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saradisk - 222 - wewewe [OsuMania]

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Jesuren

DustMoon wrote:

Jesuren's Easy
00:05:578 (5578|4) - move to 2 Mmmm
00:37:494 (37494|0,37744|4) - change to one LN No, it would be to weird xd
00:46:244 (46244|3,46578|2,47078|1) - why catch them? cuz i'm following Wew diff xd, but well i'll change it
Thanks :s

WEWEWE~
osu file format v14

[General]
AudioFilename: wewewe.mp3
AudioLeadIn: 0
PreviewTime: 5911
Countdown: 0
SampleSet: Normal
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[Editor]
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[Metadata]
Title:222 - wewewe
TitleUnicode:222 - wewewe
Artist:saradisk
ArtistUnicode:saradisk
Creator:- Ly0572 -
Version:Jesuren's Easy
Source:
Tags:
BeatmapID:1248140
BeatmapSetID:589583

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EDIT


diff
osu file format v14

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Title:222 - wewewe
TitleUnicode:222 - wewewe
Artist:saradisk
ArtistUnicode:saradisk
Creator:- Ly0572 -
Version:Jesuren's Easy
Source:
Tags:
BeatmapID:1270400
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Maxus
So , here's our M4M i guess

[wew]
00:03:410 (3410|2,3744|2,4077|2,4410|2,4744|2) - Soo, if you truly intent to bring 1/2 LN at 00:04:910 - , i suggest you do the same at this jack too, afterall, this is the highest diff, so why not.

00:07:410 (7410|1,7577|1,7744|2,7910|2,8077|3,8244|3) - The jack sequences felt like you didnt' bring PR properly here.. the more clear example is the one you have at 00:12:744 -

00:08:577 (8577|4,13910|4) - These notes aren't suit to be jack here, you can notice easily that the last jack isn't actually same pitch.

00:16:077 - This layering felt like you're unsure about what to do around here, there's 1/6 stream sound packed a punch here, use that to your advantage. try https://osu.ppy.sh/ss/7925362

00:16:744 - I'll be honest, the way you did this part is kinda bland with the structure basically the exact same (LN 1-2-3-4-5-4-3-2-1) and so on.. , and the 1/4, is it necessary? tbh it's not 1/4 string you hear, but more like only echo from the sound of red line, the example of the red line i mean : 00:16:910 - ,etc.
the thing that you wanna do, is highlight the part where the vocal density is higher and emphasized by the song, for example, 00:18:077 - until 00:19:077 - , 00:20:410 - 00:21:744 - , 00:23:410 - until 00:24:410 - , i will give one example here: https://osu.ppy.sh/ss/7926730 so yeah, you can apply this on other similar part.

00:26:744 - apply the 1/6 thing i did mention at 00:16:077 - , it ramped up the diff, but it brings more diversity and expand the uses of the instrument to higher degree.

00:28:744 - Basically the same vocal concept that i mentioned can be applied here, try https://osu.ppy.sh/ss/7926800 , you can apply at 00:31:410 - 00:34:077 - if you apply this for consistency.

00:37:410 - Same again as i mention regarding 1/6 patterning.

00:38:410 - I do think you can bring vocal LN if you want to bring more variety, since the outro part is essentially 3-2-3-2 pattern until the end..

Basically my mod can be applied on hard diff too , soo.. i will go straight to normal diff

[Normal]

00:05:744 - you can basically add one more LN if you want to cover more of the vocal that stutters more intensely.

00:07:577 - 00:07:910 - 00:10:244 - 00:10:577 - , etc. these red lines basically have continuous 1/2 that will be inconsistent and awkward if you ignore it.. so you need to add for those redlines. (also for the other same part too)

00:16:244 - 00:16:494 - i don't think it's nice to ignore these beat tbh, it's quite audible here.

00:24:077 - i really suggest you to make https://osu.ppy.sh/ss/7926963 , the way the pattern flow at 00:24:244 (24244|3,24410|2) - is unnatural due to the stack of 00:24:244 (24244|3,24410|2,24744|3) -

00:36:910 - Missing note here, quite sure of it..

00:45:744 (45744|4) - Move to col 1 here, otherwise , col 1 felt too empty.

[Easy]

00:07:410 (7410|0) - better move this to col 5 here, although you want to make chained stream there, however, it results in unbalanced patterning (one side too empty while other side is too dense) which you have to avoid when making beginner-friendly diff.

00:08:577 - 00:11:244 - you really need to add note to these red lines here, the main melody tick you follow here are actually continuous sound, breaking the 1/2 note like that not only results in inconsistency, but also wrong rythm mapping.

00:18:077 - your stair pattern here resulting not only inbalanced of pattern, but also monotone stair pattern and awkward one hand trill resulted from the stairs, i suggest you approach it in more conventional way like https://osu.ppy.sh/ss/7927046 so that the pattern can be hit more comfortably since it's beginner diff.

00:29:077 (29077|0,29744|1) - try put these notes to col 3 and col 1 here, will result in more balance patterning

00:32:744 - the pattern somehow flow really unaturally due to how your placement here, i suggest https://osu.ppy.sh/ss/7927085

00:35:077 - this too, i suggest to reverse a bit of patterning here like https://osu.ppy.sh/ss/7927096

00:37:494 (37494|0) - I'm really sure you aren't supposed to place not in blue line on easy diff, the sound started on white line too, so i don't see the reason of this.

00:42:077 (42077|2,42410|0) - better move to col 2 and col 3 here, otherwise the col 2 is too empty while col 4 is too much stacking.

--------

Yeah the song is pretty short, so my mod pretty much comes to make the content more diverse in overall patterning.
good luck!
Topic Starter
- Ly0572 -

Maxus wrote:

So , here's our M4M i guess

[wew]
00:03:410 (3410|2,3744|2,4077|2,4410|2,4744|2) - Soo, if you truly intent to bring 1/2 LN at 00:04:910 - , i suggest you do the same at this jack too, afterall, this is the highest diff, so why not.

00:07:410 (7410|1,7577|1,7744|2,7910|2,8077|3,8244|3) - The jack sequences felt like you didnt' bring PR properly here.. the more clear example is the one you have at 00:12:744 -

00:08:577 (8577|4,13910|4) - These notes aren't suit to be jack here, you can notice easily that the last jack isn't actually same pitch.

00:16:077 - This layering felt like you're unsure about what to do around here, there's 1/6 stream sound packed a punch here, use that to your advantage. try https://osu.ppy.sh/ss/7925362

00:16:744 - I'll be honest, the way you did this part is kinda bland with the structure basically the exact same (LN 1-2-3-4-5-4-3-2-1) and so on.. , and the 1/4, is it necessary? tbh it's not 1/4 string you hear, but more like only echo from the sound of red line, the example of the red line i mean : 00:16:910 - ,etc.
the thing that you wanna do, is highlight the part where the vocal density is higher and emphasized by the song, for example, 00:18:077 - until 00:19:077 - , 00:20:410 - 00:21:744 - , 00:23:410 - until 00:24:410 - , i will give one example here: https://osu.ppy.sh/ss/7926730 so yeah, you can apply this on other similar part.

00:26:744 - apply the 1/6 thing i did mention at 00:16:077 - , it ramped up the diff, but it brings more diversity and expand the uses of the instrument to higher degree.

00:28:744 - Basically the same vocal concept that i mentioned can be applied here, try https://osu.ppy.sh/ss/7926800 , you can apply at 00:31:410 - 00:34:077 - if you apply this for consistency.

00:37:410 - Same again as i mention regarding 1/6 patterning.

00:38:410 - I do think you can bring vocal LN if you want to bring more variety, since the outro part is essentially 3-2-3-2 pattern until the end..

Basically my mod can be applied on hard diff too , soo.. i will go straight to normal diff

-------
[Normal]

00:05:744 - you can basically add one more LN if you want to cover more of the vocal that stutters more intensely.

00:07:577 - 00:07:910 - 00:10:244 - 00:10:577 - , etc. these red lines basically have continuous 1/2 that will be inconsistent and awkward if you ignore it.. so you need to add for those redlines. (also for the other same part too)

00:16:244 - 00:16:494 - i don't think it's nice to ignore these beat tbh, it's quite audible here.

00:24:077 - i really suggest you to make https://osu.ppy.sh/ss/7926963 , the way the pattern flow at 00:24:244 (24244|3,24410|2) - is unnatural due to the stack of 00:24:244 (24244|3,24410|2,24744|3) -

00:36:910 - Missing note here, quite sure of it..

00:45:744 (45744|4) - Move to col 1 here, otherwise , col 1 felt too empty.


Yeah the song is pretty short, so my mod pretty much comes to make the content more diverse in overall patterning.
good luck!
aa twas very helpful thanks for the mod sir 8-)
will continue checking normal dif later~

DustMoon wrote:

Hi~ ly0 WEWuv
1|2|3|4|5|

Normal
00:11:077 (11077|4,11077|2,11410|3,11410|1) - ?idk ill keep that for variation
00:14:660 (14660|3) - delete this sound is soft nope keep ~ sound is pretty loud tho its just there is no cymbal so single is fine
00:15:160 (15160|3,15160|4,15327|2,15410|1,15410|0) - why you mapping not samehttps://puu.sh/vclS8/5d49ad3630.jpg cuz its normal dif~ prioritizing obvious sounds
00:15:994 (15994|3) - no sound there is actually
00:26:994 (26994|2,27244|2) - not same pitch im actually comfy in that pattern
00:37:410 - https://puu.sh/vclZS/10f916e650.jpg not bad but since i rearranged the notes before that~ keeping it
00:46:244 (46244|1) - 00:46:577 (46577|0) - 00:47:077 (47077|0) - plz use same col to mapping i dont get this one
00:48:744 - 00:48:744 (48744|4) - why you LN end time piont not same https://puu.sh/vcm3h/dd57e3b803.jpg nice
Hard
00:12:410 - https://puu.sh/vcmfT/fe8a2c540b.jpg theres a pattern for that so keep :D
00:32:244 (32244|3,32327|2,32410|4,32410|1) - 00:36:244 (36244|2,36327|3,36410|0,36410|4) - ?why to be like this why not?
Wew
00:35:077 (35077|2) - strange LN not at all~ that was for the scream sound lol idk maybe vocal
Good luck! :)
Amiichii
wwww

ewe
  • [Wew]
  1. 00:07:410 (7410|1,7577|1,7744|2,7910|2) - make this to same colomn. Since the pitch is same and this is hardest diff so i think it's fine.
  2. 00:08:077 (8077|3,8244|3,8410|4) - ^ this same if you accept it.
  3. 00:09:577 (9577|3,9660|2) - 1/8s
  4. 00:10:077 (10077|3,10244|3,10410|0,10577|0) - same as before, make jack
  5. 00:10:744 (10744|4,10910|4,11077|1,11244|1) - ^
  6. 00:12:244 (12244|1,12327|2) - 1/8s
  7. 00:12:744 (12744|0,12910|0,13077|1,13244|1) - make jack
  8. 00:13:410 (13410|3,13577|3,13744|4) - ^
  9. 00:13:410 (13410|3,13577|3,13744|4,31077|2,31244|1) - change to normal note then extend this 00:30:077 (30077|3) - until 00:31:410 - for consistency
    Since. Look this part 00:28:744 (28744|4,28910|1,29077|4,29244|1) - 00:34:077 (34077|0,34244|3,34410|0,34577|3) - 00:36:744 (36744|0,36910|3,37077|0,37244|3) - . You only map this sound on other part without this 00:36:410 (36410|4,36577|1) - 00:28:410 (28410|2,28577|3) - .
  10. 00:32:077 (32077|4) - move to 4? avoid this jack 00:31:744 (31744|4,32077|4,32244|4) -
  11. 00:43:910 (43910|4) - cut to be 1/2s then add new 1/2s here 00:44:077 - . since the vocal was changed.
  12. 00:47:910 (47910|2) - extend to be 1/1s. consistency with 00:47:410 (47410|4) - and 00:48:410 (48410|0) -


    [Hard]
  13. 00:19:410 (19410|1,19410|4) - delete one note. no cymbal. same with this 00:30:077 (30077|4,30077|2) - 00:35:410 (35410|0,35410|1) -
    if u accept it. do it to this 00:22:077 (22077|3,22077|0) - 00:24:744 (24744|1,24744|0) -
  14. 00:31:077 (31077|1,31244|0) - same with 'Wew' diff
  15. 00:36:410 (36410|4,36410|0,36744|0,36744|4) - why not triple? there have cymbal sound :'/

    [Normal]
  16. 00:38:077 (38077|0) - why single?

goodluck ly0 'w')b
Jesuren

Maxus wrote:

[Easy]

00:07:410 (7410|0) - better move this to col 5 here, although you want to make chained stream there, however, it results in unbalanced patterning (one side too empty while other side is too dense) which you have to avoid when making beginner-friendly diff.

00:08:577 - 00:11:244 - you really need to add note to these red lines here, the main melody tick you follow here are actually continuous sound, breaking the 1/2 note like that not only results in inconsistency, but also wrong rythm mapping.

00:18:077 - your stair pattern here resulting not only inbalanced of pattern, but also monotone stair pattern and awkward one hand trill resulted from the stairs, i suggest you approach it in more conventional way like https://osu.ppy.sh/ss/7927046 so that the pattern can be hit more comfortably since it's beginner diff.

00:29:077 (29077|0,29744|1) - try put these notes to col 3 and col 1 here, will result in more balance patterning

00:32:744 - the pattern somehow flow really unaturally due to how your placement here, i suggest https://osu.ppy.sh/ss/7927085

00:35:077 - this too, i suggest to reverse a bit of patterning here like https://osu.ppy.sh/ss/7927096

00:37:494 (37494|0) - I'm really sure you aren't supposed to place not in blue line on easy diff, the sound started on white line too, so i don't see the reason of this.

00:42:077 (42077|2,42410|0) - better move to col 2 and col 3 here, otherwise the col 2 is too empty while col 4 is too much stacking.
All Fixed, thanks c:

wawawa
osu file format v14

[General]
AudioFilename: wewewe.mp3
AudioLeadIn: 0
PreviewTime: 5910
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
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[Metadata]
Title:222 - wewewe
TitleUnicode:222 - wewewe
Artist:saradisk
ArtistUnicode:saradisk
Creator:- Ly0572 -
Version:Jesuren's Easy
Source:
Tags:happy hardcore happycore 5K JesusMD24
BeatmapID:1270400
BeatmapSetID:589583

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358,192,48410,128,10,48744:0:0:0:0:
51,192,48744,1,0,0:0:0:0:
460,192,48744,128,4,49744:0:0:0:0:
Topic Starter
- Ly0572 -

Amiichii wrote:

wwww

ewe
  • [Wew]
  1. 00:07:410 (7410|1,7577|1,7744|2,7910|2) - make this to same colomn. Since the pitch is same and this is hardest diff so i think it's fine.
  2. 00:08:077 (8077|3,8244|3,8410|4) - ^ this same if you accept it.
  3. 00:09:577 (9577|3,9660|2) - 1/8s
  4. 00:10:077 (10077|3,10244|3,10410|0,10577|0) - same as before, make jack
  5. 00:10:744 (10744|4,10910|4,11077|1,11244|1) - ^
  6. 00:12:244 (12244|1,12327|2) - 1/8s
  7. 00:12:744 (12744|0,12910|0,13077|1,13244|1) - make jack
  8. 00:13:410 (13410|3,13577|3,13744|4) - ^
  9. 00:13:410 (13410|3,13577|3,13744|4,31077|2,31244|1) - change to normal note then extend this 00:30:077 (30077|3) - until 00:31:410 - for consistency
    Since. Look this part 00:28:744 (28744|4,28910|1,29077|4,29244|1) - 00:34:077 (34077|0,34244|3,34410|0,34577|3) - 00:36:744 (36744|0,36910|3,37077|0,37244|3) - . You only map this sound on other part without this 00:36:410 (36410|4,36577|1) - 00:28:410 (28410|2,28577|3) - .
  10. 00:32:077 (32077|4) - move to 4? avoid this jack 00:31:744 (31744|4,32077|4,32244|4) -
  11. 00:43:910 (43910|4) - cut to be 1/2s then add new 1/2s here 00:44:077 - . since the vocal was changed.
  12. 00:47:910 (47910|2) - extend to be 1/1s. consistency with 00:47:410 (47410|4) - and 00:48:410 (48410|0) -


    [Hard]
  13. 00:19:410 (19410|1,19410|4) - delete one note. no cymbal. same with this 00:30:077 (30077|4,30077|2) - 00:35:410 (35410|0,35410|1) -
    if u accept it. do it to this 00:22:077 (22077|3,22077|0) - 00:24:744 (24744|1,24744|0) -
  14. 00:31:077 (31077|1,31244|0) - same with 'Wew' diff
  15. 00:36:410 (36410|4,36410|0,36744|0,36744|4) - why not triple? there have cymbal sound :'/

    [Normal]
  16. 00:38:077 (38077|0) - why single?

goodluck ly0 'w')b
Nice amiichan~ applied most of your mod~ really helps <3 thank you

updated along with lord jeechan's Easy
Julie


Still not done~ But I'm finally here XD! Wow been nearly a year I haven't BN modded!

[Jesuren's Easy]

00:03:744 (3744|2,4077|2,4410|2,4744|2) - =w=....can I ask why you are starting here 00:03:744 - instead of here 00:03:410 - .
"Less note" is not a reason. You're starting after the song start for the same instrument.
Also if you want something less notes, since this part should feel really calm, how about not doing the same pattern as Normal/Hard and Insane. Make something way easier for beginners to acc.
How about this : https://puu.sh/vMhRU/cf062ac511.png.
And then here 00:04:744 - + the song go faster right? Now you do 1/1, and how about this pattern to keep the flow up on an easy level : https://puu.sh/vMhTO/b8d88fe105.png.

Ok so you are already um introducing 1/2 like Normal, but um be really carefull on how many you are using it, this diff should be the easiest,
00:08:077 (8077|2,8244|3,8410|4,8577|2,8744|0) - I really dislike the 5 1/2 notes. Mostly with how the song go.
For part like 00:07:410 - to 00:08:744 - , 00:10:077 - to 00:11:410 - , 00:12:744 - to 00:14:077 - . How about make something more fitting to the song, keep the triplet to other part, and for these how about something like this https://puu.sh/vMi4q/fba7a9f637.png for example.
Don't need to be the same column as the picture, but try to make first and 2nd white stick, same column. Example, 00:07:410 - same sound as 00:07:744 - //// 00:08:077 - Same sound as 00:08:410 - .

00:15:410 (15410|4,15410|3,15660|1,15660|0,16077|4,16077|3,16410|1,16744|4,16744|0) - Too tricky for beginners, focus on one sound, one thing and in a way where it can be easy for beginner to train accuracy.
Here your problem, you map this drum 00:15:410 - , 00:15:660 - , but there is a same drum here unmap 00:15:910 -
Personnaly, I hoenstly would just keep mapping the main sound, because is also at 00:16:077 - and 00:16:410 - .
So remove 00:15:660 (15660|1,15660|0) - and add a note at 00:15:744 - .

00:16:744 (16744|4,17077|3,17410|2,17744|1,18077|3,18410|4) - Too much right hand, only 1 left hand, balance it more.

00:27:410 (27410|4,27744|3,28077|2,28410|4) - Too much right hand.

00:29:077 (29077|2,29410|3,30077|4,30410|3,30744|2) - ^, balance it more. Is not because for me center is always right hand, but even if you remove center, check how much right hand you have in a row.

00:36:410 (36410|3,36744|2,36744|4,37077|1,37410|0,37744|4,38077|2) - How about give a different vibe here. 00:37:077 (37077|1) - Remove this, I know the vocal is still there =w=..but unlike all the note before, there is no drum here. The song is lower, you should do something EASIER.

[Wew]

00:15:327 - Add a whistle, same drum as 00:15:160 - , 00:14:910 - and 00:14:660 - .

00:15:994 - Tricky drum here, but if you add a note here, I do supose you also hear the cymbal that appear here 00:15:910 - and here 00:15:994 - .
First here 00:15:910 - only 1 note, while Hard have 2 notes? Pretty important sound if you ask me, or maybe you don't want to make it too hard.
Second, 00:15:994 - should have at least a finish since is the same cymbal as 00:16:327 - and 00:15:660 - .

00:16:133 (16133|2,16188|3,16466|3,16522|2) - The other main problem here, is that it is wrongly snap.
Try to count with your finger on the sound you hear, it help trust me. 00:16:077 - to 00:16:244 - , how many sound there is on the sound you try to map?
And also that sound is consistent 00:16:077 - to 00:16:744 -
00:16:077 - it go 1.2.3.4...
00:16:244 - it go 1.2.3.4...
00:16:410 - it go 1.2.3.4...
00:16:577 - it go 1.2.3.4...
Try to count it up at 25% playback rate
So 1/3 should be wrong.


00:19:410 - Did you just copy paste from 00:16:744 - ?!?! How can I know, is because you always put finish for LOUD cymbal, and there is one right here =w=...and then I see is the reverse =w=!!
Remove the finish hitsound

00:22:077 (22077|0) - ^ Same reason =w=. And look 00:24:744 - no finish here :D, since you didn't copy paste here!

00:26:327 (26327|1) - ? Why are you suddenly mapping this sound? That sound is like the end of this sound 00:26:244 - and it appear on nearly every blue stick before, like 00:25:660 - , 00:25:994 - , etc.

00:26:660 (26660|1) - ^. I also want to make you notice, since you did the hard too, the hard are snap in the red stick, probably want to do the same, since they are pretty much important sound as well. So move the note at 00:26:244 - and 00:26:577 - .

00:26:799 (26799|2,26855|1,27133|1,27188|2) - Same reason and same trick as 00:16:133 (16133|2,16188|3,16466|3,16522|2) -, even if is different instrument, is still the same speed.

00:26:994 - Same drum as 00:27:244 - , no whistle?

00:27:327 (27327|1,27327|2) - Why 2 notes here? Because there is a 2 notes at 00:26:994 - , the drum isn't consistent by the way. Different sound.

00:36:744 (36744|0,36910|2,36910|3,37077|0,37160|2,37244|3,37244|1,37410|4) - I kinda feel it could be better hmm. Since no loud drum, this part should totally feel different then the previous part, which you did it my matching the triplet, but what bother me a lots os mapping this 00:36:910 (36910|2) - . Your hitsound make it sound like if there was some kind of low drum. And also you don't really add another note for this sound in previous part as well, for example 00:34:244 - , exact same sound.
And honestly, this 00:37:160 (37160|2,37244|1) - bother me a lots, of course it will make a change to match the triplet, but I feel like you could make a better pattern hmm..
And what bother me most, is the 2 notes chord here 00:37:577 (37577|3,37577|0,37660|2,37660|1,37910|1,37910|0,37994|4,37994|3) - .
Did you just copy pasta from previous pattern? THEY SHOULD TOTALLY FEEL DIFFERENT, even if they have an instrument with the same snap, THEY SHOULD FEEL DIFFERENT, since they are not entirely the same! There isn't loud drum like the previous pattern!
C'mon you can do better then this =w=.

00:37:466 (37466|1,37522|2,37799|3,37855|2) - Same reason as 00:26:799 (26799|2,26855|1,27133|1,27188|2) -

00:45:577 (45577|4) - Make this into a 1/2 LN, should feel like this 00:40:244 (40244|1) - .
Jesuren

Julie wrote:

[Jesuren's Easy]

00:03:744 (3744|2,4077|2,4410|2,4744|2) - =w=....can I ask why you are starting here 00:03:744 - instead of here 00:03:410 - . lol i didn't notice
"Less note" is not a reason. You're starting after the song start for the same instrument.
Also if you want something less notes, since this part should feel really calm, how about not doing the same pattern as Normal/Hard and Insane. Make something way easier for beginners to acc.
How about this : https://puu.sh/vMhRU/cf062ac511.png.
And then here 00:04:744 - + the song go faster right? Now you do 1/1, and how about this pattern to keep the flow up on an easy level : https://puu.sh/vMhTO/b8d88fe105.png. Mmm i'll try it

Ok so you are already um introducing 1/2 like Normal, but um be really carefull on how many you are using it, this diff should be the easiest,
00:08:077 (8077|2,8244|3,8410|4,8577|2,8744|0) - I really dislike the 5 1/2 notes. Mostly with how the song go.
For part like 00:07:410 - to 00:08:744 - , 00:10:077 - to 00:11:410 - , 00:12:744 - to 00:14:077 - . How about make something more fitting to the song, keep the triplet to other part, and for these how about something like this https://puu.sh/vMi4q/fba7a9f637.png for example. TwT ok
Don't need to be the same column as the picture, but try to make first and 2nd white stick, same column. Example, 00:07:410 - same sound as 00:07:744 - //// 00:08:077 - Same sound as 00:08:410 - .

00:15:410 (15410|4,15410|3,15660|1,15660|0,16077|4,16077|3,16410|1,16744|4,16744|0) - Too tricky for beginners, focus on one sound, one thing and in a way where it can be easy for beginner to train accuracy.
Here your problem, you map this drum 00:15:410 - , 00:15:660 - , but there is a same drum here unmap 00:15:910 -
Personnaly, I hoenstly would just keep mapping the main sound, because is also at 00:16:077 - and 00:16:410 - .
So remove 00:15:660 (15660|1,15660|0) - and add a note at 00:15:744 - . owo

00:16:744 (16744|4,17077|3,17410|2,17744|1,18077|3,18410|4) - Too much right hand, only 1 left hand, balance it more. wewewe

00:27:410 (27410|4,27744|3,28077|2,28410|4) - Too much right hand. wewewex2

00:29:077 (29077|2,29410|3,30077|4,30410|3,30744|2) - ^, balance it more. Is not because for me center is always right hand, but even if you remove center, check how much right hand you have in a row. ok owo

00:36:410 (36410|3,36744|2,36744|4,37077|1,37410|0,37744|4,38077|2) - How about give a different vibe here. 00:37:077 (37077|1) - Remove this, I know the vocal is still there =w=..but unlike all the note before, there is no drum here. The song is lower, you should do something EASIER. ohh well
thx xd
i've changed to the diff name to Jee's easy, it sounds moar cool (kawaii ewe)
wewewewewewewe
osu file format v14

[General]
AudioFilename: wewewe.mp3
AudioLeadIn: 0
PreviewTime: 5910
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
SpecialStyle: 0
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[Editor]
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GridSize: 4
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[Metadata]
Title:222 - wewewe
TitleUnicode:222 - wewewe
Artist:saradisk
ArtistUnicode:saradisk
Creator:- Ly0572 -
Version:Jee's Easy
Source:
Tags:happy hardcore happycore 5K JesusMD24
BeatmapID:1270400
BeatmapSetID:589583

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Topic Starter
- Ly0572 -
Will update all at once when hd and nm got their mods :)
Julie
Sorry ly, I'll finish tomorow at my time at night, spending my time with kami irl and all so was quite inactive, but I should be clearing it tomorow x3!
Topic Starter
- Ly0572 -

Julie wrote:

Sorry ly, I'll finish tomorow at my time at night, spending my time with kami irl and all so was quite inactive, but I should be clearing it tomorow x3!
its okie ^^ no problem
enjoy u guys huehue
Jesuren
Lyo's Reaction
Topic Starter
- Ly0572 -

JesusMD24 wrote:

Lyo's Reaction
Haha not at all

The map is just 2 months old so no need to hurry :)
Julie
tfw no unlimited net yet, so I was kinda running away from using too much net (+ lazying it out, you can slap me QAQ)


Normal and Hard
[Normal]

00:05:910 (5910|1) - Probably best to remove this one, since on 100% playback, it just might sound really unclear for Normal player, and might really feel weird to play, since it feel like an end of a really low sound, but there actually a drum. Also removing this would be better instead of doing a trills here 00:05:910 (5910|1,6077|2,6244|1,6410|2) - + they can focus on hitting clear sound such as this 00:06:244 (6244|1) - .

00:11:410 (11410|1,11410|3,11744|2,11744|0) - Not sure why this part have to be different, when is the same rhythm with others.

00:15:910 (15910|3,15910|4,16077|1,16077|0) - Hard to time, I do understand that you want to emphasize the last cymbal here 00:16:077 - , but this bass here 00:15:994 - is as loud as this 00:15:910 - , and also there a cymbal this this point too 00:15:994 - . So player would really hit it faster instead of waiting for this one 00:16:077 (16077|0,16077|1) - . I suggest you mostly focus on the 2 bass sound, mostly when the 2nd bass also have a cymbal, like these 00:16:244 (16244|2,16327|3,16327|4,16494|2,16577|1,16577|0) - .

00:26:994 (26994|2,27077|1,27077|3,27244|2) - Probably do an easier pattern in normal if possible, like these 2, since is a fast double, and you had that before, probably do like similar feeling as other double, make it 2 different hands?

00:46:077 (46077|2,46244|1,46410|3,46410|4,46577|0,46744|2,46910|3,47077|1,47077|0) - Probably too much 1/2 notes in a row compare to other section in the map, remove this 00:46:910 (46910|3) - , so player can focus more on the "hey" at 00:47:077 - .

[Hard]

00:14:660 (14660|2,15160|1,15160|0,15327|3,15327|4) - All of these are for the same drum, keep the hitsound consistent.

00:46:910 (46910|0,47077|0,47077|1) - Probably better not to stack this, since different pitch?

00:47:410 (47410|1,47410|3,47744|3,47744|1) - This too, different drum, try not to stack it like you did here 00:48:077 (48077|0,48077|4,48410|4,48410|1) - .


Previous mod, moving it all here, so might be easier for you to check last diff xD


Still not done~ But I'm finally here XD! Wow been nearly a year I haven't BN modded!

[Jesuren's Easy]

00:03:744 (3744|2,4077|2,4410|2,4744|2) - =w=....can I ask why you are starting here 00:03:744 - instead of here 00:03:410 - .
"Less note" is not a reason. You're starting after the song start for the same instrument.
Also if you want something less notes, since this part should feel really calm, how about not doing the same pattern as Normal/Hard and Insane. Make something way easier for beginners to acc.
How about this : https://puu.sh/vMhRU/cf062ac511.png.
And then here 00:04:744 - + the song go faster right? Now you do 1/1, and how about this pattern to keep the flow up on an easy level : https://puu.sh/vMhTO/b8d88fe105.png.

Ok so you are already um introducing 1/2 like Normal, but um be really carefull on how many you are using it, this diff should be the easiest,
00:08:077 (8077|2,8244|3,8410|4,8577|2,8744|0) - I really dislike the 5 1/2 notes. Mostly with how the song go.
For part like 00:07:410 - to 00:08:744 - , 00:10:077 - to 00:11:410 - , 00:12:744 - to 00:14:077 - . How about make something more fitting to the song, keep the triplet to other part, and for these how about something like this https://puu.sh/vMi4q/fba7a9f637.png for example.
Don't need to be the same column as the picture, but try to make first and 2nd white stick, same column. Example, 00:07:410 - same sound as 00:07:744 - //// 00:08:077 - Same sound as 00:08:410 - .

00:15:410 (15410|4,15410|3,15660|1,15660|0,16077|4,16077|3,16410|1,16744|4,16744|0) - Too tricky for beginners, focus on one sound, one thing and in a way where it can be easy for beginner to train accuracy.
Here your problem, you map this drum 00:15:410 - , 00:15:660 - , but there is a same drum here unmap 00:15:910 -
Personnaly, I hoenstly would just keep mapping the main sound, because is also at 00:16:077 - and 00:16:410 - .
So remove 00:15:660 (15660|1,15660|0) - and add a note at 00:15:744 - .

00:16:744 (16744|4,17077|3,17410|2,17744|1,18077|3,18410|4) - Too much right hand, only 1 left hand, balance it more.

00:27:410 (27410|4,27744|3,28077|2,28410|4) - Too much right hand.

00:29:077 (29077|2,29410|3,30077|4,30410|3,30744|2) - ^, balance it more. Is not because for me center is always right hand, but even if you remove center, check how much right hand you have in a row.

00:36:410 (36410|3,36744|2,36744|4,37077|1,37410|0,37744|4,38077|2) - How about give a different vibe here. 00:37:077 (37077|1) - Remove this, I know the vocal is still there =w=..but unlike all the note before, there is no drum here. The song is lower, you should do something EASIER.

[Wew]

00:15:327 - Add a whistle, same drum as 00:15:160 - , 00:14:910 - and 00:14:660 - .

00:15:994 - Tricky drum here, but if you add a note here, I do supose you also hear the cymbal that appear here 00:15:910 - and here 00:15:994 - .
First here 00:15:910 - only 1 note, while Hard have 2 notes? Pretty important sound if you ask me, or maybe you don't want to make it too hard.
Second, 00:15:994 - should have at least a finish since is the same cymbal as 00:16:327 - and 00:15:660 - .

00:16:133 (16133|2,16188|3,16466|3,16522|2) - The other main problem here, is that it is wrongly snap.
Try to count with your finger on the sound you hear, it help trust me. 00:16:077 - to 00:16:244 - , how many sound there is on the sound you try to map?
And also that sound is consistent 00:16:077 - to 00:16:744 -
00:16:077 - it go 1.2.3.4...
00:16:244 - it go 1.2.3.4...
00:16:410 - it go 1.2.3.4...
00:16:577 - it go 1.2.3.4...
Try to count it up at 25% playback rate
So 1/3 should be wrong.


00:19:410 - Did you just copy paste from 00:16:744 - ?!?! How can I know, is because you always put finish for LOUD cymbal, and there is one right here =w=...and then I see is the reverse =w=!!
Remove the finish hitsound

00:22:077 (22077|0) - ^ Same reason =w=. And look 00:24:744 - no finish here :D, since you didn't copy paste here!

00:26:327 (26327|1) - ? Why are you suddenly mapping this sound? That sound is like the end of this sound 00:26:244 - and it appear on nearly every blue stick before, like 00:25:660 - , 00:25:994 - , etc.

00:26:660 (26660|1) - ^. I also want to make you notice, since you did the hard too, the hard are snap in the red stick, probably want to do the same, since they are pretty much important sound as well. So move the note at 00:26:244 - and 00:26:577 - .

00:26:799 (26799|2,26855|1,27133|1,27188|2) - Same reason and same trick as 00:16:133 (16133|2,16188|3,16466|3,16522|2) -, even if is different instrument, is still the same speed.

00:26:994 - Same drum as 00:27:244 - , no whistle?

00:27:327 (27327|1,27327|2) - Why 2 notes here? Because there is a 2 notes at 00:26:994 - , the drum isn't consistent by the way. Different sound.

00:36:744 (36744|0,36910|2,36910|3,37077|0,37160|2,37244|3,37244|1,37410|4) - I kinda feel it could be better hmm. Since no loud drum, this part should totally feel different then the previous part, which you did it my matching the triplet, but what bother me a lots os mapping this 00:36:910 (36910|2) - . Your hitsound make it sound like if there was some kind of low drum. And also you don't really add another note for this sound in previous part as well, for example 00:34:244 - , exact same sound.
And honestly, this 00:37:160 (37160|2,37244|1) - bother me a lots, of course it will make a change to match the triplet, but I feel like you could make a better pattern hmm..
And what bother me most, is the 2 notes chord here 00:37:577 (37577|3,37577|0,37660|2,37660|1,37910|1,37910|0,37994|4,37994|3) - .
Did you just copy pasta from previous pattern? THEY SHOULD TOTALLY FEEL DIFFERENT, even if they have an instrument with the same snap, THEY SHOULD FEEL DIFFERENT, since they are not entirely the same! There isn't loud drum like the previous pattern!
C'mon you can do better then this =w=.

00:37:466 (37466|1,37522|2,37799|3,37855|2) - Same reason as 00:26:799 (26799|2,26855|1,27133|1,27188|2) -

00:45:577 (45577|4) - Make this into a 1/2 LN, should feel like this 00:40:244 (40244|1) - .

I'M SOOOOOOOO DUMMYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!
Topic Starter
- Ly0572 -
will edit this post~
i asked sir arcwin for the snaps in wew dif
2017-05-11 15:39 - Ly0572 -: ACTION is listening to [https://osu.ppy.sh/b/1247940 saradisk - 222 - wewewe]
2017-05-11 15:39 - Ly0572 -: wew dif
2017-05-11 15:40 - Ly0572 -: yung dito po xD 00:16:077 -
2017-05-11 15:40 arcwinolivirus: gege wait lang haha naka spect kasi ako sa friend ko wait lang xd
2017-05-11 15:41 - Ly0572 -: sure po :D
2017-05-11 15:48 arcwinolivirus: what part again? xd
2017-05-11 15:48 - Ly0572 -: 00:16:077 -
2017-05-11 15:49 arcwinolivirus: tama naman snap mo la
2017-05-11 15:49 - Ly0572 -: and 00:26:744 -
2017-05-11 15:49 arcwinolivirus: ang kinaibahan lang nung pangalawa, may sound parin sa 00:16:494 - pero pede naman iignore
2017-05-11 15:51 arcwinolivirus: 1/8th kung finfollow mo yung synth-like na sound
2017-05-11 15:52 arcwinolivirus: oh wait 1/8th din pala yung beat, so ya 1/8th
2017-05-11 15:53 arcwinolivirus: ya 1/8th yung pangalawa
2017-05-11 15:53 arcwinolivirus: yung kick-like sound sa una naka 1/6 talaga e
2017-05-11 15:53 - Ly0572 -: from here 00:16:077 - 1/6? then dito 1/8 00:16:327 - ?
2017-05-11 15:54 arcwinolivirus: yap
2017-05-11 15:54 arcwinolivirus: ay
2017-05-11 15:54 arcwinolivirus: yung 16 327??
2017-05-11 15:54 arcwinolivirus: wala dyan
2017-05-11 15:54 arcwinolivirus: dun sa 26
2017-05-11 15:55 arcwinolivirus: ang 1/8
2017-05-11 15:55 arcwinolivirus: 00:26:744 - eto ang 1/8
2017-05-11 15:55 arcwinolivirus: so wala ka na gagalawin dun sa 16:077 na part
2017-05-11 15:55 - Ly0572 -: oh oki oki hehe
2017-05-11 15:56 - Ly0572 -: thank you
2017-05-11 15:57 arcwinolivirus: no problemo :3/

so from 00:26:744 - the snap im following is 1/12
the rest julie mention's is 1/8

Julie wrote:

tfw no unlimited net yet, so I was kinda running away from using too much net (+ lazying it out, you can slap me QAQ) its oki ^w^)b dont feel so obligated hehe


Normal and Hard
[Normal]

00:05:910 (5910|1) - Probably best to remove this one, since on 100% playback, it just might sound really unclear for Normal player, and might really feel weird to play, since it feel like an end of a really low sound, but there actually a drum. Also removing this would be better instead of doing a trills here 00:05:910 (5910|1,6077|2,6244|1,6410|2) - + they can focus on hitting clear sound such as this 00:06:244 (6244|1) - . wokie

00:11:410 (11410|1,11410|3,11744|2,11744|0) - Not sure why this part have to be different, when is the same rhythm with others. ye thought i could follow the sound changing on that part but oki

00:15:910 (15910|3,15910|4,16077|1,16077|0) - Hard to time, I do understand that you want to emphasize the last cymbal here 00:16:077 - , but this bass here 00:15:994 - is as loud as this 00:15:910 - , and also there a cymbal this this point too 00:15:994 - . So player would really hit it faster instead of waiting for this one 00:16:077 (16077|0,16077|1) - . I suggest you mostly focus on the 2 bass sound, mostly when the 2nd bass also have a cymbal, like these 00:16:244 (16244|2,16327|3,16327|4,16494|2,16577|1,16577|0) - . yep tbh its hard for me to fix this part ~ idk what to put hehe if u have any idea pls welp xD // rearranged

00:26:994 (26994|2,27077|1,27077|3,27244|2) - Probably do an easier pattern in normal if possible, like these 2, since is a fast double, and you had that before, probably do like similar feeling as other double, make it 2 different hands? how about now :D rearranged

00:46:077 (46077|2,46244|1,46410|3,46410|4,46577|0,46744|2,46910|3,47077|1,47077|0) - Probably too much 1/2 notes in a row compare to other section in the map, remove this 00:46:910 (46910|3) - , so player can focus more on the "hey" at 00:47:077 - . ye ur right

[Hard]

00:14:660 (14660|2,15160|1,15160|0,15327|3,15327|4) - All of these are for the same drum, keep the hitsound consistent. fixed

00:46:910 (46910|0,47077|0,47077|1) - Probably better not to stack this, since different pitch? oki

00:47:410 (47410|1,47410|3,47744|3,47744|1) - This too, different drum, try not to stack it like you did here 00:48:077 (48077|0,48077|4,48410|4,48410|1) - .okii


Previous mod, moving it all here, so might be easier for you to check last diff xD


Still not done~ But I'm finally here XD! Wow been nearly a year I haven't BN modded!

[Jesuren's Easy]

00:03:744 (3744|2,4077|2,4410|2,4744|2) - =w=....can I ask why you are starting here 00:03:744 - instead of here 00:03:410 - .
"Less note" is not a reason. You're starting after the song start for the same instrument.
Also if you want something less notes, since this part should feel really calm, how about not doing the same pattern as Normal/Hard and Insane. Make something way easier for beginners to acc.
How about this : https://puu.sh/vMhRU/cf062ac511.png.
And then here 00:04:744 - + the song go faster right? Now you do 1/1, and how about this pattern to keep the flow up on an easy level : https://puu.sh/vMhTO/b8d88fe105.png.

Ok so you are already um introducing 1/2 like Normal, but um be really carefull on how many you are using it, this diff should be the easiest,
00:08:077 (8077|2,8244|3,8410|4,8577|2,8744|0) - I really dislike the 5 1/2 notes. Mostly with how the song go.
For part like 00:07:410 - to 00:08:744 - , 00:10:077 - to 00:11:410 - , 00:12:744 - to 00:14:077 - . How about make something more fitting to the song, keep the triplet to other part, and for these how about something like this https://puu.sh/vMi4q/fba7a9f637.png for example.
Don't need to be the same column as the picture, but try to make first and 2nd white stick, same column. Example, 00:07:410 - same sound as 00:07:744 - //// 00:08:077 - Same sound as 00:08:410 - .

00:15:410 (15410|4,15410|3,15660|1,15660|0,16077|4,16077|3,16410|1,16744|4,16744|0) - Too tricky for beginners, focus on one sound, one thing and in a way where it can be easy for beginner to train accuracy.
Here your problem, you map this drum 00:15:410 - , 00:15:660 - , but there is a same drum here unmap 00:15:910 -
Personnaly, I hoenstly would just keep mapping the main sound, because is also at 00:16:077 - and 00:16:410 - .
So remove 00:15:660 (15660|1,15660|0) - and add a note at 00:15:744 - .

00:16:744 (16744|4,17077|3,17410|2,17744|1,18077|3,18410|4) - Too much right hand, only 1 left hand, balance it more.

00:27:410 (27410|4,27744|3,28077|2,28410|4) - Too much right hand.

00:29:077 (29077|2,29410|3,30077|4,30410|3,30744|2) - ^, balance it more. Is not because for me center is always right hand, but even if you remove center, check how much right hand you have in a row.

00:36:410 (36410|3,36744|2,36744|4,37077|1,37410|0,37744|4,38077|2) - How about give a different vibe here. 00:37:077 (37077|1) - Remove this, I know the vocal is still there =w=..but unlike all the note before, there is no drum here. The song is lower, you should do something EASIER.

[Wew]

00:15:327 - Add a whistle, same drum as 00:15:160 - , 00:14:910 - and 00:14:660 - . okii

00:15:994 - Tricky drum here, but if you add a note here, I do supose you also hear the cymbal that appear here 00:15:910 - and here 00:15:994 - .
First here 00:15:910 - only 1 note, while Hard have 2 notes? Pretty important sound if you ask me, or maybe you don't want to make it too hard.
Second, 00:15:994 - should have at least a finish since is the same cymbal as 00:16:327 - and 00:15:660 - .
yup ~ so i asked for sir arcwin's help~ well if u have other suggestion pls do boop me hihi

00:16:133 (16133|2,16188|3,16466|3,16522|2) - The other main problem here, is that it is wrongly snap. ^
Try to count with your finger on the sound you hear, it help trust me. 00:16:077 - to 00:16:244 - , how many sound there is on the sound you try to map?
And also that sound is consistent 00:16:077 - to 00:16:744 - im bad at this but i tried~ :3
00:16:077 - it go 1.2.3.4...
00:16:244 - it go 1.2.3.4...
00:16:410 - it go 1.2.3.4...
00:16:577 - it go 1.2.3.4...
Try to count it up at 25% playback rate
So 1/3 should be wrong.


00:19:410 - Did you just copy paste from 00:16:744 - ?!?! How can I know, is because you always put finish for LOUD cymbal, and there is one right here =w=...and then I see is the reverse =w=!!
Remove the finish hitsound haii, gomene >w<

00:22:077 (22077|0) - ^ Same reason =w=. And look 00:24:744 - no finish here :D, since you didn't copy paste here! owo

00:26:327 (26327|1) - ? Why are you suddenly mapping this sound? That sound is like the end of this sound 00:26:244 - and it appear on nearly every blue stick before, like 00:25:660 - , 00:25:994 - , etc. i feel like its mappable too hehe ~ removed

00:26:660 (26660|1) - ^. I also want to make you notice, since you did the hard too, the hard are snap in the red stick, probably want to do the same, since they are pretty much important sound as well. So move the note at 00:26:244 - and 00:26:577 - .

00:26:799 (26799|2,26855|1,27133|1,27188|2) - Same reason and same trick as 00:16:133 (16133|2,16188|3,16466|3,16522|2) -, even if is different instrument, is still the same speed. rearranged~ pls poke me ingame to fix if i did it wrong again owo

00:26:994 - Same drum as 00:27:244 - , no whistle? W added :D

00:27:327 (27327|1,27327|2) - Why 2 notes here? Because there is a 2 notes at 00:26:994 - , the drum isn't consistent by the way. Different sound. fixed

00:36:744 (36744|0,36910|2,36910|3,37077|0,37160|2,37244|3,37244|1,37410|4) - I kinda feel it could be better hmm. Since no loud drum, this part should totally feel different then the previous part, which you did it my matching the triplet, but what bother me a lots os mapping this 00:36:910 (36910|2) - . Your hitsound make it sound like if there was some kind of low drum. And also you don't really add another note for this sound in previous part as well, for example 00:34:244 - , exact same sound.
And honestly, this 00:37:160 (37160|2,37244|1) - bother me a lots, of course it will make a change to match the triplet, but I feel like you could make a better pattern hmm..
And what bother me most, is the 2 notes chord here 00:37:577 (37577|3,37577|0,37660|2,37660|1,37910|1,37910|0,37994|4,37994|3) - .
Did you just copy pasta from previous pattern? THEY SHOULD TOTALLY FEEL DIFFERENT, even if they have an instrument with the same snap, THEY SHOULD FEEL DIFFERENT, since they are not entirely the same! There isn't loud drum like the previous pattern! wokiee~
C'mon you can do better then this =w=. how is it now? :3

00:37:466 (37466|1,37522|2,37799|3,37855|2) - Same reason as 00:26:799 (26799|2,26855|1,27133|1,27188|2) -

00:45:577 (45577|4) - Make this into a 1/2 LN, should feel like this 00:40:244 (40244|1) - .okie dokie

I'M SOOOOOOOO DUMMYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!
Nozhomi
wew
Topic Starter
- Ly0572 -

Nozhomi wrote:

wew
Www allooo sir original xD/ imma barrow ur saradisk pls dun kill meh
all kudos to u oc ^^
nextplay
ewe
Julie
Everything been fix but um, I don't see any change on snap.

What I meant when I said 1..2...3...4, wasn't 1/3 snap or something xD, (I did mention 1/3 was wrong but I should have just said it should be 1/8) but like this


4 notes sounds, that's what I meant xD.

Oh and here an example of what you did CORRECT :
00:26:744 (26744|4,26744|3,26785|2,26827|1,26869|0,26910|4,26910|1,26994|2,26994|3,27077|0,27077|1,27119|2,27160|3,27202|4,27244|3,27244|0,27285|1,27327|2,27369|3,27410|1,27410|4,27410|0) -

Poke me back when this got fix

Julie wrote:

00:16:133 (16133|2,16188|3,16466|3,16522|2) - The other main problem here, is that it is wrongly snap. ^
Try to count with your finger on the sound you hear, it help trust me. 00:16:077 - to 00:16:244 - , how many sound there is on the sound you try to map?
And also that sound is consistent 00:16:077 - to 00:16:744 - im bad at this but i tried~ :3
00:16:077 - it go 1.2.3.4...
00:16:244 - it go 1.2.3.4...
00:16:410 - it go 1.2.3.4...
00:16:577 - it go 1.2.3.4...
Try to count it up at 25% playback rate
So 1/3 should be wrong.
Julie

JesusMD24 wrote:

Julie wrote:

[notice][Jesuren's Easy]

Ok so you are already um introducing 1/2 like Normal, but um be really carefull on how many you are using it, this diff should be the easiest,
00:08:077 (8077|2,8244|3,8410|4,8577|2,8744|0) - I really dislike the 5 1/2 notes. Mostly with how the song go.
For part like 00:07:410 - to 00:08:744 - , 00:10:077 - to 00:11:410 - , 00:12:744 - to 00:14:077 - . How about make something more fitting to the song, keep the triplet to other part, and for these how about something like this https://puu.sh/vMi4q/fba7a9f637.png for example. TwT ok
Don't need to be the same column as the picture, but try to make first and 2nd white stick, same column. Example, 00:07:410 - same sound as 00:07:744 - //// 00:08:077 - Same sound as 00:08:410 - .

I did mention the 5 1/2 notes, and from what I'm seing is still here 00:08:077 (8077|0,8244|0,8410|4,8577|3,8744|2) -
This is really way too fast for beginner from the bpm, and also is too confusing since this part 00:08:077 (8077|0,8244|0,8410|4,8577|3) - should feel the same as this 00:07:410 (7410|4,7744|1) - in the song.
Check out for these part
00:10:744 (10744|4,10910|4,11077|1,11244|2,11410|3) -
00:13:410 (13410|0,13577|1,13744|2) -
00:14:910 - Still want to do a triplet like you did here 00:12:077 (12077|2,12244|1,12410|0) - , 00:09:410 (9410|3,9577|4,9744|1) - , 00:06:744 (6744|3,6910|2,7077|1) -

00:36:744 (36744|2) - Move this to the 4th column, in case if beginner have their middle notes on the left hand, this might be really hard to hit, end of LN with 2 other notes on the same hands.

00:37:744 (37744|0,38410|0) - avoid the LN + note stack, since is the easiest diff. Move this LN 00:37:744 (37744|0) - in the middle column.

Suggestion:
Is not bad but I'm seing the same thing across all diff, and I think easy could be easier and actually cooler if you remove these 2 notes 00:03:744 (3744|2,4410|2) -
First, is because it make it much easier for beginners to start and acc, instead of a 4 notes 1/1 jack which can be hard to acc.
Second, is the cool change here, since the vocal here 00:04:744 - + go faster, then there is more 1/1 notes to hit.
How about that? :D! And the hitsound is really cool as well, you can see the change between 00:03:410 - and 00:04:744 - .

Should be last recheck on easy, if there any other change not mention in the mod or like some point I miss, point it out please.
Jesuren
EDIT!!!!!!!!
thanks Julieeeeeeee, i've fixed somethings owo
osu file format v14

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TitleUnicode:222 - wewewe
Artist:saradisk
ArtistUnicode:saradisk
Creator:- Ly0572 -
Version:Jee's Easy
Source:
Tags:happy hardcore happycore 5K JesusMD24
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MY LOLIS ARE DYING!!!! SEND HELP MY INTERNETTTTT MY LOLISS!! AAAAAAAAAAAAA
Topic Starter
- Ly0572 -

JesusMD24 wrote:

owo wewewewe
EZWE
osu file format v14

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TitleUnicode:222 - wewewe
Artist:saradisk
ArtistUnicode:saradisk
Creator:- Ly0572 -
Version:Jee's Easy
Source:
Tags:happy hardcore happycore 5K JesusMD24
BeatmapID:1270400
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Jeezuz Criez how do u update so fast xD
Julie
Lastest recheck on Hard and Insane

[Hard]

00:36:244 (36244|2,36327|3,36410|0,36410|2,36410|4) - How about changing to something like this : https://puu.sh/wxsd0/c592f46205.png
It feel a bit too hard to have a 3 notes hit with a LN + an instant jack after that for a Hard level to spread with the current Insane.
And is also better to have this 00:36:744 - 3 notes for the last cymbal.

[Wew]

00:15:827 (15827|0,15827|1,15910|2,15994|3) - Hmm for the suggestion that you asked, I guess to keep it simple you could add another note here 00:15:910 - like you did in Hard

- Ly0572 - wrote:

Julie wrote:

[notice][Wew]

00:19:410 - Did you just copy paste from 00:16:744 - ?!?! How can I know, is because you always put finish for LOUD cymbal, and there is one right here =w=...and then I see is the reverse =w=!!
Remove the finish hitsound haii, gomene >w<

00:22:077 (22077|0) - ^ Same reason =w=. And look 00:24:744 - no finish here :D, since you didn't copy paste here! owo
Don't "owo" me =w=!!!! Where the finish removal at 00:22:077 (22077|0) - !! BAKA =W=

Remove this 00:26:660 (26660|1) - , since this one got remove 00:26:327 - , reason is on my previous mods post .

00:37:577 (37577|0,37633|1,37688|2,37744|4,37744|3) - the stream sound is consistent, just different volume, why is this 1/6 instead of 1/8? Is it that part where you say you follow 1/12? The sound is still going the same speed =w=!

ALRIGHT DON'T FORGET TO TELL ME EVERY SINGLE CHANGE THAT I DID NOT MENTION HERE THAT YOU ARE DOING XD
Topic Starter
- Ly0572 -

Julie wrote:

Lastest recheck on Hard and Insane

[Hard]

00:36:244 (36244|2,36327|3,36410|0,36410|2,36410|4) - How about changing to something like this : https://puu.sh/wxsd0/c592f46205.png
It feel a bit too hard to have a 3 notes hit with a LN + an instant jack after that for a Hard level to spread with the current Insane.
And is also better to have this 00:36:744 - 3 notes for the last cymbal.

[Wew]

00:15:827 (15827|0,15827|1,15910|2,15994|3) - Hmm for the suggestion that you asked, I guess to keep it simple you could add another note here 00:15:910 - like you did in Hard

Julie wrote:

[notice][Wew]

00:19:410 - Did you just copy paste from 00:16:744 - ?!?! How can I know, is because you always put finish for LOUD cymbal, and there is one right here =w=...and then I see is the reverse =w=!!
Remove the finish hitsound haii, gomene >w<

00:22:077 (22077|0) - ^ Same reason =w=. And look 00:24:744 - no finish here :D, since you didn't copy paste here! owo
Don't "owo" me =w=!!!! Where the finish removal at 00:22:077 (22077|0) - !! BAKA =W= hehe aight

Remove this 00:26:660 (26660|1) - , since this one got remove 00:26:327 - , reason is on my previous mods post . removed

00:37:577 (37577|0,37633|1,37688|2,37744|4,37744|3) - the stream sound is consistent, just different volume, why is this 1/6 instead of 1/8? Is it that part where you say you follow 1/12? The sound is still going the same speed =w=! hmmmm now im confused~ lol changed to 1/8

ALRIGHT DON'T FORGET TO TELL ME EVERY SINGLE CHANGE THAT I DID NOT MENTION HERE THAT YOU ARE DOING XD

applied them all and updated along with jeebaka's dif :D
Julie
Alright, here your booble >w<!

Sorry for the long wait, my vacation was longer then I expected XD!

Kami will be modding this soon owo!
Topic Starter
- Ly0572 -

Julie wrote:

Alright, here your booble >w<!

Sorry for the long wait, my vacation was longer then I expected XD!

Kami will be modding this soon owo!
huehue <3 Adopt me
Nozhomi

- Ly0572 - wrote:

Www allooo sir original xD/ imma barrow ur saradisk pls dun kill meh
all kudos to u oc ^^
I keep boobs for me tho thx.

And gl~
Protastic101
Weber says "Prot is qt" and Juan says he's actually a good BN (lie)
Mapfeed memes aside, the bursts are odd, hitsounds are a bit dissonant with the map

o
[General]
  1. The hitclap feels inappropriate for the song as it has a more organic and acoustic sound when the music is synthetic and obviously mixed electronically. Instead, I'd rename your hitwhistle to the hitclap, make the current hitnormal your hitwhistle, and add a new hitnormal that's soft like a hihat or something. Then the hitsound structure would be whistle - clap - whistle - clap instead of the current snare snareclack snare snareclack type structure.
  2. Why not rename Wew to "wew" with lowercase to match the song title?
[Wew]
00:15:077 (15077|2,15160|3,15244|2,15327|1,15410|2) - Really not a fan of the snake pattern here cause of how it can be unnecessarily straining on either the left or right hand depending on which hand the player uses for col 3. Instead, I'd try to make it a bit more linear like so https://osu.ppy.sh/ss/8750264

00:16:160 (16160|1,16202|0,16244|1) - Yeah, so this is where I kind of start seeing red after test playing this cause of the unnecessary 1/8 minitrill on the left hand. Mind you, this is 180 BPM, which is on the faster side of things, so you can't really mash your way through this. To make it worse though, the jump includes a note in col 3 which could possibly be played on the left hand, so there's all this weight on the left hand, and barely anything on the right hand.So,
I'd try to make the weighting a bit more balanced even if the strain isnt, like this https://osu.ppy.sh/ss/8750286

00:16:577 (16577|0,16577|1) - I'd also try to space this out a bit so that all the movement isnt on the same hand, like so https://osu.ppy.sh/ss/8750300 .It doesnt really spread out the weight but instead makes the strain mostly equal.

00:16:744 - Concerning the spread here for a moment, your layering doesnt include the LNs, so you have a rather large chordstream present, but in the hard difficulty, the layering does include LNs, so you have a simple 1/2 jumpstream in Hard, but a constant jump - hand - jump - hand 1/2 stream in the wew.
The difficulty gap between these two is rather large in my opinion, and what I would do is just make wew a 1/2 handstream which has a better chord consistency as the LNs would be included in the chord count, like this https://osu.ppy.sh/ss/8750363

00:26:744 - w e w these bursts. I'd actually just make it one continuous 1/8 burst as there are synths at 00:26:910 - which you ignored, for what reason I can't really tell. I'd also try to avoid the 1/8 minitrills because the jacks they create are just really uncomfortable due to the sheer speed required to hit it properly. https://osu.ppy.sh/ss/8750378

00:37:702 (37702|3,37744|4,37785|3,37910|3,37952|4,37994|3) - This is pretty much where I decided to pop the bubble instead of just modding it as normal because this is almost a four note jack in the same column due to the very short 3/8 break between them. Plus, the strain is completely uneven due to the fact that they're both on the same hand while the left hand has very little movement. I would suggest doing the same thing I recommended before and make the pattern linear to make the weight most even, like this https://osu.ppy.sh/ss/8750420

00:38:577 (38577|2,40577|2) - Timing the releases of these LNs is much harder than it needs to be due to the fact that the previous LNs were simply capped LNs on the upbeat, finished by a 1/1 jump/hand (depending on the beat it lands on). I get that they're for the vocal, but I think simply following the synth on the upbeat would be more intuitive because it has a more stable rhythm, and the player would most likely pay attention to the synths over the vocal because nothing in the previous measures has given hints that the focus of the rhythm will shift towards vocals.

00:48:744 (48744|2) - Don't think the LN is really that necessary since there's no ending long sound aside from the crash which isnt really held more so than it's allowed to ring. I think it'd be better to just leave it as a short note for the finality it gives as the player is able to hit the note once and release immediately, ending the map directly after as opposed to dragging it on longer than it needs to go.


[Spread]
00:05:410 - Hard difficulties generally contain short 1/4 rolls and bursts, but you mapped it here like it was a Normal and you're too afraid to do anything remotely hard. I think removing the LN and simply using a roll in the Hard would be fine to match the wew diff.

00:15:077 - In hard, this pattern is very similar to the wew diff aside from the fact that it's control H'd but capped with a hand. I might do this in Hard to make the pattern a bit more linear which is smoother to hit imo https://osu.ppy.sh/ss/8750457

00:16:077 - In Hard, I would simply use a 1/4 single note burst for this to be closer to the wew diff.
00:26:744 - similar thing to the above. The jump from 1/2 to 1/8 broken bursts is just Q_Q as the speed difference and density is much higher only one difficulty above.
00:37:410 - ^

So yeah, I think the top diff could definitely do with more improvement, and you might wanna double check the spread cause the gap between Hard to wew is a bit large.

also, spread be like :thinking:
Topic Starter
- Ly0572 -
will edit this post soon~

thanks for the time prots~

aaaaaa i dont have headphone/speaker atm T^T


Protastic101 wrote:

Weber says "Prot is qt" and Juan says he's actually a good BN (lie)
Mapfeed memes aside, the bursts are odd, hitsounds are a bit dissonant with the map
nice meme


o
[General]
  1. The hitclap feels inappropriate for the song as it has a more organic and acoustic sound when the music is synthetic and obviously mixed electronically. Instead, I'd rename your hitwhistle to the hitclap, make the current hitnormal your hitwhistle, and add a new hitnormal that's soft like a hihat or something. Then the hitsound structure would be whistle - clap - whistle - clap instead of the current snare snareclack snare snareclack type structure. can i poke u irc xD im confused
  2. Why not rename Wew to "wew" with lowercase to match the song title? owo
[Wew]
00:15:077 (15077|2,15160|3,15244|2,15327|1,15410|2) - Really not a fan of the snake pattern here cause of how it can be unnecessarily straining on either the left or right hand depending on which hand the player uses for col 3. Instead, I'd try to make it a bit more linear like so https://osu.ppy.sh/ss/8750264

00:16:160 (16160|1,16202|0,16244|1) - Yeah, so this is where I kind of start seeing red after test playing this cause of the unnecessary 1/8 minitrill on the left hand. Mind you, this is 180 BPM, which is on the faster side of things, so you can't really mash your way through this. To make it worse though, the jump includes a note in col 3 which could possibly be played on the left hand, so there's all this weight on the left hand, and barely anything on the right hand.So,
I'd try to make the weighting a bit more balanced even if the strain isnt, like this https://osu.ppy.sh/ss/8750286

00:16:577 (16577|0,16577|1) - I'd also try to space this out a bit so that all the movement isnt on the same hand, like so https://osu.ppy.sh/ss/8750300 .It doesnt really spread out the weight but instead makes the strain mostly equal.

00:16:744 - Concerning the spread here for a moment, your layering doesnt include the LNs, so you have a rather large chordstream present, but in the hard difficulty, the layering does include LNs, so you have a simple 1/2 jumpstream in Hard, but a constant jump - hand - jump - hand 1/2 stream in the wew.
The difficulty gap between these two is rather large in my opinion, and what I would do is just make wew a 1/2 handstream which has a better chord consistency as the LNs would be included in the chord count, like this https://osu.ppy.sh/ss/8750363

00:26:744 - w e w these bursts. I'd actually just make it one continuous 1/8 burst as there are synths at 00:26:910 - which you ignored, for what reason I can't really tell. I'd also try to avoid the 1/8 minitrills because the jacks they create are just really uncomfortable due to the sheer speed required to hit it properly. https://osu.ppy.sh/ss/8750378

00:37:702 (37702|3,37744|4,37785|3,37910|3,37952|4,37994|3) - This is pretty much where I decided to pop the bubble instead of just modding it as normal because this is almost a four note jack in the same column due to the very short 3/8 break between them. Plus, the strain is completely uneven due to the fact that they're both on the same hand while the left hand has very little movement. I would suggest doing the same thing I recommended before and make the pattern linear to make the weight most even, like this https://osu.ppy.sh/ss/8750420

00:38:577 (38577|2,40577|2) - Timing the releases of these LNs is much harder than it needs to be due to the fact that the previous LNs were simply capped LNs on the upbeat, finished by a 1/1 jump/hand (depending on the beat it lands on). I get that they're for the vocal, but I think simply following the synth on the upbeat would be more intuitive because it has a more stable rhythm, and the player would most likely pay attention to the synths over the vocal because nothing in the previous measures has given hints that the focus of the rhythm will shift towards vocals. changed to 1/2

00:48:744 (48744|2) - Don't think the LN is really that necessary since there's no ending long sound aside from the crash which isnt really held more so than it's allowed to ring. I think it'd be better to just leave it as a short note for the finality it gives as the player is able to hit the note once and release immediately, ending the map directly after as opposed to dragging it on longer than it needs to go. applied this to the 3 other difs too

i applied everything ,

note: icant play my own wew dif, hard is my limit
so why map wew?
A. im learning how tho



[Spread]
00:05:410 - Hard difficulties generally contain short 1/4 rolls and bursts, but you mapped it here like it was a Normal and you're too afraid to do anything remotely hard. I think removing the LN and simply using a roll in the Hard would be fine to match the wew diff.

00:15:077 - In hard, this pattern is very similar to the wew diff aside from the fact that it's control H'd but capped with a hand. I might do this in Hard to make the pattern a bit more linear which is smoother to hit imo https://osu.ppy.sh/ss/8750457

00:16:077 - In Hard, I would simply use a 1/4 single note burst for this to be closer to the wew diff.
00:26:744 - similar thing to the above. The jump from 1/2 to 1/8 broken bursts is just Q_Q as the speed difference and density is much higher only one difficulty above.
00:37:410 - ^
yay managed to buff hard a little more :3 thanks prots

So yeah, I think the top diff could definitely do with more improvement, and you might wanna double check the spread cause the gap between Hard to wew is a bit large.

also, spread be like :thinking:
Protastic101
[wew]
00:18:077 (18077|3) - remove clap
00:18:744 (18744|0) - replace clap with whistle in all diffs
00:25:744 (25744|3) - move either the whistle or clap onto 00:25:744 (25744|1) - for consistency with how you've hitsounded previous sounds with more than one sample addition
00:29:410 (29410|3,32077|4,34744|0,35410|0,36077|1) - remove all claps in all diffs because there's no snare sound present
00:36:410 (36410|0) - missing a clap
00:36:744 (36744|0) - add whistle for the finish + whistle combo which is also used at 00:27:410 (27410|3,27410|2,27410|0) -
00:38:077 (38077|0) - add clap

00:37:410 - Actually, looking at this burst, there's no reason to use jumps every 1/1. There's no musical emphasis there; all the sounds are the same rolling synth, so the added jumps make it seem as if they were added simply to inflate the SR. I'd remove them and just leave it as a single 1/8 burst like so https://osu.ppy.sh/ss/8797582

00:37:410 - Another thing regarding this is the inconsistency with this burst from 00:16:077 - . There's percussion in the second one mentioned, but the synth remains the same, yet the rhythm is different and broken up midway through the second timestamp but continuous 1/8 in the first timestamp. I'd try to make the overall rhythm consistent if possible, which means keeping up the 1/8 rolls for the synth or adding a 1/4 pause in the first time stamp.


After that's fixed, I'm fine with Julie rebubbling, though I would double check the hitsounds since I only looked at wew's.
Topic Starter
- Ly0572 -

Protastic101 wrote:

[wew]
00:18:077 (18077|3) - remove clap
00:18:744 (18744|0) - replace clap with whistle in all diffs
00:25:744 (25744|3) - move either the whistle or clap onto 00:25:744 (25744|1) - for consistency with how you've hitsounded previous sounds with more than one sample addition
00:29:410 (29410|3,32077|4,34744|0,35410|0,36077|1) - remove all claps in all diffs because there's no snare sound present
00:36:410 (36410|0) - missing a clap
00:36:744 (36744|0) - add whistle for the finish + whistle combo which is also used at 00:27:410 (27410|3,27410|2,27410|0) -
00:38:077 (38077|0) - add clap

applied


00:37:410 - Actually, looking at this burst, there's no reason to use jumps every 1/1. There's no musical emphasis there; all the sounds are the same rolling synth, so the added jumps make it seem as if they were added simply to inflate the SR. I'd remove them and just leave it as a single 1/8 burst like so https://osu.ppy.sh/ss/8797582 wokie, huge drop of sr, is it fine?

00:37:410 - Another thing regarding this is the inconsistency with this burst from 00:16:077 - . There's percussion in the second one mentioned, but the synth remains the same, yet the rhythm is different and broken up midway through the second timestamp but continuous 1/8 in the first timestamp. I'd try to make the overall rhythm consistent if possible, which means keeping up the 1/8 rolls for the synth or adding a 1/4 pause in the first time stamp.


After that's fixed, I'm fine with Julie rebubbling, though I would double check the hitsounds since I only looked at wew's.
UPDATED :D
calling julienee
Asherz007
Déjà vu?

So, uh, you're still going with this but ash, it's in the grave- shhhhh, inner me. It'll all be fine...

[General]
Okay, since Jesuren changed his name and had a map ranked with his old username, you're going to have both JesusMD24 and Jesuren in the tags.

Why is 5k in tags again? ._.

Naisu bg res gj lith ain't checking this hue

I'm thinking the timing point feels a tad bit early, so I'd think about moving around 10ms later.

Check
hitsounds
for
inconsistencies
please


00:48:744 - (All diffs) the LN here should be 1/1 longer imo.

1|2|3|4|5 (just in case, RH col 3)

Jee's Easy
Literally, one thing. It's kinda a fairly large-ish issue.

00:14:910 (14910|1)

This is the only note in the entire diff which appears on anything that isn't a 1/1... which is kinda annoying from a creative standpoint, I reckon. I mean, you can either put more notes on the 1/2s (which I think would be the slightly better option, since it would lead to a better progression to Normal), or find a workaround so you don't need to use that particular 1/2 (which leaves the map functional, albeit a little boring)... or nothing works too, I guess...

Normal
  1. 00:15:910 (15910|1,15994|2,16077|3,16077|4,16244|0,16327|1,16327|2,16494|0,16577|1,16660|2) - I feel like this has been incorrectly layered within this diff. Now, I'm not going to provide a replacement pattern, but I'm pretty sure you were mapping doubles for that strong kick sound.
  2. 00:18:410 (18410|2) - Where'd the other note go?
That's kinda it for this diff lul

Hard
The bursts feel kinda messy tbh. Mainly down to the heavy use of [35]4 I guess.

  1. 00:05:410 (5410|4) - This LN isn't present in the top diff, so it might be a good idea to remove it. (it does make it much harder than it needs to be)
  2. 00:05:994 (5994|3) - ...neither is this note. Not actually sure what you're mapping it to regardless since there's not really a concrete sound here.
  3. 00:16:410 (16410|3,16410|4) - The burst appears to be incorrectly layered again. There's no way that this could be a double.
  4. 00:26:744 (26744|4,27077|2) - These LNs kinda get in the way of the burst, and make it hellishly hard to play properly, as well as quite a heavy strain on the left hand.
  5. 00:32:244 (32244|3,32410|4,32577|3,32744|4,32910|3,33077|4,33244|3) - pls change thx
  6. 00:36:494 (36494|2,36660|2) - Why are these here?
  7. 00:37:410 (37410|3,37744|1) - Again, these LNs make it extremely awkward to play that roll-but-not-quite going on, so you might want to remove them.

wew
SR is a social construct o wait that's not even my line

Maybe it's just me, but I feel the bursts here are kinda messy as well. Probably just me. Other than that, not much I guess... (Ima gonna die over vocal LNs bbl :P )

  1. 00:14:910 (14910|0,14910|1,14910|4) - Since there's no kick here, do you think this might be better as a double?
  2. 00:15:410 - Feel like the layering's gone slightly wrong here. Also, hitsounds are not consistent at all with Hard.
  3. 00:27:369 (27369|1,27410|0) - Aw man, with something as rolly as this and you do this at the end XD (I mean you could start this with [15] if you really wanted to avoid this and then just have a [123] chord at the end)

Sort out the hs on wew first (after sorting out the potential relayering of the bursts, call me back for that if need be), then try and copy those over to the other diffs.
Jesuren
ayy this map is alive, YEIIIIIIIIIII!!!!! SURUDUSK SURUDUSK IS BACKKKKKKKKKKKKK
LOLIS FOR ALL
Jee's Easy
Literally, one thing. It's kinda a fairly large-ish issue.

00:14:910 (14910|1)

This is the only note in the entire diff which appears on anything that isn't a 1/1... which is kinda annoying from a creative standpoint, I reckon. I mean, you can either put more notes on the 1/2s (which I think would be the slightly better option, since it would lead to a better progression to Normal), or find a workaround so you don't need to use that particular 1/2 (which leaves the map functional, albeit a little boring)... or nothing works too, I guess...
Fixed boi

diff name changed again (4 times lmao :V)
osu file format v14

[General]
AudioFilename: wewewe.mp3
AudioLeadIn: 0
PreviewTime: 5910
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:222 - wewewe
TitleUnicode:222 - wewewe
Artist:saradisk
ArtistUnicode:saradisk
Creator:- Ly0572 -
Version:Jeez's Easy
Source:
Tags:happy hardcore happycore 5K JesusMD24
BeatmapID:1270400
BeatmapSetID:589583

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wewbg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3411,333.333333333333,4,1,1,30,1,0
27410,-100,4,1,1,30,0,1
36744,-100,4,1,1,30,0,0


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256,192,32077,128,10,32410:0:0:0:0:
153,192,32410,1,10,0:0:0:0:
51,192,32744,1,10,0:0:0:0:
460,192,32744,1,4,0:0:0:0:
256,192,33077,1,10,0:0:0:0:
358,192,33410,1,2,0:0:0:0:
460,192,33744,1,10,0:0:0:0:
153,192,34077,1,2,0:0:0:0:
51,192,34410,1,10,0:0:0:0:
358,192,34744,128,10,35077:0:0:0:0:
460,192,35077,1,10,0:0:0:0:
256,192,35410,1,2,0:0:0:0:
153,192,35744,1,10,0:0:0:0:
460,192,36077,1,2,0:0:0:0:
153,192,36410,128,10,36744:0:0:0:0:
358,192,36744,1,4,0:0:0:0:
51,192,36744,1,10,0:0:0:0:
460,192,37410,128,0,37744:0:0:0:0:
256,192,37744,128,0,38077:0:0:0:0:
358,192,38077,1,10,0:0:0:0:
153,192,38077,1,4,0:0:0:0:
51,192,38410,1,10,0:0:0:0:
256,192,38744,1,2,0:0:0:0:
460,192,39077,1,10,0:0:0:0:
153,192,39410,1,2,0:0:0:0:
51,192,39744,1,10,0:0:0:0:
358,192,40077,1,2,0:0:0:0:
460,192,40410,1,10,0:0:0:0:
153,192,40744,128,2,41077:0:0:0:0:
358,192,41077,1,10,0:0:0:0:
51,192,41410,1,2,0:0:0:0:
358,192,41744,1,10,0:0:0:0:
153,192,42077,1,2,0:0:0:0:
256,192,42410,1,10,0:0:0:0:
358,192,42744,1,2,0:0:0:0:
460,192,43077,128,10,43410:0:0:0:0:
153,192,43410,1,2,0:0:0:0:
51,192,43744,1,10,0:0:0:0:
256,192,44077,1,2,0:0:0:0:
460,192,44410,1,10,0:0:0:0:
358,192,44744,1,2,0:0:0:0:
51,192,45077,1,10,0:0:0:0:
153,192,45410,1,2,0:0:0:0:
460,192,45744,1,10,0:0:0:0:
358,192,46077,1,2,0:0:0:0:
256,192,46410,1,10,0:0:0:0:
153,192,46744,1,2,0:0:0:0:
51,192,47077,1,10,0:0:0:0:
256,192,47410,1,2,0:0:0:0:
358,192,47744,1,10,0:0:0:0:
153,192,48077,1,2,0:0:0:0:
358,192,48410,128,10,48744:0:0:0:0:
51,192,48744,1,0,0:0:0:0:
460,192,48744,128,4,49410:0:0:0:0:
7u7u7u7
Topic Starter
- Ly0572 -

Asherz007 wrote:

Déjà vu?

So, uh, you're still going with this but ash, it's in the grave- shhhhh, inner me. It'll all be fine...

[General]
Okay, since Jesuren changed his name and had a map ranked with his old username, you're going to have both JesusMD24 and Jesuren in the tags.

Why is 5k in tags again? ._.

Naisu bg res gj lith ain't checking this hue

I'm thinking the timing point feels a tad bit early, so I'd think about moving around 10ms later.

Check
hitsounds
for
inconsistencies
please


00:48:744 - (All diffs) the LN here should be 1/1 longer imo.

1|2|3|4|5 (just in case, RH col 3)

Jee's Easy
Literally, one thing. It's kinda a fairly large-ish issue.

00:14:910 (14910|1)

This is the only note in the entire diff which appears on anything that isn't a 1/1... which is kinda annoying from a creative standpoint, I reckon. I mean, you can either put more notes on the 1/2s (which I think would be the slightly better option, since it would lead to a better progression to Normal), or find a workaround so you don't need to use that particular 1/2 (which leaves the map functional, albeit a little boring)... or nothing works too, I guess...

Normal
  1. 00:15:910 (15910|1,15994|2,16077|3,16077|4,16244|0,16327|1,16327|2,16494|0,16577|1,16660|2) - I feel like this has been incorrectly layered within this diff. Now, I'm not going to provide a replacement pattern, but I'm pretty sure you were mapping doubles for that strong kick sound.
  2. 00:18:410 (18410|2) - Where'd the other note go?
That's kinda it for this diff lul

Hard
The bursts feel kinda messy tbh. Mainly down to the heavy use of [35]4 I guess.

  1. 00:05:410 (5410|4) - This LN isn't present in the top diff, so it might be a good idea to remove it. (it does make it much harder than it needs to be)
  2. 00:05:994 (5994|3) - ...neither is this note. Not actually sure what you're mapping it to regardless since there's not really a concrete sound here.
  3. 00:16:410 (16410|3,16410|4) - The burst appears to be incorrectly layered again. There's no way that this could be a double.
  4. 00:26:744 (26744|4,27077|2) - These LNs kinda get in the way of the burst, and make it hellishly hard to play properly, as well as quite a heavy strain on the left hand.
  5. 00:32:244 (32244|3,32410|4,32577|3,32744|4,32910|3,33077|4,33244|3) - pls change thx
  6. 00:36:494 (36494|2,36660|2) - Why are these here?
  7. 00:37:410 (37410|3,37744|1) - Again, these LNs make it extremely awkward to play that roll-but-not-quite going on, so you might want to remove them.

wew
SR is a social construct o wait that's not even my line

Maybe it's just me, but I feel the bursts here are kinda messy as well. Probably just me. Other than that, not much I guess... (Ima gonna die over vocal LNs bbl :P )

  1. 00:14:910 (14910|0,14910|1,14910|4) - Since there's no kick here, do you think this might be better as a double?
  2. 00:15:410 - Feel like the layering's gone slightly wrong here. Also, hitsounds are not consistent at all with Hard.
  3. 00:27:369 (27369|1,27410|0) - Aw man, with something as rolly as this and you do this at the end XD (I mean you could start this with [15] if you really wanted to avoid this and then just have a [123] chord at the end)

Sort out the hs on wew first (after sorting out the potential relayering of the bursts, call me back for that if need be), then try and copy those over to the other diffs.
ay yezzz applied~
Asherz007
recheck

1|2|3|4|5 (not used)

Hard
  1. Still not getting the theory behind the layering here... I'm guessing it should be something like this? Correct me if I'm wrong.
    1. 00:14:910 (14910|0,14910|2) - single
    2. 00:15:077 (15077|4) - double
    3. 00:15:160 (15160|0,15160|3) - single
    4. 00:15:327 (15327|1,15327|4) - single
    5. 00:15:994 (15994|3) - double
    6. 00:16:494 (16494|4) - double
    7. 00:16:577 (16577|1,16577|0) - single
  2. 00:23:410 (23410|2) - Double for consistency
  3. 00:27:077 (27077|1) - :thinking: I get what you're mapping this for, but how well do you think this plays? Up to you what to do with it. (Normal and wew don't have this LN but Jee's Easy does.
  4. 00:48:744 (48744|3) - LN length is inconsistent with other diffs

wew
  1. 00:15:077 (15077|4) - double pls
  2. 00:15:994 (15994|2) - double
  3. 00:16:119 (16119|3,16452|2) - If you're not mapping the entire 1/8 burst thing here, then I see little point in actually having these here.
  4. 00:29:410 (29410|4,29410|2,29410|3) - Why triple? Seems inconsistent.
  5. 00:34:744 (34744|0,34744|2,34744|1) - ^
  6. 00:35:410 (35410|0,35410|3,35410|4) - ^
  7. 00:36:910 (36910|2,37160|2,37244|1) - justify pls I'm not sure what these are mapped to exactly (probably something there but I'm tired lol)
  8. 00:37:410 (37410|0,37452|1,37494|2,37535|3,37577|4,37619|0,37660|1,37702|2,37744|3,37785|4,37827|0,37869|1,37910|2,37952|3,37994|4,38035|0,38077|3,38077|1,38077|2) - Might want change direction of burst? Previous 1/8 now goes entirely from left to right so might wanna flip this one.

Lower two diffs look fine as they are now.
Don't take too long to reply this time xd
Cra Dow
I can feel the qualify 8-)
Topic Starter
- Ly0572 -

Asherz007 wrote:

recheck

1|2|3|4|5 (not used)

Hard
  1. Still not getting the theory behind the layering here... I'm guessing it should be something like this? Correct me if I'm wrong.
    1. 00:14:910 (14910|0,14910|2) - single
    2. 00:15:077 (15077|4) - double
    3. 00:15:160 (15160|0,15160|3) - single
    4. 00:15:327 (15327|1,15327|4) - single
    5. 00:15:994 (15994|3) - double and proly in wew dif too
    6. 00:16:494 (16494|4) - double
    7. 00:16:577 (16577|1,16577|0) - single
  2. 00:23:410 (23410|2) - Double for consistency
  3. 00:27:077 (27077|1) - :thinking: I get what you're mapping this for, but how well do you think this plays? Up to you what to do with it. (Normal and wew don't have this LN but Jee's Easy does. how 'bout now? :D
  4. 00:48:744 (48744|3) - LN length is inconsistent with other diffs woops

wew
  1. 00:15:077 (15077|4) - double pls
  2. 00:15:994 (15994|2) - double
  3. 00:16:119 (16119|3,16452|2) - If you're not mapping the entire 1/8 burst thing here, then I see little point in actually having these here.
  4. 00:29:410 (29410|4,29410|2,29410|3) - Why triple? Seems inconsistent.
  5. 00:34:744 (34744|0,34744|2,34744|1) - ^
  6. 00:35:410 (35410|0,35410|3,35410|4) - ^
  7. 00:36:910 (36910|2,37160|2,37244|1) - justify pls I'm not sure what these are mapped to exactly (probably something there but I'm tired lol) lol no~ will just remove it~ i think i just add that just to feel not that empty for the hardest dif but it did not do shit lol
  8. 00:37:410 (37410|0,37452|1,37494|2,37535|3,37577|4,37619|0,37660|1,37702|2,37744|3,37785|4,37827|0,37869|1,37910|2,37952|3,37994|4,38035|0,38077|3,38077|1,38077|2) - Might want change direction of burst? Previous 1/8 now goes entirely from left to right so might wanna flip this one.

Lower two diffs look fine as they are now.
Don't take too long to reply this time xd

yay~ applied everythin~
Asherz007
More 5K :thinking:

irc
2017-11-06 14:12 Asherz007: what happened to dat saradisk map >_>
2017-11-06 14:19 - Ly0572 -: lol wait let me revive it~
2017-11-08 02:09 - Ly0572 -: alllooo ashh~ about jesuren's name on easy~ he wanted it as Jeez's ~ hehe
2017-11-08 02:09 Asherz007: god
2017-11-08 02:09 Asherz007: dammit
2017-11-08 02:09 Asherz007: aaaaaaaaaaaaaaa xD
2017-11-08 02:09 Asherz007: sighhhhhhhhhhhhhhhhhhhh
2017-11-08 02:10 - Ly0572 -: lels
2017-11-08 02:28 Asherz007: so yeah just lemme know whenever you're done or have questions
2017-11-08 02:29 - Ly0572 -: aye >w<)7
2017-11-08 02:52 - Ly0572 -: done ~ xD
2017-11-08 02:52 Asherz007: kay one sec then lol
2017-11-08 02:57 Asherz007: that was a long second :3
2017-11-08 02:58 - Ly0572 -: haha ~ so is it fine now?
2017-11-08 02:59 Asherz007: lol I was just finishing another long overdue mod
2017-11-08 02:59 Asherz007: While I'm looking through this again, any other issues you wanna raise while I'm here?
2017-11-08 03:01 Asherz007: ACTION is editing [https://osu.ppy.sh/b/1247938 saradisk - 222 - wewewe [Hard]]
2017-11-08 03:01 Asherz007: 00:27:077 (27077|1) - pls
2017-11-08 03:01 Asherz007: what did you do
2017-11-08 03:04 Asherz007: hellooooooooooooooooooooooooo
2017-11-08 03:04 - Ly0572 -: ono ~ i do remember fixing that~ lol
2017-11-08 03:04 - Ly0572 -: updated
2017-11-08 03:05 Asherz007: ACTION is editing [https://osu.ppy.sh/b/1247938 saradisk - 222 - wewewe [Hard]]
2017-11-08 03:05 Asherz007: 00:26:910 (26910|2,27077|2,27244|2,27410|2) - >_>
2017-11-08 03:07 - Ly0572 -: how about https://osu.ppy.sh/ss/9495532 ?
2017-11-08 03:07 Asherz007: yeah that looks fine
2017-11-08 03:07 Asherz007: Didn't like that snakey stuff that anchored in col 3 lol
2017-11-08 03:08 - Ly0572 -: hehe alright
2017-11-08 03:10 Asherz007: 00:23:410 (23410|2) - y u no double uwu
2017-11-08 03:11 - Ly0572 -: then 00:20:744 - will get doubled too?
2017-11-08 03:11 Asherz007: oh whoops
2017-11-08 03:11 Asherz007: uh
2017-11-08 03:11 Asherz007: Actually nvm that makes sense as is
2017-11-08 03:12 - Ly0572 -: okie :)
2017-11-08 03:12 Asherz007: I'm a bit tired maybe xD
2017-11-08 03:13 - Ly0572 -: lol being bn sure is tiring
2017-11-08 03:13 Asherz007: literally just me running around iconing stuff rn lol
2017-11-08 03:15 Asherz007: ACTION is editing [https://osu.ppy.sh/b/1247939 saradisk - 222 - wewewe [wew]]
2017-11-08 03:15 Asherz007: 00:35:410 (35410|0,35410|3,35410|4) - still triple?
2017-11-08 03:16 Asherz007: did I miss something uwu
2017-11-08 03:17 - Ly0572 -: ayy~ updated hehe
2017-11-08 03:20 Asherz007: everything seems to be fine atm I think
2017-11-08 03:20 Asherz007: Any other issues you wanna raise at this point?
2017-11-08 03:21 - Ly0572 -: nothing more to me :D
2017-11-08 03:21 Asherz007: okie dokie

wew
Topic Starter
- Ly0572 -

Asherz007 wrote:

More 5K :thinking:

irc
2017-11-06 14:12 Asherz007: what happened to dat saradisk map >_>
2017-11-06 14:19 - Ly0572 -: lol wait let me revive it~
2017-11-08 02:09 - Ly0572 -: alllooo ashh~ about jesuren's name on easy~ he wanted it as Jeez's ~ hehe
2017-11-08 02:09 Asherz007: god
2017-11-08 02:09 Asherz007: dammit
2017-11-08 02:09 Asherz007: aaaaaaaaaaaaaaa xD
2017-11-08 02:09 Asherz007: sighhhhhhhhhhhhhhhhhhhh
2017-11-08 02:10 - Ly0572 -: lels
2017-11-08 02:28 Asherz007: so yeah just lemme know whenever you're done or have questions
2017-11-08 02:29 - Ly0572 -: aye >w<)7
2017-11-08 02:52 - Ly0572 -: done ~ xD
2017-11-08 02:52 Asherz007: kay one sec then lol
2017-11-08 02:57 Asherz007: that was a long second :3
2017-11-08 02:58 - Ly0572 -: haha ~ so is it fine now?
2017-11-08 02:59 Asherz007: lol I was just finishing another long overdue mod
2017-11-08 02:59 Asherz007: While I'm looking through this again, any other issues you wanna raise while I'm here?
2017-11-08 03:01 Asherz007: ACTION is editing [https://osu.ppy.sh/b/1247938 saradisk - 222 - wewewe [Hard]]
2017-11-08 03:01 Asherz007: 00:27:077 (27077|1) - pls
2017-11-08 03:01 Asherz007: what did you do
2017-11-08 03:04 Asherz007: hellooooooooooooooooooooooooo
2017-11-08 03:04 - Ly0572 -: ono ~ i do remember fixing that~ lol
2017-11-08 03:04 - Ly0572 -: updated
2017-11-08 03:05 Asherz007: ACTION is editing [https://osu.ppy.sh/b/1247938 saradisk - 222 - wewewe [Hard]]
2017-11-08 03:05 Asherz007: 00:26:910 (26910|2,27077|2,27244|2,27410|2) - >_>
2017-11-08 03:07 - Ly0572 -: how about https://osu.ppy.sh/ss/9495532 ?
2017-11-08 03:07 Asherz007: yeah that looks fine
2017-11-08 03:07 Asherz007: Didn't like that snakey stuff that anchored in col 3 lol
2017-11-08 03:08 - Ly0572 -: hehe alright
2017-11-08 03:10 Asherz007: 00:23:410 (23410|2) - y u no double uwu
2017-11-08 03:11 - Ly0572 -: then 00:20:744 - will get doubled too?
2017-11-08 03:11 Asherz007: oh whoops
2017-11-08 03:11 Asherz007: uh
2017-11-08 03:11 Asherz007: Actually nvm that makes sense as is
2017-11-08 03:12 - Ly0572 -: okie :)
2017-11-08 03:12 Asherz007: I'm a bit tired maybe xD
2017-11-08 03:13 - Ly0572 -: lol being bn sure is tiring
2017-11-08 03:13 Asherz007: literally just me running around iconing stuff rn lol
2017-11-08 03:15 Asherz007: ACTION is editing [https://osu.ppy.sh/b/1247939 saradisk - 222 - wewewe [wew]]
2017-11-08 03:15 Asherz007: 00:35:410 (35410|0,35410|3,35410|4) - still triple?
2017-11-08 03:16 Asherz007: did I miss something uwu
2017-11-08 03:17 - Ly0572 -: ayy~ updated hehe
2017-11-08 03:20 Asherz007: everything seems to be fine atm I think
2017-11-08 03:20 Asherz007: Any other issues you wanna raise at this point?
2017-11-08 03:21 - Ly0572 -: nothing more to me :D
2017-11-08 03:21 Asherz007: okie dokie

wew
thanks again ash >w<


Cra Dow wrote:

I can feel the qualify 8-)
looking for bn owo
Feerum
Requested Mod



Column: | 1 | 2 | 3 | 4 | 5 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello - Ly0572 -. As requested here's my qualify check for you. Let's see if we can push that mapset.

General


Artist: Correct
Title: Correct // I take her/his Soundcloud as reference
Source: -
Tags: please add "Night Sky" into the Tags. This song has parts from "USAO - Night Sky" as you can listen here
AiMod: Correct
Background: Correct
BPM/Offset: The offset seems a bit... early. Please move your offset to 3418 (+7)
mp3/Hitsounds: correct
Other: -

Jeez's Easy

The first and probably only thing i would like to mention is that you maybe want to move 00:07:077 (7077|1) - , 00:09:410 (9410|3) - and 00:12:077 (12077|1) - to an other column. It feels a bit odd when they are on the same column like the 2nd previous note. Make them different and put the whole emphasize on these parts 00:10:077 - where you actually have useful jacks.

Yup. Only this. Remaining looks cool. Short song. Simple pattern. Good Easy Map.

Normal

I would move 00:15:160 (15160|1) - to 4, 00:15:327 (15327|2,15410|3) - these one to the left aaand 00:15:660 (15660|2) - to 5 for more comfortable pattern.
00:27:077 (27077|2,27077|1) - Should this really be a double? I don't see only a single kick mapped previously with a double.. Kick/Cymbal ya, but only kick not. Maybe make it single note?

That's all.. i think. Mh. Looks okay.

Hard

Well yah. Nothing to say. Looks good how it is.

wew

00:07:744 (7744|0) - Would move this to 4. It's better to hit a double on the other hand which doesn't need to focus on jacks at the moment.
00:08:410 (8410|4) - And this one to 2.

00:10:410 (10410|3,11077|1) - These i would leave, but i would change that again at 00:13:077 (13077|4,13744|0) - . It doesn't only improve your pattern. It also put a bit of variety into your map. Which is really hard to do on a 40sec song (lol)

That's all

Short Map, short mod. Hehe. Since it's bubbled i didn't expect to find much. Call be back when stuff is done.
Jesuren

Feerum wrote:

Jeez's Easy

The first and probably only thing i would like to mention is that you maybe want to move 00:07:077 (7077|1) - , 00:09:410 (9410|3) - and 00:12:077 (12077|1) - to an other column. It feels a bit odd when they are on the same column like the 2nd previous note. Make them different and put the whole emphasize on these parts 00:10:077 - where you actually have useful jacks.

Yup. Only this. Remaining looks cool. Short song. Simple pattern. Good Easy Map.
thanks for mod 'w'
mmm fixed i think
osu file format v14

[General]
AudioFilename: wewewe.mp3
AudioLeadIn: 0
PreviewTime: 5910
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:222 - wewewe
TitleUnicode:222 - wewewe
Artist:saradisk
ArtistUnicode:saradisk
Creator:- Ly0572 -
Version:Jeez's Easy
Source:
Tags:happy hardcore happycore JesusMD24 Jesuren
BeatmapID:1270400
BeatmapSetID:589583

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wewbg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3411,333.333333333333,4,1,1,30,1,0
27410,-100,4,1,1,30,0,1
36744,-100,4,1,1,30,0,0


[HitObjects]
256,192,3410,5,2,0:0:0:0:
256,192,4077,1,2,0:0:0:0:
51,192,4744,1,2,0:0:0:0:
153,192,5077,1,2,0:0:0:0:
256,192,5410,1,2,0:0:0:0:
358,192,5744,128,2,6077:0:0:0:0:
460,192,6077,1,4,0:0:0:0:
51,192,6077,1,10,0:0:0:0:
256,192,6410,1,10,0:0:0:0:
153,192,6744,1,2,0:0:0:0:
358,192,7077,1,10,0:0:0:0:
460,192,7410,1,2,0:0:0:0:
460,192,7744,1,10,0:0:0:0:
51,192,8077,1,2,0:0:0:0:
51,192,8410,1,10,0:0:0:0:
358,192,8744,1,2,0:0:0:0:
153,192,9077,1,10,0:0:0:0:
460,192,9410,1,2,0:0:0:0:
256,192,9744,1,10,0:0:0:0:
51,192,10077,1,2,0:0:0:0:
51,192,10410,1,10,0:0:0:0:
460,192,10744,1,2,0:0:0:0:
460,192,11077,1,10,0:0:0:0:
153,192,11410,1,2,0:0:0:0:
256,192,11744,1,10,0:0:0:0:
358,192,12077,1,2,0:0:0:0:
153,192,12410,1,10,0:0:0:0:
460,192,12744,1,2,0:0:0:0:
460,192,13077,1,10,0:0:0:0:
51,192,13410,1,2,0:0:0:0:
51,192,13744,1,10,0:0:0:0:
153,192,14077,1,2,0:0:0:0:
358,192,14410,1,10,0:0:0:0:
256,192,14744,1,2,0:0:0:0:
51,192,14910,1,8,0:0:0:0:
153,192,15077,1,2,0:0:0:0:
256,192,15244,1,0,0:0:0:0:
358,192,15410,1,4,0:0:0:0:
460,192,15410,1,10,0:0:0:0:
153,192,15744,1,6,0:0:0:0:
51,192,15744,1,4,0:0:0:0:
358,192,16077,1,2,0:0:0:0:
460,192,16077,128,4,16410:0:0:0:0:
256,192,16410,128,6,16744:0:0:0:0:
153,192,16410,1,8,0:0:0:0:
51,192,16744,1,10,0:0:0:0:
460,192,16744,1,4,0:0:0:0:
358,192,17077,1,10,0:0:0:0:
51,192,17410,1,2,0:0:0:0:
153,192,17744,1,10,0:0:0:0:
358,192,18077,1,2,0:0:0:0:
460,192,18410,1,10,0:0:0:0:
256,192,18744,128,8,19077:0:0:0:0:
153,192,19077,1,10,0:0:0:0:
460,192,19410,1,2,0:0:0:0:
358,192,19744,1,10,0:0:0:0:
153,192,20077,1,2,0:0:0:0:
51,192,20410,1,10,0:0:0:0:
460,192,20744,1,2,0:0:0:0:
256,192,21077,1,10,0:0:0:0:
51,192,21410,128,2,21744:0:0:0:0:
153,192,21744,1,10,0:0:0:0:
358,192,22077,1,2,0:0:0:0:
460,192,22410,1,10,0:0:0:0:
153,192,22744,1,2,0:0:0:0:
51,192,23077,1,10,0:0:0:0:
358,192,23410,1,2,0:0:0:0:
256,192,23744,1,10,0:0:0:0:
460,192,24077,128,2,24410:0:0:0:0:
358,192,24410,1,10,0:0:0:0:
51,192,24744,1,2,0:0:0:0:
153,192,25077,1,10,0:0:0:0:
358,192,25410,1,2,0:0:0:0:
256,192,25744,1,10,0:0:0:0:
460,192,26077,1,10,0:0:0:0:
358,192,26410,1,10,0:0:0:0:
256,192,26744,128,10,27077:0:0:0:0:
153,192,27077,128,2,27410:0:0:0:0:
460,192,27410,1,4,0:0:0:0:
51,192,27410,1,10,0:0:0:0:
358,192,27744,1,10,0:0:0:0:
51,192,28077,1,2,0:0:0:0:
153,192,28410,1,10,0:0:0:0:
358,192,28744,1,2,0:0:0:0:
460,192,29077,1,10,0:0:0:0:
256,192,29410,128,2,29744:0:0:0:0:
51,192,29744,1,10,0:0:0:0:
460,192,30077,1,2,0:0:0:0:
358,192,30410,1,10,0:0:0:0:
153,192,30744,1,2,0:0:0:0:
51,192,31077,1,10,0:0:0:0:
256,192,31410,1,2,0:0:0:0:
460,192,31744,1,10,0:0:0:0:
256,192,32077,128,10,32410:0:0:0:0:
460,192,32410,1,10,0:0:0:0:
153,192,32744,1,10,0:0:0:0:
358,192,32744,1,4,0:0:0:0:
51,192,33077,1,10,0:0:0:0:
256,192,33410,1,2,0:0:0:0:
460,192,33744,1,10,0:0:0:0:
153,192,34077,1,2,0:0:0:0:
51,192,34410,1,10,0:0:0:0:
358,192,34744,128,10,35077:0:0:0:0:
460,192,35077,1,10,0:0:0:0:
51,192,35410,1,2,0:0:0:0:
256,192,35744,1,10,0:0:0:0:
460,192,36077,1,2,0:0:0:0:
153,192,36410,128,10,36744:0:0:0:0:
358,192,36744,1,4,0:0:0:0:
51,192,36744,1,10,0:0:0:0:
460,192,37410,128,0,37744:0:0:0:0:
256,192,37744,128,0,38077:0:0:0:0:
358,192,38077,1,10,0:0:0:0:
153,192,38077,1,4,0:0:0:0:
51,192,38410,1,10,0:0:0:0:
256,192,38744,1,2,0:0:0:0:
460,192,39077,1,10,0:0:0:0:
153,192,39410,1,2,0:0:0:0:
51,192,39744,1,10,0:0:0:0:
358,192,40077,1,2,0:0:0:0:
460,192,40410,1,10,0:0:0:0:
153,192,40744,128,2,41077:0:0:0:0:
358,192,41077,1,10,0:0:0:0:
51,192,41410,1,2,0:0:0:0:
358,192,41744,1,10,0:0:0:0:
153,192,42077,1,2,0:0:0:0:
256,192,42410,1,10,0:0:0:0:
358,192,42744,1,2,0:0:0:0:
460,192,43077,128,10,43410:0:0:0:0:
153,192,43410,1,2,0:0:0:0:
51,192,43744,1,10,0:0:0:0:
256,192,44077,1,2,0:0:0:0:
460,192,44410,1,10,0:0:0:0:
358,192,44744,1,2,0:0:0:0:
51,192,45077,1,10,0:0:0:0:
153,192,45410,1,2,0:0:0:0:
460,192,45744,1,10,0:0:0:0:
358,192,46077,1,2,0:0:0:0:
256,192,46410,1,10,0:0:0:0:
153,192,46744,1,2,0:0:0:0:
51,192,47077,1,10,0:0:0:0:
256,192,47410,1,2,0:0:0:0:
358,192,47744,1,10,0:0:0:0:
153,192,48077,1,2,0:0:0:0:
358,192,48410,128,10,48744:0:0:0:0:
51,192,48744,1,0,0:0:0:0:
460,192,48744,128,4,49744:0:0:0:0:
Topic Starter
- Ly0572 -

Feerum wrote:

Requested Mod



Column: | 1 | 2 | 3 | 4 | 5 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello - Ly0572 -. As requested here's my qualify check for you. Let's see if we can push that mapset. yay :D

General


Artist: Correct
Title: Correct // I take her/his Soundcloud as reference
Source: -
Tags: please add "Night Sky" into the Tags. This song has parts from "USAO - Night Sky" as you can listen here owo added
AiMod: Correct
Background: Correct
BPM/Offset: The offset seems a bit... early. Please move your offset to 3418 (+7) yep done~
mp3/Hitsounds: correct
Other: -


Normal

I would move 00:15:160 (15160|1) - to 4, 00:15:327 (15327|2,15410|3) - these one to the left aaand 00:15:660 (15660|2) - to 5 for more comfortable pattern.
00:27:077 (27077|2,27077|1) - Should this really be a double? I don't see only a single kick mapped previously with a double.. Kick/Cymbal ya, but only kick not. Maybe make it single note?

That's all.. i think. Mh. Looks okay.

Hard

Well yah. Nothing to say. Looks good how it is.

wew

00:07:744 (7744|0) - Would move this to 4. It's better to hit a double on the other hand which doesn't need to focus on jacks at the moment.
00:08:410 (8410|4) - And this one to 2.

00:10:410 (10410|3,11077|1) - These i would leave, but i would change that again at 00:13:077 (13077|4,13744|0) - . It doesn't only improve your pattern. It also put a bit of variety into your map. Which is really hard to do on a 40sec song (lol)

That's all

Short Map, short mod. Hehe. Since it's bubbled i didn't expect to find much. Call be back when stuff is done.
applied everything u mention
Thank u sir >w<)7
:)
Feerum
It's been a while i did that, Qualified
Topic Starter
- Ly0572 -

Feerum wrote:

It's been a while i did that, Qualified
uwu ♥♥♥
Nozhomi
wew
Nao Tomori
ewe
eyes
shouldn't last diff be named Wew for consistency with other diffs (with capital initial letter) like in the description
Topic Starter
- Ly0572 -

eyes wrote:

shouldn't last diff be named Wew for consistency with other diffs (with capital initial letter) like in the description

is bcoz

Protastic101 wrote:

[*]Why not rename Wew to "wew" with lowercase to match the song title?
eyes
so you might make other diffnames be like this ("easy, normal, hard")
Topic Starter
- Ly0572 -

eyes wrote:

so you might make other diffnames be like this ("easy, normal, hard")
i tried that tbh but the Normal and Hard doesnt allow me to lower case those N and H idk y~
lenpai
it's a rather easy workaround

you can like type:
Easyeasy

then highlight the "Easy" part and delete it so that "easy" is left behind

i guess that works

yeah the editor sucks
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