This is i see a bunch of notes equally spaced, i'd expect them to be equal in the timeline as well, on the opposite case, unless the music hints me for a jump, or the spacing has a REALLY BIG INCREASE, i tend to think its later in the song, but when i see the approach circle i go to hit it sooner and end up getting a 100 or 50 or even a miss.Odaril wrote:
I read spacing before reading the approach circles. Which is why stupid spacing or badly spaced maps make me rage~
Also if you see notes placed equally but the last one has more time before the last one, or the opposite, the last one is closer but equally or higher spaced, then it's an anti-jump and should be fixed, when notes suddenly become very close together i go with approach circles, when notes suddenly become high spaced i continue the rythm i was using or just try 1/1s, after hitting the first jump, the rest of the jumps should come naturally, this is of course not the case when they dont fit the music, hence they make me trip, and i point them out on my mod posts.
tl;dr - if jumps fit the music they are readable as long as the first note of a jump, when spacing becomes very small, approach circles will help find the rythm, all other cases can be spacing inconsistencies / bad jumps or anti-jumps and will trip me