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ensou ft. GUMI - COMA [CatchTheBeat]

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Ascendance
please standardize the difficulty settings:

cup - ar/od 6
salad - ar/od 7
platter - ar/od 8
rain - ar/od 9

I don't really see a need for the weird diff settings

Cup still is pretty dense, you could remove things like 00:15:207 (2) - 00:19:874 (3) - 00:34:541 (5) - and some other notes that aren't really 100% needed.

Also maybe you could make Cup/Salad TR1 for readability purposes

call me back after that~
Topic Starter
Kimitakari
Accepted everything except for 00:34:541 (5) - since I wanted to place a note for a vocal. Addictionally I browsed some information to find the actual resources of this song and boy, I'm very stupid. The use of language is actually in Tagalog (Pilipino) and I added Pilipino and Rayark as in the tags. Also I think the metadata should be ensou ft. GUMI - COMA because on osu! search when you browse it will give the results like this. I haven't wrote feat. as a misspell, ft. or feat. will give the results on o!std and o!mania mapsets still. I hope that would cover everything. Thanks for a checks fellas! If anything I said wrong then feel free to discuss with me. also slider ticks in cup and salad are placed as 1 lul
Ascendance
no icon panel on the new site peppy please fix
Sakary
:D
Xinnoh
General
Can you raise the brown colour luminosity to 60, should avoid combo colours around 50 luminosity
Metadata is fine https://ensou.bandcamp.com/track/coma
01:17:374 (9) - NC here to avoid too many fruits stacking up during the spinner

Hitsounds
I used rain as reference
00:22:374 (5) - 00:44:707 (2) - Hitsound snare tail could be done
00:23:707 (5) - These could use snares
00:34:041 (1,2,3,4,5,6) - Could you use hitsounds for this? Not sure why there aren't any here since this is a nice part to highlight drums like 01:16:707 (1) -
00:42:124 (4) - Missing some whistles around here
00:44:707 (2) - This could be whistle whistle clap
00:55:374 (2) - Decrease the volume of the tail here, too loud for the quiet part
00:56:707 (3) - 00:57:207 (1) - 00:59:374 (3) - 01:00:874 (3) - whistles here?
01:17:541 (1) - Add a whistle hitsound to the spinner

Rain
00:06:040 (5) - Can you avoid ending hyperdashes on x=0
00:12:041 (1,2,3) - This would be easier to read if you used a slider instead, just raise the sv so it has the same positions
01:06:374 (6) - Changing these to circles would make them feel more like individual sounds, nice highlight
01:11:541 (3) - Why is this a 1/4 slider? No sound on the tail afaik
01:35:457 (4) - Mapping this sound decreases emphasis on the snares here, I'd suggest just to delete this, more emphasis to the drums
01:38:540 (6) - If you want to have equal hyper distances between these two sliders, you should move 01:38:540 (6) - so that the tail is on 01:38:290 (4) - , Better flow when equal distances

Platter
00:31:374 (4,5) - This part feels a bit too dashy, I'd suggest to decrease distances around here to avoid dashing
00:32:707 (2,3) - Can you decrease the distance between these two objects? That way it makes it clearer 00:33:207 (3,4) - is a dash since it looks larger distance
00:35:874 (1) - SV is too high here, would reduce distance a bit
00:39:707 (5,6,1) - The hyperdash setup is a bit too complicated for platter. There's some really inconsistent distances at 4,5,6, and to top it off there's mild antiflow at 00:40:041 (1) - . Try and make this section easier to play.
00:45:374 (1) - Technically this is at x496, but the slider body slides right next to the wall. Try and move it to the left a bit more to avoid this.
00:45:374 (1,2) - Try and reduce distance here to avoid dash and make walkable
00:50:207 (2,1) - Increase distance a bit since it's walkable + snare on tail
00:55:374 (4,1) - Really can't have hyperdashes end at 503 on platter :x
01:03:374 (2) - Tilt this slider left so the distance to 3 is more manageable
01:05:374 (1,2,3) - Distances of dashes are really unclear because sliders are slightly tilted. If you make the sliders here vertical, it becomes clearer how much distance there is between each jump.
01:06:707 (1,2) - This needs some tap dashes, you could avoid it by rotating 1 ccw a bit, then moving 2 left
01:08:040 (1) - Mapping this sound doesn't make sense imo cuz there's almost no sound here, focus on stronger instruments.
01:16:374 (5) - Have this at the same angle as 01:15:873 (4) - for consistent distances.
01:16:707 (1) - Players are going to overdash this stream. Don't change slider velocity and just use normal 1x when creating this stream.
01:26:874 (2) - Missing snare

Salad
00:18:707 (1,2) - Reduce distance here since not much to dash for
00:28:374 (3) - 00:31:374 (2) - 00:37:707 (2) - 00:42:374 (1) - 01:22:708 (2) - 01:24:041 (4) - clap
00:53:207 (5,1) - can you nerf the distance here, felt like a pretty hard dash
00:55:374 (4,5,1) - Can you reduce distances between 4,5? It would make the dash to the kiai start look stronger because the distance before it was small. Rotate 3 clockwise 90 degrees and there should be space to do it
01:00:374 (4) - u can rotate this so there's more movement, having very little movement is more awkward to play tbh
01:07:374 (2,3) - would reduce distances here for simplicity
01:11:707 (1,2) - felt like a really weak dash, curving the slider would give enough space to work with a larger dash
01:12:041 (2,3) - is this a dash or a walk, would probably be better to reduce to walk by applying the above
01:15:374 (3,1) - imo doesnt really need a dash here, not much to emphasise + there are stronger sounds after
01:27:874 (3,1,2) - Distances here are kind of an issue since antiflow to 2 is pretty hard to reach, try nerfing the distances of both 3,1 and 1,2
01:37:374 (1) - nice ending section
Topic Starter
Kimitakari

Sinnoh wrote:

General
Can you raise the brown colour luminosity to 60, should avoid combo colours around 50 luminosity
Metadata is fine https://ensou.bandcamp.com/track/coma
01:17:374 (9) - NC here to avoid too many fruits stacking up during the spinner

Hitsounds
I used rain as reference
00:22:374 (5) - 00:44:707 (2) - Hitsound snare tail could be done
00:23:707 (5) - These could use snares
00:34:041 (1,2,3,4,5,6) - Could you use hitsounds for this? Not sure why there aren't any here since this is a nice part to highlight drums like 01:16:707 (1) - Had a good idea just to make 00:34:041 (1,2,3,4,5,6) as the drum sounds just to emphasize the music.
00:42:124 (4) - Missing some whistles around here
00:44:707 (2) - This could be whistle whistle clap
00:55:374 (2) - Decrease the volume of the tail here, too loud for the quiet part
00:56:707 (3) - 00:57:207 (1) - 00:59:374 (3) - 01:00:874 (3) - whistles here?
01:17:541 (1) - Add a whistle hitsound to the spinner

Rain
00:06:040 (5) - Can you avoid ending hyperdashes on x=0
00:12:041 (1,2,3) - This would be easier to read if you used a slider instead, just raise the sv so it has the same positions
01:06:374 (6) - Changing these to circles would make them feel more like individual sounds, nice highlight
01:11:541 (3) - Why is this a 1/4 slider? No sound on the tail afaik
01:35:457 (4) - Mapping this sound decreases emphasis on the snares here, I'd suggest just to delete this, more emphasis to the drums
01:38:540 (6) - If you want to have equal hyper distances between these two sliders, you should move 01:38:540 (6) - so that the tail is on 01:38:290 (4) - , Better flow when equal distances

Platter
01:26:874 (2) - Missing snare
No replies means accepted. Waiting for Grapes and Hi_Hello to responce.
Sakary

Sinnoh wrote:

Platter
00:31:374 (4,5) - This part feels a bit too dashy, I'd suggest to decrease distances around here to avoid dashing
00:32:707 (2,3) - Can you decrease the distance between these two objects? That way it makes it clearer 00:33:207 (3,4) - is a dash since it looks larger distance
00:35:874 (1) - SV is too high here, would reduce distance a bit
00:39:707 (5,6,1) - The hyperdash setup is a bit too complicated for platter. There's some really inconsistent distances at 4,5,6, and to top it off there's mild antiflow at 00:40:041 (1) - . Try and make this section easier to play.
00:45:374 (1) - Technically this is at x496, but the slider body slides right next to the wall. Try and move it to the left a bit more to avoid this.
00:45:374 (1,2) - Try and reduce distance here to avoid dash and make walkable
00:50:207 (2,1) - Increase distance a bit since it's walkable + snare on tail
00:55:374 (4,1) - Really can't have hyperdashes end at 503 on platter :x what? 4 still has hdash and moved 1 somewhere less than 503
01:03:374 (2) - Tilt this slider left so the distance to 3 is more manageable
01:05:374 (1,2,3) - Distances of dashes are really unclear because sliders are slightly tilted. If you make the sliders here vertical, it becomes clearer how much distance there is between each jump.
01:06:707 (1,2) - This needs some tap dashes, you could avoid it by rotating 1 ccw a bit, then moving 2 left
01:08:040 (1) - Mapping this sound doesn't make sense imo cuz there's almost no sound here, focus on stronger instruments.
01:16:374 (5) - Have this at the same angle as 01:15:873 (4) - for consistent distances.
01:16:707 (1) - Players are going to overdash this stream. Don't change slider velocity and just use normal 1x when creating this stream.
01:26:874 (2) - Missing snare
accepted everything.
thank you for the BN check

murmur twins
osu file format v14

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AudioLeadIn: 0
PreviewTime: 55377
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24044,77379
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:COMA
TitleUnicode:COMA
Artist:ensou ft. GUMI
ArtistUnicode:ensou ft. GUMI
Creator:Nelly
Version:Hi_Nelly's Platter
Source:Cytus
Tags:rayark vocaloid megpoid gumi filipino paranoid grapes hi_hello
BeatmapID:1284943
BeatmapSetID:589530

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ApproachRate:8
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152,188,39374,2,2,L|152:80,1,95
40,128,39707,1,8,0:0:0:0:
152,188,39874,1,0,0:0:0:0:
432,160,40041,6,4,P|416:224|272:268,1,190,4|8,0:0|0:0,0:0:0:0:
464,272,40541,1,2,0:0:0:0:
432,192,40707,1,2,0:0:0:0:
356,136,40874,1,0,0:0:0:0:
224,120,41041,2,8,L|304:64,1,95,8|0,0:0|0:0,0:0:0:0:
428,48,41374,5,2,0:0:0:0:
304,116,41541,2,0,P|284:200|368:284,1,190,0|0,0:0|0:0,0:0:0:0:
476,296,42041,2,2,L|496:240,2,47.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
368,304,42374,1,8,0:0:0:0:
440,244,42540,1,0,0:0:0:0:
128,112,42707,6,4,P|68:180|96:266,1,190,4|8,0:0|0:0,0:0:0:0:
192,272,43207,1,2,0:0:0:0:
304,272,43374,2,2,L|240:192,1,95,2|0,0:0|0:0,0:0:0:0:
112,192,43707,2,0,L|48:112,1,95,8|0,0:0|0:0,0:0:0:0:
368,336,44041,6,6,P|432:248|352:184,1,190,6|8,0:0|0:0,0:0:0:0:
288,192,44541,1,0,0:0:0:0:
280,112,44707,1,10,0:0:0:0:
384,128,44874,1,2,0:0:0:0:
392,48,45041,1,8,0:0:0:0:
264,32,45207,1,0,0:0:0:0:
472,64,45374,6,6,P|256:360|136:32,1,855.000032615663,6|2,0:0|0:0,0:0:0:0:
224,48,47540,2,0,L|300:76,2,71.2500027179719
32,64,48041,6,6,P|32:208|308:100,1,570.000021743775,6|2,0:0|0:0,0:0:0:0:
64,192,50207,2,2,L|56:88,1,71.2500027179719,2|10,0:0|0:0,0:0:0:0:
368,56,50707,6,6,P|424:100|344:272,1,285.000010871888,6|8,0:0|0:0,0:0:0:0:
140,44,51874,2,0,P|56:112|48:232,1,213.750008153916,0|2,0:0|0:0,0:0:0:0:
240,240,52707,2,8,L|392:212,1,142.500005435944,8|0,0:0|0:0,0:0:0:0:
112,336,53374,6,6,L|72:168,1,142.500005435944,6|2,0:0|0:0,0:0:0:0:
256,224,54041,2,8,L|288:80,1,142.500005435944,8|2,0:0|0:0,0:0:0:0:
128,112,54707,1,0,0:0:0:0:
64,128,55374,6,0,P|48:192|80:272,1,142.500005435944,2|2,0:0|0:0,0:0:0:0:
480,192,56041,6,6,P|466:284|393:340,1,190,6|8,0:0|0:0,0:0:0:0:
312,288,56541,1,0,0:0:0:0:
228,244,56707,2,2,P|132:216|96:124,1,190,2|8,0:0|0:0,0:0:0:0:
208,160,57207,2,0,P|272:112|200:32,1,190,2|0,0:0|0:0,0:0:0:0:
64,120,57707,5,8,0:0:0:0:
120,224,57874,1,0,0:0:0:0:
224,240,58041,2,2,L|312:320,1,95,2|0,0:0|0:0,0:0:0:0:
256,368,58374,2,8,L|176:304,1,95,8|0,0:0|0:0,0:0:0:0:
340,344,58707,6,2,P|460:336|508:264,1,190,2|8,0:0|0:0,0:0:0:0:
412,260,59207,1,2,0:0:0:0:
312,228,59374,2,0,L|308:120,1,95,2|0,0:0|0:0,0:0:0:0:
448,140,59707,2,8,L|400:32,1,95,8|0,0:0|0:0,0:0:0:0:
268,64,60041,5,0,0:0:0:0:
184,100,60207,1,0,0:0:0:0:
172,188,60374,1,8,0:0:0:0:
264,240,60541,1,0,0:0:0:0:
368,248,60707,2,2,L|252:288,1,95,2|2,0:0|0:0,0:0:0:0:
252,328,60957,1,0,0:0:0:0:
288,360,61041,2,8,L|416:328,1,95,8|2,0:0|0:0,0:0:0:0:
136,340,61374,6,6,P|72:332|28:212,1,190,6|8,0:0|0:0,0:0:0:0:
124,208,61874,1,2,0:0:0:0:
228,196,62041,2,2,L|60:348,1,190,2|8,0:0|0:0,0:0:0:0:
204,356,62541,1,0,0:0:0:0:
304,320,62707,2,0,L|364:236,1,95,0|2,0:0|0:0,0:0:0:0:
400,208,62957,1,0,0:0:0:0:
348,196,63041,6,8,L|232:204,1,95,8|2,0:0|0:0,0:0:0:0:
360,88,63374,2,2,L|360:192,1,95,2|0,0:0|0:0,0:0:0:0:
253,202,63707,2,8,L|144:160,1,95,8|0,0:0|0:0,0:0:0:0:
400,336,64040,6,0,P|464:288|384:224,1,190,2|8,0:0|0:0,0:0:0:0:
304,224,64541,1,2,0:0:0:0:
400,240,64707,2,2,L|208:340,1,190,2|8,0:0|0:0,0:0:0:0:
136,240,65207,1,0,0:0:0:0:
240,184,65374,6,2,L|240:88,1,95,2|0,0:0|0:0,0:0:0:0:
144,144,65707,2,8,L|144:32,1,95,8|2,0:0|0:0,0:0:0:0:
300,200,66041,1,8,0:0:0:0:
336,176,66124,1,8,0:0:0:0:
336,128,66207,1,8,0:0:0:0:
232,136,66374,1,8,0:0:0:0:
128,168,66541,1,8,0:0:0:0:
384,208,66707,6,4,P|424:160|352:72,1,190,4|8,0:0|0:0,0:0:0:0:
264,96,67207,1,0,0:0:0:0:
192,168,67374,2,2,L|424:196,1,190,2|8,0:0|0:0,0:0:0:0:
464,224,67874,2,0,P|480:288|392:360,1,190,2|2,0:0|0:0,0:0:0:0:
296,336,68374,6,8,P|184:304|148:224,1,190,8|2,0:0|0:0,0:0:0:0:
240,216,68874,1,0,0:0:0:0:
352,152,69041,2,8,L|244:136,1,95,8|0,0:0|0:0,0:0:0:0:
96,128,69374,6,2,L|64:344,1,190,2|8,0:0|0:0,0:0:0:0:
368,96,70041,2,2,L|488:268,1,190,2|8,0:0|0:0,0:0:0:0:
336,192,70541,6,2,L|272:312,1,95,2|0,0:0|0:0,0:0:0:0:
424,168,70874,1,2,0:0:0:0:
320,176,71041,2,2,L|228:228,1,95,10|0,0:0|0:0,0:0:0:0:
328,244,71374,2,8,L|388:324,1,95,8|0,0:0|0:0,0:0:0:0:
240,320,71707,2,8,L|128:288,1,95,10|0,0:0|0:0,0:0:0:0:
400,336,72041,6,6,P|456:252|356:156,1,228,6|0,0:0|0:0,0:0:0:0:
312,172,72624,1,2,0:0:0:0:
236,208,72707,2,8,P|168:164|200:56,1,190,8|2,0:0|0:0,0:0:0:0:
260,64,73124,1,0,0:0:0:0:
324,96,73207,6,2,L|136:152,1,190,2|0,0:0|0:0,0:0:0:0:
232,120,73707,1,0,0:0:0:0:
44,84,74041,1,8,0:0:0:0:
240,48,74374,1,0,0:0:0:0:
52,336,74707,6,6,P|56:208|132:144,1,228,6|2,0:0|0:0,0:0:0:0:
176,120,75290,1,0,0:0:0:0:
156,72,75374,2,12,P|48:88|16:164,1,190,12|0,0:0|0:0,0:0:0:0:
164,216,75873,2,2,L|344:296,1,190,2|0,0:0|0:0,0:0:0:0:
216,320,76374,2,2,L|128:280,1,95,2|0,0:0|0:0,0:0:0:0:
384,320,76707,5,10,0:0:0:0:
432,304,76790,1,2,0:0:0:0:
464,264,76874,1,2,0:0:0:0:
472,216,76957,1,2,0:0:0:0:
456,168,77040,1,2,0:0:0:0:
416,136,77124,1,2,0:0:0:0:
368,128,77207,1,2,0:0:0:0:
88,192,77374,5,12,0:0:0:0:
256,192,77541,12,2,80041,0:0:0:0:
88,192,82374,5,0,0:0:0:0:
368,72,82707,2,6,P|416:104|328:260,1,285,6|0,0:0|0:0,0:0:0:0:
100,200,84041,2,6,L|388:200,1,285,6|0,0:0|0:0,0:0:0:0:
240,32,85374,6,6,L|224:128,1,95,6|0,0:0|0:0,0:0:0:0:
416,128,85874,1,2,0:0:0:0:
448,160,85957,1,2,0:0:0:0:
464,208,86041,1,10,0:0:0:0:
368,224,86207,1,0,0:0:0:0:
272,208,86374,2,0,L|356:152,1,95,0|0,0:0|0:0,0:0:0:0:
256,208,86707,5,8,0:0:0:0:
160,208,86874,1,2,0:0:0:0:
256,208,87041,1,0,0:0:0:0:
160,208,87207,1,2,0:0:0:0:
296,216,87374,5,8,0:0:0:0:
339,235,87457,1,8,0:0:0:0:
386,229,87540,1,8,0:0:0:0:
422,199,87623,1,8,0:0:0:0:
436,155,87707,1,2,0:0:0:0:
425,109,87790,1,2,0:0:0:0:
391,77,87874,1,2,0:0:0:0:
128,48,88041,6,6,L|40:88,1,95,6|0,0:0|0:0,0:0:0:0:
152,48,88374,2,8,L|168:144,1,95,8|0,0:0|0:0,0:0:0:0:
56,176,88707,2,8,L|144:216,1,95,8|0,0:0|0:0,0:0:0:0:
256,272,89041,2,8,L|168:312,1,95,8|0,0:0|0:0,0:0:0:0:
304,160,89374,6,2,L|392:120,2,95,2|0|8,0:0|0:0|0:0,0:0:0:0:
192,160,89874,1,0,0:0:0:0:
336,272,90041,2,8,L|424:232,1,95,8|0,0:0|0:0,0:0:0:0:
312,352,90374,1,8,0:0:0:0:
424,368,90541,1,2,0:0:0:0:
456,320,90624,1,2,0:0:0:0:
423,272,90707,6,2,L|336:232,1,95,2|2,0:0|0:0,0:0:0:0:
224,192,91041,2,8,L|216:96,1,95,8|2,0:0|0:0,0:0:0:0:
352,88,91374,2,8,L|360:184,1,95,8|2,0:0|0:0,0:0:0:0:
224,192,91708,2,8,L|137:152,1,95,8|2,0:0|0:0,0:0:0:0:
272,216,92041,6,2,L|360:256,2,95,2|2|8,0:0|0:0|0:0,0:0:0:0:
136,200,92541,1,0,0:0:0:0:
272,216,92707,2,8,L|456:264,1,190,8|2,0:0|0:0,0:0:0:0:
352,112,93207,1,0,0:0:0:0:
100,112,93374,6,6,L|16:160,1,95,6|0,0:0|0:0,0:0:0:0:
128,96,93707,2,8,L|216:136,1,95,8|2,0:0|0:0,0:0:0:0:
96,80,94041,2,8,L|80:176,1,95,8|2,0:0|0:0,0:0:0:0:
192,192,94374,2,8,L|280:152,1,95,8|2,0:0|0:0,0:0:0:0:
136,304,94707,6,2,L|48:344,2,95,2|0|8,0:0|0:0|0:0,0:0:0:0:
256,320,95207,1,2,0:0:0:0:
112,352,95374,2,8,L|24:312,1,95,8|8,0:0|0:0,0:0:0:0:
288,144,95707,1,8,0:0:0:0:
128,96,96041,6,6,P|80:128|128:228,1,190,6|0,0:0|0:0,0:0:0:0:
240,224,96541,1,2,0:0:0:0:
288,208,96624,1,2,0:0:0:0:
320,160,96707,2,8,L|224:160,2,95,8|0|8,0:0|0:0|0:0,0:0:0:0:
176,160,97207,1,2,0:0:0:0:
128,144,97290,1,0,0:0:0:0:
96,96,97373,6,8,L|88:192,1,95,10|2,0:0|0:0,0:0:0:0:
216,224,97707,2,0,L|304:184,1,95,10|10,0:0|0:0,0:0:0:0:
68,64,98041,5,8,0:0:0:0:
34,96,98124,1,8,0:0:0:0:
23,142,98207,1,8,0:0:0:0:
37,186,98291,1,8,0:0:0:0:
73,216,98374,1,8,0:0:0:0:
120,222,98457,1,8,0:0:0:0:
163,203,98540,1,8,0:0:0:0:
432,128,98707,5,14,0:0:0:0:
256,192,99041,12,0,105374,0:0:0:0:
Topic Starter
Kimitakari
Paranoid Grapes allowed me to use his diff by editing with your mod so I applied everything. The set is updated.
Xinnoh
00:54:707 (1) - I meant the tail of this, should both be around 30% volume

Cup
00:22:541 (3) - Snare
01:12:040 (1) - Shorten this by 1/2, vocal is there and doesn't make sense to have an edge dash
01:37:374 (1,2) - Distance between these could increase just a little bit for a finish

Salad
00:38:874 (1,2,1) - Two dashes in a row are pretty hard here since the window for 2,1 is small, try reducing distance or make 00:38:874 (1,2) - not a dash
Xinnoh
nostalgic for cwc group stage
Namki
грац \w/
Topic Starter
Kimitakari
Спасибо, Намки \w/
MBomb
Sorry but there's a few quick things I need to bring up ;w;

[General]

Single biggest concern, and the reason I start this check, is that Cup and Salad start 1/2 tick later than Platter and Rain, despite both of them being spinners that you'd expect to be snapped to the same sound. I don't actually hear any sound where the spinner starts in the higher 2 diffs, so I would highly recommend moving it to start at the white tick, like in the lower 2 diffs.

[Cup]

00:57:207 (3) - Distancing to this feels overly short considering the pitch on it. Even if it's a 1/2 gap, a bigger distancing would definitely feel more fitting with the music here.
01:07:874 (3) - A similar situation as above.
01:17:374 (2) - Note could definitely do with a little more distance considering the very strong pitch on this note.
01:28:041 (1) - Higher distancing to it would be really nice for emphasis on kiai start and also on the heavier drum introduction.
01:28:041 - to 01:34:707 - , this entire section is just really underwhelming due to pattern usage, the intensity of this section is at a peak, yet you use constant movement with little antiflow direction changes, where at this point they'd really be very fitting.

[Salad]

00:18:707 (1) - 3/2 slider here feels really out of place considering the timeline you've used for ever section similar to this up until this point has been either a 1/2 triple or a 1/1 slider, both of which end on the 1/1 tick rather than the 1/2. Feels really awkward in comparison to those. I can see reasons for either, however it may be best to add a little bit more consistency to this. Same with next one of course.
00:34:040 (4) - Distance to this is super ambiguous, given the rest of the map's tendancy to have dashes at a much higher distance. Would be better to have this fitting to those, so the seemingly lower distance doesn't confuse newer players.
00:39:541 (4) - Distance to this is really big considering distances throughout the map. Maybe move it a bit to the left and then make the slider horizontal as to make the flow into the next note still nice.
00:42:707 (2) - This one could definitely be increased quite a bit more to reduce the ambiguity and make the distance more similar to other dashes in the map too.
00:56:041 (1) - Would be nice to increase both to reduce ambiguity and also because this is the start of the most intense part of the map, having a smaller dash distance than the rest of the map feels really off here.
00:58:707 (1) - Another overly ambiguous one, though this one's a little harder to fix.

[Platter]

01:11:707 (5,1) - Is there really any reason for this HDash strength to be so strong? 5 could definitely be tilted a bit to make the HDash a lot more comfortable and fitting, current HDash strength feels super out of place.
01:16:374 (5,1) - Another place where HDash strength could be lowered quite a bit without losing quality and keeping the HDash, really no reason for this to be so strong, it takes away from the power of the last vocal because the HDash strength difference isn't as obvious.

In general throughout the difficulty, some quite strong HDash placements are used, but there's nothing particularly special about the notes where you use them, which makes them feel seemingly random. I'd recommend going through the difficulty and looking at HDash strengths in particular and try to work them around song intensity. Clear examples of this are throughout the map, above points later on in the map and earlier points such as 00:10:707 (1) - are overly emphasised despite having no special impact from other notes with HDashes in the section.

[Rain]

00:14:374 (4) - This note feels like you misplaced it. There is almost no sound here, and no other section in the map similar to this have you used a HDash, assuming you didn't intend that?
00:43:374 (3) - Having that last note as a slider end feels really off because of how strong the downbeat feels here in comparison to how weak a slider end feels.
00:56:707 (3) - This strong HDash feels really forced against the wall because of the closeness and strength combined. Something that should really be fixed to keep with guideline.
Topic Starter
Kimitakari
Interesting

MBomb wrote:

[General]

Single biggest concern, and the reason I start this check, is that Cup and Salad start 1/2 tick later than Platter and Rain, despite both of them being spinners that you'd expect to be snapped to the same sound. I don't actually hear any sound where the spinner starts in the higher 2 diffs, so I would highly recommend moving it to start at the white tick, like in the lower 2 diffs.

[Cup]

00:57:207 (3) - Distancing to this feels overly short considering the pitch on it. Even if it's a 1/2 gap, a bigger distancing would definitely feel more fitting with the music here.
01:07:874 (3) - A similar situation as above.
01:17:374 (2) - Note could definitely do with a little more distance considering the very strong pitch on this note.
01:28:041 (1) - Higher distancing to it would be really nice for emphasis on kiai start and also on the heavier drum introduction.
01:28:041 - to 01:34:707 - , this entire section is just really underwhelming due to pattern usage, the intensity of this section is at a peak, yet you use constant movement with little antiflow direction changes, where at this point they'd really be very fitting.

[Rain]

00:14:374 (4) - This note feels like you misplaced it. There is almost no sound here, and no other section in the map similar to this have you used a HDash, assuming you didn't intend that?
00:43:374 (3) - Having that last note as a slider end feels really off because of how strong the downbeat feels here in comparison to how weak a slider end feels.
00:56:707 (3) - This strong HDash feels really forced against the wall because of the closeness and strength combined. Something that should really be fixed to keep with guideline.
I managed to change it all up. I'll call the others and I'll request a DQ so I could update my mapset after your check.
JBHyperion
DQ requested by mapper to fix stuff from MBomb's mod
Topic Starter
Kimitakari
Hi_Hello allowed me to edit his diff so I'll try to understand your suggestions on his parts. https://i.imgur.com/nJsktfi.png

MBomb wrote:

[Platter]

01:11:707 (5,1) - Is there really any reason for this HDash strength to be so strong? 5 could definitely be tilted a bit to make the HDash a lot more comfortable and fitting, current HDash strength feels super out of place.
01:16:374 (5,1) - Another place where HDash strength could be lowered quite a bit without losing quality and keeping the HDash, really no reason for this to be so strong, it takes away from the power of the last vocal because the HDash strength difference isn't as obvious.

In general throughout the difficulty, some quite strong HDash placements are used, but there's nothing particularly special about the notes where you use them, which makes them feel seemingly random. I'd recommend going through the difficulty and looking at HDash strengths in particular and try to work them around song intensity. Clear examples of this are throughout the map, above points later on in the map and earlier points such as 00:10:707 (1) - are overly emphasised despite having no special impact from other notes with HDashes in the section.
I only accepted your last suggestion, which is general thoughts, but I declined these first two suggestions because they are reflecting to the kiai parts perfectly. If you meant the result as "reduce the HDashes" then I can understand however for Platter and especially with these HDashes and supporting hitsounds is probably too weird to make them as a dashable movements. All in all, I declined the first two suggestions with a tiny changes but I accepted the general thoughts. Updated the set by now however I'm still waiting for Paranoid Grapes to accept your suggestions so it's not over yet.
wonjae

MBomb wrote:

Sorry but there's a few quick things I need to bring up ;w;

[General]

Single biggest concern, and the reason I start this check, is that Cup and Salad start 1/2 tick later than Platter and Rain, despite both of them being spinners that you'd expect to be snapped to the same sound. I don't actually hear any sound where the spinner starts in the higher 2 diffs, so I would highly recommend moving it to start at the white tick, like in the lower 2 diffs.

[Cup]

00:57:207 (3) - Distancing to this feels overly short considering the pitch on it. Even if it's a 1/2 gap, a bigger distancing would definitely feel more fitting with the music here.
01:07:874 (3) - A similar situation as above.
01:17:374 (2) - Note could definitely do with a little more distance considering the very strong pitch on this note.
01:28:041 (1) - Higher distancing to it would be really nice for emphasis on kiai start and also on the heavier drum introduction.
01:28:041 - to 01:34:707 - , this entire section is just really underwhelming due to pattern usage, the intensity of this section is at a peak, yet you use constant movement with little antiflow direction changes, where at this point they'd really be very fitting.

[Salad]

00:18:707 (1) - 3/2 slider here feels really out of place considering the timeline you've used for ever section similar to this up until this point has been either a 1/2 triple or a 1/1 slider, both of which end on the 1/1 tick rather than the 1/2. Feels really awkward in comparison to those. I can see reasons for either, however it may be best to add a little bit more consistency to this. Same with next one of course. the complaint before i changed it to be 3/2 was that the section felt wayy too repetitive since i only used 1/1 - 1/2 patterns. i think keeping this for rhythm variety is fine.
00:34:040 (4) - Distance to this is super ambiguous, given the rest of the map's tendancy to have dashes at a much higher distance. Would be better to have this fitting to those, so the seemingly lower distance doesn't confuse newer players. increased to further clarify the dash.
00:39:541 (4) - Distance to this is really big considering distances throughout the map. Maybe move it a bit to the left and then make the slider horizontal as to make the flow into the next note still nice. ur right. done.
00:42:707 (2) - This one could definitely be increased quite a bit more to reduce the ambiguity and make the distance more similar to other dashes in the map too. increased by a little
00:56:041 (1) - Would be nice to increase both to reduce ambiguity and also because this is the start of the most intense part of the map, having a smaller dash distance than the rest of the map feels really off here. fixed
00:58:707 (1) - Another overly ambiguous one, though this one's a little harder to fix. bro fixing this is EZ

[Platter]

01:11:707 (5,1) - Is there really any reason for this HDash strength to be so strong? 5 could definitely be tilted a bit to make the HDash a lot more comfortable and fitting, current HDash strength feels super out of place.
01:16:374 (5,1) - Another place where HDash strength could be lowered quite a bit without losing quality and keeping the HDash, really no reason for this to be so strong, it takes away from the power of the last vocal because the HDash strength difference isn't as obvious.

In general throughout the difficulty, some quite strong HDash placements are used, but there's nothing particularly special about the notes where you use them, which makes them feel seemingly random. I'd recommend going through the difficulty and looking at HDash strengths in particular and try to work them around song intensity. Clear examples of this are throughout the map, above points later on in the map and earlier points such as 00:10:707 (1) - are overly emphasised despite having no special impact from other notes with HDashes in the section.

[Rain]

00:14:374 (4) - This note feels like you misplaced it. There is almost no sound here, and no other section in the map similar to this have you used a HDash, assuming you didn't intend that?
00:43:374 (3) - Having that last note as a slider end feels really off because of how strong the downbeat feels here in comparison to how weak a slider end feels.
00:56:707 (3) - This strong HDash feels really forced against the wall because of the closeness and strength combined. Something that should really be fixed to keep with guideline.
Topic Starter
Kimitakari
The set is updated.
MBomb
Comfortable with changes made now.

Bubbled <3
Ascendance
I’ll qualify in 3 hours if you have nothing else you want to fix
wonjae
bro u suck
Ascendance
okay im not qualifying this
Ascendance
okay i qualified it
Topic Starter
Kimitakari
Liar
Xetopia
грац братишка
Namki

Namki wrote:

грац \w/
Topic Starter
Kimitakari

Nelly wrote:

Спасибо \w/
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