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Shikata Akiko - Utauoka ~Ar=Ciel Ar=Dor~

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Topic Starter
Yugu
This beatmap was submitted using in-game submission on 2017年9月14日 at 19:54:11

Artist: Shikata Akiko
Title: Utauoka ~Ar=Ciel Ar=Dor~
Source: アルトネリコ3 世界终焉の引鉄は少女の诗が弾く
Tags: Ar tonelico III: The Girl's Song that Pulls the Trigger of World's Demise Japanese hymmnos イメージCD RPG Aoto Saki Finnel Diria
BPM: 60
Filesize: 11977kb
Play Time: 06:15
Difficulties Available:
  1. Ar (4.8 stars, 806 notes)
Download: Shikata Akiko - Utauoka ~Ar=Ciel Ar=Dor~
Information: Scores/Beatmap Listing
---------------
storyborad by me (just a shit EZ sb :3 Please ignore it (maybe delete)

remap from nothing 8/30

finished remap 9/1
blueloniess
01:04:928 - 开头到这里可以考虑不要了吧,这一段没啥内容,而且摆的节奏也听起来有点怪
01:23:677 (1,5) - stack
01:28:581 (1,2,1,2) - 这么叠放不是很美观呀
01:31:177 (3) - CTRL+G
01:31:177 (3,3) - 不叠一下的话看起来怪怪的
01:49:062 (1,2,3,4,5) - 既然要放五角星就好正,放好看一些
01:51:947 (2,3,4,5,6) - 这里连打叠的有点意义不明
01:54:831 (1,3) - 叠好
01:55:985 (1,2,3,4,5) - 放正
02:20:504 (2,3,4,1) - 这里的一段跳做的个人觉得并不好看,还不如直接放个3角
02:23:101 (3,1,2,3,4,5,6,1) - 五角星摆好
02:47:548 (8,1) - 间距过大
02:48:413 (12,1) - 间距过大,不合适
03:09:254 (1,2,3,1,2,3) - 在我眼里这种叠放真心不好看,要么就放开,要么就全叠
03:15:312 (4,5,6,7,8) - 修复
03:18:774 (1,2,3,4,1) -
04:07:379 (1,2,3) - 怪怪的
04:11:202 (11,1) - 这样的连打并不好,这里没听出要变距连打
04:22:602 (1,2,3,4,5,6) - 叠好或者不跌
04:37:129 (5,6,7,8) - 意义不明变距
05:33:796 (1,2,3,4) - 同上
05:39:036 (1) - CTRL+G

只求能够注意一下排面的整体整洁性吧,在我眼里这个排版真心不整洁美观,排列上没看到啥比较直观的flow,但是倒是有一些奇奇怪怪的滑条,也看不出想强调啥.
建议修复一下排列的整洁性
然后多放一些梗吧,这个图里面只看到了比较多的五角星的梗,然后好像也就没啥了
Topic Starter
Yugu

blueloniess wrote:

01:04:928 - 开头到这里可以考虑不要了吧,这一段没啥内容,而且摆的节奏也听起来有点怪
01:23:677 (1,5) - stack
01:28:581 (1,2,1,2) - 这么叠放不是很美观呀
01:31:177 (3) - CTRL+G
01:31:177 (3,3) - 不叠一下的话看起来怪怪的
01:49:062 (1,2,3,4,5) - 既然要放五角星就好正,放好看一些
01:51:947 (2,3,4,5,6) - 这里连打叠的有点意义不明
01:54:831 (1,3) - 叠好
01:55:985 (1,2,3,4,5) - 放正
02:20:504 (2,3,4,1) - 这里的一段跳做的个人觉得并不好看,还不如直接放个3角
02:23:101 (3,1,2,3,4,5,6,1) - 五角星摆好
02:47:548 (8,1) - 间距过大
02:48:413 (12,1) - 间距过大,不合适
03:09:254 (1,2,3,1,2,3) - 在我眼里这种叠放真心不好看,要么就放开,要么就全叠
03:15:312 (4,5,6,7,8) - 修复
03:18:774 (1,2,3,4,1) -
04:07:379 (1,2,3) - 怪怪的
04:11:202 (11,1) - 这样的连打并不好,这里没听出要变距连打
04:22:602 (1,2,3,4,5,6) - 叠好或者不跌
04:37:129 (5,6,7,8) - 意义不明变距
05:33:796 (1,2,3,4) - 同上
05:39:036 (1) - CTRL+G

只求能够注意一下排面的整体整洁性吧,在我眼里这个排版真心不整洁美观,排列上没看到啥比较直观的flow,但是倒是有一些奇奇怪怪的滑条,也看不出想强调啥.
建议修复一下排列的整洁性
然后多放一些梗吧,这个图里面只看到了比较多的五角星的梗,然后好像也就没啥了
谢谢MOD!其实我也不知道做的什么..
真的挺想努力做好的
这歌听的时候触到我了
但是摆的时候一点“主题(风格)”都摆不出来 :(
blueloniess

YeYk wrote:

blueloniess wrote:

01:04:928 - 开头到这里可以考虑不要了吧,这一段没啥内容,而且摆的节奏也听起来有点怪
01:23:677 (1,5) - stack
01:28:581 (1,2,1,2) - 这么叠放不是很美观呀
01:31:177 (3) - CTRL+G
01:31:177 (3,3) - 不叠一下的话看起来怪怪的
01:49:062 (1,2,3,4,5) - 既然要放五角星就好正,放好看一些
01:51:947 (2,3,4,5,6) - 这里连打叠的有点意义不明
01:54:831 (1,3) - 叠好
01:55:985 (1,2,3,4,5) - 放正
02:20:504 (2,3,4,1) - 这里的一段跳做的个人觉得并不好看,还不如直接放个3角
02:23:101 (3,1,2,3,4,5,6,1) - 五角星摆好
02:47:548 (8,1) - 间距过大
02:48:413 (12,1) - 间距过大,不合适
03:09:254 (1,2,3,1,2,3) - 在我眼里这种叠放真心不好看,要么就放开,要么就全叠
03:15:312 (4,5,6,7,8) - 修复
03:18:774 (1,2,3,4,1) -
04:07:379 (1,2,3) - 怪怪的
04:11:202 (11,1) - 这样的连打并不好,这里没听出要变距连打
04:22:602 (1,2,3,4,5,6) - 叠好或者不跌
04:37:129 (5,6,7,8) - 意义不明变距
05:33:796 (1,2,3,4) - 同上
05:39:036 (1) - CTRL+G

只求能够注意一下排面的整体整洁性吧,在我眼里这个排版真心不整洁美观,排列上没看到啥比较直观的flow,但是倒是有一些奇奇怪怪的滑条,也看不出想强调啥.
建议修复一下排列的整洁性
然后多放一些梗吧,这个图里面只看到了比较多的五角星的梗,然后好像也就没啥了
谢谢MOD!其实我也不知道做的什么..
真的挺想努力做好的
这歌听的时候触到我了
但是摆的时候一点“主题(风格)”都摆不出来 :(
慢慢来,多作图,多打图,就可以有一种作图的感觉了,有那种感觉了就自然可以摆出一种气势或者主题了,加油
Topic Starter
Yugu
我要re这图啦
Ryuusei Aika
随缘

General
这次metadata没错 不对还是错了 romanised title是 Utauoka ~Ar=Ciel Ar=Dor~ 你没打那空格 title你也看看是不是没打空格我手机改的看不到
要是有人要你问链接你把这个给他就行

Tag重复太多了 source/title/artist里出现过的tag里不用再写 英文翻译里的冒号不要用中文符号
所以tag用 Ar tonelico III: The Girl's Song that Pulls the Trigger of World's Demise Japanese hymmnos イメージCD RPG Aoto Saki Finnel Diria 即可

我建议你找一个柔和一点的clap和finish音效来不要用默认的,现在默认的这俩音效和歌曲的氛围真的很不配,特别吵

以及可以考虑一下把滑条中间那段静音,加三个无声的soft-sliderslide.wav就可以 不然像后面那段kiai你拉长滑条的时候中间很吵,比如这段05:34:421 (1,1,2,1,2,3,1,2,3,4,1,2,1,2,1,2) - 拉滑条的声音又把歌给破坏了

氩气
这种五星不到还这么难的图hp或者od调低点吧求求你
01:10:408 (1,2,1,2,1,2) - 就算人声变强了这也跳得太大了,毕竟歌刚开始,考虑nerf一下跳
01:15:024 (1,2,3) - 这里感觉用三个单点就行了,01:15:096 - 和01:15:240 - 音乐的变化很细微。或者你把滑条尾静音一下也行
01:53:101 (2) - 这我建议用个1/1的不变速滑条突出一下人声,你这突然一加速再加上之后人声有一大段空白,给人感觉很奇怪
01:54:254 (3) - 按你之前思路这里是不是要nc
02:19:062 (1,2,3,1,2,3) - 个人意见,这种三个耿直的滑条还这么耿直地连在一起会比较难看。你可以就中间这一段全弄弯滑条,这样视觉效果会好很多
02:28:293 (2,3) - 这是不是叠偏了点
02:30:889 (1,2,3,4,1,2,3) - aaaaaaaaaaa滑条尾静音pls
04:57:954 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,4,1,2,3,1,1,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - ^所有3/4滑条尾都静音
02:55:408 (3) - 距离拉远一点,做一下nc,跟你02:48:485 (1) - 02:51:947 (1) - 这里一样
03:13:581 (1,2,3,1,2,1,2) - flow太卡手了,我给你个比较简单的改法(我滑条头移出来了点这样你能看清开始在哪,你要接受的话等实际摆了再把那仨滑条stack回去就行):
03:49:062 (3) - 这拉个2/1吧
后面到03:52:524 (2) - 为止的滑条我都建议你拉个2/1,跟人声效果会好点而且显得不那么空
04:02:908 (3) - 到04:06:370 (2) - 的滑条类似^
04:00:312 (1) - 这种形状后半部分太直了显得不太好看,建议你大体走向保持不变然后后面的那个叉拉成类似弯的“8”这种感觉,会好看很多。
05:45:671 (2) - ^
05:42:786 (2) - 这个滑条建议不要弄1/12,为了后半部分规律一些可以弄成1/4,跟人声没有必要跟那么死
05:44:517 (7) - 这滑条不要藏太深了,可能出读图的问题,建议往上摆开一点
05:46:464 (1,2) - 这俩头就stack起来吧,现在这么摆看着有点怪怪的

这做的总算有点感觉了,加油
Topic Starter
Yugu

Ryuusei Aika wrote:

随缘

General
这次metadata没错 不对还是错了 romanised title是 Utauoka ~Ar=Ciel Ar=Dor~ 你没打那空格 title你也看看是不是没打空格我手机改的看不到 嗯 的确美甲空格
要是有人要你问链接你把这个给他就行

Tag重复太多了 source/title/artist里出现过的tag里不用再写 英文翻译里的冒号不要用中文符号
所以tag用 Ar tonelico III: The Girl's Song that Pulls the Trigger of World's Demise Japanese hymmnos イメージCD RPG Aoto Saki Finnel Diria 即可 好(以前的我可能不太懂tag这种东西)

我建议你找一个柔和一点的clap和finish音效来不要用默认的,现在默认的这俩音效和歌曲的氛围真的很不配,特别吵 会的

以及可以考虑一下把滑条中间那段静音,加三个无声的soft-sliderslide.wav就可以 不然像后面那段kiai你拉长滑条的时候中间很吵,比如这段05:34:421 (1,1,2,1,2,3,1,2,3,4,1,2,1,2,1,2) - 拉滑条的声音又把歌给破坏了

氩气 氩气海星
这种五星不到还这么难的图hp或者od调低点吧求求你 改了(一开始其实打算做5*的,谁知道又是个实际难度将近6*的4*图啊啊啊啊啊)
01:10:408 (1,2,1,2,1,2) - 就算人声变强了这也跳得太大了,毕竟歌刚开始,考虑nerf一下跳 已nerf
01:15:024 (1,2,3) - 这里感觉用三个单点就行了,01:15:096 - 和01:15:240 - 音乐的变化很细微。或者你把滑条尾静音一下也行 静音了
01:53:101 (2) - 这我建议用个1/1的不变速滑条突出一下人声,你这突然一加速再加上之后人声有一大段空白,给人感觉很奇怪 这里不太想改
01:54:254 (3) - 按你之前思路这里是不是要nc 没啊 前面的都没NC
02:19:062 (1,2,3,1,2,3) - 个人意见,这种三个耿直的滑条还这么耿直地连在一起会比较难看。你可以就中间这一段全弄弯滑条,这样视觉效果会好很多 打的时候看没太大感觉 没问题
02:28:293 (2,3) - 这是不是叠偏了点 没有 原本就是这样的 固定ds的锅
02:30:889 (1,2,3,4,1,2,3) - aaaaaaaaaaa滑条尾静音pls haaaaaaaaaaaaaaaaaaaaao
04:57:954 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,4,1,2,3,1,1,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - ^所有3/4滑条尾都静音 ^
02:55:408 (3) - 距离拉远一点,做一下nc,跟你02:48:485 (1) - 02:51:947 (1) - 这里一样
03:13:581 (1,2,3,1,2,1,2) - flow太卡手了,我给你个比较简单的改法(我滑条头移出来了点这样你能看清开始在哪,你要接受的话等实际摆了再把那仨滑条stack回去就行):
03:49:062 (3) - 这拉个2/1吧 不猴 这里03:49:495 - 有个鼓声,而且在这里拉感觉2/1就太长了
后面到03:52:524 (2) - 为止的滑条我都建议你拉个2/1,跟人声效果会好点而且显得不那么空 ^ 停顿一下好停顿一下好 嗯
04:02:908 (3) - 到04:06:370 (2) - 的滑条类似^
04:00:312 (1) - 这种形状后半部分太直了显得不太好看,建议你大体走向保持不变然后后面的那个叉拉成类似弯的“8”这种感觉,会好看很多。 这个不改了,拉挺好拉的
05:45:671 (2) - ^ 这个改了(不知道啥图形)
05:42:786 (2) - 这个滑条建议不要弄1/12,为了后半部分规律一些可以弄成1/4,跟人声没有必要跟那么死
05:44:517 (7) - 这滑条不要藏太深了,可能出读图的问题,建议往上摆开一点 我把前面露出来的小丁丁多露了一点
05:46:464 (1,2) - 这俩头就stack起来吧,现在这么摆看着有点怪怪的 改了一下,头叠起来不容易读

这做的总算有点感觉了,加油
谢谢mod!!

还有bancho别再炸了
Azinlen
I think its ok.
Sorry,i don't want mod it.
Topic Starter
Yugu
okay
voynich
i had a whole mod and i accidentally pressed ctrl+r :)
this'll be a bit short because losing that mod drained my energy.

Ar
A few big issues I see are with the usage of filer rhythm.Use sliders a bit like this:

01:53:101 (2) - Do not use them like this.When important sounds are used,put an NC down. (new combo)
01:41:706 (1,2,1,2) - Notice how empty this kiai feels.Don't make it feel empty.Put sliders down like this to make the kiai more intense!

Use sliders to emphasize.Your lack of filler rhythm really hurts the map.
02:05:504 (1,2) - Use streams more!Don't feel held back!
03:47:331 (1,2,3,4,1,2) - This whole section should play like this!It's so lively and awesome!

Otherwise,incredible job!I don't feel you'll be the next Skystar or dsco,you'll certainly have a big impact on the mapping scene.Good luck with rank! :)
Amos
hello, from my mod queue
[Ar]
01:16:754 (2) - aaaaa i got flashbanged
01:18:486 (3) - twice
okay now the serious part
01:25:408 (1,2,3,1,2,3) - i think more "curved" (wide) angle would fit better in this part other than straight angle
01:52:427 (1,2) - i think if you move it a bit to the left and put more space between the doubles it would be easier to hit
02:38:101 (1) - unclear slider path near the tail
02:52:524 (4) - offscreen
02:53:533 (3,1) - swapping the head and tail of the slider would make it easier to hit imo
04:00:312 (1) - looks like the tail is hidden

04:08:966 (2) -
i think that's all from me, it's a pretty well done map imo, i like it, gl with your map :)
Topic Starter
Yugu

-Nishiki- wrote:

i had a whole mod and i accidentally pressed ctrl+r :)
this'll be a bit short because losing that mod drained my energy. omg RIP that

Ar
A few big issues I see are with the usage of filer rhythm.Use sliders a bit like this: i think it s okay

01:53:101 (2) - Do not use them like this.When important sounds are used,put an NC down. (new combo) fixed
01:41:706 (1,2,1,2) - Notice how empty this kiai feels.Don't make it feel empty.Put sliders down like this to make the kiai more intense!

Use sliders to emphasize.Your lack of filler rhythm really hurts the map.
that will broke my all map's pattern and i think my rhythm is okay :o
02:05:504 (1,2) - Use streams more!Don't feel held back! not good idea i think
03:47:331 (1,2,3,4,1,2) - This whole section should play like this!It's so lively and awesome! I'm glad you can like it :) :)

Otherwise,incredible job!I don't feel you'll be the next Skystar or dsco,you'll certainly have a big impact on the mapping scene.Good luck with rank! :)
This evaluation is too !@%@!#!@ for me :o :o
thanks for mod!
Topic Starter
Yugu

Amos wrote:

hello, from my mod queue
[Ar]
01:16:754 (2) - aaaaa i got flashbanged lol shit sb from me 5 months ago
01:18:486 (3) - twice
okay now the serious part
01:25:408 (1,2,3,1,2,3) - i think more "curved" (wide) angle would fit better in this part other than straight angle sometime straight line also cool
01:52:427 (1,2) - i think if you move it a bit to the left and put more space between the doubles it would be easier to hit but i think it shouldn t make openly cuz this song haven t enough strong sound support it
02:38:101 (1) - unclear slider path near the tail fixed
02:52:524 (4) - offscreen fixed
02:53:533 (3,1) - swapping the head and tail of the slider would make it easier to hit imo almost same
04:00:312 (1) - looks like the tail is hidden it s okay (i think)

04:08:966 (2) -

The slider path is clear so is no problem
i think that's all from me, it's a pretty well done map imo, i like it, gl with your map :) wow thanks!
thanks for mod!
voynich
you have so much potential that just isn't being used.
look at this version i mapped and analyze it. take a long while to just take in how it plays,how each object is arranged,and especially how rhythm works. go into the editor and look at how you can apply this to your own map.
https://puu.sh/xsMYn.osu
Topic Starter
Yugu

-Nishiki- wrote:

you have so much potential that just isn't being used.
look at this version i mapped and analyze it. take a long while to just take in how it plays,how each object is arranged,and especially how rhythm works. go into the editor and look at how you can apply this to your own map.
https://puu.sh/xsMYn.osu
thanks guy

i saw your kiai part it s also fun buy i think i slider layout is a bit monotonous

and if i change SV become 3.00x the work will kill myself :o
Karen
00:21:602 (1,1,1,1,1) - 歪了 http://puu.sh/xt5gD/e4049d7a70.jpg
00:37:721 (1,1,1,1) - 不要在滑条身体上加音效,滑条身体这个拖动的声音很烦,特别是平静段落,很明显,头尾单独加不要偷懒
00:38:362 - clap不合适,这么安静的地方为啥要用这么粗俗的clap,吵爆, 后面也是,我觉得这歌本来不应该出现这个音效
01:13:293 (1) - 这种随机出现的加速滑条尽量避免,如果歌里没有与之一致的地方是很坑的,如果一定要用,01:16:466 - 这个也用1.5x
01:16:754 - 为什么后面长音有转盘前面没有
01:18:486 (3) - nc
01:31:466 (4,5,1,2,1) - 开stacking看下这里,歪了 http://puu.sh/xt5yo/5ab5b3be04.jpg
这段很多nc不必要
01:52:427 (1,2,1,2,1,1) - 这里我觉得错开比较好玩,都挤在一起也影响读图 http://puu.sh/xt5CQ/5e5039c602.jpg
03:15:330 (1) - 这转盘就 很难受
03:38:677 (1) - 折返滑条被挡住了unrankable
04:09:831 (2) - 尾巴擦到身体很难受
05:40:406 - 是不是少了个圈
05:44:517 (7) - 不如干脆滑条身体和连打重合,这样看很别扭

感觉还挺牛逼的
Topic Starter
Yugu

Karen wrote:

00:21:602 (1,1,1,1,1) - 歪了 http://puu.sh/xt5gD/e4049d7a70.jpg 没看出来
00:37:721 (1,1,1,1) - 不要在滑条身体上加音效,滑条身体这个拖动的声音很烦,特别是平静段落,很明显,头尾单独加不要偷懒
00:38:362 - clap不合适,这么安静的地方为啥要用这么粗俗的clap,吵爆, 后面也是,我觉得这歌本来不应该出现这个音效 加了clap音效
01:13:293 (1) - 这种随机出现的加速滑条尽量避免,如果歌里没有与之一致的地方是很坑的,如果一定要用,01:16:466 - 这个也用1.5x 改了
01:16:754 - 为什么后面长音有转盘前面没有 fixed
01:18:486 (3) - nc ^
01:31:466 (4,5,1,2,1) - 开stacking看下这里,歪了 http://puu.sh/xt5yo/5ab5b3be04.jpg 修是修了,但是不开stacking看起来就是间距不一致...
这段很多nc不必要
01:52:427 (1,2,1,2,1,1) - 这里我觉得错开比较好玩,都挤在一起也影响读图 http://puu.sh/xt5CQ/5e5039c602.jpg fixed
03:15:330 (1) - 这转盘就 很难受 auto能转出1000
03:38:677 (1) - 折返滑条被挡住了unrankable 换了个方向
04:09:831 (2) - 尾巴擦到身体很难受 拉出来了点
05:40:406 - 是不是少了个圈 fixed
05:44:517 (7) - 不如干脆滑条身体和连打重合,这样看很别扭

感觉还挺牛逼的
谢谢人格mod! :) :)
tutuhaha
M4M
我的map:
https://osu.ppy.sh/s/658008

[Ar]
SB好闪啊...............是那种要闪瞎的闪....
02:01:754 (2) -
这个尾巴那块再加一个点会拉的比较漂亮
02:06:081 (2) - 我觉得这里可以减一下sv会比较酷
02:07:812 (1,2,3) - 这里用circle代替会比较酷
02:15:312 (3) - 这个得往下放一点,已经碰到hp条了,超出格子貌似可以算unrank的
02:23:389 (1,2) - get不到节奏突然加速的point.......
02:33:197 (2) - 这里降音比较好
02:34:639 (1,2) - .....这个其实我挺...我觉得加速应该在第二个slider上其实...
05:44:084 (1,2,3,4,5,6,7) - D:

没啦,加油ヾ(◍°∇°◍)ノ゙
Topic Starter
Yugu

tutuhaha wrote:

M4M
我的map:
https://osu.ppy.sh/s/658008 我在鹿上了.jpg

[Ar]
SB好闪啊...............是那种要闪瞎的闪.... 闪瞎2ha姐姐
02:01:754 (2) -
这个尾巴那块再加一个点会拉的比较漂亮 改了一改
02:06:081 (2) - 我觉得这里可以减一下sv会比较酷 感觉这样就够啦
02:07:812 (1,2,3) - 这里用circle代替会比较酷 还是滑条吧
02:15:312 (3) - 这个得往下放一点,已经碰到hp条了,超出格子貌似可以算unrank的 现在碰HP条也没事的,超出格子fixed
02:23:389 (1,2) - get不到节奏突然加速的point....... 02:23:101 (2,1,2) - 间距有控制好应该是可以玩的,我这个是为了根音+排版,加速没加太快吧...(?)
02:33:197 (2) - 这里降音比较好
02:34:639 (1,2) - .....这个其实我挺...我觉得加速应该在第二个slider上其实... 02:34:639 - 重音应该没问题
05:44:084 (1,2,3,4,5,6,7) - D: D: 不听不听,人格叫我重合的

没啦,加油ヾ(◍°∇°◍)ノ゙ 好的哟ヾ(✿゚▽゚)ノ
谢谢2ha姐姐摸!
Hollow Delta
m4m from my queue

Storyboard

Since white2.png is just 1 color, you can save space by shrinking it down to 2x2 pixels and expand it in the editor


Ar

02:33:341 - There is no sound here, so starting the slider art here wouldn't be accurate. It makes more sense to start it with the sound you're mapping at 02:33:197 -

02:37:235 (1,2) - I suggest silencing the slider tails as they sound obnoxious without 1/4 rhythm in the background. It looks like they're meant to highlight the 1/2 beats.

03:43:004 (1,2,3) - The claps here don't really fit because it's a quiet part of the song. I think soft whistles on the heads instead would be more calm.

03:57:283 - I know why mappers do this, but it doesn't really fit here because you've already made the player comfortable playing doubles, so to throw a triplet at them in the same place they're expected a double, it will have the opposite effect of simplification.

05:17:480 - Looks like you need to update the storyboard to fit the new note position. However, since you're still working out where things go I'd save that part for last before you rank this.

05:42:642 (1,2,1,2) - The circle before 2 ruins the effect of 05:42:642 (1,2) - because these 2 sliders complimented the vocals with the rotating pattern, when there should've been 3. Considering how 1,2,1 should've been grouped based on vocals, it makes sense to make the circle a slider as well, following the same idea as 05:42:642 (1,2) -


Before I close off my mod, I'd like to point out something about the rhythm.
In particular it's the chorus I'm worried about. (All of them, because it was repeated)
Lets say we split the section into parts.
01:39:254 - to 01:42:427 - is Section 1.
01:42:572 - to 01:44:158 - Section 2
01:44:302 - to 01:45:889 - Section 3
Recognize the pattern? You did a good job at keeping a consistent rhythm, but section 4 (You can prob guess where it is) introduces the triplet. 01:46:177 - It fits here however because it fits the power of the downbeat. Although this is different for some players, but the general player recognizes the pattern and gets fixed on it. They basically break down the song into 3 doubles, and 1 triple. However, their expectation gets broken at 01:49:206 - because of the triplet. Why is this offputting? It's because they're fixed on a pattern of 'Double, Double, Double, Triple' So here they mess up because they're like 'Double, Double, Double wait WHAT'

Now if you argue using this logic that 'I was consistent with my rhythm, so the player should eventually understand it' That's not the case. Consistency does nothing to help the player if they can't even understand it in the first place. That's just like asking a preschooler to solve algebra equations. Doesn't matter how many times you ask, they won't understand what you mean, and start crying.

That's all I have to say for now. I see a lot of potential in this map.

gl

mod my map
Topic Starter
Yugu

Bubblun wrote:

m4m from my queue

Storyboard

Since white2.png is just 1 color, you can save space by shrinking it down to 2x2 pixels and expand it in the editor


Ar

02:33:341 - There is no sound here, so starting the slider art here wouldn't be accurate. It makes more sense to start it with the sound you're mapping at 02:33:197 - i think it s okay cuz voice

02:37:235 (1,2) - I suggest silencing the slider tails as they sound obnoxious without 1/4 rhythm in the background. It looks like they're meant to highlight the 1/2 beats. ok

03:43:004 (1,2,3) - The claps here don't really fit because it's a quiet part of the song. I think soft whistles on the heads instead would be more calm. it doesn t matter cuz i follow the sound so the clap is have evidence . btw i forget silence the slider

03:57:283 - I know why mappers do this, but it doesn't really fit here because you've already made the player comfortable playing doubles, so to throw a triplet at them in the same place they're expected a double, it will have the opposite effect of simplification. this triplet is follow the sound , i followed the sound and make a doubles before , so i have to follow this same or slimiar sound and make a triplet(03:57:283 (2,3,1) - )

05:17:480 - Looks like you need to update the storyboard to fit the new note position. However, since you're still working out where things go I'd save that part for last before you rank this. i will delete SB when i found BN unless i am motivated to do a better SB before i find BN :o

05:42:642 (1,2,1,2) - The circle before 2 ruins the effect of 05:42:642 (1,2) - because these 2 sliders complimented the vocals with the rotating pattern, when there should've been 3. Considering how 1,2,1 should've been grouped based on vocals, it makes sense to make the circle a slider as well, following the same idea as 05:42:642 (1,2) - actually i can t understand your meaning well (my shit English) but 05:42:642 (1,2) - is follow the voice and 05:43:002 (1,2) - is follow the drums and i always use note follow the drums like before . if i change the note become slider (maybe your mean like this?) will break the pattern


Before I close off my mod, I'd like to point out something about the rhythm.
In particular it's the chorus I'm worried about. (All of them, because it was repeated)
Lets say we split the section into parts.
01:39:254 - to 01:42:427 - is Section 1.
01:42:572 - to 01:44:158 - Section 2
01:44:302 - to 01:45:889 - Section 3
Recognize the pattern? You did a good job at keeping a consistent rhythm, but section 4 (You can prob guess where it is) introduces the triplet. 01:46:177 - It fits here however because it fits the power of the downbeat. Although this is different for some players, but the general player recognizes the pattern and gets fixed on it. They basically break down the song into 3 doubles, and 1 triple. However, their expectation gets broken at 01:49:206 - because of the triplet. Why is this offputting? It's because they're fixed on a pattern of 'Double, Double, Double, Triple' So here they mess up because they're like 'Double, Double, Double wait WHAT'

Now if you argue using this logic that 'I was consistent with my rhythm, so the player should eventually understand it' That's not the case. Consistency does nothing to help the player if they can't even understand it in the first place. That's just like asking a preschooler to solve algebra equations. Doesn't matter how many times you ask, they won't understand what you mean, and start crying.

emm..... first,thanks for a lot of word to explanation it.And from now i just wanna explanation my view(with my bad English lol) . my way of divide the rhythm is like i used mark line from 01:39:543 - to 01:53:389 - is a part and from 01:53:389 - to 02:06:947 - is a part. they are same or silmiar. As you know from 01:39:543 - to 01:48:774 - is same as the part of from 01:53:389 - 02:02:620 - . so i think from 01:49:062 - to 01:53:101 - is transition section and from 02:02:908 - to 02:06:947 - is end section . so maybe i m "Holistic thinking" you(or otherpeople) are "Partial thinking" ? btw this part also follow drums , that's enough imo. :) :)

That's all I have to say for now. I see a lot of potential in this map. thanks! btw now the only thing I worry about is timing :o :o

gl

mod my map
thanks! i will mod it tomorrow.
cuz i have a loooooooooooooooot of work in school :o :o :o I'm dying
Narcissu
拍號和重音都錯了。這麼多紅線肯定有插歪的。你需要一隻會timing 的萌妹(比如Little),趕緊拿起手中的電話訂購吧
Topic Starter
Yugu

Narcissu wrote:

拍號和重音都錯了。這麼多紅線肯定有插歪的。你需要一隻會timing 的萌妹(比如Little),趕緊拿起手中的電話訂購吧
怎么订购啊,教教我!!!!!
Regou
我怕我之後忘記來摸這個了所以還是先來mark一下吧 還是趕緊開工吧

Ar
OD8太簡單了,換成8.5吧?
  1. 00:21:602 - 前面很慢的紅線肯定不對,紅線的第一拍應該要落在有樂器的部分吧可是卻落在了第二條白線上
  2. 00:45:571 - 00:48:604 - 00:50:539 - 這邊這幾條應該也不對吧,完全沒對上人聲
    你需要Little小萌妹
  3. 01:13:293 (1) - 有點突然,1x左右應該可以了
  4. 01:15:024 (1) - 換成一個1/2滑條?
  5. 01:15:312 (3,4) - 這裡沒跟到後面的鼓聲很可惜耶,從這邊開始用1/4折返滑條然後01:16:466 (1) - 拆成兩個1/4滑條?
  6. 01:53:101 (1) - 滑條尾靜音?
  7. 02:05:504 (1,2) - 這裡sv可以漸慢,現在太快了,漸慢的話跟後面慢速的部分銜接也會比較好
  8. 02:13:870 (1) - 怎麼突然一下子sv加這麼多o.o歌曲還是很平靜的啊沒什麼變化,在這裡加速可能不太好
  9. 02:38:101 (1) - 這個可能rank不了,後面完全burai了
  10. 02:47:620 (3) - 比前面的好一點但尾巴那裡還是分開一點吧
  11. 02:51:081 (4,5) - 這邊的話前面的(4)用3/4滑條,後面的(5)用1/2滑條可能會比較好?
  12. 03:16:177 (1) - 這邊的storyboard是不是沒做完啊怎麼光點沒對上note O_o
  13. 03:49:062 (3) - 03:50:793 (2) - 03:52:524 (2) - 03:54:254 (2) - 03:55:985 (2) - 這邊的kiai好像也有好多像這個的burai slider...都把頭拉開一點吧?好像比較穩 我就找了這幾個你看看還有沒有別的
  14. 05:12:480 (1) - 路徑不太清楚,中間那裡不繞圈的話可能比較好
  15. 05:42:930 (1) - 換成在紅線開始的1/4滑條?現在這樣漏了人聲有點太明顯
做的很不錯啊,我還挺喜歡這圖的
sodarose
02:03:197 (1,2) - 这里的节奏听着不舒服,特别是你还用5%消音 https://osu.ppy.sh/ss/9084518
02:05:504 (1,2) - 这里音量用80有点不明,本来背景音不是很明显这下完全盖过去了听上去感觉很出戏
02:07:235 (2) - 到02:20:504 (3) - 用现在这个音效不合适
02:33:197 (2) - 个人感觉这个音效配合overmap违和感爆棚
02:56:418 (1,2,1,2,3,1,2) - 这段音效也不好
03:37:812 (1) - 这段开始音都很轻陪这个音效感觉好违和
05:42:642 (1,2) - 这个4连没听懂
05:44:517 (7) - 滑条走向必须清晰可读

太神看不动

Narcissu wrote:

拍號和重音都錯了。這麼多紅線肯定有插歪的。你需要一隻會timing 的萌妹(比如Little),趕緊拿起手中的電話訂購吧

请务必也教我订购
Topic Starter
Yugu

Regou wrote:

我怕我之後忘記來摸這個了所以還是先來mark一下吧 還是趕緊開工吧

Ar
OD8太簡單了,換成8.5吧? 这么凶残的吗
  1. 00:21:602 - 前面很慢的紅線肯定不對,紅線的第一拍應該要落在有樂器的部分吧可是卻落在了第二條白線上 太难搞了红线,之后找人测下红线
  2. 00:45:571 - 00:48:604 - 00:50:539 - 這邊這幾條應該也不對吧,完全沒對上人聲
    你需要Little小萌妹
  3. 01:13:293 (1) - 有點突然,1x左右應該可以了 01:13:581 (1) - 有这个滑条在辅助移动光标应该没问题
  4. 01:15:024 (1) - 換成一個1/2滑條? 没什么必要吧
  5. 01:15:312 (3,4) - 這裡沒跟到後面的鼓聲很可惜耶,從這邊開始用1/4折返滑條然後01:16:466 (1) - 拆成兩個1/4滑條? 这段都打算跟人声啦,毕竟前面也都在跟人声
  6. 01:53:101 (1) - 滑條尾靜音? ok
  7. 02:05:504 (1,2) - 這裡sv可以漸慢,現在太快了,漸慢的話跟後面慢速的部分銜接也會比較好
  8. 02:13:870 (1) - 怎麼突然一下子sv加這麼多o.o歌曲還是很平靜的啊沒什麼變化,在這裡加速可能不太好 这个改起来有点困难,在不破坏设计的基础上的话有个锣声:thinking:
  9. 02:38:101 (1) - 這個可能rank不了,後面完全burai了 改了
  10. 02:47:620 (3) - 比前面的好一點但尾巴那裡還是分開一點吧
  11. 02:51:081 (4,5) - 這邊的話前面的(4)用3/4滑條,後面的(5)用1/2滑條可能會比較好? 没看到5在哪啊(,不过这里应该没啥问题打起来
  12. 03:16:177 (1) - 這邊的storyboard是不是沒做完啊怎麼光點沒對上note O_o 这个是没re之前的图的sb,估计要弃用了,不过还是先留着看我什么时候有动力做个更diao的sb
  13. 03:49:062 (3) - 03:50:793 (2) - 03:52:524 (2) - 03:54:254 (2) - 03:55:985 (2) - 這邊的kiai好像也有好多像這個的burai slider...都把頭拉開一點吧?好像比較穩 我就找了這幾個你看看還有沒有別的 都修了
  14. 05:12:480 (1) - 路徑不太清楚,中間那裡不繞圈的話可能比較好 这个要拉成那个Ar的logo,改是应该改不了了
  15. 05:42:930 (1) - 換成在紅線開始的1/4滑條?現在這樣漏了人聲有點太明顯 前面的note规律都是这样的,改了就破坏了规律了,实际上之前是个滑条尾拉到05:42:906 - 这里(人声),但是别人摸告诉我为了后半规律跟人声不用跟这么死就直接拉了个1/4滑条
做的很不錯啊,我還挺喜歡這圖的 谢谢! :)
谢摸,timing我后面(不鸽的时候)会找人测的
Topic Starter
Yugu

sodarose wrote:

02:03:197 (1,2) - 这里的节奏听着不舒服,特别是你还用5%消音 https://osu.ppy.sh/ss/9084518 fixed
02:05:504 (1,2) - 这里音量用80有点不明,本来背景音不是很明显这下完全盖过去了听上去感觉很出戏 改成60 → 50了
02:07:235 (2) - 到02:20:504 (3) - 用现在这个音效不合适 我再找找音效(
02:33:197 (2) - 个人感觉这个音效配合overmap违和感爆棚 这里跟了人声(
02:56:418 (1,2,1,2,3,1,2) - 这段音效也不好
03:37:812 (1) - 这段开始音都很轻陪这个音效感觉好违和 这....先记下来
05:42:642 (1,2) - 这个4连没听懂 跟的人声+1,最后的一个歌词落在1/12线上,但是前面摸说为了后半规律,跟人声没必要跟这么死就改1/4滑条了
05:44:517 (7) - 滑条走向必须清晰可读 我tm拉爆!!!

太神看不动

Narcissu wrote:

拍號和重音都錯了。這麼多紅線肯定有插歪的。你需要一隻會timing 的萌妹(比如Little),趕緊拿起手中的電話訂購吧

请务必也教我订购
谢谢摸! :)
voynich
don't graveyard this yugu!
it's soo good!there's so much potential!
spend more time mapping and revisit this another time if you have to. don't abandon this map!
Topic Starter
Yugu
i will not graveyard this and i will rank it in future(idk when)

but first,i need to find someone to test timing :)
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