0:
464,144,65749,2,0,B|423:141|423:141|388:210|308:214,1,167.999994873047,10|0,0:0|0:0,0:0:0:0:
224,224,66264,1,0,0:0:0:0:
320,312,66435,5,8,0:0:0:0:
272,156,66607,1,2,0:0:0:0:
136,328,66778,2,0,P|194:347|254:331,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
280,308,67121,1,8,0:0:0:0:
344,204,67292,1,2,0:0:0:0:
192,128,67464,1,8,0:0:0:0:
264,72,67635,6,0,B|292:136|256:196|256:196|272:252,1,167.999994873047,10|0,0:0|0:0,0:0:0:0:
384,316,68149,1,8,0:0:0:0:
376,192,68321,1,0,0:0:0:0:
292,256,68492,2,0,P|332:300|376:316,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
480,264,68835,1,8,0:0:0:0:
384,380,69007,1,0,0:0:0:0:
388,152,69178,5,10,0:0:0:0:
248,252,69349,1,8,0:0:0:0:
268,136,69692,5,10,0:0:0:0:
344,248,69864,2,0,L|400:316,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
480,176,70207,2,0,B|428:136|428:136|356:132|332:84|332:84|264:56,1,251.999992309571,10|0,0:0|0:0,0:0:0:0:
128,148,70892,2,0,P|176:168|208:164,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
352,160,71235,1,8,0:0:0:0:
240,24,71407,1,2,0:0:0:0:
168,120,71578,1,8,0:0:0:0:
260,116,71749,1,2,0:0:0:0:
60,112,71921,6,0,P|60:172|72:216,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
128,316,72264,1,8,0:0:0:0:
296,256,72435,2,0,B|268:252|268:252|228:220|124:224,1,167.999994873047,10|0,0:0|0:0,0:0:0:0:
24,164,72949,2,0,B|60:164|60:164|148:120|216:124,1,167.999994873047,10|0,0:0|0:0,0:0:0:0:
300,176,73464,6,0,L|328:216,2,41.9999987182618,0|0|8,0:0|0:0|0:0,0:0:0:0:
272,52,73807,1,0,0:0:0:0:
304,56,73892,1,0,0:0:0:0:
336,68,73978,1,8,0:0:0:0:
400,204,74149,1,0,0:0:0:0:
456,60,74321,1,8,0:0:0:0:
464,220,74492,6,0,P|419:246|332:234,1,140,10|0,0:0|0:0,0:0:0:0:
351,108,75007,2,0,P|384:148|391:172,1,70,2|0,0:0|0:0,0:0:0:0:
284,296,75349,1,8,0:0:0:0:
422,228,75521,1,2,0:0:0:0:
326,168,75692,1,8,0:0:0:0:
336,360,75864,6,0,P|382:335|417:255,1,140,10|0,0:0|0:0,0:0:0:0:
296,200,76378,2,0,P|312:249|329:268,1,70,2|0,0:0|0:0,0:0:0:0:
432,324,76721,1,8,0:0:0:0:
424,160,76892,1,2,0:0:0:0:
360,244,77064,1,8,0:0:0:0:
492,228,77235,6,0,L|492:136,1,70,8|0,0:0|0:0,0:0:0:0:
444,32,77578,1,0,0:0:0:0:
444,32,77664,1,0,0:0:0:0:
444,32,77749,1,8,0:0:0:0:
336,120,77921,1,0,0:0:0:0:
408,224,78092,1,8,0:0:0:0:
424,128,78264,1,2,0:0:0:0:
260,96,78435,1,8,0:0:0:0:
160,120,78607,6,0,L|172:200,1,70,8|0,0:0|0:0,0:0:0:0:
296,164,78949,2,0,L|280:240,1,70,8|0,0:0|0:0,0:0:0:0:
176,224,79292,2,0,L|188:304,1,70,8|0,0:0|0:0,0:0:0:0:
272,264,79635,1,8,0:0:0:0:
160,120,79807,1,2,0:0:0:0:
24,272,79978,6,0,P|66:302|153:297,1,140,10|0,0:0|0:0,0:0:0:0:
148,156,80492,2,0,P|111:193|102:216,1,70,8|0,0:0|0:0,0:0:0:0:
72,344,80835,1,8,0:0:0:0:
200,224,81007,1,2,0:0:0:0:
212,344,81178,1,8,0:0:0:0:
172,144,81349,6,0,P|223:150|283:214,1,140,10|0,0:0|0:0,0:0:0:0:
200,292,81864,2,0,P|195:239|202:215,1,70,8|0,0:0|0:0,0:0:0:0:
204,64,82207,1,2,0:0:0:0:
364,44,82378,1,8,0:0:0:0:
280,56,82549,1,2,0:0:0:0:
396,120,82721,1,8,0:0:0:0:
512,28,82892,6,0,P|483:82|457:106,1,70,10|0,0:0|0:0,0:0:0:0:
320,144,83235,1,8,0:0:0:0:
444,224,83407,2,0,P|392:203|366:184,1,70,2|0,0:0|0:0,0:0:0:0:
380,195,83749,1,8,0:0:0:0:
356,88,84092,6,0,P|401:94|468:160,1,140,8|0,0:0|0:0,0:0:0:0:
472,192,84521,1,0,0:0:0:0:
468,224,84607,1,2,0:0:0:0:
380,348,84778,1,8,0:0:0:0:
340,208,84949,5,2,0:0:0:0:
444,292,85121,1,8,0:0:0:0:
300,288,85292,1,2,0:0:0:0:
376,128,85464,1,8,0:0:0:0:
-Bananyan-

kwk wrote:

i swear i hit edit

m4m

[General]
first thing your maps offset is fucked and i fixed it here http://puu.sh/vnYGa/900d83e4f4.osz (if you made changes to your diff then please adjust the offset and all other timing points by+33 (offset should be at 636). I'll be modding from this. also do suggest people have a read through how to make common sliders neat since some of the aesthetics really do need polishing, especially wave/S sliders

[JNemi's Easy]
  1. This map is a bit flawed since i cant even tell if its attempting to follow the music. The map is supposed to be easy but it doesnt mean that the map has to strictly follow 1/1 beats. just in the first section we have more significant beats in the music being ignored 00:02:004 - 00:02:518 - 00:03:890 - for example, and i could go on. heres a rhythm example that you can use that follows the music properly http://puu.sh/vnZ0a/d6658ebc38.png 00:17:090 - it gets a bit better from here but you still have rhythm choices where you forgot emphasis on more important sounds, 00:23:775 - 00:26:518 - 00:27:204 - 00:27:547 - and so on. i'll blame the incorrect offset for most of these but, i do think you are going to have to end up remapping a significant portion of the map for it to have enough quality. Maybe just keep in mind that you can be quite varied with your rhythm as long as the gap between two objects isnt smaller than 1/1
  2. ignoring the rhythm for now, with easy's you definitely want to map following distance snapping for every object that are close together in the timeline. this means stuff like 00:16:747 (8) - 00:31:833 (3) - 00:33:204 (5) - should be at 1.2x ds (distance spacing) with the next object since easy's are suppose to teach players time-distance spacing.
Noted. I'm not very good at making easy maps since i'm used to mapping insane diffs. Thanks btw
Topic Starter
JierYagtama

Bluekrait wrote:

JeirYagtama's M4M #modreqs request

-Offset should be the same for each diff... (1 red timing point at 623, no more!)
-Preview Point needs to be the same for each diff.
-I recommend removing the first kiai because it sounds like the outro starting here 01:14:487 (1) or do what kev1nn's STRIDE GENERATION did and kiai the outro.

[JNemi's Easy]
  1. Move offset to 623
  2. 00:00:603 (1,2) - Consider replacing these with 1/2 sliders to represent the 'Hello Hello'
  3. 00:03:345 (6) - NC (once per two measures looks good for this easy.)
  4. 00:14:317 (5) - NC
  5. 00:22:545 (6,1) - Move NC to 6
  6. 00:33:517 (6) - NC
  7. 00:47:231 (3,1) - Move NC to 3
  8. 00:49:974 (4) - NC
  9. 00:03:345 (6,7) - Improve blanket
  10. 00:31:117 (2,3,4) - Watch your spacing
  11. 00:34:545 (7,8) - Blanket
  12. 00:45:860 (2,3) - Blanket
  13. 00:47:574 (1,2) - Try blanketing around 2's slider body instead of the slider head.
  14. 01:06:431 (1) - Move this down to make a smoother cursor path:
[Xidorn's Normal]
  1. Move offset to 623
  2. 00:05:917 (1) - Whistles starting from this point are a bit too loud.
  3. 00:21:174 (1,2) - Neglecting drumbeats after the 2. I recommend putting a circle here 00:21:688 (3) - and 00:21:860 (4) - here or fill in with a 1/2 slider.
  4. 00:23:745 (5,1) - Move NC to 5
  5. 00:25:803 (3) - Don't NC
  6. I would consider remapping this diff. Normals are the hardest to map because you need to map the song's core while omitting any complex rhythms. Unlike Hard and up where you can map small intricacies and Easy where you just 1/1 spam, there's a delicate balance that needs to be maintained in Normals. Finding this balance, depending on the song, is no easy task. For this song, I'd recommend trying to prioritize the bass instruments over the guitar and vocals. You'll find some parts of the song where they overlap like 00:39:003 (1,2,3,4) and some where you need to make a decision (kiai sections) in which I say map the bass. Just remember, you have less creative to showcase when mapping Easy/Normal/Hard's than when mapping higher difficulties, so don't try and be fancy here.
[Wanko's Light Insane]
  1. 00:01:137 (1,3) - Move NC to 3
  2. 00:13:651 (3,4) - Ctrl G?
  3. 00:17:765 (1) - NC not needed
  4. 00:37:480 (4) - NC
  5. 00:40:223 (6,1) - Move NC to 6
  6. 00:49:308 (5) - NC this since you NC'd 00:47:937 (1)
  7. 00:51:194 (5,1) - Move NC back to 5
  8. 01:19:308 (1) - NC not needed
  9. Overall, you could do away with some of the overlaps like here 00:15:965 (2,3,4,1,2,3,4,1,2) - and in the last kiai section.
[Insane]
  1. 00:02:851 - I would put a circle here for the drum. But im emphasizing vocals there
  2. 00:03:023 (1,2) - Move NC to 2 if you do the above. - Fixed
  3. 00:07:308 (6,1) - Move NC to 6 (I like to NC the note that's touching the big white tick) - Sure
  4. 00:08:680 (7) - NC - Fixed
  5. 00:09:880 (1,2) - Move NC to 2, looks like you're should go for one NC per measure with this. - Fixed
  6. 00:11:423 (8,1) - Move NC to 8 - Fixed
  7. 00:12:623 (1,2) - NC 2 - Fixed
  8. 00:13:651 (1) - All of a sudden, random NC out of nowhere. - Fixed
  9. 00:15:537 (5) - NC since it's on white tick AND has different SV. - Fixed
  10. 00:17:080 (3) - NC - Fixed
  11. 00:18:451 (7) - NC - Fixed wew
  12. 00:19:651 (1,2,3) - Move NC to 3 - Fixed
  13. 00:22:565 (10,1) - Move NC to 10 - Fixed
  14. 00:29:080 (1,2) - Move NC to 2... Ok, I think you can find where else to NC and where not to NC so I'm no longer going to point them out. - Yeah yea xd
  15. 00:39:023 (1,2,1,2,1,2,1,2) - 00:41:765 (1,2,1,2,1,2,1,2) - For these two sections, I think it'd be cool if you started the 1's where the 2's were. The X pattern it makes is a bit tacky. Maybe slightly increase spacing with each 1,2? Hmmm nah ill keep as it is and I dont want to make the spacing bigger because I dont want to ruin the spread xd
  16. 00:52:908 (2,3,4) - Not sure how I feel about this triple.
  17. 00:54:280 (4) - Consider replacing with two circles. - Fixed
  18. 00:54:623 (5) - ^ except slider instead of second circle and remove 00:54:965 (6) - Dont get what you mean over here would you mind to explain a bit more?
  19. 00:56:337 (4,5,6) - Ctrl G for timeline Why though?
  20. 01:00:794 (1,2) - Switch on timeline ^
  21. 01:11:080 (4,5) - Switch on timeline ^
  22. 01:12:451 (2,3) - Switch on timeline ^
  23. Just a NC remap for the most part.
[kev1nn's STRIDE GENERATION]
  1. Offset -> 623. Delete all other red timing points and resnap everything.
  2. 00:05:231 (1,2,3,4) - Why is hitsound volume super low for these?
  3. 00:05:917 (1) - Remake the middle white node for a perfect blanket.
  4. 00:32:830 (1) - I would add this note here.
  5. 00:33:001 (1) - If you do the above, don't NC here.
  6. 01:12:430 (4,5) - Switch these on the timeline.
  7. 01:17:230 (1,2) - Combine into 1/2 slider.
  8. 01:18:601 (1,2,3,4) - Ctrl G on timeline.
  9. 01:19:801 (6) - Replace with circle at start and 1/2 slider at end removing 01:20:144 (1)
  10. Since you had multiple unnecessary timing points, I didn't NC mod anything.
Welp thanks for the mod xd
Topic Starter
JierYagtama

kwk wrote:

i swear i hit edit

m4m

[General]
first thing your maps offset is fucked and i fixed it here http://puu.sh/vnYGa/900d83e4f4.osz (if you made changes to your diff then please adjust the offset and all other timing points by+33 (offset should be at 636). I'll be modding from this. also do suggest people have a read through how to make common sliders neat since some of the aesthetics really do need polishing, especially wave/S sliders

[JNemi's Easy]
  1. This map is a bit flawed since i cant even tell if its attempting to follow the music. The map is supposed to be easy but it doesnt mean that the map has to strictly follow 1/1 beats. just in the first section we have more significant beats in the music being ignored 00:02:004 - 00:02:518 - 00:03:890 - for example, and i could go on. heres a rhythm example that you can use that follows the music properly http://puu.sh/vnZ0a/d6658ebc38.png 00:17:090 - it gets a bit better from here but you still have rhythm choices where you forgot emphasis on more important sounds, 00:23:775 - 00:26:518 - 00:27:204 - 00:27:547 - and so on. i'll blame the incorrect offset for most of these but, i do think you are going to have to end up remapping a significant portion of the map for it to have enough quality. Maybe just keep in mind that you can be quite varied with your rhythm as long as the gap between two objects isnt smaller than 1/1
  2. ignoring the rhythm for now, with easy's you definitely want to map following distance snapping for every object that are close together in the timeline. this means stuff like 00:16:747 (8) - 00:31:833 (3) - 00:33:204 (5) - should be at 1.2x ds (distance spacing) with the next object since easy's are suppose to teach players time-distance spacing.
[Xidorn's Normal]
  1. i do suggest you have a look around how other people map their easy's normal's so you have an idea of what is expected from aesthetics and pattern placements, cause atm it just looks very unpolished and from my point of view nearly every pattern in this diff needs to be redone in some way unfortunately. Its hard to polish whats fundamentally flawed. :(
  2. 00:05:950 (1) - i would consider revising the rhythm in this section since im asumming that these sliders 00:05:950 (1) - 00:07:321 (3) - etc are following the guitar, but the way you have them mapped just has them cut short while the sound persists. suggest you to just make these sliders 00:05:950 (1) - into a repeat and delete the next slider.
  3. 00:21:378 (2) - if you want to map to the drum roll, just utilise a slider that covers the entire drum roll instead of what you have here where you just ignore the subsequent beats
  4. 00:48:636 (1,2,3,4) - 00:55:150 (1,2,3) - i would avoid doing such long 1/2 slider chains, they dont really fit in normals and are difficult to read. I would just like to mention that you dont have to map to everything, you can do 1/1 sliders instead for the same section and it would still fit, it just has to be consistent.
[Hard]
  1. quick look at it since its not finished but double check your triples cause a lot of them are mapped to nothing and try to take advantage of using copy and paste/ctrl+h/ctrl+j cause 00:00:636 (1,2) - 00:33:550 (4,5) - 00:17:778 (1,1) - and a lot more just looks sloppy
[wanko's light insane]
  1. first diff without immediately obvious rhythm issues \o/
  2. generally it seems like you have the right idea with aesthetics but they arent executed very well, with a lot of your blankets like http://puu.sh/vo2HI/2aa5c2ab48.png they arent very precise and end up looking very sloppy, do check out the link above on how to make common sliders neat since it'll improve your aesthetics in this map significantly.
  3. 00:01:664 (3) - shorten this to a 1/2 slider and add a note at 00:02:007 - fits the rhythm better imo also NC
  4. 00:02:350 (6,7,1) - you can make this neater if you position 1 in the center between both objects though you should reconsider this pattern 00:02:178 (4,5,6,1) - since it doesnt flow well at all
  5. 00:10:064 (1,2,3) - why space 3 further away?
  6. 00:14:178 (6,1) - very sudden especially when your patterning doesnt make this jump obvious. for example if you had a pattern like this instead http://puu.sh/vo2Sm/4c42bf09bf.png players will instinctively be able to start aiming for 00:14:350 (1) - since the cursor has became accustomed to the movement.
  7. 00:14:864 (3,4) - why kill cursor movement here? i would space this further apart rather than having it stacked since to me that seems better with the music and the previous patterning 00:14:350 (1,2) -
  8. why not stack these 00:20:521 (4,5) - 00:20:864 (6,1) - when you do so here 00:20:178 (2,3) - ? i dont here anything thats different that justifies making it different at all
  9. 00:25:836 (2,4) - 00:27:378 (1,1) - take care with overlaps like these
  10. 00:37:493 (4,5) - what happened with these sliders... cant you just do a simple 3 point slider instead of what you have here?
  11. 00:59:436 (6,1) - try and consider the flow for these since these arent very predictable angles
  12. 01:00:464 (4,1) - flow angle is better if you blanket the slider around 4
  13. 01:11:436 (6,7,8) - uhh distance spacing if your trying for a actual triangle, also woudl space them out further
  14. try and have some consistency in your mapping 00:08:178 (3,4,5) - 01:16:749 (3,4,5) - why is the latter spacing so small?
  15. has potential, just mainly aesthetics needs a lot of work tbh
[Insane]
  1. 00:02:178 (2,3,4,5) - i would reconsider this pattern... it makes no sense with the vocals since this should have emphasis of some sort 00:02:521 (4,5) -
    Can I ask some suggestions on the pattern?nvm hope this is more ok
  2. 00:02:864 - should cover this beat by either mapping it with a note or changing 5 to a slider Slider it is
  3. 00:06:978 (4,5) - i would assume that this spacing would be a lot bigger than the spacing on filler beats 00:07:836 (1,2,3,4) - but nope. Fixed?
  4. 00:06:769 - this entire sections jump patterning needs a lot more thought imo, the jump patterning is consistently inconsistent. if thats what your aiming for then sure but i dont think its any good since nothing is predictable. like you have vastly different dsing for 00:08:350 (4,5) - 00:09:893 (1,2) -
    00:12:464 (4,1) - If other people point this out then Ill remap the jump section
  5. 00:27:721 - you should map this Fixed
  6. this is really difficult to mod since i could point out every small detail but in the end it comes down to your aesthetics being a bit lacking and your jump angles not being very precise. let me illustrate a bit with my paint skills for example this 00:53:607 (1,2,3) - http://puu.sh/vo47F/fc07c57b05.png green being snapping aim and blue being flow aim, you see how the angle you have from the previous slider to (1,2,3) is pretty sharp but then you have to do minor adjustments for the 3 slider? its like these little things that are promiment throughout the map that make it unsatisfying to play. Im still trying to improve my aesthetics but thanks for pointing that out xd
[top diff]
  1. 00:10:064 (1) - you emphasise this with a slider consistently 00:07:321 (1) - 00:08:692 (1) - but you have a note here instead.
  2. 00:27:806 (7,8,9) - 00:38:435 (3,5) - please dont map to nothing.. like especially this 00:40:920 (3,4,5,6,7) - its not even following the music
  3. 00:51:207 (6) - should make this into a slider for emphasis.
  4. 00:51:550 (7) - split this into two notes for more emphasis.
  5. 00:52:063 (10) - the one time you can make a properrstream supported by music and you choose not to
  6. in general rhythm seems a bit messy since you jump from following the vocals then prioritising the background so you can jump spam..biggest offender being 00:47:263 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) -
everything needs a lot of work x.x
gl
Thank you so much for the mod xd also ill try to fix those sharp af angles later im ded wew
xidorn
incomp
Generally, there's a lot of overlapping. It's okay to up the DS a little to avoid that.
Also, a lot of sliders. Sliders tend to be confusing for the newer players that will be playing this map. You could replace quite a few of them with just single circles.

00:03:860 (1,1) - The circle here isn't blanketed correctly. fixed, i hope
00:13:803 (1,2,3) - Overlapping like this should be avoided in a Normal difficulty.fiksd
00:23:574 (4,5,1) - ^fix
00:30:603 (1,2,3) - ^eh... seems fine to me
00:34:374 (1,2,3) - ^fix(?)
00:36:260 (2,3) - These sliders just don't flow together very well. 2 doesn't lead into 3, and 3 just isn't centered inside of 2.tried a fix
00:48:431 (4,1,2,3,4,1) - Overlapping and slider usage problems here.did something to hopefully fix it
01:01:803 (3,4) - Consider turning this into a single 1/1 slider starting on 3.yeah sure
01:09:688 (4,5) - The blanket here isn't proper -- you can use the follow circle on 4 as your guide.tried my best
01:24:088 (1) - This spinner should end sooner than it does. Ideally, on the red tick exactly 4 beats from where it starts.while there's a whooshing sound after that, i agree since newer players can't hear it well
bluekrait
Move offset to 623
00:05:917 (1) - Whistles starting from this point are a bit too loud.made them softer
00:21:174 (1,2) - Neglecting drumbeats after the 2. I recommend putting a circle here 00:21:688 (3) - and 00:21:860 (4) - here or fill in with a 1/2 slider.i think that was there at one point, but someone said the movement would be weird. changed in another mod.
00:23:745 (5,1) - Move NC to 5sure
00:25:803 (3) - Don't NCi nc'd for readbility. what would be (4) would be between (1) and (2), so newer players will misread.
I would consider remapping this diff. Normals are the hardest to map because you need to map the song's core while omitting any complex rhythms. Unlike Hard and up where you can map small intricacies and Easy where you just 1/1 spam, there's a delicate balance that needs to be maintained in Normals. Finding this balance, depending on the song, is no easy task. For this song, I'd recommend trying to prioritize the bass instruments over the guitar and vocals. You'll find some parts of the song where they overlap like 00:39:003 (1,2,3,4) and some where you need to make a decision (kiai sections) in which I say map the bass. Just remember, you have less creative to showcase when mapping Easy/Normal/Hard's than when mapping higher difficulties, so don't try and be fancy here.i would, but i can't hear bass sometimes. and kiai is more intense, so denser rhythms. or im talking out of my ass so
i dont have to remap who knows
kwk
i do suggest you have a look around how other people map their easy's normal's so you have an idea of what is expected from aesthetics and pattern placements, cause atm it just looks very unpolished and from my point of view nearly every pattern in this diff needs to be redone in some way unfortunately. Its hard to polish whats fundamentally flawed. :( just like me. i will probably remap soon, but im just gonna respond to mods so you get your kds c:
00:05:950 (1) - i would consider revising the rhythm in this section since im asumming that these sliders 00:05:950 (1) - 00:07:321 (3) - etc are following the guitar, but the way you have them mapped just has them cut short while the sound persists. suggest you to just make these sliders 00:05:950 (1) - into a repeat and delete the next slider.
00:21:378 (2) - if you want to map to the drum roll, just utilise a slider that covers the entire drum roll instead of what you have here where you just ignore the subsequent beats
00:48:636 (1,2,3,4) - 00:55:150 (1,2,3) - i would avoid doing such long 1/2 slider chains, they dont really fit in normals and are difficult to read. I would just like to mention that you dont have to map to everything, you can do 1/1 sliders instead for the same section and it would still fit, it just has to be consistent.
think i did something for the first in another mod, 2nd, deleted a slider and replaced of circle and 1/1 beat
waretyrytertyeryery4wt
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ArtistUnicode:中ノ森 文子
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Topic Starter
JierYagtama

kwk wrote:

i swear i hit edit

m4m

[General]
first thing your maps offset is fucked and i fixed it here http://puu.sh/vnYGa/900d83e4f4.osz (if you made changes to your diff then please adjust the offset and all other timing points by+33 (offset should be at 636). I'll be modding from this. also do suggest people have a read through how to make common sliders neat since some of the aesthetics really do need polishing, especially wave/S sliders

[JNemi's Easy]
  1. This map is a bit flawed since i cant even tell if its attempting to follow the music. The map is supposed to be easy but it doesnt mean that the map has to strictly follow 1/1 beats. just in the first section we have more significant beats in the music being ignored 00:02:004 - 00:02:518 - 00:03:890 - for example, and i could go on. heres a rhythm example that you can use that follows the music properly http://puu.sh/vnZ0a/d6658ebc38.png 00:17:090 - it gets a bit better from here but you still have rhythm choices where you forgot emphasis on more important sounds, 00:23:775 - 00:26:518 - 00:27:204 - 00:27:547 - and so on. i'll blame the incorrect offset for most of these but, i do think you are going to have to end up remapping a significant portion of the map for it to have enough quality. Maybe just keep in mind that you can be quite varied with your rhythm as long as the gap between two objects isnt smaller than 1/1
  2. ignoring the rhythm for now, with easy's you definitely want to map following distance snapping for every object that are close together in the timeline. this means stuff like 00:16:747 (8) - 00:31:833 (3) - 00:33:204 (5) - should be at 1.2x ds (distance spacing) with the next object since easy's are suppose to teach players time-distance spacing.
[Xidorn's Normal]
  1. i do suggest you have a look around how other people map their easy's normal's so you have an idea of what is expected from aesthetics and pattern placements, cause atm it just looks very unpolished and from my point of view nearly every pattern in this diff needs to be redone in some way unfortunately. Its hard to polish whats fundamentally flawed. :(
  2. 00:05:950 (1) - i would consider revising the rhythm in this section since im asumming that these sliders 00:05:950 (1) - 00:07:321 (3) - etc are following the guitar, but the way you have them mapped just has them cut short while the sound persists. suggest you to just make these sliders 00:05:950 (1) - into a repeat and delete the next slider.
  3. 00:21:378 (2) - if you want to map to the drum roll, just utilise a slider that covers the entire drum roll instead of what you have here where you just ignore the subsequent beats
  4. 00:48:636 (1,2,3,4) - 00:55:150 (1,2,3) - i would avoid doing such long 1/2 slider chains, they dont really fit in normals and are difficult to read. I would just like to mention that you dont have to map to everything, you can do 1/1 sliders instead for the same section and it would still fit, it just has to be consistent.
[Hard]
  1. quick look at it since its not finished but double check your triples cause a lot of them are mapped to nothing and try to take advantage of using copy and paste/ctrl+h/ctrl+j cause 00:00:636 (1,2) - 00:33:550 (4,5) - 00:17:778 (1,1) - and a lot more just looks sloppy
[wanko's light insane]
  1. first diff without immediately obvious rhythm issues \o/
  2. generally it seems like you have the right idea with aesthetics but they arent executed very well, with a lot of your blankets like http://puu.sh/vo2HI/2aa5c2ab48.png they arent very precise and end up looking very sloppy, do check out the link above on how to make common sliders neat since it'll improve your aesthetics in this map significantly.
  3. 00:01:664 (3) - shorten this to a 1/2 slider and add a note at 00:02:007 - fits the rhythm better imo also NC
  4. 00:02:350 (6,7,1) - you can make this neater if you position 1 in the center between both objects though you should reconsider this pattern 00:02:178 (4,5,6,1) - since it doesnt flow well at all
  5. 00:10:064 (1,2,3) - why space 3 further away?
  6. 00:14:178 (6,1) - very sudden especially when your patterning doesnt make this jump obvious. for example if you had a pattern like this instead http://puu.sh/vo2Sm/4c42bf09bf.png players will instinctively be able to start aiming for 00:14:350 (1) - since the cursor has became accustomed to the movement.
  7. 00:14:864 (3,4) - why kill cursor movement here? i would space this further apart rather than having it stacked since to me that seems better with the music and the previous patterning 00:14:350 (1,2) -
  8. why not stack these 00:20:521 (4,5) - 00:20:864 (6,1) - when you do so here 00:20:178 (2,3) - ? i dont here anything thats different that justifies making it different at all
  9. 00:25:836 (2,4) - 00:27:378 (1,1) - take care with overlaps like these
  10. 00:37:493 (4,5) - what happened with these sliders... cant you just do a simple 3 point slider instead of what you have here?
  11. 00:59:436 (6,1) - try and consider the flow for these since these arent very predictable angles
  12. 01:00:464 (4,1) - flow angle is better if you blanket the slider around 4
  13. 01:11:436 (6,7,8) - uhh distance spacing if your trying for a actual triangle, also woudl space them out further
  14. try and have some consistency in your mapping 00:08:178 (3,4,5) - 01:16:749 (3,4,5) - why is the latter spacing so small?
  15. has potential, just mainly aesthetics needs a lot of work tbh
[Insane]
  1. 00:02:178 (2,3,4,5) - i would reconsider this pattern... it makes no sense with the vocals since this should have emphasis of some sort 00:02:521 (4,5) -
  2. 00:02:864 - should cover this beat by either mapping it with a note or changing 5 to a slider
  3. 00:06:978 (4,5) - i would assume that this spacing would be a lot bigger than the spacing on filler beats 00:07:836 (1,2,3,4) - but nope.
  4. 00:06:769 - this entire sections jump patterning needs a lot more thought imo, the jump patterning is consistently inconsistent. if thats what your aiming for then sure but i dont think its any good since nothing is predictable. like you have vastly different dsing for 00:08:350 (4,5) - 00:09:893 (1,2) -
    00:12:464 (4,1) -
  5. 00:27:721 - you should map this
  6. this is really difficult to mod since i could point out every small detail but in the end it comes down to your aesthetics being a bit lacking and your jump angles not being very precise. let me illustrate a bit with my paint skills for example this 00:53:607 (1,2,3) - http://puu.sh/vo47F/fc07c57b05.png green being snapping aim and blue being flow aim, you see how the angle you have from the previous slider to (1,2,3) is pretty sharp but then you have to do minor adjustments for the 3 slider? its like these little things that are promiment throughout the map that make it unsatisfying to play.
[top diff]
  1. 00:10:064 (1) - you emphasise this with a slider consistently 00:07:321 (1) - 00:08:692 (1) - but you have a note here instead.
  2. 00:27:806 (7,8,9) - 00:38:435 (3,5) - please dont map to nothing.. like especially this 00:40:920 (3,4,5,6,7) - its not even following the music
  3. 00:51:207 (6) - should make this into a slider for emphasis.
  4. 00:51:550 (7) - split this into two notes for more emphasis.
  5. 00:52:063 (10) - the one time you can make a properrstream supported by music and you choose not to
  6. in general rhythm seems a bit messy since you jump from following the vocals then prioritising the background so you can jump spam..biggest offender being 00:47:263 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) -
everything needs a lot of work x.x
gl
Also Ill mod your map tom rip me ded from applying 3 mods at once
Incomp

JeirYagtama wrote:

Yeah I think I kinda saw you in one of those skin review vids xd Thanks for the mod!
I know — that's why I modded your map, also because you modded one of mine awhile back.

Anyway, keep making progress and, soon enough, I'll be able to get some sweet pp from this mapset! :O
Topic Starter
JierYagtama

Incomp wrote:

JeirYagtama wrote:

Yeah I think I kinda saw you in one of those skin review vids xd Thanks for the mod!
I know — that's why I modded your map, also because you modded one of mine awhile back.

Anyway, keep making progress and, soon enough, I'll be able to get some sweet pp from this mapset! :O
Thanks bruh xd also mutual pls thx
xidorn
remap #3
osu file format v14

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AudioLeadIn: 0
PreviewTime: -1
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Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Xidorn's Normal
Source:Cardfight!! Vanguard G : NEXT
Tags:
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Topic Starter
JierYagtama

Xidorn wrote:

placeholder for remap #3
ganbatte Xid
kev1nn
STRIDE GENERATION Mods
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52716
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:kev1nn's STRIDE GENERATION
Source:カードファイト!! ヴァンガードG NEXT
Tags:Cardfight!! Vanguard G : NEXT Nakanomori Ayako 中ノ森 文子
BeatmapID:1258844
BeatmapSetID:591320

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:8.7
ApproachRate:9.2
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luard.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
JierYagtama

Bluekrait wrote:

JeirYagtama's M4M #modreqs request

-Offset should be the same for each diff... (1 red timing point at 623, no more!)
-Preview Point needs to be the same for each diff.
-I recommend removing the first kiai because it sounds like the outro starting here 01:14:487 (1) or do what kev1nn's STRIDE GENERATION did and kiai the outro.

[JNemi's Easy]
  1. Move offset to 623
  2. 00:00:603 (1,2) - Consider replacing these with 1/2 sliders to represent the 'Hello Hello'
  3. 00:03:345 (6) - NC (once per two measures looks good for this easy.)
  4. 00:14:317 (5) - NC
  5. 00:22:545 (6,1) - Move NC to 6
  6. 00:33:517 (6) - NC
  7. 00:47:231 (3,1) - Move NC to 3
  8. 00:49:974 (4) - NC
  9. 00:03:345 (6,7) - Improve blanket
  10. 00:31:117 (2,3,4) - Watch your spacing
  11. 00:34:545 (7,8) - Blanket
  12. 00:45:860 (2,3) - Blanket
  13. 00:47:574 (1,2) - Try blanketing around 2's slider body instead of the slider head.
  14. 01:06:431 (1) - Move this down to make a smoother cursor path:
[Xidorn's Normal]
  1. Move offset to 623
  2. 00:05:917 (1) - Whistles starting from this point are a bit too loud.
  3. 00:21:174 (1,2) - Neglecting drumbeats after the 2. I recommend putting a circle here 00:21:688 (3) - and 00:21:860 (4) - here or fill in with a 1/2 slider.
  4. 00:23:745 (5,1) - Move NC to 5
  5. 00:25:803 (3) - Don't NC
  6. I would consider remapping this diff. Normals are the hardest to map because you need to map the song's core while omitting any complex rhythms. Unlike Hard and up where you can map small intricacies and Easy where you just 1/1 spam, there's a delicate balance that needs to be maintained in Normals. Finding this balance, depending on the song, is no easy task. For this song, I'd recommend trying to prioritize the bass instruments over the guitar and vocals. You'll find some parts of the song where they overlap like 00:39:003 (1,2,3,4) and some where you need to make a decision (kiai sections) in which I say map the bass. Just remember, you have less creative to showcase when mapping Easy/Normal/Hard's than when mapping higher difficulties, so don't try and be fancy here.
[Wanko's Light Insane]
  1. 00:01:137 (1,3) - Move NC to 3
  2. 00:13:651 (3,4) - Ctrl G?
  3. 00:17:765 (1) - NC not needed
  4. 00:37:480 (4) - NC
  5. 00:40:223 (6,1) - Move NC to 6
  6. 00:49:308 (5) - NC this since you NC'd 00:47:937 (1)
  7. 00:51:194 (5,1) - Move NC back to 5
  8. 01:19:308 (1) - NC not needed
  9. Overall, you could do away with some of the overlaps like here 00:15:965 (2,3,4,1,2,3,4,1,2) - and in the last kiai section.
[Insane]
  1. 00:02:851 - I would put a circle here for the drum.
  2. 00:03:023 (1,2) - Move NC to 2 if you do the above.
  3. 00:07:308 (6,1) - Move NC to 6 (I like to NC the note that's touching the big white tick)
  4. 00:08:680 (7) - NC
  5. 00:09:880 (1,2) - Move NC to 2, looks like you're should go for one NC per measure with this.
  6. 00:11:423 (8,1) - Move NC to 8
  7. 00:12:623 (1,2) - NC 2
  8. 00:13:651 (1) - All of a sudden, random NC out of nowhere.
  9. 00:15:537 (5) - NC since it's on white tick AND has different SV.
  10. 00:17:080 (3) - NC
  11. 00:18:451 (7) - NC
  12. 00:19:651 (1,2,3) - Move NC to 3
  13. 00:22:565 (10,1) - Move NC to 10
  14. 00:29:080 (1,2) - Move NC to 2... Ok, I think you can find where else to NC and where not to NC so I'm no longer going to point them out.
  15. 00:39:023 (1,2,1,2,1,2,1,2) - 00:41:765 (1,2,1,2,1,2,1,2) - For these two sections, I think it'd be cool if you started the 1's where the 2's were. The X pattern it makes is a bit tacky. Maybe slightly increase spacing with each 1,2?
  16. 00:52:908 (2,3,4) - Not sure how I feel about this triple.
  17. 00:54:280 (4) - Consider replacing with two circles.
  18. 00:54:623 (5) - ^ except slider instead of second circle and remove 00:54:965 (6)
  19. 00:56:337 (4,5,6) - Ctrl G for timeline
  20. 01:00:794 (1,2) - Switch on timeline
  21. 01:11:080 (4,5) - Switch on timeline
  22. 01:12:451 (2,3) - Switch on timeline
  23. Just a NC remap for the most part.
[kev1nn's STRIDE GENERATION]
  1. Offset -> 623. Delete all other red timing points and resnap everything.
  2. 00:05:231 (1,2,3,4) - Why is hitsound volume super low for these?
  3. 00:05:917 (1) - Remake the middle white node for a perfect blanket.
  4. 00:32:830 (1) - I would add this note here.
  5. 00:33:001 (1) - If you do the above, don't NC here.
  6. 01:12:430 (4,5) - Switch these on the timeline.
  7. 01:17:230 (1,2) - Combine into 1/2 slider.
  8. 01:18:601 (1,2,3,4) - Ctrl G on timeline.
  9. 01:19:801 (6) - Replace with circle at start and 1/2 slider at end removing 01:20:144 (1)
  10. Since you had multiple unnecessary timing points, I didn't NC mod anything.
I forgot about the kiai welp nah I think it should be fine as it is
-Bananyan-
A bit of fixing
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7288,28031
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:JNemi's Easy
Source:Cardfight!! Vanguard G : NEXT
Tags:
BeatmapID:1266876
BeatmapSetID:591320

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luard.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
623,342.857142857143,4,2,0,100,1,0
5917,-100,4,3,0,100,0,1
16374,-100,4,1,0,100,0,0
52717,-100,4,1,0,100,0,1
74317,-100,4,3,0,100,0,0


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-Bananyan-
Forgot to fix the hitsounds
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: None
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7288,28031
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:JNemi's Easy
Source:Cardfight!! Vanguard G : NEXT
Tags:
BeatmapID:1266876
BeatmapSetID:591320

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luard.png",0,0
//Break Periods
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248,60,79994,6,0,P|336:88|372:160,1,160
272,152,81023,1,8,0:0:0:0:
192,204,81365,2,0,B|128:204|92:268|92:268|40:268,1,160
12,132,82565,1,8,0:0:0:0:
88,76,82908,6,0,P|152:24|196:24,1,120,4|4,0:0|0:0,0:0:0:0:
272,68,83765,1,4,0:0:0:0:
348,124,84108,2,0,B|404:164|404:164|412:224,1,120,4|0,0:0|0:0,0:0:0:0:
316,232,84965,2,0,L|176:256,1,120
Osuology
this time I want KD xd

[Insane]
So there's a lot I could tell you. I could go off into structure, aesthetics, anything really but I feel like what you most need is definitely better patterning. So, what is patterning? It has to do a lot actually, with aesthetics. The idea is that for similar rhythms, you would use the same pattern. (Not that you would copy and paste though). A pattern is defined by two things mostly, flow and hit object type. They are both very simple, the idea of flow is that the player will move from one note to another, and sometimes this movement is different. One hit circle has none. Two hitcircles by themselves always have linear flow, they are in a line. Three can have tons of different flows, circular, where the cursor goes in a circular motion or linear or snappy (back and forth). Sliders are more difficult, since a player will leave them earlier. It is easy to observe yourself playing something, watching your own cursor, to see where you leave the slider. Slider -> hitcircle can be dropoff flow, which means that players will leave the slider before it ends most of the time. Out of this, you should be able to evaluate the flow of this pattern: 00:06:794 (3,4,5,1) - . The 3-4-5 is fairly linear, some curve in it, but mostly linear. And, it's hit circle, hit circle, hit circle, slider. That is hit object type. The next pattern is very different which is the source of the problem. There's not enough consistency with this map, it's chaotic and entropic. Adding patterning like this could help a lot. Now, it's not that you should make every single pattern the same, but they should be similar to each other, of course, when jumps are needed you can add them and change what you want, but otherwise it's generally a good idea to do this.

Sorry about that huge paragraph but that's what I will leave you with for now.

I can see that you put your own ideas into this map though and that's a good thing. Map is good for beginner level which you are at, so don't worry about it. I hope you learned something from my mod, and good luck!
AthenaPvP
Easy
Let's start with the Song Setup:
Simply because of how many sliders there are, I would bump down the HP Drain Rate to give people a little bit more leniency.

Okay, onto the song.
00:000:623 - Sliders galore! It may be easier for people who are used to it, but for complete newbies this starter could be absolute hell in a handbasket.

00:04:223 (4, 5) - Overlapping note isn't spaced correctly. I also wouldn't recommend it if it's geared towards players just starting out. This song feels more on a normal scale than an easy song.

00:08:508 (4, 1) - Same as above.

00:37:308 (2, 3) - Same as above.

00:47:594 (1, 2) - I think the bounce back is a bit sudden, then it's topped off with a sharp turn. On any other difficulty I probably wouldn't bat an eye, but as a new player I probably would miss that so hard.

01:21:365 (3, 4) - 3 ends on an offbeat and 4 starts on an on-beat. That would actually throw me off.... Alright maybe I'm not as ready for Hard as I thought I was. ^.^;;

Normal
00:21:174 (1, 2) - Threw me off, but honestly I have very few complaints about this mode.

00:33:517 (3, 1) - At a bit of a sharp angle there, but that might just be me nitpicking.

Honestly... That's all I got.. Solid build!

Overall good song choice! Keep up the good work!
Topic Starter
JierYagtama

Osuology wrote:

this time I want KD xd

[Insane]
So there's a lot I could tell you. I could go off into structure, aesthetics, anything really but I feel like what you most need is definitely better patterning. So, what is patterning? It has to do a lot actually, with aesthetics. The idea is that for similar rhythms, you would use the same pattern. (Not that you would copy and paste though). A pattern is defined by two things mostly, flow and hit object type. They are both very simple, the idea of flow is that the player will move from one note to another, and sometimes this movement is different. One hit circle has none. Two hitcircles by themselves always have linear flow, they are in a line. Three can have tons of different flows, circular, where the cursor goes in a circular motion or linear or snappy (back and forth). Sliders are more difficult, since a player will leave them earlier. It is easy to observe yourself playing something, watching your own cursor, to see where you leave the slider. Slider -> hitcircle can be dropoff flow, which means that players will leave the slider before it ends most of the time. Out of this, you should be able to evaluate the flow of this pattern: 00:06:794 (3,4,5,1) - . The 3-4-5 is fairly linear, some curve in it, but mostly linear. And, it's hit circle, hit circle, hit circle, slider. That is hit object type. The next pattern is very different which is the source of the problem. There's not enough consistency with this map, it's chaotic and entropic. Adding patterning like this could help a lot. Now, it's not that you should make every single pattern the same, but they should be similar to each other, of course, when jumps are needed you can add them and change what you want, but otherwise it's generally a good idea to do this.

Sorry about that huge paragraph but that's what I will leave you with for now.

I can see that you put your own ideas into this map though and that's a good thing. Map is good for beginner level which you are at, so don't worry about it. I hope you learned something from my mod, and good luck!
Thanks since i really felpt dissatisfied with my insane diff ill go remap it and see if I've improved on my structure a bit
xidorn
Athena

AthenaPvP wrote:

[box=Normal]00:21:174 (1, 2) - Threw me off, but honestly I have very few complaints about this mode. changed to a 1/1 slider.

00:33:517 (3, 1) - At a bit of a sharp angle there, but that might just be me nitpicking.ah well, made it into a curved slider for a hopefully better playabiltiy

Honestly... That's all I got.. Solid build!Thank you. :)[

Overall good song choice! Keep up the good work!
Thanks for the mod!
i forgot this again
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 28031
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Xidorn's Normal
Source:Cardfight!! Vanguard G : NEXT
Tags:
BeatmapID:1264766
BeatmapSetID:591320

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luard.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
603,342.857142857143,4,2,0,100,1,0
612,-100,4,2,0,41,0,0
5917,-100,4,1,0,68,0,1
15517,-100,4,2,0,72,0,0
16374,-100,4,2,0,50,0,0
22888,-100,4,2,0,70,0,0
52717,-100,4,2,0,100,0,1
74317,-100,4,1,0,100,0,0


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-Bananyan-
[quote="AthenaPvP"]
Easy
Let's start with the Song Setup:
Simply because of how many sliders there are, I would bump down the HP Drain Rate to give people a little bit more leniency.

Okay, onto the song.
00:000:623 - Sliders galore! It may be easier for people who are used to it, but for complete newbies this starter could be absolute hell in a handbasket.

00:04:223 (4, 5) - Overlapping note isn't spaced correctly. I also wouldn't recommend it if it's geared towards players just starting out. This song feels more on a normal scale than an easy song.

00:08:508 (4, 1) - Same as above.

00:37:308 (2, 3) - Same as above.

00:47:594 (1, 2) - I think the bounce back is a bit sudden, then it's topped off with a sharp turn. On any other difficulty I probably wouldn't bat an eye, but as a new player I probably would miss that so hard.

01:21:365 (3, 4) - 3 ends on an offbeat and 4 starts on an on-beat. That would actually throw me off.... Alright maybe I'm not as ready for Hard as I thought I was. ^.^;;

Aight. Noted. Thanks for the mod~ :)
Kyuukai
m4m from my modding queue

Easy
00:01:651 (3,1) - not intuitive
00:02:508 (1,2,3) - rhythm problem
00:03:023 (2,5) - bad overlap
00:04:223 (4,5) - 1/2 are not allowed for 175bpm Easy maps
00:04:394 (5,1) - blanket
00:04:394 (5,2) - Overlap problem
00:08:508 (4,1) - 1/2 unrankable again
00:22:908 (1,2) - blanket
00:27:194 (1) - maybe you should redo that wave slider, it doesn't look good actually
00:37:308 (2,3) - 1/2 unrankable
01:19:994 (1,2) - weird visual D:
01:21:365 (3,4) - rhythm problem right here, not consistant

Hard
resnap everything xd

gl !
Topic Starter
JierYagtama

Kyuukai wrote:

m4m from my modding queue

Easy
00:01:651 (3,1) - not intuitive
00:02:508 (1,2,3) - rhythm problem
00:03:023 (2,5) - bad overlap
00:04:223 (4,5) - 1/2 are not allowed for 175bpm Easy maps
00:04:394 (5,1) - blanket
00:04:394 (5,2) - Overlap problem
00:08:508 (4,1) - 1/2 unrankable again
00:22:908 (1,2) - blanket
00:27:194 (1) - maybe you should redo that wave slider, it doesn't look good actually
00:37:308 (2,3) - 1/2 unrankable
01:19:994 (1,2) - weird visual D:
01:21:365 (3,4) - rhythm problem right here, not consistant

Hard
resnap everything xd - .

gl !
polka
hey!Wanna do a m4m in exchange for the last 6 diffs of https://osu.ppy.sh/s/550486 ?
Topic Starter
JierYagtama

PolkaMocha wrote:

hey!Wanna do a m4m in exchange for the last 6 diffs of https://osu.ppy.sh/s/550486 ?
Sure but It wont be guranteed that I'll be able to mod all of the last 6 diffs though
polka

JeirYagtama wrote:

PolkaMocha wrote:

hey!Wanna do a m4m in exchange for the last 6 diffs of https://osu.ppy.sh/s/550486 ?
Sure but It wont be guranteed that I'll be able to mod all of the last 6 diffs though
Thats fine. Mod as many as you're comfortable with. I'll get your map done by wednesday.
celerih
Mod coming in from my queue

Check AiMod, there are a lot of problems when it comes to snapped notes, timing points, preview points and tags

[
Insane
]
  1. 00:04:394 (1) - End the spinner on 00:05:251 - and map the notes on 00:05:423 - 00:05:594 - 00:05:765 -
  2. 00:08:680 (1) - Use 2 white anchors on the curve so it looks better
  3. 00:05:937 (1,1,1,1) - Having these end 1/2 earlier (so on the red tick) would be better for following the drums
  4. 00:25:479 (2,4) - You're making a symmetrical pattern but you're sliders are different
  5. 00:25:308 (1) - Emphasize this note more. It's quite important yet the spacing barely reflects that
  6. 00:26:851 (2,3,4,5,6,7,8) - Part feels weird to play because you're switching between linear jumps and circul;ar stuff without any reall transition
  7. 00:36:280 (4,5) - Having the 00:36:794 (5) - more to the right so it's at the end of the slider don't break the circular flow of your map
  8. 00:42:108 - and 00:42:623 - should be mapped
  9. You're undermapping a lot of stuff and opting for following the vocals instead. This leaves some gaps in the map where there are still notes and stuff but you're not mapping it

[
kev1nn's STRIDE GENERATION
]
  1. Make stacking leniency 3 at least. Stacking leniency 2 should not be used unless you have a really good reason, and the perfect stacking doesn't really help the map in any way
  2. 00:05:776 (4,1) - Spacing here should be higher in order to properly emphasize the beat on 00:05:948 -
  3. 00:10:405 (1,2) - The really big spacing comes out of nowhere. It's similar to the spacing you use for 1/2 jumps
  4. 00:15:890 (1,2) - Delete these notes since they are overmapped and extend 00:15:548 (7) - to 00:15:976 -
  5. 00:22:404 (8,1) - Space this out more because 00:22:575 (1) - needs more emphasis
  6. 00:27:975 (9,1) - Keep spacing equal here
  7. 00:27:804 (7,8,9) - These are all overmapped
  8. 00:32:005 (6) - Dont have a slider end on a strong sound like 00:32:176 -
  9. 00:32:691 (3,4) - The 1/1 gap here is weird. To make it stand out more you should have it overlap with the 3 or give it much more spacing
  10. 00:38:433 (3,5) - Are overmapped. There is no steam here
  11. 00:41:005 (4,6) - Is also overmapped. Make sure that you have 1/4 notes when you're mapping a stream
  12. 00:43:661 (3,4,5) - Having it like this that way it won't stand out as much compared to how you mapped the rest and move it up a bit so you don't have you don't have to breask your wrist palying it
  13. 00:52:061 (5) - Here you have the 1/4 to map a stream, why did you use a slider?
Deneb
m4m reeee

JNemi's Easy


  • First off, way too many problems regarding AiMod which should be fixed immediately otherwise this is unrankable.

    >always use constant ds please (and turn off grid snapping)
    >00:03:023 (2,3) - there are way too many problems with this, but the main issue would be the overlap with 00:04:223 (4,5) - and the DS between 00:03:023 (2,3)
    >00:04:223 (4,5) - overlaps are nono on easies
    >00:05:937 (1) - fix thy blanket
    >00:08:508 (4,1) - overlap problem etc
    >00:22:908 (1) - fix thy blanket
    >00:27:194 (1) - there is clearly a sound on 00:28:051 which should be mapped
    >00:34:908 (8) - fix thy blanket
    >00:37:308 (2,3) - overlap issue
    >00:45:880 (2) - fix thy blanket
    >00:47:594 (1) - ^
    >00:52:051 (7) - clearly there's a sound on 00:52:737 which is a downbeat, too so map that
    >01:10:223 (3) - fix thy blanket
    >01:12:965 (2) - could be better
    >01:14:680 (1) - the sound starts at 01:14:508 so why not map it there
    >01:19:994 (1) - fix thy blanket
    >01:21:365 (3) - might as well extend this to 01:22:223

    Map in general feels a bit too overmapped. Tone it down a bit.


Xidorn's Normal


  • fix issues on AiMod asap

    >00:28:031 (1,3) - fix thy blanket
    >00:45:860 (3) - ^
    >00:56:660 (2) - ^
    >01:11:917 (1) - bit of an overlap here, try fixing that
    >01:14:317 - The point after here it turns into Normal hitsounds, which is a tad louder than what you were using most of the map. Try lowering the sound to somewhere around 75%

    not much problems, nice diff


Hard


  • fix issues on AiMod asap

    >00:08:165 (2) - this may be acceptable if this was an Insane but that's pretty hard to read on Hard (see what I did there ;) ;) ...nvm) try avoiding this
    >00:23:594 (4,5) - this one's more feasible since there is a window for the note to appear
    >00:36:280 (4) - fix thy blanket
    >00:43:651 (2,3,4) - you're not gonna map the sound here? I think you should
    >00:45:708 (5) - fix thy blanket
    >00:52:051 (7) - why not map it like this

    not only does it cover the vocals, but the drums, too
    >01:01:651 (1) - spinner doesn't really fit that well, suggesting that you map the area instead (up to you, though)
    >01:11:937 (7) - downbeat here and there's a clear sound that should be mapped
    >01:17:937 (4) - that sliderend is way off the screen

There ends my mod. Insane and above diffs are out of my league.
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