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YURIA - MAH-JONG

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mancuso_JM_
Mod Request as Modding Queue :P. Sorry for delay

General:
-Your mp3 has an unrankable bitrate (224 kbps). To be rankable you must change for another between 128-192kbps
- You have to delete the .osb in your folder since you don't have a Storyboard
- Names of Dificulties: Easy, Normal,5150 no Yakuman, Insane. The mjw5150's difficulties has an inconsistent name, I suggest to change for 5150's Hard or add especific names for another difficulties

Easy:
HP Drain Rate: -1
01:12:477 (4): New Combo
01:48:588 (4): Move that note 1/4 back, 01:48:477 (White Tick), sound better and it's easier for new players

Normal:
I think that you have to use Slider Tick Rate 1, for consistency with another difficulties
Overall Difficulty: +1

5150 no Yakuman
Well, I suggested the change of name :P
02:09:365 (6): New Combo play well with music, and Remove New Combo in 02:10:254 (1)

Insane:
00:29:143 (8): Move that note 1 grid right, to occupate the same place of previous (5) and maybe you can add a hitclap in (8)
00:54:032 (6): Add a Hitclap
01:01:810 (7): New Combo, for consistency with another diff, where you add a New Combo
01:44:032 (5): Move 1 grid down, to occupate the same place of previous (3)
01:52:699 (6): Hitclap
02:00:477 (7): New Combo, for consistency with another diff, where you add a New Combo
03:00:921 (6): ^

Really nice map :D
That's all, Good Luck with your map ;)
Topic Starter
Hinagiku
thx~~
& the mp3 is right
fixed~~just very busy with my study lol
NatsumeRin
[General]
图并不算差,可是比较疼的是也说不到好在哪,而歌偏偏又慢又没什么特点(抱歉我的感觉确实是这样)……这样就容易让人有些昏昏欲睡。细节上应该说不够精致还是怎样……视觉上的感觉并不够整齐或者说严谨,感觉走到哪里都无所谓一样。节奏和hitsounds都还好。
[Insane]里有行并没用到的 CountdownOffset: 3,开记事本删一下。
以下属于同类问题的我大概就不会提多遍了……

[Easy]
00:01:366 (1,2) - 像这一类的,或许纯粹就copy&paste,反转180度,视觉效果更好。
00:03:144 (3) - 和前后肉眼可见的一个小距离差。这类的能避免尽量避免。
00:12:032 (1) - 比如这一串的感觉就太松散了……虽然我个人对对称系的不感冒,但或许这样会不会显得就更有结构感一些呢?http://puu.sh/cXxM
00:58:254 - 这里有个很天然的1、2、3、4,看你各难度都不用,我个人觉得未免可惜了

[Normal]
先是一个个人意见上的东西:我觉得在慢歌的Normal中,1/2会大量且频繁的用到,互相间的距离最好是正好叠不到的距离。只挡着一点看起来总觉得不太好。(尤其是1/2slider偏长的时候)而且目前这样距离一旦去摆图形就会很难看,导致只能曲线/直线的延展出去,实际上间接的变难了。
00:35:588 (4) - 结尾的finish没必要吧
01:29:810 (4) - 这里结尾的时候实际音乐才起,那么之前的几个音可以稍微小声一点,这里用一个finish一类的音效带进去。
01:46:254 (1) - 突然hitsounds哑火了的感觉

[5150 no Yakuman]
Hard就役满了吗好厉害
可能略有失礼但是这个难度是有值得你学习的若干地方的,有比较才会有提高什么的?
00:32:698 (6,7) - 比如像这里,这种音效特征明显的二连clap,在视觉上也处理成了叠,加重的效果就很明显。而在Insane里,处理的方式实在五花八门。叠当然不是唯一合适的处理方法,但如果换的太过random,也让人觉得不知道你想要什么。
00:57:365 (1) - 这个结尾拉低下音量吧。后面的1234是我会比较欣赏的。
01:42:477 - 加音?前面二连感觉是要把节奏带起来的,后面突然空了略突兀
01:56:032 (1) - 和之前说的同
02:36:032 (1,2,3,4) - 和这难度的平均比较一下似乎难了点。前面已经是一串的circle了,两个slider可能能减缓一下player的压力。只是suggestion,改不改的选择当然是在你。
02:38:921 (2,3,4,5,6) - 出于和上面的同理,我觉得这个可能用折返slider就好

[Insane]
不具体吐槽了……大致的感觉就是我写在开头的,或许Hard是现阶段值得学习的榜样。mapping是个大坑,跳了就慢慢加油吧~
Topic Starter
Hinagiku

NatsumeRin wrote:

[General]
图并不算差,可是比较疼的是也说不到好在哪,而歌偏偏又慢又没什么特点(抱歉我的感觉确实是这样)……这样就容易让人有些昏昏欲睡。细节上应该说不够精致还是怎样……视觉上的感觉并不够整齐或者说严谨,感觉走到哪里都无所谓一样。节奏和hitsounds都还好。
[Insane]里有行并没用到的 CountdownOffset: 3,开记事本删一下。
以下属于同类问题的我大概就不会提多遍了……

[Easy]
00:01:366 (1,2) - 像这一类的,或许纯粹就copy&paste,反转180度,视觉效果更好。
00:03:144 (3) - 和前后肉眼可见的一个小距离差。这类的能避免尽量避免。
00:12:032 (1) - 比如这一串的感觉就太松散了……虽然我个人对对称系的不感冒,但或许这样会不会显得就更有结构感一些呢?http://puu.sh/cXxM
00:58:254 - 这里有个很天然的1、2、3、4,看你各难度都不用,我个人觉得未免可惜了

[Normal]
先是一个个人意见上的东西:我觉得在慢歌的Normal中,1/2会大量且频繁的用到,互相间的距离最好是正好叠不到的距离。只挡着一点看起来总觉得不太好。(尤其是1/2slider偏长的时候)而且目前这样距离一旦去摆图形就会很难看,导致只能曲线/直线的延展出去,实际上间接的变难了。
00:35:588 (4) - 结尾的finish没必要吧
01:29:810 (4) - 这里结尾的时候实际音乐才起,那么之前的几个音可以稍微小声一点,这里用一个finish一类的音效带进去。
01:46:254 (1) - 突然hitsounds哑火了的感觉

[5150 no Yakuman]
Hard就役满了吗好厉害
可能略有失礼但是这个难度是有值得你学习的若干地方的,有比较才会有提高什么的?
00:32:698 (6,7) - 比如像这里,这种音效特征明显的二连clap,在视觉上也处理成了叠,加重的效果就很明显。而在Insane里,处理的方式实在五花八门。叠当然不是唯一合适的处理方法,但如果换的太过random,也让人觉得不知道你想要什么。
00:57:365 (1) - 这个结尾拉低下音量吧。后面的1234是我会比较欣赏的。
01:42:477 - 加音?前面二连感觉是要把节奏带起来的,后面突然空了略突兀
01:56:032 (1) - 和之前说的同
02:36:032 (1,2,3,4) - 和这难度的平均比较一下似乎难了点。前面已经是一串的circle了,两个slider可能能减缓一下player的压力。只是suggestion,改不改的选择当然是在你。
02:38:921 (2,3,4,5,6) - 出于和上面的同理,我觉得这个可能用折返slider就好

[Insane]
不具体吐槽了……大致的感觉就是我写在开头的,或许Hard是现阶段值得学习的榜样。mapping是个大坑,跳了就慢慢加油吧~
恩,确实是刚刚学习作图基本是什么都不太懂,慢慢开始坑吧>_<
非常感谢你的一些建议,我会努力的
lovhin456
Hello ~

General:
- Try these colors ? Fit more
Combo1 : 242,119,153 
Combo2 : 250,219,114
Combo3 : 118,216,226
Combo4 : 244,104,104

Easy:
- 00:03:143 >> New combo
- 00:06:699 >> ^
- 00:12:032 >> Add a finish at start
- 00:29:810 >> Add a normal finish at the start ?
- 00:42:255 >> New combo
- 00:52:921 >> ^
- 00:54:699 (1,2) >> I think that in both sliders you should reverse the hitsounds, I mean the whistle shoud go at the end and the finish at the start
- 00:58:254 >> Reduce the volume for this spinner to 30% or 20%
- 01:10:699 >> Finish
- 01:11:588 >> Finish at start
- 01:13:810 >> Add a slider from here to 01:14:254 (also finish the kiai at this point) ?
- 01:40:921 >> New combo
- 01:44:921 >> ^
- 01:48:477 >> ^
- 01:49:810 >> Normal finish at start ?
- 01:53:365 (1,2,3) >> The finishes on all these sliders should go at the start not the end
- 02:10:254 >> Finish
- 02:11:143 >> Finish at start
- 02:12:921 >> ^ also end the kiai time here
- 02:41:365 >> Finish at start
- 02:52:032 (1,2,3) >> Same as 01:53:365
- 02:58:254 >> Finish
- 03:12:477 >> Could you move it down a little ? Is a bit high
- 03:20:921 >> Remove the clap here and reduce the volume to 10% from here to 03:21:699, it makes a nice effect. Do this in all difficultuies if you can.
- 03:24:032 >> Finish at start
- 03:27:143 >> Make a slider from here to 03:27:588 (end kiai here) ?

Normal:
- The speed seems a little too much for a normal diff :/
- 00:06:699 >> New combo
- 00:29:810 >> Add finish at start
- 00:44:032 >> ^
- 00:54:699 (1,2,3,4) >> On all the finishes should be placed at the start not the end
- 00:59:588 >> A whistle sounds better than finish
- 01:01:810 >> I don't really see the point for this new combo, remove it ?
- 01:10:699 (1,4) >> Finish at start
- 01:13:810 >> Same as Easy
- 01:28:477 >> Add a normal finish ?
- 01:55:143 >> This sounds better to me
[image]http://puu.sh/dpCW[/image]
- 02:49:365 >> Many notes in a row, kinda hard; try something else ?
- 02:53:810 >> New combo
- 03:18:699 >> ^
- 03:20:477 >> Basically the same a s easy, reduce the volume
- 03:25:810 (1,2,3) >> Spacing is not equal between notes

5150 no Yakuman:
- The BG for this diff is kinda ... suggesting but is really really slighty so no problem I think
- 00:15:588 >> Add a note with finish
- 00:35:143 >> Remove new combo
- 01:14:254 >> Add a note with finish
- 02:10:254 >> Remove new combo
- 02:55:810 >> Finish the spinner here and then add a new spinner from 02:56:032 to 02:58:254 with a finish
- 03:20:477 >> Same as Easy, reduce the volume for this section
- Hitsounds and patterns could be much better

Insane:
- 00:03:144 (7,8) >> Doesn't feel like a jump should be here
- 00:04:032 >> Why the sudden spacing change ? Doesn't feel right, also here you could put some 1/4 sliders with repeats, follow the song better
- 00:06:699 >> New combo
- 00:09:143 >> Delete this note, feels much better without it
- 00:09:366 >> The distance between these feels like is too much, the jumps fit but try to make the distance a bit bit smaller
- 00:10:254 (8,9,10) >> ^ also new combo on (8)
- 00:13:588 >> New combo
- 00:16:921 >> ^
- 00:20:477 >> ^
- 00:25:588 (8,9) >> Make a little jumo between these notes ?
- 00:26:254 (1,2) >> Jump doesn't fit
- 00:28:921 (7,8,9) >> I'm my opinion the jump should only be between (8,9)
- 00:31:588 >> New combo
- 00:35:143 >> ^
- 00:39:588 (8,9,10) >> The jump should be between (9,10) not (8,9)
- 00:41:143 (4,5,6,7,8,9) >> Jumps don't fit imo
- 00:49:143 >> New combo
- 00:52:921 (2,4) >> Delete these, feels like they are extra
- 00:57:365 >> Slowdown this slider ?
- 01:05:365 >> New combo
- 01:08:254 (5,6) >> Stack better under previous slider
- 01:08:921 >> New combo
- 01:12:032 (6,7) >> Delete (7), delete (6) and put a note at 01:12:032
- 01:30:254 >> New combo
- 01:33:810 >> ^
- 01:35:588 >> Make the centre slider point a normal one, not red
- 01:37:365 >> New combo
- 01:40:921 >> ^
- 01:45:588 >> Make the jump not so distant
- 01:48:032 >> New combo
- 01:56:477 >> Delete this
- 01:56:921 (1,2,3,4,5,6,7,8) >> Reduce the volume for this notes
- 02:00:810 >> Add a note
- 02:04:032 >> New combo
- 02:07:588 >> ^
- 02:11:365 (2,4) >> Delete
- 02:12:921 >> Weird that you don't have a break here, I really suggest putting one here like other diffs for consistency and also give the players a rest
- 02:18:254 >> New combo
- 02:28:921 >> ^ then remove new combo at 02:29:810
- 02:32:477 >> New combo then remove new combo at 02:33:366
- 02:46:699 >> New combo
- 02:50:477 (2,4) >> Delete
- 02:53:588 >> New combo
- 02:55:143 (1,2,3) >> Doesn't feel jumpy here :/
- 03:04:477 >> New combo
- 03:07:810 >> ^
- 03:11:588 >> ^
- 03:18:699 >> ^
- 03:25:144 >> Touches the hp bar a little

* Overall, needs better hitsounding and patterns; needs more mods
Lissette
Insane
00:04:032 (1,2,3) - the anti-jump and the new combo should start on (2) if you listen carefully the song
00:25:366 (7,8,9) - why don't you keep the 2 sliders pattern here too, like this 00:18:255 (1,2) -
01:11:588 (5) - this jump is out of place, doesn't fit at all
01:12:255 (7) - same
01:56:477 (10,1,2,3,4,5,6,7,8) - what are you following here with all these notes, with 4 notes here is more than enough
02:55:143 (1,2,3) - remove these notes that aren't following nothing and start the next spinner here

Normal
01:01:810 (1) - remove new combo, you don't have one here 01:08:921 (5) -
01:58:699 (1) - new combo bug, add the new combo again
02:44:921 (1) - place it a bit farther from prev combo to avoid the anti-jump
Topic Starter
Hinagiku
fixed~~thx a lot
DarkRingSystem
看到你BG 我略蛋疼

把歌词给我
Topic Starter
Hinagiku

DarkRingSystem wrote:

看到你BG 我略蛋疼

把歌词给我
:D 小衣的要了,福妈和久帝的就算了 :)
-Chitose Sana-
[Hard]
02:54:699 - 换成note+finish spinner从02:54:921到02:58:254
02:58:699 - note+finish

[Insane]
00:35:588 (2) - 叠好一点更好
00:57:365 - finish?
00:53:810 (3,4,5) - 感觉太跳了点?
01:53:365 - finish
01:53:810 - 去掉finish
01:54:254 - finish
01:55:143 - finish
02:27:143 - 02:37:810 - 这1段finish除了02:27:143和02:34:254全删了吧
02:34:254和02:37:365加80%finish
02:40:699 (10,11) - 删finish
02:48:477 - finish
02:53:810 - ^
02:54:254 - finish去掉换whistle
02:56:032 - 去掉finish
03:14:254 - ^
Topic Starter
Hinagiku
Kawayi Rika
Hi ~ Hinagiku ~ :)

Mod time for my Queue ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Remove OSB,IRC file and full submit pls.

[Insane]


  1. 00:09:366 (4,5,6) - Using same spacing.
  2. 00:28:921 (7) - Add new combo,jump to here.
  3. 00:41:366 (5) - ^
  4. 01:45:365 (10) - ^
  5. 01:48:921 (4) - ^
  6. 03:20:477 (2) - Add new combo,vocal start to here and Remove 03:20:032 (1).
  7. 03:22:255 (1,2,3,4,5,6,7,8) - Try like this rhythm,really sound much better.


[5150 no Yakuman]


  1. 00:03:143 (1,2,3) - Sound strange,try like this.
  2. 00:15:365 - Change break time to here 00:15:588.
  3. 01:42:254 (4) - Add whistle.
  4. 01:59:588 (4,5,6) - Move 1 grid down(symmetry).
  5. 02:05:809 (1,2,3,4,5,6) - Make a symmetry?
  6. 02:41:365 - Add finish.


[Normal]


  1. 01:58:699 (1) - This is unrankable bug,Add new combo to here.
  2. 02:11:143 (1) - Add finish.
  3. 02:59:143 (1) - ^
  4. 03:00:921 (1) - ^

[Easy]


  1. 01:56:254 - Remove to short break time.

That's all ~ still need more work ~

Good luck ~
Topic Starter
Hinagiku
fixed some
thx-w-
NoHitter
As you requested.

[General]
Your kiai on Insane ends on 01:13:810, where as in Easy and Normal, they end on 01:14:254. I suggest you just make the kiai on all diffs end at 01:13:810. Guideline.
You don't need Neko in the Tags, as it is already in the Source.

[Easy]
01:35:588 (1) - Slider looks a bit out of place and ugly IMO.
01:56:921 () - Break here is unneeded. The empty part isn't that long anyway.
02:09:366 (1) - Move this so it doesn't overlap the slider at 02:07:588 (4)?

[Normal]
00:52:032 (2) - I suggest you don't stack this on a slider end. May be confusing.
00:57:810 (1) - Move this 1/1 forward (00:58:254) then shorten by 1/1. Fits the music better IMO and is consistent with 01:56:921 (1).
02:23:588 (1) - Why is this part a spinner? Map with notes/sliders it like on Easy?
02:55:588 (1) - Move this 1/1 backward (02:55:143) then extend by 1/1? To make it consistent with Easy.
03:16:032 (7) - I suggest you don't stack this on a slider end. May be confusing.

[5150 no Yakuman]
01:10:031 (2,3,4,5,6) - I don't suggest you add a 1/4 stream of 5 notes in a Hard, at most three.
01:42:254 (4) - I don't suggest you stack this at the end of a slider. All other notes you had stacked under sliders so far were spaced 1/2 from each other in the timeline. May be confusing with the sudden 1/4.
02:08:698 (1,2,3,4,5) - I don't suggest you add a 1/4 stream of 5 notes.
02:09:365 (1,2) - I don't suggest you stack this at the end of a slider.
02:30:032 (2,3,4,5,6) - I don't suggest you add a 1/4 stream of 5 notes.
02:33:588 (2,3,4,5,6) - Same as above.
02:37:143 (2,3,4,5,6) - Same as above.
02:38:921 (2,3,4,5,6,1,2,3,4,5) - Same as above. This pattern is pretty much certain for an Insane already as there are two streams back to back.
03:02:032 (1,2,3,4,5) - Same as above.
03:08:921 (2,3,4,5,6) - Same as above.
03:16:254 (1,2,3,4,5) - Same as above.
03:23:365 (1,2,3,4,5) - Same as above.

[Insane]
02:50:699 (2) - This anti-jump is very confusing IMO.
03:27:143 (7) - Given the spacing of the previous notes, I suggest you space this further.
Topic Starter
Hinagiku

NoHitter wrote:

As you requested.

[General]
Your kiai on Insane ends on 01:13:810, where as in Easy and Normal, they end on 01:14:254. I suggest you just make the kiai on all diffs end at 01:13:810. Guideline.
You don't need Neko in the Tags, as it is already in the Source.

[Easy]
01:35:588 (1) - Slider looks a bit out of place and ugly IMO.
01:56:921 () - Break here is unneeded. The empty part isn't that long anyway.
02:09:366 (1) - Move this so it doesn't overlap the slider at 02:07:588 (4)?

[Normal]
00:52:032 (2) - I suggest you don't stack this on a slider end. May be confusing.
00:57:810 (1) - Move this 1/1 forward (00:58:254) then shorten by 1/1. Fits the music better IMO and is consistent with 01:56:921 (1).
02:23:588 (1) - Why is this part a spinner? Map with notes/sliders it like on Easy?
02:55:588 (1) - Move this 1/1 backward (02:55:143) then extend by 1/1? To make it consistent with Easy.
03:16:032 (7) - I suggest you don't stack this on a slider end. May be confusing.

[5150 no Yakuman]
01:10:031 (2,3,4,5,6) - I don't suggest you add a 1/4 stream of 5 notes in a Hard, at most three.
01:42:254 (4) - I don't suggest you stack this at the end of a slider. All other notes you had stacked under sliders so far were spaced 1/2 from each other in the timeline. May be confusing with the sudden 1/4.
02:08:698 (1,2,3,4,5) - I don't suggest you add a 1/4 stream of 5 notes.
02:09:365 (1,2) - I don't suggest you stack this at the end of a slider.
02:30:032 (2,3,4,5,6) - I don't suggest you add a 1/4 stream of 5 notes.
02:33:588 (2,3,4,5,6) - Same as above.
02:37:143 (2,3,4,5,6) - Same as above.
02:38:921 (2,3,4,5,6,1,2,3,4,5) - Same as above. This pattern is pretty much certain for an Insane already as there are two streams back to back.
03:02:032 (1,2,3,4,5) - Same as above.
03:08:921 (2,3,4,5,6) - Same as above.
03:16:254 (1,2,3,4,5) - Same as above.
03:23:365 (1,2,3,4,5) - Same as above.

[Insane]
02:50:699 (2) - This anti-jump is very confusing IMO.
03:27:143 (7) - Given the spacing of the previous notes, I suggest you space this further.
:) fixed most,thx
Breeze
咦半年前mod过

[general]

  1. 帮你找了三个音效, 一个clap的一个finish的还有个whistle的, clap那个我觉得比默认的要好听可以用在非KIAI部分clap音比较弱的地方, finish那个可以用在00:15:143 (x), 01:13:810 (x)和03:27:143 (x), 是一个中国鼓音XD, whistle那个用在00:59:588 (x), 01:58:254 (x)
    这些音效不用来对应背景音而用做普通效果音效果也会很好, 都是东方风格或者说日风比较浓的音效, 很适合日麻
    Download: sound.zip
  2. Sliderslide声音听起来好像有点吵, 可以考虑加个静音的sliderslide音
[Easy]

  1. 01:13:810 (x) - KIAI 应该这里结束了吧
  2. 01:51:588 (1) - 感觉finish比whistle更好
  3. 03:11:588 (4) - 这里slider开头不加finish?
[Normal]

  1. 00:42:255 (5) - Slider开头加finish
  2. 00:56:477 (3) - ^
  3. 00:56:921 (4) - 开头不加finish, 最后结束的那个点加
  4. 01:13:810 (x) - KIAI这结束
  5. 01:40:921 (3) - finish比whistle好
  6. 01:49:810 (1) - finish
  7. 01:51:588 (5) - slider开头, finish
  8. 01:53:365 (1) - 开头加finishi, 结尾不加
  9. 01:54:254 (2) - 加finish, 4去掉finish
  10. 01:55:143 (1) - 加finish
  11. 02:13:365 (2) - slider开头clap
  12. 02:14:254 (3) - clap, 这之后一大段都没加clap
  13. 02:23:588 (1,1) - slider尾加finish, 另外02:24:477 (1)没必要new combo
  14. 02:25:365 (1,2,3,4) - 都加finish
  15. 02:27:588 (x) - 为什么拖break到这里? 没必要吧
  16. 02:48:477 (1) - finish
  17. 02:50:254 (1) - finish比whistle好
  18. 02:52:477 (2,4) - 去掉finish, 02:52:032 (1,3) - slider开头加, 然后02:53:810 (1)加finish, 你那样其实也可以, 我这个是对应背景音来加的听起来感觉会更顺
  19. 02:55:143 (1) - 应该02:54:810或者02:54:921开始, 结束地方没问题, 结束的时候加个finish
  20. 03:11:588 (6) - finish
[5150 no Yakuman]

  1. 00:14:699 (3) - 加finish
  2. 01:13:365 (3) - ^
  3. 01:41:809 (3) - ^
  4. 01:52:476 (3) - ^
  5. 02:12:032 (3) - ^
[Insane]

  1. 00:04:921 (1) - 这个在00:05:254蓝线结束更好
  2. 00:09:365 (4) - 这个finish听起来很奇怪, 还是别加吧
  3. 00:13:588 (1) - 为什么这里又加finish...
  4. 01:11:588 (5) - 这个jump有点突然
  5. 01:53:810 (2,4) - 前面也说到过的, 这里不加finish, 01:53:366 (1,3)加finish, 然后01:55:144 (5)加finish, 当然还是看你自己喜不喜欢了
  6. 02:12:032 (3) - finish, 02:12:477 (6) 去掉finish
  7. 02:19:365 (1) - Slider尾加finish
  8. 02:56:032 (3) - 不加finish
  9. 03:04:477 (7) - new combo, 这串太长了
  10. 03:23:588 (9) - 没stack好
Topic Starter
Hinagiku

Breeze wrote:

咦半年前mod过

[general]

  1. 帮你找了三个音效, 一个clap的一个finish的还有个whistle的, clap那个我觉得比默认的要好听可以用在非KIAI部分clap音比较弱的地方, finish那个可以用在00:15:143 (x), 01:13:810 (x)和03:27:143 (x), 是一个中国鼓音XD, whistle那个用在00:59:588 (x), 01:58:254 (x)
    这些音效不用来对应背景音而用做普通效果音效果也会很好, 都是东方风格或者说日风比较浓的音效, 很适合日麻
    [attachment=0:31a23]sound.zip[/attachment:31a23]
  2. Sliderslide声音听起来好像有点吵, 可以考虑加个静音的sliderslide音
[Easy]

  1. 01:13:810 (x) - KIAI 应该这里结束了吧
  2. 01:51:588 (1) - 感觉finish比whistle更好
  3. 03:11:588 (4) - 这里slider开头不加finish?
[Normal]

  1. 00:42:255 (5) - Slider开头加finish
  2. 00:56:477 (3) - ^
  3. 00:56:921 (4) - 开头不加finish, 最后结束的那个点加
  4. 01:13:810 (x) - KIAI这结束
  5. 01:40:921 (3) - finish比whistle好
  6. 01:49:810 (1) - finish
  7. 01:51:588 (5) - slider开头, finish
  8. 01:53:365 (1) - 开头加finishi, 结尾不加
  9. 01:54:254 (2) - 加finish, 4去掉finish
  10. 01:55:143 (1) - 加finish
  11. 02:13:365 (2) - slider开头clap
  12. 02:14:254 (3) - clap, 这之后一大段都没加clap
  13. 02:23:588 (1,1) - slider尾加finish, 另外02:24:477 (1)没必要new combo
  14. 02:25:365 (1,2,3,4) - 都加finish
  15. 02:27:588 (x) - 为什么拖break到这里? 没必要吧
  16. 02:48:477 (1) - finish
  17. 02:50:254 (1) - finish比whistle好
  18. 02:52:477 (2,4) - 去掉finish, 02:52:032 (1,3) - slider开头加, 然后02:53:810 (1)加finish, 你那样其实也可以, 我这个是对应背景音来加的听起来感觉会更顺
  19. 02:55:143 (1) - 应该02:54:810或者02:54:921开始, 结束地方没问题, 结束的时候加个finish
  20. 03:11:588 (6) - finish
[5150 no Yakuman]

  1. 00:14:699 (3) - 加finish
  2. 01:13:365 (3) - ^
  3. 01:41:809 (3) - ^
  4. 01:52:476 (3) - ^
  5. 02:12:032 (3) - ^
[Insane]

  1. 00:04:921 (1) - 这个在00:05:254蓝线结束更好
  2. 00:09:365 (4) - 这个finish听起来很奇怪, 还是别加吧
  3. 00:13:588 (1) - 为什么这里又加finish...
  4. 01:11:588 (5) - 这个jump有点突然
  5. 01:53:810 (2,4) - 前面也说到过的, 这里不加finish, 01:53:366 (1,3)加finish, 然后01:55:144 (5)加finish, 当然还是看你自己喜不喜欢了
  6. 02:12:032 (3) - finish, 02:12:477 (6) 去掉finish
  7. 02:19:365 (1) - Slider尾加finish
  8. 02:56:032 (3) - 不加finish
  9. 03:04:477 (7) - new combo, 这串太长了
  10. 03:23:588 (9) - 没stack好
:) 谢谢mod,clap的音效好赞
Nagisawa
hii!:3
i decided to help


Normal
00:58:254 (1) - better to start this slide here - 00:57:810 -
02:43:588 (1) - remove nc, maybe
02:47:143 (1) - ^

Easy
found no errors in my opinion
but 'break time' too long

5150 no Yakuman
00:37:365 (2) - make it so that it is not crossed with a slider here 00:36:920 (1) -
01:56:032 (1) - remove NC
in some places not very clear rhythm


but in general - good!)
good luuck!
go go go for raank!
Topic Starter
Hinagiku

Nagisawa wrote:

hii!:3
i decided to help


Normal
00:58:254 (1) - better to start this slide here - 00:57:810 -
02:43:588 (1) - remove nc, maybe
02:47:143 (1) - ^

Easy
found no errors in my opinion
but 'break time' too long

5150 no Yakuman
00:37:365 (2) - make it so that it is not crossed with a slider here 00:36:920 (1) -
01:56:032 (1) - remove NC
in some places not very clear rhythm


but in general - good!)
good luuck!
go go go for raank!
:) :) thx
al2e10
By AL2 modding queue
==General==
///

==Insane==
-- Combo Problem --
00:43:143 (6) - new combo plz,,, spacing and timing changed
00:57:365 (4) - New combo right?
-- Sound --
03:09:588 (2) - Remove this finish and add it to 03:09:810 (1st-3)
-- Spacing --
02:12:254 (5,6) - this jump quite strange.
02:52:477 (3,4) - Spacing problem
-- Other(S) --
00:25:365 (7,8) - Plz cover 7 by 8... Its not perfectly cover...
00:53:810 (3,4,5) - A trangle right?
03:22:921 (5,6) - Why not perfectly under 03:22:254 (1) - ?
03:25:588 (3) - ^

== 5150 no Yakuman==
-- Combo Problem --
-- Sound --
-- Spacing --
-- Other(S) --
01:41:809 (3,4) – 3 isnt cover 4 perfectly

==OVERALL==
LIKE :
UNLIKE :What is the difference of 5150 no Yakuman and Insane? I thought you can decide to delete one of them…
Topic Starter
Hinagiku

KingsAL2 wrote:

By AL2 modding queue
==General==
///

==Insane==
-- Combo Problem --
00:43:143 (6) - new combo plz,,, spacing and timing changed
00:57:365 (4) - New combo right?
-- Sound --
03:09:588 (2) - Remove this finish and add it to 03:09:810 (1st-3)
-- Spacing --
02:12:254 (5,6) - this jump quite strange.
02:52:477 (3,4) - Spacing problem
-- Other(S) --
00:25:365 (7,8) - Plz cover 7 by 8... Its not perfectly cover...
00:53:810 (3,4,5) - A trangle right?
03:22:921 (5,6) - Why not perfectly under 03:22:254 (1) - ?
03:25:588 (3) - ^

== 5150 no Yakuman==
-- Combo Problem --
-- Sound --
-- Spacing --
-- Other(S) --
01:41:809 (3,4) – 3 isnt cover 4 perfectly

==OVERALL==
LIKE :
UNLIKE :What is the difference of 5150 no Yakuman and Insane? I thought you can decide to delete one of them…
:) :) THX
wmfchris
[General]


- I don't suggest to use the name of "Yakuman" because it's the top scoring already, but that diff isn't in top difficulty...
- Seems the mapping logic is the same for these diffs, at least among insane, easy and normal so it's suggested to unique the kiai time.
- for Easy and normal, kiai should be off in breaks. For these two diffs, start the break at 01:14:254 - too.

[Insane]
00:01:366 (1,2,3,4,5,6,7) - considering you place the notes 00:03:810 (1,2,3) - symmetrically, you can make the first combo symmetrical along the x-axis too.
00:10:032 (7) - to make your note consistent remove this one
00:25:365 (7,8) - put whistles like what you did before
00:36:921 (1,2) - make them symmetrical? copy (1) and rotate 180 degrees to get (2)
00:53:810 (3) - NC here to notify spacing change
01:13:477 (6) - somehow it's better to place the triplet before the white tick (triplet on 1/2 3/4 and 1/1 tick) to highlight the accent in white tick
01:37:588 (2) - placement suggeston (216,324) for equal spacing and appearently eq spcaing with blue combo
02:50:699 (2,3) - inconsistancy with (1), I'll suggest you to unstack this
02:53:588 (1,2) - stack properly
03:12:699 - adding a note like you've done before improves the flow
03:25:810 - use 1/1 notes as you've done before

[Hard]
00:50:254 (3) - Change the slider direction to left-upward? It used up more spaces and followed the flow of (1,2)
02:12:032 (3) - finish in the beginning instead of ending? Different from the 1st kiai the vocal has different accent.
02:30:032 (2,3,4,5,6) - sounds odd when the vocal only last 1/2 beats clearly but a 5-plet is put there
02:33:588 (2,3,4,5,6) - ^
02:37:143 - ^
02:38:921 - ^ the nature of this stream is different from the next one so I don't recommend a stream here.
03:02:032 - ^ especially you didn't use 5-plet later

[Normal]
00:46:254 (5,6) - you might consider clapping here corresponding to the clap in hard and insane
03:17:810 (3) - unstack this one as you've done before?
not much specified problem here, but I think 1/2 sliders can be placed better (connection between notes), and there are some hitsound inconsistancy in which you may consider some claps like 0:46's suggestion

[Easy]
01:56:254 - since this is easy you might want a break here

I can see some nice htisound arrangement and sense of mapping in it, and good luck~
Topic Starter
Hinagiku

wmfchris wrote:

[General]


- I don't suggest to use the name of "Yakuman" because it's the top scoring already, but that diff isn't in top difficulty...
- Seems the mapping logic is the same for these diffs, at least among insane, easy and normal so it's suggested to unique the kiai time.
- for Easy and normal, kiai should be off in breaks. For these two diffs, start the break at 01:14:254 - too.

[Insane]
00:01:366 (1,2,3,4,5,6,7) - considering you place the notes 00:03:810 (1,2,3) - symmetrically, you can make the first combo symmetrical along the x-axis too.
00:10:032 (7) - to make your note consistent remove this one
00:25:365 (7,8) - put whistles like what you did before
00:36:921 (1,2) - make them symmetrical? copy (1) and rotate 180 degrees to get (2)
00:53:810 (3) - NC here to notify spacing change
01:13:477 (6) - somehow it's better to place the triplet before the white tick (triplet on 1/2 3/4 and 1/1 tick) to highlight the accent in white tick
01:37:588 (2) - placement suggeston (216,324) for equal spacing and appearently eq spcaing with blue combo
02:50:699 (2,3) - inconsistancy with (1), I'll suggest you to unstack this
02:53:588 (1,2) - stack properly
03:12:699 - adding a note like you've done before improves the flow
03:25:810 - use 1/1 notes as you've done before

[Hard]
00:50:254 (3) - Change the slider direction to left-upward? It used up more spaces and followed the flow of (1,2)
02:12:032 (3) - finish in the beginning instead of ending? Different from the 1st kiai the vocal has different accent.
02:30:032 (2,3,4,5,6) - sounds odd when the vocal only last 1/2 beats clearly but a 5-plet is put there
02:33:588 (2,3,4,5,6) - ^
02:37:143 - ^
02:38:921 - ^ the nature of this stream is different from the next one so I don't recommend a stream here.
03:02:032 - ^ especially you didn't use 5-plet later

[Normal]
00:46:254 (5,6) - you might consider clapping here corresponding to the clap in hard and insane
03:17:810 (3) - unstack this one as you've done before?
not much specified problem here, but I think 1/2 sliders can be placed better (connection between notes), and there are some hitsound inconsistancy in which you may consider some claps like 0:46's suggestion

[Easy]
01:56:254 - since this is easy you might want a break here

I can see some nice htisound arrangement and sense of mapping in it, and good luck~
:) :) :) fixed thx
wcx19911123
from my queue

[General]
lead-in=1000 is better imo

[Easy]
00:30:365 - plz move this section to 00:29:921 - , or the sliderslide sound really odd to me
01:13:810 - remove the finish or change to whistle? I just think finish here is kinda loud, and not follow the music here
02:54:699 - volume down a bit here?

[Normal]
SV is kinda high as a Normal diff imo o.o
00:35:588 (4) - remove the finish plz.. they sound really odd
01:30:254 - add finish here? sound nice
01:55:143 (1,2) - I strongly suggest to change this into a slider, or the pattern is really too hard to play as a Normal diff
02:20:921 (3,4,5) - ^, here need to change to a repeat slider
02:24:477 - I don't know why add a newcombo here, seems it is totally useless, remove it?
02:48:477 (1) - same as 00:35:588 (4) - here

[5150 no Sanbaimann]
why not change the diff name to "5150's Hard"? now we can't tell this diff is the hardest one or the Insane is..
00:38:254 (3,1) - this anti-jump is really confusing, and don't fit the song at all. please use normal spacing here..
01:41:809 (3,4) - stack better plz..

[Insane]
00:12:032 (1) - I suggest the slider end at 00:12:365 - , fit the song better
01:49:365 (3,1) - stack them better, or not use anti-jump here plz
02:02:921 (4,5) - wrong spacing here
03:22:921 (5,6) - stack better plz
03:27:143 (6) - ^

[Overall]
there's huge room to improve the map's quality, some way below:
try to make the pattern more good-look, you can try to use some blanket sliders or some symmetry pattern, you can see some ranked maps and learn the patterns
make 1/2 sliders start at heavy beat, play much better. for example, 00:04:921 (1,2) - and 00:42:255 (5,1,1) - play well. but 00:49:144 (1) - and 01:04:699 (5) - play not good as the ones before
the mainly problem is the hitsounds, the hitsounds in this map is really mess and don't fit the song at all. you are good at finding nice custom hitsounds, but poor at using them. try to make the hitsound more regular, for example, put finishs at some long white lines(01:35:588 - and 01:42:699 - ), and put claps at 2nd and 4th short white line(01:50:254 - 2nd line, and 01:51:143 - 4th line). anyway, hitsound need to fit the song but not put them randomly
this is only my poor suggestions, good luck then
Leorda
Oh, an old map

[Normal]
* When the sliderbody has a whistle sound, please remove it. It's annoying (e.g. 00:48:921 (1))

00:35:588 (4) - Remove finish tail slider
01:00:032 (1) - Too far from spinner, you need to make it closer. Otherwise, it's hard to reach for beginners
01:58:699 (1) - ^


[5150 no Sanbaimann]
00:05:810 (3) - Why clap at tail slider?
01:10:365 (5) - Remove this note? It makes better rhythm in this diff


[Insane]
01:49:810 (1) - Make sure tail slider is stack with 01:49:365 (3)
03:27:143 (6) - New combo?


Well, because wcx's mod, I was hesistate to bubble this, you should call 3 or more modder to mod this.....
Topic Starter
Hinagiku
:) :) :) fixed :) :) :) thx
DarkRingSystem
搞得老子像害你似的 唉..
Grudge_old
Insane
00:52:477 (5) - move right for 1 grid
00:09:365 (4) - NC
00:25:365 (7) - NC
01:44:921 (9) - NC
01:45:365 (1) - remove NC
02:36:032 (5) - NC
02:55:143 (1,2,3,1) - feels so strange spinner ahead notes behind would feel better(个表 还是说中文算了spinner放这里02:55:143 (1) - 一个四分拍距离 紧接着02:57:365 (1) - 放6个note1个slider 怎么摆就自己发挥了
其他难度不是我的菜 OK I‘ve finished my work
Topic Starter
Hinagiku

Grudge wrote:

Insane
00:52:477 (5) - move right for 1 grid
00:09:365 (4) - NC
00:25:365 (7) - NC
01:44:921 (9) - NC
01:45:365 (1) - remove NC
02:36:032 (5) - NC
02:55:143 (1,2,3,1) - feels so strange spinner ahead notes behind would feel better(个表 还是说中文算了spinner放这里02:55:143 (1) - 一个四分拍距离 紧接着02:57:365 (1) - 放6个note1个slider 怎么摆就自己发挥了
其他难度不是我的菜 OK I‘ve finished my work
:) :) thx
_lolipop
看起来是邪恶的麻雀....

[General]
有几个相关的Tags觉得顺眼的就加上吧: nekoneko Agematsu Noriyasu Fugita Junpei Soldier Blue

[Insane]
从.osu文件里删掉CountdownOffset: 3
00:09:365 (4) - new combo(?)
00:03:144 (7) - ^
01:29:588 (3,4) - 这里加上whistle或者音量小一点的finish听起来不错
01:35:588 (1) - 最后的finishi有些诡异
00:15:254 - 似乎是没有用到的绿线
00:36:699 - ^

[5150 no Sanbaimann]
00:58:254 (1) - 虽然知道这里减速了, 不过推荐还是离前面的slider远一点
01:56:920 (1) - ^
Topic Starter
Hinagiku

_lolipop wrote:

看起来是邪恶的麻雀....

[General]
有几个相关的Tags觉得顺眼的就加上吧: nekoneko Agematsu Noriyasu Fugita Junpei Soldier Blue

[Insane]
从.osu文件里删掉CountdownOffset: 3
00:09:365 (4) - new combo(?)
00:03:144 (7) - ^
01:29:588 (3,4) - 这里加上whistle或者音量小一点的finish听起来不错
01:35:588 (1) - 最后的finishi有些诡异
00:15:254 - 似乎是没有用到的绿线
00:36:699 - ^

[5150 no Sanbaimann]
00:58:254 (1) - 虽然知道这里减速了, 不过推荐还是离前面的slider远一点
01:56:920 (1) - ^
:) :) :) thx
HelloSCV
Hi~ From my queue
Every thing suggestion so you can ignore this


SPOILER
General
This is nor app map so you need less then 3 star map you need to make easy diff

Normal
02:12:477 (4) - add note here
03:15:143 (6,7) - stack pefectly

5150 no sanbaimann
01:31:143 (3,4,5) - stack pefectly
02:05:809 (1) - add finish
02:09:365 (1,2) - stack pefrctly
02:37:810 (1) - add finish in front of slider


Insane
00:39:144 (7,8) - stack perfectly
01:02:255 (2,3,4) - ^
01:11:032 (3) - add note here?
02:04:032 (1,2,3) - stack pefectly
02:19:810 (3,4,5,6) - ^
03:00:921 (1,2) - ^
03:12:921 (1,2,3,4) - ^
03:22:921 (5,6) - how about these notes make stack with 03:22:254 (1) - this note?
Topic Starter
Hinagiku

HelloSCV wrote:

Hi~ From my queue
Every thing suggestion so you can ignore this


SPOILER
General
This is nor app map so you need less then 3 star map you need to make easy diff

Normal
02:12:477 (4) - add note here
03:15:143 (6,7) - stack pefectly

5150 no sanbaimann
01:31:143 (3,4,5) - stack pefectly
02:05:809 (1) - add finish
02:09:365 (1,2) - stack pefrctly
02:37:810 (1) - add finish in front of slider


Insane
00:39:144 (7,8) - stack perfectly
01:02:255 (2,3,4) - ^
01:11:032 (3) - add note here?
02:04:032 (1,2,3) - stack pefectly
02:19:810 (3,4,5,6) - ^
03:00:921 (1,2) - ^
03:12:921 (1,2,3,4) - ^
03:22:921 (5,6) - how about these notes make stack with 03:22:254 (1) - this note?
:) :) :) thx
DarkSkyKnight
红色的mod全都无视吧,反正已经作了很好了 www

[Easy]

01:48:477 (1) - 新Combo放在这里,01:48:032 (3) ?我不知道,不过节奏感觉是这样子的。
03:27:143 (6) - 把这个设成新 combo好看一点。。。。因为之前都没有看到5+的combo似乎

[Normal]
01:13:810 (7) - 把这个弄成一个slider至01:14:254看看效果怎么样?

[Insane]
02:50:255 (1,2,3,4) - 这里跳吧/// = =

很好的map祝早日rank
Topic Starter
Hinagiku

DarkSkyKnight wrote:

红色的mod全都无视吧,反正已经作了很好了 www

[Easy]

01:48:477 (1) - 新Combo放在这里,01:48:032 (3) ?我不知道,不过节奏感觉是这样子的。
03:27:143 (6) - 把这个设成新 combo好看一点。。。。因为之前都没有看到5+的combo似乎

[Normal]
01:13:810 (7) - 把这个弄成一个slider至01:14:254看看效果怎么样?

[Insane]
02:50:255 (1,2,3,4) - 这里跳吧/// = =

很好的map祝早日rank
:) :) :) 谢谢你的一些建议
YTYuyu
oh hey i apologize for the delay...mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR!

[Easy]
tbh i'm not feeling the flow with these settings in the song. it's too slow and beginners might hit the notes too early. I highly suggest that you increase the OD and AR by 1 to give off that smooth feeling to the song.
00:01:366 (1) - add a finish at the beginning to show that the song is starting, and since the sound of the cymbals gradually increase, adding it here, will give a nice effect in this song.
00:04:032 (3) - remove this finish. it sounds unfitting and no cymbals are at this part. it might bother beginners when they hit this note.
00:07:588 (3) - ^
00:08:477 (1,2) - replace the finishes for whistles. the finishes are too loud and like i said, it might bother beginners when they hit this note.
i highly suggest that you do a hitsound pattern from there. it'll make a great introduction to the song. i suggest whistles since they fit with the song.
00:29:810 (1) - the normal finish doesn't fit with this part, so replace it for a soft finish.
00:42:255 (1,2,3) - for this one, add finishes and gradually increase the volume of each finish by 10-20%. it'll give off a nice effect during gameplay.
00:44:032 (1) - feel that a whistle is missing here. add it to start a new hitsound pattern.
01:40:921 (1,2,3) - same as 00:42:255.
01:56:254 - maybe add a spinner and ending it at 01:57:810 to follow the vocals in the song?
02:02:255 (1) - move this slider down because that overlap bothers me a bit during gameplay, and it might bother other players as well.
02:55:144 (1) - move this spinner back by 1/2 because the long pause is still going in the song.
03:02:699 (1) - same as 02:02:255.
03:12:477 (5) - ^
03:22:255 (3) - add a finish at the beginning. you can clearly hear the sound of the cymbals in the song.
03:25:366 (3) - there are no cymbals in this part, so remove the finish here.
you're overusing the 1/1 lines to the point it looks boring for players. add some notes at the 1/2 tick to give off a bit of a challenge for players. also the hitsounds need more work then i thought. Like wcx said, add hitsounds at every 2nd and 4th downbeat to make it sound nice, also play a lot of ranked easy diffs and take them as a reference to use in your map.

[Normal]
00:01:366 (1) - same as easy.
00:04:032 (3) - ^
here as well. make a hitsound pattern so that it'd make a great introduction to the song.
00:36:921 (1,2) - I'm not feeling the flow for these sliders, so do Ctrl+R to make it flow smoother and to make it a bit fun for players during gameplay.
01:12:477 (4) - add a finish at the beginning to match the vocals, not to mention it'll be consistent with the other finishes which is following the vocals.
01:55:143 (1) - a finish should be here to match the cymbals in the song.
01:58:699 (1) - maybe a finish at the beginning to match the vocals in the song?
02:04:477 (6) - you forgot to add a clap at the beginning. add it to keep the consistency pattern going.
02:08:032 (7) - same as aove but replace the finish for a clap.
02:10:254 (3) - add a finish at the beginning to match the cymbals in the song.
02:14:254 (3) - add a clap here to match the clap in the song.
02:16:032 (3) - ^
02:20:921 (3) - same as above but at the end of the slider.
02:22:699 (3) - ^
02:41:365 (1) - add a finish at the beginning to start a new pattern.
02:48:477 (1,2) - the finish should be at the beginning of (1). remove it on (2) because it sounds unfitting with this part.
02:53:810 (1) - why is there a finish on the sliderbody? it makes it sound even worse and unfitting with this part. only leave the finish at the beginning, and remove it at the end and at the sliderbody.
03:06:254 (1) - same as 02:41:365 but to match the cymbals in the song.
03:11:588 (6) - same as 02:53:810, but keep the finish at the end of the slider.
03:20:477 (1) - same as 03:06:254.
same comments as easy, and there's too many straight sliders. make some of the sliders curved sliders to give off that flowy feeling to the song.

[5150 no Sanbaimann]
00:01:365 (1) - same as easy.
00:40:476 (1,4) - add a whistle on these notes to match the vocals in the song.
01:03:588 (1,3) - to give off that smooth feeling to the song, make these 2 sliders look the same as the other slider.
01:10:031 (2,3,4,5,6) - maybe to make this easier, replace all this for a kick slider? i think it's easier because players who play the hard diff, some of them aren't good at streaming, so i think doing this would be easier for them.
02:08:698 (1,2,3,4,5) - same as 01:10:031.
02:30:365 (5,6) - remove these notes because the vocals stop from there. if you ignore this, then remove (5) only to give off a nice pattern to get to.
02:39:254 (5,6) - ^
02:59:143 (2) - make this note a NC because that's where the vocals start in the song.
03:24:921 (4) - a finish at the beginning to match the cymbals in the song.
nothing big, but replace some of the 5 note streams for a kick slider to make it easier for players.

[Insane]
00:10:921 (2) - *nazi* stack this note perfectly on (5) at the previous combo. it looks weird if this note isn't perfectly stacked during gameplay.
00:13:366 (6,1) - this isn't following the vocals correctly there's 1/2 pauses in the vocals that this pattern isn't right. instead replace this for 2 1/2 sliders or 4 circles to follow the vocals, however the 2nd half at the 1st downbeat should be a NC because of new lyrics in the song.
00:15:143 (7,8) - add whistles at these notes to give off a nice effect in the song.
00:25:365 (1) - why is the whistle at the sliderbody? it sounds unfitting with this part and it gets in the way during gameplay. onyl remove the whistles at the beginning and the sliderbody. it'll sound a lot nicer if you do so.
00:25:810 (2) - move the whistle at the beginning. adding it at the end sounds unfitting with this part.
00:57:365 (1) - extend this slider by 1/2 to follow the long pause in the song.
01:39:144 (1) - add a whistle at the beginning to match that sound in the song.
01:42:699 (1) - same as 00:25:810.
01:49:810 (1) - a finish at the beginning to match the cymbals in the song.
02:36:922 (3) - i feel that a finish a missing here. add it here to keep the pattern going during gameplay.
03:06:032 (1) - replace the whistle for a finish. it'll match the cymbals in the song during gameplay.
03:09:254 - add a circle here to follow the instrumental in the song.
03:09:477 - ^
same comments as easy and also the 1/2 lines. don't rely on the vocals too much, but follow the instrumental in the song and add more jumps to make it fun for players.

If you want to get better in mapping, you should not only follow the mapper's suggestions, but the mapper's advice. don't just rely on the suggestions in the diffs. sometimes their suggestions can be really helpful. If you can look at my advice and wcx's advice, the mapset might be even better then before. You should keep this in mind in future maps, and also before you ask for more mods, i suggest doing a self mod, as in do self changes to the map and then when you think it's ready, ask people for mods again. anyways GL :D
Topic Starter
Hinagiku

Byakugan249 wrote:

oh hey i apologize for the delay...mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR!

[Easy]
tbh i'm not feeling the flow with these settings in the song. it's too slow and beginners might hit the notes too early. I highly suggest that you increase the OD and AR by 1 to give off that smooth feeling to the song.
00:01:366 (1) - add a finish at the beginning to show that the song is starting, and since the sound of the cymbals gradually increase, adding it here, will give a nice effect in this song.
00:04:032 (3) - remove this finish. it sounds unfitting and no cymbals are at this part. it might bother beginners when they hit this note.
00:07:588 (3) - ^
00:08:477 (1,2) - replace the finishes for whistles. the finishes are too loud and like i said, it might bother beginners when they hit this note.
i highly suggest that you do a hitsound pattern from there. it'll make a great introduction to the song. i suggest whistles since they fit with the song.
00:29:810 (1) - the normal finish doesn't fit with this part, so replace it for a soft finish.
00:42:255 (1,2,3) - for this one, add finishes and gradually increase the volume of each finish by 10-20%. it'll give off a nice effect during gameplay.
00:44:032 (1) - feel that a whistle is missing here. add it to start a new hitsound pattern.
01:40:921 (1,2,3) - same as 00:42:255.
01:56:254 - maybe add a spinner and ending it at 01:57:810 to follow the vocals in the song?
02:02:255 (1) - move this slider down because that overlap bothers me a bit during gameplay, and it might bother other players as well.
02:55:144 (1) - move this spinner back by 1/2 because the long pause is still going in the song.
03:02:699 (1) - same as 02:02:255.
03:12:477 (5) - ^
03:22:255 (3) - add a finish at the beginning. you can clearly hear the sound of the cymbals in the song.
03:25:366 (3) - there are no cymbals in this part, so remove the finish here.
you're overusing the 1/1 lines to the point it looks boring for players. add some notes at the 1/2 tick to give off a bit of a challenge for players. also the hitsounds need more work then i thought. Like wcx said, add hitsounds at every 2nd and 4th downbeat to make it sound nice, also play a lot of ranked easy diffs and take them as a reference to use in your map.

[Normal]
00:01:366 (1) - same as easy.
00:04:032 (3) - ^
here as well. make a hitsound pattern so that it'd make a great introduction to the song.
00:36:921 (1,2) - I'm not feeling the flow for these sliders, so do Ctrl+R to make it flow smoother and to make it a bit fun for players during gameplay.
01:12:477 (4) - add a finish at the beginning to match the vocals, not to mention it'll be consistent with the other finishes which is following the vocals.
01:55:143 (1) - a finish should be here to match the cymbals in the song.
01:58:699 (1) - maybe a finish at the beginning to match the vocals in the song?
02:04:477 (6) - you forgot to add a clap at the beginning. add it to keep the consistency pattern going.
02:08:032 (7) - same as aove but replace the finish for a clap.
02:10:254 (3) - add a finish at the beginning to match the cymbals in the song.
02:14:254 (3) - add a clap here to match the clap in the song.
02:16:032 (3) - ^
02:20:921 (3) - same as above but at the end of the slider.
02:22:699 (3) - ^
02:41:365 (1) - add a finish at the beginning to start a new pattern.
02:48:477 (1,2) - the finish should be at the beginning of (1). remove it on (2) because it sounds unfitting with this part.
02:53:810 (1) - why is there a finish on the sliderbody? it makes it sound even worse and unfitting with this part. only leave the finish at the beginning, and remove it at the end and at the sliderbody.
03:06:254 (1) - same as 02:41:365 but to match the cymbals in the song.
03:11:588 (6) - same as 02:53:810, but keep the finish at the end of the slider.
03:20:477 (1) - same as 03:06:254.
same comments as easy, and there's too many straight sliders. make some of the sliders curved sliders to give off that flowy feeling to the song.

[5150 no Sanbaimann]
00:01:365 (1) - same as easy.
00:40:476 (1,4) - add a whistle on these notes to match the vocals in the song.
01:03:588 (1,3) - to give off that smooth feeling to the song, make these 2 sliders look the same as the other slider.
01:10:031 (2,3,4,5,6) - maybe to make this easier, replace all this for a kick slider? i think it's easier because players who play the hard diff, some of them aren't good at streaming, so i think doing this would be easier for them.
02:08:698 (1,2,3,4,5) - same as 01:10:031.
02:30:365 (5,6) - remove these notes because the vocals stop from there. if you ignore this, then remove (5) only to give off a nice pattern to get to.
02:39:254 (5,6) - ^
02:59:143 (2) - make this note a NC because that's where the vocals start in the song.
03:24:921 (4) - a finish at the beginning to match the cymbals in the song.
nothing big, but replace some of the 5 note streams for a kick slider to make it easier for players.

[Insane]
00:10:921 (2) - *nazi* stack this note perfectly on (5) at the previous combo. it looks weird if this note isn't perfectly stacked during gameplay.
00:13:366 (6,1) - this isn't following the vocals correctly there's 1/2 pauses in the vocals that this pattern isn't right. instead replace this for 2 1/2 sliders or 4 circles to follow the vocals, however the 2nd half at the 1st downbeat should be a NC because of new lyrics in the song.
00:15:143 (7,8) - add whistles at these notes to give off a nice effect in the song.
00:25:365 (1) - why is the whistle at the sliderbody? it sounds unfitting with this part and it gets in the way during gameplay. onyl remove the whistles at the beginning and the sliderbody. it'll sound a lot nicer if you do so.
00:25:810 (2) - move the whistle at the beginning. adding it at the end sounds unfitting with this part.
00:57:365 (1) - extend this slider by 1/2 to follow the long pause in the song.
01:39:144 (1) - add a whistle at the beginning to match that sound in the song.
01:42:699 (1) - same as 00:25:810.
01:49:810 (1) - a finish at the beginning to match the cymbals in the song.
02:36:922 (3) - i feel that a finish a missing here. add it here to keep the pattern going during gameplay.
03:06:032 (1) - replace the whistle for a finish. it'll match the cymbals in the song during gameplay.
03:09:254 - add a circle here to follow the instrumental in the song.
03:09:477 - ^
same comments as easy and also the 1/2 lines. don't rely on the vocals too much, but follow the instrumental in the song and add more jumps to make it fun for players.

If you want to get better in mapping, you should not only follow the mapper's suggestions, but the mapper's advice. don't just rely on the suggestions in the diffs. sometimes their suggestions can be really helpful. If you can look at my advice and wcx's advice, the mapset might be even better then before. You should keep this in mind in future maps, and also before you ask for more mods, i suggest doing a self mod, as in do self changes to the map and then when you think it's ready, ask people for mods again. anyways GL :D
:) :) your mod is really helpful,thx :) :)
Kuifich
~

[Normal]
02:17:365 (3) - del it?it's too hard for beginners i think
02:24:477 (1) - remove NC?

[Insane]
00:25:588 - whistle
00:25:810 - ^
00:28:477 (4) - add whistle
00:28:699 (6) - remove whistle
00:36:921 - NC?
00:43:143 - finish?
00:50:477 (7) - don't jump here
01:58:366 (7) - whistle?
02:33:032 - add a note?
02:37:254 - ^

sorry for my noob mod lol
sayoko_old
:) :) :)
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