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Nakanomori Ayako - Hello Mr. Wonderland

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Topic Starter
JierYagtama
This map has been deleted on the request of its creator. It is no longer available.
-Bananyan-
Here's mi mod for yer insane~

Open Thee
00:01:117 (1,2) - align with 00:00:603 (1,2)
00:02:145 (2,3,4) - switch 2 with 3, switch 3 with 4.
00:03:860 (4) - straighten
00:04:203 (5,6) - move to the left and form a triangle with the end of 00:03:860 (4)
00:07:288 (7) - flow
00:10:545 (4) - too far
00:19:631 (1,2,3) - move a bit to the left
00:29:574 (3,4) - fix the distance
00:30:603 (2) - turn this to circles
00:41:060 (3) - change the slider like so: https://imgur-archive.ppy.sh/AwIwysc.jpg
00:43:803 (7) - weird slider, face the end of the slider towards 00:44:317 (1,2,3) and fix the distance
00:45:688 (7,8) - too sharp
00:46:374 (9,10) - ^
00:47:574 (2,3) - fix distance

Since it's not yet done, have a cookie :P
Topic Starter
JierYagtama

-Bananyan- wrote:

Here's mi mod for yer insane~

Open Thee
00:01:117 (1,2) - align with 00:00:603 (1,2)
00:02:145 (2,3,4) - switch 2 with 3, switch 3 with 4.
00:03:860 (4) - straighten
00:04:203 (5,6) - move to the left and form a triangle with the end of 00:03:860 (4)
00:07:288 (7) - flow
00:10:545 (4) - too far
00:19:631 (1,2,3) - move a bit to the left
00:29:574 (3,4) - fix the distance
00:30:603 (2) - turn this to circles
00:41:060 (3) - change the slider like so: https://imgur-archive.ppy.sh/AwIwysc.jpg
00:43:803 (7) - weird slider, face the end of the slider towards 00:44:317 (1,2,3) and fix the distance
00:45:688 (7,8) - too sharp
00:46:374 (9,10) - ^
00:47:574 (2,3) - fix distance

Since it's not yet done, have a cookie :P

]00:01:117 (1,2) - align with 00:00:603 (1,2) - fixed
00:02:145 (2,3,4) - switch 2 with 3, switch 3 with 4. - fixed
00:03:860 (4) - straighten - fixed
00:04:203 (5,6) - move to the left and form a triangle with the end of 00:03:860 (4) - fixed
00:07:288 (7) - flow - fixed
00:10:545 (4) - too far -
00:19:631 (1,2,3) - move a bit to the left
00:29:574 (3,4) - fix the distance- fixed
00:30:603 (2) - turn this to circles
00:41:060 (3) - change the slider like so: https://imgur-archive.ppy.sh/AwIwysc.jpg
00:43:803 (7) - weird slider, face the end of the slider towards 00:44:317 (1,2,3) and fix the distance - fixed
00:45:688 (7,8) - too sharp - kinda fixed it a bit
00:46:374 (9,10) - ^ - fixed
00:47:574 (2,3) - fix distance - hmm I think this is ok as it is

Thanks for the mod Neppi~
- Neon -
Gib 2 kds pls
19:05 JeirYagtama: Neyon can you test play?
19:05 - Neon -: Sure
19:06 JeirYagtama: just update the map xd
19:06 *JeirYagtama is listening to [https://osu.ppy.sh/b/1251397 Nakanomori Ayako - Hello Mr. Wonderland]
19:07 - Neon -: wiat
19:07 - Neon -: wait
19:07 - Neon -: redling
19:12 JeirYagtama: resubmitting
19:13 - Neon -: 00:08:488 (6) - Remove this and put a circle under 00:08:403 (5) -
19:13 - Neon -: And make long slider here 00:08:660 -
19:13 - Neon -: And remove 00:09:003 (1) -
19:14 - Neon -: For better sound
19:14 - Neon -: 00:07:288 (6) - Like this
19:14 - Neon -: 00:11:231 (6) - Repeat
19:15 - Neon -: 00:17:403 (4,5,6,7,8,9,10) - It would be better if you stack these
19:15 - Neon -: For better quality
19:15 - Neon -: :ok_hand:
19:15 JeirYagtama: hmm
19:16 - Neon -: 00:20:145 (4,5,6,7) - ^
19:16 - Neon -: And for me, parang pang 5* lang yang mga ganyang pattern eh
19:17 JeirYagtama: its the final diff
19:17 - Neon -: Well, it's your choice
19:17 JeirYagtama: not gonna stack those unless more people will keep pointing that out
19:17 JeirYagtama: ye xd
19:17 - Neon -: 00:36:431 (1) - Why spinner here
19:17 - Neon -: May beat pa eh
19:18 JeirYagtama: emphasizing vocals there
19:18 - Neon -: Lagay mo nalang dito yung starting spinner 00:37:631 -
19:18 JeirYagtama: hmm
19:18 - Neon -: Mas maganda pa
19:18 - Neon -: Then yung space, lagyan mo nalang
19:19 JeirYagtama: ooooooo
19:19 JeirYagtama: yeah ill take that
19:19 - Neon -: 00:35:231 (5,1) - Too close
19:20 - Neon -: I suggest na layuan mo pa yung 00:35:745 (1) - para hindi malito yung mga players
19:21 - Neon -: 00:45:003 (4,7) - Overlap
19:21 JeirYagtama: intentional
19:22 - Neon -: ahh
19:22 - Neon -: 00:45:003 (4,7) - Too close
19:23 - Neon -: 00:14:831 (8) - Fix lol
19:24 JeirYagtama: hmm
19:24 JeirYagtama: intentional I think it fits the sound of the guitar
19:24 - Neon -: Oh
19:24 - Neon -: Oke
19:25 - Neon -: 00:35:745 (1,1,2) - Avoid using vertical/horizontal sliders
19:25 - Neon -: Kahit usod mo lang ng konti yung slider point, pwede na
19:25 - Neon -: Basta wag pantay
19:25 - Neon -: Yun lang lol
19:25 - Neon -: Post ko na xD
19:26 - Neon -: Me want kds
19:26 JeirYagtama: kinda wanted to break the flow at that part xd
19:26 JeirYagtama: ok
19:26 JeirYagtama: xd
Fu Xuan
laki tite newton
20:03 -Aqua: Ok
20:03 -Aqua: Let's start
20:03 -Aqua: Use combo colors
20:04 JeirYagtama: oh right those
20:04 -Aqua: And
20:04 -Aqua: Audio bitrate too high
20:04 JeirYagtama: forgot to mention that
20:04 JeirYagtama: how to fix that?
20:04 -Aqua: 00:00:603 (1,2,1,2) - Not even symmetrical
20:04 -Aqua: smh
20:04 -Aqua: Use Audacity
20:05 -Aqua: I use audacity to lessen audio bitrate
20:05 -Aqua: Anyway
20:05 -Aqua: Make those symmetrical atleast
20:05 -Aqua: For the visuals
20:06 -Aqua: 00:02:488 (4,4) -
20:06 -Aqua: Ugly overlap
20:07 -Aqua: 00:06:774 (3,4,5) - These can flow better if you use sharper angles
20:07 -Aqua: SV seems too slow
20:09 -Aqua: 00:10:203 (3,4,5,6) - I feel uncomfortable with this rhythm
20:09 -Aqua: Idk why but using sliders feels off
20:09 -Aqua: imo
20:10 -Aqua: There are stronger beats in the red ticks there
20:10 -Aqua: And doesn't feel correct if you just used sliders
20:10 -Aqua: 00:15:517 (9) - woa
20:11 JeirYagtama: not changing that lol
20:11 -Aqua: 00:16:545 (1,2,3,4,5) - You can think of a better pattern
20:11 -Aqua: srsly
20:11 -Aqua: This is just some basic circular motion
20:12 JeirYagtama: I mean the slider art
20:12 JeirYagtama: not changing that
20:12 -Aqua: And I meant 00:16:545 (1,2,3,4,5) -
20:12 -Aqua: Not the sliderart
20:12 -Aqua: Tho
20:12 -Aqua: 00:15:517 (9) - You can lessen the white nodes
20:12 JeirYagtama: yeah
20:12 -Aqua: They look
20:12 -Aqua: So
20:12 -Aqua: Random
20:13 JeirYagtama: pffttt
20:13 -Aqua: You can improve that G
20:13 JeirYagtama: juuust remove that one point
20:13 JeirYagtama: *removing'
20:13 -Aqua: O hey
20:14 -Aqua: Nice
20:14 -Aqua: You improved
20:14 -Aqua: You can rhythmically place cirkolz now
20:14 -Aqua: I'm pr00d kappa
20:15 JeirYagtama: Meh someone helped me with that xd
20:15 -Aqua: 00:17:060 (3,4,5,6,7,8,9,10) - I know what you're trying to emphasize in this pattern, you don't need high spacing here
20:15 -Aqua: Like
20:15 -Aqua: You don't always follow the ds in insane now
20:16 JeirYagtama: personal preference
20:16 JeirYagtama: xd
20:16 -Aqua: In soft parts of the song you can lessen teh spacing
20:16 -Aqua: the*
20:16 -Aqua: Like here in the verse
20:16 -Aqua: or w/e
20:16 JeirYagtama: yeah yeah emphasis
20:17 JeirYagtama: but I like it this way
20:17 -Aqua: 00:22:888 (1,2) - Blanket nazi
20:17 -Aqua: Sliderhead and tail not blanketed
20:17 JeirYagtama: lmao
20:17 JeirYagtama: orayt ill fix that
20:18 -Aqua: 00:27:688 - Clickable beat here
20:18 -Aqua: 00:26:488 (1,2,3) - Flowkiller
20:19 -Aqua: From clockwise it became counter-clockwise lmao
20:19 JeirYagtama: flow break
20:20 -Aqua: What's even the point
20:20 -Aqua: 00:28:374 (3) - Why sv change
20:20 -Aqua: Not even kiai
20:20 -Aqua: smh
20:20 JeirYagtama: since the other instrumentals kinda stopped from that point
20:20 JeirYagtama: the song gets more intense
20:21 -Aqua: But the sv change is so sudden
20:21 -Aqua: Like
20:21 -Aqua: 1 - 1.55
20:21 -Aqua: big change
20:21 JeirYagtama: its 1.45
20:22 -Aqua: 00:28:374 (3) - 1.55 here
20:22 JeirYagtama: its 1.45 .__.
20:23 -Aqua: 00:28:031 (1,2,3) - Atleast make them a
20:23 -Aqua: Make them
20:23 -Aqua: fuk english
20:23 -Aqua: Pantayin mo
20:23 -Aqua: 00:28:031 (1,2,3) - Pantayin mo sila
20:23 -Aqua: kektop
20:23 JeirYagtama: I only used 1 and 1.45 in the map
20:23 -Aqua: 00:28:374 (3) - Why so many white nodes
20:23 -Aqua: 00:28:717 (4) - ^
20:24 -Aqua: 00:29:231 (2) - and etc
20:24 -Aqua: You're just mapping to the vocals
20:24 -Aqua: lmao
20:25 JeirYagtama: its my style to put two nodes in a curved slider xd
20:25 -Aqua: But
20:25 -Aqua: Many people will complain about that
20:25 -Aqua: Specially QAT's I guess
20:26 JeirYagtama: tbh it doesnt change that much
20:26 JeirYagtama: :v
20:26 -Aqua: It does
20:26 JeirYagtama: whether I remove one node or not :v
20:26 -Aqua: Lmfao just fix them
20:26 -Aqua: Even tho it doesn't change anything
20:26 -Aqua: It's still there
20:26 JeirYagtama: eeeeeeeeeeeeeeeeeeeeeeeee
20:26 JeirYagtama: fiiinnnnnnnnnnnneeeeee
20:26 -Aqua: I can't explain just do it
20:27 -Aqua: Idk how to explain this
20:27 -Aqua: 00:39:003 (1,2,1,2,1,2,1,2) - These are randomly placed
20:27 -Aqua: You can think of a pattern for this
20:27 JeirYagtama: gj noticing that
20:27 JeirYagtama: xd
20:27 -Aqua: :vv
20:27 -Aqua: and etc
20:28 -Aqua: There aren't even sounds here 00:44:317 (1,2) -
20:29 JeirYagtama: you think its overmapped?
20:29 -Aqua: Yes
20:30 JeirYagtama: alrighty
20:30 -Aqua: 00:52:888 (2,3) - Same here
20:30 JeirYagtama: acutally theres drums in that part
20:30 JeirYagtama: so no
20:31 -Aqua: Are you deaf
20:31 JeirYagtama: boi
20:31 JeirYagtama: its there
20:31 -Aqua: There aren't drums nor anything there
20:31 JeirYagtama: its there lmao
20:31 -Aqua: I even turn my effects volume to 0%
20:31 -Aqua: And 25% pb rate
20:31 JeirYagtama: oh ffs fine
20:32 -Aqua: You're definetly deaf
20:32 -Aqua: definite;y*
20:32 JeirYagtama: :v
20:32 -Aqua: definitely*
20:32 JeirYagtama: :v
20:32 -Aqua: Trust me
20:32 -Aqua: Many people complained about overmapping in my Guilty Eyes
20:32 -Aqua: I main overmap
20:33 JeirYagtama: ever since theres the new ranking criteria
20:33 JeirYagtama: lmao
20:33 -Aqua: 00:58:203 (5,6) - Flowkill
20:33 JeirYagtama: or unless you have a good reason to overmap
20:33 -Aqua: But you don't
20:33 -Aqua: Or do you?
20:34 JeirYagtama: no
20:34 JeirYagtama: i dont
20:34 -Aqua: Then
20:34 -Aqua: uwu)p
20:34 JeirYagtama: yeah i fixed
20:34 JeirYagtama: it
20:34 -Aqua: 00:59:745 (4,5) - Flowkill
20:35 -Aqua: 01:02:145 (1) - Why even spinner
20:35 -Aqua: It's like you're already lazy at this part
20:36 -Aqua: 01:06:431 (1,2,3,4) - Square jumps are so
20:36 JeirYagtama: long vocal sound there
20:36 -Aqua: old
20:36 JeirYagtama: meh why not
20:37 -Aqua: Mapping vocals only are so flowkill
20:37 -Aqua: no sense of flow
20:37 -Aqua: 01:07:288 (6,7) - Flowkiller
20:38 -Aqua: You used like 3 spinners in this diff
20:38 JeirYagtama: guess Ill accept that part
20:38 -Aqua: Like mapping an easy/normal ;v
20:39 JeirYagtama: pfffttt what s the problem with that?
20:39 -Aqua: Can't explain
20:39 JeirYagtama: meh its my personal preference anyway xd
20:40 -Aqua: Tho your personal preference won't always follow
20:40 -Aqua: It'll change sooner or later
20:40 -Aqua: Imma post
20:40 -Aqua: tite
Topic Starter
JierYagtama

-Aqua wrote:

laki tite newton
20:03 -Aqua: Ok
20:03 -Aqua: Let's start
20:03 -Aqua: Use combo colors
20:04 JeirYagtama: oh right those
20:04 -Aqua: And
20:04 -Aqua: Audio bitrate too high
20:04 JeirYagtama: forgot to mention that
20:04 JeirYagtama: how to fix that?
20:04 -Aqua: 00:00:603 (1,2,1,2) - Not even symmetrical
20:04 -Aqua: smh
20:04 -Aqua: Use Audacity
20:05 -Aqua: I use audacity to lessen audio bitrate
20:05 -Aqua: Anyway
20:05 -Aqua: Make those symmetrical atleast
20:05 -Aqua: For the visuals
20:06 -Aqua: 00:02:488 (4,4) -
20:06 -Aqua: Ugly overlap
20:07 -Aqua: 00:06:774 (3,4,5) - These can flow better if you use sharper angles
20:07 -Aqua: SV seems too slow
20:09 -Aqua: 00:10:203 (3,4,5,6) - I feel uncomfortable with this rhythm
20:09 -Aqua: Idk why but using sliders feels off
20:09 -Aqua: imo
20:10 -Aqua: There are stronger beats in the red ticks there
20:10 -Aqua: And doesn't feel correct if you just used sliders
20:10 -Aqua: 00:15:517 (9) - woa
20:11 JeirYagtama: not changing that lol
20:11 -Aqua: 00:16:545 (1,2,3,4,5) - You can think of a better pattern
20:11 -Aqua: srsly
20:11 -Aqua: This is just some basic circular motion
20:12 JeirYagtama: I mean the slider art
20:12 JeirYagtama: not changing that
20:12 -Aqua: And I meant 00:16:545 (1,2,3,4,5) -
20:12 -Aqua: Not the sliderart
20:12 -Aqua: Tho
20:12 -Aqua: 00:15:517 (9) - You can lessen the white nodes
20:12 JeirYagtama: yeah
20:12 -Aqua: They look
20:12 -Aqua: So
20:12 -Aqua: Random
20:13 JeirYagtama: pffttt
20:13 -Aqua: You can improve that G
20:13 JeirYagtama: juuust remove that one point
20:13 JeirYagtama: *removing'
20:13 -Aqua: O hey
20:14 -Aqua: Nice
20:14 -Aqua: You improved
20:14 -Aqua: You can rhythmically place cirkolz now
20:14 -Aqua: I'm pr00d kappa
20:15 JeirYagtama: Meh someone helped me with that xd
20:15 -Aqua: 00:17:060 (3,4,5,6,7,8,9,10) - I know what you're trying to emphasize in this pattern, you don't need high spacing here
20:15 -Aqua: Like
20:15 -Aqua: You don't always follow the ds in insane now
20:16 JeirYagtama: personal preference
20:16 JeirYagtama: xd
20:16 -Aqua: In soft parts of the song you can lessen teh spacing
20:16 -Aqua: the*
20:16 -Aqua: Like here in the verse
20:16 -Aqua: or w/e
20:16 JeirYagtama: yeah yeah emphasis
20:17 JeirYagtama: but I like it this way
20:17 -Aqua: 00:22:888 (1,2) - Blanket nazi
20:17 -Aqua: Sliderhead and tail not blanketed
20:17 JeirYagtama: lmao
20:17 JeirYagtama: orayt ill fix that
20:18 -Aqua: 00:27:688 - Clickable beat here
20:18 -Aqua: 00:26:488 (1,2,3) - Flowkiller
20:19 -Aqua: From clockwise it became counter-clockwise lmao
20:19 JeirYagtama: flow break
20:20 -Aqua: What's even the point
20:20 -Aqua: 00:28:374 (3) - Why sv change
20:20 -Aqua: Not even kiai
20:20 -Aqua: smh
20:20 JeirYagtama: since the other instrumentals kinda stopped from that point
20:20 JeirYagtama: the song gets more intense
20:21 -Aqua: But the sv change is so sudden
20:21 -Aqua: Like
20:21 -Aqua: 1 - 1.55
20:21 -Aqua: big change
20:21 JeirYagtama: its 1.45
20:22 -Aqua: 00:28:374 (3) - 1.55 here
20:22 JeirYagtama: its 1.45 .__.
20:23 -Aqua: 00:28:031 (1,2,3) - Atleast make them a
20:23 -Aqua: Make them
20:23 -Aqua: fuk english
20:23 -Aqua: Pantayin mo
20:23 -Aqua: 00:28:031 (1,2,3) - Pantayin mo sila
20:23 -Aqua: kektop
20:23 JeirYagtama: I only used 1 and 1.45 in the map
20:23 -Aqua: 00:28:374 (3) - Why so many white nodes
20:23 -Aqua: 00:28:717 (4) - ^
20:24 -Aqua: 00:29:231 (2) - and etc
20:24 -Aqua: You're just mapping to the vocals
20:24 -Aqua: lmao
20:25 JeirYagtama: its my style to put two nodes in a curved slider xd
20:25 -Aqua: But
20:25 -Aqua: Many people will complain about that
20:25 -Aqua: Specially QAT's I guess
20:26 JeirYagtama: tbh it doesnt change that much
20:26 JeirYagtama: :v
20:26 -Aqua: It does
20:26 JeirYagtama: whether I remove one node or not :v
20:26 -Aqua: Lmfao just fix them
20:26 -Aqua: Even tho it doesn't change anything
20:26 -Aqua: It's still there
20:26 JeirYagtama: eeeeeeeeeeeeeeeeeeeeeeeee
20:26 JeirYagtama: fiiinnnnnnnnnnnneeeeee
20:26 -Aqua: I can't explain just do it
20:27 -Aqua: Idk how to explain this
20:27 -Aqua: 00:39:003 (1,2,1,2,1,2,1,2) - These are randomly placed
20:27 -Aqua: You can think of a pattern for this
20:27 JeirYagtama: gj noticing that
20:27 JeirYagtama: xd
20:27 -Aqua: :vv
20:27 -Aqua: and etc
20:28 -Aqua: There aren't even sounds here 00:44:317 (1,2) -
20:29 JeirYagtama: you think its overmapped?
20:29 -Aqua: Yes
20:30 JeirYagtama: alrighty
20:30 -Aqua: 00:52:888 (2,3) - Same here
20:30 JeirYagtama: acutally theres drums in that part
20:30 JeirYagtama: so no
20:31 -Aqua: Are you deaf
20:31 JeirYagtama: boi
20:31 JeirYagtama: its there
20:31 -Aqua: There aren't drums nor anything there
20:31 JeirYagtama: its there lmao
20:31 -Aqua: I even turn my effects volume to 0%
20:31 -Aqua: And 25% pb rate
20:31 JeirYagtama: oh ffs fine
20:32 -Aqua: You're definetly deaf
20:32 -Aqua: definite;y*
20:32 JeirYagtama: :v
20:32 -Aqua: definitely*
20:32 JeirYagtama: :v
20:32 -Aqua: Trust me
20:32 -Aqua: Many people complained about overmapping in my Guilty Eyes
20:32 -Aqua: I main overmap
20:33 JeirYagtama: ever since theres the new ranking criteria
20:33 JeirYagtama: lmao
20:33 -Aqua: 00:58:203 (5,6) - Flowkill
20:33 JeirYagtama: or unless you have a good reason to overmap
20:33 -Aqua: But you don't
20:33 -Aqua: Or do you?
20:34 JeirYagtama: no
20:34 JeirYagtama: i dont
20:34 -Aqua: Then
20:34 -Aqua: uwu)p
20:34 JeirYagtama: yeah i fixed
20:34 JeirYagtama: it
20:34 -Aqua: 00:59:745 (4,5) - Flowkill
20:35 -Aqua: 01:02:145 (1) - Why even spinner
20:35 -Aqua: It's like you're already lazy at this part
20:36 -Aqua: 01:06:431 (1,2,3,4) - Square jumps are so
20:36 JeirYagtama: long vocal sound there
20:36 -Aqua: old
20:36 JeirYagtama: meh why not
20:37 -Aqua: Mapping vocals only are so flowkill
20:37 -Aqua: no sense of flow
20:37 -Aqua: 01:07:288 (6,7) - Flowkiller
20:38 -Aqua: You used like 3 spinners in this diff
20:38 JeirYagtama: guess Ill accept that part
20:38 -Aqua: Like mapping an easy/normal ;v
20:39 JeirYagtama: pfffttt what s the problem with that?
20:39 -Aqua: Can't explain
20:39 JeirYagtama: meh its my personal preference anyway xd
20:40 -Aqua: Tho your personal preference won't always follow
20:40 -Aqua: It'll change sooner or later
20:40 -Aqua: Imma post
20:40 -Aqua: tite
Mostly fixed some of the stuff
Turquoise-
time to mod
STRIDE GENERATION
There's a quite a few problems that come up multiple times in this map, so you should work on your fundamentals more.

sliders such as 00:07:288 (6) - 00:22:888 (1) - 00:33:517 (4) - all only need three nodes, i.e one in the middle, not two. It makes the slider look untidy if you use two.
Speaking of sliders again, 00:15:517 (9) - using stuff like this might be a bit too advanced. Good sliders are very difficult to make (rule of thumb, use the approach circle for a circle to make better curves)
00:10:545 (1,2,3,4) - This should be a square. It's good to have polygonal shapes, as it makes your map tidier.
00:22:888 (1) - This should end one tick earlier.
00:24:431 (3,4) - As a general note, sliders should start on strong sounds and end on weaker ones(generally). Might be better to have something like this.
00:28:031 (1) - to 00:37:460 (5) - this isn't the kiai, so i don't think it should have this much of a difficulty spike in comparison to the previous part. The slider velocity is also too high for this part.
00:57:517 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1) - These jumps are completely random, aside from the fact that they have vaguely circular flow. Use more polygons and try overlapping some stuff. Use spacing to emphasise louder/more important sounds. 00:58:203 (5) - NC should be here as well
For the part after the kiai, either the SV shouldn't be so slow, or the spacing shouldn't be so large. The large spacing + slow sliders make for uncomfortable flow.
00:05:917 (1) - If this part starts a kiai, why is the SV still slow? Either increase SV, or move the kiai. It's also to easy to be called a kiai.

The whole map has similar problems to the ones stated, along with some really odd and not very aesthetically pleasing sliders.

also 00:43:460 (2) - isn't snapped

good luck! ;)
Topic Starter
JierYagtama

Turquoise2 wrote:

time to mod
STRIDE GENERATION
There's a quite a few problems that come up multiple times in this map, so you should work on your fundamentals more.

sliders such as 00:07:288 (6) - 00:22:888 (1) - 00:33:517 (4) - all only need three nodes, i.e one in the middle, not two. It makes the slider look untidy if you use two.
Speaking of sliders again, 00:15:517 (9) - using stuff like this might be a bit too advanced. Good sliders are very difficult to make (rule of thumb, use the approach circle for a circle to make better curves)
00:10:545 (1,2,3,4) - This should be a square. It's good to have polygonal shapes, as it makes your map tidier.
00:22:888 (1) - This should end one tick earlier.
00:24:431 (3,4) - As a general note, sliders should start on strong sounds and end on weaker ones(generally). Might be better to have something like this.
00:28:031 (1) - to 00:37:460 (5) - this isn't the kiai, so i don't think it should have this much of a difficulty spike in comparison to the previous part. The slider velocity is also too high for this part.
00:57:517 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1) - These jumps are completely random, aside from the fact that they have vaguely circular flow. Use more polygons and try overlapping some stuff. Use spacing to emphasise louder/more important sounds. 00:58:203 (5) - NC should be here as well
For the part after the kiai, either the SV shouldn't be so slow, or the spacing shouldn't be so large. The large spacing + slow sliders make for uncomfortable flow.
00:05:917 (1) - If this part starts a kiai, why is the SV still slow? Either increase SV, or move the kiai. It's also to easy to be called a kiai.

The whole map has similar problems to the ones stated, along with some really odd and not very aesthetically pleasing sliders.

also 00:43:460 (2) - isn't snapped

good luck! ;)

sliders such as 00:07:288 (6) - 00:22:888 (1) - 00:33:517 (4) - all only need three nodes, i.e one in the middle, not two. It makes the slider look untidy if you use two. -fixed
Speaking of sliders again, 00:15:517 (9) - using stuff like this might be a bit too advanced. Good sliders are very difficult to make (rule of thumb, use the approach circle for a circle to make better curves) - nah not really too advanced for me at this point you know xd buuut helping me improve the shape of the G slider would help
00:10:545 (1,2,3,4) - This should be a square. It's good to have polygonal shapes, as it makes your map tidier.- fixed
00:22:888 (1) - This should end one tick earlier.- why though? itll end in a blue tick and it doesnt sound right
00:24:431 (3,4) - As a general note, sliders should start on strong sounds and end on weaker ones(generally). Might be better to have something like this. - fixed
00:28:031 (1) - to 00:37:460 (5) - this isn't the kiai, so i don't think it should have this much of a difficulty spike in comparison to the previous part. The slider velocity is also too high for this part. - fixed and changed the sv to 1.35 hopefully thats better for ya
00:57:517 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1) - These jumps are completely random, aside from the fact that they have vaguely circular flow. Use more polygons and try overlapping some stuff. Use spacing to emphasise louder/more important sounds. 00:58:203 (5) - NC should be here as well - fixed both
For the part after the kiai, either the SV shouldn't be so slow, or the spacing shouldn't be so large. The large spacing + slow sliders make for uncomfortable flow. - alrighty ill extend the kiai and also fixed
00:05:917 (1) - If this part starts a kiai, why is the SV still slow? Either increase SV, or move the kiai. It's also to easy to be called a kiai.
also 00:43:460 (2) - isn't snapped - fixed
Lavi
My diff's update, renamed to Light Insane. Not making it any easier, think 4.22* is optimal for this map. Will probably work on the hitsounds on weekend.

SPOILER
osu file format v14

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Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Wanko's Light Insane
Source:Cardfight!! Vanguard G : NEXT
Tags:
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xidorn
how the hell did you guys map this fast
osu file format v14

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TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Xidorn's Normal
Source:Cardfight!! Vanguard G : NEXT
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kev1nn
A few changes and NC fix for kev1nn's STRIDE GENERATION
Thanks to Osuology
osu file format v14

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Version:kev1nn's STRIDE GENERATION
Source:Cardfight!! Vanguard G : NEXT
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369,76,11402,6,0,B|399:78|399:78|339:140|380:224,1,175
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128,168,13803,1,0,0:0:0:0:
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203,248,14745,1,0,0:0:0:0:
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227,157,17916,2,0,P|261:156|295:166,1,70
425,222,18259,1,0,0:0:0:0:
277,265,18430,5,0,0:0:0:0:
135,150,18601,2,0,P|139:112|156:82,1,70
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177,217,20316,1,0,0:0:0:0:
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342,283,21431,1,0,0:0:0:0:
342,283,21517,1,0,0:0:0:0:
438,181,21688,1,0,0:0:0:0:
295,138,21860,1,0,0:0:0:0:
204,237,22030,1,0,0:0:0:0:
226,365,22201,1,0,0:0:0:0:
104,320,22373,1,0,0:0:0:0:
104,320,22544,6,0,P|80:280|80:228,1,70
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239,204,23403,1,0,0:0:0:0:
199,64,23574,1,0,0:0:0:0:
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225,312,24088,5,0,0:0:0:0:
331,208,24260,1,0,0:0:0:0:
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261,40,25460,1,0,0:0:0:0:
261,40,25631,2,0,L|222:132,1,70
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314,133,26487,2,0,P|328:187|304:256,1,105
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414,165,31803,1,0,0:0:0:0:
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414,165,32488,1,0,0:0:0:0:
221,134,32660,1,0,0:0:0:0:
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249,221,33174,1,0,0:0:0:0:
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219,145,34544,1,0,0:0:0:0:
327,63,34715,1,0,0:0:0:0:
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181,138,36173,1,0,0:0:0:0:
181,138,36259,6,0,B|223:141|223:141|236:177|256:201|304:206|337:203|363:170,1,210.000008010865
389,94,37116,1,0,0:0:0:0:
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304,108,37459,2,0,L|304:234,1,105.000004005432
305,312,37973,6,0,L|211:319,1,78.7500030040742
170,331,38316,1,0,0:0:0:0:
170,318,38402,1,0,0:0:0:0:
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166,281,38659,1,0,0:0:0:0:
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355,65,39173,1,0,0:0:0:0:
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368,232,40202,1,0,0:0:0:0:
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271,216,41059,1,0,0:0:0:0:
263,240,41144,1,0,0:0:0:0:
256,265,41230,1,0,0:0:0:0:
219,368,41401,2,0,P|182:346|161:286,1,90.9999958343508
129,83,41744,5,0,0:0:0:0:
186,226,41916,1,0,0:0:0:0:
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258,60,42259,1,0,0:0:0:0:
284,282,42430,1,0,0:0:0:0:
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161,311,42944,1,0,0:0:0:0:
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70,182,43630,1,0,0:0:0:0:
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196,317,44316,1,0,0:0:0:0:
196,317,44401,1,0,0:0:0:0:
196,317,44487,6,0,P|295:277|299:192,1,181.999991668702
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216,229,45174,1,0,0:0:0:0:
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295,214,46374,2,0,P|284:153|320:99,1,90.9999958343508
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369,166,46887,2,0,P|380:227|344:281,1,90.9999958343508
304,349,47230,5,0,0:0:0:0:
294,214,47401,1,0,0:0:0:0:
399,279,47573,1,0,0:0:0:0:
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164,363,51174,1,0,0:0:0:0:
167,215,51344,5,0,0:0:0:0:
299,210,51517,2,0,B|296:138|230:102,1,90.9999958343508
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137,349,52717,5,0,0:0:0:0:
126,235,52887,1,0,0:0:0:0:
123,215,52973,1,0,0:0:0:0:
123,197,53059,2,0,B|122:178|122:178|177:222|234:221|282:194|303:136,1,210.000008010865
346,50,53574,1,0,0:0:0:0:
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408,359,54259,5,0,0:0:0:0:
324,262,54430,1,0,0:0:0:0:
165,336,54601,2,0,P|115:309|91:256,1,105.000004005432
54,131,54945,1,0,0:0:0:0:
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268,328,56401,1,0,0:0:0:0:
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280,237,58203,5,0,0:0:0:0:
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113,340,60773,1,0,0:0:0:0:
113,340,60859,1,0,0:0:0:0:
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332,260,62316,5,0,0:0:0:0:
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304,75,64717,1,0,0:0:0:0:
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224,209,65403,1,0,0:0:0:0:
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123,139,66344,1,0,0:0:0:0:
123,139,66431,5,0,0:0:0:0:
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267,312,66774,1,0,0:0:0:0:
103,240,66945,1,0,0:0:0:0:
272,154,67117,1,0,0:0:0:0:
281,328,67288,1,0,0:0:0:0:
289,126,67460,1,0,0:0:0:0:
182,338,67630,2,0,P|207:274|187:219,1,105.000004005432
139,117,67974,5,0,0:0:0:0:
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300,137,68831,1,0,0:0:0:0:
274,304,69003,1,0,0:0:0:0:
393,67,69174,5,0,0:0:0:0:
364,269,69345,1,0,0:0:0:0:
145,65,69687,5,0,0:0:0:0:
140,268,69858,1,0,0:0:0:0:
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403,199,70717,5,0,0:0:0:0:
245,48,70888,1,0,0:0:0:0:
257,238,71060,2,0,B|260:270|280:308|342:327,1,105.000004005432
459,318,71403,1,0,0:0:0:0:
402,198,71574,2,0,B|376:125|291:135,1,105.000004005432
169,103,71916,5,0,0:0:0:0:
314,229,72087,1,0,0:0:0:0:
285,61,72259,1,0,0:0:0:0:
235,279,72430,1,0,0:0:0:0:
235,279,72601,2,0,P|277:315|351:318,1,105.000004005432
341,134,72945,1,0,0:0:0:0:
256,192,73117,12,0,74316,0:0:0:0:
362,231,74487,6,0,B|360:102|360:102|373:130|394:146,1,175
400,151,74916,1,0,0:0:0:0:
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177,222,75345,1,0,0:0:0:0:
234,88,75516,1,0,0:0:0:0:
291,279,75688,1,0,0:0:0:0:
291,279,75860,6,0,B|327:159,1,87.5
353,76,76201,1,0,0:0:0:0:
213,119,76372,1,0,0:0:0:0:
316,195,76544,1,0,0:0:0:0:
247,36,76715,2,0,P|214:32|148:61,1,87.5
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165,257,77230,5,0,0:0:0:0:
213,119,77400,1,0,0:0:0:0:
85,221,77573,2,0,P|77:258|103:322,1,87.5
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404,167,78258,1,0,0:0:0:0:
404,167,78344,1,0,0:0:0:0:
404,167,78431,1,0,0:0:0:0:
328,310,78601,5,0,0:0:0:0:
237,164,78773,2,0,P|203:194|188:238,1,87.5
152,324,79116,2,0,P|195:331|236:317,1,87.5
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378,79,80144,5,0,0:0:0:0:
409,195,80316,1,0,0:0:0:0:
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254,54,80658,2,0,P|207:81|179:128,1,87.5
176,228,81002,1,0,0:0:0:0:
290,286,81174,1,0,0:0:0:0:
290,286,81345,6,0,P|346:274|388:234,1,87.5
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240,324,83230,1,0,0:0:0:0:
240,324,83316,1,0,0:0:0:0:
240,324,83401,2,0,B|259:329|259:329|218:196,1,131.25
248,200,83744,2,0,B|180:200|180:200|108:237,1,131.25
96,216,84087,6,0,B|96:168|96:168|131:120,1,87.5
204,4,84430,1,0,0:0:0:0:
285,212,84601,1,0,0:0:0:0:
76,112,84773,1,0,0:0:0:0:
344,104,84944,1,0,0:0:0:0:
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204,20,85287,1,0,0:0:0:0:
296,324,85458,1,0,0:0:0:0:
newton-
small mod from discord

this would have been a wall of text if i pointed out every problem manually instead of generalizing and doing the "this proof is trivial and is left as an exercise to the reader" thing most mods on new maps often have (so technically a wall of text? idk you be the judge)

[ insane]
  1. visuals pls (ye i agree on the polygonal shape point turquoise brought up, most importantly tho arrange your objects in easily understandable patterns as much as possible (eg 00:17:060 (3,4,5,6,7,8) - isn't arranged into a recognizable shape or pattern but a perfect square for example would be easily recognizable). ctrl+shift+d helps a lot with this since a lot of your shapes arent actually perfect shapes.)
  2. also why are all ur sliders still bezier curves (i think this is due to the fact that you deleted slidernodes instead of actually replacing the slider, this doesn't change it back to catmull (the nice curve things) unless you delete all extra nodes and reshape the slider manually)
  3. 00:09:175 (7,8,9) - could space these instead, there's ample space in between 6 and 9
  4. 00:10:717 (4,5,6,7,8) - i have so many questions
  5. 00:14:317 (5) - o shit boi here come dat inconsistent nc usage!!!!!! (add nc since you added one every measure in this part lmao)
  6. 00:21:174 (7,1) - swap ncs since u nc every downbeat
  7. 00:23:060 - skipping over vocal here
  8. 00:25:460 (2,3) - ctrlg for rhythm, also unstack anyway since it looks ugly i m o
  9. 00:30:945 (4) - ends on vocal starts on unimportant bg sound, bad rhythm. (this kind of problem with the bad emphasis pops up in a bunch of places, go fix them kthx)
  10. 00:43:287 (1,2) - ctrlg for consistency with 00:41:745 (1,2,1,2,1,2) - and also for spacing emphasis to 00:43:631 (1,2,3) -
  11. 00:57:860 (3,4,5) - kinda painful (sidenote: there's a lot of wide angle flow in the map so yeah. not saying it's bad (it's actually good if used as emphasis / a concept through a map!), but it pops up in places that make the flow seem random (ie not wholly sharp or wide) and that imo shouldnt be emphasized by uncomfortable flow.)
good luck!
Topic Starter
JierYagtama

newton- wrote:

small mod from discord

this would have been a wall of text if i pointed out every problem manually instead of generalizing and doing the "this proof is trivial and is left as an exercise to the reader" thing most mods on new maps often have (so technically a wall of text? idk you be the judge)

[ insane]
  1. visuals pls (ye i agree on the polygonal shape point turquoise brought up, most importantly tho arrange your objects in easily understandable patterns as much as possible (eg 00:17:060 (3,4,5,6,7,8) - isn't arranged into a recognizable shape or pattern but a perfect square for example would be easily recognizable). ctrl+shift+d helps a lot with this since a lot of your shapes arent actually perfect shapes.) - fixed
  2. also why are all ur sliders still bezier curves (i think this is due to the fact that you deleted slidernodes instead of actually replacing the slider, this doesn't change it back to catmull (the nice curve things) unless you delete all extra nodes and reshape the slider manually)
  3. 00:09:175 (7,8,9) - could space these instead, there's ample space in between 6 and 9
  4. 00:10:717 (4,5,6,7,8) - i have so many questions
  5. 00:14:317 (5) - o shit boi here come dat inconsistent nc usage!!!!!! (add nc since you added one every measure in this part lmao)
  6. 00:21:174 (7,1) - swap ncs since u nc every downbeat
  7. 00:23:060 - skipping over vocal here
  8. 00:25:460 (2,3) - ctrlg for rhythm, also unstack anyway since it looks ugly i m o
  9. 00:30:945 (4) - ends on vocal starts on unimportant bg sound, bad rhythm. (this kind of problem with the bad emphasis pops up in a bunch of places, go fix them kthx)
  10. 00:43:287 (1,2) - ctrlg for consistency with 00:41:745 (1,2,1,2,1,2) - and also for spacing emphasis to 00:43:631 (1,2,3) -
  11. 00:57:860 (3,4,5) - kinda painful (sidenote: there's a lot of wide angle flow in the map so yeah. not saying it's bad (it's actually good if used as emphasis / a concept through a map!), but it pops up in places that make the flow seem random (ie not wholly sharp or wide) and that imo shouldnt be emphasized by uncomfortable flow.)
good luck!
Meh as long as the mod helps its ok for me xd
visuals pls (ye i agree on the polygonal shape point turquoise brought up, most importantly tho arrange your objects in easily understandable patterns as much as possible (eg 00:17:060 (3,4,5,6,7,8) - isn't arranged into a recognizable shape or pattern but a perfect square for example would be easily recognizable). ctrl+shift+d helps a lot with this since a lot of your shapes arent actually perfect shapes.) - Fixed

also why are all ur sliders still bezier curves (i think this is due to the fact that you deleted slidernodes instead of actually replacing the slider, this doesn't change it back to catmull (the nice curve things) unless you delete all extra nodes and reshape the slider manually) - guess ill try to redo some of the sliders then

00:09:175 (7,8,9) - could space these instead, there's ample space in between 6 and 9 - Fixed

00:14:317 (5) - o shit boi here come dat inconsistent nc usage!!!!!! (add nc since you added one every measure in this part lmao) - Fixed


00:21:174 (7,1) - swap ncs since u nc every downbeat - Fixed

00:23:060 - skipping over vocal here - Fixed

00:25:460 (2,3) - ctrlg for rhythm, also unstack anyway since it looks ugly i m o - Fixed

00:30:945 (4) - ends on vocal starts on unimportant bg sound, bad rhythm. (this kind of problem with the bad emphasis pops up in a bunch of places, go fix them kthx) - Fixed?

00:43:287 (1,2) - ctrlg for consistency with 00:41:745 (1,2,1,2,1,2) - and also for spacing emphasis to 00:43:631 (1,2,3) - - Fixed

00:57:860 (3,4,5) - kinda painful (sidenote: there's a lot of wide angle flow in the map so yeah. not saying it's bad (it's actually good if used as emphasis / a concept through a map!), but it pops up in places that make the flow seem random (ie not wholly sharp or wide) and that imo shouldnt be emphasized by uncomfortable flow.) - Fixed

Thanks for the mod Newton xd
xidorn
remap free kds xdddddddddddd
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Lavi
Shitty hitsounds lel

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SevenFrenzy
Oh god first time modding on request. So feel free to criticize my criticism. :P

I'm also only going to mod the Insanes.

Insane
00:03:003 (1) - I would make this point down
00:11:917 (1, 2, 3) - Not bad. However consider the spacing of the circles.
00:12:431 (4) - This note feels out of place.
00:36:774 (4, 5, 6, 7, 8) - I'd place the notes closer to each other (Not too close though).
00:45:688 (6) - I'd curve this slider and make it point down.
00:49:117 (7) - Place this note closer to 00:48:431 (5).
00:49:460 (8) - Place this note closer to 00:48:774 (6).
00:57:517 (1, 2, 3, 4, 5, 6) - Add more space with the jumps so it doesn't look messy.
00:58:545 (1, 2, 3, 4, 5, 6) - Add more space with the jumps so it doesn't look messy.
00:59:745 (1, 2, 3, 4, 5, 6) - Add more space with the jumps so it doesn't look messy.
01:03:517 (2) - This note feels out of place. I'd remove it and make 01:03:174 (1) repeat itself.
01:06:431 (1, 2, 3, 4, 5, 6, 7) - Space the jumps out more.

Wanko's Light Insane
00:06:774 (3, 4, 5) - Jumps are messy. (5) also feels out of place. I'd space them out more and make it into a triangle sort of jump.
00:08:145 (3, 4, 5) - Space the jumps out more.
00:09:345 (5, 6, 7, 8) - The notes are WAY too close to each other. Space them out more.
00:10:717 (3) - Point this slider up.
00:15:174 (4) - This note feels unnecessary. I'd either remove it and make the slider before repeat itself or move the note above 00:14:660 (2).
00:16:374 (1, 3) - Too close to each other. Give them a little space (Unless jumps were intended like that).
00:21:960 (5, 6, 7, 8) - Space the jumps out more.
00:30:603 (3) - Remove this note and make the slider repeat itself.
00:41:745 (1, 2, 3, 4, 5, 6, 7) - Make the notes symmetrical to each other so it doesn't look messy.
00:56:145 (4, 5, 6) - Space the notes out a bit more.
01:02:831 (4) - The heck is up with this note? It's like outside of the map. xD
01:04:545 (5, 6) - Space the notes away slightly away from the slider.
01:17:917 (5, 6, 7, 8) - Space the jumps out a bit more.
01:21:860 (2) - Object isn't snapped.
01:22:888 (1) - Object isn't snapped.
01:23:403 (3) - Object isn't snapped.
01:24:088 (1) - Object isn't snapped.

Check AiMod for unicode issues.

Well I modded the best I could.
Topic Starter
JierYagtama

SevenFrenzy wrote:

Oh god first time modding on request. So feel free to criticize my criticism. :P

I'm also only going to mod the Insanes.

Insane
00:03:003 (1) - I would make this point down - Nah I think this is fine
00:11:917 (1, 2, 3) - Not bad. However consider the spacing of the circles. - Fixed
00:12:431 (4) - This note feels out of place. Its emphasizing the guitar so nope
00:36:774 (4, 5, 6, 7, 8) - I'd place the notes closer to each other (Not too close though).
00:45:688 (6) - I'd curve this slider and make it point down. - Fixed
00:49:117 (7) - Place this note closer to 00:48:431 (5). Nah I think this is also fine
00:49:460 (8) - Place this note closer to 00:48:774 (6). Nope
00:57:517 (1, 2, 3, 4, 5, 6) - Add more space with the jumps so it doesn't look messy.-
00:58:545 (1, 2, 3, 4, 5, 6) - Add more space with the jumps so it doesn't look messy. - - Ill increase the ds to 2.0 then
00:59:745 (1, 2, 3, 4, 5, 6) - Add more space with the jumps so it doesn't look messy.-
01:03:517 (2) - This note feels out of place. I'd remove it and make 01:03:174 (1) repeat itself. Nah this also works for me
01:06:431 (1, 2, 3, 4, 5, 6, 7) - Space the jumps out more. Hmm nah the spacing for this one is good enough for me

Wanko's Light Insane
00:06:774 (3, 4, 5) - Jumps are messy. (5) also feels out of place. I'd space them out more and make it into a triangle sort of jump.
00:08:145 (3, 4, 5) - Space the jumps out more.
00:09:345 (5, 6, 7, 8) - The notes are WAY too close to each other. Space them out more.
00:10:717 (3) - Point this slider up.
00:15:174 (4) - This note feels unnecessary. I'd either remove it and make the slider before repeat itself or move the note above 00:14:660 (2).
00:16:374 (1, 3) - Too close to each other. Give them a little space (Unless jumps were intended like that).
00:21:960 (5, 6, 7, 8) - Space the jumps out more.
00:30:603 (3) - Remove this note and make the slider repeat itself.
00:41:745 (1, 2, 3, 4, 5, 6, 7) - Make the notes symmetrical to each other so it doesn't look messy.
00:56:145 (4, 5, 6) - Space the notes out a bit more.
01:02:831 (4) - The heck is up with this note? It's like outside of the map. xD
01:04:545 (5, 6) - Space the notes away slightly away from the slider.
01:17:917 (5, 6, 7, 8) - Space the jumps out a bit more.
01:21:860 (2) - Object isn't snapped.
01:22:888 (1) - Object isn't snapped.
01:23:403 (3) - Object isn't snapped.
01:24:088 (1) - Object isn't snapped.

Check AiMod for unicode issues.

Well I modded the best I could.
Lavi
Updated the whole diff. Used some of the stuff you mentioned but just overhauled most of the placement.
SPOILER
osu file format v14

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AudioLeadIn: 0
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Countdown: 1
SampleSet: None
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WidescreenStoryboard: 1

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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Wanko's Light Insane
Source:カードファイト!! ヴァンガードG NEXT
Tags:Cardfight!! Vanguard G : NEXT Nakanomori Ayako 中ノ森 文子
BeatmapID:1258407
BeatmapSetID:591320

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xidorn
im running out of clever things to say
osu file format v14

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Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Xidorn's Normal
Source:Cardfight!! Vanguard G : NEXT
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IgFlaming
Consider this my compensation for you helping me with my map, although I don't really know how to mod I'll try my best ^^ please dont kill me if i fuck up

General:
ranking criteria says
No guest mapper should have more difficulties in the mapset than the creator, all modes together. For collaboration mapsets, the uploader should take part in all collab difficulties. The person who should upload the map is the one who contributed most to it. Maps with an ambiguous set of difficulties such as collabs will be evaluated on a case-by-case basis to ensure that the submitting mapper is properly accounted for.
So I think jeir should do more diffs since he has the same diffs as the other guests :B
maybe an advanced?

Easy:
00:18:431 (3) - the sound starts on a red tick but the slider starts on a white tick, idk if this is a sync issue or you oversimplified it. I see its trying to follow the beats but all the previous sounds follow the vocals, so its a pretty repentine change
also if you were trying to follow the beats why didnt you map 00:18:088 ? It has a beat lol :B
this is an issue that happens a lot in the map, you just kinda ignore some beats after the circles, I know its to simplify but wouldnt it be better to do sliders then? or just put a circle every beat since you did it with 00:24:945 (1,2,3,4) so y not do it before that lol
Xidorn's normal:
00:01:631 (3) - important sound not mapped
00:13:803 (1,2) - I think players have very little time to get to the next slider
00:21:174 (1,2,3) - for normal players these type of movements are really hard, you should prob try to simplify it a bit more :B
01:00:088 (1,2,3,1) - ^

Overall I think this should be an advanced rather than a normal, its kinda way too hard for normal standars but also easy for hard standarts

Hard:
00:06:603 (2,3,4,5) - these sounds follow the beats
00:07:288 (6) - but then these follow the guitar, in the same section, isnt it kinda weird to alternate between the sounds you're following so quickly? same with the entire section lol
00:15:345 (1) - for OD 7 this spinner is kinda too short, maybe just a simple slow slider or even slider art could compensate it
also 00:15:345 (1,1) - ranking criteria says

Spinner recovery time should be at least 1 beat. This is to ensure adequate time to click a hitobject following a spinner.
but here its half a beat :B

00:37:631 (1) - spinner is too short and kinda doesnt fit here :B
00:39:003 (1,2,1,2,1,2,1,2) - strong sounds, make spacing more wide
00:43:288 (10,11,12,13,14,15,16,17,18) - these movements are way too confusing for a hard ;_; try to not overlap sliders, save that stuff for insanes and extras

-

wont mod the other difficulties since I kinda suck at them, making and playing them :? but I wish you good luck!
Topic Starter
JierYagtama

IgFlaming wrote:

Consider this my compensation for you helping me with my map, although I don't really know how to mod I'll try my best ^^ please dont kill me if i fuck up

General:
ranking criteria says
No guest mapper should have more difficulties in the mapset than the creator, all modes together. For collaboration mapsets, the uploader should take part in all collab difficulties. The person who should upload the map is the one who contributed most to it. Maps with an ambiguous set of difficulties such as collabs will be evaluated on a case-by-case basis to ensure that the submitting mapper is properly accounted for.
So I think jeir should do more diffs since he has the same diffs as the other guests :B
maybe an advanced?

Easy:
00:18:431 (3) - the sound starts on a red tick but the slider starts on a white tick, idk if this is a sync issue or you oversimplified it. I see its trying to follow the beats but all the previous sounds follow the vocals, so its a pretty repentine change
also if you were trying to follow the beats why didnt you map 00:18:088 ? It has a beat lol :B
this is an issue that happens a lot in the map, you just kinda ignore some beats after the circles, I know its to simplify but wouldnt it be better to do sliders then? or just put a circle every beat since you did it with 00:24:945 (1,2,3,4) so y not do it before that lol
Xidorn's normal:
00:01:631 (3) - important sound not mapped
00:13:803 (1,2) - I think players have very little time to get to the next slider
00:21:174 (1,2,3) - for normal players these type of movements are really hard, you should prob try to simplify it a bit more :B
01:00:088 (1,2,3,1) - ^

Overall I think this should be an advanced rather than a normal, its kinda way too hard for normal standars but also easy for hard standarts

Hard:
00:06:603 (2,3,4,5) - these sounds follow the beats
00:07:288 (6) - but then these follow the guitar, in the same section, isnt it kinda weird to alternate between the sounds you're following so quickly? same with the entire section lol
00:15:345 (1) - for OD 7 this spinner is kinda too short, maybe just a simple slow slider or even slider art could compensate it
also 00:15:345 (1,1) - ranking criteria says

Spinner recovery time should be at least 1 beat. This is to ensure adequate time to click a hitobject following a spinner.
but here its half a beat :B

00:37:631 (1) - spinner is too short and kinda doesnt fit here :B
00:39:003 (1,2,1,2,1,2,1,2) - strong sounds, make spacing more wide
00:43:288 (10,11,12,13,14,15,16,17,18) - these movements are way too confusing for a hard ;_; try to not overlap sliders, save that stuff for insanes and extras

-

wont mod the other difficulties since I kinda suck at them, making and playing them :? but I wish you good luck!
Im not even done with those diffs and also forgot to tell you to mod insane diffs so kudosu :(
xidorn

IgFlaming wrote:

Consider this my compensation for you helping me with my map, although I don't really know how to mod I'll try my best ^^ please dont kill me if i fuck up

Xidorn's normal:
00:01:631 (3) - important sound not mappedmapping those drums in the background. if it's also a problem for other modders even with this explanation, then i will map that
00:13:803 (1,2) - I think players have very little time to get to the next slidermoved (2)
00:21:174 (1,2,3) - for normal players these type of movements are really hard, you should prob try to simplify it a bit more :Bremoved (3).
hopefully movement is easier. plus the previous notes are linear, making them used to that linear movement

01:00:088 (1,2,3,1) - ^sharpened angle of the tail of 01:00:260 (2) and head of 01:00:603 (3). sharp angles=easy to play, right?

Overall I think this should be an advanced rather than a normal, its kinda way too hard for normal standars but also easy for hard standarts




wont mod the other difficulties since I kinda suck at them, making and playing them :? but I wish you good luck!
thanks for mod!

whoops forgot this
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 28031
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Xidorn's Normal
Source:Cardfight!! Vanguard G : NEXT
Tags:
BeatmapID:1264766
BeatmapSetID:591320

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luard.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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612,-100,4,2,0,41,0,0
5917,-100,4,1,0,100,0,1
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256,192,84088,12,0,87003,0:0:0:0:
xidorn
well then
jnami easy
00:02:660 (4) - you might wanna nc here
00:03:345 (6) - could end the tail at the red tick if you were mapping to the vocals
00:06:088 (1,2,3,4,1,2,3,4,1,2,3,4) - is it me or do these sound a little late? the sliders, at least
cant mod easies orz
hard
finish it
W Light Insane
00:20:508 (4,5) - 00:20:851 (6,1) - try to stack these like 00:20:165 (2,3) - for consistency
overall though, i think you should try to make this play smoother by making flow consistent in the map or in different "sections" of the song (e.g. clockwise in a guitar solo, counterclockwise for vocal, "uncomfortable" for the kiai, etc.. These are only examples and can be up to you.)
You can do that or make the map look prettier by symmetry, repetition of not necessarily geometric pattern, and blankets.
ach i cant mod well in general orz
Incomp
Hey there. From #modreq.

[Insane]
00:04:545 (1) - This spinner passes right through an important sound on the white tick before it ends -- consider ending the spinner there instead.
00:47:745 (3,4,5,6,7,8) - This sliders' angles are too sharp and, as a result, they don't look really good.
00:56:488 (5) - The slider here ends on a note that is more important than the one it started on.
00:56:831 (6) - ^
00:57:174 (7) - ^
00:54:603 (5) - ^
01:11:060 (4) - ^
01:12:603 (3) - What is this slider mapped to? If it's to follow the vocal; it starts too late. Perhaps turn 2-3 into a slider and put a note 1/2 a beat before 4.
01:19:974 (9) - Slider here doesn't flow into the next note, but I think it's trying to. I could be wrong, though.
01:24:088 (8) - This slider just looks bad, in my opinion. The shape doesn't fit the music here.

[Hard]
00:06:603 (1) - Shouldn't be a new combo here.
00:08:145 (2) - The placement of this note is confusing -- should be taken out from under the slider.
00:13:460 (1,2,3,4,5) - Spacing here isn't consistent
00:45:688 (5) - This blanket is bad -- try this instead.
00:48:088 (5) - This slider should be a little straighter.

Oh. This is an unfinished difficulty. Well, shit.

[Xidorn's Normal]
Generally, there's a lot of overlapping. It's okay to up the DS a little to avoid that.
Also, a lot of sliders. Sliders tend to be confusing for the newer players that will be playing this map. You could replace quite a few of them with just single circles.

00:03:860 (1,1) - The circle here isn't blanketed correctly.
00:13:803 (1,2,3) - Overlapping like this should be avoided in a Normal difficulty.
00:23:574 (4,5,1) - ^
00:30:603 (1,2,3) - ^
00:34:374 (1,2,3) - ^
00:36:260 (2,3) - These sliders just don't flow together very well. 2 doesn't lead into 3, and 3 just isn't centered inside of 2.
00:48:431 (4,1,2,3,4,1) - Overlapping and slider usage problems here.
01:01:803 (3,4) - Consider turning this into a single 1/1 slider starting on 3.
01:09:688 (4,5) - The blanket here isn't proper -- you can use the follow circle on 4 as your guide.
01:24:088 (1) - This spinner should end sooner than it does. Ideally, on the red tick exactly 4 beats from where it starts.
Bluekrait
JeirYagtama's M4M #modreqs request

-Offset should be the same for each diff... (1 red timing point at 623, no more!)
-Preview Point needs to be the same for each diff.
-I recommend removing the first kiai because it sounds like the outro starting here 01:14:487 (1) or do what kev1nn's STRIDE GENERATION did and kiai the outro.

[JNemi's Easy]
  1. Move offset to 623
  2. 00:00:603 (1,2) - Consider replacing these with 1/2 sliders to represent the 'Hello Hello'
  3. 00:03:345 (6) - NC (once per two measures looks good for this easy.)
  4. 00:14:317 (5) - NC
  5. 00:22:545 (6,1) - Move NC to 6
  6. 00:33:517 (6) - NC
  7. 00:47:231 (3,1) - Move NC to 3
  8. 00:49:974 (4) - NC
  9. 00:03:345 (6,7) - Improve blanket
  10. 00:31:117 (2,3,4) - Watch your spacing
  11. 00:34:545 (7,8) - Blanket
  12. 00:45:860 (2,3) - Blanket
  13. 00:47:574 (1,2) - Try blanketing around 2's slider body instead of the slider head.
  14. 01:06:431 (1) - Move this down to make a smoother cursor path:
[Xidorn's Normal]
  1. Move offset to 623
  2. 00:05:917 (1) - Whistles starting from this point are a bit too loud.
  3. 00:21:174 (1,2) - Neglecting drumbeats after the 2. I recommend putting a circle here 00:21:688 (3) - and 00:21:860 (4) - here or fill in with a 1/2 slider.
  4. 00:23:745 (5,1) - Move NC to 5
  5. 00:25:803 (3) - Don't NC
  6. I would consider remapping this diff. Normals are the hardest to map because you need to map the song's core while omitting any complex rhythms. Unlike Hard and up where you can map small intricacies and Easy where you just 1/1 spam, there's a delicate balance that needs to be maintained in Normals. Finding this balance, depending on the song, is no easy task. For this song, I'd recommend trying to prioritize the bass instruments over the guitar and vocals. You'll find some parts of the song where they overlap like 00:39:003 (1,2,3,4) and some where you need to make a decision (kiai sections) in which I say map the bass. Just remember, you have less creative to showcase when mapping Easy/Normal/Hard's than when mapping higher difficulties, so don't try and be fancy here.
[Wanko's Light Insane]
  1. 00:01:137 (1,3) - Move NC to 3
  2. 00:13:651 (3,4) - Ctrl G?
  3. 00:17:765 (1) - NC not needed
  4. 00:37:480 (4) - NC
  5. 00:40:223 (6,1) - Move NC to 6
  6. 00:49:308 (5) - NC this since you NC'd 00:47:937 (1)
  7. 00:51:194 (5,1) - Move NC back to 5
  8. 01:19:308 (1) - NC not needed
  9. Overall, you could do away with some of the overlaps like here 00:15:965 (2,3,4,1,2,3,4,1,2) - and in the last kiai section.
[Insane]
  1. 00:02:851 - I would put a circle here for the drum.
  2. 00:03:023 (1,2) - Move NC to 2 if you do the above.
  3. 00:07:308 (6,1) - Move NC to 6 (I like to NC the note that's touching the big white tick)
  4. 00:08:680 (7) - NC
  5. 00:09:880 (1,2) - Move NC to 2, looks like you're should go for one NC per measure with this.
  6. 00:11:423 (8,1) - Move NC to 8
  7. 00:12:623 (1,2) - NC 2
  8. 00:13:651 (1) - All of a sudden, random NC out of nowhere.
  9. 00:15:537 (5) - NC since it's on white tick AND has different SV.
  10. 00:17:080 (3) - NC
  11. 00:18:451 (7) - NC
  12. 00:19:651 (1,2,3) - Move NC to 3
  13. 00:22:565 (10,1) - Move NC to 10
  14. 00:29:080 (1,2) - Move NC to 2... Ok, I think you can find where else to NC and where not to NC so I'm no longer going to point them out.
  15. 00:39:023 (1,2,1,2,1,2,1,2) - 00:41:765 (1,2,1,2,1,2,1,2) - For these two sections, I think it'd be cool if you started the 1's where the 2's were. The X pattern it makes is a bit tacky. Maybe slightly increase spacing with each 1,2?
  16. 00:52:908 (2,3,4) - Not sure how I feel about this triple.
  17. 00:54:280 (4) - Consider replacing with two circles.
  18. 00:54:623 (5) - ^ except slider instead of second circle and remove 00:54:965 (6)
  19. 00:56:337 (4,5,6) - Ctrl G for timeline
  20. 01:00:794 (1,2) - Switch on timeline
  21. 01:11:080 (4,5) - Switch on timeline
  22. 01:12:451 (2,3) - Switch on timeline
  23. Just a NC remap for the most part.
[kev1nn's STRIDE GENERATION]
  1. Offset -> 623. Delete all other red timing points and resnap everything.
  2. 00:05:231 (1,2,3,4) - Why is hitsound volume super low for these?
  3. 00:05:917 (1) - Remake the middle white node for a perfect blanket.
  4. 00:32:830 (1) - I would add this note here.
  5. 00:33:001 (1) - If you do the above, don't NC here.
  6. 01:12:430 (4,5) - Switch these on the timeline.
  7. 01:17:230 (1,2) - Combine into 1/2 slider.
  8. 01:18:601 (1,2,3,4) - Ctrl G on timeline.
  9. 01:19:801 (6) - Replace with circle at start and 1/2 slider at end removing 01:20:144 (1)
  10. Since you had multiple unnecessary timing points, I didn't NC mod anything.
kwk
just mentioning this now but offset should be 636 i'lll edit this post for my mod later
kwk
i swear i hit edit

m4m

[General]
first thing your maps offset is fucked and i fixed it here http://puu.sh/vnYGa/900d83e4f4.osz (if you made changes to your diff then please adjust the offset and all other timing points by+33 (offset should be at 636). I'll be modding from this. also do suggest people have a read through how to make common sliders neat since some of the aesthetics really do need polishing, especially wave/S sliders

[JNemi's Easy]
  1. This map is a bit flawed since i cant even tell if its attempting to follow the music. The map is supposed to be easy but it doesnt mean that the map has to strictly follow 1/1 beats. just in the first section we have more significant beats in the music being ignored 00:02:004 - 00:02:518 - 00:03:890 - for example, and i could go on. heres a rhythm example that you can use that follows the music properly http://puu.sh/vnZ0a/d6658ebc38.png 00:17:090 - it gets a bit better from here but you still have rhythm choices where you forgot emphasis on more important sounds, 00:23:775 - 00:26:518 - 00:27:204 - 00:27:547 - and so on. i'll blame the incorrect offset for most of these but, i do think you are going to have to end up remapping a significant portion of the map for it to have enough quality. Maybe just keep in mind that you can be quite varied with your rhythm as long as the gap between two objects isnt smaller than 1/1
  2. ignoring the rhythm for now, with easy's you definitely want to map following distance snapping for every object that are close together in the timeline. this means stuff like 00:16:747 (8) - 00:31:833 (3) - 00:33:204 (5) - should be at 1.2x ds (distance spacing) with the next object since easy's are suppose to teach players time-distance spacing.
[Xidorn's Normal]
  1. i do suggest you have a look around how other people map their easy's normal's so you have an idea of what is expected from aesthetics and pattern placements, cause atm it just looks very unpolished and from my point of view nearly every pattern in this diff needs to be redone in some way unfortunately. Its hard to polish whats fundamentally flawed. :(
  2. 00:05:950 (1) - i would consider revising the rhythm in this section since im asumming that these sliders 00:05:950 (1) - 00:07:321 (3) - etc are following the guitar, but the way you have them mapped just has them cut short while the sound persists. suggest you to just make these sliders 00:05:950 (1) - into a repeat and delete the next slider.
  3. 00:21:378 (2) - if you want to map to the drum roll, just utilise a slider that covers the entire drum roll instead of what you have here where you just ignore the subsequent beats
  4. 00:48:636 (1,2,3,4) - 00:55:150 (1,2,3) - i would avoid doing such long 1/2 slider chains, they dont really fit in normals and are difficult to read. I would just like to mention that you dont have to map to everything, you can do 1/1 sliders instead for the same section and it would still fit, it just has to be consistent.
[Hard]
  1. quick look at it since its not finished but double check your triples cause a lot of them are mapped to nothing and try to take advantage of using copy and paste/ctrl+h/ctrl+j cause 00:00:636 (1,2) - 00:33:550 (4,5) - 00:17:778 (1,1) - and a lot more just looks sloppy
[wanko's light insane]
  1. first diff without immediately obvious rhythm issues \o/
  2. generally it seems like you have the right idea with aesthetics but they arent executed very well, with a lot of your blankets like http://puu.sh/vo2HI/2aa5c2ab48.png they arent very precise and end up looking very sloppy, do check out the link above on how to make common sliders neat since it'll improve your aesthetics in this map significantly.
  3. 00:01:664 (3) - shorten this to a 1/2 slider and add a note at 00:02:007 - fits the rhythm better imo also NC
  4. 00:02:350 (6,7,1) - you can make this neater if you position 1 in the center between both objects though you should reconsider this pattern 00:02:178 (4,5,6,1) - since it doesnt flow well at all
  5. 00:10:064 (1,2,3) - why space 3 further away?
  6. 00:14:178 (6,1) - very sudden especially when your patterning doesnt make this jump obvious. for example if you had a pattern like this instead http://puu.sh/vo2Sm/4c42bf09bf.png players will instinctively be able to start aiming for 00:14:350 (1) - since the cursor has became accustomed to the movement.
  7. 00:14:864 (3,4) - why kill cursor movement here? i would space this further apart rather than having it stacked since to me that seems better with the music and the previous patterning 00:14:350 (1,2) -
  8. why not stack these 00:20:521 (4,5) - 00:20:864 (6,1) - when you do so here 00:20:178 (2,3) - ? i dont here anything thats different that justifies making it different at all
  9. 00:25:836 (2,4) - 00:27:378 (1,1) - take care with overlaps like these
  10. 00:37:493 (4,5) - what happened with these sliders... cant you just do a simple 3 point slider instead of what you have here?
  11. 00:59:436 (6,1) - try and consider the flow for these since these arent very predictable angles
  12. 01:00:464 (4,1) - flow angle is better if you blanket the slider around 4
  13. 01:11:436 (6,7,8) - uhh distance spacing if your trying for a actual triangle, also woudl space them out further
  14. try and have some consistency in your mapping 00:08:178 (3,4,5) - 01:16:749 (3,4,5) - why is the latter spacing so small?
  15. has potential, just mainly aesthetics needs a lot of work tbh
[Insane]
  1. 00:02:178 (2,3,4,5) - i would reconsider this pattern... it makes no sense with the vocals since this should have emphasis of some sort 00:02:521 (4,5) -
  2. 00:02:864 - should cover this beat by either mapping it with a note or changing 5 to a slider
  3. 00:06:978 (4,5) - i would assume that this spacing would be a lot bigger than the spacing on filler beats 00:07:836 (1,2,3,4) - but nope.
  4. 00:06:769 - this entire sections jump patterning needs a lot more thought imo, the jump patterning is consistently inconsistent. if thats what your aiming for then sure but i dont think its any good since nothing is predictable. like you have vastly different dsing for 00:08:350 (4,5) - 00:09:893 (1,2) -
    00:12:464 (4,1) -
  5. 00:27:721 - you should map this
  6. this is really difficult to mod since i could point out every small detail but in the end it comes down to your aesthetics being a bit lacking and your jump angles not being very precise. let me illustrate a bit with my paint skills for example this 00:53:607 (1,2,3) - http://puu.sh/vo47F/fc07c57b05.png green being snapping aim and blue being flow aim, you see how the angle you have from the previous slider to (1,2,3) is pretty sharp but then you have to do minor adjustments for the 3 slider? its like these little things that are promiment throughout the map that make it unsatisfying to play.
[top diff]
  1. 00:10:064 (1) - you emphasise this with a slider consistently 00:07:321 (1) - 00:08:692 (1) - but you have a note here instead.
  2. 00:27:806 (7,8,9) - 00:38:435 (3,5) - please dont map to nothing.. like especially this 00:40:920 (3,4,5,6,7) - its not even following the music
  3. 00:51:207 (6) - should make this into a slider for emphasis.
  4. 00:51:550 (7) - split this into two notes for more emphasis.
  5. 00:52:063 (10) - the one time you can make a properrstream supported by music and you choose not to
  6. in general rhythm seems a bit messy since you jump from following the vocals then prioritising the background so you can jump spam..biggest offender being 00:47:263 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) -
everything needs a lot of work x.x
gl
Topic Starter
JierYagtama

Incomp wrote:

Hey there. From #modreq.

[Insane]
00:04:545 (1) - This spinner passes right through an important sound on the white tick before it ends -- consider ending the spinner there instead.
- Fixed
00:47:745 (3,4,5,6,7,8) - This sliders' angles are too sharp and, as a result, they don't look really good. hopefully it looks better xd
00:56:488 (5) - The slider here ends on a note that is more important than the one it started on. - Fixed
00:56:831 (6) - ^ - Fixed
00:57:174 (7) - ^ - Fixed
00:54:603 (5) - ^ - Not really for me becuase I think the red tick had the more important sound the the white tick in this slider
01:11:060 (4) - ^ ^
01:12:603 (3) - What is this slider mapped to? If it's to follow the vocal; it starts too late. Perhaps turn 2-3 into a slider and put a note 1/2 a beat before 4.
- Fixed
01:19:974 (9) - Slider here doesn't flow into the next note, but I think it's trying to. I could be wrong, though. I think it flows fine to the next note though :l
01:24:088 (8) - This slider just looks bad, in my opinion. The shape doesn't fit the music here -slightly fixed it a bit .


[Hard]
00:06:603 (1) - Shouldn't be a new combo here.
00:08:145 (2) - The placement of this note is confusing -- should be taken out from under the slider.
00:13:460 (1,2,3,4,5) - Spacing here isn't consistent
00:45:688 (5) - This blanket is bad -- try this instead.
00:48:088 (5) - This slider should be a little straighter.
Sorry If I didnt say that in the #modreq rip
Oh. This is an unfinished difficulty. Well, shit.

[Xidorn's Normal]
Generally, there's a lot of overlapping. It's okay to up the DS a little to avoid that.
Also, a lot of sliders. Sliders tend to be confusing for the newer players that will be playing this map. You could replace quite a few of them with just single circles.

00:03:860 (1,1) - The circle here isn't blanketed correctly.
00:13:803 (1,2,3) - Overlapping like this should be avoided in a Normal difficulty.
00:23:574 (4,5,1) - ^
00:30:603 (1,2,3) - ^
00:34:374 (1,2,3) - ^
00:36:260 (2,3) - These sliders just don't flow together very well. 2 doesn't lead into 3, and 3 just isn't centered inside of 2.
00:48:431 (4,1,2,3,4,1) - Overlapping and slider usage problems here.
01:01:803 (3,4) - Consider turning this into a single 1/1 slider starting on 3.
01:09:688 (4,5) - The blanket here isn't proper -- you can use the follow circle on 4 as your guide.
01:24:088 (1) - This spinner should end sooner than it does. Ideally, on the red tick exactly 4 beats from where it starts.
Yeah I think I kinda saw you in one of those skin review vids xd Thanks for the mod!
Lavi
uh, aesthetics this, aesthetics that. I hear that daily. Slowly working on it, ok? >_>
Fixed some stuff, mentioned in both mods, kept some because of personal preferences. Please don't change my diff's offset.
Here's the updated code:
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 28031,49460
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Wanko's Light Insane
Source:カードファイト!! ヴァンガードG NEXT
Tags:Cardfight!! Vanguard G : NEXT Nakanomori Ayako 中ノ森 文子
BeatmapID:1258407
BeatmapSetID:591320

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:7
ApproachRate:8.8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luard.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
607,342.857142857143,4,2,0,100,1,0
607,-133.333333333333,4,2,0,100,0,0
5921,-100,4,3,0,100,0,1
15521,-133.333333333333,4,3,0,100,0,0
16378,-100,4,3,0,100,0,0
17064,-100,4,2,0,100,0,0
28035,-83.3333333333333,4,3,0,100,0,0
36264,-133.333333333333,4,3,0,100,0,0
39007,-100,4,3,0,100,0,0
44492,-133.333333333333,4,3,0,100,0,0
47235,-100,4,3,0,100,0,0
52721,-83.3333333333333,4,3,0,100,0,1
74321,-100,4,3,0,100,0,0


[HitObjects]
84,272,607,5,8,0:0:0:0:
84,272,778,2,0,L|136:228,1,52.5000020027161
236,276,1121,1,8,0:0:0:0:
236,276,1292,2,0,L|252:208,1,52.5000020027161
168,52,1635,6,0,P|160:112|164:176,1,105.000004005432,8|0,0:0|0:0,0:0:0:0:
161,156,2149,1,0,0:0:0:0:
176,260,2321,1,2,0:0:0:0:
344,208,2492,1,8,0:0:0:0:
288,276,2664,6,0,L|268:208,1,52.5000020027161,2|8,0:0|0:0,0:0:0:0:
248,104,3007,1,8,0:0:0:0:
324,132,3178,1,0,0:0:0:0:
196,172,3349,6,0,L|144:184,2,52.5000020027161,8|0|8,0:0|0:0|0:0,0:0:0:0:
392,156,3864,2,0,L|380:44,1,105.000004005432,8|2,0:0|0:0,0:0:0:0:
256,192,4378,12,0,5749,0:0:0:0:
212,100,5921,6,0,P|208:152|148:216,1,140,10|0,0:0|0:0,0:0:0:0:
60,128,6435,2,0,P|112:124|136:132,1,70,2|0,0:0|0:0,0:0:0:0:
240,240,6778,1,8,0:0:0:0:
264,88,6949,1,2,0:0:0:0:
160,132,7121,1,8,0:0:0:0:
208,300,7292,6,0,P|254:275|289:195,1,140,10|0,0:0|0:0,0:0:0:0:
172,145,7807,2,0,P|188:194|205:213,1,70,2|0,0:0|0:0,0:0:0:0:
368,212,8149,1,8,0:0:0:0:
304,108,8321,1,2,0:0:0:0:
272,288,8492,1,8,0:0:0:0:
436,268,8664,6,0,P|392:292|356:304,1,70,8|0,0:0|0:0,0:0:0:0:
192,312,9007,1,0,0:0:0:0:
192,312,9092,1,0,0:0:0:0:
192,312,9178,1,8,0:0:0:0:
300,200,9349,1,0,0:0:0:0:
272,340,9521,1,8,0:0:0:0:
228,240,9692,1,2,0:0:0:0:
352,308,9864,1,8,0:0:0:0:
192,312,10035,6,0,L|128:260,1,70,2|0,0:0|0:0,0:0:0:0:
228,240,10378,2,0,L|176:172,1,70,2|0,0:0|0:0,0:0:0:0:
284,184,10721,2,0,L|268:100,1,70,2|0,0:0|0:0,0:0:0:0:
312,16,11064,1,8,0:0:0:0:
172,52,11235,1,8,0:0:0:0:
398,42,11407,6,0,P|362:80|274:94,1,140,10|0,0:0|0:0,0:0:0:0:
144,112,11921,2,0,P|168:152|201:161,1,70,2|0,0:0|0:0,0:0:0:0:
344,192,12264,1,8,0:0:0:0:
248,284,12435,1,2,0:0:0:0:
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326,168,75692,1,8,0:0:0:0:
336,360,75864,6,0,P|382:335|417:255,1,140,10|0,0:0|0:0,0:0:0:0:
296,200,76378,2,0,P|312:249|329:268,1,70,2|0,0:0|0:0,0:0:0:0:
432,324,76721,1,8,0:0:0:0:
424,160,76892,1,2,0:0:0:0:
360,244,77064,1,8,0:0:0:0:
492,228,77235,6,0,L|492:136,1,70,8|0,0:0|0:0,0:0:0:0:
444,32,77578,1,0,0:0:0:0:
444,32,77664,1,0,0:0:0:0:
444,32,77749,1,8,0:0:0:0:
336,120,77921,1,0,0:0:0:0:
408,224,78092,1,8,0:0:0:0:
424,128,78264,1,2,0:0:0:0:
260,96,78435,1,8,0:0:0:0:
160,120,78607,6,0,L|172:200,1,70,8|0,0:0|0:0,0:0:0:0:
296,164,78949,2,0,L|280:240,1,70,8|0,0:0|0:0,0:0:0:0:
176,224,79292,2,0,L|188:304,1,70,8|0,0:0|0:0,0:0:0:0:
272,264,79635,1,8,0:0:0:0:
160,120,79807,1,2,0:0:0:0:
24,272,79978,6,0,P|66:302|153:297,1,140,10|0,0:0|0:0,0:0:0:0:
148,156,80492,2,0,P|111:193|102:216,1,70,8|0,0:0|0:0,0:0:0:0:
72,344,80835,1,8,0:0:0:0:
200,224,81007,1,2,0:0:0:0:
212,344,81178,1,8,0:0:0:0:
172,144,81349,6,0,P|223:150|283:214,1,140,10|0,0:0|0:0,0:0:0:0:
200,292,81864,2,0,P|195:239|202:215,1,70,8|0,0:0|0:0,0:0:0:0:
204,64,82207,1,2,0:0:0:0:
364,44,82378,1,8,0:0:0:0:
280,56,82549,1,2,0:0:0:0:
396,120,82721,1,8,0:0:0:0:
512,28,82892,6,0,P|483:82|457:106,1,70,10|0,0:0|0:0,0:0:0:0:
320,144,83235,1,8,0:0:0:0:
444,224,83407,2,0,P|392:203|366:184,1,70,2|0,0:0|0:0,0:0:0:0:
380,195,83749,1,8,0:0:0:0:
356,88,84092,6,0,P|401:94|468:160,1,140,8|0,0:0|0:0,0:0:0:0:
472,192,84521,1,0,0:0:0:0:
468,224,84607,1,2,0:0:0:0:
380,348,84778,1,8,0:0:0:0:
340,208,84949,5,2,0:0:0:0:
444,292,85121,1,8,0:0:0:0:
300,288,85292,1,2,0:0:0:0:
376,128,85464,1,8,0:0:0:0:
-Bananyan-

kwk wrote:

i swear i hit edit

m4m

[General]
first thing your maps offset is fucked and i fixed it here http://puu.sh/vnYGa/900d83e4f4.osz (if you made changes to your diff then please adjust the offset and all other timing points by+33 (offset should be at 636). I'll be modding from this. also do suggest people have a read through how to make common sliders neat since some of the aesthetics really do need polishing, especially wave/S sliders

[JNemi's Easy]
  1. This map is a bit flawed since i cant even tell if its attempting to follow the music. The map is supposed to be easy but it doesnt mean that the map has to strictly follow 1/1 beats. just in the first section we have more significant beats in the music being ignored 00:02:004 - 00:02:518 - 00:03:890 - for example, and i could go on. heres a rhythm example that you can use that follows the music properly http://puu.sh/vnZ0a/d6658ebc38.png 00:17:090 - it gets a bit better from here but you still have rhythm choices where you forgot emphasis on more important sounds, 00:23:775 - 00:26:518 - 00:27:204 - 00:27:547 - and so on. i'll blame the incorrect offset for most of these but, i do think you are going to have to end up remapping a significant portion of the map for it to have enough quality. Maybe just keep in mind that you can be quite varied with your rhythm as long as the gap between two objects isnt smaller than 1/1
  2. ignoring the rhythm for now, with easy's you definitely want to map following distance snapping for every object that are close together in the timeline. this means stuff like 00:16:747 (8) - 00:31:833 (3) - 00:33:204 (5) - should be at 1.2x ds (distance spacing) with the next object since easy's are suppose to teach players time-distance spacing.
Noted. I'm not very good at making easy maps since i'm used to mapping insane diffs. Thanks btw
Topic Starter
JierYagtama

Bluekrait wrote:

JeirYagtama's M4M #modreqs request

-Offset should be the same for each diff... (1 red timing point at 623, no more!)
-Preview Point needs to be the same for each diff.
-I recommend removing the first kiai because it sounds like the outro starting here 01:14:487 (1) or do what kev1nn's STRIDE GENERATION did and kiai the outro.

[JNemi's Easy]
  1. Move offset to 623
  2. 00:00:603 (1,2) - Consider replacing these with 1/2 sliders to represent the 'Hello Hello'
  3. 00:03:345 (6) - NC (once per two measures looks good for this easy.)
  4. 00:14:317 (5) - NC
  5. 00:22:545 (6,1) - Move NC to 6
  6. 00:33:517 (6) - NC
  7. 00:47:231 (3,1) - Move NC to 3
  8. 00:49:974 (4) - NC
  9. 00:03:345 (6,7) - Improve blanket
  10. 00:31:117 (2,3,4) - Watch your spacing
  11. 00:34:545 (7,8) - Blanket
  12. 00:45:860 (2,3) - Blanket
  13. 00:47:574 (1,2) - Try blanketing around 2's slider body instead of the slider head.
  14. 01:06:431 (1) - Move this down to make a smoother cursor path:
[Xidorn's Normal]
  1. Move offset to 623
  2. 00:05:917 (1) - Whistles starting from this point are a bit too loud.
  3. 00:21:174 (1,2) - Neglecting drumbeats after the 2. I recommend putting a circle here 00:21:688 (3) - and 00:21:860 (4) - here or fill in with a 1/2 slider.
  4. 00:23:745 (5,1) - Move NC to 5
  5. 00:25:803 (3) - Don't NC
  6. I would consider remapping this diff. Normals are the hardest to map because you need to map the song's core while omitting any complex rhythms. Unlike Hard and up where you can map small intricacies and Easy where you just 1/1 spam, there's a delicate balance that needs to be maintained in Normals. Finding this balance, depending on the song, is no easy task. For this song, I'd recommend trying to prioritize the bass instruments over the guitar and vocals. You'll find some parts of the song where they overlap like 00:39:003 (1,2,3,4) and some where you need to make a decision (kiai sections) in which I say map the bass. Just remember, you have less creative to showcase when mapping Easy/Normal/Hard's than when mapping higher difficulties, so don't try and be fancy here.
[Wanko's Light Insane]
  1. 00:01:137 (1,3) - Move NC to 3
  2. 00:13:651 (3,4) - Ctrl G?
  3. 00:17:765 (1) - NC not needed
  4. 00:37:480 (4) - NC
  5. 00:40:223 (6,1) - Move NC to 6
  6. 00:49:308 (5) - NC this since you NC'd 00:47:937 (1)
  7. 00:51:194 (5,1) - Move NC back to 5
  8. 01:19:308 (1) - NC not needed
  9. Overall, you could do away with some of the overlaps like here 00:15:965 (2,3,4,1,2,3,4,1,2) - and in the last kiai section.
[Insane]
  1. 00:02:851 - I would put a circle here for the drum. But im emphasizing vocals there
  2. 00:03:023 (1,2) - Move NC to 2 if you do the above. - Fixed
  3. 00:07:308 (6,1) - Move NC to 6 (I like to NC the note that's touching the big white tick) - Sure
  4. 00:08:680 (7) - NC - Fixed
  5. 00:09:880 (1,2) - Move NC to 2, looks like you're should go for one NC per measure with this. - Fixed
  6. 00:11:423 (8,1) - Move NC to 8 - Fixed
  7. 00:12:623 (1,2) - NC 2 - Fixed
  8. 00:13:651 (1) - All of a sudden, random NC out of nowhere. - Fixed
  9. 00:15:537 (5) - NC since it's on white tick AND has different SV. - Fixed
  10. 00:17:080 (3) - NC - Fixed
  11. 00:18:451 (7) - NC - Fixed wew
  12. 00:19:651 (1,2,3) - Move NC to 3 - Fixed
  13. 00:22:565 (10,1) - Move NC to 10 - Fixed
  14. 00:29:080 (1,2) - Move NC to 2... Ok, I think you can find where else to NC and where not to NC so I'm no longer going to point them out. - Yeah yea xd
  15. 00:39:023 (1,2,1,2,1,2,1,2) - 00:41:765 (1,2,1,2,1,2,1,2) - For these two sections, I think it'd be cool if you started the 1's where the 2's were. The X pattern it makes is a bit tacky. Maybe slightly increase spacing with each 1,2? Hmmm nah ill keep as it is and I dont want to make the spacing bigger because I dont want to ruin the spread xd
  16. 00:52:908 (2,3,4) - Not sure how I feel about this triple.
  17. 00:54:280 (4) - Consider replacing with two circles. - Fixed
  18. 00:54:623 (5) - ^ except slider instead of second circle and remove 00:54:965 (6) - Dont get what you mean over here would you mind to explain a bit more?
  19. 00:56:337 (4,5,6) - Ctrl G for timeline Why though?
  20. 01:00:794 (1,2) - Switch on timeline ^
  21. 01:11:080 (4,5) - Switch on timeline ^
  22. 01:12:451 (2,3) - Switch on timeline ^
  23. Just a NC remap for the most part.
[kev1nn's STRIDE GENERATION]
  1. Offset -> 623. Delete all other red timing points and resnap everything.
  2. 00:05:231 (1,2,3,4) - Why is hitsound volume super low for these?
  3. 00:05:917 (1) - Remake the middle white node for a perfect blanket.
  4. 00:32:830 (1) - I would add this note here.
  5. 00:33:001 (1) - If you do the above, don't NC here.
  6. 01:12:430 (4,5) - Switch these on the timeline.
  7. 01:17:230 (1,2) - Combine into 1/2 slider.
  8. 01:18:601 (1,2,3,4) - Ctrl G on timeline.
  9. 01:19:801 (6) - Replace with circle at start and 1/2 slider at end removing 01:20:144 (1)
  10. Since you had multiple unnecessary timing points, I didn't NC mod anything.
Welp thanks for the mod xd
Topic Starter
JierYagtama

kwk wrote:

i swear i hit edit

m4m

[General]
first thing your maps offset is fucked and i fixed it here http://puu.sh/vnYGa/900d83e4f4.osz (if you made changes to your diff then please adjust the offset and all other timing points by+33 (offset should be at 636). I'll be modding from this. also do suggest people have a read through how to make common sliders neat since some of the aesthetics really do need polishing, especially wave/S sliders

[JNemi's Easy]
  1. This map is a bit flawed since i cant even tell if its attempting to follow the music. The map is supposed to be easy but it doesnt mean that the map has to strictly follow 1/1 beats. just in the first section we have more significant beats in the music being ignored 00:02:004 - 00:02:518 - 00:03:890 - for example, and i could go on. heres a rhythm example that you can use that follows the music properly http://puu.sh/vnZ0a/d6658ebc38.png 00:17:090 - it gets a bit better from here but you still have rhythm choices where you forgot emphasis on more important sounds, 00:23:775 - 00:26:518 - 00:27:204 - 00:27:547 - and so on. i'll blame the incorrect offset for most of these but, i do think you are going to have to end up remapping a significant portion of the map for it to have enough quality. Maybe just keep in mind that you can be quite varied with your rhythm as long as the gap between two objects isnt smaller than 1/1
  2. ignoring the rhythm for now, with easy's you definitely want to map following distance snapping for every object that are close together in the timeline. this means stuff like 00:16:747 (8) - 00:31:833 (3) - 00:33:204 (5) - should be at 1.2x ds (distance spacing) with the next object since easy's are suppose to teach players time-distance spacing.
[Xidorn's Normal]
  1. i do suggest you have a look around how other people map their easy's normal's so you have an idea of what is expected from aesthetics and pattern placements, cause atm it just looks very unpolished and from my point of view nearly every pattern in this diff needs to be redone in some way unfortunately. Its hard to polish whats fundamentally flawed. :(
  2. 00:05:950 (1) - i would consider revising the rhythm in this section since im asumming that these sliders 00:05:950 (1) - 00:07:321 (3) - etc are following the guitar, but the way you have them mapped just has them cut short while the sound persists. suggest you to just make these sliders 00:05:950 (1) - into a repeat and delete the next slider.
  3. 00:21:378 (2) - if you want to map to the drum roll, just utilise a slider that covers the entire drum roll instead of what you have here where you just ignore the subsequent beats
  4. 00:48:636 (1,2,3,4) - 00:55:150 (1,2,3) - i would avoid doing such long 1/2 slider chains, they dont really fit in normals and are difficult to read. I would just like to mention that you dont have to map to everything, you can do 1/1 sliders instead for the same section and it would still fit, it just has to be consistent.
[Hard]
  1. quick look at it since its not finished but double check your triples cause a lot of them are mapped to nothing and try to take advantage of using copy and paste/ctrl+h/ctrl+j cause 00:00:636 (1,2) - 00:33:550 (4,5) - 00:17:778 (1,1) - and a lot more just looks sloppy
[wanko's light insane]
  1. first diff without immediately obvious rhythm issues \o/
  2. generally it seems like you have the right idea with aesthetics but they arent executed very well, with a lot of your blankets like http://puu.sh/vo2HI/2aa5c2ab48.png they arent very precise and end up looking very sloppy, do check out the link above on how to make common sliders neat since it'll improve your aesthetics in this map significantly.
  3. 00:01:664 (3) - shorten this to a 1/2 slider and add a note at 00:02:007 - fits the rhythm better imo also NC
  4. 00:02:350 (6,7,1) - you can make this neater if you position 1 in the center between both objects though you should reconsider this pattern 00:02:178 (4,5,6,1) - since it doesnt flow well at all
  5. 00:10:064 (1,2,3) - why space 3 further away?
  6. 00:14:178 (6,1) - very sudden especially when your patterning doesnt make this jump obvious. for example if you had a pattern like this instead http://puu.sh/vo2Sm/4c42bf09bf.png players will instinctively be able to start aiming for 00:14:350 (1) - since the cursor has became accustomed to the movement.
  7. 00:14:864 (3,4) - why kill cursor movement here? i would space this further apart rather than having it stacked since to me that seems better with the music and the previous patterning 00:14:350 (1,2) -
  8. why not stack these 00:20:521 (4,5) - 00:20:864 (6,1) - when you do so here 00:20:178 (2,3) - ? i dont here anything thats different that justifies making it different at all
  9. 00:25:836 (2,4) - 00:27:378 (1,1) - take care with overlaps like these
  10. 00:37:493 (4,5) - what happened with these sliders... cant you just do a simple 3 point slider instead of what you have here?
  11. 00:59:436 (6,1) - try and consider the flow for these since these arent very predictable angles
  12. 01:00:464 (4,1) - flow angle is better if you blanket the slider around 4
  13. 01:11:436 (6,7,8) - uhh distance spacing if your trying for a actual triangle, also woudl space them out further
  14. try and have some consistency in your mapping 00:08:178 (3,4,5) - 01:16:749 (3,4,5) - why is the latter spacing so small?
  15. has potential, just mainly aesthetics needs a lot of work tbh
[Insane]
  1. 00:02:178 (2,3,4,5) - i would reconsider this pattern... it makes no sense with the vocals since this should have emphasis of some sort 00:02:521 (4,5) -
    Can I ask some suggestions on the pattern?nvm hope this is more ok
  2. 00:02:864 - should cover this beat by either mapping it with a note or changing 5 to a slider Slider it is
  3. 00:06:978 (4,5) - i would assume that this spacing would be a lot bigger than the spacing on filler beats 00:07:836 (1,2,3,4) - but nope. Fixed?
  4. 00:06:769 - this entire sections jump patterning needs a lot more thought imo, the jump patterning is consistently inconsistent. if thats what your aiming for then sure but i dont think its any good since nothing is predictable. like you have vastly different dsing for 00:08:350 (4,5) - 00:09:893 (1,2) -
    00:12:464 (4,1) - If other people point this out then Ill remap the jump section
  5. 00:27:721 - you should map this Fixed
  6. this is really difficult to mod since i could point out every small detail but in the end it comes down to your aesthetics being a bit lacking and your jump angles not being very precise. let me illustrate a bit with my paint skills for example this 00:53:607 (1,2,3) - http://puu.sh/vo47F/fc07c57b05.png green being snapping aim and blue being flow aim, you see how the angle you have from the previous slider to (1,2,3) is pretty sharp but then you have to do minor adjustments for the 3 slider? its like these little things that are promiment throughout the map that make it unsatisfying to play. Im still trying to improve my aesthetics but thanks for pointing that out xd
[top diff]
  1. 00:10:064 (1) - you emphasise this with a slider consistently 00:07:321 (1) - 00:08:692 (1) - but you have a note here instead.
  2. 00:27:806 (7,8,9) - 00:38:435 (3,5) - please dont map to nothing.. like especially this 00:40:920 (3,4,5,6,7) - its not even following the music
  3. 00:51:207 (6) - should make this into a slider for emphasis.
  4. 00:51:550 (7) - split this into two notes for more emphasis.
  5. 00:52:063 (10) - the one time you can make a properrstream supported by music and you choose not to
  6. in general rhythm seems a bit messy since you jump from following the vocals then prioritising the background so you can jump spam..biggest offender being 00:47:263 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) -
everything needs a lot of work x.x
gl
Thank you so much for the mod xd also ill try to fix those sharp af angles later im ded wew
xidorn
incomp
Generally, there's a lot of overlapping. It's okay to up the DS a little to avoid that.
Also, a lot of sliders. Sliders tend to be confusing for the newer players that will be playing this map. You could replace quite a few of them with just single circles.

00:03:860 (1,1) - The circle here isn't blanketed correctly. fixed, i hope
00:13:803 (1,2,3) - Overlapping like this should be avoided in a Normal difficulty.fiksd
00:23:574 (4,5,1) - ^fix
00:30:603 (1,2,3) - ^eh... seems fine to me
00:34:374 (1,2,3) - ^fix(?)
00:36:260 (2,3) - These sliders just don't flow together very well. 2 doesn't lead into 3, and 3 just isn't centered inside of 2.tried a fix
00:48:431 (4,1,2,3,4,1) - Overlapping and slider usage problems here.did something to hopefully fix it
01:01:803 (3,4) - Consider turning this into a single 1/1 slider starting on 3.yeah sure
01:09:688 (4,5) - The blanket here isn't proper -- you can use the follow circle on 4 as your guide.tried my best
01:24:088 (1) - This spinner should end sooner than it does. Ideally, on the red tick exactly 4 beats from where it starts.while there's a whooshing sound after that, i agree since newer players can't hear it well
bluekrait
Move offset to 623
00:05:917 (1) - Whistles starting from this point are a bit too loud.made them softer
00:21:174 (1,2) - Neglecting drumbeats after the 2. I recommend putting a circle here 00:21:688 (3) - and 00:21:860 (4) - here or fill in with a 1/2 slider.i think that was there at one point, but someone said the movement would be weird. changed in another mod.
00:23:745 (5,1) - Move NC to 5sure
00:25:803 (3) - Don't NCi nc'd for readbility. what would be (4) would be between (1) and (2), so newer players will misread.
I would consider remapping this diff. Normals are the hardest to map because you need to map the song's core while omitting any complex rhythms. Unlike Hard and up where you can map small intricacies and Easy where you just 1/1 spam, there's a delicate balance that needs to be maintained in Normals. Finding this balance, depending on the song, is no easy task. For this song, I'd recommend trying to prioritize the bass instruments over the guitar and vocals. You'll find some parts of the song where they overlap like 00:39:003 (1,2,3,4) and some where you need to make a decision (kiai sections) in which I say map the bass. Just remember, you have less creative to showcase when mapping Easy/Normal/Hard's than when mapping higher difficulties, so don't try and be fancy here.i would, but i can't hear bass sometimes. and kiai is more intense, so denser rhythms. or im talking out of my ass so
i dont have to remap who knows
kwk
i do suggest you have a look around how other people map their easy's normal's so you have an idea of what is expected from aesthetics and pattern placements, cause atm it just looks very unpolished and from my point of view nearly every pattern in this diff needs to be redone in some way unfortunately. Its hard to polish whats fundamentally flawed. :( just like me. i will probably remap soon, but im just gonna respond to mods so you get your kds c:
00:05:950 (1) - i would consider revising the rhythm in this section since im asumming that these sliders 00:05:950 (1) - 00:07:321 (3) - etc are following the guitar, but the way you have them mapped just has them cut short while the sound persists. suggest you to just make these sliders 00:05:950 (1) - into a repeat and delete the next slider.
00:21:378 (2) - if you want to map to the drum roll, just utilise a slider that covers the entire drum roll instead of what you have here where you just ignore the subsequent beats
00:48:636 (1,2,3,4) - 00:55:150 (1,2,3) - i would avoid doing such long 1/2 slider chains, they dont really fit in normals and are difficult to read. I would just like to mention that you dont have to map to everything, you can do 1/1 sliders instead for the same section and it would still fit, it just has to be consistent.
think i did something for the first in another mod, 2nd, deleted a slider and replaced of circle and 1/1 beat
waretyrytertyeryery4wt
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 28031
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Xidorn's Normal
Source:Cardfight!! Vanguard G : NEXT
Tags:
BeatmapID:1264766
BeatmapSetID:591320

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"luard.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
603,342.857142857143,4,2,0,100,1,0
612,-100,4,2,0,41,0,0
5917,-100,4,1,0,68,0,1
15517,-100,4,2,0,72,0,0
16374,-100,4,2,0,50,0,0
22888,-100,4,2,0,100,0,0
28031,-100,4,2,0,100,0,0
30603,-100,4,2,0,100,0,0
52717,-100,4,2,0,100,0,1
74317,-100,4,1,0,100,0,0


[HitObjects]
235,259,603,6,0,L|291:258,1,50
345,178,1117,2,0,L|291:179,1,50
95,160,1974,6,0,L|145:161,1,50
245,159,2488,1,4,0:0:0:0:
185,78,2831,2,0,L|116:78,1,50
43,49,3345,5,4,0:0:0:0:
144,159,3860,5,4,0:0:0:0:
103,271,4374,6,0,P|236:89|145:43,1,400
99,60,5917,6,2,P|59:139|83:209,1,150
143,323,6945,2,2,L|214:320,1,50
242,315,7288,2,2,P|341:298|377:250,1,150
420,121,8317,6,2,L|373:84,1,50
326,68,8660,2,2,P|256:54|167:77,1,150
72,175,9688,6,0,L|131:212,1,50,2|2,0:0|0:0,0:0:0:0:
160,232,10031,2,0,P|231:265|301:256,1,150
462,135,11231,5,0,0:0:0:0:
398,137,11403,2,2,P|315:117|254:132,1,150
110,176,12431,6,2,L|101:231,1,50
125,269,12774,2,2,P|186:289|292:296,1,150
421,296,13803,6,0,L|398:346,2,50
426,246,14317,2,0,L|402:177,1,50
312,174,14831,2,2,P|247:170|206:143,1,100
315,84,15517,6,2,P|250:63|84:136,1,250
31,334,17060,5,0,0:0:0:0:
130,336,17403,1,0,0:0:0:0:
229,335,17745,1,0,0:0:0:0:
329,337,18088,1,0,0:0:0:0:
390,258,18431,5,0,0:0:0:0:
288,254,18774,1,0,0:0:0:0:
188,249,19116,1,0,0:0:0:0:
87,247,19459,1,0,0:0:0:0:
43,156,19803,5,0,0:0:0:0:
142,158,20146,1,0,0:0:0:0:
241,157,20488,1,0,0:0:0:0:
341,159,20831,1,0,0:0:0:0:
410,74,21174,5,0,0:0:0:0:
360,75,21345,2,0,L|255:77,1,100
159,80,22031,6,0,L|113:119,2,50
185,37,22545,5,4,0:0:0:0:
284,40,22888,1,0,0:0:0:0:
383,43,23231,1,0,0:0:0:0:
483,44,23574,1,0,0:0:0:0:
501,90,23745,6,4,L|402:124,1,100
341,127,24260,1,0,0:0:0:0:
240,126,24603,1,0,0:0:0:0:
140,126,24945,1,0,0:0:0:0:
85,210,25288,5,0,0:0:0:0:
184,215,25631,1,0,0:0:0:0:
234,218,25803,6,0,L|301:224,2,50
121,215,26488,1,0,0:0:0:0:
471,333,28031,6,0,P|422:327|280:266,1,200
246,236,28888,1,0,0:0:0:0:
149,208,29231,2,0,P|95:184|54:98,1,150
51,56,29917,2,0,P|111:47|165:57,1,100
249,59,30603,6,0,L|288:1,2,50
228,104,31117,1,0,0:0:0:0:
210,150,31288,2,0,P|183:214|163:239,1,100
99,160,31974,1,0,0:0:0:0:
373,83,33003,6,0,L|435:67,2,50
323,93,33517,2,0,P|254:116|208:117,1,100
177,121,34031,1,0,0:0:0:0:
77,114,34374,6,0,L|50:59,2,50
87,163,34888,1,0,0:0:0:0:
84,213,35060,2,0,L|37:256,2,50
183,171,35745,6,0,L|204:108,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
195,219,36260,2,0,B|299:279|406:224,1,200
298,111,37460,2,0,P|252:50|115:112,1,250
59,252,39003,6,0,L|115:232,1,50
199,204,39517,2,0,L|167:144,1,50
127,72,40031,2,0,L|199:60,1,50
275,52,40545,2,0,L|327:44,1,50
491,40,41403,5,0,0:0:0:0:
479,140,41745,2,0,L|427:136,1,50
327,140,42260,2,0,L|303:192,1,50
243,260,42774,2,0,L|191:252,1,50
95,260,43288,2,0,L|71:312,1,50
3,376,43803,1,0,0:0:0:0:
163,252,44488,6,0,P|219:232|259:200,1,100
171,148,45174,2,0,L|139:92,1,50
106,12,45688,1,0,0:0:0:0:
247,62,46203,2,0,P|333:112|335:122,1,100
392,179,46888,1,0,0:0:0:0:
296,209,47231,6,0,L|232:235,1,50
156,265,47745,1,0,0:0:0:0:
174,166,48088,1,0,0:0:0:0:
208,72,48431,1,0,0:0:0:0:
255,85,48603,6,0,L|306:116,1,50
337,202,49117,1,0,0:0:0:0:
277,282,49460,2,0,L|219:286,1,50
127,289,49974,5,0,0:0:0:0:
44,163,50488,1,0,0:0:0:0:
144,160,50831,1,0,0:0:0:0:
243,166,51174,1,0,0:0:0:0:
45,97,52717,6,0,P|107:83|145:95,1,100
289,112,53574,2,0,L|337:133,1,50
373,164,53917,1,0,0:0:0:0:
375,264,54260,2,0,L|324:313,1,50
243,317,54774,1,0,0:0:0:0:
144,299,55117,6,0,L|95:264,1,50
64,238,55460,1,0,0:0:0:0:
60,135,55803,2,0,L|108:104,1,50
183,50,56317,1,0,0:0:0:0:
282,62,56660,1,0,0:0:0:0:
373,101,57003,1,0,0:0:0:0:
410,133,57174,2,0,L|422:191,1,50
411,231,57517,1,0,0:0:0:0:
343,309,57860,1,0,0:0:0:0:
243,303,58203,5,0,0:0:0:0:
105,235,58717,2,0,L|77:182,1,50
72,141,59060,2,0,L|111:109,1,50
158,93,59403,1,0,0:0:0:0:
206,80,59574,1,0,0:0:0:0:
355,83,60088,5,0,0:0:0:0:
393,114,60260,2,0,L|439:164,1,50
427,200,60603,2,0,L|399:248,1,50
389,289,60945,5,0,0:0:0:0:
288,298,61288,2,0,L|233:301,1,50
140,277,61803,2,0,L|112:176,1,100
100,139,62317,2,0,P|145:92|235:98,1,150
473,60,63688,6,0,P|384:68|360:87,1,100
236,101,64545,2,0,L|185:116,1,50
141,133,64888,1,0,0:0:0:0:
78,211,65231,2,0,L|95:268,1,50
126,295,65574,2,0,L|185:304,1,50
324,306,66260,5,0,0:0:0:0:
373,305,66431,2,0,L|423:268,1,50
445,236,66774,2,0,L|439:165,1,50
419,140,67117,1,0,0:0:0:0:
331,93,67460,2,0,L|270:92,1,50
31,106,68488,6,0,L|52:169,1,50
70,197,68831,2,0,L|120:232,1,50
153,241,69174,2,0,L|219:260,1,50
254,170,69688,2,0,L|193:143,1,50
108,161,70203,2,0,P|115:106|210:56,1,150
337,68,71231,1,0,0:0:0:0:
185,198,71917,5,0,0:0:0:0:
334,203,72431,5,0,0:0:0:0:
253,329,72945,6,0,P|233:153|420:76,1,400
456,98,74488,6,2,P|439:167|380:218,1,150
248,287,75517,2,2,L|180:287,1,50
147,284,75860,2,2,P|102:207|129:145,1,150
239,64,76888,2,2,L|309:51,1,50
337,62,77231,2,2,P|399:77|431:163,1,150
459,298,78260,2,2,L|406:327,1,50
374,323,78603,5,0,0:0:0:0:
274,317,78945,1,0,0:0:0:0:
174,303,79288,1,0,0:0:0:0:
36,242,79803,5,0,0:0:0:0:
56,196,79974,2,2,P|72:132|132:76,1,150
282,71,81003,2,2,L|343:83,1,50
377,97,81345,2,2,P|425:146|436:230,1,150
291,215,82374,6,2,L|227:243,2,50
339,200,82888,2,2,L|395:164,2,50
303,172,83403,2,2,P|260:123|208:114,1,100
256,192,84088,12,0,85460,0:0:0:0:
Topic Starter
JierYagtama

kwk wrote:

i swear i hit edit

m4m

[General]
first thing your maps offset is fucked and i fixed it here http://puu.sh/vnYGa/900d83e4f4.osz (if you made changes to your diff then please adjust the offset and all other timing points by+33 (offset should be at 636). I'll be modding from this. also do suggest people have a read through how to make common sliders neat since some of the aesthetics really do need polishing, especially wave/S sliders

[JNemi's Easy]
  1. This map is a bit flawed since i cant even tell if its attempting to follow the music. The map is supposed to be easy but it doesnt mean that the map has to strictly follow 1/1 beats. just in the first section we have more significant beats in the music being ignored 00:02:004 - 00:02:518 - 00:03:890 - for example, and i could go on. heres a rhythm example that you can use that follows the music properly http://puu.sh/vnZ0a/d6658ebc38.png 00:17:090 - it gets a bit better from here but you still have rhythm choices where you forgot emphasis on more important sounds, 00:23:775 - 00:26:518 - 00:27:204 - 00:27:547 - and so on. i'll blame the incorrect offset for most of these but, i do think you are going to have to end up remapping a significant portion of the map for it to have enough quality. Maybe just keep in mind that you can be quite varied with your rhythm as long as the gap between two objects isnt smaller than 1/1
  2. ignoring the rhythm for now, with easy's you definitely want to map following distance snapping for every object that are close together in the timeline. this means stuff like 00:16:747 (8) - 00:31:833 (3) - 00:33:204 (5) - should be at 1.2x ds (distance spacing) with the next object since easy's are suppose to teach players time-distance spacing.
[Xidorn's Normal]
  1. i do suggest you have a look around how other people map their easy's normal's so you have an idea of what is expected from aesthetics and pattern placements, cause atm it just looks very unpolished and from my point of view nearly every pattern in this diff needs to be redone in some way unfortunately. Its hard to polish whats fundamentally flawed. :(
  2. 00:05:950 (1) - i would consider revising the rhythm in this section since im asumming that these sliders 00:05:950 (1) - 00:07:321 (3) - etc are following the guitar, but the way you have them mapped just has them cut short while the sound persists. suggest you to just make these sliders 00:05:950 (1) - into a repeat and delete the next slider.
  3. 00:21:378 (2) - if you want to map to the drum roll, just utilise a slider that covers the entire drum roll instead of what you have here where you just ignore the subsequent beats
  4. 00:48:636 (1,2,3,4) - 00:55:150 (1,2,3) - i would avoid doing such long 1/2 slider chains, they dont really fit in normals and are difficult to read. I would just like to mention that you dont have to map to everything, you can do 1/1 sliders instead for the same section and it would still fit, it just has to be consistent.
[Hard]
  1. quick look at it since its not finished but double check your triples cause a lot of them are mapped to nothing and try to take advantage of using copy and paste/ctrl+h/ctrl+j cause 00:00:636 (1,2) - 00:33:550 (4,5) - 00:17:778 (1,1) - and a lot more just looks sloppy
[wanko's light insane]
  1. first diff without immediately obvious rhythm issues \o/
  2. generally it seems like you have the right idea with aesthetics but they arent executed very well, with a lot of your blankets like http://puu.sh/vo2HI/2aa5c2ab48.png they arent very precise and end up looking very sloppy, do check out the link above on how to make common sliders neat since it'll improve your aesthetics in this map significantly.
  3. 00:01:664 (3) - shorten this to a 1/2 slider and add a note at 00:02:007 - fits the rhythm better imo also NC
  4. 00:02:350 (6,7,1) - you can make this neater if you position 1 in the center between both objects though you should reconsider this pattern 00:02:178 (4,5,6,1) - since it doesnt flow well at all
  5. 00:10:064 (1,2,3) - why space 3 further away?
  6. 00:14:178 (6,1) - very sudden especially when your patterning doesnt make this jump obvious. for example if you had a pattern like this instead http://puu.sh/vo2Sm/4c42bf09bf.png players will instinctively be able to start aiming for 00:14:350 (1) - since the cursor has became accustomed to the movement.
  7. 00:14:864 (3,4) - why kill cursor movement here? i would space this further apart rather than having it stacked since to me that seems better with the music and the previous patterning 00:14:350 (1,2) -
  8. why not stack these 00:20:521 (4,5) - 00:20:864 (6,1) - when you do so here 00:20:178 (2,3) - ? i dont here anything thats different that justifies making it different at all
  9. 00:25:836 (2,4) - 00:27:378 (1,1) - take care with overlaps like these
  10. 00:37:493 (4,5) - what happened with these sliders... cant you just do a simple 3 point slider instead of what you have here?
  11. 00:59:436 (6,1) - try and consider the flow for these since these arent very predictable angles
  12. 01:00:464 (4,1) - flow angle is better if you blanket the slider around 4
  13. 01:11:436 (6,7,8) - uhh distance spacing if your trying for a actual triangle, also woudl space them out further
  14. try and have some consistency in your mapping 00:08:178 (3,4,5) - 01:16:749 (3,4,5) - why is the latter spacing so small?
  15. has potential, just mainly aesthetics needs a lot of work tbh
[Insane]
  1. 00:02:178 (2,3,4,5) - i would reconsider this pattern... it makes no sense with the vocals since this should have emphasis of some sort 00:02:521 (4,5) -
  2. 00:02:864 - should cover this beat by either mapping it with a note or changing 5 to a slider
  3. 00:06:978 (4,5) - i would assume that this spacing would be a lot bigger than the spacing on filler beats 00:07:836 (1,2,3,4) - but nope.
  4. 00:06:769 - this entire sections jump patterning needs a lot more thought imo, the jump patterning is consistently inconsistent. if thats what your aiming for then sure but i dont think its any good since nothing is predictable. like you have vastly different dsing for 00:08:350 (4,5) - 00:09:893 (1,2) -
    00:12:464 (4,1) -
  5. 00:27:721 - you should map this
  6. this is really difficult to mod since i could point out every small detail but in the end it comes down to your aesthetics being a bit lacking and your jump angles not being very precise. let me illustrate a bit with my paint skills for example this 00:53:607 (1,2,3) - http://puu.sh/vo47F/fc07c57b05.png green being snapping aim and blue being flow aim, you see how the angle you have from the previous slider to (1,2,3) is pretty sharp but then you have to do minor adjustments for the 3 slider? its like these little things that are promiment throughout the map that make it unsatisfying to play.
[top diff]
  1. 00:10:064 (1) - you emphasise this with a slider consistently 00:07:321 (1) - 00:08:692 (1) - but you have a note here instead.
  2. 00:27:806 (7,8,9) - 00:38:435 (3,5) - please dont map to nothing.. like especially this 00:40:920 (3,4,5,6,7) - its not even following the music
  3. 00:51:207 (6) - should make this into a slider for emphasis.
  4. 00:51:550 (7) - split this into two notes for more emphasis.
  5. 00:52:063 (10) - the one time you can make a properrstream supported by music and you choose not to
  6. in general rhythm seems a bit messy since you jump from following the vocals then prioritising the background so you can jump spam..biggest offender being 00:47:263 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) -
everything needs a lot of work x.x
gl
Also Ill mod your map tom rip me ded from applying 3 mods at once
Incomp

JeirYagtama wrote:

Yeah I think I kinda saw you in one of those skin review vids xd Thanks for the mod!
I know — that's why I modded your map, also because you modded one of mine awhile back.

Anyway, keep making progress and, soon enough, I'll be able to get some sweet pp from this mapset! :O
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