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Mili - Vulnerability

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Topic Starter
Aistre
This beatmap was submitted using in-game submission on 07 July 2017 at 17:20:09

Artist: Mili
Title: Vulnerability
Tags: Miracle milk electronic saihate records HAMO hamoloid Yamato Kasai
BPM: 166
Filesize: 4713kb
Play Time: 02:00
Difficulties Available:
  1. Easy (1.53 stars, 135 notes)
  2. Hard (3.36 stars, 303 notes)
  3. Mell (4.48 stars, 385 notes)
  4. Normal (1.98 stars, 174 notes)
Download: Mili - Vulnerability
Information: Scores/Beatmap Listing
---------------



What makes you vulnerable makes you beautiful.







- Mir
- Pentori
Thanks for being very helpful guys <3

#2
Rizevim
Hello" :D
General
Turn off widescreen support
Easy
01:58:650 (1) - delete this , change it into slider from 01:58:469 until 01:58:650
Normal
00:32:446 - add notes here
01:58:650 (1) - delete this , change it into slider from 01:58:469 until 01:58:650
Good Luck! :D
Topic Starter
Aistre

Rizevim wrote:

Hello" :D
General
Turn off widescreen support
Easy
01:58:650 (1) - delete this , change it into slider from 01:58:469 until 01:58:650 No, I like the strength of the single note alone. Gives it a strong feeling.
Normal
00:32:446 - add notes here Okay
01:58:650 (1) - delete this , change it into slider from 01:58:469 until 01:58:650 Same with Easy.
Good Luck! :D
Some things changed I guess, thanks
Gordon123
hello m4m
[General]
  • good song <3
[Colours]
  1. Your colors do not match what is shown on the background,try to use this variant :
    Combo1 : 255,140,85
    Combo2 : 101,148,226
    Combo3 : 199,199,199
    Combo4 : 255,193,228
    Combo5 : 206,254,82
[Easy]

  • 00:08:409 (2,3) - better blanket pls : https://osu.ppy.sh/ss/8142318
    00:14:193 (1) - Move it below because it overlaps with health bar
    01:42:747 (2) - Remake this moment,You have a not very convenient transition here 01:41:301 (1,2,3) - this,I suggest you remake like this https://osu.ppy.sh/ss/8142398
[Normal]
  1. Better use CS=3.5 or 4 for normal diff
    00:51:060 (1) - Bends in this slider are not very beautiful, maybe you will do so> https://osu.ppy.sh/ss/8142477 ? This slider transfers a small rhythm of music//
    01:08:409 (1) - 3rd part of slider add Finish - Because I hear a strong blow there
    01:52:506 (4,1) - please blanket
[Hard]

  • 00:18:530 (1) - This bend does not make any sense - make it more beautiful
    00:25:036 - 00:25:940 - You miss out here a lot of sound, I suggest you do it like this :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
flake
hi nm

Hard

  • > I'm curious about why 00:01:723 (2) - is placed on 00:01:723 - and not 00:01:903 -
    > I think that 00:03:349 (1,2,3,4) - needs more emphasis and intensity
    > What are you following in 00:25:036 (1,2,3) - ?
    > 01:46:180 (2,3) - stack?

Mell

  • > I don't really think 00:02:807 (2) - is following the instrument you're following because 00:02:265 (1,2,3) - is similar to 00:06:602 (1,2) -
    > 00:44:915 (2,3) - what is this following?
    > 00:48:168 (2,3) - even if you're following the other sound, I don't think it's supposed to be overlapping each other in a way because for most of the segment your sliders are spaced in accordance to the song. Also it's similar to 00:43:831 (2,3) - so maybe having it as sliders that don't overlap or circles would be better
    > 00:53:590 (2,3) - Similar to 00:44:915 (2,3) - ,
    > 01:13:831 - I think something like this is better:

I only pointed out parts that seemed odd to me. Hope it helps. Gl :)
Topic Starter
Aistre

Gordon123 wrote:

hello m4m
[General]
  • good song <3
[Colours]
  1. Your colors do not match what is shown on the background,try to use this variant :
    Combo1 : 255,140,85
    Combo2 : 101,148,226
    Combo3 : 199,199,199
    Combo4 : 255,193,228
    Combo5 : 206,254,82
That's because they're supposed to represent the weather and mood that the song gives off. Also, the mood of the combo colours get more intense and "evil" around the peaks of the song as if a storm has arrived and such.

[Easy]

  • 00:08:409 (2,3) - better blanket pls : https://osu.ppy.sh/ss/8142318
    00:14:193 (1) - Move it below because it overlaps with health bar It doesn't overlap the hp bar with the default skin which is what you should base it off, but I'll try and do something.
    01:42:747 (2) - Remake this moment,You have a not very convenient transition here 01:41:301 (1,2,3) - this,I suggest you remake like this https://osu.ppy.sh/ss/8142398 Hmm, I won't because the kiai and this part has quite a bit of sharp flow to emphasize the peak of the song, it also goes along with the combo colour idea to more accurately represent my ideas of what the song is about.
[Normal]
  1. Better use CS=3.5 or 4 for normal diff Mmm, not really..? CS for a diff like this can be safe around CS2 - 4
    00:51:060 (1) - Bends in this slider are not very beautiful, maybe you will do so> https://osu.ppy.sh/ss/8142477 ? This slider transfers a small rhythm of music// The slider I have currently uses the rhythm you want me to use too.
    01:08:409 (1) - 3rd part of slider add Finish - Because I hear a strong blow there The blow is actually at the start of the kiai. I'll use a whistle here though since it fits more with the sound here.
    01:52:506 (4,1) - please blanket
[Hard]

  • 00:18:530 (1) - This bend does not make any sense - make it more beautiful What do you mean by "beautiful"? That's heavily subjective.
    Anyway, it emphasizes the strong sound which contrasts the slider from the rest of the map, almost making it dissonant.

    00:25:036 - 00:25:940 - You miss out here a lot of sound, I suggest you do it like this :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Thanks, fixed a couple of things.
Topic Starter
Aistre

crystalinfusion wrote:

hi nm

Hard

  • > I'm curious about why 00:01:723 (2) - is placed on 00:01:723 - and not 00:01:903 - I'll think about changing it, although it doesn't really affect anything gameplay-wise.
    > I think that 00:03:349 (1,2,3,4) - needs more emphasis and intensity Sure
    > What are you following in 00:25:036 (1,2,3) - ? Hmm? It's a simplified version of the melody. The 1/4 rhythms are a bit too complex for a hard.
    > 01:46:180 (2,3) - stack? Okay

Mell

  • > I don't really think 00:02:807 (2) - is following the instrument you're following because 00:02:265 (1,2,3) - is similar to 00:06:602 (1,2) - It just adds some variation to the map instead of blandly following strictly one instrument the whole time. idk if you have a serious problem with it, I can always change it.
    > 00:44:915 (2,3) - what is this following? You can definitely hear the bell ringing in the song.
    > 00:48:168 (2,3) - even if you're following the other sound, I don't think it's supposed to be overlapping each other in a way because for most of the segment your sliders are spaced in accordance to the song. Also it's similar to 00:43:831 (2,3) - so maybe having it as sliders that don't overlap or circles would be better It's similar in a way but it isn't. You can hear a melody playing over the strong noises which is why I had the incentive to place the sliders in accordance to how I placed them. For me to overlap them, it doesn't play right and it doesn't look good overall. I don't want to change because I like this idea.
    > 00:53:590 (2,3) - Similar to 00:44:915 (2,3) - ,
    > 01:13:831 - I think something like this is better:

    Instead I'll put a NC on 01:14:554 (2) - to make the NC patterning consistent.

I only pointed out parts that seemed odd to me. Hope it helps. Gl :)
Thanks for the mod!
7ambda

Alphabet wrote:

That's because they're supposed to represent the weather and mood that the song gives off. Also, the mood of the combo colours get more intense and "evil" around the peaks of the song as if a storm has arrived and such.
Then at least use a darker hue of red instead of one that looks like solid red, like 128,0,0 {maroon, otherwise known as a color of blood}.
[Easy]
  1. 00:12:024 (1) - 00:38:048 (1) - 00:59:735 (1) - you're overlapping with the slidertail in this case; 01:41:301 (1) might be fine since the path feels more defined
    Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/1 overlaps due to distance snapping should be avoided with higher spacing or slider velocity.
[Hard]
  1. 01:06:241 (1,2,3) - 01:07:325 (1,2,3) - are you emphasizing certain sounds by inconsistently spacing these? if not, reposition (2) in both parts
  2. 01:29:734 (1) - you should differentiate from curved shape to indicate that it's clearly 3/4
[Mell]
  1. 01:13:469 (2) - the violin sounds like it's 1/3 instead of 1/2



  2. 01:15:096 (6) - you should space this further apart to emphasize how powerful the thumps are. It also forms a neat triangle pattern.
  3. 01:30:186 (4,5) - it would be less awkward if you kept the downward motion going with Ctrl+g, especially since you've just introduced a completely new pattern {isolated doubles}
  4. 01:35:698 - you could probably do some cool-looking slider so that the melody doesn't feel undermapped
  5. 02:00:006 (2,1) - For readability sake, space these a bit farther out. I got the impression that 02:00:006 (2) was part of the slider.
Topic Starter
Aistre

F1r3tar wrote:

Alphabet wrote:

That's because they're supposed to represent the weather and mood that the song gives off. Also, the mood of the combo colours get more intense and "evil" around the peaks of the song as if a storm has arrived and such.
Then at least use a darker hue of red instead of one that looks like solid red, like 128,0,0 {maroon, otherwise known as a color of blood}. Sure
[Easy]
  1. 00:12:024 (1) - 00:38:048 (1) - 00:59:735 (1) - you're overlapping with the slidertail in this case; 01:41:301 (1) might be fine since the path feels more defined I liked the use of them since it then remains consistent with the rest of the mapset but I'll widen the angle so the turn is more visible, although it kinda looks visible enough as is, also I'll leave the third one because I think it's common sense to tell where that slider is going.
    Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/1 overlaps due to distance snapping should be avoided with higher spacing or slider velocity.
[Hard]
  1. 01:06:241 (1,2,3) - 01:07:325 (1,2,3) - are you emphasizing certain sounds by inconsistently spacing these? if not, reposition (2) in both parts Yeah, it's to emphasize the sound of the violin decreasing in intensity.
  2. 01:29:734 (1) - you should differentiate from curved shape to indicate that it's clearly 3/4 Fixed
[Mell]
  1. 01:13:469 (2) - the violin sounds like it's 1/3 instead of 1/2 The ending of the violin here is not clearly distinguishable and it seems weird to suddenly have a longer-than-usual break here, not to mention it provides a smooth transition for the next pattern. I also like 1/2 since it accompanies for more than just the violin in the background which is what I was aiming to do through the whole map.



  2. 01:15:096 (6) - you should space this further apart to emphasize how powerful the thumps are. It also forms a neat triangle pattern. I like it
  3. 01:30:186 (4,5) - it would be less awkward if you kept the downward motion going with Ctrl+g, especially since you've just introduced a completely new pattern {isolated doubles} Okay
  4. 01:35:698 - you could probably do some cool-looking slider so that the melody doesn't feel undermapped Hmm, I don't like that idea.
    The break was meant to give the impression that the storm is over, however it isn't yet.
  5. 02:00:006 (2,1) - For readability sake, space these a bit farther out. I got the impression that 02:00:006 (2) was part of the slider. how do you read stacks then xd Fixed
Thanks for the mod
Joe Castle
HI! you requested mods in #modreqs, so im here to see if i can help you with your map
Im going to be specific as much as i can, so lets see what you have.

Easy:

1. 00:49:976 (2) uwu (Idea/Suggestion) http://osu.ppy.sh/ss/8237764? it may flow better

The rest looks amazing


Normal:

Perfect, just perfect


Hard:

1. 00:53:952 (3) - try moving this slider to X:48-Y:164, and the gray dot to X:20-Y:88 or X:24-Y:88. Im suggesting this because this will give the sliders kind of a similar space, and it might look good https://osu.ppy.sh/ss/8237970

2. 01:04:072 (1,2) - should this have the same spacing that you used with 00:58:470 (2,3) ? https://osu.ppy.sh/ss/8238006 like that

3. 01:11:662 (3,4) - should this have the same spacing that you used in 01:14:554 (3,4) ?


Vulnerability:

1. 00:51:060 (1,2,3,4,5,6) - if this part sounds the same... why 00:51:783 (5,6) goes to other direction, but 00:51:060 (1,2,3,4) doesnt? :S idk, but making them go in the same way like is good idea for you? :o :o :o


Very small "mod" because everything looks very good... i hope it does help :o
Topic Starter
Aistre

Joe Castle wrote:

HI! you requested mods in #modreqs, so im here to see if i can help you with your map
Im going to be specific as much as i can, so lets see what you have.

Easy:

1. 00:49:976 (2) uwu (Idea/Suggestion) http://osu.ppy.sh/ss/8237764? it may flow better Looks good!

The rest looks amazing


Normal:

Perfect, just perfect


Hard:

1. 00:53:952 (3) - try moving this slider to X:48-Y:164, and the gray dot to X:20-Y:88 or X:24-Y:88. Im suggesting this because this will give the sliders kind of a similar space, and it might look good https://osu.ppy.sh/ss/8237970 The slider is already at x:48 y:164 and I don't want to move the node around since the slider is a clone of the previous two sliders, just flipped.

2. 01:04:072 (1,2) - should this have the same spacing that you used with 00:58:470 (2,3) ? https://osu.ppy.sh/ss/8238006 like that Hmm, I don't see any change?

3. 01:11:662 (3,4) - should this have the same spacing that you used in 01:14:554 (3,4) ? I changed the spacing of the first one to be bigger than the second.


Vulnerability:

1. 00:51:060 (1,2,3,4,5,6) - if this part sounds the same... why 00:51:783 (5,6) goes to other direction, but 00:51:060 (1,2,3,4) doesnt? :S idk, but making them go in the same way like is good idea for you? :o :o :o I Ctrl + G'd 5 and 6


Very small "mod" because everything looks very good... i hope it does help :o
Thanks for the mod!
Nikakis
Hello!~

Easy:

00:02:265 (2) - : I think you should change the slider art here so you can introduce the player on how music can differentiate slider's art.Alternatively,you can change the slider art of this 00:01:181 (1) - since the shape of 00:02:265 (2) - is more capable to the rhythm.
00:06:602 (2) - : Same as above
00:13:108 (2,3) - : I don't see any reason to have a clickable note since there is no any characteristic sound to be clickable at this part.Better map it as a slider like 00:12:024 (1) - so you can keep a calm cohesion.

Normal:

00:03:349 (1,2) - : This rhythm is inconsistent with that 1/4 slider,listen how the musics goes.It should be mapped rhythmically like this

00:05:518 (1,2) - : Same thing.
00:20:699 (1) - : The blanket is a little bit off on the top and on the bottom.Maybe space it out a bit

Hard:

00:29:373 (1,2) - : I dont understand the SV change here plus that clickable note make no sense.It is just high toned,the rhythm does not change rapidly in order to speed up the velocity.Better delete that 0,60 SV change and let the slider end on the white tick.
00:31:542 (1) - : 0,80 SV?LOL,rly?Did you place the fastest SV change than all the other ones,just for this specific high tone?The rhythm here is held and calm,its not getting faster or something,so you should avoid doing those SV changes.I see that you are changing the SV later again,so i will just skip them,i hope that you got my point.
00:55:217 (5) - : Why did you emphasize the spacing here only on this note and these 00:54:674 (2,3,4) - have the same spacing?You should emphasize them too cause the beat is getting louder and more louder on each one of them.
01:11:662 (3,4) - : They should be like these 01:10:939 (1,2) - .
01:15:638 (3) - : Same thing.

Mell:

00:13:831 (1,2) - : I dont see any reason behind of this huge jump.There is no any strong or characteristic sound to emphasize them like this.In this case its the exact opposite,the tempo here is getting more silent.You should emphasize this 00:13:470 (3) - instead.
00:31:542 (1,2,3,1,1,2,1,2,1,2,1,1,2,1) - : Same thing from the Hards mod about the SV changes.You should avoid spamming these SV changes in a calm part,the rhythm is the same.
00:55:759 (2) - : Rotate that clockwisely by 25 degrees?
01:08:048 (3) - : Ugly overlap i guess.
01:23:951 (1) - : This pause is akward cause you are in the most intense part of the song,called kiai.You should map two 1/2 sliders to keep a cohesion.
01:29:554 (3,4,1,2,3,4,5,1) - : I think this is better rhythmically .

01:49:072 (4,1,2) - : These should be mapped like 01:49:614 (3,4) - .

Very chilling song,wish you luck.
Topic Starter
Aistre

Nikakis wrote:

Hello!~

Easy:

00:02:265 (2) - : I think you should change the slider art here so you can introduce the player on how music can differentiate slider's art.Alternatively,you can change the slider art of this 00:01:181 (1) - since the shape of 00:02:265 (2) - is more capable to the rhythm. I have a little pattern at the start where every 1/1 slider has the same slider after it
00:06:602 (2) - : Same as above ^
00:13:108 (2,3) - : I don't see any reason to have a clickable note since there is no any characteristic sound to be clickable at this part.Better map it as a slider like 00:12:024 (1) - so you can keep a calm cohesion. No, I like the density of the circle as the loud drum kicks in

Normal:

00:03:349 (1,2) - : This rhythm is inconsistent with that 1/4 slider,listen how the musics goes.It should be mapped rhythmically like this
Yeah but I don't like the density of it at such an early stage of the map. You can see further on that I save the 1/2 sliders until around 00:40:217 - and onwards.
00:05:518 (1,2) - : Same thing.
00:20:699 (1) - : The blanket is a little bit off on the top and on the bottom.Maybe space it out a bit k

Hard:

00:29:373 (1,2) - : I dont understand the SV change here plus that clickable note make no sense.It is just high toned,the rhythm does not change rapidly in order to speed up the velocity.Better delete that 0,60 SV change and let the slider end on the white tick. Huh? You can clearly tell the pitch of the song rising. I changed the SV off the increase / decrease in pitch
00:31:542 (1) - : 0,80 SV?LOL,rly?Did you place the fastest SV change than all the other ones,just for this specific high tone?The rhythm here is held and calm,its not getting faster or something,so you should avoid doing those SV changes.I see that you are changing the SV later again,so i will just skip them,i hope that you got my point. LOL Like I said before, it's how I represented the song and your idea completely changes the idea of the map.
00:55:217 (5) - : Why did you emphasize the spacing here only on this note and these 00:54:674 (2,3,4) - have the same spacing?You should emphasize them too cause the beat is getting louder and more louder on each one of them. So the player can differentiate between the loud drums and the softer notes, Hard difficulties should still have somewhat basic snapping and clearly emphasized sounds are an exception.
01:11:662 (3,4) - : They should be like these 01:10:939 (1,2) - . Makes the map too dense for my liking. Also this same pattern is repeated throughout the whole kiai
01:15:638 (3) - : Same thing. ^

Mell:

00:13:831 (1,2) - : I dont see any reason behind of this huge jump.There is no any strong or characteristic sound to emphasize them like this.In this case its the exact opposite,the tempo here is getting more silent.You should emphasize this 00:13:470 (3) - instead. I must be deaf if nobody can hear the loud transition at 00:14:012 - . You should look at the hitsound patterns, you'll see that the claps go with louder drum beats / the blows and that's how I wanted to emphasize my map
00:31:542 (1,2,3,1,1,2,1,2,1,2,1,1,2,1) - : Same thing from the Hards mod about the SV changes.You should avoid spamming these SV changes in a calm part,the rhythm is the same. Same thing I said before, it completely goes against what I wanted to do.
00:55:759 (2) - : Rotate that clockwisely by 25 degrees? Okay
01:08:048 (3) - : Ugly overlap i guess. Not really, the spacing is decreasing with the pitch
01:23:951 (1) - : This pause is akward cause you are in the most intense part of the song,called kiai.You should map two 1/2 sliders to keep a cohesion. It really isn't since there is pretty much no beat here and only barely audible background instruments
01:29:554 (3,4,1,2,3,4,5,1) - : I think this is better rhythmically . I don't like it, the sliders somewhat ignore some of the foreground beats since it doesn't make the player click them.

01:49:072 (4,1,2) - : These should be mapped like 01:49:614 (3,4) - . I like how it is, it gradually rises in spacing and at the end it rises in rhythm density.
Very chilling song,wish you luck.
Thanks
polka
Yeah woops im late

gen:

Ending time is not the same across all diffs. Mell's is shorter.
01:09:494 - Timing point here says one sample and a green line on the exact same spot says another. THis can bug your map. Delete the green line and set kiai and the sample and volume on the red one. Unless of course, there's an sv change, in which case both lines need to have the same sample setting.

ez:

00:55:036 (3,1,2) - I would like it if they were more linear personally.
01:27:566 (2,3) - Blanketing could improve slightly.
01:40:578 (3,1) - Since the end of (1) is closer to the end of (3), players will try and hit it from that end. please make your flow more obvious.
02:00:096 - Spinner realLLLLly should end here.

nm:

Why snaps in the diff but not easy?
00:07:687 (1,2) - two 1/2 sliders and then a circle would do fantastic.
00:19:614 (5,1) - Slider body blanketing could use some touch ups on the head and tail of the rack on (1).
00:43:108 (2,3,4) - Put the slider where the circles are and the circles where the slider is. Circle should emphasize the stronger sounds.

hd:

00:25:307 - Triplet here. It's more of a prominent sound then where you chose to put the triplet (later in)
00:31:542 (1,2) - Stack. Your target audience wont read anti jumps the same way as a stack. Since you've already defined a stack as a gap in objects in time, let's keep using that for consistency.
01:11:662 - This should be mapped like 01:10:939 (1,2) - since the sound is still going. Doesn't feel right to cut it off.
  • 01:13:831 (1,2,3,4) - ^
01:15:638 (3) - This needs a 1/3 repeat slider because the sound is too prominent here to ignore.
01:27:927 (4) - Circles work better here.
01:29:012 (3,4) - Blanket could use some improvements.
01:29:012 (3,4) - Break?
01:42:385 (4,1) - Not a good idea. Move (1) somewhere else entirely. Your target audience will read this placement as a triplet, as you've previously defined right in this section.
01:54:674 (2,3,4,5) - Sounds here are way too minute for jumps.
01:58:470 (4,5,1) - Unstack these to give (1) lots more emphasis.

gl
Topic Starter
Aistre

PolkaMocha wrote:

Yeah woops im late

gen:

Ending time is not the same across all diffs. Mell's is shorter. Refer to the point on Easy
01:09:494 - Timing point here says one sample and a green line on the exact same spot says another. THis can bug your map. Delete the green line and set kiai and the sample and volume on the red one. Unless of course, there's an sv change, in which case both lines need to have the same sample setting.
Ah, deleted green point
ez:

00:55:036 (3,1,2) - I would like it if they were more linear personally.
01:27:566 (2,3) - Blanketing could improve slightly.
01:40:578 (3,1) - Since the end of (1) is closer to the end of (3), players will try and hit it from that end. please make your flow more obvious.
02:00:096 - Spinner realLLLLly should end here. Imo it's too short of a spinner for an easy / normal / hard so that's why I made the lower diffs have the spinner end when the instruments do.

nm:

Why snaps in the diff but not easy?
00:07:687 (1,2) - two 1/2 sliders and then a circle would do fantastic.
00:19:614 (5,1) - Slider body blanketing could use some touch ups on the head and tail of the rack on (1).
00:43:108 (2,3,4) - Put the slider where the circles are and the circles where the slider is. Circle should emphasize the stronger sounds.

hd:

00:25:307 - Triplet here. It's more of a prominent sound then where you chose to put the triplet (later in)
00:31:542 (1,2) - Stack. Your target audience wont read anti jumps the same way as a stack. Since you've already defined a stack as a gap in objects in time, let's keep using that for consistency.
01:11:662 - This should be mapped like 01:10:939 (1,2) - since the sound is still going. Doesn't feel right to cut it off. I just think it's too much of a spam to have this in a Hard, especially since I've only just introduced it here in the map.
  • 01:13:831 (1,2,3,4) - ^
^
01:15:638 (3) - This needs a 1/3 repeat slider because the sound is too prominent here to ignore.
01:27:927 (4) - Circles work better here.
01:29:012 (3,4) - Blanket could use some improvements.
01:29:012 (3,4) - Break?
01:42:385 (4,1) - Not a good idea. Move (1) somewhere else entirely. Your target audience will read this placement as a triplet, as you've previously defined right in this section. I stacked these since all of my triples in this section aren't. It also introduces the stacking in the slower section right after.
01:54:674 (2,3,4,5) - Sounds here are way too minute for jumps.
01:58:470 (4,5,1) - Unstack these to give (1) lots more emphasis.

gl
Thanks! blank = fixed
Azinlen
Easy
Good work! ;)
Normal
Sector Clear! ;)
Hard
OH MY GOD!
Mill
0:04:434 (1,2) - Please put it on the end of the past slider! 00:03:349 (1,2,3)
Sorry,my mod "very" big! :(
Ward74
Easy


00:29:373 (1,2) - Blanked

Normal


00:01:181 (1) - Try this https://osu.ppy.sh/ss/8428202
01:15:277 (1,2,3) - Blanked ?
01:22:506 (3,4) - Too ?

Hard


00:08:771 (5) - Move this under this 00:08:048 (3) -
00:13:831 (4,5) - Avoids putting jump in hard diff


Okay good luck ;)
Trynna
hard
  1. 00:01:723 (2) - meh isn't interesting to keep such a strong sound on a slider tail
  2. 00:20:337 (5,1) - this spacing deserves a bit more emphasis i guess
  3. 00:46:361 (4,1) - not big fan of 00:46:542 - on a slider tail when all the other beats like this being clickable ones. Also the spacing provided between these 2 is too big. When you compare with parts as 00:42:024 (3,4,1) - or 00:50:699 (3,4,1) - seems completely random spaced. The same goes to 00:55:036 (4,5,1) -, which is also extremely big to this diff
  4. 01:09:855 (2) - why extended?
  5. the whole kiai is a bit messy, it has parts that should be mapped as 1/3 sounds using 1/4 beats instead and inconsistencies between simplified and accurately followed sounds (as 01:10:939 (1,2,3,4) -). A bit hard to point all them out, but with this in mind i think you can improve kiai section a lot.
  6. 01:43:831 (5,6) - you usually don't go for high spacing between two similar weak sounds, why use it here?
  7. 01:50:518 (3,1) - minimal overlap, can be fixed i guess
  8. 01:57:747 (2,3) - definitely not interesting to have in such a calm part
last
  1. 00:31:542 (1) - hmm would be better to go till the red tick as the sound doesn't really ends on the white one
  2. 00:51:060 (1,2,3,4,5,6) - visuals could be improved, i can't really see a clear patterning between these, adjusting 00:51:783 (5,6) - would be pretty nice
  3. 00:51:783 (5,6,1) - flow here plays a bit off than usual, when you compare with parts like 00:40:759 (4,5) - 00:47:626 (3,1) - 00:56:120 (3,1) - that use a clear and common flow this one is receiving a counter one to receive an unecessary emphasis
  4. 01:15:277 (1,2) - seems non-fitting, nothing important can be found on 01:15:457 - to cause the 1/2 jump reasonable. I'd prefer to keep an extended slider here to fit violin sound 01:15:518 - as used on 01:16:000 (1,2) - as an example
  5. 01:17:807 (4) - really going to follow background sound? ending as 1/3 would be nice since u were following violin earlier
  6. 01:49:072 (4,1,2) - maybe use kick sliders for these too, ignoring violin sound here isn't cool, using only on 01:49:614 (3,4) - also seems weird
Adjust volume settings on Normal diff
Topic Starter
Aistre
Sorry, didn't notice these until now :o

YashaPlay wrote:

Easy
Good work! ;)
Normal
Sector Clear! ;)
Hard
OH MY GOD!
Mill
0:04:434 (1,2) - Please put it on the end of the past slider! 00:03:349 (1,2,3) It's to provide some readability.
Sorry,my mod "very" big! :(
No worries! It's actually a good thing if you didn't pick much up I guess xD

Ward74 wrote:

Easy


00:29:373 (1,2) - Blanked Hmm? This isn't meant to be a blanket

Normal


00:01:181 (1) - Try this https://osu.ppy.sh/ss/8428202 I don't see any point to this.
01:15:277 (1,2,3) - Blanked ? This isn't meant to be a blanket either, it's a linear pattern.
01:22:506 (3,4) - Too ? ^

Hard


00:08:771 (5) - Move this under this 00:08:048 (3) - It's to provide some extra readability since I don't think perfect stacks this early are easy to read unless it's very clear.
00:13:831 (4,5) - Avoids putting jump in hard diff Hmm, jumps are justifiable on emphasized parts like this.


Okay good luck ;)
Thanks for the mod. I didn't change anything though, sorry

Trynna wrote:

hard
  1. 00:01:723 (2) - meh isn't interesting to keep such a strong sound on a slider tail
  2. 00:20:337 (5,1) - this spacing deserves a bit more emphasis i guess
  3. 00:46:361 (4,1) - not big fan of 00:46:542 - on a slider tail when all the other beats like this being clickable ones. Also the spacing provided between these 2 is too big. When you compare with parts as 00:42:024 (3,4,1) - or 00:50:699 (3,4,1) - seems completely random spaced. The same goes to 00:55:036 (4,5,1) -, which is also extremely big to this diff 00:42:024 (3,4,1) - and 00:50:699 (3,4,1) have no instruments with the blow sound, that's why they're not so spaced out as 00:55:036 (4,5,1) - which does have a loud instrument to back that noise up. For 00:46:361 (4,1) I will change though since it kinda doesn't make sense to me either.
  4. 01:09:855 (2) - why extended?
  5. the whole kiai is a bit messy, it has parts that should be mapped as 1/3 sounds using 1/4 beats instead and inconsistencies between simplified and accurately followed sounds (as 01:10:939 (1,2,3,4) -). A bit hard to point all them out, but with this in mind i think you can improve kiai section a lot. I've done this for the kiai since it's a bit too much of a spam for a Hard difficulty imo. If I were to fully map the rhythm it would also make it out of shape to the spread since the Normal focuses on 1/1 and some 1/2 rhythm. Having the Hard completely familiar with 1/3 rhythm would cause an inconsistency with the spread since Mell is the difficulty with all the 1/3 rhythm.
  6. 01:43:831 (5,6) - you usually don't go for high spacing between two similar weak sounds, why use it here? It's so the player can identify each section of the song. Since the song abruptly goes quiet, I wanted to help that transition with the map too.
  7. 01:50:518 (3,1) - minimal overlap, can be fixed i guess
  8. 01:57:747 (2,3) - definitely not interesting to have in such a calm part
I wanted the ending to be a little "different" with the map,
since the ending is in a pretty minor key.


last
  1. 00:31:542 (1) - hmm would be better to go till the red tick as the sound doesn't really ends on the white one There's a little gimmick here that I used. The higher the SV is, the shorter the slider is.
  2. 00:51:060 (1,2,3,4,5,6) - visuals could be improved, i can't really see a clear patterning between these, adjusting 00:51:783 (5,6) - would be pretty nice Would a Ctrl + G be good?
  3. 00:51:783 (5,6,1) - flow here plays a bit off than usual, when you compare with parts like 00:40:759 (4,5) - 00:47:626 (3,1) - 00:56:120 (3,1) - that use a clear and common flow this one is receiving a counter one to receive an unecessary emphasis ^
  4. 01:15:277 (1,2) - seems non-fitting, nothing important can be found on 01:15:457 - to cause the 1/2 jump reasonable. I'd prefer to keep an extended slider here to fit violin sound 01:15:518 - as used on 01:16:000 (1,2) - as an example
  5. 01:17:807 (4) - really going to follow background sound? ending as 1/3 would be nice since u were following violin earlier Ending the slider at 1/3 just makes the map really odd.
  6. 01:49:072 (4,1,2) - maybe use kick sliders for these too, ignoring violin sound here isn't cool, using only on 01:49:614 (3,4) - also seems weird It's increasing in texture as the violin gets more intense.
Adjust volume settings on Normal diff
Thanks, no mention = fixed
Mir
Hi I saw this on #modreqs and thought it was pretty cool

01:35:518 - some diffs have a break here and some don't so can you make it consistent
the finishes at the end like 01:49:975 - seem a bit much, maybe use a softer finish or be more sparing with your whistles and use them only on more important sounds (like where your finishes were?)

[Easy]
- 00:12:024 (1) - slider shapes like this are pretty ambiguous for newer players, i'd recommend making these more straightforward like 00:09:855 (1) - or 00:06:602 (2) - . Applies to areas all over the diff like 00:59:735 (1) -
- 00:45:638 (3,1) - these are 1 pixel off of being parallel xD
- 00:48:891 (1) - you can equalize this slider more

[Normal]
- 00:19:614 (5,1) - considering the distance between your objects this is a bit too close imo :?
- 00:34:795 (3) - slightly off-kilter ;-;
- 00:35:879 (1) - probably too complicated a shape since the end is in a weird spot, maybe simplify it a bit?
- 00:38:048 (1) - ^ definitely a nono, this one // 00:57:566 (1) - 01:04:072 (1) - etc
- 01:05:156 (2) - probably fits better as a curved slider since violins are cute and curvy
- 01:57:204 (3) - also ambiguous shape

[Hard]
- 00:25:307 (2,3) - a bit surprising for a 1/4 gap cuz you introduced like, 1/1 gaps on slider heads so this was unexpected. plus you use 01:39:765 (5,1) - and so on so.. yeah
- 01:15:638 (3,4,5) - spacing looks massively uneven try this http://i.imgur.com/JZkn1rE.png
- 01:21:060 (1,2,3,4,1,2,3,4) - you have this rhythm but then why do you make so many clickables 01:24:494 (2,3,4,5) - here? music is almost the same :?
- 01:49:253 (3) - maybe 1/4 reverse here for violin?

[Mell]
what does the name mean o.O

-00:09:855 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - this felt way too high spacing and intensity since even the kiai doesn't really reach this level of spacing and density, i think it deserves a nerf :?
- 00:49:434 (4,5) - if you're gonna emphasize the kick here you should do it 00:49:072 (2,3) - here as well
- 01:15:638 (2) - for high violin like this and 01:17:445 (3) - it'd be cool to have circles instead of reverses
- 01:23:048 (4,1,2) - there's a stream possibility here if i'm not deaf that might make this jump section more interesting?
- 01:49:072 - 1/4 starts here so maybe 1/4 sliders starting from here similar to 01:49:614 (3,4) - ?

I really really like the topdiff. Call me back when you've replied.
Topic Starter
Aistre

Mir wrote:

Hi I saw this on #modreqs and thought it was pretty cool

01:35:518 - some diffs have a break here and some don't so can you make it consistent Fixed.
the finishes at the end like 01:49:975 - seem a bit much, maybe use a softer finish or be more sparing with your whistles and use them only on more important sounds (like where your finishes were?) Would removing these finishes be okay? There's also a whistle stacked on top of them so there is still some emphasis without the finish.

[Easy]
- 00:12:024 (1) - slider shapes like this are pretty ambiguous for newer players, i'd recommend making these more straightforward like 00:09:855 (1) - or 00:06:602 (2) - . Applies to areas all over the diff like 00:59:735 (1) - I fixed the first one, but I really think that an anchor like 00:59:735 (1) - won't do any harm. The slider is longer than usual which provides some sort of pattern in the choice of slider styles and the circle size helps a lot with newer players, there is a huge margin of error. I'l get some other inputs before I change though.
- 00:45:638 (3,1) - these are 1 pixel off of being parallel xD I remember copy pasting this :thinking:
- 00:48:891 (1) - you can equalize this slider more Done.

[Normal]
- 00:19:614 (5,1) - considering the distance between your objects this is a bit too close imo :? Hmm, you can clearly distinguish each slider though, not to mention that the previous slider is half-faded when the player is clicking the head of the second slider.
- 00:34:795 (3) - slightly off-kilter ;-; :P
- 00:35:879 (1) - probably too complicated a shape since the end is in a weird spot, maybe simplify it a bit? Sure
- 00:38:048 (1) - ^ definitely a nono, this one // 00:57:566 (1) - 01:04:072 (1) - etc Okay, fixed all hopefully.
- 01:05:156 (2) - probably fits better as a curved slider since violins are cute and curvy I tried to make it blanket as best as i can with the previous slider change.
- 01:57:204 (3) - also ambiguous shape Fixed.

[Hard]
- 00:25:307 (2,3) - a bit surprising for a 1/4 gap cuz you introduced like, 1/1 gaps on slider heads so this was unexpected. plus you use 01:39:765 (5,1) - and so on so.. yeah Made it more readable and it follows the other triples.
- 01:15:638 (3,4,5) - spacing looks massively uneven try this http://i.imgur.com/JZkn1rE.png
- 01:21:060 (1,2,3,4,1,2,3,4) - you have this rhythm but then why do you make so many clickables 01:24:494 (2,3,4,5) - here? music is almost the same :?
- 01:49:253 (3) - maybe 1/4 reverse here for violin? Done, but I'm not sure if it provides the best readability.

[Mell]
what does the name mean o.O It means to blend or to mix, so I used it as in to mix in with nature idk

-00:09:855 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - this felt way too high spacing and intensity since even the kiai doesn't really reach this level of spacing and density, i think it deserves a nerf :? Yeah, agreed. Spacing is now smaller!
- 00:49:434 (4,5) - if you're gonna emphasize the kick here you should do it 00:49:072 (2,3) - here as well Fixed.
- 01:15:638 (2) - for high violin like this and 01:17:445 (3) - it'd be cool to have circles instead of reverses I like it
- 01:23:048 (4,1,2) - there's a stream possibility here if i'm not deaf that might make this jump section more interesting? Hmm, I don't think so?
- 01:49:072 - 1/4 starts here so maybe 1/4 sliders starting from here similar to 01:49:614 (3,4) - ? I've done this to increase the texture as the violin gets more intense, it kinda follows imo. Making this whole thing 1/4 sliders also looks messy and would be the most complex rhythm in the map in a quiet section of the song.

I really really like the topdiff. Call me back when you've replied.
Thanks for the mod! Most things were fixed and the sliders in Easy/Normal should be less complicated now.
Topic Starter
Aistre
For Mir:

13:05 Alphabet: Hey, sorry for poking you whilst being AFK. If you aren't busy, could I ask you for an opinion?
13:05 -Mo-: Go ahead
13:07 Alphabet: On the Easy/Normal diffs for this, do you think that the sliders are too over the top?
13:07 *Alphabet is listening to [https://osu.ppy.sh/b/1253378 Mili - Vulnerability]
13:07 Alphabet: Notably sliders like 00:59:735 (1) - on Easy
13:09 -Mo-: That one wouldn't hurt by overlapping less
13:09 -Mo-: Since it's for beginners after all
13:09 -Mo-: Rest of Easy looks fine
13:11 -Mo-: Silencing both slider-slider and slider-tick is unrankable btw
13:11 Alphabet: Oh, I'll fix that then
13:12 -Mo-: 01:45:638 (3) - I'd probably make it so the slider tick isn't overlapped
13:12 -Mo-: In Normla
13:13 -Mo-: 00:38:048 (1) - And this could probably look neater if you balanced the curve a bit
13:13 -Mo-: https://puu.sh/wyTu1.jpg
13:14 -Mo-: Rest looks fine
13:15 Alphabet: Fixed both of those
13:15 Alphabet: Nice, so none of it would be unacceptable?
13:15 -Mo-: From what I see for sliders yeah
13:17 Alphabet: Okay, thanks for the input ^^
Mir
I see Mili, I click bubble.

Okay not always, but this is a really good map imo so you deserve this.

Metadata: http://projectmili.com/miracle-milk

SPOILER
14:02 Alphabet: how2find someone that isn't busy lol
14:02 Mir: lmao
14:03 Mir: a lot of mappers are doing the contest thing now
14:03 Mir: so lots are busy
14:03 Alphabet: I know Naxess isn't, I'll wait until he comes on
14:03 Mir: I think -Mo- is also not doing it
14:03 Mir: he's afk now but if you poke him he might twitch and revive
14:16 Alphabet: http://osu.ppy.sh/ss/8482870
14:16 Mir: post the log on the thread i'll read through it then check in again after this
14:18 Alphabet: Sure
14:18 Mir: i didn't even notice you silenced both tick and slide
14:18 Mir: aaaaaa i'll be careful next time
14:19 Alphabet: I didn't even know that was unrankable :x
14:19 Alphabet: It's my fault dw
14:19 Mir: well if i had bubbled it then it got popped i'd look pretty stupid xD
14:20 Alphabet: Karen bubbled my other map like 3 times and it delayed being qualified lol
14:21 Mir: yeah i had a map popped 5 times
14:21 Mir: because i kept missing shit
14:21 Mir: not while i was bn
14:21 Mir: my map was popped 5 times xD
14:47 Mir: alright
14:49 Mir: if you're here i can check it for bubble
15:02 Alphabet: Oh sorry
15:02 Alphabet: If you don't have anything to do and you wouldn't mind ^^
15:02 Mir: uwu i kinda started doing something but
15:02 Mir: lemme multitask
15:03 Alphabet: You can take your time
15:03 Alphabet: I think you still have to wait 24 hours between each icon right?
15:03 Mir: nope
15:03 Mir: only bubble to qualifty
15:03 Mir: qualify*
15:03 Alphabet: Oh
15:03 Mir: 00:36:964 (2,1) - this may trigger someone xD
15:03 Mir: on the easy
15:04 Mir: i think 1 could be less sharp
15:04 Mir: maybe like this http://i.imgur.com/y2cnGzS.png
15:04 Mir: would take a bit of repositioning though
15:05 Alphabet: SeemsGood
15:06 Mir: 00:59:735 (1) - the sad fate of a slider
15:06 Mir: man if only it weren't an easy diff lol
15:06 Alphabet: Tbh I think newer players are bubble wrapped /shrug
15:07 Mir: i agree
15:07 Mir: 01:44:192 (1,2) - you could wavey these more
15:07 Mir: maybe orientate them more vertically?
15:07 Mir: they're kinda tilted atm
15:07 Alphabet: lol that looks like a 2010 slider
15:08 Alphabet: I'll change
15:08 Mir: 01:45:638 (2,3,1) - triangle is a bit off
15:09 Alphabet: Fixed
15:09 Mir: for the normal i meant 00:19:614 (5,1) - as an aesthetic quip not really so much for playability
15:09 Mir: 00:19:614 (5,1,2) - cuz if you look at the whole thing it's uneven
15:10 Alphabet: Ah
15:11 Alphabet: Do you have any suggestions?
15:12 Mir: not... really.. wait
15:12 Alphabet: Because with DS i can move it like a pixel to the right unless I change the sliders
15:12 Mir: yeah you kinda mapped yourself into a corner there
15:12 Mir: hmm
15:13 Mir: you might have to adjust 1,2 relative to 5
15:14 Alphabet: owo
15:18 Mir: 00:56:482 (2,2) - dontcha wanna stack this too
15:19 Alphabet: Oh yeah
15:19 Mir: 01:00:819 (2) - i feel like making this similar to 00:58:650 (2,3) - would make 01:01:903 (1) - stand out more
15:21 Alphabet: Definitely feels better, I'm gonna have to re-position some parts after though
15:21 Mir: alright
15:21 Mir: 01:06:241 (1,2,3,4,1,1) - this is amazing though
15:22 Mir: please don't mess with this too hard ;-;
15:22 Alphabet: :o
15:23 Mir: 01:23:951 (1,3,4,5) - 3 is relatively close to 1 compared to all of this so moving it a bit away would look nice
15:26 Alphabet: Fixed both things
15:26 Mir: 01:57:204 (3) - i actually liked it straight :x
15:27 Mir: cuz violin is a single pitch, no vibrato
15:27 Alphabet: Mo said it was a bit overkill since it wasn't as long as the other anchor sliders
15:28 Mir: mm i think http://i.imgur.com/eRtSrJZ.png is fine though
15:28 Alphabet: Fair enough
15:30 Alphabet: Done :d
15:30 Mir: \o/
15:30 Mir: 00:57:566 (1,2,3,1,2,3) - for hard these are kinda different for what reason exactly o.o
15:32 Alphabet: It's just a little variation to make it more interesting, it also gives a smooth transition to make the player prepared for the kiai
15:33 Mir: 01:15:638 (3,4,5) - ehe.. spacing?
15:33 Mir: nazi
15:33 Mir: like
15:33 Mir: a couple pixels up for 4
15:33 Alphabet: I changed that yesterday :thinking:
15:33 Alphabet: I probably undid it by accident
15:34 Alphabet: Done xd
15:35 Mir: 01:48:349 (4,1) -
15:35 Mir: no stack?
15:37 Alphabet: Because the key kinda changes at 1 and also introduces the unstacked part right after
15:37 Mir: okay, fair enough
15:37 Mir: 01:49:795 (5,1) - this *might* be too high spacing
15:37 Mir: 3.26x is kinda wew
15:38 Alphabet: Yeah, I agree
15:39 Mir: 01:57:927 (3) - this too, might be a bit high
15:39 Alphabet: I already decreased the spacing of that
15:40 Mir: did you?
15:40 Mir: hmm
15:40 Alphabet: Like a couple of minutes ago xd
15:40 Mir: oh
15:40 Mir: LOL
15:40 Mir: alright i still don't really get what Mell means
15:40 Mir: you might be able to find something a bit more fitting like hmm
15:41 Alphabet: Idk I like it because Mili also has an album called Mag Mell
15:41 Alphabet: I can change it if you want though
15:41 Mir: i'm not against it but what would you change it too
15:42 Alphabet: I don't really know lol
15:42 Mir: fuck it, i don't know what else to change it to either
15:42 Mir: anything i can think up is too edgy for a violin song
15:42 Alphabet: Yeah, Mell rolls off the tongue
15:43 Mir: 00:06:241 (5,1) - i really wanna say
15:43 Mir: can you emphasize the 5 somehow more
15:43 Mir: it's really high pitched compared to the rest of the star pattern
15:44 Mir: hmm
15:44 Alphabet: On the last diff?
15:44 Mir: nvm
15:44 Mir: forget it
15:44 Mir: yes last diff but forget it
15:44 Alphabet: Oh okay lol
15:44 Mir: instead of sliders here 00:12:385 (3,4) -
15:45 Mir: 00:11:662 (5,6) - why not slider this
15:45 Mir: i think it's justifed to have a lot of circles here
15:45 Mir: the bpm is fairly low too, so stamina will last a lot longer
15:46 Alphabet: I can change them into a slider, but I might also keep 00:12:385 (3,4) - too
15:46 Mir: how come
15:47 Alphabet: Changing these into circles feels like too much spam on the other end
15:47 Alphabet: And like you said, it helps with stamina
15:48 Mir: 00:10:217 (3,4,5,6) - wouldn't these be sliders then?
15:48 Alphabet: Yeah
15:49 Mir: if so we can compromise on that
15:49 Mir: rip pp tho
15:49 Alphabet: >:D
15:50 Mir: 00:16:361 (1) - this can be way curvier xd
15:50 Mir: maybe http://i.imgur.com/e6dM7it.png to the extreme
15:50 Mir: it's really minor
15:51 Alphabet: http://osu.ppy.sh/ss/8483528 What do you think about this
15:52 Alphabet: Funky slider, I like it
15:53 Mir: mmm when you update i'll look at the other part
15:53 Mir: 00:21:783 (1) - can do also this one
15:53 Mir: a bit curvier
15:54 Mir: atm the bottom part looks like there's a stone in it
15:54 Alphabet: It didn't decrease SR that much so I guess pp is still alive
15:54 Mir: it's all about the jumps my friend
15:54 *Alphabet shrug
15:55 Mir: 00:31:542 (1) - why not extend this to the red tick?
15:55 Alphabet: Made it more curvy
15:55 Mir: 00:33:711 (1) - you did it here so
15:55 Mir: random slider i made xD http://i.imgur.com/yhedbcs.png
15:56 Alphabet: The higher the SV is the shorter the slider is
15:56 Alphabet: Idk it's just a little thing i came up with??
15:56 Mir: ehm
15:57 Mir: for that section only?
15:57 Alphabet: Also for the same part at 00:57:566 -
15:57 Alphabet: It just varies the intensity of the map according to the pitch of the violin
15:58 Mir: hmm for the first part i really feel that you can drag out the violin a lot more by extending the slider to the red
15:58 Mir: i think having a gimmick/idea like that which can affect gameplay/song representation is a bit counterproductive
15:59 Alphabet: Hmm, fair enough
15:59 Mir: funny how im making way better points than my mod in irc
16:00 Mir: i should just stop doing forum mods tbh
16:00 Alphabet: That's a good thing :p
16:00 Mir: more like i should be more thorough in my forum mods lol
16:01 Mir: i just value back-and-forth discussion way more than me throwing things at you
16:02 Mir: okay i've been thinking about your stacking here
16:02 Mir: 00:41:301 -
16:02 Alphabet: I guess you get a proper chance to hear the mapper's intentions and adjust accordingly?
16:02 Mir: yeah precisely
16:03 Mir: there's 00:41:662 (2,3) - this stack on the ding ding things
16:03 Mir: 00:43:831 (2,3) - there's the boom boom stack
16:03 Mir: 00:48:168 (2,3) - there's the boom boom stack but it has a violin so it's a slider
16:04 Mir: don't you think that maybe you can differentiate between the ding ding stacks and the boom boom stacks by using a custom stack for one of them?
16:04 Alphabet: I could use some anti jumps?
16:04 Mir: you could yeah
16:04 Alphabet: It's a tad more emphasizing
16:05 Mir: alright give it a shot~
16:06 Alphabet: I think it's better, I'll upload in a second
16:11 Mir: ill wait for the upload
16:12 Alphabet: Alright sorry, just finding some extra metadata
16:12 Mir: np~
16:12 Alphabet: Updated
16:13 Mir: 00:10:217 (3) - this tilt is a bit tilting
16:13 Mir: 00:10:036 (2,3,4) - this flow also is really linear idk if that's intended
16:13 Alphabet: Lol I'll make it more upright
16:14 Mir: brb
16:15 Alphabet: Yeah I meant for it to be linear since 00:12:385 (3,4,1) - is too
16:15 Alphabet: Alright
16:15 Mir: okay
16:15 Mir: 00:12:385 (3,4,1) - this isn't linear
16:15 Mir: it's circular o.o
16:23 Alphabet: Oh right xd
16:23 Alphabet: Having it linear doesn't really affect the gameplay imo
16:24 Mir: i'd prefer all circular tbh cuz idk like.. violins just make me think of smooth and circle stuff
16:24 Mir: but then again
16:24 Mir: subjective
16:24 Mir: xD
16:24 Alphabet: Well, almost anything is subjective for it's own reasons
16:24 Mir: true
16:24 Alphabet: But if somebody has a seizure over it I'll change
16:25 Mir: LOL
16:25 Mir: looking back on it i'll mention this after all 00:21:783 (1,2) - this flow is kinda weird
16:25 Mir: i'd recommend just flipping 1 around so it ends closer to 2
16:26 Alphabet: That's better
16:27 Mir: 01:15:759 (3) - ds xD
16:28 Mir: 01:24:494 - this gap is hit-or-miss for me when i play this map, i think it would would better filled up by the slider end of 01:23:951 (1) -
16:28 Alphabet: Heh
16:29 Mir: also it's the only 1/1 gap in the whole section
16:29 Alphabet: Makes more sense with the violin
16:29 Mir: idk about you but big semi-circle sliders look ugly so if you wanna make a cool shape out of it you can do that too
16:31 Alphabet: I guess I made it look cooler xd
16:31 Mir: xd
16:31 Mir: 01:42:656 - isn't there violin here
16:33 Alphabet: The violin starts at 01:42:566 -
16:33 Alphabet: And it drags on for 1/4 so i guess there is
16:33 Mir: i think you skipped it in Hard too
16:33 Mir: so apply both if you decide to
16:35 Alphabet: Applied
16:35 Mir: alright i can't find anything else in the topdiff
16:35 Mir: we're getting close
16:35 Mir: lemme check the changes in the lower diffs
16:37 Alphabet: oo hype
16:37 Alphabet: Before you bubble I might need to get someone to double check metadata
16:37 Mir: double-check your tags
16:37 Mir: mell diff has unique tags
16:38 Alphabet: It was a bit of a stretch since Mili's website says literally nothing
16:38 Alphabet: Oh the bottom 3 diffs have an extra space lmao
16:38 Mir: xD
16:40 Mir: alright seems good, update so i can check topdiff changes o;
16:41 Alphabet: BSS is so slow
16:42 Mir: i can confirm your metadata
16:42 Mir: http://i.imgur.com/1BQY92v.png from http://projectmili.com/miracle-milk
16:42 Alphabet: From the tags: Miracle milk is the album name
16:43 Mir: yep
16:43 Mir: yeah metadata checks out
16:43 Mir: okay lets see here
16:43 Alphabet: Okay cool
16:43 Mir: 01:23:951 (1) - hm
16:43 Mir: looks out of place
16:43 Alphabet: I don't want kwan to kill me xd
16:44 Alphabet: in terms with 01:23:048 (4) - or just doesn't look right?
16:44 Mir: just doesn't fit the whole map's aesthetic imo
16:45 Alphabet: Tbf the violin kinda sounds off
16:45 Alphabet: But I'll change it to something that fits
16:49 Alphabet: https://osu.ppy.sh/ss/8483944 does this look better?
16:49 Mir: at this point it's all subjective so take what i say with a grain of salt but that tilt looks :(
16:50 Mir: could do a similar slider to 00:59:735 (1) - or something
16:50 Alphabet: xddd
16:53 Alphabet: https://osu.ppy.sh/ss/8483976
16:53 Mir: that's fine
16:53 Mir: cool
16:55 Mir: ah on the hard difficulty
16:55 Mir: 01:16:722 (1,2,3) - spacing between these three could be a bit more equal
16:56 Alphabet: Made it more equal
16:56 Mir: alright
16:57 Mir: okay oonneee more update
16:58 Alphabet: We're getting there :d
16:58 Mir: soonTM
16:58 Mir: i like to be thorough so sorry this is taking a while lol
16:58 Alphabet: Nah that's better tbh
16:58 Mir: bubble pops and stuff are an inconvenience for us both, so better not rush a bubble xD
16:59 Alphabet: 01:26:481 (4,5,1) - I might change this
16:59 Mir: in which diff
16:59 Mir: hard?
16:59 Alphabet: Yeah
17:00 Mir: moving 5 to the other side of 3?
17:01 Alphabet: i don't like how 1 overlaps 3
17:02 Mir: oh
17:02 Mir: alright if you say so
17:02 Alphabet: Yeah changed, it just looked messy before
17:03 Alphabet: And 3 was still visible when you had to click 1 x)
17:05 Mir: tell me when ready xd
17:08 Alphabet: We should be ready to go :D
17:09 Mir: alrighty
17:10 Mir: good luck!

Bubbled.
Venix
now rank it
Topic Starter
Aistre

Venix wrote:

now rank it
SoonTM
Pentori
hey!
[General]
  1. the contrast in combo colours a bit weird, combos 1 and 2 are really dull colours while 3 and 4 are a lot more vibrant. i'd recommend using darker colours for the blue and green so they dont feel too out of place eg.
    Combo4 : 153,153,204
    Combo5 : 2,164,119
  2. 01:09:494 - also try starting the kiai with a red combo colour to make the colourhaxing more obvious, instead of having the red come in much later
[Easy]
  1. 00:48:168 - 00:52:506 - 00:56:843 - couple cases like these occur where the music has two powerful drums, but dont get much emphasis since you dont put anything clickable on them. using rhythms like 00:43:831 (3) - or doing http://puu.sh/wDtY0/6e4a450a28.jpg would do a better job at emphasising these
  2. 01:03:711 (2) - give this a whistle
  3. 01:18:168 (1) - most of ur rhythms in the kiai seemed to be following strings, the slider here skips over very clear 1/1 beats 01:18:530 - 01:19:253 - and makes density a lot lower than supported. should try rhythms similar to 01:12:385 (1,2) - so u dont have such big differences in density
  4. 01:45:638 - doesnt really need the finish
[Normal]
  1. 00:10:578 (2,3) - hmm rhythm would do better ctrl g'ed to have downbeats clicked 00:10:940
  2. 00:19:253 (3,4,5) - seems a bit unreasonable to have 3 consecutive 1/2 clicks in a slower section, when most of the map only works around having two consecutive 1/2s 00:14:012 (3,1) - should try replacing 00:19:253 (3,4) - with a 1/2 slider
  3. 00:46:000 (3,4) - 00:47:807 (2) - 00:56:482 (2) - similar to what was mentioned in easy, you can make stronger sounds feel more impactful by changing the way you mapped things. if u made 00:46:000 (3) - a circle then it'd keep shorter sliders 00:46:361 (4) - unique to those sounds like u did for 00:41:301 (4,5)
  4. 01:05:156 - whistle
  5. 01:08:409 (1) - would probably be better to remove the nc and keep it in the same combo since the metronome resets on 01:09:494 (1) - anyway
  6. 01:10:939 (1) - comboing strategies in the kiai feel a little inconsistent since you nc each measure for the first bit then later you have 2 measure ncs 01:15:277 (1,2,3,4,5) - 01:18:168 (1,2,3,4,5,6) . personally i'd just nc every 2 measures as its more appropriate for the density used
  7. 01:29:373 (6,2) - placement could be a bit better to avoid the overlap completely http://puu.sh/wDuWF/cecd7d7f43.jpg
[Hard]
  1. 00:17:084 (2,3) - 00:28:289 (4,1) - 00:30:096 (2,3) - 00:35:879 (1,2,3,1) - etc. a lot of times throughout this diff you have 1/1 spacing that looks like 1/2 spacing, hards should still loosely follow time-distance equality for intuitive reading. technically it is still readable if players follow approach circles, but it'd be a whole lot more intuitive if you explicitly showed differences in spacing which the beginning does this quite well 00:01:181
  2. 00:22:867 (1,2) - instruments get quite intense here, and mapping this with 1/1 repeat sliders makes it feel quite underwhelming. could possibly try a more dense rhythm that shows the increase in intensity better
  3. 00:25:940 - i dont see a reason to skip this? could just map 00:25:759 (5) - as a 1/2 slider
  4. 01:06:241 (1,2,3,1,2,3) - overlapping these consistently would look a lot cleaner imo http://puu.sh/wDxlj/a18c309855.jpg
  5. 01:08:409 (1,2,3) - perhaps try a more symmetrical pattern similar to 00:09:855 (1,2,3) - http://puu.sh/wDxo0/eef016dfa1.jpg. seems more suitable since previous combos had patterned stuff
  6. 01:15:277 (1,2,3) - the jumps to 2,3 are unnecessary imo, emphasis should go on the strong beat at 01:15:277 (1) - but the current pattern makes hitting 01:15:457 (2,3) - more difficult
  7. 01:27:204 (2,2) - extended sliders feel way too random and inconsistent. for both 01:26:843 (1,2,3) - and 01:28:289 (1,2,3) - each white tick provides the same sounds yet different rhythms are mapped. should try sticking to something simple like http://puu.sh/wDxSk/9ac9398793.jpg that maps out the 1/2 beat at 01:28:108
  8. 01:49:253 (3,4,5) - doing a triplet like this that starts from a white tick 01:49:614 - makes it super confusing as to when you have to click lol. the end of 01:49:253 (3) - is quite strong but gets skipped and instead u click the the blue tick 01:49:704 (4) . a rhythm like http://puu.sh/wDyAi/64e4da88e8.jpg is a lot more suitable here
  9. 01:51:963 (4,5,6) - rhythm gets inconsistent here since in the previous measure you had offbeat sliders that followed the piano 01:50:518 (3,4) - yet later on you skip those sounds 01:51:963 - 01:52:325 . should try to consistently follow one track here instead of switching and making it confusing as to what should be held
  10. 01:57:927 (3,4) - needs to be spaced more to help identify the difference in rhythm, looks a lot like 1/1 spacing
[Mell]
  1. 00:02:265 (1,2,3) - 00:06:602 (1,2) - worthwhile to have some consistency in these rhythms
  2. 00:30:458 (1,1) - would be nice to have more spacing here, feels a little low considering you have 00:29:373 (1,1)
  3. 01:09:494 - how come you use 1.00 sv here then switch to 0.90 sv for the rest of the kiai 01:12:385 - ? the intensity feels mostly the same for both parts,
    so you should probably bring 01:09:494 - down to 0.90 sv for consistency
  4. 01:16:722 (1) - can end the slider on the 1/3 beat here. most of this section uses a swing beat so its best to keep snapping consistent even though there may not be a sound on 01:16:963
  5. 01:22:506 (1,2,3,4,1,2,3,4) - hmm mapping these all as circles makes this part feel pretty dense when 01:21:060 (1,2,1,2) - is mostly the same in the music, but much less dense. instead of having slider only/circle only parts, u should try use sliders/circles together to balance out the density
  6. 01:48:168 (2,1) - can probably avoid the overlap and space this similar to 01:47:807 (1,2) . avoids it from feeling too cluttered since you are already overlapping 01:48:530 (1,3,1,3)
  7. 01:55:578 - feels strange to skip the piano here when 01:55:036 (3,4,5) - maps all the piano
  8. 01:55:759 (1,2,3) - could try a rhythm like http://puu.sh/wDzzm/da35571d25.jpg to let the strings on 01:56:120 - be clickable and also mapping the 1/4 piano 01:56:391
has a lot of potential, poke me when you've replied
Topic Starter
Aistre

Pentori wrote:

hey!
[General]
  1. the contrast in combo colours a bit weird, combos 1 and 2 are really dull colours while 3 and 4 are a lot more vibrant. i'd recommend using darker colours for the blue and green so they dont feel too out of place eg.
    Combo4 : 153,153,204
    Combo5 : 2,164,119
  2. 01:09:494 - also try starting the kiai with a red combo colour to make the colourhaxing more obvious, instead of having the red come in much later
^Changed both of those.

[Easy]
  1. 00:48:168 - 00:52:506 - 00:56:843 - couple cases like these occur where the music has two powerful drums, but dont get much emphasis since you dont put anything clickable on them. using rhythms like 00:43:831 (3) - or doing http://puu.sh/wDtY0/6e4a450a28.jpg would do a better job at emphasising these Done
  2. 01:03:711 (2) - give this a whistle y
  3. 01:18:168 (1) - most of ur rhythms in the kiai seemed to be following strings, the slider here skips over very clear 1/1 beats 01:18:530 - 01:19:253 - and makes density a lot lower than supported. should try rhythms similar to 01:12:385 (1,2) - so u dont have such big differences in density Made this two 1/1 sliders so that it can transition to the next part smoothly and that there's a clear difference.
  4. 01:45:638 - doesnt really need the finish Idk how that didn't change when i updated it lol
[Normal]
  1. 00:10:578 (2,3) - hmm rhythm would do better ctrl g'ed to have downbeats clicked 00:10:940 Fixed.
  2. 00:19:253 (3,4,5) - seems a bit unreasonable to have 3 consecutive 1/2 clicks in a slower section, when most of the map only works around having two consecutive 1/2s 00:14:012 (3,1) - should try replacing 00:19:253 (3,4) - with a 1/2 slider Hmm, I guess
  3. 00:46:000 (3,4) - 00:47:807 (2) - 00:56:482 (2) - similar to what was mentioned in easy, you can make stronger sounds feel more impactful by changing the way you mapped things. if u made 00:46:000 (3) - a circle then it'd keep shorter sliders 00:46:361 (4) - unique to those sounds like u did for 00:41:301 (4,5) I can agree. Fixed all of them.
  4. 01:05:156 - whistle Yh
  5. 01:08:409 (1) - would probably be better to remove the nc and keep it in the same combo since the metronome resets on 01:09:494 (1) - anyway Makes sense.
  6. 01:10:939 (1) - comboing strategies in the kiai feel a little inconsistent since you nc each measure for the first bit then later you have 2 measure ncs 01:15:277 (1,2,3,4,5) - 01:18:168 (1,2,3,4,5,6) . personally i'd just nc every 2 measures as its more appropriate for the density used Oops,
    mistake on my behalf.
  7. 01:29:373 (6,2) - placement could be a bit better to avoid the overlap completely http://puu.sh/wDuWF/cecd7d7f43.jpg Changed.
[Hard]
  1. 00:17:084 (2,3) - 00:28:289 (4,1) - 00:30:096 (2,3) - 00:35:879 (1,2,3,1) - etc. a lot of times throughout this diff you have 1/1 spacing that looks like 1/2 spacing, hards should still loosely follow time-distance equality for intuitive reading. technically it is still readable if players follow approach circles, but it'd be a whole lot more intuitive if you explicitly showed differences in spacing which the beginning does this quite well 00:01:181 Increased the spacing a lot, every 1/1 should be spaced evenly now.
  2. 00:22:867 (1,2) - instruments get quite intense here, and mapping this with 1/1 repeat sliders makes it feel quite underwhelming. could possibly try a more dense rhythm that shows the increase in intensity better Okay, I stacked a note on top of the slider to make the rhythm more dense and to also represent the sharp instrument with a sharp flow.
  3. 00:25:940 - i dont see a reason to skip this? could just map 00:25:759 (5) - as a 1/2 slider Changed
  4. 01:06:241 (1,2,3,1,2,3) - overlapping these consistently would look a lot cleaner imo http://puu.sh/wDxlj/a18c309855.jpg I wanted the spacing to decrease to represent the decreasing pitch but would that be too intuitive for a Hard? I've changed it though.
  5. 01:08:409 (1,2,3) - perhaps try a more symmetrical pattern similar to 00:09:855 (1,2,3) - http://puu.sh/wDxo0/eef016dfa1.jpg. seems more suitable since previous combos had patterned stuff I made some triangle thingy, it's not exactly symmetrical but I think it suits the same idea.
  6. 01:15:277 (1,2,3) - the jumps to 2,3 are unnecessary imo, emphasis should go on the strong beat at 01:15:277 (1) - but the current pattern makes hitting 01:15:457 (2,3) - more difficult Changed it around, it should feel easier to hit now.
  7. 01:27:204 (2,2) - extended sliders feel way too random and inconsistent. for both 01:26:843 (1,2,3) - and 01:28:289 (1,2,3) - each white tick provides the same sounds yet different rhythms are mapped. should try sticking to something simple like http://puu.sh/wDxSk/9ac9398793.jpg that maps out the 1/2 beat at 01:28:108 Sure
  8. 01:49:253 (3,4,5) - doing a triplet like this that starts from a white tick 01:49:614 - makes it super confusing as to when you have to click lol. the end of 01:49:253 (3) - is quite strong but gets skipped and instead u click the the blue tick 01:49:704 (4) . a rhythm like http://puu.sh/wDyAi/64e4da88e8.jpg is a lot more suitabChanged Changed
  9. 01:51:963 (4,5,6) - rhythm gets inconsistent here since in the previous measure you had offbeat sliders that followed the piano 01:50:518 (3,4) - yet later on you skip those sounds 01:51:963 - 01:52:325 . should try to consistently follow one track here instead of switching and making it confusing as to what should be held Okay, made it more consistent with the first one.
  10. 01:57:927 (3,4) - needs to be spaced more to help identify the difference in rhythm, looks a lot like 1/1 spacing Fixed.
[Mell]
  1. 00:02:265 (1,2,3) - 00:06:602 (1,2) - worthwhile to have some consistency in these rhythms Fixed
  2. 00:30:458 (1,1) - would be nice to have more spacing here, feels a little low considering you have 00:29:373 (1,1) Done
  3. 01:09:494 - how come you use 1.00 sv here then switch to 0.90 sv for the rest of the kiai 01:12:385 - ? the intensity feels mostly the same for both parts,
    so you should probably bring 01:09:494 - down to 0.90 sv for consistency Tbh I don't know how that happened, all of the kiai is now 0.9x
  4. 01:16:722 (1) - can end the slider on the 1/3 beat here. most of this section uses a swing beat so its best to keep snapping consistent even though there may not be a sound on 01:16:963 Yeah that's understandable, seems to transition better now.
  5. 01:22:506 (1,2,3,4,1,2,3,4) - hmm mapping these all as circles makes this part feel pretty dense when 01:21:060 (1,2,1,2) - is mostly the same in the music, but much less dense. instead of having slider only/circle only parts, u should try use sliders/circles together to balance out the density The slider part has more circles, the density should be higher now.
  6. 01:48:168 (2,1) - can probably avoid the overlap and space this similar to 01:47:807 (1,2) . avoids it from feeling too cluttered since you are already overlapping 01:48:530 (1,3,1,3) Sure
  7. 01:55:578 - feels strange to skip the piano here when 01:55:036 (3,4,5) - maps all the piano Fixed
  8. 01:55:759 (1,2,3) - could try a rhythm like http://puu.sh/wDzzm/da35571d25.jpg to let the strings on 01:56:120 - be clickable and also mapping the 1/4 piano 01:56:391 I like this, added.

has a lot of potential, poke me when you've replied
Thanks, everything was pretty much fixed.
Pentori
re

normal
00:57:205 (4,1) - hm this is like the only time you stacked objects like this, for consistency it'd be best if you spaced these out instead

mell
01:14:433 (1,2) - think i missed this last time, but the nc should be on the white tick 01:14:554 - to break up patterns on accented beats. u could also have your ncs every white tick 01:14:193 (4,2,5) - if you want to go for that
01:55:397 (5,6,1) - probably not the best thing to do in a section that works with triplets 01:54:132 (4,5,1) - 01:57:024 (6,7,1) . since the patterns look visually similar, could lead to confusion

also can you make sure you copy your hitsounds across to easy/normal/hard again? found a few things in some diffs that are missing their original hitsound since you changed rhythms eg. 00:57:205 (4) - in normal
Topic Starter
Aistre

Pentori wrote:

re

normal
00:57:205 (4,1) - hm this is like the only time you stacked objects like this, for consistency it'd be best if you spaced these out instead Yeah,
I was rethinking that too. Changed.


mell
01:14:433 (1,2) - think i missed this last time, but the nc should be on the white tick 01:14:554 - to break up patterns on accented beats. u could also have your ncs every white tick 01:14:193 (4,2,5) - if you want to go for that I swear I changed this before, I have no idea what happens to my changes sometimes NotLikeThis
01:55:397 (5,6,1) - probably not the best thing to do in a section that works with triplets 01:54:132 (4,5,1) - 01:57:024 (6,7,1) . since the patterns look visually similar, could lead to confusion Only stacked the last two like it was before.

also can you make sure you copy your hitsounds across to easy/normal/hard again? found a few things in some diffs that are missing their original hitsound since you changed rhythms eg. 00:57:205 (4) - in normal Done.
Fixed them all
Pentori
Mir
Grats!!!
DeRandom Otaku
Cool
Topic Starter
Aistre

Mir wrote:

Grats!!!
<3
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