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Manami Numakura - Climber's High!

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Topic Starter
Owens

rohasshiki wrote:

Hello! M4M here! I believe you already have the map for it, so here's my mod for the first three diffs!



Hard
Again, nice flow here, just a few things I want to point out that seemed a bit off to me
  1. 00:04:220 (2,3) - Maybe space these a bit differently, uneven spacing idk not a big deal
  2. 00:04:723 (5) - This slider can bounce one more time, there's not actually a space in between these two and the instrumental goes through the whole time
  3. 00:14:779 (4) - Consider changing only this one to two circles instead of a slider, because in this specific part the slider end is also a bigger hit in the instrumental
  4. 00:30:030 (2,3,4) - At this part, the emphasis is on the sliderends, which makes the playing feel a bit weird.
  5. 00:34:053 (4,1) - Either space these two out a little bit or move them close together timing wise by making the slider longer. The space here in timing does not work with the spacing in distance.
  6. 00:40:589 (1,2,3,4) - Not a problem but using as an example of emphasis on sliderheads like my issue above
  7. 00:52:824 (1,2) - Same issue here with emphasized sliderend vs head
  8. 01:10:086 (3) - Don't think you have to reset kiai here, it feels fine to let it go through all the way
  9. 01:14:779 (1,2) - This doesn't really play well, feels awkward. Consider using slower sliders/less bounces since the song doesn't actually have that many hits in this part
  10. 01:15:449 (3,4,5) - This part is a little awkward because you've hitsounded focus onto slider ends again. Consider a pattern like slider circle slider slider here, each spaced 1/2 beat away. Part of why it feels off is because of the long slider amidst a pretty upbeat section so this would fix that.
  11. 01:20:142 (8) - Maybe let this bounce one more time? It fits the rhythm and makes the flow a bit better since the slider ends on the same side as the next note
  12. 01:25:170 (2,3,4,5) - Purely nitpicky but maybe space these out a bit more. Not as pretty compared to the rest of the flow the map has. Maybe do some stack/overlap with 01:24:164 (3,4)?
no changed, thx for modding

Irohas wrote:

cc manami numakura <3 how to mod
extra
  1. 00:58:354 (1) - pareil que pour real changed
  2. ok rien d'autres à dire à part du nazi, je crois
l'anime pu mais l'op est cool, glglgl les gars!! ??????, j'ai hesité à kd à cause de ça. L'anime est grave cool ;-;.
Merci pour le mod ♥♥♥
Kurai
[Meg's Wind]
  1. 00:32:377 (8,1) - This jump looks unjustifiably too large to me. It feels unnatural and it's hard to anticipate. Consider shortening it.
  2. 01:09:416 (5,6) - Here again is there a reason for having such a large 1/4 jump?
  3. 01:10:086 (1) - The vocals are snapped on the red tick so should this slider.
  4. 01:10:421 (1) - The jump should between 01:10:086 (1,1) - on the downbeat if you want to emphasize the cymbals.
  5. 01:19:304 (7,1) - The jumps used for 01:18:466 (2,3,4,5,6,7) - are here to emphasize the increasing intensity in the vocals. Therefore having a jump with 01:19:472 (1) - seems highly inappropriate as it assumes the there are still vocals when there is none.
  6. 01:20:310 (7,8) - Here again, is such a spacing necessary?
[Extra]
  1. 00:13:271 (3) - Ce slider devrait se terminer sur le tick blanc vu qu'il y a un battement, l'avoir sur un tick bleu n'a pas vraiment de sens et cela rend le pattern un peu bizarre.
  2. 00:29:276 (4) - Ce cercle est superflu et ne suit rien dans la musique.
  3. 00:33:131 (5) - Pareil pour celui-ci aussi. Cela gâche un peu l'effet donnée par le piano.
  4. 01:19:807 (2,3) - Qu'elle est la logique derrière ce jump?
[Hard]
  1. 00:02:209 (6,7) - Jump beaucoup trop large pour une Hard
[Normal]
  1. Pas de HS
Topic Starter
Owens

Kurai wrote:

[Extra]
  1. 00:13:271 (3) - Ce slider devrait se terminer sur le tick blanc vu qu'il y a un battement, l'avoir sur un tick bleu n'a pas vraiment de sens et cela rend le pattern un peu bizarre.
  2. 00:29:276 (4) - Ce cercle est superflu et ne suit rien dans la musique.
  3. 00:33:131 (5) - Pareil pour celui-ci aussi. Cela gâche un peu l'effet donnée par le piano.
  4. 01:19:807 (2,3) - Qu'elle est la logique derrière ce jump?
tout fix
[Hard]
  1. 00:02:209 (6,7) - Jump beaucoup trop large pour une Hard
Tout fix
thx♥
Meg

Kurai wrote:

[Meg's Wind]
  1. 00:32:377 (8,1) - This jump looks unjustifiably too large to me. It feels unnatural and it's hard to anticipate. Consider shortening it.
  2. 01:09:416 (5,6) - Here again is there a reason for having such a large 1/4 jump?
  3. 01:10:086 (1) - The vocals are snapped on the red tick so should this slider.
  4. 01:10:421 (1) - The jump should between 01:10:086 (1,1) - on the downbeat if you want to emphasize the cymbals.
  5. 01:19:304 (7,1) - The jumps used for 01:18:466 (2,3,4,5,6,7) - are here to emphasize the increasing intensity in the vocals. Therefore having a jump with 01:19:472 (1) - seems highly inappropriate as it assumes the there are still vocals when there is none.
    :arrow: changed pattern
  6. 01:20:310 (7,8) - Here again, is such a spacing necessary?
all fixed, and i checked other mods, but i didn't find things that enough to makes me want to change.
i changed some patterns in myself
thank you for modding all.
code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58312
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5561,16455,37907
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Climber's High!
TitleUnicode:Climber's High!
Artist:Manami Numakura
ArtistUnicode:Manami Numakura
Creator:Owens
Version:Meg's Wind
Source:風夏
Tags:fuuka yuu anime climbers opening Realazy Meg Pachiru Kyuukai Yaleufeu
BeatmapID:1254973
BeatmapSetID:589638

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9.3
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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[code][/code]
Pachiru

TheKingHenry wrote:

Pachiru's Advanced
  1. 00:00:366 (1) - end this on 00:01:706 - instead (like, okay, where it currently ends is the first sounds, but it makes no sense to end there if you don't map the rest of the sounds, since the sound at 00:01:706 - is clearly the strongest - the one that should be mapped) fixed
  2. 01:01:874 (1,2) - line them so that both are positioned like the end of 01:01:874 (1) - is currently compared to 01:02:879 (2) - (like, basically you could "blanket" them if you can call it that with slidershapes like this) its ok like this
  3. Couple more overall things bothering me with this one (too). First of all, it's hella dense compared to the last diff. Depends on the harder diffs then if it's slightly too dense for good consistent mapset structure. Then secondly, since it's pretty dense like this, you could try to have some emphasis there so it's not just wall of objects. Like for example places like 01:09:919 (1,2,3) - feel exactly the same as everything else, while it really could use some clear emphasis in some way. Just because it's low diff doesn't mean it has to be mapped blandly thats my pov about the song, everything can't please everyone - ʇᴉɹᴉds ɹǝddɐɯ llᴉʞ ʇuop

rohasshiki wrote:

This one feels nice, good flow and pretty intuitive, so most of what I say will be sorta nitpicky
00:29:528 (9) - Nitpicky but move this to the right a bit so it overlaps equally on both surrounding notes i dont understand, but i think i get it
00:34:555 (6) - This might be better as a curved slider bending out towards the outer edge. It might also be better as a 1/2 beat slider with another hit at the end as it flows with the song better indeed
00:36:399 (3) - Not a playability issue, but like the above diff this doesn't feel like it's mapped to the song correctly. i would think that would be ok, and apart from that, that would be very hard for this part
01:19:472 (4) - This note feels unnecessary if you're already gonna skip the drum fill here deleted
01:25:170 (1,1) - Maybe space these out a bit more? yepppp
Honestly, quite a nice map, flows naturally and plays well. Not much for me to say here as far as playability and reading goes. i hate anime

Irohas wrote:

pachiru
00:50:142 (4) - tu devrais tenter de suivre le vocals (comme tu l'as fait pour 00:50:645 (5,6) -) ici pour mettre une sorte de "pause" à ton pattern, un truc comme ça pourrait être pas mal :d en vrai, a la base, j'avais fais ça, mais je trouvais justement que le fait qu'il y ait une coupure casse le rythme et c'est pas ce que je voulais au final ;;
c cool c cool
osu file format v14

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AudioLeadIn: 0
PreviewTime: 58312
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Climber's High!
TitleUnicode:Climber's High!
Artist:Manami Numakura
ArtistUnicode:Manami Numakura
Creator:Owens
Version:Pachiru's Advanced
Source:風夏
Tags:fuuka yuu anime climbers opening Realazy Meg Pachiru Kyuukai Yaleufeu
BeatmapID:1309538
BeatmapSetID:589638

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CircleSize:3
OverallDifficulty:4
ApproachRate:6
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Realazy

TheKingHenry wrote:

Real's Insane
  1. 00:15:114 (1,1) - another really short-looking spinner breaktime, but tbh I don't remember the guidelines so dunno what it should be. Maybe it's okay (atleast the sounds it uses are pretty legit this time). Looks uncomfortable though yeah i'd really want to keep this for now, it fits too well to be changed imo
https://real.s-ul.eu/VweTk00J.osu
Mir
hi m4m return

[General]
Tags are not consistent
thumb-1920-784978.png is unused.

Hitsound file is not 100 ms length:
soft-sliderslide.wav 5.99ms

[Kyuukai's Easy]
- 00:19:974 (2) - This skips everything lol. 00:20:142 - Vocal 00:20:310 - drum 00:20:645 - drum 00:20:812 - drum and ends on a snare so ??? you could map it normally instead of using a slider to skip everything. 00:21:818 (1,2,3,4) - Is better imo
- 00:24:500 (1) - Same problem, the reverse lands on nothing important and the slider skips everything important.
- 00:55:338 (1) - NC seems inconsistent with the 2 downbeat thing you were doing so far.
- 00:56:846 (1) - This spinner is a bit questionable. Firstly, it's very short. Secondly, it starts instantly. Thirdly, it has a 3.5 beat gap before the next object instead of the recommended 4 beat gap. If you can find something else to use here like a slider or something it would be a lot safer.
- 01:12:600 (3) - 01:01:874 (1) - Rhythm inconsistency? As much as I get that "climbers high" should be in focus it has the same rhythm in both parts so it would make sense to be consistent with it imo.
- 01:16:790 - Adding a note here to keep up the intensity for the final climax seems appropriate here.
[Pachiru's Advanced]
Why Advanced? You don't have a Normal so just name it Pachiru's Normal lol

00:18:969 (6,1) - Eeeeehmm I think the NC should be swapped? Stronger note is 6 here. Similar to 00:21:818 (5,1) - and so on. 00:27:181 (3) - NC here cuz sound is stronger than 00:26:511 (1) - and the measure starts on 3 not 1. You should go through and make sure your NCs are okay.

- 00:26:511 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2) - Too much 1/2 in a row, use circles sometimes to break it up and give the player some breathing room.
- 00:42:600 (7) - Could do a reverse here to capture 00:42:768 -
- 00:46:622 (2) - Could delete this for more emphasis on the subsequent vocal if you wanted to.
- 00:50:645 (5) - A lot of 1/2 in a row again, breaking this whole section up with circles in places would be really good to give players some respite.
- 00:52:488 - Pretty strong snare here you could map with a sliderend probably or even a reverse if you wanted to since the downbeat isn't all that strong.

Overall NCs could be more representative of the song's structure, and there are a lot of chains of massive 1/2 that really are difficult for players to keep on tapping so using circles here and there would help a lot.
[Hard]
- 00:00:366 (1) - How about ending this on a red and putting a circle on the white so the red tick triple doesn't feel so awkward?
- 00:02:377 - Not sure why you decided to skip this cuz 00:01:874 - is covered.
- 00:03:047 (1,2) - Again could end reverse thing on red, circle on white for easier transition.
- 00:03:047 (1,6) - I'm not entirely comfortable with these being two massively different SVs while still in the same combo, it could be really surprising to a player of this level. How about NCing on 00:04:723 (5) - ?
- 00:05:058 (6,3) - Overlap is kinda ehhhh
- 00:08:243 (4) - Differentiate the stronger sound here somehow? Either through a basic NC or somehow changing up the patterning/flow?
- 00:11:762 (1) - Why is this NC if 00:09:081 (6,7,8) - is not NC?
- 00:16:790 (2,3,4) - Possibly misleading, wouldn't recommend doing this on a Hard diff - Insane probably, but not Hard.
- 00:21:148 (8) - Having two circles for the drums here would be nice considering 00:21:483 (9) - has the same rhythm but no drum on the end. // 00:23:829 (8) - And consistently so
- 00:27:852 (3) - There's a triple on this you could map :( and on 00:29:025 (7) - etc the Normal diff is already dense enough you can use 1/4 here and you already introduced 1/4 like literally the first 3 seconds of the map lol
- 00:30:030 (2) - Strong vocal on the end here might be worth making clickable, sucks about the pattern though that might ruin it :(
- 00:34:472 - Possibly triple? Not necessary but it's really noticeable.
- 00:38:243 (2) - You can make two circles for vocals?
- 00:44:444 (4) - You can cover the downbeat with a reverse if you wanted cuz atm skipping it is weird imo, you also skip stuff on 00:49:639 (3) - as well where the downbeat isn't actually as important so yeah..
- 00:53:997 (1) - Wrongly snapped, should be 1/3.
- 01:00:198 (4) - Could also be two circles since you use 00:59:863 (3) - for only one vocal and having the same rhythm for two different vocal sets is kinda ??
- 01:19:639 (7) - 01:19:807 - Do you really wanna skip this super noticeable triple? :( // 01:21:399 - etc etc etc this is a Hard diff you can map triples!! or you can do 00:20:812 (7,8) - which you introduced fairly early
[Real's Insane]
- 00:27:852 (3) - You have this but don't cover 00:29:276 - ? feels kinda weird.
- 00:30:114 - These were covered in the Hard diff but why not in the Insane?
- 00:30:533 (3,4) - Skipped triple here too, like the most refreshing thing about this ANIME TV SIZE is that it has lots of triples in it and isn't single-tap heavy musically. So not really doing that is kinda undermapping what the song is giving you and I kinda don't really agree with that considering this is an Insane diff and you already have a Hard diff that introduces triples.. to a reasonable degree. So skipping everything like 00:31:706 (3) - and stuff kinda tilts me especially when it seems quite random considering 00:33:215 (4,5,6) - and etc get mapped
- 00:36:902 (2,3) - This sudden pause gets similar emphasis to 00:37:405 (1,2,3) - this entire series of jumps. In order to convey that the jumps are stronger you could probably increase their spacing.
- 00:38:243 (2) - Circles work for vocals here if you want 00:37:907 (1) - cuz this was mapped to vocals too but has nothing on the end so using the same rhythm for both is kinda under-representing also imma stop mentioning this because I already touched upon it like 109243138u19230 times since the Normal diff.
- 00:44:444 (6,1) - Can ctrl+g for more vocal-centric rhythm.
- 01:10:421 (1) - This feels massively lacking in emphasis, you can use way harsher movement to represent this by doing something similar to this. But essentially just emphasizing it a lot more would work.
- 01:14:946 (3,4,5) - Ctrl+Ging this makes more sense to me cuz you can get the vocal on the kickslider you can get a fast movement to emphasize the drum change on 01:15:114 - as well if you do something like this.
- 01:21:148 (2,3,4,5,6,7) - This doesn't really look all that well structured tbh, I can't see a pattern in this and the spacing between 01:21:148 (2,6) - is kinda too close considering the rest of the jumps.
[Extra]
- 00:08:578 (2,3) - Ctrl+g this would be a lot nicer imo to get the stronger stuff clickable.
- 00:14:779 (1,2) - Swapping the nc might be nice here since 00:14:947 (2) - is quite a sudden decrease in intensity. (also longer sliders look better nc'd imo xd)
- 00:16:790 (2,1) - So you have this stack which is cool but you don't stack 00:19:472 (3,1) - when they're practically the same? 00:22:153 (3,1) - same here etc, if you wanna stack that'd be cool but if not be consistent about it.
- 00:27:852 (1) - This NC doesn't really look necessary
- 00:33:215 (5,6) - Why the swap in rhythm? A triple would have worked fine o.o
- 00:45:784 (1,2,3) - This doesn't get any emphasis as a vocal tone change cuz it's in the same pattern and using the same flow the only difference is an NC, you can probably do something different for these to make them stand out.
- 00:47:963 (3) - This sounds stronger than 00:47:796 (2) - but has much less spacing?
- 01:01:203 (1) - This NC doesn't look necessary.
- 01:10:421 (1) - Making more spacing if anything would make this stand out a lot more but atm it kinda just blends in intensity wise despite being extremely prominent in the song.
- 01:13:941 (5) - NC here cuz downbeat? Consistency stuff.
- 01:16:958 (4) - Same here should be NC'd for the 3-group triangle pp jumps.
- 01:17:628 (2) - ^ building off of this I think this slider would fit more as a jump since the sv is so low that it just creates an awkward pause in an otherwise high intensity section.
- 01:25:170 (1,2,1,2) - These can totally be buffed more compared to 01:24:668 (2,3) - which is appropriate spacing imo considering their pause and intensity.
[Meg's Wind]
- 00:39:919 (5) - I don't get why this is a slider when you did stacked circles for 00:39:248 (1,2,3,4) - ?
- 00:40:589 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - This just ignores everything lol 00:41:930 (1,2,3,4) - 1/2 sliders here would be nice 00:41:259 (5,6) - here too probably, but like pure hexgrid jumps don't really fit here.
- 00:44:444 (5,1) - For vocal click emphasis ctrl+g this would be a lot better imo and it fits the whole 00:44:947 (2,3,4,5,6,7) - jump section afterwards better too.
- 01:24:500 (6,7) - You're gonna give these weaker guitar sounds more spacing than 01:25:170 (2,3) - ?
[ ]
Good luck!
Kyuukai

Mir wrote:

hi m4m return

[General]
Tags are not consistent
thumb-1920-784978.png is unused.

Hitsound file is not 100 ms length:
soft-sliderslide.wav 5.99ms

[Kyuukai's Easy]
- 00:19:974 (2) - This skips everything lol. 00:20:142 - Vocal 00:20:310 - drum 00:20:645 - drum 00:20:812 - drum and ends on a snare so ??? you could map it normally instead of using a slider to skip everything. 00:21:818 (1,2,3,4) - Is better imo
- 00:24:500 (1) - Same problem, the reverse lands on nothing important and the slider skips everything important.
- 00:55:338 (1) - NC seems inconsistent with the 2 downbeat thing you were doing so far.
- 00:56:846 (1) - This spinner is a bit questionable. Firstly, it's very short. Secondly, it starts instantly. Thirdly, it has a 3.5 beat gap before the next object instead of the recommended 4 beat gap. If you can find something else to use here like a slider or something it would be a lot safer.
- 01:12:600 (3) - 01:01:874 (1) - Rhythm inconsistency? As much as I get that "climbers high" should be in focus it has the same rhythm in both parts so it would make sense to be consistent with it imo.
- 01:16:790 - Adding a note here to keep up the intensity for the final climax seems appropriate here.
Good luck!
all fixed
osu file format v14

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Title:Climber's High!
TitleUnicode:Climber's High!
Artist:Manami Numakura
ArtistUnicode:Manami Numakura
Creator:Owens
Version:Kyuukai's Easy
Source:風夏
Tags:fuuka yuu anime climbers opening Realazy Meg Pachiru Kyuukai Yaleufeu
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Topic Starter
Owens

Mir wrote:

hi m4m return
NO REPLY = FIXED
[General]
Tags are not consistent
thumb-1920-784978.png is unused.

Hitsound file is not 100 ms length:
soft-sliderslide.wav 5.99ms


[Hard]
- 00:00:366 (1) - How about ending this on a red and putting a circle on the white so the red tick triple doesn't feel so awkward?
- 00:02:377 - Not sure why you decided to skip this cuz 00:01:874 - is covered.
- 00:03:047 (1,2) - Again could end reverse thing on red, circle on white for easier transition.
- 00:03:047 (1,6) - I'm not entirely comfortable with these being two massively different SVs while still in the same combo, it could be really surprising to a player of this level. How about NCing on 00:04:723 (5) - ?
- 00:05:058 (6,3) - Overlap is kinda ehhhh
- 00:08:243 (4) - Differentiate the stronger sound here somehow? Either through a basic NC or somehow changing up the patterning/flow?
- 00:11:762 (1) - Why is this NC if 00:09:081 (6,7,8) - is not NC?
- 00:16:790 (2,3,4) - Possibly misleading, wouldn't recommend doing this on a Hard diff - Insane probably, but not Hard.
- 00:21:148 (8) - Having two circles for the drums here would be nice considering 00:21:483 (9) - has the same rhythm but no drum on the end. // 00:23:829 (8) - And consistently so i prefer it that way
- 00:27:852 (3) - There's a triple on this you could map :( and on 00:29:025 (7) - etc the Normal diff is already dense enough you can use 1/4 here and you already introduced 1/4 like literally the first 3 seconds of the map lol actually thats how i mapped it at first, but it looks better to me like this,
i don't want this part to be intense with triplpes etc

- 00:30:030 (2) - Strong vocal on the end here might be worth making clickable, sucks about the pattern though that might ruin it :( yes :/
- 00:34:472 - Possibly triple? Not necessary but it's really noticeable. i did it too but someone told me that sliderend + 2 circles to make a triple isnt allowed in hard diff
- 00:38:243 (2) - You can make two circles for vocals?
- 00:44:444 (4) - You can cover the downbeat with a reverse if you wanted cuz atm skipping it is weird imo, you also skip stuff on 00:49:639 (3) - as well where the downbeat isn't actually as important so yeah..
- 00:53:997 (1) - Wrongly snapped, should be 1/3.
- 01:00:198 (4) - Could also be two circles since you use 00:59:863 (3) - for only one vocal and having the same rhythm for two different vocal sets is kinda ??
- 01:19:639 (7) - 01:19:807 - Do you really wanna skip this super noticeable triple? :( // 01:21:399 - etc etc etc this is a Hard diff you can map triples!! or you can do 00:20:812 (7,8) - which you introduced fairly early fixed for the first one but i didnt mapped this kind of triples in the whole map, i like it this way for an hard diff

[Extra]
- 00:08:578 (2,3) - Ctrl+g this would be a lot nicer imo to get the stronger stuff clickable.
- 00:14:779 (1,2) - Swapping the nc might be nice here since 00:14:947 (2) - is quite a sudden decrease in intensity. (also longer sliders look better nc'd imo xd)
- 00:16:790 (2,1) - So you have this stack which is cool but you don't stack 00:19:472 (3,1) - when they're practically the same? 00:22:153 (3,1) - same here etc, if you wanna stack that'd be cool but if not be consistent about it.
- 00:27:852 (1) - This NC doesn't really look necessary
- 00:33:215 (5,6) - Why the swap in rhythm? A triple would have worked fine o.o i did but the previous BN mod told me it wasn't good,
and it looks fine to me now so..

- 00:45:784 (1,2,3) - This doesn't get any emphasis as a vocal tone change cuz it's in the same pattern and using the same flow the only difference is an NC, you can probably do something different for these to make them stand out.
- 00:47:963 (3) - This sounds stronger than 00:47:796 (2) - but has much less spacing? this isnt stronger imo, the clap on the "1" looks stronger to me
- 01:01:203 (1) - This NC doesn't look necessary.
- 01:10:421 (1) - Making more spacing if anything would make this stand out a lot more but atm it kinda just blends in intensity wise despite being extremely prominent in the song.
- 01:13:941 (5) - NC here cuz downbeat? Consistency stuff.
- 01:16:958 (4) - Same here should be NC'd for the 3-group triangle pp jumps.
- 01:17:628 (2) - ^ building off of this I think this slider would fit more as a jump since the sv is so low that it just creates an awkward pause in an otherwise high intensity section.
- 01:25:170 (1,2,1,2) - These can totally be buffed more compared to 01:24:668 (2,3) - which is appropriate spacing imo considering their pause and intensity.

[ ]
Good luck! Yeah, thank you.
Kurai
[Extra]
  1. 00:02:544 (1,2,3,1) - Trop de va et vient au même endroit. C'est pas vraiment optimum ici et ça ne reflète pas vraiment la musique non plus. J'éviterais surtout d'avoie 00:03:047 (1) - stack sur les cercles bleus.
  2. 00:09:583 (1) - Tu n'as que des sliders incurvés pour représenter ce son (avant et après). Il serait peut-être préférable de continuer dans cette logique.
  3. 00:18:382 (5,1) - Espace les peut-être un peu plus. Le stack n'est pas vraiment très beau ici, mais surtout, la lisibilité de celui-ci est assez bof. En effet tu as un cercle gris clair sur un cercle rouge plutôt foncé. Le gris clair se fond assez bien avec l'arrière plan qui est lui aussi clair, ce qui veut dire que l'oeil aura tendance à plus se focaliser sur le cercle rouge et potentiellement ne pas voir le gris (qui est aussi sous la fin du slider précédent). Le fait de les espacer permettrait de rendre ce pattern beaucoup plus lisible.
  4. 00:30:198 (4) - Je pense que le flow n'en serait que meilleur si tu le ctrl+G.
  5. 00:33:215 (5) - Tu suis un mauvais rythme ici. Ça devrait être plus comme ça :
  6. 00:44:276 (6,7) - C'est pas parfaitement aligné ça
[Real's Insane]
  1. 01:09:248 (1,2,3,4,5,6) - Fanchement le slider en plein milieu du stream me dérange. Il est pas intuitif car il est en plein milieu de deux stacks 1/4.
[Hard]
  1. 00:50:142 (1) - Essaye de faire en sorte que le spacing avant et après ce cercle soit le même.
[Pachiru's Advanced]
  1. Pourquoi "Advanced". Advanced se réfère plus à une "Hard" non ? (et je vois pas vraiment le besoin d'utiliser un nom de difficulté provenant d'un autre jeu alors que c'est une musique d'anime). Il vaudrait mieux que tu restes sur "Normal".
  2. 00:33:550 (3) - Si ce cercle suit le piano, alors la note de piano précédente (00:33:047 - ) doit aussi être mappée, sinon tu as une incohérence musicale et ça se ressent dans le gameplay.
  3. 01:06:399 (5) - C'est vraiment borderline offscreen, remonte un peu ce cercle.
[Kyuukai's Easy]
  1. 00:16:287 (1) - Il y a 4/1 de distance entre ce slider et celui d'avant. Aucune raison de les coller, tu as tout l'écran pour toi. Surtout que niveau lisibilité, c'est un peu déroutant à ce niveau.
  2. 00:21:818 (1) - Même si je comprends la logique qui te fait terminer ce slider sur le tick rouge, bah en vrai ça sonne pas super bien à l'oreille. Je pense que tu devrais plus le terminer sur le tick blanc d'avant, au moins tu as un bon battement bien audible alors que là, bah c'est as très clair.
  3. 00:32:544 (1,2) - Pourquoi ne pas plutôt suivre le piano qui domine la musique ici au lieux de suivre des rythmes moins importants ? (00:33:047 - 00:33:550 - ).
Kyuukai

Kurai wrote:

[Kyuukai's Easy]
  1. 00:16:287 (1) - Il y a 4/1 de distance entre ce slider et celui d'avant. Aucune raison de les coller, tu as tout l'écran pour toi. Surtout que niveau lisibilité, c'est un peu déroutant à ce niveau.
  2. 00:21:818 (1) - Même si je comprends la logique qui te fait terminer ce slider sur le tick rouge, bah en vrai ça sonne pas super bien à l'oreille. Je pense que tu devrais plus le terminer sur le tick blanc d'avant, au moins tu as un bon battement bien audible alors que là, bah c'est as très clair.
  3. 00:32:544 (1,2) - Pourquoi ne pas plutôt suivre le piano qui domine la musique ici au lieux de suivre des rythmes moins importants ? (00:33:047 - 00:33:550 - ). J'ai suivi les drums depuis le début, du coup j'pense qu'il serait mieux de continuer a suivre les drums ici xd
fixed le reste

hihi
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58312
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Climber's High!
TitleUnicode:Climber's High!
Artist:Manami Numakura
ArtistUnicode:Manami Numakura
Creator:Owens
Version:Kyuukai's Easy
Source:風夏
Tags:fuuka anime climbers opening tv size Realazy Meg Pachiru Kyuukai Yaleufeu
BeatmapID:1309537
BeatmapSetID:589638

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2.5
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"772763.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Owens

Kurai wrote:

[Extra]
  1. 00:02:544 (1,2,3,1) - Trop de va et vient au même endroit. C'est pas vraiment optimum ici et ça ne reflète pas vraiment la musique non plus. J'éviterais surtout d'avoie 00:03:047 (1) - stack sur les cercles bleus. J'ai changé ça, j'pense que c'est mieux mtn
  2. 00:09:583 (1) - Tu n'as que des sliders incurvés pour représenter ce son (avant et après). Il serait peut-être préférable de continuer dans cette logique.C'est vraiment nécessaire ? :/
  3. 00:18:382 (5,1) - Espace les peut-être un peu plus. Le stack n'est pas vraiment très beau ici, mais surtout, la lisibilité de celui-ci est assez bof. En effet tu as un cercle gris clair sur un cercle rouge plutôt foncé. Le gris clair se fond assez bien avec l'arrière plan qui est lui aussi clair, ce qui veut dire que l'oeil aura tendance à plus se focaliser sur le cercle rouge et potentiellement ne pas voir le gris (qui est aussi sous la fin du slider précédent). Le fait de les espacer permettrait de rendre ce pattern beaucoup plus lisible. Changé !
  4. 00:30:198 (4) - Je pense que le flow n'en serait que meilleur si tu le ctrl+G. Changé !
  5. 00:33:215 (5) - Tu suis un mauvais rythme ici. Ça devrait être plus comme ça :
    Je viens de changer en m'inspirant du rythme de la GD ranked de Kibbleru, j'pense que maintenant c'est bon !
  6. 00:44:276 (6,7) - C'est pas parfaitement aligné ça fixé !


[Hard]
  1. 00:50:142 (1) - Essaye de faire en sorte que le spacing avant et après ce cercle soit le même. fixé !
Realazy
Pachiru

Mir wrote:

[Pachiru's Advanced]
Why Advanced? You don't have a Normal so just name it Pachiru's Normal lol I don't know why it's called Advanced, when I sent it to Owens, it was named "Pachiru's Normal" so maybe it's because it's harder than a Normal, I don't know. Anyway, I named it back to "Pachiru's Normal".

00:18:969 (6,1) - Eeeeehmm I think the NC should be swapped? Stronger note is 6 here. Similar to 00:21:818 (5,1) - and so on. 00:27:181 (3) - NC here cuz sound is stronger than 00:26:511 (1) - and the measure starts on 3 not 1. You should go through and make sure your NCs are okay. I'll rework all the NC, so thanks for the tip!

- 00:26:511 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2) - Too much 1/2 in a row, use circles sometimes to break it up and give the player some breathing room. Indeed, I nerfed this part, so I deleted some 1/2 sliders, to make them back as a circle, to make it easier for players.
- 00:42:600 (7) - Could do a reverse here to capture 00:42:768 - Done.
- 00:46:622 (2) - Could delete this for more emphasis on the subsequent vocal if you wanted to. Sure.
- 00:50:645 (5) - A lot of 1/2 in a row again, breaking this whole section up with circles in places would be really good to give players some respite. Once again, I did some changes too here.
- 00:52:488 - Pretty strong snare here you could map with a sliderend probably or even a reverse if you wanted to since the downbeat isn't all that strong. To avoid making this too hard, I deleted the long slider, and make it as two circles instead, so the snare isn't mapped, but I think it's better like this, otherwise that would add more complexity to the player.

Overall NCs could be more representative of the song's structure, and there are a lot of chains of massive 1/2 that really are difficult for players to keep on tapping so using circles here and there would help a lot.
Thanks Mir for the mod :)

Kurai wrote:

[Pachiru's Advanced]
  1. Pourquoi "Advanced". Advanced se réfère plus à une "Hard" non ? (et je vois pas vraiment le besoin d'utiliser un nom de difficulté provenant d'un autre jeu alors que c'est une musique d'anime). Il vaudrait mieux que tu restes sur "Normal". Comme j'ai dis pour Mir, j'ai revert le nom en Normal, pour éviter d'avoir une inconsistance dans le spread. Mais d'ailleurs, pour moi Advanced, c'est juste le nom d'une diff entre Normal et Hard, pas un nom d'un autre jeu, si jamais tu peux m'éclairer sur ce sujet la ça m'interesse. :)
  2. 00:33:550 (3) - Si ce cercle suit le piano, alors la note de piano précédente (00:33:047 - ) doit aussi être mappée, sinon tu as une incohérence musicale et ça se ressent dans le gameplay. J'ai focus la guitare sur ce cercle-la, pas le piano.
  3. 01:06:399 (5) - C'est vraiment borderline offscreen, remonte un peu ce cercle. En effet, j'ai fix ça, et un autre cercle qui trainait en haut et qui touchait l'HP bar en skin par défaut.
Merci Kurai pour le mod ! T'es beau.

@Owens, si tu peux recheck les hitsounds, vu que j'ai retiré des objets de la map pour en mettre d'autres. Ca évitera un autre mod pour les hitsounds comme ça. Et aussi, je suis désolé pour le temps que j'ai mis a répondre au mod :(

Code pour ma diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58312
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Climber's High!
TitleUnicode:Climber's High!
Artist:Manami Numakura
ArtistUnicode:Manami Numakura
Creator:Owens
Version:Pachiru's Normal
Source:風夏
Tags:fuuka yuu anime climbers opening Realazy Meg Pachiru Kyuukai Yaleufeu
BeatmapID:1309538
BeatmapSetID:589638

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"772763.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 11,204,244
Combo4 : 215,215,215

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Kurai
Good luck!
Nozhomi
Fix tags on Pachiru's diff before qualify~
And clean some patterns like this one 00:18:131 (4,5,1) - (Extra)
Meg
:O
Topic Starter
Owens

Meg wrote:

:O
:O !!!
Nao Tomori
hi, i have just one question about extra diff of owens

00:59:192 (1,2,3,1,2,3,1) -

u could see that 00:59:863 (1) - has a lot of strength in the vocals, but it's very small and comfortable spacing to hit. so it actually feels very weak in gameplay. maybe you could consider buffing the spacing to here instead of a big jump to 3? since the rest of the section focuses on vocals very much (all the offbeat sliders) it makes sense to emphasize the vocals more here instead of the snare

01:02:879 (4,1) - same thing, rly small spacing o.o



also other minor suggestion: 01:19:472 (1) - as a circle with 1/1 gap would be kinda cool to show that the drums completely stop.
Pachiru

Nozhomi wrote:

Fix tags on Pachiru's diff before qualify~
I feel offensed... :(
Topic Starter
Owens

Naotoshi wrote:

hi, i have just one question about extra diff of owens

00:59:192 (1,2,3,1,2,3,1) -

u could see that 00:59:863 (1) - has a lot of strength in the vocals, but it's very small and comfortable spacing to hit. so it actually feels very weak in gameplay. maybe you could consider buffing the spacing to here instead of a big jump to 3? since the rest of the section focuses on vocals very much (all the offbeat sliders) it makes sense to emphasize the vocals more here instead of the snare

01:02:879 (4,1) - same thing, rly small spacing o.o



also other minor suggestion: 01:19:472 (1) - as a circle with 1/1 gap would be kinda cool to show that the drums completely stop.
thanks for theses suggestions, i got everything but i like the map this way tbh, i mean small spacing you noticed could be higher ofc but it feels comfortable if its not :s
Kurai
rebub
Chewin
checking old bubbles

General

  1. No video?
Kyuukai's Easy

  1. 00:04:723 (3) - I would feel more confident with the rhythm if you extended this slider of 1/2 for two reasons: the sound on the white tick is much more stronger than the red tick and the 1/2 snap with 00:04:723 (3,1) - would emphasize the upcoming section better;
  2. 00:21:818 (1,2,3,4) - Weird mix of 1/1 snapping between red and white tick. I would just use the same rhythm you used on the previous section at 00:16:287 (1,2) - since the melody is the same and the rhythm is more appropriated for the easiest diff of the mapset;
  3. 00:46:958 (2) - You forgot clap here, add it because the section looks empty without hitsounding on that circle since you already skipped the one at 00:46:287 - ;
  4. 00:52:321 (2) - Remove the addition:soft on this circle, it should have the same hitsounding than 00:49:639 (2) -;
  5. 00:59:192 (1) - Well I understand that this song is very hard to map for an easy diff but the rhythm is just totally random on here. Just apply this one that is much more better and easy and it's even a little more consistent with next kiai time start: https://puu.sh/yASPx.png
  6. 01:17:125 (3) - Clap should be on head not on the tail;
  7. 01:24:500 (3) - I would remove this circle to it would be consistent with previous patterns
Pachiru's Normal

  1. I will be honest to you, I find this diff really hard for a Normal lol (I asked some other BN opinion), so I will ask you to delete some circles to make a more acceptable spread and to make some changes (by following only higher vocal pitches so you don't have to spam circles and slider for every vocal starting..) I know I am asking you a lot and I hate that but I have to for an appropriated spread:
    00:18:969 (6) - Remove a repeat and move this slider 1/2 after so it starts on the downbeat and the tick at 00:18:969 - will be empty;
    00:24:332 (5) - Same this for this;
    00:27:684 (2) - Remove circle so the 00:27:852 (3) - will emphasize the vocal much more better because I can't ask you to delete the 00:28:354 (4) - because of clap/drum sound on bg music so remove it to have a break in the pattern;
    00:30:366 (2) - Remove circle;
    00:32:209 (1) - I know you following the vocal here but I would use just a circle on this and an 1/2 slider (or just a circle, even better) on 00:32:544 - to make the downbeat clickable;
    00:38:410 (2) - Remove one reverse;
    00:39:751 (5) - Delete circle;
    00:41:762 (4) - Delete circle;
    00:43:773 (2) - ^ 00:47:796 (4) -
    00:59:695 - Will ask you to add circle here instead, so you can delete it at 01:00:366 (3) - and 01:01:706 (6) - (do not forget to add clap on it)
    01:05:561 (3) - Change it with a circle;
    01:07:907 (3) - Remove this and use an 1/2 repeating slider at 01:08:075 - so you can make an easier rhythm by deleting 01:08:243 (4) - as well
    01:11:092 (4,8) - Delete these too;
    01:15:114 (6) - Remove slider here and use a circle on the red tick only instead;
    01:21:148 (2) - Just use a circle instead than slider;
    01:22:656 (2) - Delete this;
  2. 00:53:997 (1) - Add clap on head;
Hard

  1. 00:03:047 (1,2) - Confusing spacing because the circle is not directed to the same direction of 00:03:047 (1) - like you did for 00:00:366 (1) - . You could just ctrl + g it;
  2. 00:04:723 (3) - Add one more repeat since the last tick is on the opposite direction of next slider :\
  3. 00:10:924 (4) - There should be NC here for consistency and remove it from 00:11:762 (1) - instead;
  4. 00:56:008 (5) - It would be nice if you removed a repeat here so you can add a circle on the red tick to make the final part of the section clickable. It's much more intuitive than this long repeating slider;
  5. 01:08:578 (1) - Move it a bit down it's covered by hp bar and it's ugly;
  6. 01:09:583 - The vocal is starting here so I would just remove a repeat from 01:09:248 (3) - so you can add a circle stacked with 01:09:751 (4) - so that it will be hittable;
  7. 01:24:835 (1,2) - and 01:25:338 (3,4) - Unexpected antijump after played this whole map with constant spacing ew I would just place them with distance snap as well to make it more intuitive to play;
Real's Insane

  1. 00:18:131 (4) - I feel the cursor movement smoother if this circle was placed at 352|192 tbh;
  2. 00:28:857 (2) - I would just make a curved slider that blankets the 00:29:695 (5) - because it's kinda weird seeing a straight slider directed like that after the curved one at 00:28:522 (1) - mh..;
  3. 01:01:035 (3,4) - All previous pattern that follow the same vocal are unstacked, why is this pattern stacked instead?
  4. 01:09:751 (6) - Not perfectly aligned;
Meg's Wind

  1. 00:14:779 (6) - The jump would work and flow much more better if this circle is placed at 258|384;
  2. 00:25:002 (3) - The break should be here instead for consistency if you check previous part, so move this circle 1/2 later;
  3. 01:17:460 (3) - Use NC so the previous pattern keeps the (1)-(2) combo logic;
  4. 01:25:673 (4,5) - CTRL + G them, it's better to me;
  5. Very well made diff!
Extra

  1. 00:03:047 (1) - Same thing I said in the Hard diff. Just fix it by CTRL + G it and we are nice;
  2. 00:06:567 (2) - Why don't you stack this with 00:06:064 (2) - 's tail to make a come back cursor movement? More fun and smooth to play;
  3. 00:08:578 (2) - This stack looks random for me since you didn't use stacks on this whole section with same pitches and melody.. I would place it between 00:08:243 (1,3) - 's heads or idk just try to unstack it because the clap on the (3) needs to be emphasized with a different placement from the previous circle xP;
  4. 00:29:360 (4,5) - Switch their position with CTRL + G them to avoid this stack ew, stacks are used for same instrumental/same sound/ same vocal phrase/same whatever xD;
  5. 00:33:885 (3,4) - Exaggerated spacing imo, it's different from 00:33:215 (6,7,1) - since we have the (7) between them. I would try something different instead to keep the same triangle pattern tbh;
  6. 00:35:226 (6) - NC here;
  7. 01:08:913 (2,3,1) - Totally wrong spacing here. You are litterally using an 1/2 spacing for an 1/4 pattern in the same spot! Just move the 01:09:081 (3) - much more closer to (2) (it stays good at 128|232) and remove NC from 01:09:248 (1) - too;
let me know
Kyuukai
all fixed
Topic Starter
Owens
All fixed for me too, thank you !! (+added video)
Realazy
all fixed
Meg
Chewin :arrow: all fixed. awesome modding :)
thanks!
code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58312
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5561,16455,37907
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Climber's High!
TitleUnicode:Climber's High!
Artist:Manami Numakura
ArtistUnicode:Manami Numakura
Creator:Owens
Version:Meg's Wind
Source:風夏
Tags:fuuka anime climbers opening tv size Realazy Meg Pachiru Kyuukai Yaleufeu
BeatmapID:1254973
BeatmapSetID:589638

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9.3
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"772763.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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Pachiru
Also all fixed!
Kurai
Rebubbled!
Chewin
Hello and sorry for being late ~

Easy

  1. 00:21:818 (1) - There shouldn't be a clap on that reverse arrow;
  2. 00:37:405 (4) - I would move this circle some grid up because the bottom side of the hitcircle is out of the screen and it could confuse players (being anyways a particular rhythm for the easiest diff) because they won't understand clearly when to click it;
Pachiru's Normal

  1. Carefully check the spacing between each elements, some are spaced as 1.20x and some as 1.30x for not any reason, also fix those spacing I will mention in the modpost because you removed the elements but forgot to fix the spacing;
  2. 00:19:136 (6,7) - Weird spacing and placement for the Normal diff, just use a regular spacing, same for all next ones like 00:24:500 (5,6) - : the diff is already hard by itself because of the forced rhythm (not your fault, the song is really hard to map as low diffs) so it would be better to make the diff in the clearest way possible;
  3. 00:29:863 (1,2) - Wrong spacing;
  4. 00:32:544 (2,3) - Change with an 1/2 slider to make it easier?
  5. 00:43:271 (1,2) - Wrong spacing;
Hard

  1. 00:02:209 (7,8,9) - Just make a regular spacing like all previous elements between these;
  2. 00:04:053 (2,3,1) - These spacing could confuse player. Move the stacked 00:04:053 (2,3) - further from the upcoming (1) or the opposite;
  3. 01:09:248 (3,4) - Fix the spacing, the tail of the slider should be on the same direction of the upcoming circle being snapped 1/4 and this is exagerated. You could even just remove a repeat;
Meg's Wind

  1. 01:10:421 (1,2) - Better to decrease this tricky spacing;
I think I am gonna rebubble this and let an other BN do the job because I am not totally sure about the diffs, except the last one that is ok to me. I do not want the guy to pop the bubble so I will just leave it as it is now ~ Let me know!
Kyuukai
fixed
EWHF, EWHF, b+2,1, db+2,2,3
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58312
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Climber's High!
TitleUnicode:Climber's High!
Artist:Manami Numakura
ArtistUnicode:Manami Numakura
Creator:Owens
Version:Kyuukai's Easy
Source:風夏
Tags:fuuka anime climbers opening tv size Realazy Meg Pachiru Kyuukai Yaleufeu
BeatmapID:1309537
BeatmapSetID:589638

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2.5
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"772763.jpg",0,0
Video,0,"fuuka+movie.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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52,60,59192,6,0,L|171:63,1,120,6|8,0:0|0:0,0:0:0:0:
220,128,60030,2,0,L|339:124,2,120,2|0|8,0:0|0:0|0:0,0:0:0:0:
152,168,61371,1,2,0:0:0:0:
184,284,61874,6,0,P|259:285|329:349,2,160,6|0|0,0:0|0:0|0:0,0:0:0:0:
79,225,63717,2,0,L|75:117,1,80,8|2,0:0|0:0,0:0:0:0:
103,69,64388,1,8,0:0:0:0:
177,97,64723,6,0,P|256:107|354:94,1,160,2|2,0:0|0:0,0:0:0:0:
403,55,65729,1,8,0:0:0:0:
453,206,66399,2,0,L|441:306,1,80,8|2,0:0|0:0,0:0:0:0:
429,362,67069,1,8,0:0:0:0:
369,310,67405,6,0,P|289:298|205:314,1,160,2|2,0:0|0:0,0:0:0:0:
141,346,68410,1,8,0:0:0:0:
32,228,69081,2,0,L|28:128,1,80,8|4,0:0|3:0,0:0:0:0:
24,68,69751,1,8,0:0:0:0:
176,112,70421,6,0,L|352:96,1,160,12|8,0:0|0:0,0:0:0:0:
404,140,71427,2,0,P|412:72|404:52,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
320,224,72600,2,0,B|240:252|240:200|140:232,2,160,6|0|6,0:0|0:0|0:0,0:0:0:0:
276,112,74444,1,8,0:0:0:0:
219,55,74779,6,0,P|135:75|60:47,2,160,4|12|0,3:0|0:0|0:0,0:0:0:0:
290,19,76455,2,0,P|332:15|383:21,1,80,8|2,0:0|0:0,0:0:0:0:
422,78,77125,2,0,L|430:190,1,80,8|0,0:0|0:0,0:0:0:0:
434,238,77796,1,8,0:0:0:0:
388,303,78131,6,0,P|284:287|212:315,1,160,12|8,0:0|0:3,0:0:0:0:
172,351,79136,1,4,0:3:0:0:
100,315,79472,2,0,B|72:231|72:231|92:143,1,160,8|8,3:2|0:0,0:0:0:0:
188,96,80645,6,0,P|244:108|328:88,1,120,6|8,0:0|0:0,0:0:0:0:
376,60,81483,1,2,0:0:0:0:
460,144,81986,2,0,L|444:280,1,120,6|8,0:0|0:0,0:0:0:0:
435,342,82824,1,2,0:0:0:0:
328,288,83326,6,0,P|272:276|188:296,1,120,6|8,0:0|0:0,0:0:0:0:
140,324,84164,1,8,0:0:0:0:
48,192,84835,2,0,B|76:140|84:72|84:72|128:116|128:116|152:100|188:96,1,240,8|8,0:0|0:0,0:0:0:0:
256,192,85924,12,0,87852,0:0:0:0:
Topic Starter
Owens
I will fix for Pachiru aswell because he's busy

Chewin wrote:

Pachiru's Normal

  1. Carefully check the spacing between each elements, some are spaced as 1.20x and some as 1.30x for not any reason, also fix those spacing I will mention in the modpost because you removed the elements but forgot to fix the spacing; Everything has been changed to x1.3 spacing so it's consistant through the whole diff
  2. 00:19:136 (6,7) - Weird spacing and placement for the Normal diff, just use a regular spacing, same for all next ones like 00:24:500 (5,6) - : the diff is already hard by itself because of the forced rhythm (not your fault, the song is really hard to map as low diffs) so it would be better to make the diff in the clearest way possible; Changed !
  3. 00:29:863 (1,2) - Wrong spacing; Changed !
  4. 00:32:544 (2,3) - Change with an 1/2 slider to make it easier? Changed !
  5. 00:43:271 (1,2) - Wrong spacing; Changed !
Hard

  1. 00:02:209 (7,8,9) - Just make a regular spacing like all previous elements between these; Changed !
  2. 00:04:053 (2,3,1) - These spacing could confuse player. Move the stacked 00:04:053 (2,3) - further from the upcoming (1) or the opposite; Changed !
  3. 01:09:248 (3,4) - Fix the spacing, the tail of the slider should be on the same direction of the upcoming circle being snapped 1/4 and this is exagerated. You could even just remove a repeat; Removed one reverse !
I will update once Meg reply !
Meg
chewin :arrow: i think it's not tricky, i wanna make emphasis with large distance. keep
Chewin
Easy: 00:23:494 (1) - why did you add NC here? It was not set before mh..
Chewin
Rebubbled finally xD Best of luck!
Kurai
Topic Starter
Owens
fixed!
Kurai
q
Pachiru
zahma comment c'était facile
Mitsuna-

Pachiru wrote:

zahma comment c'était facile
:^)
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