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cillia - Fairytale,

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Topic Starter
Rieri
This beatmap was submitted using in-game submission on Wednesday, March 21, 2018 at 11:48:47 PM

Artist: cillia
Title: Fairytale,
Tags: vocaloid cover
BPM: 194
Filesize: 9037kb
Play Time: 05:04
Difficulties Available:
  1. Farewell, (6.19 stars, 1190 notes)
Download: cillia - Fairytale,
Information: Scores/Beatmap Listing
---------------
Beomsan
mod
14:30 ProEzreal: 오 님 ㅎㅇ
14:30 Beomsan: ㅎㅇ
14:33 *ProEzreal is listening to [https://osu.ppy.sh/b/1250190 cillia - Fairytale,]
14:33 ProEzreal: 이것좀 봐주세욤
14:35 ProEzreal: 뭔가
14:35 ProEzreal: 플레이할때 원하는 느낌이 안남
14:35 Beomsan: 플레이할때 찝찝할만한거라면
14:35 Beomsan: 몇개있는데
14:36 Beomsan: 01:28:406 (2,3,4) - 01:29:334 (1,2,3,4,5,6,7,8,9,10,1) -
14:36 Beomsan: 배치가 좀 깔끔하진못ㅎ함
14:36 Beomsan: 01:55:004 (1,2,3) -
14:37 Beomsan: 사실상 요즘 플레이어들은
14:37 Beomsan: 디스턴스고 나발이고
14:37 Beomsan: 외관만 이쁘면 다 칠줄아는듯
14:37 Beomsan: 스크린점프 막박아줘도 치드만
14:38 Beomsan: 02:49:746 (1,2,3) - 이거는 02:49:669 (8) - 아주 약간 오버랩해놓은 그 의도는 이해되는데
14:38 Beomsan: 이런게 속도감을 좀 저하시키는?
14:38 Beomsan: 그런요인이될듯
14:38 Beomsan: 좀 더 떼놓는게 곡이랑은 잘맞는거같은데
14:39 Beomsan: 01:02:117 (1) - 이거는 플로우면에서도 디스턴스 양심으로 생각해봐도
14:40 Beomsan: ctrl+g를 하는 위치나 방향으로 하던지 아니면 ctrl g만하던지
14:40 Beomsan: 수정은필요해보임
14:40 Beomsan: 너무 먼데 심지어 방향이 틀어짐
14:40 Beomsan: 01:26:859 (1,2) - 이거는 전에 보니까 블랭킷 되게 중시하는거같아서
14:41 Beomsan: 일단집어주고
14:41 Beomsan: 01:31:808 (1,2,3,4,1,2,3,4) - 01:31:808 (1,2) - 01:32:117 (3,4) - 01:32:426 (1,2) - 01:32:735 (3,4) - 이걸 이렇게 4개로 쪼개서보면
14:41 Beomsan: 01:32:735 (3,4) - 여기가 소리가 가장큰데
14:41 Beomsan: 아니지
14:41 Beomsan: 소리가 가장큰데가 아니고
14:41 Beomsan: 01:31:808 (1,2) - 01:32:117 (3,4) - 01:32:735 (3,4) -
14:42 Beomsan: 이렇게 3개가 같은음
14:42 Beomsan: 01:32:117 (3,4) - 여기서 잠깐 낮아지고
14:42 Beomsan: 근데 저 3개 같은음 간격이 너무 짧다고 생각됨
14:42 Beomsan: 팔로우포인트 약 3칸인데
14:42 Beomsan: 맵 전체적으로 사용한 디스턴스에 비하면 강조력이 턱없음
14:43 Beomsan: 01:33:664 (4,5,6) - 이런거랑 비교해ㅑ보면말임
14:43 Beomsan: 01:34:282 (1,2,3,4,1,2,3) - 마찬가지
14:43 Beomsan: 01:39:849 (1,2) - 이거 두개를 떼서 점프를 만들어 볼 수 있을거같음
14:44 Beomsan: https://osu.ppy.sh/ss/7699306
14:44 Beomsan: 음 생각이 잘 안나는데
14:44 Beomsan: 그녀ㅑㅇ이정도예시임
14:44 ProEzreal: https://puu.sh/v4cGv/ce71573e2d.jpg
14:45 Beomsan: 좀 크게해도 ㄱㅊ고
14:45 Beomsan: 한 파트의 마무리니까
14:45 Beomsan: 충분히 크게할수있다고봄
14:46 ProEzreal: 01:31:808 (1,2,3,4,1,2,3,4) - 이건 음을 따라간거라서
14:46 Beomsan: 저걸 좀 더 크게만들어도 됐을거같음 쉽게말해서
14:46 Beomsan: 거리를
14:47 ProEzreal: 그건 나중에 할려고했음
14:47 ProEzreal: 마지막에
14:47 Beomsan: ㅇㅎ
14:47 Beomsan: 그럼됐음
14:47 Beomsan: ㅋㅋ
14:47 ProEzreal: 비슷한 파트있는데
14:47 ProEzreal: 그때는
14:47 ProEzreal: 마무리라서
14:47 Beomsan: 근데 마무리에서
14:47 Beomsan: 확크게하고사ㅣㅍ으면
14:47 ProEzreal: 좀 더 강조시켜서 할려고 했습니당
14:47 Beomsan: 저기서도 늘리는게 맞을거임
14:47 ProEzreal: 확 크게는 아니고
14:47 Beomsan: 04:23:766 - 여기말하는거자늠
14:48 ProEzreal: 네
14:48 ProEzreal: 거기서
14:48 ProEzreal: 거리 조금만 더 주다가
14:48 ProEzreal: 04:33:663 - 여기에서
14:48 ProEzreal: 거리 추가해서
14:48 ProEzreal: 적당히
14:48 ProEzreal: 강조시킬려고 했습니당
14:48 Beomsan: 음
14:48 Beomsan: 머 그건 다찍은거 보면 알듯
14:49 Beomsan: 아직은 구상중인거라 머라 말할게업넹
14:49 ProEzreal: ㅇㅋ
14:49 Beomsan: 말한거빼고 나머지는
14:49 Beomsan: 그닥의견없음
14:49 Beomsan: 잘해놔서
14:49 Beomsan: 이제 맵봐도 뭐가 뭔지도 몰겠고
14:49 ProEzreal: 핰
14:50 ProEzreal: 키아이를
14:50 ProEzreal: 키아이는 슬라를 다 직선이나 꺾이는 슬라를 썼는데
14:50 ProEzreal: 두번째 키아이에서는
14:50 ProEzreal: 좀 질릴듯
14:50 Beomsan: 저게
14:50 ProEzreal: 새로운 슬라 모양을 연구해야하는데
14:50 Beomsan: 빨간점으로 슬라이더 쓸거같으면 진짜
14:50 Beomsan: 끝까지하는게나음
14:51 Beomsan: 01:25:932 (2,3,4) - 이런게 조화가 없으니까 완전
14:51 Beomsan: 옥의티돼버리잖
14:51 Beomsan: 이래서
14:51 ProEzreal: 01:13:251 (1) -
14:51 ProEzreal: 이거
14:51 ProEzreal: ㅋㅋ
14:51 Beomsan: 완전 컨셉아니면 각진슬라 잘안쓰는데
14:51 ProEzreal: 근데
14:52 ProEzreal: 키아이 끝나서
14:52 ProEzreal: 커브로 한건데
14:52 ProEzreal: 여기도 각슬라 해야될까요
14:52 Beomsan: 그런관점으로 생각해보면
14:52 Beomsan: 그건
14:52 Beomsan: 개인차같음
14:52 Beomsan: 저는
14:52 Beomsan: 01:40:468 -
14:52 Beomsan: 여기까지
14:52 Beomsan: 실질적키아이?
14:52 Beomsan: 후렴구는 저기까지다 라고 보기땜에
14:52 ProEzreal: 아
14:52 ProEzreal: 역시 그러는게 좋을듯
14:53 Beomsan: 설정이 전부가 아니지 역시..
14:53 Beomsan: 어쨌든 끝
14:54 ProEzreal: 감사합니당
Log Off Now
2 k u d o s u
04:21 ProEzreal: in that case
04:21 *ProEzreal is listening to [https://osu.ppy.sh/b/1285691 R3 Music Box - RHAPSODY OF BLUE SKY]
04:21 *ProEzreal is listening to [https://osu.ppy.sh/b/1250190 cillia - Fairytale,]
04:21 Log Off Now: another toybox wtf
04:21 ProEzreal: mod and rank pls ty
04:21 Log Off Now: comma ?
04:21 ProEzreal: XD
04:21 ProEzreal: ye
04:22 ProEzreal: its part of the song
04:22 ProEzreal: title
04:22 ProEzreal: my version is better tho
04:22 Log Off Now: this guy
04:23 Log Off Now: 00:01:963 (2,3) - im already triggered by the follow arrows
04:23 ProEzreal: lol
04:23 ProEzreal: ?
04:23 Log Off Now: theyre not going straight
04:23 Log Off Now: into the slider body
04:23 ProEzreal: yo
04:23 Log Off Now: its a fetish i have
04:23 ProEzreal: fk that
04:23 ProEzreal: lmao
04:23 ProEzreal: i thought it was a real problem
04:23 ProEzreal: lol
04:24 Log Off Now: this would benefit from a lower stack leniency
04:24 ProEzreal: its on 8
04:24 Log Off Now: ok yeah i'd have it way lower lol
04:24 ProEzreal: lol
04:24 ProEzreal: 6
04:25 Log Off Now: 01:25:777 - mfw not mapped
04:25 Log Off Now: altho i get why itsn ot mapped
04:26 ProEzreal: its not supposed to be
04:26 ProEzreal: xd
04:26 Log Off Now: yea ik
04:26 ProEzreal: yeeeee
04:27 ProEzreal: 02:01:499 (1) - my favorite part
04:27 Log Off Now: `02:08:921 - maybe this part wouild benefit from lower sv
04:27 Log Off Now: jsut to emphasise the way calmer nature of this part
04:27 ProEzreal: i mean its already at 0.8
04:27 Log Off Now: it would be cool to go l o w e r tho i think
04:28 ProEzreal: yea
04:28 Log Off Now: 02:22:839 (1,2,3) - visual spacing tirggers me
04:28 ProEzreal: i like it but
04:28 ProEzreal: ill wait for some mods
04:28 Log Off Now: 02:26:550 (1,2,3,1) - same
04:28 ProEzreal: its supposed to decrease
04:28 Log Off Now: i think thats a bit too drastic lol
04:28 Log Off Now: going from that big to that small
04:29 ProEzreal: fixed the other one
04:29 Log Off Now: ok good kds pls
04:29 ProEzreal: lol
04:29 Log Off Now: 02:59:333 (5) - any reason why you ignore the triple on the red tick in the middle of this slider
04:29 Log Off Now: when you seem to put loads of emphasis on the drums in this part
04:30 ProEzreal: cuz that part is mapped to the guitar
04:30 ProEzreal: in fact
04:30 ProEzreal: the whole section is
04:30 ProEzreal: with the drums in some of it
04:31 Log Off Now: 02:56:705 (5,6,7,8,9,10) - then wats this
04:31 ProEzreal: and the guitar was much stronger and prominent
04:31 ProEzreal: yea thats why i said with the drums in some of it
04:31 ProEzreal: but the guitar was much more prominent on that slider
04:31 Log Off Now: i think i would prefer that streamy bit to be more guitar just so that end slider doesn't look weird imo
04:33 Log Off Now: 04:25:004 (1,2,3,4,1,2,3,4) - this concepts cool af
04:33 Log Off Now: 04:43:560 (1) - holy shit scared me when it flashed light when i was cursor dancing
04:34 Log Off Now: cool map tbh
04:34 ProEzreal: lol ty
04:34 ProEzreal: 02:56:705 (5,6,7,8,9,10) - ill think of a way to fix
04:35 ProEzreal: post for kds
04:35 Log Off Now: wait this is kds worthy? nice!
Milan-
-things like 00:03:973 (1,2) - or 00:08:921 (1,2) - could try to move it a bit so they dont touch their hitcircle. like you did here 00:13:870 (1,2) - for the ~aesthetics~
-00:24:694 (3,4,1) - stack isnt actually stacking, (1) should be like 313/193. if that's what you wanted to do in first place, similar happens on others places like 00:30:262 (4,1) - or 00:32:736 (5,1) - etc
-00:44:798 (1,5) - you could recycle (1). it'd look more consistent. you could do that in others places like 00:52:220 (2,4) - as well, where patterns are simlar but sliders are not
-00:53:225 (6) - i dont get why it's mapped when there's no clear sound, but 00:58:019 - is left unmapped when there is actual sound
-00:59:643 (1,2,3,4) - the circle-slider pattern should stop here i think, (2) as slider sounds so weird with the drums and vocals being different than before, using circles instead is better i think. Also swapping 01:00:107 (3,4) - would fit the vocals better too
-01:01:189 (2,3) - coudl be a slider like 01:00:880 (1) - because the clap 1/2 thing starts clearly from 01:01:499 (4) -
-01:11:705 (6,7) - it'd be nicer if (7) kept the movement from before, moving it to like 135/145~ because there's not real change in the rhythm and even vocals keep diminishing
-01:41:589 (4) - not sure what it's snapped to, it should be either from 01:41:550 - or 01:41:627 - , the first one being better playwise i think
-01:46:035 (3,4,5) - could move it a bit down so it's equally spaced
-01:51:292 (7) - drum on tail sounds bad tbh, swapping 01:51:138 (6,7) - is ez solution
-02:00:880 (1,2,3,4) - section is like slowing down, would be cool if spacing reflects that and decreases spacing with each beat instead
-02:11:550 - 02:13:096 - why do you ignore these but map similar spots like 02:12:169 (4) - 02:14:024 (5) - uhm
-02:26:859 (2,3) - maybe map just the triple if you dont want to go full stream? drum roll is too noticeable to not map it
-02:48:122 (5) - this one sounds p overmapped tbh as 1/4 slider is more acceptable if you're goint to do that
-03:17:890 (1,2) - the 1/2 thing ends here in the music, try a slow slider isntead? 3/4 slider sounds ok too
-03:18:199 (1,2,3,1) - spacing is too hard too interpret if you're changing it with every slider i think
-not sure if you want to map more jumps than triples/streams, but leaving clear drums like 01:02:968 - 03:09:153 - 04:23:535 - etc feels quite empty imo;; even stuff like 04:01:421 -01:19:282 (2,1) - 02:38:535 - could use triple as well

ito kashitaro ver >
Topic Starter
Rieri

Milan- wrote:

-things like 00:03:973 (1,2) - or 00:08:921 (1,2) - could try to move it a bit so they dont touch their hitcircle. like you did here 00:13:870 (1,2) - for the ~aesthetics~
-00:24:694 (3,4,1) - stack isnt actually stacking, (1) should be like 313/193. if that's what you wanted to do in first place, similar happens on others places like 00:30:262 (4,1) - or 00:32:736 (5,1) - etc
-00:44:798 (1,5) - you could recycle (1). it'd look more consistent. you could do that in others places like 00:52:220 (2,4) - as well, where patterns are simlar but sliders are not
-00:53:225 (6) - i dont get why it's mapped when there's no clear sound, but 00:58:019 - is left unmapped when there is actual sound
-00:59:643 (1,2,3,4) - the circle-slider pattern should stop here i think, (2) as slider sounds so weird with the drums and vocals being different than before, using circles instead is better i think. Also swapping 01:00:107 (3,4) - would fit the vocals better too
-01:01:189 (2,3) - coudl be a slider like 01:00:880 (1) - because the clap 1/2 thing starts clearly from 01:01:499 (4) -
-01:11:705 (6,7) - it'd be nicer if (7) kept the movement from before, moving it to like 135/145~ because there's not real change in the rhythm and even vocals keep diminishing
-01:41:589 (4) - not sure what it's snapped to, it should be either from 01:41:550 - or 01:41:627 - , the first one being better playwise i think its snapped in 1/8 and this is most accurate and isn't that hard to play
-01:46:035 (3,4,5) - could move it a bit down so it's equally spaced
-01:51:292 (7) - drum on tail sounds bad tbh, swapping 01:51:138 (6,7) - is ez solution just switched to 2 circles
-02:00:880 (1,2,3,4) - section is like slowing down, would be cool if spacing reflects that and decreases spacing with each beat instead
-02:11:550 - 02:13:096 - why do you ignore these but map similar spots like 02:12:169 (4) - 02:14:024 (5) - uhm
-02:26:859 (2,3) - maybe map just the triple if you dont want to go full stream? drum roll is too noticeable to not map it i sorta wanna leave this to be, it is a really calm part of the song too and i sorta wanna undermap for the sake of the mapping xdd ill fix if this becomes a big problem later
-02:48:122 (5) - this one sounds p overmapped tbh as 1/4 slider is more acceptable if you're goint to do that
-03:17:890 (1,2) - the 1/2 thing ends here in the music, try a slow slider isntead? 3/4 slider sounds ok too
-03:18:199 (1,2,3,1) - spacing is too hard too interpret if you're changing it with every slider i think not sure what you're asking for here
-not sure if you want to map more jumps than triples/streams, but leaving clear drums like 01:02:968 - 03:09:153 - 04:23:535 - etc feels quite empty imo;; even stuff like 04:01:421 -01:19:282 (2,1) - 02:38:535 - could use triple as well idk they sounded really distorted to me maybe my ears are bad but i dont think i really want triplets that much

ito kashitaro ver >
Thanks for modding!
Nikakis
04:43:560 (1,1) -



P.S: Nice map but i found the end really funny.Just make like the other fairytale, maps a butterfly slider with 0,10 slider velocity.The spinner afterwards makes completely no sense,this sound effect on the end of the song doesn't include any pause to give you the ''right'' to place a spinner.You have placed it in the duration of the sound effect.That's what i wanted to say.Of course no kudos.

~Gl.
Topic Starter
Rieri

Nikakis wrote:

04:43:560 (1,1) -



P.S: Nice map but i found the end really funny.Just make like the other fairytale, maps a butterfly slider with 0,10 slider velocity.The spinner afterwards makes completely no sense,this sound effect on the end of the song doesn't include any pause to give you the ''right'' to place a spinner.You have placed it in the duration of the sound effect.That's what i wanted to say.Of course no kudos.

~Gl.
The thing is, with a full slider, the hp is most likely to drain out. Not only that, right where the spinner is placed is when the ringing of the guitar transits from left to right. I think it's absolutely reasonable to place a spinner.
Hikomori
i think that bg is unrankable
Topic Starter
Rieri

[A L P H A] wrote:

i think that bg is unrankable
o
Hikomori
maybe this or this can work
Fursum
h i mod

[Marathon]

00:02:426 (3) - Ctrl g on this captures the flow of the vocals better imo. The next note obviously on the end, you can adjust the next sliders spacing

00:09:849 (3) - Same thing for this, just a returning flow and a slow down at the end feels nice i think, you get the idea
Although the forced flow could represent the vocaloid feel as well, your call

00:42:787 (1) - This sv change made me miss the tick, the second one is more expected tho you could make this slider more vertical to have some error space

00:43:560 (1,4,2) - minor but you could stack these

00:50:365 (3) - The whole pattern feels too long so you could separate the vocals by not making this the same shape

01:20:674 - This late break feels a bit off i guess its for marathon length stuff idk, maybe you could map them with some multiple reverse sliders instead of a full break
Like this section 02:01:499 - but with more repeats on the sliders and less clicks

01:41:589 (4,1) - This caught me offguard while playing as well, because it doesnt look much like a 1/4 gap, maybe use some overlaps so it could play like a double

02:04:901 - Id like to see this sound play differently but thats your call

02:38:921 (3) - This could use a nc as well, puts some highlight on the new instrument

03:30:571 - This pattern is repeated too much here imo, you could have put some emphasis on the vocal at 03:31:189 -

04:52:988 - Minor, this slider tick is getting overlapped by the slider end, making it invisible
Topic Starter
Rieri

Fursum wrote:

h i mod

[Marathon]

00:02:426 (3) - Ctrl g on this captures the flow of the vocals better imo. The next note obviously on the end, you can adjust the next sliders spacing I prefer not to because of the lack of space above

00:09:849 (3) - Same thing for this, just a returning flow and a slow down at the end feels nice i think, you get the idea
Although the forced flow could represent the vocaloid feel as well, your call all of the sliders alter flow slightly so I'd keep the consistency

00:42:787 (1) - This sv change made me miss the tick, the second one is more expected tho you could make this slider more vertical to have some error space
I can play this just fine and it looks better the way I have it tbh :/

00:43:560 (1,4,2) - minor but you could stack these not exactly stacked but moved 00:44:179 (3,1) -

00:50:365 (3) - The whole pattern feels too long so you could separate the vocals by not making this the same shape I don't really think this a problem because it keeps the nice star shape going and emphasizes the vocals on each of the clickable notes

01:20:674 - This late break feels a bit off i guess its for marathon length stuff idk, maybe you could map them with some multiple reverse sliders instead of a full break
Like this section 02:01:499 - but with more repeats on the sliders and less clicks These are two DIFFERENT sections, I really think this is irrelevant. Also mapping that part seems a bit too extra to me, it doesn't really make 01:24:849 - this section special.

01:41:589 (4,1) - This caught me offguard while playing as well, because it doesnt look much like a 1/4 gap, maybe use some overlaps so it could play like a double stacked on the next slider.

02:04:901 - Id like to see this sound play differently but thats your call i think it's really minor..

02:38:921 (3) - This could use a nc as well, puts some highlight on the new instrument sure

03:30:571 - This pattern is repeated too much here imo, you could have put some emphasis on the vocal at 03:31:189 - same thing as before

04:52:988 - Minor, this slider tick is getting overlapped by the slider end, making it invisible fixed
Thanks for modding! :)
Sonnyc
00:13:251 (5,1) - 00:26:241 (1,2,3) - 이 슬라이더 컨셉들은 잘 이해가 안가네요. 뭔가 의도를 주신 느낌이긴 합니다만 눈에 띄는 효과가 있다기 보다는 기울기 변화가 세밀해서 잔실수처럼 느껴졌습니다. 효과를 확실하게 주시거나 아니면 차라리 평행으로 다듬어버리는게 기술적으로는 더 깔끔해보일듯 합니다.
00:29:952 - 전반부는 박자 구성이 보컬 위주로 이루어졌는데, 여기서 갑자기 보컬 대신 악기를 따라가고 있습니다. 음악적으로 차이가 있는 부분은 아닌 것 같아서 변화를 주신게 어색했습니다. 전반부 컨셉대로 보컬을 따라 박자를 구성하는게 더 좋지 않을까 싶습니다.
02:23:767 (1,2,3) - 이건 간격이 굳이 틀어질 필요는 없을듯 하네요.
03:37:375 (4) - 슬라 컨셉을 고려했을 때 유독 조금 중심이 어긋나 보여요.
04:43:560 (1) - (아니 이건?)

매핑 많이 느셨네요. 파트별로 컨셉을 다르게 적용하셔서 짜임새 있게 느껴졌습니다.

나중에 매핑하실 때는 그 짜임새를 음악의 전체적인 파트에만 적용하는 것에서 더 나아가, 그 파트 속에 존재하는 마디들에도 적용하실 수 있다면 더 퀄리티 있는 맵이 나올 것 같습니다! 예를 들어서 첫 키아이를 보면 00:49:746 (1,2,3,4,1) - 오각 패턴 표현을 통해서 저 음악을 특징적으로 표현하고 계셨고, 더 나아가서 동일한 개념을 03:30:571 (1,2,3,4,1) 에도 적용하셨기 때문에 음악과 대응하는 하나의 패턴이 생겼습니다. 하지만 그 외의 부분들에서는 이런 느낌이 크게 느껴지지 않았습니다. 의도를 하셨더라도 표현이 확실하지가 않아서 전달이 잘 이루어지지 않은 것일수도 있습니다. 이 파트를 더 발전시키시면 좋겠다는 뜻이에요~
Topic Starter
Rieri

Sonnyc wrote:

00:13:251 (5,1) - 00:26:241 (1,2,3) - 이 슬라이더 컨셉들은 잘 이해가 안가네요. 뭔가 의도를 주신 느낌이긴 합니다만 눈에 띄는 효과가 있다기 보다는 기울기 변화가 세밀해서 잔실수처럼 느껴졌습니다. 효과를 확실하게 주시거나 아니면 차라리 평행으로 다듬어버리는게 기술적으로는 더 깔끔해보일듯 합니다. 음 첫번째는 평행으로 만들었고 두번째는 중간 슬라를 ctrl-g 시켜서 배치를 좀 바꿔봤습니당.
00:29:952 - 전반부는 박자 구성이 보컬 위주로 이루어졌는데, 여기서 갑자기 보컬 대신 악기를 따라가고 있습니다. 음악적으로 차이가 있는 부분은 아닌 것 같아서 변화를 주신게 어색했습니다. 전반부 컨셉대로 보컬을 따라 박자를 구성하는게 더 좋지 않을까 싶습니다. 보컬을 좀 더 따라가게 만들었습니당
02:23:767 (1,2,3) - 이건 간격이 굳이 틀어질 필요는 없을듯 하네요. 실수인듯 ㅋㅋ
03:37:375 (4) - 슬라 컨셉을 고려했을 때 유독 조금 중심이 어긋나 보여요.
04:43:560 (1) - (아니 이건?) ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

매핑 많이 느셨네요. 파트별로 컨셉을 다르게 적용하셔서 짜임새 있게 느껴졌습니다.

나중에 매핑하실 때는 그 짜임새를 음악의 전체적인 파트에만 적용하는 것에서 더 나아가, 그 파트 속에 존재하는 마디들에도 적용하실 수 있다면 더 퀄리티 있는 맵이 나올 것 같습니다! 예를 들어서 첫 키아이를 보면 00:49:746 (1,2,3,4,1) - 오각 패턴 표현을 통해서 저 음악을 특징적으로 표현하고 계셨고, 더 나아가서 동일한 개념을 03:30:571 (1,2,3,4,1) 에도 적용하셨기 때문에 음악과 대응하는 하나의 패턴이 생겼습니다. 하지만 그 외의 부분들에서는 이런 느낌이 크게 느껴지지 않았습니다. 의도를 하셨더라도 표현이 확실하지가 않아서 전달이 잘 이루어지지 않은 것일수도 있습니다. 이 파트를 더 발전시키시면 좋겠다는 뜻이에요~
감사합니당~
Weedy
,,,

  1. 00:04:901 (3) - idk why you have these spaghetti sliders every 2 bars lol, the vocals are pretty similar
  2. 00:39:849 (1) - the circle part needs to be a little taller (its squashed atm)
  3. 00:59:643 (1,2,3,4) - why not do the same thing as 00:58:406 (1,2,3,4) - here
  4. 01:12:014 (1) - i'd move to 304:83 bc more comfortable to play (too cramped atm imo)
  5. 03:30:571 (1,2,3,4,1) - ctrl g these separately, more epic and still flows well. 03:30:261 (5,1) - this feels really lame bc linear atm
  6. gg rank it and i'll farm 330

btw raise od to 9 :^
Topic Starter
Rieri

[[Pika]] wrote:

,,,

  1. 00:04:901 (3) - idk why you have these spaghetti sliders every 2 bars lol, the vocals are pretty similar emphasizing longer vocals obviously
  2. 00:39:849 (1) - the circle part needs to be a little taller (its squashed atm) fixed it up a bit
  3. 00:59:643 (1,2,3,4) - why not do the same thing as 00:58:406 (1,2,3,4) - here good idea
  4. 01:12:014 (1) - i'd move to 304:83 bc more comfortable to play (too cramped atm imo) i wouldn't give too much spacing here since it's not a note to be emphasized
  5. 03:30:571 (1,2,3,4,1) - ctrl g these separately, more epic and still flows well. 03:30:261 (5,1) - this feels really lame bc linear atm sure,
    just scaled it down a bit
  6. gg rank it and i'll farm 330

btw raise od to 9 :^ alright just for the pp i guess
Thanks for modding!
Starfy
Hello

[Farewell,]

-00:01:963 (2) - Maybe move it a bit right to prevent awkward stack. http://puu.sh/z6mHd/3ca2624c22.jpg

-00:12:323 (3) - The moving range of this slider is too low in my opinion. I mean, the cursor does not have to move to complete slider, unlike 00:07:375 (3,3,3) - . Maybe you can adjust the slider to enhance the movement and consistency.

-00:24:694 (3,4,1,1) - You stacked everything in the previous part but you didn't do the same thing here. It looks a bit inconsistent.

-00:36:138 (2,4) - The tails were stacked quite badly, fix the stack to make the pattern more aesthetic!

-00:42:014 (1,1,1,1) - , 03:22:839 (1,1,1,1) - I suggest adding green lines with volume 20% in the tail of these sliders. It still bothers even though they were already using soft hitsound.

-00:59:643 (1,2,3,4) - Why not use notes to emphasise the rhythm instead of slider. This part actually differs from 00:58:406 (1,2,3,4,5) - since the drum pattern is actually tighter and more complicated. It would be cool if they are emphasised in different ways to enhance their difference.

-01:18:200 (1,2,3,1,2,3,1,2) - , 04:01:498 (1,2,3,1,2,3,1,2) - As far as I'm concerned, using 4 + 4 combo sounds more logical then 3 + 3 + 2 combo. The rhythm and melody doesn't match the current notes and combo pattern.

-01:25:313 (1,1) - Stack them? I can't tell if it is intentional xd.

-01:29:024 (4,4,5,6) - Same, it looks better better you stack them together.

-01:40:468 (1) - Why not add a normal whistle sound in the slider tail to strongly emphasise the high pitch sound?

-01:41:318 (3) - The same with this!

-01:41:589 (4) - You might adjust the sound pattern to emphasise all the noticeable sound, for instance, http://puu.sh/z6nks/51821d55cf.jpg

-02:45:725 (5) - Why not use stream to emphasise continuously? It looks a bit inconsistent. (I'm sorry that I'm so focus on consistencty ;w;)

-03:41:705 (1) - Using notes here might emphasise the gradually increase in a better manner.

Good Luck!
Topic Starter
Rieri

Starfy wrote:

Hello

[Farewell,]

-00:01:963 (2) - Maybe move it a bit right to prevent awkward stack. http://puu.sh/z6mHd/3ca2624c22.jpg will do!

-00:12:323 (3) - The moving range of this slider is too low in my opinion. I mean, the cursor does not have to move to complete slider, unlike 00:07:375 (3,3,3) - . Maybe you can adjust the slider to enhance the movement and consistency. don't think this is much of a problem. I'll keep it like this for now since I can't think of a different shape..

-00:24:694 (3,4,1,1) - You stacked everything in the previous part but you didn't do the same thing here. It looks a bit inconsistent. it should be stacked???

-00:36:138 (2,4) - The tails were stacked quite badly, fix the stack to make the pattern more aesthetic! fixed

-00:42:014 (1,1,1,1) - , 03:22:839 (1,1,1,1) - I suggest adding green lines with volume 20% in the tail of these sliders. It still bothers even though they were already using soft hitsound. sure thing

-00:59:643 (1,2,3,4) - Why not use notes to emphasise the rhythm instead of slider. This part actually differs from 00:58:406 (1,2,3,4,5) - since the drum pattern is actually tighter and more complicated. It would be cool if they are emphasised in different ways to enhance their difference. i hear the difference, switched up the rhythm

-01:18:200 (1,2,3,1,2,3,1,2) - , 04:01:498 (1,2,3,1,2,3,1,2) - As far as I'm concerned, using 4 + 4 combo sounds more logical then 3 + 3 + 2 combo. The rhythm and melody doesn't match the current notes and combo pattern. I disagree with this, the 3,3,2 was following the guitar while the last 4,4 is following percussion

-01:25:313 (1,1) - Stack them? I can't tell if it is intentional xd. it was intentional but i think stacking looks better

-01:29:024 (4,4,5,6) - Same, it looks better better you stack them together. it is stacked, its the triplet that makes it look off. it is stacked on 6

-01:40:468 (1) - Why not add a normal whistle sound in the slider tail to strongly emphasise the high pitch sound? added to the whole body

-01:41:318 (3) - The same with this! yup

-01:41:589 (4) - You might adjust the sound pattern to emphasise all the noticeable sound, for instance, http://puu.sh/z6nks/51821d55cf.jpg just made a triplet instead

-02:45:725 (5) - Why not use stream to emphasise continuously? It looks a bit inconsistent. (I'm sorry that I'm so focus on consistencty ;w;) the drums there sound a bit different to me

-03:41:705 (1) - Using notes here might emphasise the gradually increase in a better manner. I think 8 circles is quite of an overkill, although it is a pretty intense part. I just want to keep consistency with the previous kiai.

Good Luck!
Thanks for modding!! :)
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