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posted

ByBy wrote:

as you requested via PM

[general]
speaking about metadata it isn't correct. firstly Sana is always written as sana http://puu.sh/vAhOG/8447eee9d0.png and also the title doesn't really have the official english translation so the title should be Sayounara, Hana Dorobou-san the english one can be moved to tags http://sanapri.com/?page_id=17 https://puu.sh/vAi2U/0414f2f8f4.png
(un)sentimental spica can be added to tags since it is the album from where the song got released
in easy the artist unicode and title unicode look like this: さようなら、花泥棒さん // гЃ•гЃЄ which is inconsistent throughout all diffs so the artist should be さな and the title さようなら、花泥棒さん
idk why all diffs have countdown except polka's normal it's pretty useless so better disable the countdown
N D and S samples in timing panel? it means that the hitsounds from your map's folder aren't even used so set them all to D:C2 in order to use the hitsounds from your maps's folder also soft-hitwhistle2 can be drum-hitwhistle 2 instead
the volume is too low and the hitobjects are barely audible so you have to increase the volume to 50 - 60% at all diffs in order to make the hitobjects audible
disable widescreen support there's no any sb or video

[collab easy]
00:01:533 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4) - this whole section is NOT hitsounded therefore it feels kinda empty without hitsounds you must add hitsounds here in order to fullfill
00:31:180 (3) - the hitclap doesn't sound really good on its tail so better remove it // 00:36:827 (3) - same goes here // 00:42:474 (3) - // 00:52:356 (1) - and so on both done
00:52:356 (1,2) - i don't like this rhythm choice here because on 00:53:062 - there's the new stanza and it would be nice to have it clickable then a sliderend imo which would fit better the song tbh https://puu.sh/vAnCN/977e7dcc73.jpg uhh, i like the current since it's repetative and easy
01:00:121 (4) - remove the whistle from sliderbody it doesn't even fit ;w; kay


mostly lack of hitsound on this diff ;_;

[sayounara]
00:04:356 (1) - the instruments are pretty intensive here and they need more emphasis and this 1/1 slider doesn't give so much emphasis so would be good a rhythm like 1/2 slider + 1/1 or viceversa note in order to give more emphasis to the instruments than nothing http://puu.sh/vCrIH/11645c9c37.jpg// 00:07:180 (1) - same applies here // 00:08:591 (1) - and so on i wanted this to be repetative. The map follows this everywhere on the slower parts and i don't see the problem here.
00:27:650 (3) - blanket xd xd
01:01:180 (2,3) - spacing them more? the vocal is pretty intensive and a jump would give more emphasis to the intensive vocal imo // 01:12:474 (2,3) - same goes here hmm, i don't feel like it, but note that
01:11:768 (4) - tbh i feel like this 1/2 slider doesn't work at all because the hihats are becoming more and more intensive and also noticeable so a rhythm like this one would work and would give more emphasis to the hihats http://puu.sh/vCsi0/21ff4e35d5.jpg i feel like this should be emphasize less though. the first part of kiai is over and just before the "pah, pah, pah" vocal starts, i wanted to lessen the spacing for a better start at the first part
01:14:062 (4,5) - what happened with this spacing? with this low spacing the players would get frustated and also confused so better space them more the "no" has more emotion and sound compared to "mi" letter here, so no change
01:22:356 (1) - remove nc to avoid any nc inconsistencies but it will look kind of gross, and i feel like this (1,2) jumps are doing okay while representing the music
01:24:474 (5) - i think you exaggerated a bit when you tried to curve this slider try to curve it less so it will look much better visually speaking yeah
01:28:268 - maybe put an 1/4 note here? the hihats are calling for doublets here imo i rarely use triples so no
01:30:474 (1) - with this 1/1 slider it sounds pretty weird and lame imo if you listen carefully the vocal for improving the rhythm here you need an 1/2 slider + 1/1 note to follow the vocal more properly than before changed
01:31:180 (2,3,4,5,6,7) - this one sounds a bit lame tho try to fix the rhythm like in the image below it would follow the hihats more properly tbh http://puu.sh/vCsGG/b1ccdaf432.jpg
posted
Hey from #modreq.
Here's my side of the deal. (difficulty doesn't matter,and don't stress yourself too much with doing all of them!)
I think there should be more emphasis on hitsounds.Though you might disagree with me on this,a lot of the map seems a bit empty without them.Not saying you should go overboard on them (like i tend to do),but you should at least include more into your map.

00:02:944 (1,2) - I think these would work better as 4 1/2 beats rather than 2 1/2 sliders as they go against 00:01:533 (1,2,3,4,5) was using before; emphasizing strong beats with clicks and softer beats with slider ends.By making these 1/2 sliders,sure they might be better at PP farming,but they're a stark contrast to what was done before,and I think changing it up would fit the map better.
00:04:003 (5) - Debating whether or not this should have an NC on it or not.
00:06:827 (4) - This might work better as a 3/4 slider moving into 00:07:180 (1) .See below:

00:08:238 (4) - This might work better at x:246 y:209,unless you're specifically emphasizing the kick without changing the hitsound.
00:08:591 (1,2) - To better follow the music,I think 2 1/2 sliders would look better,play better,and match with the precedent from 00:05:768 (1,2) .
00:11:415 (1,2) - Same as above,though if you're not going to do that at least space out 00:11:944 (2) .Because of time/distance equality,this beat seems like it'd be on 00:11:856 ,but since it isn't,this beat comes off as a bit jarring.Move it down a bit nearer 00:12:121 (3) .
00:14:944 (3,4,5) - This is a good example of how important hitsounds are.
00:22:709 (1,2) - I don't understand why this is part of the map,but it seems like such a detraction from what was set before.Unless you're changing the style because of 00:15:650 (1) having an important sound,I don't get this.
00:26:591 (6) - Works better as a 3/4 slider.
00:26:944 - Since the song's style changes,I think soft hitsounds would work nicely here.
00:26:944 (1) - There's important sounds at the slider end,which doesn't bode well for rhythm.Recommend changing these to 1/2 sliders.If you're not going to do this,at least change up the spacing for 00:19:885 (1,2,3,4,1,2,3,4) to reflect the change in style.
00:35:415 (1,2,3,4,1,2,3,4) - The sound of the music changes a bit at this section.Maybe do a rhythm similar to this?

00:38:238 (1,2) - This is a really good example of changing up the spacing to reflect the change in style.Do more of this and you're golden.
00:46:709 (1,2,3,4,1,2) - Don't forget what you (might do) with 00:35:415 (1,2,3,4,1,2,3,4) .
00:50:944 - Move the green tick from here to 00:49:532 .
00:49:532 (1,2) - The tone of the song shifts a bit at this point.A change in spacing may not do this section well,so a change in how the rhythm goes or the shapes of the sliders might work well for this section.Like for example,you could blanket these two notes for each part,like at 00:52:356 (1,2) .
00:59:415 (2) - Offscreen,and with an insane diff like this you might wanna pull this up.
01:00:121 (3) - There should be a long slider easing into 01:00:827 (1) .
01:05:768 (5,6) - This detracts a bit from the jumps at 01:02:238 (1,2,3,4,5,6,7,8) .
01:11:768 (4) - This would be better as a stream.
01:27:650 (1,2,3,4,5) - I think this would work better if you dropped down into the slider instead of keeping your cursor on the previous note,as this is a contrast from what the rest of the map incorporated.If you did this throughout the map,I'd have no problem with it,though as you're already nearing the end,I'd find it a bit bizarre as well to implement a gimmick this far in,so something like this might work nicer:


Mind I do a GD?I know a lot of my maps don't seem like "ideal GD material",especially for the quality of this mapset,but I'm a bit obsessed with this song and didn't want to leave it hanging.
Here's a short ~30s clip.


Overall,this is a really fun map!The general flow to the map matches the rhythm and sound associated with the music,there weren't any real major problems I had with a lot of the decisions in this map,and,as a bonus,it's a good PP map :^)
posted

-Nishiki- wrote:

Hey from #modreq.
Here's my side of the deal. (difficulty doesn't matter,and don't stress yourself too much with doing all of them!)
I think there should be more emphasis on hitsounds.Though you might disagree with me on this,a lot of the map seems a bit empty without them.Not saying you should go overboard on them (like i tend to do),but you should at least include more into your map.

00:02:944 (1,2) - I think these would work better as 4 1/2 beats rather than 2 1/2 sliders as they go against 00:01:533 (1,2,3,4,5) was using before; emphasizing strong beats with clicks and softer beats with slider ends.By making these 1/2 sliders,sure they might be better at PP farming,but they're a stark contrast to what was done before,and I think changing it up would fit the map better. they flow better and feel better when playing
00:04:003 (5) - Debating whether or not this should have an NC on it or not. it shouldn't. the sounds only gets stronger, not changing,
so no NC

00:06:827 (4) - This might work better as a 3/4 slider moving into 00:07:180 (1) .See below:
i had 1 3/4 slider only to change the song's pace, everything else shouldn't be that much emphasized
00:08:238 (4) - This might work better at x:246 y:209,unless you're specifically emphasizing the kick without changing the hitsound. it's okay at where it's at
00:08:591 (1,2) - To better follow the music,I think 2 1/2 sliders would look better,play better,and match with the precedent from 00:05:768 (1,2) . i disagree with it, it's fine with me
00:11:415 (1,2) - Same as above,though if you're not going to do that at least space out 00:11:944 (2) .Because of time/distance equality,this beat seems like it'd be on 00:11:856 ,but since it isn't,this beat comes off as a bit jarring.Move it down a bit nearer 00:12:121 (3) . the song has it's own repetative style to it, so no
00:14:944 (3,4,5) - This is a good example of how important hitsounds are. uhhh, i keep the hs like that repetative as well. don't like to overdo them
00:22:709 (1,2) - I don't understand why this is part of the map,but it seems like such a detraction from what was set before.Unless you're changing the style because of 00:15:650 (1) having an important sound,I don't get this. well, it's repetative.
00:26:591 (6) - Works better as a 3/4 slider. i don't think so, i only had one 3/4 slider to change the song's pace.
00:26:944 - Since the song's style changes,I think soft hitsounds would work nicely here. not really, the instruments stay the same, just with the lowered volume
00:26:944 (1) - There's important sounds at the slider end,which doesn't bode well for rhythm.Recommend changing these to 1/2 sliders.If you're not going to do this,at least change up the spacing for 00:19:885 (1,2,3,4,1,2,3,4) to reflect the change in style. this map is repetative, why should i bring variety then if the main purpose for this is it's repetativeness?
00:35:415 (1,2,3,4,1,2,3,4) - The sound of the music changes a bit at this section.Maybe do a rhythm similar to this?
no, it doesn't change
00:38:238 (1,2) - This is a really good example of changing up the spacing to reflect the change in style.Do more of this and you're golden. thanks, appreciate that
00:46:709 (1,2,3,4,1,2) - Don't forget what you (might do) with 00:35:415 (1,2,3,4,1,2,3,4) . i don't understand what you mean by that
00:50:944 - Move the green tick from here to 00:49:532 . no reason
00:49:532 (1,2) - The tone of the song shifts a bit at this point.A change in spacing may not do this section well,so a change in how the rhythm goes or the shapes of the sliders might work well for this section.Like for example,you could blanket these two notes for each part,like at 00:52:356 (1,2) . the spacing does change a little if you look closer
00:59:415 (2) - Offscreen,and with an insane diff like this you might wanna pull this up. not offscreen though
01:00:121 (3) - There should be a long slider easing into 01:00:827 (1) . i was following the drums and those long sliders don't give enough time to prepare for kiai
01:05:768 (5,6) - This detracts a bit from the jumps at 01:02:238 (1,2,3,4,5,6,7,8) . no, it doesn't. it makes it easier to get over them since they are intense
01:11:768 (4) - This would be better as a stream. i like it the wat it is since it doesn't give that much variety to the song and keeps it simple and pp
01:27:650 (1,2,3,4,5) - I think this would work better if you dropped down into the slider instead of keeping your cursor on the previous note,as this is a contrast from what the rest of the map incorporated.If you did this throughout the map,I'd have no problem with it,though as you're already nearing the end,I'd find it a bit bizarre as well to implement a gimmick this far in,so something like this might work nicer: that's intentional


Mind I do a GD?I know a lot of my maps don't seem like "ideal GD material",especially for the quality of this mapset,but I'm a bit obsessed with this song and didn't want to leave it hanging.
Here's a short ~30s clip.
sorry, the set was full already, but nyu -'s GD just felt so right, so i decided to put it in the set nevertheless

Overall,this is a really fun map!The general flow to the map matches the rhythm and sound associated with the music,there weren't any real major problems I had with a lot of the decisions in this map,and,as a bonus,it's a good PP map :^) thanks for the mod
posted
// High Quality! //







kdspls
posted
2017-05-13 19:59 Loreley: 00:06:474 (3) - тебе предлагали сделать здесь 1/1?
2017-05-13 19:59 Lokidoki: нет
2017-05-13 19:59 Lokidoki: но мне чего-то не хочется
2017-05-13 19:59 Loreley: я бы вообще сделал 3/4
2017-05-13 20:00 Loreley: но лучше потестить
2017-05-13 20:00 Loreley: тут явно звук длинне
2017-05-13 20:00 Lokidoki: а вот 3\4 предлагали но я не согласен с этим
2017-05-13 20:00 Lokidoki: я в основном на барабаны ориентировался
2017-05-13 20:00 Loreley: 00:06:827 (4) - я не знаю что это
2017-05-13 20:00 Loreley: но между синем и красным
2017-05-13 20:00 Loreley: там гитара
2017-05-13 20:00 Loreley: или барабан
2017-05-13 20:01 Loreley: синем и красым тиком
2017-05-13 20:01 Lokidoki: но интуитивней чтобы было везде расстояние в 1\2 между объектами
2017-05-13 20:02 Loreley: смари
2017-05-13 20:02 Loreley: 00:05:768 (1,2) -
2017-05-13 20:02 Loreley: тут везде на красном тике
2017-05-13 20:02 Loreley: звук
2017-05-13 20:03 Loreley: 00:06:474 (3) - тут его нет
2017-05-13 20:03 Loreley: это просто принципиально разные моменты в музыке
2017-05-13 20:03 Loreley: а ты делашеь одинаково
2017-05-13 20:03 Loreley: но ладно, твой выбор
2017-05-13 20:03 Lokidoki: потому и происходит смена движения
2017-05-13 20:04 Loreley: тогда правильнее будет вот так, что ли http://puu.sh/vOPrG/9b74604ee0.png
2017-05-13 20:04 Loreley: если играть со сменой движения
2017-05-13 20:04 Lokidoki: ты имеешь ввиду чтобы они ровные были?
2017-05-13 20:04 Loreley: как хочешь
2017-05-13 20:05 Loreley: вроде
2017-05-13 20:05 Loreley: на скрине все неараллельны
2017-05-13 20:05 Lokidoki: угу
2017-05-13 20:05 Lokidoki: я поменял
2017-05-13 20:05 Lokidoki: 00:06:474 (3) -
2017-05-13 20:05 Loreley: ну
2017-05-13 20:06 Lokidoki: ctrl+g шнул вообщем
2017-05-13 20:06 Loreley: если поменял
2017-05-13 20:06 Loreley: то придется все по схожей концепции делать
2017-05-13 20:06 Loreley: хотя
2017-05-13 20:06 Loreley: это такое
2017-05-13 20:07 Loreley: 00:14:238 (1) - ты же тут 1/1 обычно делаешь
2017-05-13 20:07 Lokidoki: 00:14:238 (1,2) - чтобы потом на джамп удобнее переходить было
2017-05-13 20:08 Lokidoki: и хоть немного разбавляю паттерн
2017-05-13 20:08 Loreley: в 00:28:356 (1) - слишком близко
2017-05-13 20:08 Loreley: 00:29:415 (4,1) -
2017-05-13 20:08 Loreley: для сравнения
2017-05-13 20:08 Loreley: хотя бы
2017-05-13 20:09 Loreley: 00:30:827 (4,1) -
2017-05-13 20:09 Lokidoki: 00:28:003 (4) - мне кажется так просто удобней играть
2017-05-13 20:09 Loreley: конечно удобнее
2017-05-13 20:09 Lokidoki: чтобы за далеким спейсингом не вести далеко
2017-05-13 20:09 Loreley: но как же консистенция?
2017-05-13 20:10 Lokidoki: 00:30:827 (4,1) - а здесь спейсинг самих краев слайдеров помогает
2017-05-13 20:10 Loreley: в этом то и мастерство, сделать удобно и консистентно
2017-05-13 20:10 Loreley: ну так сделать такой же круговой флоу
2017-05-13 20:10 Loreley: как и там
2017-05-13 20:10 Lokidoki: 00:29:062 (3,4) - здесь вокал чуть ярче, вот и спейсинг побольше
2017-05-13 20:11 Loreley: скорее не вокал
2017-05-13 20:11 Loreley: а звук
2017-05-13 20:11 Lokidoki: и ноты она повыше взяла
2017-05-13 20:12 Loreley: так на даунбите же вокала нет
2017-05-13 20:12 Loreley: он с клапа начинает
2017-05-13 20:12 Loreley: в вдох с красного тика
2017-05-13 20:12 Loreley: лан
2017-05-13 20:12 Loreley: проехали
2017-05-13 20:12 Lokidoki: вобщем, я оставляю пока как есть
2017-05-13 20:13 Loreley: 00:34:709 (3,4) - тут же явно серклы должны быть
2017-05-13 20:13 Loreley: судя по интенсивности сонга
2017-05-13 20:14 Loreley: ты же все это время вокал мапал
2017-05-13 20:14 Loreley: просто сказать, что слайдеры легче
2017-05-13 20:14 Loreley: не очень-таки смахивает на аргумент
2017-05-13 20:14 Loreley: для меня он пойдет
2017-05-13 20:14 Loreley: но не для бнов
2017-05-13 20:15 Loreley: сейчас же 2017 год, все варианты типо "это мой стиль", "так легче" и т.д. не катят
2017-05-13 20:15 Loreley: если у тебя не 30 ранков
2017-05-13 20:15 Lokidoki: спейсинг побольше
2017-05-13 20:16 Lokidoki: вот мой аргумент
2017-05-13 20:16 Lokidoki: это для легкого ДТ фарма, не хочу усложнять слишком
2017-05-13 20:19 Loreley: 01:03:650 (1,2) -
2017-05-13 20:19 Loreley: вокал ярче
2017-05-13 20:19 Loreley: но спейсинга меньше
2017-05-13 20:19 Loreley: чем тут 01:05:768 (5,6) -
2017-05-13 20:20 Lokidoki: 01:04:003 (2,3) - здесь спейсинг чуть больше за счет повтора
2017-05-13 20:21 Loreley: 01:03:650 (1,2) - а я про этот
2017-05-13 20:21 Lokidoki: но (1,2) - там просто повторяются, интенсивность звука не меняется
2017-05-13 20:21 Lokidoki: 01:04:003 (2,3) - а здесь сильнее
2017-05-13 20:22 Loreley: 01:14:238 (5) -
2017-05-13 20:23 Loreley: и почему тут такой маленький
2017-05-13 20:23 Loreley: если ты выделяешь сильные звуки большим спейсингом
2017-05-13 20:23 Lokidoki: для плавного поворота
2017-05-13 20:23 Lokidoki: чтобы не делать слишком сложный разворот
2017-05-13 20:23 Lokidoki: и паттерн легкий
2017-05-13 20:24 Loreley: и ты не можешь придумать как одновременно выделить 5 и сделать удобно?
2017-05-13 20:25 Lokidoki: честно, я считаю что так удобней, проще и хорошее изменении флоу
2017-05-13 20:25 Lokidoki: изменение*
2017-05-13 20:26 Loreley: может и проще
2017-05-13 20:26 Loreley: можн обыло и просто в одну точку накидать серклов
2017-05-13 20:26 Loreley: так было бы вообще просто
2017-05-13 20:26 Lokidoki: не, слишком просто
2017-05-13 20:26 Loreley: 01:17:768 (1) -
2017-05-13 20:26 Loreley: тоже мало
2017-05-13 20:27 Loreley: 01:19:180 (1) - даже тут больше
2017-05-13 20:27 Loreley: а
2017-05-13 20:27 Loreley: оно удобно
2017-05-13 20:27 Loreley: я понял
2017-05-13 20:27 Lokidoki: хД
2017-05-13 20:27 Loreley: 01:22:003 (1,1,1) - грязновато немного
2017-05-13 20:27 Lokidoki: Ну в принципе
2017-05-13 20:27 Loreley: 01:23:062 (3,4,5,6) - такие стаки лучше не делать
2017-05-13 20:27 Loreley: вот со стримами
2017-05-13 20:28 Loreley: они просто в эдите не очень сморятся
2017-05-13 20:28 Loreley: ну хз, просто использовать острые углы
2017-05-13 20:28 Loreley: удобно, да
2017-05-13 20:29 Loreley: но я просто не согласен с спейсинг концепцией
2017-05-13 20:29 Lokidoki: 01:23:062 (3,4,5,6) - поменял
2017-05-13 20:30 Loreley: ACTION is editing [https://osu.ppy.sh/b/1256065 sana - Good-bye, Ms. Floral Thief [Collab Easy]]
2017-05-13 20:30 Loreley: 00:01:533 (1) - он такой нарочно?
2017-05-13 20:31 Lokidoki: моя часть с 00:26:944 (1) -
2017-05-13 20:31 Lokidoki: и по 01:00:827 (1) -
2017-05-13 20:32 Loreley: 00:46:003 (4,5) - лучше не делать ничего в линию
2017-05-13 20:32 Loreley: в изи диффах
2017-05-13 20:32 Loreley: сложно
2017-05-13 20:33 Lokidoki: но играется-то вроде просто
2017-05-13 20:33 Loreley: легко говорить
2017-05-13 20:33 Lokidoki: но 00:46:356 (5) - поставил пониже
2017-05-13 20:33 Loreley: с 3к пп
2017-05-13 20:33 Loreley: мне тоже легко играется
2017-05-13 20:34 Lokidoki: 2.9к хД
2017-05-13 20:34 Loreley: 01:31:180 (4,5,1) - чет хз
2017-05-13 20:34 Lokidoki: не моя часть хД
2017-05-13 20:35 Loreley: если выделять барабаны
2017-05-13 20:35 Loreley: то 1 слайдер лучше
2017-05-13 20:35 Loreley: просто, как 1 длинный звук выделить
2017-05-13 20:35 Loreley: или реверс
2017-05-13 20:35 Loreley: а если вокал
2017-05-13 20:35 Loreley: то нота и слайдер
2017-05-13 20:35 Lokidoki: Я спрошу у него
2017-05-13 20:36 Loreley: ну
2017-05-13 20:36 Loreley: это все
2017-05-13 20:37 Lokidoki: хмм, спасибо огромное сейчас апдейчу
2017-05-13 20:39 Lokidoki: запости ирук
2017-05-13 20:39 Lokidoki: ирк*
2017-05-13 20:40 Lokidoki: я кудоску кину
posted
Hi M4M from #modreqs :3
[Easy]
• 00:17:415 (4,5) - I would make these a reverse slider like 00:06:122 (4) - because (5) is not such a strong beat to be clickable here
[Polka]
• 00:05:768 (3) - Did you intend to overlap them like this?
• 00:24:121 (1) - You should really fix the half start of the slider lol. If your idea was to blanket them, do it properly
• 00:49:532 (1) - The 2 half of the slider are not perfectly parallel.
• 00:58:709 (3,4) - imo the slider doesn't really show anything. If it's the vocal I believe it should end 00:59:238 - here. If it's the instrumental then I hope it would be like this. I don't think simplifying the pattern is a g - ood idea
• 01:00:121 (1) - 01:02:238 (1) - 01:05:062 (1) - ... I think you're overusing the NCs. They are not really necessary to NC too much like that.
[Hard]
• 00:03:474 (4) - Why is the stack here? The drums are literally the same, so why not continue overlapping?
• 00:08:944 (2) - What does this slider show, vocal or instrument? Imo it feels odd.
• 00:35:415 (2) - It is weird that the note with higher pitch (2) is stacked, while the low pitch note (1) is doubled the spacing. Might wanna take a look again at this pattern
• 01:05:062 (1) - That's such a weird slider shape you got there :? are you trying to blanket or something, because it looks ugly
• 01:31:885 - I would make this clickable. It's a strong beat, why not?
[Insane]
• 00:02:238 (3,3) - One way or another, these must be clickable for sure. The drums need the intensity they deserve to have
• Idk if you intend to do this but you seems to increase spacing for low beats and decrease spacing for strong beats all the time. Ex: 00:06:121 (2) - 00:11:238 (4) - 00:14:238 (1) - 00:19:709 (4) - 00:23:944 (4) -
• 00:27:650 (3) - Stack it? :d
• 01:00:827 (1,2,3,4) - mute those slider end omg it hurts to hear them like that
• 01:31:885 (1) - But why does this have lower spacing?
[Is it Sayonara or Sayounara?]
• 00:03:650 (3) - You could just remove this to increase the intensity for (4,5) don't you think?
• I find some weird pattern you're doing. So, why did you skip a beat on 00:04:356 (1) - red tick? And I believe making 00:05:415 (4) - this 2 circles would be a better idea. A slider makes it feel weak tbh. The suggestion applies to the next patterns too
• 00:10:709 (3) - Meh it's awkwardly curved. Less curve would be nice.
• 00:53:062 (3,4) - not parallel? I think they're better when they're parallel
• 00:58:709 (3,4,1,2) - Ok the spacing here is kinda confusing. Here's what you can do: Move 00:58:885 (4) - to somewhere around X112 Y128. That's what I always do in my map lol
• 01:23:062 (3,4,5,6) - That's such a dangerous stream, because you're forcing players to go up and down in zigzag, but then this stream, goes the other way, which might confused players. Might wanna check it out.

The last 2 diffs needs a lot of work :3 good luck then
posted

Yamicchi wrote:

[Polka]
• 00:05:768 (3) - Did you intend to overlap them like this? :arrow:...? Overlap what :o
• 00:24:121 (1) - You should really fix the half start of the slider lol. If your idea was to blanket them, do it properly :arrow:https://osu.ppy.sh/ss/8164244 it's blanketed perfectly.
• 00:49:532 (1) - The 2 half of the slider are not perfectly parallel. :arrow:Looks good to me. Any ideas on how to improve it?
• 00:58:709 (3,4) - imo the slider doesn't really show anything. If it's the vocal I believe it should end 00:59:238 - here. If it's the instrumental then I hope it would be like this. I don't think simplifying the pattern is a g - ood idea :arrow:Its too instruments. I wanted to challenge myself to map only using 1/1. So this is staying. Sorry on o
• 01:00:121 (1) - 01:02:238 (1) - 01:05:062 (1) - ... I think you're overusing the NCs. They are not really necessary to NC too much like that. :arrow:If you listen to the music, it matches perfectly...
Thanks for modding!!
posted
Its sayonara.
Not sayounara. please fix. PLEASE. in description and diff name. its さよなら sa yo na ra uwu

Yamicchi wrote:

Hi M4M from #modreqs :3

[Insane]
• 00:02:238 (3,3) - One way or another, these must be clickable for sure. The drums need the intensity they deserve to have
• Idk if you intend to do this but you seems to increase spacing for low beats and decrease spacing for strong beats all the time. Ex: 00:06:121 (2) - 00:11:238 (4) - 00:14:238 (1) - 00:19:709 (4) - 00:23:944 (4) - now imagine i did that on purpose and thats why its repeated that often
• 00:27:650 (3) - Stack it? :d fixed? owo
• 01:00:827 (1,2,3,4) - mute those slider end omg it hurts to hear them like that im lazy af
• 01:31:885 (1) - But why does this have lower spacing? because the music ends

The last 2 diffs needs a lot of work :3 good luck then
osu file format v14

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[Metadata]
Title:Good-bye, Ms. Floral Thief
TitleUnicode:さようなら、花泥棒さん
Artist:sana
ArtistUnicode:鎖那
Creator:Lokidoki
Version:nyu's Insane
Source:
Tags:sayounara hanadoroubou san mel vocaloid cover hatsune miku flower _dt3 turtle polkamocha mirash nyu_- nyu cookiekivi (un)sentimental spica
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posted
http://vocaloidlyrics.wikia.com/wiki/%E ... roubou-san)
sorry, the diff name is taken from the name of the song itself so i'm keeping it that way.
posted

Yamicchi wrote:

[Is it Sayonara or Sayounara?]concerning the diff name i told in my prev post that it is taken from the original romaji of the song

• 00:03:650 (3) - You could just remove this to increase the intensity for (4,5) don't you think? this is meant to have the same kind of structure with 00:02:238 (3,4,5) -
• I find some weird pattern you're doing. So, why did you skip a beat on 00:04:356 (1) - red tick? And I believe making 00:05:415 (4) - this 2 circles would be a better idea. A slider makes it feel weak tbh. The suggestion applies to the next patterns too uhhh, i explained so many tiiiimes, i want to keep this map as simple as possible
• 00:10:709 (3) - Meh it's awkwardly curved. Less curve would be nice. i think it's fine
• 00:53:062 (3,4) - not parallel? I think they're better when they're parallel kay
• 00:58:709 (3,4,1,2) - Ok the spacing here is kinda confusing. Here's what you can do: Move 00:58:885 (4) - to somewhere around X112 Y128. That's what I always do in my map lol that's pretty much the only gimmick this map has so i want to keep that
• 01:23:062 (3,4,5,6) - That's such a dangerous stream, because you're forcing players to go up and down in zigzag, but then this stream, goes the other way, which might confused players. Might wanna check it out. it has a somewhat circular flow to it, and as many times as i've playtested this myself, never had trouble with it

good luck then Thanks!
posted
00:46:003 (4,5) - аимод ругается на спейсинг
00:58:709 (2) - по-моему этот слайдер должен заканчиваться 00:58:885 - здесь
01:00:121 (3) - если здесь свисток выделить х0.5 слайдером то получится круто по-моему
01:11:768 (4) - ctrl+G и чуть сдвинуть влево для лучшего флоу?
01:14:062 (4,5) - резкий скачок спейсинга, в прошлом подобном парте такого не было. выдели это через НК что ли, или поставь 01:14:238 (5) - куда-нибудь на х=427, у=329, правда после этого лучше стакнуть 01:14:591 (7) - эту ноту с 01:16:003 (4) - чтобы флоу не был неприятным
01:14:944 (1,2,3,4) - а вообще этот парт играется слишком легко, поменяй 01:15:297 (2) - и 01:15:650 (3) - местами, так куда лучше по-момему
01:22:356 (1,1) - не совсем понял зачем тут НК

приятная мапа, удачи
posted

EijiKuinbii wrote:

00:46:003 (4,5) - аимод ругается на спейсинг кк
00:58:709 (2) - по-моему этот слайдер должен заканчиваться 00:58:885 - здесь не люблю 1\2 слайдеры в изи
01:00:121 (3) - если здесь свисток выделить х0.5 слайдером то получится круто по-моему я ориентировался на три симбал звука
01:11:768 (4) - ctrl+G и чуть сдвинуть влево для лучшего флоу? это мне предложил сделать Полька, и мне она так нравится, я пока оставлю
01:14:062 (4,5) - резкий скачок спейсинга, в прошлом подобном парте такого не было. выдели это через НК что ли, или поставь 01:14:238 (5) - куда-нибудь на х=427, у=329, правда после этого лучше стакнуть 01:14:591 (7) - эту ноту с 01:16:003 (4) - чтобы флоу не был неприятнымобъяснялось мною так же большое кол-во раз, здесь я переворачиваю флоу, и чтобы сделать немного проще разобраться, я ставлю низкий спейсинг
01:14:944 (1,2,3,4) - а вообще этот парт играется слишком легко, поменяй 01:15:297 (2) - и 01:15:650 (3) - местами, так куда лучше по-момему на самом деле, это сделано специально просто, ведь до этого шли джампы и так просто проще переходить на более спокойный флоу.
01:22:356 (1,1) - не совсем понял зачем тут НК так джампы смотрятся лучше

приятная мапа, удачи
posted

09kami wrote:

[aaa m4m]

Title
さようなら、花泥棒さん(short ver.)
Sayonara、Hanadorobou san(short ver.)

Tag
さな

[Sayounara]

emmm...i think the hitsound is too small

00:37:885 (4) - this slider might be better if it slows down .mabey x0.75

00:50:238 (3) - move up a little

00:58:709 (1) - add nc?

01:17:062 (5,6) - mabey
https://puu.sh/wpllE/cbac4abac3.png

01:30:474 (1) - revise to slider?
https://puu.sh/wplqr/f6585d00e9.png

01:31:532 (7,1) - In fact, you can put a little farther

[nyu's Insane]

01:13:885 (2,3,4,5) - https://puu.sh/wplzB/7221c77072.png


[Mirash's Hard?]

I think it's a light insane .If want to change to hard .pls reduce some stack and overlap > <
posted
:)
posted

09kami wrote:

[nyu's Insane]

01:13:885 (2,3,4,5) - https://puu.sh/wplzB/7221c77072.png oh
osu file format v14

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AudioLeadIn: 0
PreviewTime: 60827
Countdown: 0
SampleSet: None
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

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Bookmarks: 2944,16444,26944
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Good-bye, Ms. Floral Thief
TitleUnicode:さようなら、花泥棒さん
Artist:sana
ArtistUnicode:鎖那
Creator:Lokidoki
Version:nyu's Insane
Source:
Tags:sayounara hanadoroubou san mel vocaloid cover hatsune miku flower _dt3 turtle polkamocha mirash nyu_- nyu cookiekivi (un)sentimental spica
BeatmapID:1275869
BeatmapSetID:590092

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361,139,52885,1,0,0:0:0:0:
280,173,53062,6,0,P|221:183|166:115,1,140
185,55,53591,1,0,0:0:0:0:
239,113,53768,2,0,P|314:90|390:86,1,140
468,93,54297,1,0,0:0:0:0:
402,165,54474,2,0,L|389:242,1,70
463,254,54827,2,0,L|474:323,1,70
404,347,55180,6,0,P|336:351|270:289,1,140
239,248,55709,1,0,0:0:0:0:
257,173,55885,2,0,P|262:113|192:47,1,140
136,38,56415,1,0,0:0:0:0:
97,107,56591,2,0,P|92:167|162:233,1,140
226,250,57121,1,0,0:0:0:0:
228,168,57297,2,0,L|214:82,1,70
204,18,57650,1,0,0:0:0:0:
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217,99,58709,2,0,L|280:130,1,70
351,251,59062,2,0,L|288:220,1,70
356,99,59415,2,0,P|423:116|487:91,1,140
287,33,60121,5,2,0:0:0:0:
287,33,60827,6,0,P|239:89|195:93,1,105
135,32,61180,2,0,P|183:49|210:93,1,105
149,169,61532,2,0,P|166:120|210:93,1,105
272,169,61885,2,0,P|254:120|210:93,1,105
225,221,62238,6,0,P|259:240|303:234,1,70
373,221,62591,1,0,0:0:0:0:
325,317,62768,1,0,0:0:0:0:
272,169,62944,2,0,L|260:92,1,70
337,99,63297,2,0,L|325:22,1,70
261,99,63650,6,0,P|213:155|169:159,1,105
109,98,64003,2,0,P|157:115|184:159,1,105
123,235,64355,2,0,P|140:186|184:159,1,105
246,235,64708,2,0,P|228:186|184:159,1,105
109,98,65062,6,0,L|199:81,1,70
264,69,65415,1,0,0:0:0:0:
184,159,65591,1,0,0:0:0:0:
309,6,65768,2,0,P|333:48|329:96,1,70
295,142,66121,2,0,P|271:184|275:232,1,70
343,198,66474,6,0,P|406:214|456:149,1,140
472,88,67003,1,0,0:0:0:0:
387,145,67180,2,0,P|348:119|247:148,1,140
195,184,67709,1,0,0:0:0:0:
140,244,67885,2,0,P|205:264|266:233,1,140
352,290,68414,1,0,0:0:0:0:
337,207,68591,2,0,P|290:158|225:173,1,140
140,242,69121,1,0,0:0:0:0:
98,165,69297,6,0,P|99:113|110:67,1,70
179,107,69650,2,0,P|180:55|191:9,1,70
265,37,70003,2,0,P|269:71|269:106,1,70
346,95,70356,2,0,P|350:129|350:164,1,70
434,242,70709,5,0,0:0:0:0:
349,285,70885,1,0,0:0:0:0:
361,162,71062,2,0,P|361:127|357:93,1,70
237,35,71415,1,0,0:0:0:0:
267,128,71591,1,0,0:0:0:0:
159,98,71768,1,0,0:0:0:0:
159,98,71856,1,0,0:0:0:0:
159,98,71944,1,0,0:0:0:0:
159,98,72032,1,0,0:0:0:0:
159,98,72121,6,0,P|112:134|44:130,1,105
67,137,72474,2,0,P|118:143|158:176,1,105
158,176,72827,2,0,P|111:212|43:208,1,105
66,215,73180,2,0,P|117:221|157:254,1,105
215,316,73532,6,0,L|233:243,1,70
292,204,73885,2,0,L|274:131,1,70
247,50,74238,1,0,0:0:0:0:
351,127,74415,1,0,0:0:0:0:
170,84,74591,2,0,P|133:83|105:46,1,70
65,132,74944,6,0,P|104:165|156:171,1,105
156,170,75297,2,0,P|104:176|64:209,1,105
66,210,75650,2,0,P|105:243|157:249,1,105
157,248,76003,2,0,P|105:254|65:287,1,105
141,326,76356,6,0,P|203:338|220:329,1,70
271,277,76709,2,0,P|305:272|336:287,1,70
399,338,77062,1,0,0:0:0:0:
386,216,77238,1,0,0:0:0:0:
284,350,77415,2,0,P|243:349|209:319,1,70
258,253,77768,6,0,P|195:237|145:302,1,140
129,363,78297,1,0,0:0:0:0:
214,306,78474,2,0,P|253:332|354:303,1,140
406,267,79003,1,0,0:0:0:0:
461,207,79179,6,0,P|395:186|334:217,1,140
249,161,79708,1,0,0:0:0:0:
264,244,79885,2,0,P|310:292|375:277,1,140
334,217,80415,1,0,0:0:0:0:
361,145,80591,6,0,P|370:87|353:51,1,70
287,38,80944,2,0,P|283:72|293:105,1,70
361,145,81297,2,0,L|449:173,1,70
364,231,81650,2,0,L|297:252,1,70
205,273,82003,1,0,0:0:0:0:
253,182,82180,1,0,0:0:0:0:
260,337,82356,1,0,0:0:0:0:
154,203,82532,1,0,0:0:0:0:
297,252,82709,6,0,L|363:230,1,70
445,197,83062,1,0,0:0:0:0:
447,176,83150,1,0,0:0:0:0:
449,155,83238,1,0,0:0:0:0:
451,133,83327,1,0,0:0:0:0:
451,111,83415,6,0,P|404:134|315:104,1,140
269,46,83944,1,0,0:0:0:0:
197,94,84121,2,0,P|153:149|171:231,1,140
211,283,84650,1,0,0:0:0:0:
229,171,84827,6,0,P|295:195|361:161,1,140
411,104,85356,1,0,0:0:0:0:
432,190,85532,2,0,L|455:279,1,70
369,269,85885,2,0,L|346:358,1,70
275,308,86238,6,0,P|216:314|153:245,1,140
131,187,86768,1,0,0:0:0:0:
236,239,86944,2,0,P|223:169|258:94,1,140
245,14,87474,2,0,P|298:32|338:122,2,140
160,59,88356,5,0,0:0:0:0:
247,106,88532,1,0,0:0:0:0:
335,100,88709,2,0,L|424:79,1,70
346,172,89062,6,0,P|283:216|190:210,1,140
143,198,89591,1,0,0:0:0:0:
98,120,89768,2,0,L|89:43,1,70
182,67,90121,2,0,L|190:136,1,70
281,166,90474,38,0,L|260:13,1,140
261,27,91180,6,0,L|305:35,3,35
323,37,91532,1,0,0:0:0:0:
350,33,91621,1,0,0:0:0:0:
377,29,91709,1,0,0:0:0:0:
404,25,91797,1,0,0:0:0:0:
417,21,91885,5,0,0:0:0:0:
posted

09kami wrote:

[aaa m4m]

Title
さようなら、花泥棒さん(short ver.)
Sayonara、Hanadorobou san(short ver.)

Tag
さな
Concerning metadata, it's complicated, but this metadata is the one approved by KwaN

IamKwaN wrote:

okie dokie

Unicode Title: さようなら、花泥棒さん
Romanised Title: Good-bye, Ms. Floral Thief
Unicode Artist: 鎖那
Romanised Artist: sana

References:
http://www.nicovideo.jp/watch/sm28168595
http://www.nicovideo.jp/watch/sm25943367 (romanisation of the title)
https://twitter.com/sanapri (romanisation of the artist)

good luck!
[Sayounara]

emmm...i think the hitsound is too small

00:37:885 (4) - this slider might be better if it slows down .mabey x0.75 i don't know really, i don't want it to look like a x1.0 1/2 slider when it's not.

00:50:238 (3) - move up a little yeah

00:58:709 (1) - add nc? the sound remains kinda the same, it's just that it is repeated faster, and it is highlighted by spacing

01:17:062 (5,6) - mabey yeah, sure
https://puu.sh/wpllE/cbac4abac3.png

01:30:474 (1) - revise to slider? tbh it was a slider before, but modders noted that it seems a bit dull, at least, i found it a bit dull, so no for now
https://puu.sh/wplqr/f6585d00e9.png

01:31:532 (7,1) - In fact, you can put a little farther nah, not feeling like it tho
thanks a bunch!
posted
hey, m4m

easy
00:05:062 (2,3) - idk about this kind of flow in easies, for me it seems a bit too harsh
00:11:415 (1) - remove NC, 00:05:768 (3) - doesn't have one
00:46:003 (4,5) - smth happened with ds there
00:53:415 (2) - not the best idea to use a repeat here cause the music still goes 1-2-1-2 and 00:53:768 - should definitely be clickable
01:17:062 (4) - higher ds yet again
01:21:650 (2) - ^^

normal
uh so overall the diff is good but I don't think it fits the spread, it's basically 1/1 spam, just like easy (with easy having some more sliders and 2/1s), whilst hard already has 1/4s and 8 1/2s in a row. consider buffing this diff by adding more 1/2 rhythms
also AR5 OD5 to fit the spread better
00:15:650 (1) - this is not perfectly symmetrical pls
01:07:885 (3,4) - blanket
yeah good diff but should be buffed, else you'll need another diff inbetween this and hard

hard
00:03:297 (3,4) - any reason to stack those? all four of them are literally the same sound
00:09:297 (3) - uh, for me it seems too big in a section where you use simplified 1/1 rhythm lol
00:20:591 (3) - same, this sound is not even that important
00:22:003 (3) - e.g. this is better
00:26:062 (3,4,5) - don't really get what you're following there, (3)'s end and (4) are the same sound, feels too strange to play. smth like this would be better imo
00:29:591 (5,1) - blanket?
00:45:650 (4) - nc? you NCd all those new vocal lines before
01:10:003 - unclear rhythm tbh cause of this not being mapped
01:11:768 (3,1) - uh, weird flow smh
01:19:709 (2,3) - blanket

insane
unsnapped sliderends, check aimod
OD7.5 maybe? cause hard has OD7 as well

00:02:238 (3) - two circles pls
00:12:121 (3,4) - blanket
00:28:356 (5) - not having a NC on this downbeat seems weird cause later you NC this 00:29:768 (1) - , even though you can map it as 1/2+circle and NC the circle, so I'd nc the downbeat just to be consistent
01:01:885 (4) - why the flow change? the lyrics are the same on those four
01:04:708 (4) - ^
01:31:885 (1) - y u no space

who the hell puts u in sayonara
k I don't really like this stuff 00:32:591 (1,2) - but it seems like you used it all over so it should be fine
00:50:591 (4) - this one is a bit too big compared to the rest of the section
00:58:356 (2,3,4) - ugh, this spacing isn't a good idea at all cause 2-3 and 3-4 are visually the same but stand for different gaps in the timeline. stacking (2) and (3) would help. applies to 00:59:238 (1,2) - as well
01:00:121 (3) - idk I'd do a slider ther einstead to emphasize that whistle
01:01:532 (3) - the ds on this one is too low, though the vocals are the same
01:07:885 (1) - and this one is a bit too overkill, basically a fullscreen jump on a new vocal line that's not even that important
01:12:826 (3) - ^^
01:14:062 (4,5) - tf is this ds? makes literally no sense to not space (5) there

decent set overall, gl!
posted
ill update my diff asap
i have no wlan and all that stuff atm :c
posted
Sorry for late, as request!



[General]
  1. Metadata is fine since IamKwaN and Lokidoki tell to me in Discord and chat!

[Collab Easy]
  1. 00:45:297 (3,4,5,1) - Why this snap is diffrecent than others?

[Polka's Normal]
  1. 00:11:062 (2,4) - Bad overlap

[Mirash's Hard]
  1. 00:02:944 (1,2,3,4) - I'm disagree with this. Why you stack 00:03:474 (4)? It's totally uncomfortable
  2. 00:53:768 (2,5) - Bad overlap
  3. 00:56:591 (2,5) - Blanket is look bad
  4. 00:59:944 - Are you sure to not add something here? Or 01:00:121 (1)?
  5. 01:02:238 (1,2,3,4,1,2,3,4) - OK, I totally disagree with this. This flow is too hard for hard diff and the newbies feel it's really confused and can't pass it
  6. 01:07:532 (4) - I not sure with this rhythm, why you not used same rhythm like 01:18:474 (3,4,1,2)?
  7. 01:11:415 (1,3) - Here too, bad overlap
  8. 01:13:532 (1,2,3,4,1,2,3,4) - Same like 01:02:238 (1,2,3,4,1,2,3,4)
  9. 01:28:356 (7) - Hmm, trap? OK

[nyu's Light Insane]
  1. 00:04:709 (2,3) - Blanket in tail?
  2. 00:50:591 (4,5) - Blanket is look bad
  3. 01:01:885 (4) - Hmm? I think it's look weird for me, how about CTRL+J, CTRL+H, and CTRL+G and you fix it the position?
  4. 01:04:708 (4) - ^
  5. 01:31:885 (1) - This snap is look diffrecent than 01:31:532 (2,3,4,5)

[Insane]
  1. I think your diff has a problem with "bad" overlap, like 00:03:297 (2,3) - 00:11:415 (1,2) - 00:17:062 (1,2) - 00:19:885 (1,2) - 00:22:709 (1,2) - and many. I stopped here because the big problem in overlap, but overall, I think it's fine

No KDS if my mod is not fixed all!

Good Luck~
posted

MadHypnofrog wrote:

hey, m4m

easy
00:46:003 (4,5) - smth happened with ds there not anymore i believe
00:53:415 (2) - not the best idea to use a repeat here cause the music still goes 1-2-1-2 and 00:53:768 - should definitely be clickable i was following the guitar sound

who the hell puts u in sayonara apparently, Mel does lol
k I don't really like this stuff 00:32:591 (1,2) - but it seems like you used it all over so it should be fine well, technically, it represents that the music gets less intense, so the rhythm get a bit more simple and the spacing is lowered
00:50:591 (4) - this one is a bit too big compared to the rest of the section spacing wise yes, but between the objects and how spaced 00:50:062 (2,3,4) - it is alright
00:58:356 (2,3,4) - ugh, this spacing isn't a good idea at all cause 2-3 and 3-4 are visually the same but stand for different gaps in the timeline. stacking (2) and (3) would help. applies to 00:59:238 (1,2) - as well tbh i don't really see the problem, a lot of maps nowadays do that, and this has to to have at least some kind of gimmick, i know this is a shitty excuse, but i'd like to keep that as it is
01:00:121 (3) - idk I'd do a slider ther einstead to emphasize that whistle yeah, i've been told that, but i'm representing the cymbal sound here, not the whistle
01:01:532 (3) - the ds on this one is too low, though the vocals are the same i just don't want to ruin the flow, it seems fine to me actually,
spacing it too much is uncomfortable to play if i keep the same pattern

01:07:885 (1) - and this one is a bit too overkill, basically a fullscreen jump on a new vocal line that's not even that important if you listen closely, there is a stronger guitar sound on it
01:12:826 (3) - ^^ well, i explained it up there as well
01:14:062 (4,5) - tf is this ds? makes literally no sense to not space (5) there i've explained that so many times before tho, (5) is reversing the flow here, so to not overspace (5,6) i decided to give (5) a lower spacing

decent set overall, gl!

KittyAdventure wrote:

[Collab Easy]
  1. 00:45:297 (3,4,5,1) - Why this snap is diffrecent than others? yea, i dunno what happened here

[Insane]
  1. I think your diff has a problem with "bad" overlap, like 00:03:297 (2,3) - 00:11:415 (1,2) - 00:17:062 (1,2) - 00:19:885 (1,2) - 00:22:709 (1,2) - and many. I stopped here because the big problem in overlap, but overall, I think it's fine i don't find it bad, they're still readable and they are presented in a strict pattern
[/notice]
Thank you for the mods
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