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DragonForce - The Warrior Inside [Taiko]

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Topic Starter
Surono
lmao 1/8 rkrkkrkkrkrkrk
I mapped those sounds without headphone b4, all this time its 1/6 fk.. /me giggle

05:23:185 - ok tremolo
04:05:185 - kwkw dem, changing these fuckin yellow rice to purple rice.. thanks raiden to tell teh truth qwq

@Volta coegs bener ni kuping, trnyt 1/6 semua ( except tremolo faster spam guitar ) kata papa Raidem suruh rebub dirimu :""""""V

Slider 1/69 snap unrankable and then now is 1/9 -> 1/6 = 1/69
Updated
Volta
ty papa raiden for fixing snaps :''')
Topic Starter
Surono
:resident_sleeper:
Raiden
SPOILER
15:21 Surono: wiw
15:46 Raiden: Whoops
15:46 Raiden: Forgot to reply
15:53 Surono: dem me afk
16:24 Surono: waa
16:24 Raiden: Hm
16:25 Surono: need smth change/
16:26 Raiden: Checking rn
16:29 Raiden: 04:45:985 (118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133) - these don't sound like tremolo at all to me
16:29 Raiden: a 1/4 stream here goes much better lol
16:30 Surono: :"D yes.....
16:30 Surono: ded
16:30 Raiden: ?
16:30 Surono: wait
16:32 Raiden: Hmmm?
16:33 Raiden: 04:52:585 (182,183,184,185,186,187,188,189) - These are clear, tho. I'm okay with these.
16:34 Raiden: 05:40:135 - don't switch hitsounding midstream, it's annoying
16:34 Surono: 04:47:185 - compared from this.. i'd keep that doublet, instead I made the doublet crosses color
16:35 Surono: 05:40:135 - aaaa...
16:35 Raiden: I don't think keeping those doublets is a good idea
16:35 Raiden: The tremolo is not so clear
16:35 Raiden: but if you insist, I'll accept them
16:36 Surono: yes, i like the intense there as doublet.
16:36 Raiden: Okay.
16:37 Raiden: What about the hitsounding?
16:37 Surono: 05:40:135 - what I should do here
16:37 Raiden: remove the green line
16:37 Raiden: don't change hitsounding till the kiai at 05:41:185 -
16:37 Surono: 05:38:710 - remove it?
16:38 Raiden: what
16:38 Raiden: if you remove that one 05:40:135 - becomes useless by extension
16:38 Surono: 05:40:135 - okay this.. to make differ hs
16:38 Raiden: 05:40:135 - remove this one
16:38 Surono: ok
16:40 Raiden: The end timing is unsmooth
16:41 Raiden: I'm gonna have to rebubble this lol
16:42 Surono: qwq kawkaw
16:42 Raiden: 06:53:185 - 127 bpm
16:42 Surono: wehh
16:42 Surono: ohh, ok.
16:42 Raiden: 06:56:964 - from 06:56:966 -
16:43 Raiden: 964 red line
16:43 Raiden: 06:56:964 - 109 bpm
16:43 Raiden: 07:01:367 - last red line 100 bpm
16:45 Surono: done
16:45 Raiden: 00:23:710 - increase volume
16:46 Surono: 65
16:52 Raiden: that's all
16:52 Raiden: you may update.
16:52 Surono: updet, okok.
16:54 Surono: don
16:54 Raiden: 06:53:185 (116) - adjust the sv of this note lol
16:55 Surono: how qwq nub sv value
16:56 Raiden: 100/127
16:56 Raiden: 0,787
16:56 Surono: ok
16:57 Raiden: I think I didn't miss anything lol
17:02 Surono: changed to 0,85 since this kiai use 1.10
17:06 Raiden: ok
Re-bubbled as we did some smoothing out for the timing at the end.
Topic Starter
Surono
Rikuka
Asik 2 bubb hype
Sisa flame icon xD
Topic Starter
Surono
itu bubble reset, nanti juga yang ngerank si bub 1.

no ribet...
Volta
ok
zigizigiefe
i can say dem sur now, o wait. da warrior inside is qualified

CONGRATZ SUR <3
Topic Starter
Surono
ty
Raytoly
Dragonforce again:D)
Topic Starter
Surono
yeh ma boi, what else.
Net0
Congrataz on qualified

You could give the BG creator credit on the description, I think that's important;
https://osu.ppy.sh/s/552743
p/6025670
frukoyurdakul
Sorry surono to clarifying this that late, but I wanna just say some things about this map.

[Tatsujin]

06:12:385 - Starting from here, the notes are coming pretty late. On my testplay, I hit 75% of the notes as 100, which I hit them correctly, and I looked it in the editor as well and found that there should be a timing point on 06:12:367 - here. (original note location is on 06:12:385 which is 18 ms off)

Now, for the pattern suggestions:

02:00:685 - Consider changing these to 1/8. The drums on them doesn't really intentionally snapped to anything, and since this map's emphasize point is 1/8, changing those 1/8 will help the players to keep their accuracy high and give more readability. More importantly, 1/8 sounds way accurate.

01:47:185 - 03:27:985 - Those parts are too similiar to map it differently. Everything is aside, hitting those 1/4 kk kk kk kk is weird. But for the sake of consistency, make it similiar one to the other. I prefer the first one, since I think finishers suit way better.

Oh, also, please change the custom hitsounds to N:C1 instead of making it S. At some parts, they just don't fit when I close the hitsounds.
Raiden
As already talked in Discord, I gave my view and will post here for the records:

- The notes are on spot and not late at all
- 1/8 is incorrect snapping as it is clearly 1/6
Topic Starter
Surono
@Net0 :eyes: posted in disqus

@Fruko 06:12:385 - I cant say its late or not maybe because the soft hs plus the svs, theres complex sound and I felt the others sound such instrument or guitar are a bit early but the drum still on hit I think. but try to play it with nomods, is not always for playable with mods since mods ingame is optional

Raiden wrote:

- The notes are on spot and not late at all
- 1/8 is incorrect snapping as it is clearly 1/6
about 1/6, as Raiden already mentioned it. blame me long time ago mapped without headphone *sniff

well 01:47:185 - this and the 2nd chorus part for me are different, the 1st chorus part is high intense than the 2nd and when I tried to listen with normal speakers (because my headphone on left is ded lol) yeah I still felt the 1st is the high intense. sorry if you didnt like it but since 1st are just finisher without notes on redtick.. at 2nd why not? because the pitch it sounds like nana nana nana *double na* than triple na

please dont kill Soft Hitsound asdf if you do, just concern it to others Soft Hs e.g Afgan's song map qf'd nowadays

thank you very much for feedback sir qwq
frukoyurdakul
Your choice entirely. Even though you said "mods ingame is optional" doesn't mean wrong timed songs could be rankable, but after some discussions on discord #taiko channel, I realized that I was the wrong one and misjudged the map. The rest of these was suggestions only by the way, main issue was the timing. Sorry for this inconvenience.
HomieLove
is there a reason why all sliders only have 6 ticks instead of 7?
Nofool
nha theyr just badly snapped ;)
Topic Starter
Surono
q

edit (why even I wrote this):
yeah smh

Greenshell wrote:

is there a reason why all sliders only have 6 ticks instead of 7?
snapped properly but missing dot of slider, extended slider end are full slider but it causes bug i guess. - _- orz osh
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