forum

YURIA - MAH-JONG

posted
Total Posts
76
show more
Topic Starter
Hinagiku

Breeze wrote:

咦半年前mod过

[general]

  1. 帮你找了三个音效, 一个clap的一个finish的还有个whistle的, clap那个我觉得比默认的要好听可以用在非KIAI部分clap音比较弱的地方, finish那个可以用在00:15:143 (x), 01:13:810 (x)和03:27:143 (x), 是一个中国鼓音XD, whistle那个用在00:59:588 (x), 01:58:254 (x)
    这些音效不用来对应背景音而用做普通效果音效果也会很好, 都是东方风格或者说日风比较浓的音效, 很适合日麻
    [attachment=0:31a23]sound.zip[/attachment:31a23]
  2. Sliderslide声音听起来好像有点吵, 可以考虑加个静音的sliderslide音
[Easy]

  1. 01:13:810 (x) - KIAI 应该这里结束了吧
  2. 01:51:588 (1) - 感觉finish比whistle更好
  3. 03:11:588 (4) - 这里slider开头不加finish?
[Normal]

  1. 00:42:255 (5) - Slider开头加finish
  2. 00:56:477 (3) - ^
  3. 00:56:921 (4) - 开头不加finish, 最后结束的那个点加
  4. 01:13:810 (x) - KIAI这结束
  5. 01:40:921 (3) - finish比whistle好
  6. 01:49:810 (1) - finish
  7. 01:51:588 (5) - slider开头, finish
  8. 01:53:365 (1) - 开头加finishi, 结尾不加
  9. 01:54:254 (2) - 加finish, 4去掉finish
  10. 01:55:143 (1) - 加finish
  11. 02:13:365 (2) - slider开头clap
  12. 02:14:254 (3) - clap, 这之后一大段都没加clap
  13. 02:23:588 (1,1) - slider尾加finish, 另外02:24:477 (1)没必要new combo
  14. 02:25:365 (1,2,3,4) - 都加finish
  15. 02:27:588 (x) - 为什么拖break到这里? 没必要吧
  16. 02:48:477 (1) - finish
  17. 02:50:254 (1) - finish比whistle好
  18. 02:52:477 (2,4) - 去掉finish, 02:52:032 (1,3) - slider开头加, 然后02:53:810 (1)加finish, 你那样其实也可以, 我这个是对应背景音来加的听起来感觉会更顺
  19. 02:55:143 (1) - 应该02:54:810或者02:54:921开始, 结束地方没问题, 结束的时候加个finish
  20. 03:11:588 (6) - finish
[5150 no Yakuman]

  1. 00:14:699 (3) - 加finish
  2. 01:13:365 (3) - ^
  3. 01:41:809 (3) - ^
  4. 01:52:476 (3) - ^
  5. 02:12:032 (3) - ^
[Insane]

  1. 00:04:921 (1) - 这个在00:05:254蓝线结束更好
  2. 00:09:365 (4) - 这个finish听起来很奇怪, 还是别加吧
  3. 00:13:588 (1) - 为什么这里又加finish...
  4. 01:11:588 (5) - 这个jump有点突然
  5. 01:53:810 (2,4) - 前面也说到过的, 这里不加finish, 01:53:366 (1,3)加finish, 然后01:55:144 (5)加finish, 当然还是看你自己喜不喜欢了
  6. 02:12:032 (3) - finish, 02:12:477 (6) 去掉finish
  7. 02:19:365 (1) - Slider尾加finish
  8. 02:56:032 (3) - 不加finish
  9. 03:04:477 (7) - new combo, 这串太长了
  10. 03:23:588 (9) - 没stack好
:) 谢谢mod,clap的音效好赞
Nagisawa
hii!:3
i decided to help


Normal
00:58:254 (1) - better to start this slide here - 00:57:810 -
02:43:588 (1) - remove nc, maybe
02:47:143 (1) - ^

Easy
found no errors in my opinion
but 'break time' too long

5150 no Yakuman
00:37:365 (2) - make it so that it is not crossed with a slider here 00:36:920 (1) -
01:56:032 (1) - remove NC
in some places not very clear rhythm


but in general - good!)
good luuck!
go go go for raank!
Topic Starter
Hinagiku

Nagisawa wrote:

hii!:3
i decided to help


Normal
00:58:254 (1) - better to start this slide here - 00:57:810 -
02:43:588 (1) - remove nc, maybe
02:47:143 (1) - ^

Easy
found no errors in my opinion
but 'break time' too long

5150 no Yakuman
00:37:365 (2) - make it so that it is not crossed with a slider here 00:36:920 (1) -
01:56:032 (1) - remove NC
in some places not very clear rhythm


but in general - good!)
good luuck!
go go go for raank!
:) :) thx
al2e10
By AL2 modding queue
==General==
///

==Insane==
-- Combo Problem --
00:43:143 (6) - new combo plz,,, spacing and timing changed
00:57:365 (4) - New combo right?
-- Sound --
03:09:588 (2) - Remove this finish and add it to 03:09:810 (1st-3)
-- Spacing --
02:12:254 (5,6) - this jump quite strange.
02:52:477 (3,4) - Spacing problem
-- Other(S) --
00:25:365 (7,8) - Plz cover 7 by 8... Its not perfectly cover...
00:53:810 (3,4,5) - A trangle right?
03:22:921 (5,6) - Why not perfectly under 03:22:254 (1) - ?
03:25:588 (3) - ^

== 5150 no Yakuman==
-- Combo Problem --
-- Sound --
-- Spacing --
-- Other(S) --
01:41:809 (3,4) – 3 isnt cover 4 perfectly

==OVERALL==
LIKE :
UNLIKE :What is the difference of 5150 no Yakuman and Insane? I thought you can decide to delete one of them…
Topic Starter
Hinagiku

KingsAL2 wrote:

By AL2 modding queue
==General==
///

==Insane==
-- Combo Problem --
00:43:143 (6) - new combo plz,,, spacing and timing changed
00:57:365 (4) - New combo right?
-- Sound --
03:09:588 (2) - Remove this finish and add it to 03:09:810 (1st-3)
-- Spacing --
02:12:254 (5,6) - this jump quite strange.
02:52:477 (3,4) - Spacing problem
-- Other(S) --
00:25:365 (7,8) - Plz cover 7 by 8... Its not perfectly cover...
00:53:810 (3,4,5) - A trangle right?
03:22:921 (5,6) - Why not perfectly under 03:22:254 (1) - ?
03:25:588 (3) - ^

== 5150 no Yakuman==
-- Combo Problem --
-- Sound --
-- Spacing --
-- Other(S) --
01:41:809 (3,4) – 3 isnt cover 4 perfectly

==OVERALL==
LIKE :
UNLIKE :What is the difference of 5150 no Yakuman and Insane? I thought you can decide to delete one of them…
:) :) THX
wmfchris
[General]


- I don't suggest to use the name of "Yakuman" because it's the top scoring already, but that diff isn't in top difficulty...
- Seems the mapping logic is the same for these diffs, at least among insane, easy and normal so it's suggested to unique the kiai time.
- for Easy and normal, kiai should be off in breaks. For these two diffs, start the break at 01:14:254 - too.

[Insane]
00:01:366 (1,2,3,4,5,6,7) - considering you place the notes 00:03:810 (1,2,3) - symmetrically, you can make the first combo symmetrical along the x-axis too.
00:10:032 (7) - to make your note consistent remove this one
00:25:365 (7,8) - put whistles like what you did before
00:36:921 (1,2) - make them symmetrical? copy (1) and rotate 180 degrees to get (2)
00:53:810 (3) - NC here to notify spacing change
01:13:477 (6) - somehow it's better to place the triplet before the white tick (triplet on 1/2 3/4 and 1/1 tick) to highlight the accent in white tick
01:37:588 (2) - placement suggeston (216,324) for equal spacing and appearently eq spcaing with blue combo
02:50:699 (2,3) - inconsistancy with (1), I'll suggest you to unstack this
02:53:588 (1,2) - stack properly
03:12:699 - adding a note like you've done before improves the flow
03:25:810 - use 1/1 notes as you've done before

[Hard]
00:50:254 (3) - Change the slider direction to left-upward? It used up more spaces and followed the flow of (1,2)
02:12:032 (3) - finish in the beginning instead of ending? Different from the 1st kiai the vocal has different accent.
02:30:032 (2,3,4,5,6) - sounds odd when the vocal only last 1/2 beats clearly but a 5-plet is put there
02:33:588 (2,3,4,5,6) - ^
02:37:143 - ^
02:38:921 - ^ the nature of this stream is different from the next one so I don't recommend a stream here.
03:02:032 - ^ especially you didn't use 5-plet later

[Normal]
00:46:254 (5,6) - you might consider clapping here corresponding to the clap in hard and insane
03:17:810 (3) - unstack this one as you've done before?
not much specified problem here, but I think 1/2 sliders can be placed better (connection between notes), and there are some hitsound inconsistancy in which you may consider some claps like 0:46's suggestion

[Easy]
01:56:254 - since this is easy you might want a break here

I can see some nice htisound arrangement and sense of mapping in it, and good luck~
Topic Starter
Hinagiku

wmfchris wrote:

[General]


- I don't suggest to use the name of "Yakuman" because it's the top scoring already, but that diff isn't in top difficulty...
- Seems the mapping logic is the same for these diffs, at least among insane, easy and normal so it's suggested to unique the kiai time.
- for Easy and normal, kiai should be off in breaks. For these two diffs, start the break at 01:14:254 - too.

[Insane]
00:01:366 (1,2,3,4,5,6,7) - considering you place the notes 00:03:810 (1,2,3) - symmetrically, you can make the first combo symmetrical along the x-axis too.
00:10:032 (7) - to make your note consistent remove this one
00:25:365 (7,8) - put whistles like what you did before
00:36:921 (1,2) - make them symmetrical? copy (1) and rotate 180 degrees to get (2)
00:53:810 (3) - NC here to notify spacing change
01:13:477 (6) - somehow it's better to place the triplet before the white tick (triplet on 1/2 3/4 and 1/1 tick) to highlight the accent in white tick
01:37:588 (2) - placement suggeston (216,324) for equal spacing and appearently eq spcaing with blue combo
02:50:699 (2,3) - inconsistancy with (1), I'll suggest you to unstack this
02:53:588 (1,2) - stack properly
03:12:699 - adding a note like you've done before improves the flow
03:25:810 - use 1/1 notes as you've done before

[Hard]
00:50:254 (3) - Change the slider direction to left-upward? It used up more spaces and followed the flow of (1,2)
02:12:032 (3) - finish in the beginning instead of ending? Different from the 1st kiai the vocal has different accent.
02:30:032 (2,3,4,5,6) - sounds odd when the vocal only last 1/2 beats clearly but a 5-plet is put there
02:33:588 (2,3,4,5,6) - ^
02:37:143 - ^
02:38:921 - ^ the nature of this stream is different from the next one so I don't recommend a stream here.
03:02:032 - ^ especially you didn't use 5-plet later

[Normal]
00:46:254 (5,6) - you might consider clapping here corresponding to the clap in hard and insane
03:17:810 (3) - unstack this one as you've done before?
not much specified problem here, but I think 1/2 sliders can be placed better (connection between notes), and there are some hitsound inconsistancy in which you may consider some claps like 0:46's suggestion

[Easy]
01:56:254 - since this is easy you might want a break here

I can see some nice htisound arrangement and sense of mapping in it, and good luck~
:) :) :) fixed thx
wcx19911123
from my queue

[General]
lead-in=1000 is better imo

[Easy]
00:30:365 - plz move this section to 00:29:921 - , or the sliderslide sound really odd to me
01:13:810 - remove the finish or change to whistle? I just think finish here is kinda loud, and not follow the music here
02:54:699 - volume down a bit here?

[Normal]
SV is kinda high as a Normal diff imo o.o
00:35:588 (4) - remove the finish plz.. they sound really odd
01:30:254 - add finish here? sound nice
01:55:143 (1,2) - I strongly suggest to change this into a slider, or the pattern is really too hard to play as a Normal diff
02:20:921 (3,4,5) - ^, here need to change to a repeat slider
02:24:477 - I don't know why add a newcombo here, seems it is totally useless, remove it?
02:48:477 (1) - same as 00:35:588 (4) - here

[5150 no Sanbaimann]
why not change the diff name to "5150's Hard"? now we can't tell this diff is the hardest one or the Insane is..
00:38:254 (3,1) - this anti-jump is really confusing, and don't fit the song at all. please use normal spacing here..
01:41:809 (3,4) - stack better plz..

[Insane]
00:12:032 (1) - I suggest the slider end at 00:12:365 - , fit the song better
01:49:365 (3,1) - stack them better, or not use anti-jump here plz
02:02:921 (4,5) - wrong spacing here
03:22:921 (5,6) - stack better plz
03:27:143 (6) - ^

[Overall]
there's huge room to improve the map's quality, some way below:
try to make the pattern more good-look, you can try to use some blanket sliders or some symmetry pattern, you can see some ranked maps and learn the patterns
make 1/2 sliders start at heavy beat, play much better. for example, 00:04:921 (1,2) - and 00:42:255 (5,1,1) - play well. but 00:49:144 (1) - and 01:04:699 (5) - play not good as the ones before
the mainly problem is the hitsounds, the hitsounds in this map is really mess and don't fit the song at all. you are good at finding nice custom hitsounds, but poor at using them. try to make the hitsound more regular, for example, put finishs at some long white lines(01:35:588 - and 01:42:699 - ), and put claps at 2nd and 4th short white line(01:50:254 - 2nd line, and 01:51:143 - 4th line). anyway, hitsound need to fit the song but not put them randomly
this is only my poor suggestions, good luck then
Leorda
Oh, an old map

[Normal]
* When the sliderbody has a whistle sound, please remove it. It's annoying (e.g. 00:48:921 (1))

00:35:588 (4) - Remove finish tail slider
01:00:032 (1) - Too far from spinner, you need to make it closer. Otherwise, it's hard to reach for beginners
01:58:699 (1) - ^


[5150 no Sanbaimann]
00:05:810 (3) - Why clap at tail slider?
01:10:365 (5) - Remove this note? It makes better rhythm in this diff


[Insane]
01:49:810 (1) - Make sure tail slider is stack with 01:49:365 (3)
03:27:143 (6) - New combo?


Well, because wcx's mod, I was hesistate to bubble this, you should call 3 or more modder to mod this.....
Topic Starter
Hinagiku
:) :) :) fixed :) :) :) thx
DarkRingSystem
搞得老子像害你似的 唉..
Grudge_old
Insane
00:52:477 (5) - move right for 1 grid
00:09:365 (4) - NC
00:25:365 (7) - NC
01:44:921 (9) - NC
01:45:365 (1) - remove NC
02:36:032 (5) - NC
02:55:143 (1,2,3,1) - feels so strange spinner ahead notes behind would feel better(个表 还是说中文算了spinner放这里02:55:143 (1) - 一个四分拍距离 紧接着02:57:365 (1) - 放6个note1个slider 怎么摆就自己发挥了
其他难度不是我的菜 OK I‘ve finished my work
Topic Starter
Hinagiku

Grudge wrote:

Insane
00:52:477 (5) - move right for 1 grid
00:09:365 (4) - NC
00:25:365 (7) - NC
01:44:921 (9) - NC
01:45:365 (1) - remove NC
02:36:032 (5) - NC
02:55:143 (1,2,3,1) - feels so strange spinner ahead notes behind would feel better(个表 还是说中文算了spinner放这里02:55:143 (1) - 一个四分拍距离 紧接着02:57:365 (1) - 放6个note1个slider 怎么摆就自己发挥了
其他难度不是我的菜 OK I‘ve finished my work
:) :) thx
_lolipop
看起来是邪恶的麻雀....

[General]
有几个相关的Tags觉得顺眼的就加上吧: nekoneko Agematsu Noriyasu Fugita Junpei Soldier Blue

[Insane]
从.osu文件里删掉CountdownOffset: 3
00:09:365 (4) - new combo(?)
00:03:144 (7) - ^
01:29:588 (3,4) - 这里加上whistle或者音量小一点的finish听起来不错
01:35:588 (1) - 最后的finishi有些诡异
00:15:254 - 似乎是没有用到的绿线
00:36:699 - ^

[5150 no Sanbaimann]
00:58:254 (1) - 虽然知道这里减速了, 不过推荐还是离前面的slider远一点
01:56:920 (1) - ^
Topic Starter
Hinagiku

_lolipop wrote:

看起来是邪恶的麻雀....

[General]
有几个相关的Tags觉得顺眼的就加上吧: nekoneko Agematsu Noriyasu Fugita Junpei Soldier Blue

[Insane]
从.osu文件里删掉CountdownOffset: 3
00:09:365 (4) - new combo(?)
00:03:144 (7) - ^
01:29:588 (3,4) - 这里加上whistle或者音量小一点的finish听起来不错
01:35:588 (1) - 最后的finishi有些诡异
00:15:254 - 似乎是没有用到的绿线
00:36:699 - ^

[5150 no Sanbaimann]
00:58:254 (1) - 虽然知道这里减速了, 不过推荐还是离前面的slider远一点
01:56:920 (1) - ^
:) :) :) thx
HelloSCV
Hi~ From my queue
Every thing suggestion so you can ignore this


SPOILER
General
This is nor app map so you need less then 3 star map you need to make easy diff

Normal
02:12:477 (4) - add note here
03:15:143 (6,7) - stack pefectly

5150 no sanbaimann
01:31:143 (3,4,5) - stack pefectly
02:05:809 (1) - add finish
02:09:365 (1,2) - stack pefrctly
02:37:810 (1) - add finish in front of slider


Insane
00:39:144 (7,8) - stack perfectly
01:02:255 (2,3,4) - ^
01:11:032 (3) - add note here?
02:04:032 (1,2,3) - stack pefectly
02:19:810 (3,4,5,6) - ^
03:00:921 (1,2) - ^
03:12:921 (1,2,3,4) - ^
03:22:921 (5,6) - how about these notes make stack with 03:22:254 (1) - this note?
Topic Starter
Hinagiku

HelloSCV wrote:

Hi~ From my queue
Every thing suggestion so you can ignore this


SPOILER
General
This is nor app map so you need less then 3 star map you need to make easy diff

Normal
02:12:477 (4) - add note here
03:15:143 (6,7) - stack pefectly

5150 no sanbaimann
01:31:143 (3,4,5) - stack pefectly
02:05:809 (1) - add finish
02:09:365 (1,2) - stack pefrctly
02:37:810 (1) - add finish in front of slider


Insane
00:39:144 (7,8) - stack perfectly
01:02:255 (2,3,4) - ^
01:11:032 (3) - add note here?
02:04:032 (1,2,3) - stack pefectly
02:19:810 (3,4,5,6) - ^
03:00:921 (1,2) - ^
03:12:921 (1,2,3,4) - ^
03:22:921 (5,6) - how about these notes make stack with 03:22:254 (1) - this note?
:) :) :) thx
DarkSkyKnight
红色的mod全都无视吧,反正已经作了很好了 www

[Easy]

01:48:477 (1) - 新Combo放在这里,01:48:032 (3) ?我不知道,不过节奏感觉是这样子的。
03:27:143 (6) - 把这个设成新 combo好看一点。。。。因为之前都没有看到5+的combo似乎

[Normal]
01:13:810 (7) - 把这个弄成一个slider至01:14:254看看效果怎么样?

[Insane]
02:50:255 (1,2,3,4) - 这里跳吧/// = =

很好的map祝早日rank
Topic Starter
Hinagiku

DarkSkyKnight wrote:

红色的mod全都无视吧,反正已经作了很好了 www

[Easy]

01:48:477 (1) - 新Combo放在这里,01:48:032 (3) ?我不知道,不过节奏感觉是这样子的。
03:27:143 (6) - 把这个设成新 combo好看一点。。。。因为之前都没有看到5+的combo似乎

[Normal]
01:13:810 (7) - 把这个弄成一个slider至01:14:254看看效果怎么样?

[Insane]
02:50:255 (1,2,3,4) - 这里跳吧/// = =

很好的map祝早日rank
:) :) :) 谢谢你的一些建议
YTYuyu
oh hey i apologize for the delay...mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR!

[Easy]
tbh i'm not feeling the flow with these settings in the song. it's too slow and beginners might hit the notes too early. I highly suggest that you increase the OD and AR by 1 to give off that smooth feeling to the song.
00:01:366 (1) - add a finish at the beginning to show that the song is starting, and since the sound of the cymbals gradually increase, adding it here, will give a nice effect in this song.
00:04:032 (3) - remove this finish. it sounds unfitting and no cymbals are at this part. it might bother beginners when they hit this note.
00:07:588 (3) - ^
00:08:477 (1,2) - replace the finishes for whistles. the finishes are too loud and like i said, it might bother beginners when they hit this note.
i highly suggest that you do a hitsound pattern from there. it'll make a great introduction to the song. i suggest whistles since they fit with the song.
00:29:810 (1) - the normal finish doesn't fit with this part, so replace it for a soft finish.
00:42:255 (1,2,3) - for this one, add finishes and gradually increase the volume of each finish by 10-20%. it'll give off a nice effect during gameplay.
00:44:032 (1) - feel that a whistle is missing here. add it to start a new hitsound pattern.
01:40:921 (1,2,3) - same as 00:42:255.
01:56:254 - maybe add a spinner and ending it at 01:57:810 to follow the vocals in the song?
02:02:255 (1) - move this slider down because that overlap bothers me a bit during gameplay, and it might bother other players as well.
02:55:144 (1) - move this spinner back by 1/2 because the long pause is still going in the song.
03:02:699 (1) - same as 02:02:255.
03:12:477 (5) - ^
03:22:255 (3) - add a finish at the beginning. you can clearly hear the sound of the cymbals in the song.
03:25:366 (3) - there are no cymbals in this part, so remove the finish here.
you're overusing the 1/1 lines to the point it looks boring for players. add some notes at the 1/2 tick to give off a bit of a challenge for players. also the hitsounds need more work then i thought. Like wcx said, add hitsounds at every 2nd and 4th downbeat to make it sound nice, also play a lot of ranked easy diffs and take them as a reference to use in your map.

[Normal]
00:01:366 (1) - same as easy.
00:04:032 (3) - ^
here as well. make a hitsound pattern so that it'd make a great introduction to the song.
00:36:921 (1,2) - I'm not feeling the flow for these sliders, so do Ctrl+R to make it flow smoother and to make it a bit fun for players during gameplay.
01:12:477 (4) - add a finish at the beginning to match the vocals, not to mention it'll be consistent with the other finishes which is following the vocals.
01:55:143 (1) - a finish should be here to match the cymbals in the song.
01:58:699 (1) - maybe a finish at the beginning to match the vocals in the song?
02:04:477 (6) - you forgot to add a clap at the beginning. add it to keep the consistency pattern going.
02:08:032 (7) - same as aove but replace the finish for a clap.
02:10:254 (3) - add a finish at the beginning to match the cymbals in the song.
02:14:254 (3) - add a clap here to match the clap in the song.
02:16:032 (3) - ^
02:20:921 (3) - same as above but at the end of the slider.
02:22:699 (3) - ^
02:41:365 (1) - add a finish at the beginning to start a new pattern.
02:48:477 (1,2) - the finish should be at the beginning of (1). remove it on (2) because it sounds unfitting with this part.
02:53:810 (1) - why is there a finish on the sliderbody? it makes it sound even worse and unfitting with this part. only leave the finish at the beginning, and remove it at the end and at the sliderbody.
03:06:254 (1) - same as 02:41:365 but to match the cymbals in the song.
03:11:588 (6) - same as 02:53:810, but keep the finish at the end of the slider.
03:20:477 (1) - same as 03:06:254.
same comments as easy, and there's too many straight sliders. make some of the sliders curved sliders to give off that flowy feeling to the song.

[5150 no Sanbaimann]
00:01:365 (1) - same as easy.
00:40:476 (1,4) - add a whistle on these notes to match the vocals in the song.
01:03:588 (1,3) - to give off that smooth feeling to the song, make these 2 sliders look the same as the other slider.
01:10:031 (2,3,4,5,6) - maybe to make this easier, replace all this for a kick slider? i think it's easier because players who play the hard diff, some of them aren't good at streaming, so i think doing this would be easier for them.
02:08:698 (1,2,3,4,5) - same as 01:10:031.
02:30:365 (5,6) - remove these notes because the vocals stop from there. if you ignore this, then remove (5) only to give off a nice pattern to get to.
02:39:254 (5,6) - ^
02:59:143 (2) - make this note a NC because that's where the vocals start in the song.
03:24:921 (4) - a finish at the beginning to match the cymbals in the song.
nothing big, but replace some of the 5 note streams for a kick slider to make it easier for players.

[Insane]
00:10:921 (2) - *nazi* stack this note perfectly on (5) at the previous combo. it looks weird if this note isn't perfectly stacked during gameplay.
00:13:366 (6,1) - this isn't following the vocals correctly there's 1/2 pauses in the vocals that this pattern isn't right. instead replace this for 2 1/2 sliders or 4 circles to follow the vocals, however the 2nd half at the 1st downbeat should be a NC because of new lyrics in the song.
00:15:143 (7,8) - add whistles at these notes to give off a nice effect in the song.
00:25:365 (1) - why is the whistle at the sliderbody? it sounds unfitting with this part and it gets in the way during gameplay. onyl remove the whistles at the beginning and the sliderbody. it'll sound a lot nicer if you do so.
00:25:810 (2) - move the whistle at the beginning. adding it at the end sounds unfitting with this part.
00:57:365 (1) - extend this slider by 1/2 to follow the long pause in the song.
01:39:144 (1) - add a whistle at the beginning to match that sound in the song.
01:42:699 (1) - same as 00:25:810.
01:49:810 (1) - a finish at the beginning to match the cymbals in the song.
02:36:922 (3) - i feel that a finish a missing here. add it here to keep the pattern going during gameplay.
03:06:032 (1) - replace the whistle for a finish. it'll match the cymbals in the song during gameplay.
03:09:254 - add a circle here to follow the instrumental in the song.
03:09:477 - ^
same comments as easy and also the 1/2 lines. don't rely on the vocals too much, but follow the instrumental in the song and add more jumps to make it fun for players.

If you want to get better in mapping, you should not only follow the mapper's suggestions, but the mapper's advice. don't just rely on the suggestions in the diffs. sometimes their suggestions can be really helpful. If you can look at my advice and wcx's advice, the mapset might be even better then before. You should keep this in mind in future maps, and also before you ask for more mods, i suggest doing a self mod, as in do self changes to the map and then when you think it's ready, ask people for mods again. anyways GL :D
Topic Starter
Hinagiku

Byakugan249 wrote:

oh hey i apologize for the delay...mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR!

[Easy]
tbh i'm not feeling the flow with these settings in the song. it's too slow and beginners might hit the notes too early. I highly suggest that you increase the OD and AR by 1 to give off that smooth feeling to the song.
00:01:366 (1) - add a finish at the beginning to show that the song is starting, and since the sound of the cymbals gradually increase, adding it here, will give a nice effect in this song.
00:04:032 (3) - remove this finish. it sounds unfitting and no cymbals are at this part. it might bother beginners when they hit this note.
00:07:588 (3) - ^
00:08:477 (1,2) - replace the finishes for whistles. the finishes are too loud and like i said, it might bother beginners when they hit this note.
i highly suggest that you do a hitsound pattern from there. it'll make a great introduction to the song. i suggest whistles since they fit with the song.
00:29:810 (1) - the normal finish doesn't fit with this part, so replace it for a soft finish.
00:42:255 (1,2,3) - for this one, add finishes and gradually increase the volume of each finish by 10-20%. it'll give off a nice effect during gameplay.
00:44:032 (1) - feel that a whistle is missing here. add it to start a new hitsound pattern.
01:40:921 (1,2,3) - same as 00:42:255.
01:56:254 - maybe add a spinner and ending it at 01:57:810 to follow the vocals in the song?
02:02:255 (1) - move this slider down because that overlap bothers me a bit during gameplay, and it might bother other players as well.
02:55:144 (1) - move this spinner back by 1/2 because the long pause is still going in the song.
03:02:699 (1) - same as 02:02:255.
03:12:477 (5) - ^
03:22:255 (3) - add a finish at the beginning. you can clearly hear the sound of the cymbals in the song.
03:25:366 (3) - there are no cymbals in this part, so remove the finish here.
you're overusing the 1/1 lines to the point it looks boring for players. add some notes at the 1/2 tick to give off a bit of a challenge for players. also the hitsounds need more work then i thought. Like wcx said, add hitsounds at every 2nd and 4th downbeat to make it sound nice, also play a lot of ranked easy diffs and take them as a reference to use in your map.

[Normal]
00:01:366 (1) - same as easy.
00:04:032 (3) - ^
here as well. make a hitsound pattern so that it'd make a great introduction to the song.
00:36:921 (1,2) - I'm not feeling the flow for these sliders, so do Ctrl+R to make it flow smoother and to make it a bit fun for players during gameplay.
01:12:477 (4) - add a finish at the beginning to match the vocals, not to mention it'll be consistent with the other finishes which is following the vocals.
01:55:143 (1) - a finish should be here to match the cymbals in the song.
01:58:699 (1) - maybe a finish at the beginning to match the vocals in the song?
02:04:477 (6) - you forgot to add a clap at the beginning. add it to keep the consistency pattern going.
02:08:032 (7) - same as aove but replace the finish for a clap.
02:10:254 (3) - add a finish at the beginning to match the cymbals in the song.
02:14:254 (3) - add a clap here to match the clap in the song.
02:16:032 (3) - ^
02:20:921 (3) - same as above but at the end of the slider.
02:22:699 (3) - ^
02:41:365 (1) - add a finish at the beginning to start a new pattern.
02:48:477 (1,2) - the finish should be at the beginning of (1). remove it on (2) because it sounds unfitting with this part.
02:53:810 (1) - why is there a finish on the sliderbody? it makes it sound even worse and unfitting with this part. only leave the finish at the beginning, and remove it at the end and at the sliderbody.
03:06:254 (1) - same as 02:41:365 but to match the cymbals in the song.
03:11:588 (6) - same as 02:53:810, but keep the finish at the end of the slider.
03:20:477 (1) - same as 03:06:254.
same comments as easy, and there's too many straight sliders. make some of the sliders curved sliders to give off that flowy feeling to the song.

[5150 no Sanbaimann]
00:01:365 (1) - same as easy.
00:40:476 (1,4) - add a whistle on these notes to match the vocals in the song.
01:03:588 (1,3) - to give off that smooth feeling to the song, make these 2 sliders look the same as the other slider.
01:10:031 (2,3,4,5,6) - maybe to make this easier, replace all this for a kick slider? i think it's easier because players who play the hard diff, some of them aren't good at streaming, so i think doing this would be easier for them.
02:08:698 (1,2,3,4,5) - same as 01:10:031.
02:30:365 (5,6) - remove these notes because the vocals stop from there. if you ignore this, then remove (5) only to give off a nice pattern to get to.
02:39:254 (5,6) - ^
02:59:143 (2) - make this note a NC because that's where the vocals start in the song.
03:24:921 (4) - a finish at the beginning to match the cymbals in the song.
nothing big, but replace some of the 5 note streams for a kick slider to make it easier for players.

[Insane]
00:10:921 (2) - *nazi* stack this note perfectly on (5) at the previous combo. it looks weird if this note isn't perfectly stacked during gameplay.
00:13:366 (6,1) - this isn't following the vocals correctly there's 1/2 pauses in the vocals that this pattern isn't right. instead replace this for 2 1/2 sliders or 4 circles to follow the vocals, however the 2nd half at the 1st downbeat should be a NC because of new lyrics in the song.
00:15:143 (7,8) - add whistles at these notes to give off a nice effect in the song.
00:25:365 (1) - why is the whistle at the sliderbody? it sounds unfitting with this part and it gets in the way during gameplay. onyl remove the whistles at the beginning and the sliderbody. it'll sound a lot nicer if you do so.
00:25:810 (2) - move the whistle at the beginning. adding it at the end sounds unfitting with this part.
00:57:365 (1) - extend this slider by 1/2 to follow the long pause in the song.
01:39:144 (1) - add a whistle at the beginning to match that sound in the song.
01:42:699 (1) - same as 00:25:810.
01:49:810 (1) - a finish at the beginning to match the cymbals in the song.
02:36:922 (3) - i feel that a finish a missing here. add it here to keep the pattern going during gameplay.
03:06:032 (1) - replace the whistle for a finish. it'll match the cymbals in the song during gameplay.
03:09:254 - add a circle here to follow the instrumental in the song.
03:09:477 - ^
same comments as easy and also the 1/2 lines. don't rely on the vocals too much, but follow the instrumental in the song and add more jumps to make it fun for players.

If you want to get better in mapping, you should not only follow the mapper's suggestions, but the mapper's advice. don't just rely on the suggestions in the diffs. sometimes their suggestions can be really helpful. If you can look at my advice and wcx's advice, the mapset might be even better then before. You should keep this in mind in future maps, and also before you ask for more mods, i suggest doing a self mod, as in do self changes to the map and then when you think it's ready, ask people for mods again. anyways GL :D
:) :) your mod is really helpful,thx :) :)
Kuifich
~

[Normal]
02:17:365 (3) - del it?it's too hard for beginners i think
02:24:477 (1) - remove NC?

[Insane]
00:25:588 - whistle
00:25:810 - ^
00:28:477 (4) - add whistle
00:28:699 (6) - remove whistle
00:36:921 - NC?
00:43:143 - finish?
00:50:477 (7) - don't jump here
01:58:366 (7) - whistle?
02:33:032 - add a note?
02:37:254 - ^

sorry for my noob mod lol
sayoko_old
:) :) :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply