They were there when i overlooked your diff in the beginning when you posted in my Q(i mean the shape tho, not the timing)
Yes, it can be, because today I remaped all this diff, and I always uploaded this map. When I posted it in your queue, this diff was defenetly not like it is now. (It was so ugly)IceKalt wrote:
They were there when i overlooked your diff in the beginning when you posted in my Q(i mean the shape tho, not the timing)
Thanks for your mod! Red is more than green, but it's because i tried to explane my opinion, why i rejected this. But all things i fixed are really good noticing!!!!IceKalt wrote:
Hey
Coming fro my Q
- Driving me Insane
Generel
- I dont like how you too often switch between the beeps, voice and drumps - maybe get a bit consistend next time~ Maybe, but as i told about it, i use these switches specially, because and music, and vocal are outstanding, so now it is the most fitable for this song
- 00:20:694 - wouldnt put a circle there - instead here 00:20:847 - because the is this beep-sound you are mapping to I tried, but it sounds really bad and it is not understandable at all....
- 00:21:000 (5,6) - blanket slightly off: https://osu.ppy.sh/ss/8280422 Fixed
- 00:25:592 (4,5,6,7,8,9) - mhhh - i dont understand to what is this mapped? (overmapped) ok, 00:25:592 - i deleted circle, and now all circles fit music
- 00:29:418 (1) - should stand out from 00:29:112 (8,9) - cause its like a intenser sound which should have a higher DS fixed
- 00:48:551 (7) - here is no sound if i delete this sound, this part will not understandable, but now this sound do structure more smooth, so it will be weird without this
- 00:49:316 (2,3) - why is here the DS higher than in the rest - when you say because of the tick sound at 00:49:469 - then why not do that to at for example 00:49:929 - /00:50:235 - /00:50:694 - /etc Firstly, it's beautiful, secondly this part includes many jumps like this, so i don't think that it's a problem
- put the 00:51:765 (2) - in the middle of the 00:52:071 (3) - so you dont have the small overlap between (2) sliderend and (3) + looks better fixed
- 00:53:296 (3,4) - here is not really a sound but 00:53:602 (5,6) - on the other hand have very strong sounds - but you mapped them equal~
Better remap that jumo pattern (3,4) for vocal part, if i delete these, the structure will be crashed. This part has difference of music. And you think superficially, (5,6) very strong and they have strong sound of drum (hitwhistle), and of course (5,6) stand out insead of (3,4). But (3,4) are needed to follow the structure
- I dont like how you used 00:58:806 (1,2,3,4) - for representing the music because there is no really a structure in the music that would represent slider spam - would use this rythm instead (placements dont matter here) https://osu.ppy.sh/ss/8280567 These part for sliders 00:58:806 (1,2,3,4,1) - , 01:00:337 (2,3,4,5,6,7,8,9,10) - this for circles. It fits for music better, because the tone of the song rises.
- 01:00:337 (2,3,4,5,6,7,8,9,10) - what part of the music should represent the stream? Yes!!! Sound, that increase sinusoidly, allow me to use stream
- 01:04:010 (2) - would not put a reverse there, sounds a bit wierd~ (cause of the hisound at 01:04:316 - ) Don't think that it's a problem
- 01:08:143 - there is no sound (overmapped) No, it's connect circle
- 01:08:143 - ^
- 01:25:745 (1) - maybe place it over 01:26:816 (4) - cause overlap fixed
I think i stop here - this map is harldy maodable because of so many objects where is no sound or where your DS decisionmaking isnt very fitting to the music
Visualy the map looks alright but - how should i out it - not very modern - its probably not something i should complain but problably many others will~
The thing is that the song itself isnt the best for rythm games i guess because it isnt very linear/ well mappable because of not really outstanding musci background like drums/rythm etc
(Maybe you can relate to my critizism and can fix the rest by yourself - #learningbydoing)
Nontheless i wish you luck with your set and have a nice day~^^
Thanks for your mod, tiffany!)tiffany yu tyu wrote:
HII NM from my queue
I just got a bit of advice02:26:944 (1,2) - it was not really an important beat, I would suggest to make it to a slide (it depends on u) Fixed
02:28:781 (6,7) - same ^ Fixed
basically this lol01:47:760 (1,2) - stack them together, is easier to read FixedAR is a bit for hard, maybe you want to make the difficulty up(cause is a bit too low for hard..) but perhaps shorten the break times (make more) Fixed
like continue 00:44:086 (1) - HAHA, yes, maybe... I will do it, probably
03:04:904 (4,5,6,7) - don't stack with 4, is easy to confuse Fixedsrry there is only a bit00:20:669 (5,6) - u can put one more circle between them to make it more sense Fixed
Thank you, Nick, for your mod. It's the most helpful mod in this map!Nikakis wrote:
~Hello again!
(When you see the symbol ''^'',it means that i mentioned my suggestion already on a previous pattern/kiai or whatever)Normal:
00:20:669 (2,3) - : Hmm,you should never start sliders on blue ticks.In these difficulties you should always start sliders on white and red ticks.For Normal's case,blue ticks are often difficult for newer players to play because of how quick and/or awkward they are when you start playing,so you should avoid using them.It's a bit inconsistent rhythm.I recommend to move them on the next white ticks.I know that you want to map the exact part that the vocals are starting from,but you should follow a normal cohesion on the hierarchy's of ticks.,
don't worry about the small delay,trust me it works better like this Yes, it's really better) Fixed. I knew about blue ticks in easy diffs, but it recently had 196 BPM, and so it was red tick
00:30:006 (2,3) - : Ctrl+G,it sounds better in my opinion. fixed
00:31:842 (1,2) - : Hmm,i don't know about those reverse sliders.I think that this sounds betterfixed
01:50:209 (1,2) - : ^ ^
03:03:373 (4) - : 1/1 sliders are too sudden and fast for a Normal difficulty.Just add a simple note there. fixed
03:04:597 (3) - : Same thing. fixed
03:05:822 (6) - : Same thing.You can map those 03:05:515 (5,6,1) - simply like thisfixed
03:22:965 (4) - : ^ fixed
03:24:189 (3) - : ^ fixedAdvanced:
00:06:740 (3,1) - : Kinda ugly overlap,fix it. fixed
00:36:740 (1,2,3) - : I think that this sounds better in my opinion 00:36:740 (1,2,3,4,5,1,2,3) -
01:01:230 (1,2,1,2) - : These sliders i think are too long for no reason.Maybe map it like this? This part for vocal, so these sliders for 'want~'
01:16:842 (3) - : This too,it's really akward for a ''kiai'' part.I recommend to map from 01:15:924 (1) - to 01:16:842 (3) - like this fixed
01:21:740 (3) - This is very long too.Maybe do this? fixed
01:34:904 (4) - This is a really noticeable held vocal,should be slider. fixed
01:42:862 (1,2,3,4,5) - : Hmm,i think this is a better vocal cohesion fixed
01:47:455 (5,6,1,2) - : The player will read it as whole stream line with that slider.I recommend to unstack this 01:47:760 (1) - . fixed
01:55:413 (2,3) - : ^ fixed
02:19:597 (1,2,1,2) - : ^ fixed
02:27:862 (3) - : You should emphasize this more,so you can introduce the player on how strong sounds can change the distance of the notes. fixed, if i understand you right)
02:31:536 (5,1,2) - : ^
02:35:209 (3) - : ^
02:40:107 (3) - : ^
03:02:148 (2) - : ^,emphasize it more.
03:07:046 (3) - : ^
03:14:393 (3) - : ^
03:16:842 (3) - : ^
03:19:291 (3) - : ^
03:21:740 (3) - : ^
03:26:638 (3) - : ^
03:33:985 (3) - : ^
03:36:434 (3) - : ^
03:38:883 (3) - : ^ fixed allHard:
(Btw,why 1/8 Beat Snap Divisor :p ?) Because of repeatable sliders
Uh.Ok so,i feel sad to say that but this difficulty will need a serious remap,for example this part(00:04:903 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4) - ).Your sliders end too often on strong sounds,instead on the vocal's end.You focused too much on the beats and you ignored a lot of important vocal parts.(for example,00:07:351 (1) - ,00:09:495)This mix of mapping vocals + beats is really inconcistent.This specific part is calm and you should focus to map only the vocals.Try to always start sliders on vocals(red+white ticks)and end them when they stop,not in the duration of them.I hope you get my point.
This part ia so bad.... I think this part has never be mapped good, cuz all modders in all diffs always told about this... So i deleted this... in this and insane diffs
00:24:494 (1,2,3,4,5) - : As i said from above.There is no reason to map those beats that are on the song just to keep it живой(LOL,had to google traslate it to understand it quite better)and to keep it interesting,not boring.Your main goal is to map the vocals.So try this?
00:26:331 (8,9) - : Same thing.
00:27:556 (3,4) - : ^
00:30:005 (2) - : ^
00:31:229 (7,8) - : ^
00:32:454 (3,4) - : ^
00:34:290 (1,2,3,4) - : ^
(So i will just stop here.I gave you some examples about the issue,i wont continue the ^'s cause it will take forever for me.)
WOW, IT'S REALLY THE MOST IMPORTANT!!!!! Really cool, i remaped itDrives You Insane:
.Same issues just like from above about the vocal things.
I will give a simple example on how you should map the whole map with this part 00:04:903 (1,2,3,4,5,6,1,2,3,4) -
I hope again that you got my point.If you want your mapset to get ranked,you should remap those things that i mentioned about this mix of beats+
vocals,it's really inconsistent.I would really recommend to contact BN and ask him to explain you better those things with a mod or with a IRC.For example,those pauses are really akward 00:15:464 (3,4,5,6) - and they should not even exist,those 2 seconds break on the whole map.You should just map the vocals with a very little variety of those beats.
~That's all i had to say,good luck!
Воу, да не за что)))Jokerank wrote:
Карта супер, спасибо)
Thanks for your mod!)))MyAngelMeinter wrote:
Hi1. 00:08:577 (3) - this slider make longer and end on next circle This for vocal
2. 00:18:067 (1) - start 1/2 beat before and in the break give the circle Fixeed
3. 00:20:822 (2) - ^^
4. 00:37:352 (1) - ^^
5. 00:39:801 (2) - ^^
6. 01:03:373 (3,1) - in this break give circle
7. 01:09:801 (3) - instead this make half-beat slider
8. 01:25:720 (1,2) - same as 6 Fixed
9. 01:29:393 (2,3) - ^^ Fixed
10 01:36:128 (1,2) - ^^
11. 02:21:740 (3,1) - ^^
12. 02:33:373 (3,1) - ^^
13. 02:58:781 (1) - end this 1 beat before and on green line make half-beat slider
14. 03:10:414 (3,1) - same as 6
15. 03:30:006 (3,1) - ^^
All that i don't answer i didn't fix, because i can't see the reason to add circle or etcI think cs: 3 is better there I also think so
1. 02:58:781 (1) - end this 1 beat before and on green line make half-beat slider Now it's ideal1. 01:10:872 (7) - This is unnesecary
2. 01:15:770 (8) - ^^
3. 02:26:791 (9) - ^^
4. 02:29:240 (7) - ^^
5. 02:34:138 (8) - ^^
6. 03:28:015 (7) - ^^ The tone of music is changing everywhere, so it's nesecary1. 01:08:576 (1,2,3,4,5,6,7,8,9,10,11,12) - this combo is too big
2. 01:15:923 (1,2,3,4,5,6,7,8,9,10) - ^^
Find out where the combo is biggest than 9 and reduce it I don't know why more than 9 it's big...I read that more than 15 is big combo...
3. 02:00:312 (2,3) - in this break give circle Ok
[lucky:1337]Good Luck![/lucky:1337]
Thank you too much!!!! I fixed all!!!Blan_C wrote:
Hello, from my mod q. This will be only general mod because theres an issue that you repeat, most of the map imo shall be remapped
Drives you insane
- 00:25:720 - This part is weird. You use only circles but there some different sounds. i suggest you to distinguish diferent sounds using variety of circles/sliders. Maybe like this:
- I dont like this empty spaces like 00:28:934 - You can put 1/1 slider here and it sounds/play good.
- 00:37:506 - Just like here, This empty space is weird + 00:37:198 (2) - slider end on important beat that shall be clickable. Try:
- 00:37:658 (3,4,5,6,7,8,9,1) - Rythm there is weird. If you followed tip above you can use that
- 00:40:260 (4,5,6,7) - Rythm is weird. most important sounds are on white ticks so try stating sliders on these. Try:
And so on. The rythm of placed objects is weird. You need to learn more about placing objects on proper ticks. Gl with your map tho!
Thanks for your mod, some notes are really necessary and helpful))Pok0555 wrote:
Hey, from my NM q
General
I recommend you turning on the widescreen support since your map has a storyboard, doing this will reduces lag in game I haven't lags...but my computer is really bad, and i hate widescreen support...So no
I personally think this diff's approach rate is a bit too fast, I suggest making it around 7 or so For Hard diff AR 8 is ok, it's not so difficult, so no
Consider making your 2nd combo color a bit brighter, so it fits in with the rest of the combo's colors Oki
that's all for general
Since your map uses a lot of copy and paste, I won't point out the exact problems of your map, I'll just tell you your mistakes and some examples of it, scan through your map again and try to fix all the similar mistakes you found, of course all this are your desicions
I'll mod Hard first
If you use a lot of circles, I recommend not to make it into a predictable boring pattern like a line or a curve line, make it a bit less predictable and more beautiful
00:35:515 (4,5,6,7,8) - Like this
00:39:494 (1,2,3,4,5,6,7,8) - Or this Fixed
00:57:250 (3,4,5,6) - Or this (u could make this into a square or something)
01:13:475 (1,2,3,4,5) - This too
These are just a few suggestion of mine, of course they're all optional I don't think that it's not beautiful. Simple is not the same ugly...So in my opinion it's cool But 1 i fixed cuz i also don't like the shape
00:37:658 (4,5) - Hmm... This is called a burai slider, Burai slider is a slider that completely overlaps itself without leaving room to notice that it has actually overlapped with the exception of the slider end. This pattern is unrankable due to the confusion it creates in terms of overall readability. On the contrary, if you do a similar pattern but leave it as a slight angle, it is rankable, so I highly recommend adding some distances between these sliders
01:56:026 (4,5) - Here too ^ Okey, it's fixed
00:30:771 - You missed a beat here, consider adding a note Fixed
00:33:526 - Same ^ It sound good without this
00:37:506 - Same ^ Can't hear the beat
00:38:424 - Same ^ Here vocal "dreamer~" And this circle will sound bad
00:39:648 - Same ^ It sound good without this
00:42:404 - Same ^ Can't hear the beat
Most of your undermapped beats are on blue ticks, these beats are quite small so they're not easy to hear, consider checking them thoroughly again
That's really all for Hard
Advance
00:29:087 (6,7,1) - You shouldn't really have 1/4 stacks, consider turning this into a slider
01:15:618 (6,7) - Same ^
01:20:516 (6,7,1) - Same ^
01:28:016 (6,1) - Same ^
01:14:699 (4) - I don't recommend putting a circle on a slider ends before that slider starts (it's hard to see and it doesn't really look good in my opinion) It looks good imo! And it's hard diff so i can do things like this
This diff is hard!!! (because 2.33* it's hard....but it's easyyyyy) And i don't see the reason why i shouldn't use 1/4 triple, it's opportunity for begginers to learn triple. So it's defenetly OK
That's all I have for you, remember, it's your desicion to whether or not change these
Good luck!
I hope my mod helps!
And who tf wrote the lyrics? I am... Is it bad???
Thank you, and sorry for so long((( I'm lazy ass[Crz]Sword wrote:
From queue,sorry for late!
as 8 mins limit I will mod Hard and Normal~
[Normal]
- 00:35:822 (3,4) - not a perfect blanket https://osu.ppy.sh/ss/8582051
- 00:42:557 - I think it should be clickable,so add a circle?
- 01:09:189 (2) - 0.9x ds?should be 1.0
- 01:43:475 (1) - I think NC is not necessary,In Normal Diff continuous NC is a little weird for beginners.
- 01:54:190 (3,4) - blanket qwq
- 02:00:924 - same~
- 02:26:944 (1,2) - same~
- 02:28:168 (3,4,5,6,1) - it's so hard for beginners...
- 03:07:965 (6) - better to change it to a 1/2 slider.
Fixed all
[Hard]
- idk whether it needs to open Widescreen Support as you added storyboard,ahh maybe ask some BNs OK
- 00:26:178 (5,6) - this stack is a little confusing,like 00:24:954 (2,3) - 00:27:403 (2,3) - 00:29:240 (7,1) - 00:30:464 (4,5,6,7) - and so on you used ds,so keep them be the same is better Fixed
- 00:40:720 (5,6,7) - well a sudden 1/4 stack during a long 1/2 part I think it's too hard to read them clearly.So how to use a reserve slider instead? Fixed, but i just use jump
- 00:44:240 (2,3) - 00:46:689 (2,3) - 00:56:332 (1,2) - a tiny overlap,you can abandon ds limit to fix it xD,ds is not necessary in hard diff I don't think that this overlap is tiny
- 00:54:648 (3,4) - well...maybe it's too far as you always used 1.0x ds to put objects.. (4) is strong, so i use jump
- 01:05:210 (5) - maybe whistle can work better Yes, it's good
- 01:07:659 (7) - ahh 1/16 in Hard diff maybe......too scary lol no
- 01:23:347 - 01:40:490 - add a break time will be better Fixed
- 01:59:088 (5,6,7,8,9,1) - continuous 1/4 stacking but blanked a 1/2 space will make players hard to read them...I think they should be in Insane diff... Fixed
- 02:02:608 (2,3) - 02:05:057 (2,3) - 02:14:700 (1,2) - ya I know what do you want..but in fact they aren't neat~ Fixed
GL~
Thanks for your mod!!! Many things were changed!!!AJamez wrote:
hello from Q
will only be modding Hard cus i think Insane is not that polished yet sry
[general]01:32:528 -
01:03:752 - 01:12:936 - 01:13:548 - 01:22:732 - 01:23:344 - 01:33:140 - 01:42:323 - lower the vol by 10-20% pls and it would be better if you'd change them to custom 3 instead and remove the whistles on the sliderbodies plss it doesnt suit inn asdadkpfusiodfu I don't think that these parts are bad
[Hard]
00:29:466 (1,2) - Swap NC cus i think the slider deserves the NC more since the more related sound is the slider since theres a pause in the music anyway I can do it, but NC is on big yellow tick, so nah
00:30:537 (4) - maybe adjust the ds of this note a bit? since the beat is kinda continous with 00:30:690 (5,6) - make it look
this instead? notice i also moved the slider that overlaps (4) Good idea, fixed
00:32:987 (4) - lower this note a bit since the vocal is saying "bring me down" xD y352 would be ideal Fixed
00:36:507 (9) - this slider is quite high lower this to y35 perhaps? Fixed also i'd 00:36:507 (9,1) - swap the NC's of these two like what i stated above No, the same reason as higher
00:40:793 (5,6,7) - eh this doesnt fit that right tbh make them a star pattern instead and overall it should look like this good idea
00:45:844 (7) - move this to the right a slightFixed
00:53:497 (4) - nazi but slightly fix the blanket here xd should be at x200 y148 No, you are mistaken
01:01:914 (3,3) - remove whistle for both sliderbodies and sliderpoints pls replace the slider points with claps instead
01:25:946 (2) - delet this note nah, it's for vocal
01:34:670 (6) - nc good idea
01:36:813 (4) - ^
01:37:272 (1,1,1) - remove NC's Fixed
01:40:946 (3) - adjust the ds of this note make it a triangle for 01:40:793 (2,4) - instead for aesthetics uwuFixed
overall nice map but still needs some work on the hitsounds especially.
goodluck~