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Cao Lu, Kisum, Yerin - Spring Again

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Topic Starter
- Frontier -
This map has been deleted on the request of its creator. It is no longer available.
Inversal
[Hard]

01:17:724 (1,2,3,4) - หางของตัวนี้ 01:18:145 (2) - อาจจะทำให้คนนึกว่ามันแทน vocal ได้นะ ดูที่อื่นที่เหมือนกันด้วย
01:22:491 - แร็พตรงนี้ กับตรงนี้ 02:33:986 - ทำไมที่นึงมันเรียบๆตาม melody ทำไมอีกที่เป็น stream ตาม Vocal ละ
02:40:715 (1) - ตรงนี้ไม่แน่ใจนะ ว่าควรแยกโน้ตกลองกับ return stream ออกจากกันมั้ยนะ เพราะมันคนละอย่างกันเลย
03:48:906 - Not snapped

[Advanced]

2 Downbeat NC เราว่ายาวไปนะ แก้เหลือ 1 Downbeat พอละ

00:25:855 (3) - กีตาร์มันหยุดแค่ตรงนี้นะ Vocal ก็หยุดตรงนี้ ไม่น่าวางต่อนะ ถึงจะมีเสียงแก๊กๆ ก็เหอะ
02:26:486 - DS error
03:09:523 - DS error
03:48:919 - Not snapped

[Normal]

00:26:135 (4) - เหมือน Advanced 00:25:855 (3)
03:37:350 (5,6) - พยายามอย่า stack ถ้าเป็นไปได้

โอเค ขอโทดนะ หาไม่เจอละ :3

แรงค์ไวๆนะ
cosmic
Hi, my mod :D
Timing is pretty spot on to me
Normal
03:09:033 - I recommend ending the slider one tick prior, to go with the sound that reintroduces the melody back
Very nice map :D
Advanced
00:33:706 - Rhythm feels off, extend slider to 00:34:266 , instead, and add two circles or a slider at 00:34:547 to 00:34:827
00:46:322 - I suggest ending slider one tick earlier to go with vocals
Maybe add more variation during the rapping like:
  1. 02:39:033 - add circle here and another circle on the next tick
  2. 02:39:453 - and add a 2 tick slider here that repeats until 02:40:014
Just a thought but I think variation there would be nice
Nice map as well
Hard
00:23:051 - Make slider repeat instead to outline vocals
00:33:706 - Extend slider to 00:34:266
00:34:266 - Move slider to 00:34:547 and put a circle at 00:34:967
Rapping Part Variation suggestion
01:23:332 - Extend slider to 01:23:892
01:24:313 - Add circle here and 01:24:453 , and two tick long slider at 01:24:593 that repeats till 01:25:014
01:25:294 - Shorten slider to 01:25:575 , and have it repeat once
Great map as well :D

All the maps are very good, just some of the interesting parts lack variation, which can be a little boring for the player imo
Hope this helped :D
Lilyanna
Hi Hi

from osu!kpop discord i guess xd

General
disable widescreen support
02:33:986 - 02:42:958 - this rap part shouldnt be kiai style it doesnt belong to the chorus ;w;

normal

00:26:416 - break maybe for sake of drain for new players
00:46:322 (1) - lower object maybe
01:33:425 (4,5) - would avoid using such pattern overlap maybe u could do it in hard or insane but this normal can be more simple
01:53:051 (6,1) - same here new players can confuse and hard to read for them
02:13:799 (4,5,6,7) - im not so fan with lot of circular flow but maybe just me xD
02:57:537 (3,4) - it would be better mapped as 1/1 slider and a circle
02:58:659 (1) - also remove nc since u nc on after every 2 downbeats

overall its solide i kinda would avoid the stacks tho u only did them twice they are not so consistent

Advanced

00:26:135 (4) - high object or maybe just me
00:32:304 (9,1) - spacing should be 1.2 also they visualy touching xd and nc should be here on downbeat 00:32:864 (3) - not here 00:32:584 (1) -
00:34:196 - the vocal is snapped to 1/8 idk
01:48:565 (4) - this the only time u did this stack
02:17:725 (3,4) - avoid placing objects suchs as high 02:17:725 (3,5) - also this small touching
check aimod

Hard

00:12:397 (6) - nc
00:30:341 (6) - ^
00:35:107 (6) - well i dont get first u go on every downbeat now u nc after 2 i think its better if u nc each downbeat whole map and stay consistent or u will end up with lot of (11) long combos
01:35:107 (4) - almost touching health bar
03:46:419 (2) - high object and maybe nc?

pretty neat map and sweet song i hope i helped good luck! >w</
Topic Starter
- Frontier -

Inversal wrote:

[Hard]

01:17:724 (1,2,3,4) - หางของตัวนี้ 01:18:145 (2) - อาจจะทำให้คนนึกว่ามันแทน vocal ได้นะ ดูที่อื่นที่เหมือนกันด้วย ok
01:22:491 - แร็พตรงนี้ กับตรงนี้ 02:33:986 - ทำไมที่นึงมันเรียบๆตาม melody ทำไมอีกที่เป็น stream ตาม Vocal ละ คือถ้าเราตาม vocal อ่ะ มันจะรัวมาก บวกมี 1/3 ด้วยเราเลยไม่เอา แต่ตรงท่อนแร็ปที่สองอ่ะ เราทำเพราะมันทำได้ :v
02:40:715 (1) - ตรงนี้ไม่แน่ใจนะ ว่าควรแยกโน้ตกลองกับ return stream ออกจากกันมั้ยนะ เพราะมันคนละอย่างกันเลย กำ เราทำ return stream ตามเสียงแร็ป :v
03:48:906 - Not snapped ok

[Advanced]

2 Downbeat NC เราว่ายาวไปนะ แก้เหลือ 1 Downbeat พอละ ok

00:25:855 (3) - กีตาร์มันหยุดแค่ตรงนี้นะ Vocal ก็หยุดตรงนี้ ไม่น่าวางต่อนะ ถึงจะมีเสียงแก๊กๆ ก็เหอะ ok DS จะได้เท่ากันด้วย 555
02:26:486 - DS error ok
03:09:523 - DS error ok
03:48:919 - Not snapped ok

[Normal]

00:26:135 (4) - เหมือน Advanced 00:25:855 (3) ok
03:37:350 (5,6) - พยายามอย่า stack ถ้าเป็นไปได้ ไม่รู้ว่าจะเอาไว้ไหน T-T

โอเค ขอโทดนะ หาไม่เจอละ :3 ไม่เป็นไรร แค่มอดให้ก็ดีใจแล้ว >w<

แรงค์ไวๆนะ <3

cosmiccc wrote:

Hi, my mod :D
Timing is pretty spot on to me yeah ;(
Normal
03:09:033 - I recommend ending the slider one tick prior, to go with the sound that reintroduces the melody back It doesn't fit for me ;w;
Very nice map :D Thanks!
Advanced
00:33:706 - Rhythm feels off, extend slider to 00:34:266 , instead, and add two circles or a slider at 00:34:547 to 00:34:827 okay
00:46:322 - I suggest ending slider one tick earlier to go with vocals okay
Maybe add more variation during the rapping like:
  1. 02:39:033 - add circle here and another circle on the next tick It doesn't fit for me ;w;
  2. 02:39:453 - and add a 2 tick slider here that repeats until 02:40:014 okay
Just a thought but I think variation there would be nice
Nice map as well Thanks!
Hard
00:23:051 - Make slider repeat instead to outline vocals It fits with the song but it will affect to DS so I'm not gonna do it
00:33:706 - Extend slider to 00:34:266 ok
00:34:266 - Move slider to 00:34:547 and put a circle at 00:34:967 It's not okay for me ;w;
Rapping Part Variation suggestion
01:23:332 - Extend slider to 01:23:892 it will affect to DS
01:24:313 - Add circle here and 01:24:453 , and two tick long slider at 01:24:593 that repeats till 01:25:014 It's not okay for me ;w;
01:25:294 - Shorten slider to 01:25:575 , and have it repeat once It's not okay for me ;w;
Great map as well :D

All the maps are very good, just some of the interesting parts lack variation, which can be a little boring for the player imo Always like that lol
Hope this helped :D Thanks!

Lilyanna wrote:

Hi Hi

from osu!kpop discord i guess xd <3

General
disable widescreen support ok
02:33:986 - 02:42:958 - this rap part shouldnt be kiai style it doesnt belong to the chorus ;w; ok

normal

00:26:416 - break maybe for sake of drain for new players ok
00:46:322 (1) - lower object maybe ok
01:33:425 (4,5) - would avoid using such pattern overlap maybe u could do it in hard or insane but this normal can be more simple ok
01:53:051 (6,1) - same here new players can confuse and hard to read for them ok
02:13:799 (4,5,6,7) - im not so fan with lot of circular flow but maybe just me xD if you say so, I could fix it for you :v but i don't know how to fix it
02:57:537 (3,4) - it would be better mapped as 1/1 slider and a circle ok
02:58:659 (1) - also remove nc since u nc on after every 2 downbeats ok

overall its solide i kinda would avoid the stacks tho u only did them twice they are not so consistent i know it's a problem but i don't know where ;w;

Advanced

00:26:135 (4) - high object or maybe just me already deleted it xD
00:32:304 (9,1) - spacing should be 1.2 also they visualy touching xd they aren't touching together for me :3 and nc should be here on downbeat 00:32:864 (3) - not here 00:32:584 (1) - okay!
00:34:196 - the vocal is snapped to 1/8 idk already deleted it xD
01:48:565 (4) - this the only time u did this stack because idk where should it be
02:17:725 (3,4) - avoid placing objects suchs as high 02:17:725 (3,5) - also this small touching i try to fix it ;w;
check aimod

Hard

00:12:397 (6) - nc ok
00:30:341 (6) - ^ ok
00:35:107 (6) - well i dont get first u go on every downbeat now u nc after 2 i think its better if u nc each downbeat whole map and stay consistent or u will end up with lot of (11) long combos ok
01:35:107 (4) - almost touching health bar ok
03:46:419 (2) - high object and maybe nc? ok

pretty neat map and sweet song i hope i helped good luck! >w</ Thanks! <3 Really love you c(^w^c)~
Thanks to all modders. <3
Also add 피에스타 여자친구 to tags :3
wasin
ไฮ
ม็อดไทยนะ ขก อังกฤษ

เจเนรอล
ผ่าน~

ธรรมดา
00:29:198 - จิงเพิ่ม circle ได้นะตรงนี้แต่แล้วแต่ละกัน
01:02:001 (4,5,6,7) - flow มันแปลกๆอ่ะ มันก็ไหลดีนะแต่มันดูไม่สวยเลย แก้ได้จะดีมาก ตรง kiai ที่เหลือด้วยนะ
01:22:188 (1) - finish หน่อยไหม
03:00:319 (7) - ใช้ circle ก็พอแล้ว
03:23:309 (4,5) - X 244 Y 316 ดีกว่าเยอะ

พิเศษ
00:14:596 (8,9,1) -00:28:615 (2) - 00:32:540 (5,6,1) - 00:44:035 (1,2) - 00:52:447 (3,4,1) - 00:56:652 (3,4,5) - 01:00:577 (2,3,4) - 01:06:185 (1) - 01:14:316 (3,4) - 01:15:998 (2,3,1) - 01:30:858 (4,5,1) - 01:40:391 (2) - 01:44:316 (1) - and etcที่มันเกี่ยวกับเส้นสีฟ้า. พวกนี้ แอดว้าววว ไม่รู้ว่าอนุญาตทำแบบนี้ได้ไหมนะ แต่เราเคยทำแบบนี้ โดน บีเอน มาบอกไห้แก้, เอาไว้ก่อนก็ได้ค่อยรอมอดหลังๆมาบอก
00:48:521 (1) - แบบนี้แจ่มแมวกว่า https://puu.sh/uYWAT/49dc71e1e2.jpg
02:20:204 (5,1) - DS เออเร่อ ไมมันติดกันแบบนี้หละ
02:25:811 (2) - DS เออเร่อ นะ มันติดเพดาน อ่ะ ย้ายที่ๆ
02:33:662 (4,1) - DS เออเร่อ แก้ๆ
03:08:989 (2,3,1) - มันดูเละๆ อ่ะ ทำเป็นแบบนี้ดีกว่านะ https://puu.sh/uYWQv/cb77ce5800.jpg

พิเศษใส่ไข่
00:23:870 (1,2) - เอา 2 ติดกับหาง 1 เลยก็ได้
01:14:758 (4) - 02:26:534 (4) - 03:31:581 (4) - ใช้ 2 circle เถอะ อันนี้ดูไม่สวยเลย
02:41:814 (3,4,5,6,7,1) - stream แบบนี้ที่จิงไม่น่าทำได้ใน ฮาท นะ แต่เพลงนี้ bpm ช้าน่าจะทำได้
03:37:328 (2,3) - อันนี้ก็ไม่มีเหตุจำเป็นต้อง โดดนะ ใช้ DS ตามปกติดีกว่าเพลงมันจะได้ไหลต่อๆกัน

แมพดีนะ จุดไห้แก้มีน้อย น่าจะ rank ได้ในเร็วๆนี้ถ้า จิงจังแมปปิ้ง, โชคดีีีีี
ปล. style วางโนดเพลงนี้เหมือน Firetruck เลย
Topic Starter
- Frontier -

wasinkingspeedq wrote:

ไฮ
ม็อดไทยนะ ขก อังกฤษ

เจเนรอล
ผ่าน~

ธรรมดา
00:29:198 - จิงเพิ่ม circle ได้นะตรงนี้แต่แล้วแต่ละกัน เค
01:02:001 (4,5,6,7) - flow มันแปลกๆอ่ะ มันก็ไหลดีนะแต่มันดูไม่สวยเลย แก้ได้จะดีมาก ตรง kiai ที่เหลือด้วยนะ กำ ไม่ดีตรงไหน ;w;
01:22:188 (1) - finish หน่อยไหม เค
03:00:319 (7) - ใช้ circle ก็พอแล้ว เค
03:23:309 (4,5) - X 244 Y 316 ดีกว่าเยอะ เค

พิเศษ
00:14:596 (8,9,1) -00:28:615 (2) - 00:32:540 (5,6,1) - 00:44:035 (1,2) - 00:52:447 (3,4,1) - 00:56:652 (3,4,5) - 01:00:577 (2,3,4) - 01:06:185 (1) - 01:14:316 (3,4) - 01:15:998 (2,3,1) - 01:30:858 (4,5,1) - 01:40:391 (2) - 01:44:316 (1) - and etcที่มันเกี่ยวกับเส้นสีฟ้า. พวกนี้ แอดว้าววว lol ไม่รู้ว่าอนุญาตทำแบบนี้ได้ไหมนะ แต่เราเคยทำแบบนี้ โดน บีเอน มาบอกไห้แก้, เอาไว้ก่อนก็ได้ค่อยรอมอดหลังๆมาบอก กรรม advanced มันก็ได้ป่าววะ :v
00:48:521 (1) - แบบนี้แจ่มแมวกว่า https://puu.sh/uYWAT/49dc71e1e2.jpg เค
02:20:204 (5,1) - DS เออเร่อ ไมมันติดกันแบบนี้หละ wtf how did it happened?!
02:25:811 (2) - DS เออเร่อ นะ มันติดเพดาน อ่ะ ย้ายที่ๆ เค
02:33:662 (4,1) - DS เออเร่อ แก้ๆ เค
03:08:989 (2,3,1) - มันดูเละๆ อ่ะ ทำเป็นแบบนี้ดีกว่านะ https://puu.sh/uYWQv/cb77ce5800.jpg เค

พิเศษใส่ไข่
00:23:870 (1,2) - เอา 2 ติดกับหาง 1 เลยก็ได้ DS error guys
01:14:758 (4) - 02:26:534 (4) - 03:31:581 (4) - ใช้ 2 circle เถอะ อันนี้ดูไม่สวยเลย เค
02:41:814 (3,4,5,6,7,1) - stream แบบนี้ที่จิงไม่น่าทำได้ใน ฮาท นะ แต่เพลงนี้ bpm ช้าน่าจะทำได้ it should guys
03:37:328 (2,3) - อันนี้ก็ไม่มีเหตุจำเป็นต้อง โดดนะ ใช้ DS ตามปกติดีกว่าเพลงมันจะได้ไหลต่อๆกัน okay i try

แมพดีนะ จุดไห้แก้มีน้อย น่าจะ rank ได้ในเร็วๆนี้ถ้า จิงจังแมปปิ้ง, โชคดีีีีี เขิล
ปล. style วางโนดเพลงนี้เหมือน Firetruck เลย #freefiretruck
_handholding
Reminder for me to mod
Firetruck
Kreygasm
wasin
อีกนิด ไม่ต้อง kds นะ

Offset 10391 เอาจิงๆถ้าฟังดีๆมันไวกว่าเสียงติ๊กๆนิดหนึ่งนะ(ลองกด timing แล้วไปฟังดู ตรงนี้เป็นต้นไป 02:42:914 - มันจะไวกว่าเสียง clap นิดหนึ่ง)
ถ้าให้ดีเปลี่ยนเป็น 10415 กำลังดีเลย

advanced
02:26:933 (5) - ds ยังเน่าอยู่แก้ด้วย
Topic Starter
- Frontier -

wasinkingspeedq wrote:

อีกนิด ไม่ต้อง kds นะ

Offset 10391 เอาจิงๆถ้าฟังดีๆมันไวกว่าเสียงติ๊กๆนิดหนึ่งนะ(ลองกด timing แล้วไปฟังดู ตรงนี้เป็นต้นไป 02:42:914 - มันจะไวกว่าเสียง clap นิดหนึ่ง)
ถ้าให้ดีเปลี่ยนเป็น 10415 กำลังดีเลย

advanced
02:26:933 (5) - ds ยังเน่าอยู่แก้ด้วย
de เป็นแค่ดิฟ adv เท่านั้นแหล่ะตรง timing ลืมแก้ 555
thx <3

Firetruck wrote:

Kreygasm lol
_handholding

Hard
  1. Hitsounding, I think your hitsounding could be a bit better. The hitnormals are really loud compared to your claps. I recommend increasing the volume of your hitsound files a bit with an audio program such as audacity.
    I also think adding default whistles on some of the vocals (such as 00:12:375 , 00:13:497 etc) would be nice but this is optional
  2. 00:19:104 (1,2,3,4) - This rhythm didn't fit the rhythm patterns of your other patterns and imo didn't really follow anything distinctly. I really think you should map the vocal at 00:20:226 with a 1/1 slider as you have been mapping similar vocals with a 1/1 slider too. A rhythm similar to this would be suffice. http://puu.sh/uZDbH/8a084c9c79.png
  3. 00:26:394 (1,2,3,4,5) - A decrease in spacing would match the song better to emphasize it's quietness.
  4. 00:27:796 (5) - personally I would have it as a 3/4 slider to map the bass sound. since I don't think it's worth mapping the sound at 00:28:076 with a passive beat (slider end)
  5. 00:49:104 (2) - a curvier blanket around 5 would look nicer
  6. 00:49:665 (3,4) - ctrl + g would fit the rhythm of the song better (for what you're following)
  7. 01:04:244 (1) - you can ctrl + g this if you want to add spacing emphasis to this slider. It would make sense imo since you have increased spacing on 01:02:562 (3,1) . If you do this apply it to 02:16:020 (1) and 03:21:066 (1) - as well
  8. 03:06:768 (1,2,3) - the spacing seems way too big relative to all your other increased spacings in the rest of the map
  9. 03:39:011 (1) - add whistle on head?
  10. 03:46:419 (1) - reducing the volume would be nice as the sliderslider drowns out the music a bit
  11. 03:49:130 (1) - unsnapped. Also would be nice to have the default soft whistle on the spinner too
[]
I hope this was useful, GL!
Topic Starter
- Frontier -

Kisses wrote:

Hard
  1. Hitsounding, I think your hitsounding could be a bit better. The hitnormals are really loud compared to your claps. I recommend increasing the volume of your hitsound files a bit with an audio program such as audacity. okay!
    I also think adding default whistles on some of the vocals (such as 00:12:375 , 00:13:497 etc) would be nice but this is optional idk where i should add. sorry ;w;
  2. 00:19:104 (1,2,3,4) - This rhythm didn't fit the rhythm patterns of your other patterns and imo didn't really follow anything distinctly. I really think you should map the vocal at 00:20:226 with a 1/1 slider as you have been mapping similar vocals with a 1/1 slider too. A rhythm similar to this would be suffice. http://puu.sh/uZDbH/8a084c9c79.png okay!
  3. 00:26:394 (1,2,3,4,5) - A decrease in spacing would match the song better to emphasize it's quietness. okay!
  4. 00:27:796 (5) - personally I would have it as a 3/4 slider to map the bass sound. since I don't think it's worth mapping the sound at 00:28:076 with a passive beat (slider end) okay!
  5. 00:49:104 (2) - a curvier blanket around 5 would look nicer okay!
  6. 00:49:665 (3,4) - ctrl + g would fit the rhythm of the song better (for what you're following) that's a great idea! but i don't know how to fix it so ;w; sorry..
  7. 01:04:244 (1) - you can ctrl + g this if you want to add spacing emphasis to this slider. It would make sense imo since you have increased spacing on 01:02:562 (3,1) . If you do this apply it to 02:16:020 (1) and 03:21:066 (1) - as well not flow (idk how to explain T_T)
  8. 03:06:768 (1,2,3) - the spacing seems way too big relative to all your other increased spacings in the rest of the map I'll try to make it easier :3
  9. 03:39:011 (1) - add whistle on head? okay!
  10. 03:46:419 (1) - reducing the volume would be nice as the sliderslider drowns out the music a bit change to 15%
  11. 03:49:130 (1) - unsnapped. Also would be nice to have the default soft whistle on the spinner toookay!
[]
I hope this was useful, GL! Thank you! ^_^
samosita
HELLO FROM MY MOD Q
mods
[Normal]
cleaaan difficulty :O
00:20:506 (2) - move this a lil bit down
01:02:001 (4,5) - spice things up a lil bit by transforming this to a kickslider
03:18:823 (4,5) - ^
01:28:917 (3,4,5) - too far down in the screen for me. consider moving it a bit upward

[Advanced]
00:44:478 (2) - move this slider to 00:44:618 instead then add a circle at 00:44:478 like this: https://puu.sh/v14qc/3499e32079.png
01:55:833 (1,2) - something like this too^^?
01:12:936 (5,1) - stack? to emphasize the high note
01:23:310 (3) - move this upward cos the hit error bar may obstruct the object.
01:33:123 (4,1) - you could change this to follow the pattern at 01:30:880 (4,5,1)
02:53:870 (5,1) - stack to emphasize high note
03:29:758 (5,1) - ^
02:53:870 (5,1) - add circle to emphasize long note
03:14:898 (2,3) - move a lilttle bit up because it's too far bottom.
03:21:908 (2,3) - move a bit up

[Hard]
00:25:553 (3) - move a bit up
00:33:684 (3) - ^
00:39:011 (4,1) - ^
00:51:347 (2) - ^
00:59:758 (1,2) - ^
01:17:422 (6,7,1,2) - ^
01:20:506 (2) - ^
01:31:721 (2) - ^
01:36:487 (3,5) - ^
01:49:104 (1) - ^
01:53:029 (4) - ^
02:01:441 (3,5) - ^
02:16:020 (1) - ^
02:32:282 (2) - ^
02:39:011 (2,3,4) - ^
03:23:870 (2) - ^
03:30:039 (1) - ^
03:33:964 (5,2) - ^
01:12:936 (6,1) - stack to emphasize high note then add a circle at 01:13:076
02:24:712 (6,1) - same ^
03:29:758 (6,1) - same^
01:27:796 (4,5) - dont stack slider end of (4) with (5). consider moving 5 a bit left.
03:28:917 (4) - ctrl g for flow~
can i just say im happy to mod this because this feels so relaxing hahaha
Goodluck with this mapset!~
Topic Starter
- Frontier -

samosita wrote:

HELLO FROM MY MOD Q
mods
[Normal]
cleaaan difficulty :O
00:20:506 (2) - move this a lil bit down i move. but just a little bit. If I move this down a lot it'll affect to DS.
01:02:001 (4,5) - spice things up a lil bit by transforming this to a kickslider kickslider is a bad idea here & kickslider isn't allowed in Normal x(
03:18:823 (4,5) - ^ ^
01:28:917 (3,4,5) - too far down in the screen for me. consider moving it a bit upward no. i prefer this ;w; and imo it doesn't have to make it near at all

[Advanced]
00:44:478 (2) - move this slider to 00:44:618 instead then add a circle at 00:44:478 like this: https://puu.sh/v14qc/3499e32079.png D: It doesn't fit with the song at all!
01:55:833 (1,2) - something like this too^^? ^
01:12:936 (5,1) - stack? to emphasize the high note imo doing like that isn't emphasize at all
01:23:310 (3) - move this upward cos the hit error bar may obstruct the object. i wanna fix too, but idk where should i put. sorry ;w;
01:33:123 (4,1) - you could change this to follow the pattern at 01:30:880 (4,5,1) ^ and I think it's kinda bad if i do like that
02:53:870 (5,1) - stack to emphasize high note imo doing like that isn't emphasize at all
03:29:758 (5,1) - ^ ^
02:53:870 (5,1) - add circle to emphasize long note there is no stream here so i don't need to do. and it'll overmapped too
03:14:898 (2,3) - move a lilttle bit up because it's too far bottom. no. i prefer this ;w; and imo it doesn't have to make it near at all
03:21:908 (2,3) - move a bit up ^

[Hard]
00:25:553 (3) - move a bit up move but just a little bit
00:33:684 (3) - ^ okay
00:39:011 (4,1) - ^ they aren't too low
00:51:347 (2) - ^ prefer this
00:59:758 (1,2) - ^ ^
01:17:422 (6,7,1,2) - ^ ^
01:20:506 (2) - ^ ^
01:31:721 (2) - ^ they aren't too low
01:36:487 (3,5) - ^ prefer this
01:49:104 (1) - ^ ^
01:53:029 (4) - ^ ^
02:01:441 (3,5) - ^ ^
02:16:020 (1) - ^ ^ and I intend to blanket with 02:14:899 (1)
02:32:282 (2) - ^ prefer this
02:39:011 (2,3,4) - ^ ^
03:23:870 (2) - ^ prefer this
03:30:039 (1) - ^ they aren't too low
03:33:964 (5,2) - ^ color=red]prefer this[/color]
01:12:936 (6,1) - stack to emphasize high note then add a circle at 01:13:076 imo doing like that isn't emphasize at all
02:24:712 (6,1) - same ^ ^
03:29:758 (6,1) - same^ ^
01:27:796 (4,5) - dont stack slider end of (4) with (5). consider moving 5 a bit left. i wanna fix too, but idk where should i put. sorry ;w;
03:28:917 (4) - ctrl g for flow~okay
can i just say im happy to mod this because this feels so relaxing hahaha lol really? xD
Goodluck with this mapset!~ Thanks!
riffy
I just fell asleep, otherwise it would've been modded yesterday. Sorry.

[General]
  1. You probably should consider rechrecking the timings. Normal has some kind of inconsistency.
    Note: the best way to solve it is to copy the timings from Advanced, I suppose. you can do it by opening the timing panel and pressing Ctrl+A and then Ctrl+C.
  2. I feel like having Circle Size set to 4 for all difficulties is pretty restrictive. Why not try something like 3 for Normal and 3,5 for advanced. Or 3,5/4/4,5 any choice is fine as long as it brings more variety, I suppose.
[Normal]
  1. 00:20:506 (2) - I don't feel quite alright about the snapping here, you leave out the vocls/instruments on 00:20:226 - to map something on 00:20:506 - which isn't very audible. Why not try something like the rhythm you use in harder difficulties? example.
  2. 00:23:870 (1) - both of the beats 00:23:870 - 00:24:431 - are [retty much equal in terms of strength/intensity/pitch. Besides, they are not really connnected as there is no sliding sound in-between. Why not use two circles to map this part? example
  3. 00:26:113 - I don't know if you know it, but you can just drag the beginning of the break and snap it on the beat. as easy as that. Try it, should work well with the music.
  4. 00:45:179 (4) - both vocals and the guitar kind of change the sound here to more 1/4 like something. So, let's show it? If you intend to follow vocals, you probably should do it like this.
    Note: 01:56:534 - same.
  5. 01:23:029 (2) - I'd rather replace it with a single circle on 01:23:310 - as both vocals and the background music have a very clear peak there. Besides, it does look pretty nice as well, check that out!
  6. 01:45:740 (2) - I understand that you want some simple rhythm, but the vocals peak on 01:46:020 - so, probably we should try something like this?
  7. 02:32:842 (6,7,1) - minor most of the pattern flow in a softer way, so I though we could change this one to match the general idea. How about rotating (1) just a bit? example
  8. 02:42:936 (1) - since flow in general is pretty much built around soft angles, I feel like (1) sort of stands out. What do you think about placing it like this?
  9. 03:09:011 (3) - rhythm sort of switches from the instruments to vocals and it does not feel very comfortable. How about something like the rhythm you've used for Advanced? example
  10. 03:44:317 (2,1) - try spacing them further apart, as the time between 03:43:533 (1,2) - and 03:44:317 (2,1) - is pretty much the same.

    I like it a lot, a few things here and there could be a bit better, but it's still a good difficulty.
[Advanced]
  1. 00:23:870 (1) - remember how I suggested replacing these sliders with circles in Normal? If you agreed to do so, probably you should do the same here. The reeason is the same, plus, we should keep the rhythm consistent through difficulties.
  2. 01:03:684 (4,1) - is it just me or does the flow feel a bit too shap? You can move the whole 1-2-3-4 pattern to have the pattern spaced like this. Doesn't it look prettier to you?
    Note: same would apply to 02:15:460 (4,1) -
  3. 01:23:310 (3) - this slider gets overlapped with the score-metre. A picture. Try placing it slightly higher to prevent that from happening?
  4. 01:31:020 (5) - it feels quite odd to have 01:31:020 (5) - mapped and 01:30:740 - ignored, while I understand that you follow the background music some players might feel confused. How do you feel about this rhythm?
  5. 01:47:983 - the vocals fade here, so, extending slider further feels odd to me. What about a rhythm like this? example
  6. 03:42:936 (4,1) - should be spaced further to match the time/distance equality. A picture

    I like this one a lot!
[Hard]
  1. 00:28:076 - in order not to ignore the piano beats like this one consider using Slider Tick Rate 2. You can also apply it to Advanced as both of the difficulties are built around 1/2 snapping.
  2. 01:49:104 (1) - this is very, very close to touching the offscreen zone. Consider placing it a little higher?
  3. 03:09:571 (5,6) - I'd rather use a slider instead of two circles, the whole part feels a bit too complex, so, a slider would make it easier.
  4. 03:06:768 (1,2,3) - try lacing jumps here, the drums could use some extra emphasis
  5. 03:49:130 (1) - object isn't snapped, probably something went wrong with the spinner.

    I feel like it lacks jumps as there are very few of those and they are very context-dependent. Apart from that it is a very neat and plesant Hard, not much to say.
Neat and pleasant set, though it could use just a bit more polishing!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
- Frontier -

Bakari wrote:

I just fell asleep, otherwise it would've been modded yesterday. Sorry. lmao nvm xD

[General]
  1. You probably should consider rechecking the timings. Normal has some kind of inconsistency.
    Note: the best way to solve it is to copy the timings from Advanced, I suppose. you can do it by opening the timing panel and pressing Ctrl+A and then Ctrl+C. i think it's the same but i fixed!
  2. I feel like having Circle Size set to 4 for all difficulties is pretty restrictive. Why not try something like 3 for Normal and 3,5 for advanced. Or 3,5/4/4,5 any choice is fine as long as it brings more variety, I suppose. okay! fixed to 3/3.5/4
[Normal]
  1. 00:20:506 (2) - I don't feel quite alright about the snapping here, you leave out the vocls/instruments on 00:20:226 - to map something on 00:20:506 - which isn't very audible. Why not try something like the rhythm you use in harder difficulties? example. okay!
  2. 00:23:870 (1) - both of the beats 00:23:870 - 00:24:431 - are pretty much equal in terms of strength/intensity/pitch. Besides, they are not really connnected as there is no sliding sound in-between. Why not use two circles to map this part? example okay!
  3. 00:26:113 - I don't know if you know it, but you can just drag the beginning of the break and snap it on the beat. as easy as that. Try it, should work well with the music. okay! (i know that xd)
  4. 00:45:179 (4) - both vocals and the guitar kind of change the sound here to more 1/4 like something. So, let's show it? If you intend to follow vocals, you probably should do it like this. okay!
    Note: 01:56:534 - same. okay!
  5. 01:23:029 (2) - I'd rather replace it with a single circle on 01:23:310 - as both vocals and the background music have a very clear peak there. Besides, it does look pretty nice as well, check that out! okay!
  6. 01:45:740 (2) - I understand that you want some simple rhythm, but the vocals peak on 01:46:020 - so, probably we should try something like this? okay! but i want to keep 01:46:300 so i will make 1/2 slider and a circle.
  7. 02:32:842 (6,7,1) - minor most of the pattern flow in a softer way, so I though we could change this one to match the general idea. How about rotating (1) just a bit? example okay but just a little, unlike a picture ;w;
  8. 02:42:936 (1) - since flow in general is pretty much built around soft angles, I feel like (1) sort of stands out. What do you think about placing it like this? okay!
  9. 03:09:011 (3) - rhythm sort of switches from the instruments to vocals and it does not feel very comfortable. How about something like the rhythm you've used for Advanced? example i can't make it as you did ;w; so i'll make something like this instead
  10. 03:44:317 (2,1) - try spacing them further apart, as the time between 03:43:533 (1,2) - and 03:44:317 (2,1) - is pretty much the same. okay!

    I like it a lot, a few things here and there could be a bit better, but it's still a good difficulty. <3
[Advanced]
  1. 00:23:870 (1) - remember how I suggested replacing these sliders with circles in Normal? If you agreed to do so, probably you should do the same here. The reeason is the same, plus, we should keep the rhythm consistent through difficulties. okay!
  2. 01:03:684 (4,1) - is it just me or does the flow feel a bit too shap? You can move the whole 1-2-3-4 pattern to have the pattern spaced like this. Doesn't it look prettier to you? okay!
    Note: same would apply to 02:15:460 (4,1) - okay!
  3. 01:23:310 (3) - this slider gets overlapped with the score-metre. A picture. Try placing it slightly higher to prevent that from happening? I tried to fix it but (4) is overlapped with (2). ;w;
  4. 01:31:020 (5) - it feels quite odd to have 01:31:020 (5) - mapped and 01:30:740 - ignored, while I understand that you follow the background music some players might feel confused. How do you feel about this rhythm? i don't think players would be confused in this part. imo It can easily readable for me.
  5. 01:47:983 - the vocals fade here, so, extending slider further feels odd to me. What about a rhythm like this? example okay but not as you did
  6. 03:42:936 (4,1) - should be spaced further to match the time/distance equality. A picture okay!

    I like this one a lot! Thanks! <3
[Hard]
  1. 00:28:076 - in order not to ignore the piano beats like this one consider using Slider Tick Rate 2. You can also apply it to Advanced as both of the difficulties are built around 1/2 snapping. I instead delete this part as Normal & Advanced diff did
  2. 01:49:104 (1) - this is very, very close to touching the offscreen zone. Consider placing it a little higher? okay!
  3. 03:09:571 (5,6) - I'd rather use a slider instead of two circles, the whole part feels a bit too complex, so, a slider would make it easier. okay!
  4. 03:06:768 (1,2,3) - try lacing jumps here, the drums could use some extra emphasis wasin says it's pretty hard and i think it increase the SR too. anyway, I instead fix DS to 1.6x.
  5. 03:49:130 (1) - object isn't snapped, probably something went wrong with the spinner. okay!

    I feel like it lacks jumps as there are very few of those and they are very context-dependent. Apart from that it is a very neat and plesant Hard, not much to say. Thanks :)
Neat and pleasant set, though it could use just a bit more polishing!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! Thank you very much! ^_^
Harmango
Hey! NM from queue - osu.ppy.sh/forum/p/5906201

[Normal]
  1. 00:20:786 (3) - Point this downwards towards the next slider, would help with the flow
  2. 00:22:469 (6,7) - Try not to overlap too much?
  3. 00:44:758 - I dont know why you have 00:44:057 (3) - this slider ending there, there is no loud or quiet beat there and it just feels offbeat. Move the end of the slider to end 00:44:618 - here.
  4. 01:29:478 (4) - Move this up a bit? feels like its going off screen/off the grid
  5. 01:51:347 (4) - Move this whole slider up or move just the end of the slider to help with this flow

[Advanced]
  1. 00:42:936 (2) - Move this slider up a bit
  2. 00:44:057 (1) - Move this slider above the one after it, so they dont overlap
  3. 01:16:020 (2) - Make the slider end to the left side instead of the right because before you also overlapped a slider 00:59:198 (5,1) - and this slider was kinda towards the center more, so try to keep that consistent patter?
  4. 01:58:637 (2) - Lower this note a bit to help with flow like over here: 02:04:245 (3,4,1)
  5. 02:54:992 (3,4) - I like this here
  6. Rest looks good!

Hope I helped! Good luck with your map :)
Electoz
[Normal]

  1. 00:19:384 (1) - อันนี้หัวลงที่เพลงแต่อันนี้ 00:21:347 (4) ไปลงที่ vocal สรุปจะเอายังไง zzz
  2. 01:36:768 (2,3,4,5,6,7) - Overdone ไปนะ คือ rhythm ตรงนี้มันแน่นกว่าดิฟอื่นอีก
  3. 03:48:906 (1) - Unsnapped.
  4. 01:45:179 - ไม่ควรข้ามนะ เพราะว่า rhythm ตั้งแต่ 01:40:132 มันเด่นตรงที่ขีดขาว ถ้าเปลี่ยน 01:44:618 (1) เป็น 1/1 slider + circle จะทำให้ transition จาก เพลง > vocal ดีขึ้น
  5. 01:47:702 - จริงๆถ้าจะตาม vocal ก็น่าจะแมพตรงนี้นะ แล้วปล่อย 01:47:983 ว่างไว้แทน
  6. Hitsounds ค่อนข้าง inconsistent นะ อย่าง 02:07:889 - มี whistle แต่ 00:56:113 ไม่มี แล้วจริงๆพวก downbeat 00:55:272 - 01:13:216 ก็น่าจะ hitsound ซักหน่อย ลองกลับไปไล่เช็คอีกที
  7. 02:13:777 (4,5,6,7) - จะชนหลอดเลือดข้างบนละ ขยับลงมาหน่อยก็ได้มั้ง
  8. 02:31:721 (4,5,6,7) -
  9. 02:38:450 - พาทนี้ rhythm ติดกันเป็นโซ่เลย น่าจะเอา beat ที่ไม่จำเป็นออกไม่งั้นมันจะยาวไป
  10. 02:57:515 (3,4) - จะใช้ 3/4 slider แทนได้นะถ้าจะตาม vocal (อันนี้แล้วแต่)
  11. 03:37:328 (5,6) - 03:38:169 (7,8) - น่าจะทำอย่างเดียวกันไปเลยไม่งั้นมันอ่านลำบาก
[Advanced]

  1. 00:12:375 (4,5) - ต้องเลือกระหว่าง vocal กับเพลง ถ้าเอาทั้งสองอย่างมันจะทำให้ rhythm ดูวุ่นวายไปหมดเพราะไม่รู้ว่ากำลังตามอะไรเป็นหลัก
  2. 00:23:870 (1,2,3) - ตรงนี้ดิฟอื่นไม่มี whistle แต่ทำไมอันนี้มี zzz
  3. 00:32:282 (4,5) - Stack.
  4. 00:48:824 - why whistle zz
  5. 02:57:515 (2,3) - เหมือน Normal
  6. 03:00:319 - ควรจะใช้ clap มากกว่า whistle
[Hard]

  1. 00:23:029 (4) - ควรใช้ circle 2 อันแทนเพราะว่า vocal อันนี้มันไม่เหมือนกับ 00:22:469 (3)
  2. 00:51:627 (3,4) - 02:13:216 (6,3) - น่าจะทำอย่างอื่นเพราะว่ามันอาจจะงงได้(อันหลังนี่ดูไม่ค่อยสวยด้วย) น่าจะต้องรื้อนิดหน่อยจะได้ไม่หลุดจอ
  3. 00:55:553 (2) - whistle ควรจะอยู่ตรงนี้ 00:55:272 แทน (อันนี้ 02:07:328 (2) ก็ด้วย)
  4. 01:19:945 (1,2,3,4) - Rhythm โคตรพีค น่าจะเป็นอะไรที่ยากกว่านี้หน่อย คล้ายๆ 01:02:001 (1,2,3,4,1,2,3,4) - ก็ได้ (ถ้าเปลี่ยนตรงนี้ก็ต้ทำตรงนี้ 02:31:721 (1,2,3,4) - 03:36:768 (1,2,3,4) ด้วยนะ)
  5. 01:22:188 (5,1) - Swap NC?
  6. 01:22:188 - จริงๆพาทนี้ vocal เด่นมากเลยนะ น่าจะทำแมพอะไรให้มันดูเด่นกว่านี้หน่อย จะใส่ 1/4 หรือ 1/8 ก็ได้ เพราะว่าเป็นดิฟยากสุด
ส่วนตัวคือพาทที่ก็อปวางนี่ก็ไม่ไหวนะ ถ้าแค่วางแล้วจับพลิกมันดูเหมือนทำๆไปให้สักแต่เสร็จอะ ลองเช็ค Hitsounds อีกทีด้วยเพราะไม่ค่อย consistent เท่าไหร่ มีไรตรงไหนติดขัดไม่เข้าใจถามได้นะจะได้เคลียร์
Good luck~
Shurelia
late m4m

[GeneraL]
  1. nice bg
  2. can't check the metadata cuz it's a korean song
  3. idk but, a slider-slider's sound is not really fit with this song, I recommend to silence it
  4. Finish's sound that you used have a very small sound compared to the song, Maybe you should try to find a new one with a louder sound



[Normal]
  1. Check AImod, fix all of these so your Normal can get ranked if you planned to. : https://shurelia.s-ul.eu/FNCaSvyE.png
  2. 00:22:469 (6,7,1) - A bit too cramped imo. Prob you can do something like : https://shurelia.s-ul.eu/clwZ2Mdb.png
  3. 00:53:870 (5) - Missing a whistle on the head
  4. 00:55:272 (1,2) - Whistles
  5. 00:58:356 (5) - whistles
  6. 00:59:758 (1,2,3) - .... why there are missing HS on everywhere lol. You should try to give your HS works a complete re-check
  7. 01:51:347 (4,5) - imo this : https://shurelia.s-ul.eu/fv0aH8hf.png, looks preferable than what you did at here
  8. 03:37:328 (5,6,7,8) - alright, yeh made 5>6 stacked while 7>8 are not, these quick changes in the short time aren't really a good thing for a normal players, you should stack them all / not stack at all
  9. 03:48:906 (1) - snap this spinner


[Advanced]
  1. 00:17:141 (5) - Mmh, the thing is 00:17:702 - the sudden clap sound at here is much more prefered if you can click it. So if you can change this repeat into 1/2 slider and a circle that'd give better rhythm
  2. same Hitsound issues with normal
  3. 00:40:132 (2) - clap and so on
  4. 01:06:768 (2) - looks pretty meh, try to putting this around 231|86 , and of course you need to adjust 01:07:048 (3) - too. It'll be looks like this https://shurelia.s-ul.eu/9s6UAFMw.png
  5. 02:58:076 (3,1) - bad small overlap


[Hard]
  1. I'm gonna assume that this diff have same HS issue with the other diff so yeah, not gonna mention things
  2. 00:24:992 (2) - I prefer this to be stacked under 1's tail
  3. 01:12:095 (4,5) - What's up with this sudden jump while if you planned to put one the best place for a jump is on 01:12:936 - 01:13:216 - ?
  4. 01:26:113 (4,1) - these two aren't looks same to me, it makes things looks weird imo
g
Underforest
still alive? I remember I still owe you a mod for this map
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