forum

AK x LYNX ft Veela - Virtual Paradise

posted
Total Posts
14
Topic Starter
Roger06150
This beatmap was submitted using in-game submission on at 14:14:15

Artist: AK x LYNX ft Veela
Title: Virtual Paradise
BPM: 174
Filesize: 2534kb
Play Time: 01:33
Difficulties Available:
  1. Francioszek's Insane (4,64 stars, 214 notes)
  2. Hard (3,47 stars, 247 notes)
  3. Normal (1,97 stars, 112 notes)
  4. nyu's Easy (1,11 stars, 53 notes)
Download: AK x LYNX ft Veela - Virtual Paradise
Information: Scores/Beatmap Listing
---------------
Mapset


Easy by: Nyu -
Normal by: Me
Hard by: Me
Insane by: Francioszek

Hitsounding in progress ! :D
Caoutchouc
Requested GD for insane! :)

Francioszek's Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 41394
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 2
BeatDivisor: 2
GridSize: 32
TimelineZoom: 2.4

[Metadata]
Title:Virtual Paradise
TitleUnicode:Virtual Paradise
Artist:AK x LYNX ft Veela
ArtistUnicode:AK x LYNX ft Veela
Creator:Roger06150
Version:Francioszek's Insane
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

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Topic Starter
Roger06150

francioszek wrote:

Requested GD for insane! :)

Francioszek's Insane
osu file format v14

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[Metadata]
Title:Virtual Paradise
TitleUnicode:Virtual Paradise
Artist:AK x LYNX ft Veela
ArtistUnicode:AK x LYNX ft Veela
Creator:Roger06150
Version:Francioszek's Insane
Source:
Tags:
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251,261,44522,2,0,P|187:296|137:290,1,90
246,171,44866,5,0,0:0:0:0:
306,81,45039,1,0,0:0:0:0:
395,141,45211,1,0,0:0:0:0:
335,231,45384,1,0,0:0:0:0:
93,227,45556,2,0,P|157:192|207:198,1,90
339,278,45901,2,0,L|241:258,1,90
127,119,46246,6,0,L|92:229,1,112.5
154,344,46591,2,0,L|189:234,1,112.5
263,176,46935,2,0,P|199:141|149:147,1,90
108,201,47280,2,2,P|172:236|222:230,1,90,0|2,0:0|0:0,0:0:0:0:
308,272,47625,1,0,0:0:0:0:
385,126,47797,1,0,0:0:0:0:
273,160,47970,1,0,0:0:0:0:
419,238,48142,1,0,0:0:0:0:
326,90,48315,6,0,P|273:158|271:204,1,90
204,43,48660,2,0,L|280:172,1,135.000005149842
320,240,49004,2,0,P|232:243|196:213,2,135.000005149842
437,129,49522,1,0,0:0:0:0:
109,82,49694,6,0,L|292:168,1,180
104,169,50211,2,0,P|114:111|102:66,1,90
24,193,50556,2,0,P|14:251|26:296,1,90
118,338,50901,1,0,0:0:0:0:
285,297,51073,2,0,L|198:265,1,90
264,199,51418,2,0,L|351:231,1,90
164,186,51763,2,0,P|199:250|185:317,1,90
384,309,52108,2,0,P|349:245|363:178,1,90
393,83,52453,5,0,0:0:0:0:
264,199,52625,1,0,0:0:0:0:
227,51,52798,2,0,L|329:71,1,90
351,175,53142,2,0,L|249:155,1,90
128,79,53487,2,0,P|182:72|228:8,1,90
454,150,53832,2,0,P|400:157|354:221,1,90
200,248,54177,5,0,0:0:0:0:
234,126,54349,1,0,0:0:0:0:
322,217,54522,1,0,0:0:0:0:
238,305,54694,1,0,0:0:0:0:
142,173,54867,1,0,0:0:0:0:
273,78,55039,1,0,0:0:0:0:
238,305,55211,6,0,B|319:268|319:268|366:292|422:260,1,180
364,194,55729,1,0,0:0:0:0:
410,123,55901,2,0,P|440:156|448:200,1,90
406,267,56246,2,0,P|302:259|262:129,1,180
221,136,56763,5,0,0:0:0:0:
338,203,56936,1,0,0:0:0:0:
221,270,57108,1,0,0:0:0:0:
221,136,57280,2,0,P|277:128|323:159,1,90
295,301,57625,2,0,P|239:309|193:278,1,90
125,359,57970,6,0,L|295:301,1,180
311,220,58487,1,0,0:0:0:0:
154,210,58660,2,0,L|238:179,1,90
115,133,59005,2,0,P|154:208|144:243,1,90
237,339,59350,2,0,P|198:264|208:229,1,90
115,133,59694,1,0,0:0:0:0:
238,178,59867,5,0,0:0:0:0:
114,293,60039,1,0,0:0:0:0:
237,339,60212,1,0,0:0:0:0:
115,133,60384,1,0,0:0:0:0:
322,264,60556,1,0,0:0:0:0:
26,205,60729,6,0,B|77:206|104:165|104:165|154:147|193:161,1,180,0|0,0:3|0:3,0:3:0:0:
270,132,61246,1,0,0:0:0:0:
247,212,61419,2,0,P|187:238|142:214,1,90
270,132,61764,2,0,P|322:170|324:221,1,90
190,160,62109,2,0,P|197:95|240:68,1,90
364,86,62453,2,0,P|389:122|386:166,1,90
326,226,62798,5,0,0:0:0:0:
265,187,62970,1,0,0:0:0:0:
213,261,63143,1,0,0:0:0:0:
182,129,63315,1,0,0:0:0:0:
142,342,63488,6,0,P|106:281|116:214,1,90
131,127,63832,2,0,P|167:188|157:255,1,90
104,263,64177,2,0,L|18:317,1,90
168,205,64522,2,0,L|254:151,1,90
119,260,64867,5,0,0:0:0:0:
119,215,65039,1,0,0:0:0:0:
157,237,65212,1,0,0:0:0:0:
118,315,65384,1,0,0:0:0:0:
54,216,65557,1,0,0:0:0:0:
152,153,65729,1,0,0:0:0:0:
216,251,65901,1,0,0:0:0:0:
41,85,66074,5,0,0:0:0:0:
182,120,66246,6,0,L|145:159,1,45
192,211,66591,6,0,L|247:152,1,67.5000025749208
319,217,66936,6,0,L|257:282,1,90
336,371,67281,6,0,L|427:271,1,135.000005149842
447,192,67626,6,0,P|396:195|361:223,1,90
335,285,67970,1,0,0:0:0:0:
438,52,68143,2,0,L|351:249,1,180
356,77,68660,2,0,P|407:74|442:46,1,90
298,199,69005,6,0,P|247:202|212:230,1,90
197,121,69350,2,0,L|328:138,1,90
474,157,69695,2,0,L|343:140,1,90
216,224,70039,1,0,0:0:0:0:
437,51,70212,1,0,0:0:0:0:
399,241,70384,6,0,P|362:282|304:289,1,90
229,210,70729,2,0,L|353:200,1,90
294,307,71074,1,0,0:0:0:0:
336,147,71246,1,0,0:0:0:0:
235,205,71419,1,0,0:0:0:0:
395,248,71591,1,0,0:0:0:0:
230,120,71764,6,0,P|159:167|153:200,1,90
72,268,72108,2,0,L|208:270,1,90
232,95,72453,2,0,L|96:93,1,90
73,247,72798,2,0,P|144:200|150:167,1,90
145,339,73143,2,0,P|173:304|215:292,1,90
275,294,73488,5,0,0:0:0:0:
205,334,73660,1,0,0:0:0:0:
204,254,73833,1,0,0:0:0:0:
180,121,74006,1,0,0:0:0:0:
313,97,74178,1,0,0:0:0:0:
336,230,74350,1,0,0:0:0:0:
204,254,74522,6,0,L|86:54,1,180
211,119,75040,1,0,0:0:0:0:
81,181,75212,2,0,P|108:130|107:65,1,90
30,144,75557,2,0,P|3:195|4:260,1,90
96,301,75902,2,0,P|149:280|191:230,1,90,0|0,0:3|0:3,0:3:0:0:
241,188,76247,2,0,B|286:283,1,90
337,192,76591,2,0,L|340:293,1,90
415,181,76936,5,0,0:0:0:0:
236,119,77108,1,0,0:0:0:0:
273,304,77281,6,0,P|322:252|320:200,1,90
240,227,77626,2,0,L|143:268,1,90
106,190,77971,2,0,P|176:174|220:201,1,90
75,271,78316,2,0,P|26:218|28:166,1,90
157,262,78660,2,0,P|135:330|89:354,1,90
23,202,79005,1,0,0:0:0:0:
87,149,79178,6,0,B|112:172|109:216|109:216|276:171,1,202.500007724762
316,162,79867,1,0,0:0:0:0:
286,248,80040,2,0,P|249:223|228:184,1,90
173,124,80385,2,0,L|51:158,1,90
86,148,80729,2,0,P|108:216|31:285,1,180
23,202,81247,1,0,0:0:0:0:
0,86,81419,6,0,L|220:125,1,180
256,130,81936,1,0,2:0:0:0:
129,179,82109,1,0,2:0:0:0:
150,46,82281,1,0,2:0:0:0:
256,130,82454,2,0,P|191:196|122:176,1,90
177,117,82798,5,0,0:0:0:0:
332,234,82971,1,0,0:0:0:0:
336,148,83143,2,0,P|401:183|414:259,1,90
406,91,83488,2,0,L|292:182,1,90
219,156,83833,1,0,0:0:0:0:
284,252,84005,1,0,0:0:0:0:
334,147,84178,6,0,P|309:84|183:47,1,180
140,76,84695,2,0,P|194:118|250:109,2,90
300,138,85212,2,0,P|250:202|177:200,1,90
197,287,85557,6,0,B|146:249|152:196|152:196|116:171|53:178,1,180
82,176,86074,1,0,0:0:0:0:
9,226,86247,2,0,P|85:267|138:248,1,90
169,155,86592,2,0,L|63:181,1,90
155,71,86936,2,0,P|243:113|251:162,1,90
301,207,87281,5,0,0:0:0:0:
225,197,87454,1,0,0:0:0:0:
298,291,87626,1,0,0:0:0:0:
231,108,87799,1,0,0:0:0:0:
168,295,87971,1,0,0:0:0:0:
371,80,88143,1,0,0:0:0:0:
48,236,88316,1,0,0:0:0:0:
256,192,92454,12,0,93661,0:0:0:0:
256,192,93833,5,0,0:0:0:0:
Thank you very much ! :D
Asherz007
Speed mod! PMs are nice, aren't they? ;)

Hitsounds and kiai still to do, right? ;)

Normal
Quick heads up. Offset on the current GD is better than yours. I'd suggest you use it. ;)

I now understand why you said it didn't flow very well. It really doesn't, and I would suggest a remap, unfortunately. Bear in mind at this difficulty you may be better off sticking to a set distance spacing (say 1.0-1.2x). As the crazy jumps and anti-jumps aren't good for this difficulty. Below are a few pointers for what to follow and such.

Also, I would suggest reducing the slider tick rate to 1, rather than 2.
(Please note list does not take into account any offset changed that may have happened while I wasn't looking.
  1. 00:21:911 (1,2,3) - This doesn't really follow the vocals, and I reckon they should.
  2. 00:24:153 (2) - finish this at 00:24:670 instead to follow the vocals
  3. 00:26:911 (2,3,4) - Change setup to slider to 00:27:256, then slider from 00:27:601 have a slider to 00:28:118.
  4. 00:38:636 (1,2,3,1) - This isn't following anything, realistically speaking. Change the offset and I'll tell you what could be there (too long to be here...)
  5. 00:55:705 (1) - Don't put the spinner here. There's not enough recovery time.
  6. 01:08:292 (3) - Move to 01:08:119 (follows vocals)
  7. 01:13:464 (2,1) - Switch to circle then slider. The isolated circle might be difficult to hit. (Happens more than once too, but I'll leave you to spot that.)
  8. 01:25:534 (1,2) - Use this pattern more often. It's good that it follows the bass line (and it's an easy pattern)
  9. 01:26:740 (1,2,3) - You're creating some syncopation on thin air (not really following anything) which would make it very difficult to read.

Man, if I did any more I'd be worried that it wasn't a small mod. ;)

If you want me to do other diffs etc etc etc... find someone for the Easy GD and come back to me in around a month. :P
Topic Starter
Roger06150

Asherz007 wrote:

Speed mod! PMs are nice, aren't they? ;)

Hitsounds and kiai still to do, right? ;)

Normal
Quick heads up. Offset on the current GD is better than yours. I'd suggest you use it. ;)

I now understand why you said it didn't flow very well. It really doesn't, and I would suggest a remap, unfortunately. Bear in mind at this difficulty you may be better off sticking to a set distance spacing (say 1.0-1.2x). As the crazy jumps and anti-jumps aren't good for this difficulty. Below are a few pointers for what to follow and such.

Also, I would suggest reducing the slider tick rate to 1, rather than 2.
(Please note list does not take into account any offset changed that may have happened while I wasn't looking.
  1. 00:21:911 (1,2,3) - This doesn't really follow the vocals, and I reckon they should.
  2. 00:24:153 (2) - finish this at 00:24:670 instead to follow the vocals
  3. 00:26:911 (2,3,4) - Change setup to slider to 00:27:256, then slider from 00:27:601 have a slider to 00:28:118.
  4. 00:38:636 (1,2,3,1) - This isn't following anything, realistically speaking. Change the offset and I'll tell you what could be there (too long to be here...)
  5. 00:55:705 (1) - Don't put the spinner here. There's not enough recovery time.
  6. 01:08:292 (3) - Move to 01:08:119 (follows vocals)
  7. 01:13:464 (2,1) - Switch to circle then slider. The isolated circle might be difficult to hit. (Happens more than once too, but I'll leave you to spot that.)
  8. 01:25:534 (1,2) - Use this pattern more often. It's good that it follows the bass line (and it's an easy pattern)
  9. 01:26:740 (1,2,3) - You're creating some syncopation on thin air (not really following anything) which would make it very difficult to read.

Man, if I did any more I'd be worried that it wasn't a small mod. ;)

If you want me to do other diffs etc etc etc... find someone for the Easy GD and come back to me in around a month. :P
I retain what you said, the remapping is finished, there are again 2-3 things which I have to correct, thanks for the mod, dude. ;)
benqbenq
First of all, i want to say that i am not a good mapper or modder, so i just write some of my thoughts about the map.

Easy

SPOILER
00:37:799 (4) - maybe place this a little bit closer to the prev. slider
01:11:766 (1) - the time between the objects allow you to place it a bit farther
01:29:008 - here you can place the spinner to 01:33:835

Normal

SPOILER
00:35:903 (1) - i think this rhythm is more better(placement is yours)
00:38:661 (1) - here too
00:47:282 (1) - your rhythm is changing every new beat, for example here 00:45:386 (2) note follow right after slider, but here 00:50:041 (1) the other rhythm, just two sliders. so i think you should cnahge 00:47:282 (1) like this . anyway. there's a problem. hope you get it :D
01:19:007 (2) - slider starts too fast, place it on 01:19:180
01:21:249 (3) - here should be a fast slider on the same soun, like here 01:19:869 (3)
01:24:352 (1,2,3,4) - place it a bit further, so it starts on 01:24:524 (1)
01:25:904 (1) - ^place it on 01:26:249 (1)

Hard


SPOILER
00:23:144 (5) - here you dont stop, compare to 00:28:489 (4)
00:33:144 (1) - slider would be better to start and then note and reverse slider
00:34:179 (4) - again, you dont stop before "oh oh" like here 00:28:489 (4) :D
00:42:799 (1) - ^
00:44:006 (1) - this better start on 00:44:179 (1)
01:06:249 (2,3) - better placce it like this so they overlap each other
Also, the note's placement is not so good, so you'd better to remap this diff, or maybe i could try to make a GD :D

Francioszek's Insane


SPOILER
00:40:730 (2,3,4,5) - square looks weird, maybe try an another pattern?
00:48:662 (2) - there's no need to Inherited Point, player probably won't guess about this fast slider
00:49:524 (4,1) - too big distance for Insane
00:50:213 (2,3) - if you use circular flow, why not to place these 2 sliders on the right
00:51:765 (7,8) - place it in the circular flow, like this
00:58:662 (3) - ctrl+G
00:59:869 (1,2,3,4,5) - this pattern is too difficult, make spacing slightly less and with a circular flow
01:04:869 (1,2,3) - after this follow the square pattern, but maybe better to make another triangle, but with higher spacing like this?
01:10:041 (4,5) - too high spacing
01:12:800 (4,5) - CF could be better
01:19:180 (1) - dont afraid of long sliders, you dont need to add IP
01:27:283 (1,2,3,4,5,6,7) - i think you'll get it, too high spacing beetwen the last 2 notes. you can just make a star pattern

Also, HP 8 is not good actually :D cnahge it on 6-7

OK, i've tried my best, so i hope this will help you.
Seto Kousuke
[Nyu's Easy]

Timing: Slider Tick Rate is set to 2, i highly suggest you put it on 1

  1. From 00:22:109 (1) - until 00:42:799 (2) - There many issues with the sliders here (rythm), for example the first one 00:22:109 (1) - finishes on an really weird place and doesn't give enough feedback about what's the rythm you're trying to do. It happens everywhere during the time section I've highlighted. I suggest you make a more simplistic and consistent rythm using the big white ticks for reference of clickable notes ^^ (you can also check the ranked mapset for a bit of advice of rythms on this beginning)
  2. 01:14:524 (3) - the idea was good but it didn't quite work properly as intended, I suggest you replace this huge slider with a different rythm

    the rest of the map is quite simple and consistent, nothing much to talk about..
[Francioszek's Insane]
  1. 00:12:454 (1) - following your logic, it should've started here at 00:11:074 -
  2. 00:17:971 (1) - same, but starting here at 00:16:592 -
  3. The Intro overall: the sliders are too fast and the rythm choice with that inconsistent DS is kinda confusing, making it much more agressive than what the music is like...I highly suggest you remake that intro with a slower SV and with more fitting patterns/intensities
  4. 00:46:248 (1,2,3) - the problem with the SV being too high is perfectly explained here, the sliders give a speed of flow incredibly high, but the DS between notes is too small, making it play awkward, you should always make a map consistent, you can have ''inconsistent DS'' and speeds, but you must make a mapping structure that doesn't make it play ''weird'', in this case for example, the high SV would be more fitting if you increase the DS between notes on patterns
  5. 00:49:696 (1) - the song still the same, why stop the kiai? and why the massive SV change ? the map is entirely inconsistent, I suggest you make things more padronized and with a mapping structure that doesn't change agressively without warning like that
  6. 00:56:248 (4) - another problem with rythm, make that long slider end on a big white tick really makes playing confusing....avoid that always. there are few exceptions where it works, but you must have a good structure that allows it, in this case, it didn't work
I decided to talk about vital points instead of specific patterns, please try understand the meaning of my words and fix all the problems that consist of those points x] I hope this helps, my irc chat is always open if you need anything <3

peaceee :)
Topic Starter
Roger06150

benqbenq wrote:

First of all, i want to say that i am not a good mapper or modder, so i just write some of my thoughts about the map.

Easy

SPOILER
00:37:799 (4) - maybe place this a little bit closer to the prev. slider
01:11:766 (1) - the time between the objects allow you to place it a bit farther
01:29:008 - here you can place the spinner to 01:33:835
[/color]

Normal

SPOILER
00:35:903 (1) - i think this rhythm is more better(placement is yours) Yes, changed !
00:38:661 (1) - here too Changed also ^-^
00:47:282 (1) - your rhythm is changing every new beat, for example here 00:45:386 (2) note follow right after slider, but here 00:50:041 (1) the other rhythm, just two sliders. so i think you should cnahge 00:47:282 (1) like this Indeed, it's better like that. anyway. there's a problem. hope you get it :D
01:19:007 (2) - slider starts too fast, place it on 01:19:180 Yes fixed !
01:21:249 (3) - here should be a fast slider on the same soun, like here 01:19:869 (3) Yes, fixed for all
01:24:352 (1,2,3,4) - place it a bit further, so it starts on 01:24:524 (1) This part is already been changed ^^'

01:25:904 (1) - ^place it on 01:26:249 (1) Indeed, fixed !

Hard


SPOILER
00:23:144 (5) - here you dont stop, compare to 00:28:489 (4) I added a few things
at 00:28:489

00:33:144 (1) - slider would be better to start and then note and reverse slider Yes, fixed ! :3
00:34:179 (4) - again, you dont stop before "oh oh" like here 00:28:489 (4) :D I added a few things, AGAIN x)

00:42:799 (1) - ^ ^
00:44:006 (1) - this better start on 00:44:179 (1) Yes, fixed !
01:06:249 (2,3) - better placce it like this fixed ! so they overlap each other
Also, the note's placement is not so good, so you'd better to remap this diff, or maybe i could try to make a GD :D I do not think it deserves this, but I will take careful to the placement and others things...

Francioszek's Insane


SPOILER
00:40:730 (2,3,4,5) - square looks weird, maybe try an another pattern?
00:48:662 (2) - there's no need to Inherited Point, player probably won't guess about this fast slider
00:49:524 (4,1) - too big distance for Insane
00:50:213 (2,3) - if you use circular flow, why not to place these 2 sliders on the right
00:51:765 (7,8) - place it in the circular flow, like this
00:58:662 (3) - ctrl+G
00:59:869 (1,2,3,4,5) - this pattern is too difficult, make spacing slightly less and with a circular flow
01:04:869 (1,2,3) - after this follow the square pattern, but maybe better to make another triangle, but with higher spacing like this?
01:10:041 (4,5) - too high spacing
01:12:800 (4,5) - CF could be better
01:19:180 (1) - dont afraid of long sliders, you dont need to add IP
01:27:283 (1,2,3,4,5,6,7) - i think you'll get it, too high spacing beetwen the last 2 notes. you can just make a star pattern

Also, HP 8 is not good actually :D cnahge it on 6-7

OK, i've tried my best, so i hope this will help you. Thanks a lot for your mod ! :D
Btw, can you check my map please? https://osu.ppy.sh/s/593773
-NeBu-
Hard:

00:24:523 (5,1) - wrong rhythm, one reverse too much (kinda bounces on the rest of map, but its something you can fix)
00:27:627 (1,2) - this blanket is to close comparing to the rest of map
00:29:351 (1,2) - / 00:30:730 (2,3) - / and in some places blankets aren't done well :p (just two so you can check whole map)
00:26:075 (1,2,3,4) - gap between sliders and two circles on the middle is different
00:30:040 - fil the gap
00:32:627 (5) - make it reverse
00:38:144 (4) - ^
00:43:662 (4) - overlap slider end on 00:43:145 (2) -
01:06:249 (2) - NC should start here since theres slow down

but overall it's good, just some blankets I found and upper things, gl!
guijcl
From m4m req :)

Francioszek´s Insane
00:11:074 - U could put some noted here imo
00:12:454 (1) - Remove this slider have some sound in the middle u can map them
00:12:454 (1) - Unnecessary pause u can map

SV so damn high to do beginning of the map
One problem with the map: Slider not copy-pasted work on that

00:33:661 - Missing note here
00:48:662 (2) - Break the flow
00:55:731 (2,4) - Fix this blanket
00:55:731 (2,2) - Should overlap
00:57:972 (1) - Do a reverse slider, has two diferent sound
01:06:076 (1) - Low the spacing, breaks the flow
01:10:041 (4,2,5) - Overlap
01:19:180 (1,3) - I think this is obvious fix
01:21:421 (1,1) - ^
01:26:938 (5,4) - ^

Personal enjoyment: Dont like this low CS

Well u have some problem with spacing consistency, overlaps and SV's, another think dont map the voice that much imo isnt really good
GL with the map ;)
Topic Starter
Roger06150

-NeBu- wrote:

Hard:

00:24:523 (5,1) - wrong rhythm, one reverse too much (kinda bounces on the rest of map, but its something you can fix) Yep i'll try to fix that
00:27:627 (1,2) - this blanket is to close comparing to the rest of map Fixed
00:29:351 (1,2) - / 00:30:730 (2,3) - / and in some places blankets aren't done well :p (just two so you can check whole map) Okey
00:26:075 (1,2,3,4) - gap between sliders and two circles on the middle is different Fixed
00:30:040 - fil the gap I tried, I hope it's good xd
00:32:627 (5) - make it reverse Yep
00:38:144 (4) - ^ ^
00:43:662 (4) - overlap slider end on 00:43:145 (2) - Okey
01:06:249 (2) - NC should start here since theres slow down Indeed, fixed

but overall it's good, just some blankets I found and upper things, gl! Thanks a lot for the mod !! ^^
benqbenq
nyu's Easy

  1. 00:34:868 (2) - i would place it like this to make it look.. beautiful?
  2. 00:42:799 (2) - u can make it reversed and place it comfortable to play because of next slider
  3. 01:20:042 (1,2) - maybe place it a bit more interesting like this?
    and u can also place the spinner at the end of the map as in the other diffs, why not?

Normal


  • SV is a bit high IMO, so i would make it lower
  1. 00:30:730 (2,3) - stack it, and the all the same notes too
  2. 00:44:524 (1) - should start here 00:44:179 (1)
  3. 00:57:800 (3) - compare to all prev. objects, i can't i understand why this note is placed here, remove it and place 2 notes on 00:59:007 and 00:59:352
  4. 01:01:076 (4) - remove this note and place the prev. slider 1 tick(?) later, here 01:00:731
  5. 01:03:317 (3) - remove
  6. 01:07:628 (1,2) - the rhythm is chainging, idk why. make it as the previous one
  7. 01:10:559 (1) - remove
  8. 01:14:352 (2,1) - again, change the rhythm to the previous one
  9. 01:18:662 (1) - ^, i tired of this mistake, u probably understood what rhythm should be here and the rest of the map
  10. 01:26:938 (1) - spinner starts too early, map this part and place spinner here 01:28:318 (1)
Hard

  • here SV is absolutely too high in the beggining, make it lower
    so, i dont know why do u map every sound, i mean, there s no blank between combos. i find it wrong, or definitely not good, so change the rhythm or place notes on the same distance, not so far from each other
  1. 00:38:144 (4) - why is here a blank lol? all the rest map doesn't have a blank on this sound
  2. 00:52:283 (1) - it's a single long slider in the map i guess, why did u put it here? idk, if u want to put it, make the same thing in the other parts of the song, on the same sounds (sorry for a tautology :) )
    in general, there's a lot of stacks with 2 notes, there's no difference between the spacing, because u just dont listen to music and randomly place notes, no matter what it is - slow or intensive part
Insane

  • SV, again. I can't understand what make u decide to set high SV, especially in some parts of the song. Examples :
  1. 00:21:937 (1) - if u want to change SV throughout the song, do it properly and logical, where it fits. This is where the song starts, and it starts slowly, so why don't u just make sliders slow?
  2. 00:48:662 (2) - i hear and understand why u cnahged SV here, but it's not good, really. Better just skip it without any SV'changes
  3. 01:19:180 (1) - why is it so slow?
  4. 01:21:421 (1) - ^why is it fast now? where's the reason?

    Other stuff :
  5. 00:40:730 (2,3,4,5) - squares? dunno, there's no rule or guideline about them, but i think they don't fit the song, especially if it's(square) so ugly.
  6. 00:38:661 (1) - this would be better
  7. 00:51:765 (7) - it would fit better for the circular flow
  8. 00:56:248 (4) - there's no need in this long slider, shorten it
  9. 00:58:489 (2,3,4) - flow is ruined
  10. 01:00:386 (4,5) - i guess it's a bit big distance for insane, u probably did it for the starrate
    01:03:490 (1) - before this moment, u mapped same sounds of voice with a long sliders [for example 00:57:972 (1) or this 01:00:731 (1)], but here there's no this long slider
  11. 01:04:869 (1,2,3,4,5,6,7) - think about some different pattern of jumps, this is not so interesting and beatiful
  12. 01:10:041 (4,5) - too big distance
  13. 01:12:800 (4,5) - flow is ruined
  14. 01:13:490 (1,2,3,4,5,6) - ugly pattern, hard to read because it's placed on the previous slider
  15. 01:15:042 (2,3,4) - ruined flow
  16. 01:23:145 (3) - here u can cnahge direction of the flow like this, this would be better
  17. 01:28:145 (6,7) - overmapping, yeeey :)
  18. 01:28:318 (7) - time for sliderart(it's just an idea, would be cool, instead of pause and spinner with a single note)

    In general, u need to change placement of the notes. There are some moments, when u need to place the note farther from the previous one, because of the rhythmical difference(u can use a "distance snap" option to check it). Make the slilders more organazied, rotate them always at the same angle, put them beatifully and logically, not like a just bunch of sounds. Also, dont forget about the flow.
    Also, dont be afraid of low starrate, dont do overmapping, it's an Insane diff. Instead of this, cnahge the jump patterns, flow of other sliders and notes. Actually, if new combo starts, u can place first object of this combo a bit farther from the previous object, this way u ll raise the starrate if it's too low.
If u probably cant understand something i wrote (u know my english skills is not so good as it could be), write me in-game
Sergey_Maslov
General
Change Bpm from 173.995 to 174
How about these colours?
RGB:
1.(69,69,137)
2.(249,125,245)
3.(169,196,252)
And tint, contrast, brightness.
1.(160,79,97)
2.(201,219,176)
3.(147,224,198)
About diffs: I'm watch all diffs later and update post.
Topic Starter
Roger06150

benqbenq wrote:

nyu's Easy

  1. 00:34:868 (2) - i would place it like this to make it look.. beautiful?
  2. 00:42:799 (2) - u can make it reversed and place it comfortable to play because of next slider
  3. 01:20:042 (1,2) - maybe place it a bit more interesting like this?
    and u can also place the spinner at the end of the map as in the other diffs, why not?

Normal


  • SV is a bit high IMO, so i would make it lower
  1. 00:30:730 (2,3) - stack it, and the all the same notes too
  2. 00:44:524 (1) - should start here 00:44:179 (1)
  3. 00:57:800 (3) - compare to all prev. objects, i can't i understand why this note is placed here, remove it and place 2 notes on 00:59:007 and 00:59:352
  4. 01:01:076 (4) - remove this note and place the prev. slider 1 tick(?) later, here 01:00:731
  5. 01:03:317 (3) - remove
  6. 01:07:628 (1,2) - the rhythm is chainging, idk why. make it as the previous one
  7. 01:10:559 (1) - remove
  8. 01:14:352 (2,1) - again, change the rhythm to the previous one
  9. 01:18:662 (1) - ^, i tired of this mistake, u probably understood what rhythm should be here and the rest of the map
  10. 01:26:938 (1) - spinner starts too early, map this part and place spinner here 01:28:318 (1)
Hard

  • here SV is absolutely too high in the beggining, make it lower I have slightly decreased it
    so, i dont know why do u map every sound, i mean, there s no blank between combos. i find it wrong, or definitely not good, so change the rhythm or place notes on the same distance, not so far from each other
  1. 00:38:144 (4) - why is here a blank lol? all the rest map doesn't have a blank on this sound Yep, fixed
  2. 00:52:283 (1) - it's a single long slider in the map i guess, why did u put it here? idk, if u want to put it, make the same thing in the other parts of the song, on the same sounds (sorry for a tautology :) ) I changed this slider
    in general, there's a lot of stacks with 2 notes, there's no difference between the spacing, because u just dont listen to music and randomly place notes, no matter what it is - slow or intensive part I listened to the music, but as you probably know, I really struggle with the placements of the notes. ^^'
Insane

  • SV, again. I can't understand what make u decide to set high SV, especially in some parts of the song. Examples :
  1. 00:21:937 (1) - if u want to change SV throughout the song, do it properly and logical, where it fits. This is where the song starts, and it starts slowly, so why don't u just make sliders slow?
  2. 00:48:662 (2) - i hear and understand why u cnahged SV here, but it's not good, really. Better just skip it without any SV'changes
  3. 01:19:180 (1) - why is it so slow?
  4. 01:21:421 (1) - ^why is it fast now? where's the reason?

    Other stuff :
  5. 00:40:730 (2,3,4,5) - squares? dunno, there's no rule or guideline about them, but i think they don't fit the song, especially if it's(square) so ugly.
  6. 00:38:661 (1) - this would be better
  7. 00:51:765 (7) - it would fit better for the circular flow
  8. 00:56:248 (4) - there's no need in this long slider, shorten it
  9. 00:58:489 (2,3,4) - flow is ruined
  10. 01:00:386 (4,5) - i guess it's a bit big distance for insane, u probably did it for the starrate
    01:03:490 (1) - before this moment, u mapped same sounds of voice with a long sliders [for example 00:57:972 (1) or this 01:00:731 (1)], but here there's no this long slider
  11. 01:04:869 (1,2,3,4,5,6,7) - think about some different pattern of jumps, this is not so interesting and beatiful
  12. 01:10:041 (4,5) - too big distance
  13. 01:12:800 (4,5) - flow is ruined
  14. 01:13:490 (1,2,3,4,5,6) - ugly pattern, hard to read because it's placed on the previous slider
  15. 01:15:042 (2,3,4) - ruined flow
  16. 01:23:145 (3) - here u can cnahge direction of the flow like this, this would be better
  17. 01:28:145 (6,7) - overmapping, yeeey :)
  18. 01:28:318 (7) - time for sliderart(it's just an idea, would be cool, instead of pause and spinner with a single note)

    In general, u need to change placement of the notes. There are some moments, when u need to place the note farther from the previous one, because of the rhythmical difference(u can use a "distance snap" option to check it). Make the slilders more organazied, rotate them always at the same angle, put them beatifully and logically, not like a just bunch of sounds. Also, dont forget about the flow.
    Also, dont be afraid of low starrate, dont do overmapping, it's an Insane diff. Instead of this, cnahge the jump patterns, flow of other sliders and notes. Actually, if new combo starts, u can place first object of this combo a bit farther from the previous object, this way u ll raise the starrate if it's too low.
If u probably cant understand something i wrote (u know my english skills is not so good as it could be), write me in-game Thanks a lot for the mod, I applyed it to the hard, I'll apply it to the Normal tomorrow, I will modifie the post when it's done. :)
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