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posted
Hi~ NM
[Kantan~Muzukashii]
00:18:234 - delete finisher. keep consistency with each diff

00:20:930 - ^

00:23:627 - ^

00:29:020 - ^

00:31:717 - ^

00:34:413 - ^
[Oni]
00:01:380 (6,7,8,9) - change to kkdd? Prevents excessive dkdk.

00:02:728 (15,16,17,18) - ^

00:04:919 (30,31) - ctrl+g? It is more natural.

00:08:627 - add d? kick sound

00:15:621 - delete? More simple.

00:47:812 (264,265,266) - delete? nothing sounds.

00:53:290 - add finisher keep consistency

00:54:470 - ^

01:00:368 - change to k and 01:00:284 - add d? Following Hime

01:08:880 - move to 01:09:048 - following vocal

01:11:155 - and 01:11:071 - ^^
[Muzukashii]
00:44:441 - delete more simply and nothing sound

01:16:211 (91,92,93,94,95,96,97,98,99,100,101,102,103,104) - Please be consistent 01:05:425 (35,36,37,38,39,40,41,42,43,44,45,46,47) -
[kantan]
00:02:728 - delete. making rest

00:13:514 - ^

00:21:267 - delete and 00:21:941 - move to 00:21:604 - making rest and add accent

00:23:627 (35,36) - ctrl+g keep pattern

00:38:795 - delete making rest

00:54:301 - slider start from 00:54:470 -

01:09:132 - move to 01:09:301 -

01:10:144 - delete making rest

01:21:941 - move to 01:22:279 - and 01:22:616 - move to 01:22:784 -

good luck :)
posted

komasy wrote:

Hi~ NM
[Kantan~Muzukashii]
00:18:234 - delete finisher. keep consistency with each diff okay~ adjust Finish sound that 3diffs. '-'

00:20:930 - ^

00:23:627 - ^

00:29:020 - ^

00:31:717 - ^

00:34:413 - ^
[Oni]
00:01:380 (6,7,8,9) - change to kkdd? Prevents excessive dkdk.

00:02:728 (15,16,17,18) - ^

00:04:919 (30,31) - ctrl+g? It is more natural. fixed.

00:08:627 - add d? kick sound fixed. Nice idea~ Thank you!

00:15:621 - delete? More simple. vocal is matain 00:15:537 ~ 00:16:211. so It's awkward when I delete that note. I think It's enough playable for Oni player.

00:47:812 (264,265,266) - delete? nothing sounds. I can hear base and vocal sound in 00:47:728 ~ 00:48:065. so I hope keep this. '-'

00:53:290 - add finisher keep consistency fixed.

00:54:470 - ^ fixed.

01:00:368 - change to k and 01:00:284 - add d? Following Hime okay~ little changed 'kiai' part. based on your opinion. Thanks!

01:08:880 - move to 01:09:048 - following vocal fixed.

01:11:155 - and 01:11:071 - ^^
[Muzukashii]
00:44:441 - delete more simply and nothing sound okay

01:16:211 (91,92,93,94,95,96,97,98,99,100,101,102,103,104) - Please be consistent 01:05:425 (35,36,37,38,39,40,41,42,43,44,45,46,47) - I think too many same pattern is boring to play. and dkK is more follow vocal that strong gradually. add k 01:06:689 instead.
[kantan]
00:02:728 - delete. making rest delete this and 00:01:380.

00:13:514 - ^ fixed

00:21:267 - delete and 00:21:941 - move to 00:21:604 - making rest and add accent changed for easy to play. based on you opinion.

00:23:627 (35,36) - ctrl+g keep pattern Thank you~ fixed. :3

00:38:795 - delete making rest fixed.

00:54:301 - slider start from 00:54:470 - fixed.

01:09:132 - move to 01:09:301 - fixed.

01:10:144 - delete making rest fixed.

01:21:941 - move to 01:22:279 - and 01:22:616 - move to 01:22:784 - fixed.

good luck :)


arigato~ :3
posted
no kds plz

I forgot to say about HP.

change to 7 - 6.5 - 6 - 6?
posted

komasy wrote:

no kds plz

I forgot to say about HP.

change to 7 - 6.5 - 6 - 6?
okay. fixed~ '-'
posted
누군가로부터의 요청으로 단순하게 체크해봅니다.

[General]
  1. BG가 1366x768인거 치고는 화질이 그렇게 좋은편은 아닌것 같다는 느낌이드네요.


[Kantan]
  1. 00:12:840 (16) - 여기 피니쉬가 지금 상황대로라면 그리 어울리는 느낌은 아닌것 같아요. 바로 다음에 오는 비슷한 부분인 00:15:537 (19)에서도 피니쉬가 없었기에 일관성에도 맞지 않는다는 생각이 들고요.
  2. 00:17:222 - 일단 본인의 스타일인것 같긴 한데, 이 파트에 생각보다 피니쉬 사용이 많은것 같네요. 보기에는 강하고 짧게 끊어지는듯한 보컬에 피니쉬를 둔것같기도 하고, 단순히 특정 주기마다 둔것같기도 한데 일단 00:18:234 (23)나 00:23:627 (31), 그 이후 비슷한 주기가 돌아오는 00:29:020 (40)와 00:34:413 (48)의 경우에는 전체적인 느낌으로 봤을때 어색한 감이 없진 않네요.
  3. 00:43:177 (62,63,64) - 일단 00:43:852 지점을 기준으로 00:38:458와 비슷한 느낌인 음이 재시작되는데, 이전 파트에서는 노트가 있었던 부분에 노트가 없고 없던부분에 있으니 완전 초보분들이 치기에는 박자감을 살짝 잃을것 같다는 느낌도 안드는건 아니라, 차라리 64번을 00:43:852 지점으로 옮기고 d으로 바꾸는게 좋을듯 싶어요.
  4. 00:53:290 (78) - 앞에 00:49:245 (72,73,74,75) 노트랑 비슷한 패턴 만든다는 느낌으로 K으로 바꿔주는것도 느낌 괜찮을것 같네요.
  5. 00:54:470 (80) - 사실상 00:55:818까지는 묶어야 될것 같다는 생각이 들긴 하는데, Kantan 난이도인것도 있어서 다음 노트와의 거리가 신경쓰이긴 하네요. 일단 저는 이부분에 대해서는 자세하게 모르겠으니, 혹시 바꾸실 생각 있으시면 다른 숙련된 모더들에게 물어보고 바꿔보시면 될듯 합니다.
  6. 00:56:323 (81,82) - 솔직히 이거 좀 박자 인식하기가 힘든것 같아요. 패턴 자체 수정이 필요할것 같은데 한번 고려해보세요.
  7. 00:59:357 (1) - 여긴 솔직히 노트 없어도 괜찮을것 같아요. 나중에 키아이쪽에서 보시면 비슷한 가사에 다른 리듬이 더 있는 01:10:144에서는 노트가 없는데 비해서 여기에만 있자니 약간 신경이 쓰이는것도 있어서...
  8. 01:16:211 (30) - 일관성을 위해 d으로 바꿔줄필요가 있다고 봅니다. 실제로 음 자체도 30보다는 31쪽이 더 높기때문에 그부분 표현하기에는 더 나을수도 있어요.


[Futsuu]
  1. 이 맵 보면서 좀 특이하게 생각했던게 하이라이트인 키아이랑 비교해봤을때 비교적 음이 적은 부분인 00:38:795랑 밀도차가 사실상 별로 안난다는 거네요. 오히려 키아이 부분이 노트를 몇군데씩 더 빼줘서 그쪽이 밀도가 더 낮아보이네요. 차라리 키아이 부분에서 표현할게 없었다면 고민은 안하겠는데, 흐음...
  2. 00:14:189 (37) - 00:14:189 (37) - 일단 이부분 말인데요 Kantan에서는 피니쉬가 없던 부분입니다. 다른 난이도들도 확인해봤는데 없는걸로 보아, 여기에만 두는것도 좀 이상하지 않나 싶네요.
  3. 00:18:234 (48) - 00:23:627 (64) - 00:29:020 (79) - 00:34:413 (95) - Kantan에서 말했던거랑 마찬가지로 피니쉬가 딱히 어울리는 느낌은 아닌것 같으니 고려해보시는게 좋을것 같아요.
  4. 00:48:065 (140) - 극히 개인적인 생각입니다만, 확실하게 들리는 음인데도 불구하고 이 주변 느낌으로 봐서는 읽기엔 좀 어려운 음이라고 생각됩니다. 차라리 00:48:234 부분까지 표현했으면 알아보긴 쉬웠을수도 있겠지만, 밀도만 보면 계속 이어지는 상황이 되버리니 그건 힘들것 같기도 하네요. 그냥 과감하게 무시해버리는것도 하나의 방법이니 한번쯤 고민해보시는것도 나쁘지 않을것 같네요.
  5. 00:53:290 (157) - Kantan에서 말했듯이, 비슷한 느낌의 패턴으로 K으로 바꿔주는것도 괜찮을것 같습니다.
  6. 01:19:245 (64) - 01:19:919 (66) - "히메"라는 가사쪽을 강조하기 위해서 이부분에서 피니쉬 빼보는건 어떤가요?


[Muzukashii]
  1. 일단 이전 난이도에서 설명했던 부분중 일부분 (e.g. 피니쉬)은 상위 난이도에도 포함되는 내용이라, 이 이후 난이도부터는 설명 안하고 진행하도록 하겠습니다.
  2. 00:15:537 (65,66,67) - 사실상 이 지점에서 보컬을 제외한 다른 음들은 잠시동안이나마 없는 상태라, 이 3연타가 어레인지로써 적절한지는 고민을 해봐야할것 같네요.
  3. 00:25:986 (112) - 뒤쪽에 들리는 음이나 일관성을 생각하면 이게 맞을수도 있겠지만, 보컬쪽에 맞추면 d이 더 자연스럽다고 봅니다.
  4. 00:27:672 (121) - Muzukashii 이상 난이도에서는 전부 K으로 되있긴 합니다만, 글쎄요... 딱히 매칭할만한 멜로디가 있는건 아닌것같고 그냥 D으로 유지하는게 낫지 않을까 싶네요.
  5. 00:40:649 (177) - 없는음이기도 하고, 어짜피 주변에 비해서는 느낌 자체가 약하니 굳이 노트를 넣을필요도 없을것 같아요.
  6. 00:44:189 (192,193,194,195,196,197,198,199,200,201,202) - 비슷한 이유입니다. 한두개 지운다고 상위나 하위 난이도랑 밀도차이가 심하게 나는건 아니니, 심플하게 가도 괜찮지 않을까 싶네요.
  7. 00:48:908 (214) - 이부분 피니쉬 빼는걸로 00:49:245 (216) 부터 강조해주는게 더 나을거라 봅니다. 플레이할때도 이쪽이 인식하기 편하고요.


[Oni]
  1. 00:05:677 (34,35) - 이거 왜이런가 했는데 잘들어보니 1/8부분 있네요 ㅋㅋㅋ
  2. 00:12:840 (69) - 어짜피 이 파트에서 피니쉬 있는 부분은 여기밖에 없어서 혼자 튀는 느낌이라 그냥 빼버리는게 나을겁니다.
  3. 00:27:672 (151) - Muzukashii 난이도에서 설명함
  4. 00:47:475 (262,263) - 여기서 한번 끊어주는게 분위기상 나을것 같은데...
  5. 00:48:908 (272) - 마찬가지로 이전 난이도에서 설명한 부분이라 생략
  6. 01:04:750 (42) - 01:15:536 (117) - 제가 기억하기로는 이 피니쉬는 Oni에만 있는걸로 알고있는데, 이거 필요한건가요? 딱히 강조할만한 요소는 안보이는것 같은데...


전체적으로는 괜찮은 맵 같네요. 모딩 좀 받으시면 금방 랭크 되실것 같습니다.
posted

Sylphi wrote:

누군가로부터의 요청으로 단순하게 체크해봅니다.

[General]
  1. BG가 1366x768인거 치고는 화질이 그렇게 좋은편은 아닌것 같다는 느낌이드네요. BG 수정하도록 하겠습니다..!


[Kantan]
  1. 00:12:840 (16) - 여기 피니쉬가 지금 상황대로라면 그리 어울리는 느낌은 아닌것 같아요. 바로 다음에 오는 비슷한 부분인 00:15:537 (19)에서도 피니쉬가 없었기에 일관성에도 맞지 않는다는 생각이 들고요. 피니시 삭제했습니다~
  2. 00:17:222 - 일단 본인의 스타일인것 같긴 한데, 이 파트에 생각보다 피니쉬 사용이 많은것 같네요. 보기에는 강하고 짧게 끊어지는듯한 보컬에 피니쉬를 둔것같기도 하고, 단순히 특정 주기마다 둔것같기도 한데 일단 00:18:234 (23)나 00:23:627 (31), 그 이후 비슷한 주기가 돌아오는 00:29:020 (40)와 00:34:413 (48)의 경우에는 전체적인 느낌으로 봤을때 어색한 감이 없진 않네요. 한번 고민해보겠습니다. '-'
  3. 00:43:177 (62,63,64) - 일단 00:43:852 지점을 기준으로 00:38:458와 비슷한 느낌인 음이 재시작되는데, 이전 파트에서는 노트가 있었던 부분에 노트가 없고 없던부분에 있으니 완전 초보분들이 치기에는 박자감을 살짝 잃을것 같다는 느낌도 안드는건 아니라, 차라리 64번을 00:43:852 지점으로 옮기고 d으로 바꾸는게 좋을듯 싶어요. 좋은 의견 감사합니다~ 수정했습니다.
  4. 00:53:290 (78) - 앞에 00:49:245 (72,73,74,75) 노트랑 비슷한 패턴 만든다는 느낌으로 K으로 바꿔주는것도 느낌 괜찮을것 같네요. 좋은 생각인것 같아요~
  5. 00:54:470 (80) - 사실상 00:55:818까지는 묶어야 될것 같다는 생각이 들긴 하는데, Kantan 난이도인것도 있어서 다음 노트와의 거리가 신경쓰이긴 하네요. 일단 저는 이부분에 대해서는 자세하게 모르겠으니, 혹시 바꾸실 생각 있으시면 다른 숙련된 모더들에게 물어보고 바꿔보시면 될듯 합니다. 네~ 일단 그대로 놔두고 다른 사람들과 상의해보도록 하겠습니다.
  6. 00:56:323 (81,82) - 솔직히 이거 좀 박자 인식하기가 힘든것 같아요. 패턴 자체 수정이 필요할것 같은데 한번 고려해보세요. 00:53:290 (78, 79)처럼 같은 박자가 이미 앞에서 사용되었기 때문에 충분히 플레이 가능하다고 생각이 들어서 이렇게 배치를 해봤습니다. 일단 말씀하신 의견 참고하여 모딩 더 받다가 비슷한 의견이 나오면 00:56:829 (82)를 지우던지 해서 단순한 패턴으로 바꾸도록 하겠습니다.
  7. 00:59:357 (1) - 여긴 솔직히 노트 없어도 괜찮을것 같아요. 나중에 키아이쪽에서 보시면 비슷한 가사에 다른 리듬이 더 있는 01:10:144에서는 노트가 없는데 비해서 여기에만 있자니 약간 신경이 쓰이는것도 있어서... 확실히 그런것 같아요. 삭제하도록 하겠습니다. '-'
  8. 01:16:211 (30) - 일관성을 위해 d으로 바꿔줄필요가 있다고 봅니다. 실제로 음 자체도 30보다는 31쪽이 더 높기때문에 그부분 표현하기에는 더 나을수도 있어요. 감사합니다~ 수정했습니다.


[Futsuu]
  1. 이 맵 보면서 좀 특이하게 생각했던게 하이라이트인 키아이랑 비교해봤을때 비교적 음이 적은 부분인 00:38:795랑 밀도차가 사실상 별로 안난다는 거네요. 오히려 키아이 부분이 노트를 몇군데씩 더 빼줘서 그쪽이 밀도가 더 낮아보이네요. 차라리 키아이 부분에서 표현할게 없었다면 고민은 안하겠는데, 흐음... 확실히 키아이랑 도입부랑 별로 차이가 없어보이네요.. 근데 키아이 부분에 노트를 추가하기도 애매하고 고민좀 해봐야겠습니다.
  2. 00:14:189 (37) - 00:14:189 (37) - 일단 이부분 말인데요 Kantan에서는 피니쉬가 없던 부분입니다. 다른 난이도들도 확인해봤는데 없는걸로 보아, 여기에만 두는것도 좀 이상하지 않나 싶네요. 에고.. 삭제했습니다.
  3. 00:18:234 (48) - 00:23:627 (64) - 00:29:020 (79) - 00:34:413 (95) - Kantan에서 말했던거랑 마찬가지로 피니쉬가 딱히 어울리는 느낌은 아닌것 같으니 고려해보시는게 좋을것 같아요. 넵넵
  4. 00:48:065 (140) - 극히 개인적인 생각입니다만, 확실하게 들리는 음인데도 불구하고 이 주변 느낌으로 봐서는 읽기엔 좀 어려운 음이라고 생각됩니다. 차라리 00:48:234 부분까지 표현했으면 알아보긴 쉬웠을수도 있겠지만, 밀도만 보면 계속 이어지는 상황이 되버리니 그건 힘들것 같기도 하네요. 그냥 과감하게 무시해버리는것도 하나의 방법이니 한번쯤 고민해보시는것도 나쁘지 않을것 같네요. 삭제해도 크게 어색한점은 없는 것 같아서 삭제했습니다.
  5. 00:53:290 (157) - Kantan에서 말했듯이, 비슷한 느낌의 패턴으로 K으로 바꿔주는것도 괜찮을것 같습니다. 수정했습니다~
  6. 01:19:245 (64) - 01:19:919 (66) - "히메"라는 가사쪽을 강조하기 위해서 이부분에서 피니쉬 빼보는건 어떤가요? 확실히 k만 피니시를 줘서 말씀하신 "히메"를 살리는 방법도 괜찮은 것 같은데, 무즈와 오니처럼 '히메와 히메나노' 전체를 강조하는게 일관성이 있는것 같아서 그대로 두도록 하겠습니다.:3


[Muzukashii]
  1. 일단 이전 난이도에서 설명했던 부분중 일부분 (e.g. 피니쉬)은 상위 난이도에도 포함되는 내용이라, 이 이후 난이도부터는 설명 안하고 진행하도록 하겠습니다.
  2. 00:15:537 (65,66,67) - 사실상 이 지점에서 보컬을 제외한 다른 음들은 잠시동안이나마 없는 상태라, 이 3연타가 어레인지로써 적절한지는 고민을 해봐야할것 같네요. 저도 이부분이 애매한거 같았는데, 말씀해주셔서 감사합니다. 그냥 심플하게 연타 없애고 kkd dk로 바꿨습니다.
  3. 00:25:986 (112) - 뒤쪽에 들리는 음이나 일관성을 생각하면 이게 맞을수도 있겠지만, 보컬쪽에 맞추면 d이 더 자연스럽다고 봅니다. 수정했습니다. 추가적으로 오니난이도도 d로 바꿨습니다.
  4. 00:27:672 (121) - Muzukashii 이상 난이도에서는 전부 K으로 되있긴 합니다만, 글쎄요... 딱히 매칭할만한 멜로디가 있는건 아닌것같고 그냥 D으로 유지하는게 낫지 않을까 싶네요. 수정해서 일관성을 높였습니다.
  5. 00:40:649 (177) - 없는음이기도 하고, 어짜피 주변에 비해서는 느낌 자체가 약하니 굳이 노트를 넣을필요도 없을것 같아요.
  6. 00:44:189 (192,193,194,195,196,197,198,199,200,201,202) - 비슷한 이유입니다. 한두개 지운다고 상위나 하위 난이도랑 밀도차이가 심하게 나는건 아니니, 심플하게 가도 괜찮지 않을까 싶네요. 00:44:357 을 삭제해서 앞쪽과 비슷한 패턴으로 바꿔서 일관성은 유지하면서 난이도를 조금 낮췄습니다. 감사합니다.
  7. 00:48:908 (214) - 이부분 피니쉬 빼는걸로 00:49:245 (216) 부터 강조해주는게 더 나을거라 봅니다. 플레이할때도 이쪽이 인식하기 편하고요. 수정했습니다.(추가적으로 다른난이도도 수정)


[Oni]
  1. 00:05:677 (34,35) - 이거 왜이런가 했는데 잘들어보니 1/8부분 있네요 ㅋㅋㅋ :3
  2. 00:12:840 (69) - 어짜피 이 파트에서 피니쉬 있는 부분은 여기밖에 없어서 혼자 튀는 느낌이라 그냥 빼버리는게 나을겁니다. 삭제했습니다.
  3. 00:27:672 (151) - Muzukashii 난이도에서 설명함 수정완료.
  4. 00:47:475 (262,263) - 여기서 한번 끊어주는게 분위기상 나을것 같은데... '-'...'파,워'를 살렸습니다. 'k K'로 수정.
  5. 00:48:908 (272) - 마찬가지로 이전 난이도에서 설명한 부분이라 생략 수정했습니다.
  6. 01:04:750 (42) - 01:15:536 (117) - 제가 기억하기로는 이 피니쉬는 Oni에만 있는걸로 알고있는데, 이거 필요한건가요? 딱히 강조할만한 요소는 안보이는것 같은데... 수정했습니다.


전체적으로는 괜찮은 맵 같네요. 모딩 좀 받으시면 금방 랭크 되실것 같습니다.


부족한 맵 모딩에 별까지 주셔서 감사드립니다.(_ _)
덕분에 애매했던 부분들이 다듬어진 것 같습니다.
posted
It seems that the resolution standard of BG has recently changed to 1920 × 1200.

I think that the original resolution was 1920 × 1080, so I think that you can leave it as it is.
posted

komasy wrote:

It seems that the resolution standard of BG has recently changed to 1920 × 1200.

I think that the original resolution was 1920 × 1080, so I think that you can leave it as it is.
okay. I re-worked BG to 1920 x 1200.
I think It's better than before. '-' (hope so.)
あなたの情報に感謝します。(I used traslator. So I don't know this expression correct.)
posted
HIME HIME
[General]
  1. Maybe change(cv. 田村ゆかり)to (cv. 田村ゆかり)?
  2. Kiai's Volume change to 90% or 100%? Because it's Kiai, need to Highhhhhhhhhhhhhh

  3. I know what effect you want to show in Kiai Time, but it looks a little weird. To get better effect :

    Remove green line 01:09:975 and 01:10:144
    Add Kiai end at 01:10:144 or 01:10:481. and add Kiai start at 01:10:818

[Oni]
  1. 00:02:054 (10) - d because the sound same as (9) and (11), no reason to use kat
  2. 00:04:245 (26,27,28) - k d k or d d k because they sound like that :3
  3. 00:11:239 - Add d or k because here has drum
  4. 00:14:947 - Add d or k (I like k) ^
  5. 00:24:891 (132,133,134) - Remove - I find that you're following voice mainly at front part? If it is, you should remove the notes, do that can show voice clearly
  6. 00:26:239 (141,142,143) - Remove ^
  7. 00:35:003 (186) - Remove ?
  8. 00:35:425 (189,190) - Ctrl+G to follow voice pitch
  9. 00:36:941 (198) - Finisher - It sounds same as (199)~(201) - and they're all Finisher. So you should do that :3
  10. 00:43:177 (235,236) - Ctrl+G because (235) has no drum sound, (236) has
  11. 00:45:200 (247,248) and 00:45:453 (249,250)- Ctrl+G - No reason, I think that's good DX
  12. 00:47:897 (262,263) - Remove cuz no sound, and can highlight the Finisher (or just move to [00:47:475])
  13. 00:48:739 and 00:48:823 - Add d - Just a suggest, because the effect is good I guess?
  14. 00:48:908 (271) - Change to k because the ring
  15. 00:58:852 (2) - K because it same as (1) and (3), no reason use DON
  16. 00:59:357 (4,5,6) - Hmm I don't know, maybe remove? That can show HIMEHIME. Another reason is : after this part is Kiai Time, maybe you can make a little break for player even the diff is easy (then they can enjoy HIMEHIME!)
  17. 01:04:076 - 01:04:750 - k kdk d k - They still following voice, but it's more fun I think :3

  18. 01:09:385 (69,70,71) - Remove them and let 01:09:301 (70) be Finisher
  19. 01:10:144 (76) - k to adapt the change below
  20. 01:10:228 - Add d to let the part more fit
  21. 01:10:312 - Add k because the drum
  22. 01:10:481 (82) - Change to k because the drum
    01:08:795 - 01:10:818 - After you done the pattern looks like

  23. 01:14:863 - 01:15:537 - Do like I say above [01:04:076 - 01:04:750]
  24. 01:23:458 (167) - Here is not good to use Finisher tbh
  25. 01:23:795 (168,169,170) - Change them to K-D

[Muzukashii]
  1. 00:12:840 (54) - k
  2. 00:36:941 (161) - K because it sounds same as (162)-(165), and they're Finisher. So you should do it :3
  3. 00:42:840 (184,185,186) - Move to 00:42:672 to follow voice
  4. 00:43:346 - Add d or k (I like)
  5. 00:43:514 (188) - Change to k because ring
  6. 00:58:852 (2) - K because it same as (1) and (3), no reason use DON
  7. 00:59:357 (4,5,6) - Remove? Reason same as Oni
  8. 01:06:604 (42,43,44) - ddd?
  9. 01:10:144 (61) - k to keep consistency after this (ddK ddK)
  10. 01:18:234 (105) - D
  11. 01:23:458 (128) - Here is not good to use Finisher tbh
  12. 01:23:795 (129,130,131) - Change to K-D

=====
Only focus on Oni because I'm a little tired DX
GL with Rank!
posted

Smallwu wrote:

HIME HIME
[General]
  1. Maybe change(cv. 田村ゆかり)to (cv. 田村ゆかり)? fixed.
  2. Kiai's Volume change to 90% or 100%? Because it's Kiai, need to Highhhhhhhhhhhhhh fixed to 90% :)

  3. I know what effect you want to show in Kiai Time, but it looks a little weird. To get better effect : you're right. Thank you~!

    Remove green line 01:09:975 and 01:10:144
    Add Kiai end at 01:10:144 or 01:10:481. and add Kiai start at 01:10:818

[Oni]
  1. 00:02:054 (10) - d because the sound same as (9) and (11), no reason to use kat no change.. 00:00:706 is d. but 02:054 is high sound than before. and If I used d, It's too boring pattern 'd d d'.
  2. 00:04:245 (26,27,28) - k d k or d d k because they sound like that :3 fixed to k d k :3
  3. 00:11:239 - Add d or k because here has drum fixed. add d
  4. 00:14:947 - Add d or k (I like k) ^ add k for you. lol
  5. 00:24:891 (132,133,134) - Remove - I find that you're following voice mainly at front part? If it is, you should remove the notes, do that can show voice clearly yeah. I think so too. but I want to express vocal's curve by using this stream.
  6. 00:26:239 (141,142,143) - Remove ^ same reason '-'
  7. 00:35:003 (186) - Remove ?
  8. 00:35:425 (189,190) - Ctrl+G to follow voice pitch fixed.
  9. 00:36:941 (198) - Finisher - It sounds same as (199)~(201) - and they're all Finisher. So you should do that :3 fixed. Thank you '-'
  10. 00:43:177 (235,236) - Ctrl+G because (235) has no drum sound, (236) has I focused on vocal this part. :3 so It's same pattern with 00:42:503 (233, 234).
  11. 00:45:200 (247,248) and 00:45:453 (249,250)- Ctrl+G - No reason, I think that's good DX xD okay. I think It's follow vocal. so changed.
  12. 00:47:897 (262,263) - Remove cuz no sound, and can highlight the Finisher (or just move to [00:47:475]) oh.. fixed. make a triplet from 00:47:391
  13. 00:48:739 and 00:48:823 - Add d - Just a suggest, because the effect is good I guess? yeah. It's good '-'
  14. 00:48:908 (271) - Change to k because the ring fixed.
  15. 00:58:852 (2) - K because it same as (1) and (3), no reason use DON fixed.
  16. 00:59:357 (4,5,6) - Hmm I don't know, maybe remove? That can show HIMEHIME. Another reason is : after this part is Kiai Time, maybe you can make a little break for player even the diff is easy (then they can enjoy HIMEHIME!) fixed. please enjoy HIME~
  17. 01:04:076 - 01:04:750 - k kdk d k - They still following voice, but it's more fun I think :3 nice idea~ '-' changed. and second part too.

  18. 01:09:385 (69,70,71) - Remove them and let 01:09:301 (70) be Finisher fixed.
  19. 01:10:144 (76) - k to adapt the change below fixed.
  20. 01:10:228 - Add d to let the part more fit fixed.
  21. 01:10:312 - Add k because the drum fixed.
  22. 01:10:481 (82) - Change to k because the drum fixed.
    01:08:795 - 01:10:818 - After you done the pattern looks like yeah~ Thanks :3

  23. 01:14:863 - 01:15:537 - Do like I say above [01:04:076 - 01:04:750] fixed.
  24. 01:23:458 (167) - Here is not good to use Finisher tbh fixed.
  25. 01:23:795 (168,169,170) - Change them to K-D yeah okay.. I think about this and test many time. and changed 'ddd'.

[Muzukashii]
  1. 00:12:840 (54) - k Why finisher here..? fixed.
  2. 00:36:941 (161) - K because it sounds same as (162)-(165), and they're Finisher. So you should do it :3 fixed.
  3. 00:42:840 (184,185,186) - Move to 00:42:672 to follow voice fixed.
  4. 00:43:346 - Add d or k (I like) add k lol
  5. 00:43:514 (188) - Change to k because ring fixed.
  6. 00:58:852 (2) - K because it same as (1) and (3), no reason use DON fixed.
  7. 00:59:357 (4,5,6) - Remove? Reason same as Oni fixed. enjoy HIME~ :3
  8. 01:06:604 (42,43,44) - ddd? fixed.
  9. 01:10:144 (61) - k to keep consistency after this (ddK ddK) fixed.
  10. 01:18:234 (105) - D fixed.
  11. 01:23:458 (128) - Here is not good to use Finisher tbh fixed.
  12. 01:23:795 (129,130,131) - Change to K-D fixed.

=====
Only focus on Oni because I'm a little tired DX It's enough. very nice modding. :3
GL with Rank!


Thank you so much~! :3
posted
HIME HIME

[Kantan]
  1. 00:03:402 (3,7) - Feels like one of these has to be a d, probably the 7.
  2. 00:18:234 (23) - This is not something i would not have mapped, very interesting take on this whole section. I really like it.
  3. 01:20:256 (36) - I would either follow the previous pattern with a K, or move on to a new pattern with d.

[Futsuu]
  1. 00:41:998 (121) - Move to 00:41:829
  2. 00:43:346 - Could add k, it might make this section too intense though.
  3. 01:01:885 (9) 01:12:672 (44) - - k
  4. 01:12:672 (44) - k
  5. This probably changes your map too much so ill just put it as a very light suggestion : 01:00:537 01:01:043 01:03:234 etc. - This meme (song) is all about the HIME, i would seriously consider finding a way to map every syllable of that word in the Kiai. If I'm playing Futsuu Hime Hime I really want to smash buttons when i hear it!

[Muzukashii]
  1. 00:08:290 (35) - Consider moving this to 00:08:627 the bassdrum is fairly strong there
  2. 00:17:728 (74,75) - I really want to map this climb in pitch instead, so i would make 74 a d
  3. 00:40:649 (175) - I feel this should be in the previous pattern at 00:39:638
  4. 00:43:852 (190) - Strong bass again, i would go with d
  5. 00:46:043 (199) - Same as 00:40:649 again imo
  6. 00:45:705 (197) - Sounds like a d to me

[Oni]
  1. 00:07:026 (39) - Why all these 1/4s ? They seem out of place.
  2. 00:15:116 (82) - Especially here its just confusing to me
  3. 00:15:537 (85) - Maybe map to the pitch with something like ddkkkkkdd KK, i dont think 00:16:380 (94,95) pitch change is That important.
  4. 00:39:301 (217) - Feels like it should be at 00:39:638
  5. 00:41:998 (231) - Feels like it should be at 00:41:829, same for the next patterns


This is already really well mapped, was hard to find any kind of mistakes. All of these are just my preferences and opinions. Good job with the map and Good Luck!
posted

Karee Pan wrote:

HIME HIME

[Kantan]
  1. 00:03:402 (3,7) - Feels like one of these has to be a d, probably the 7. fixed.
  2. 00:18:234 (23) - This is not something i would not have mapped, very interesting take on this whole section. I really like it. Thank you~ 'w'
  3. 01:20:256 (36) - I would either follow the previous pattern with a K, or move on to a new pattern with d. I agree your opinion. but I can't ignore that loud sound.

[Futsuu]
  1. 00:41:998 (121) - Move to 00:41:829 fixed.
  2. 00:43:346 - Could add k, it might make this section too intense though. fixed.
  3. 01:01:885 (9) 01:12:672 (44) - - k fixed.
  4. 01:12:672 (44) - k fixed.
  5. This probably changes your map too much so ill just put it as a very light suggestion : 01:00:537 01:01:043 01:03:234 etc. - This meme (song) is all about the HIME, i would seriously consider finding a way to map every syllable of that word in the Kiai. If I'm playing Futsuu Hime Hime I really want to smash buttons when i hear it! lol~ I'll try find way. Thank you~

[Muzukashii]
  1. 00:08:290 (35) - Consider moving this to 00:08:627 the bassdrum is fairly strong there fixed.
  2. 00:17:728 (74,75) - I really want to map this climb in pitch instead, so i would make 74 a d no changed. because consistency of k. '-'
  3. 00:40:649 (175) - I feel this should be in the previous pattern at 00:39:638 fixed.
  4. 00:43:852 (190) - Strong bass again, i would go with d fixed.
  5. 00:46:043 (199) - Same as 00:40:649 again imo I think this d express vocal's movement.
  6. 00:45:705 (197) - Sounds like a d to me fixed.

[Oni]
  1. 00:07:026 (39) - Why all these 1/4s ? They seem out of place. because vocal's pronunciation. lol
  2. 00:15:116 (82) - Especially here its just confusing to me because drum sound at that point exceptively.
  3. 00:15:537 (85) - Maybe map to the pitch with something like ddkkkkkdd KK, i dont think 00:16:380 (94,95) pitch change is That important. fixed to 'ddkkkkkdd DK' :3
  4. 00:39:301 (217) - Feels like it should be at 00:39:638 you're right~! fixed that. Thank you~ :3
  5. 00:41:998 (231) - Feels like it should be at 00:41:829, same for the next patterns fixed too.


This is already really well mapped, was hard to find any kind of mistakes. All of these are just my preferences and opinions. Good job with the map and Good Luck!


Thank you for modding~! :3
posted
From Queue (forgot to make img for this..)


[Kantan]
- change some kats to d for some variety than keeping all kats. this make Kantan boring.
00:12:166 (15) 00:14:863 (18) 00:17:222 (21)
00:19:919 (25) 00:21:941 (29)

- The finishes for highlight some sound but this is wrong.
00:16:548 (20) - don't need finish at here.
00:18:234 (23) - this isn't jumpscare game.. unfinish.
00:23:627 (32) - ^
00:29:020 (40) - ^

00:24:638 -

... no kudos for me.

i just quit editor in 30 secs. don't know where's ur mapping skill during make 2 ranked maps.

and i forgot that i refused ur request once before this. lol
posted

Diva Days wrote:

From Queue (forgot to make img for this..)


[Kantan]
- change some kats to d for some variety than keeping all kats. this make Kantan boring.
00:12:166 (15) 00:14:863 (18) 00:17:222 (21)
00:19:919 (25) 00:21:941 (29) changed some d to k~

- The finishes for highlight some sound but this is wrong.
00:16:548 (20) - don't need finish at here. fixed. thank you~ :3
00:18:234 (23) - this isn't jumpscare game.. unfinish. fixed.
00:23:627 (32) - ^ fixed.
00:29:020 (40) - ^ fixed.

00:24:638 - fixed that 'ddk'.

... no kudos for me. I'll give kds. because It's helpful advice for me.

i just quit editor in 30 secs. don't know where's ur mapping skill during make 2 ranked maps. I quitted this game for 3 years. and come back lately. so almost forget about mapping. '-'
and i forgot that i refused ur request once before this. lol


Thank you for modding~! :D
posted
Hi ʕ/ ·ᴥ·ʔ/ form my modding queue.

[General]

HIME HIME!!!

> Add Yowamushi Pedal to tags.


[Futsuu]

> Give a break here 01:00:368 (3) - should be fine.
> 01:03:739 (14) - 01:11:155 (38,49) - ^
> 01:16:211 (54,55,56,57,58,59,60,61,62) - change to

[Muzukashii]

> 00:44:694 (192) - move to 00:45:031 -
the rest it's fine.


[Oni]


> 00:12:335 - d? I hear a sound here.
> 00:13:346 (72) - I think you can add a triplett here, like kkd.
> 00:14:779 - d
> 00:15:537 (85,86,87,88,89,90,91,92,93) - imo it's better if you follow the vocals, here's an example
> 00:18:234 (104,117,128) - I recommend to remove those finishers because there's no a high sound, apply this in similar parts.
> 00:44:441 (246) - Remove and change 00:44:357 (245) - to d
> 00:47:475 (264) - k
> 00:51:352 (284) - move to 00:51:857 - sounds good.
> 01:02:054 (20,21,22) - kkd
> 01:10:144 (74,75,76) - ^
> 01:13:009 (96,97,98) - ^
> 01:24:132 - to 01:29:357 - You mapped the beginning but why not the end? It's the same melody (this is for the others diffs too.)

Nice mapset, hope it get ranked :)
Good Luck.
posted
Hi Hi, from modding queue :3

( I modded Kantan and futsuu a week ago, so some things might have changed ).

[General]
  1. Not sure about separating the kiai in two parts, It would be better to just have one.


[Kantan]
  1. 00:24:638 (33,34,35,36,37) - This part here sounds kinda weird, since 00:24:807 have a higher pitched sound than 00:24:638 (33) - How about making something like that: ( Starts at 00:24:807 )
  2. How about removing these finishers ? 00:18:234 (23) - 00:23:627 (32) - 00:29:020 (40) - 00:34:413 (49) - They don't really fit the song and 00:20:930 (27) - is the same sound but you didn't put a finisher here.
  3. 00:43:177 (62,63,64) - How about changing to d k d here to emphasize the sound at 00:43:514 (63) -
  4. 00:50:593 (74,75) - So the sounds are the same, you should consider making them both finishers or normal notes.
  5. 00:53:290 (78,79) - Same suggestion as above ^
  6. Why not moving this note 00:56:745 (82) - here 00:56:661 ? Sounds better imo.
  7. For the whole kiai, you always have the same k d k 01:01:380 (3,4,5) - witch is kinda boring... How about making 01:01:380 (3,4,5) - d d k 01:04:076 (8,9,10) - k k d and same 01:12:166 (21,22,23) - d d k 01:14:863 (26,27,28) - k k d
  8. 01:20:256 (36) - Add finisher here ? High pitched sound here.


[Futsuu]
  1. 00:02:728 (5,6,7) - Make it k d k to avoid having the same pattern 3 times in a row.
  2. 00:18:234 to 00:34:413 Same finishers suggestion as Kantan.
  3. 00:40:144 (114,115) - I would remove these two notes since the kkd here doesn't sound good, and the pattern is quite long for a futsuu so adding a little rest is a good idea imo.
  4. 00:45:368 (131) - Remove ? kkd here doesn't sound good to me.


[Muzukashii]
  1. 01:23:880 (127) - I suggest you to remove this, I don't see any reason to put a triplet here.


[Oni]
  1. First part is a bit too dense for the beginning, is suggest you to remove 00:01:885 (9) - and 00:03:234 (18) - to make it less dense.
  2. 00:38:964 (214,215,216) - Having a triplet here is wierd in this slow part, try to delete this 00:39:048 (215) - and make 00:38:964 (214) - d
  3. 00:44:357 (245,246,247) - Same here.
  4. 01:23:880 (168) - Same as Muzukashii.


Cool song, good luck :)
posted

Q____X wrote:

Hi ʕ/ ·ᴥ·ʔ/ form my modding queue.

[General]

HIME HIME!!!

> Add Yowamushi Pedal to tags. fixed.


[Futsuu]

> Give a break here 01:00:368 (3) - should be fine. fixed.
> 01:03:739 (14) - 01:11:155 (38,49) - ^ fixed.
> 01:16:211 (54,55,56,57,58,59,60,61,62) - change to nice idea~ Thank you..!

[Muzukashii]

> 00:44:694 (192) - move to 00:45:031 - fixed.
the rest it's fine.


[Oni]


> 00:12:335 - d? I hear a sound here. fixed.
> 00:13:346 (72) - I think you can add a triplett here, like kkd. I think need to break that part. :3
> 00:14:779 - d I'm not sure It's need to d there. maintain duplet for now. fixed.
> 00:15:537 (85,86,87,88,89,90,91,92,93) - imo it's better if you follow the vocals, here's an example
> 00:18:234 (104,117,128) - I recommend to remove those finishers because there's no a high sound, apply this in similar parts. fixed.
> 00:44:441 (246) - Remove and change 00:44:357 (245) - to d fixed.
> 00:47:475 (264) - k fixed.
> 00:51:352 (284) - move to 00:51:857 - sounds good. 00:54:941 is finisher. so no change that. '-'
> 01:02:054 (20,21,22) - kkd fixed.
> 01:10:144 (74,75,76) - ^ fixed.
> 01:13:009 (96,97,98) - ^ fixed.
> 01:24:132 - to 01:29:357 - You mapped the beginning but why not the end? It's the same melody (this is for the others diffs too.) sound is reduce gradually in that part. so I think It's a good thing that end 01:23:964.

Nice mapset, hope it get ranked :)
Good Luck.

-Tenshi- wrote:

Hi Hi, from modding queue :3

( I modded Kantan and futsuu a week ago, so some things might have changed ).

[General]
  1. Not sure about separating the kiai in two parts, It would be better to just have one. I want to express vocal's 'HIME' so separate that.


[Kantan]
  1. 00:24:638 (33,34,35,36,37) - This part here sounds kinda weird, since 00:24:807 have a higher pitched sound than 00:24:638 (33) - How about making something like that: ( Starts at 00:24:807 ) fixed.
  2. How about removing these finishers ? 00:18:234 (23) - 00:23:627 (32) - 00:29:020 (40) - 00:34:413 (49) - They don't really fit the song and 00:20:930 (27) - is the same sound but you didn't put a finisher here. fixed.
  3. 00:43:177 (62,63,64) - How about changing to d k d here to emphasize the sound at 00:43:514 (63) - fixed.
  4. 00:50:593 (74,75) - So the sounds are the same, you should consider making them both finishers or normal notes. adjust finisher~ '-'
  5. 00:53:290 (78,79) - Same suggestion as above ^
  6. Why not moving this note 00:56:745 (82) - here 00:56:661 ? Sounds better imo. fixed.
  7. For the whole kiai, you always have the same k d k 01:01:380 (3,4,5) - witch is kinda boring... How about making 01:01:380 (3,4,5) - d d k 01:04:076 (8,9,10) - k k d and same 01:12:166 (21,22,23) - d d k 01:14:863 (26,27,28) - k k d fixed.
  8. 01:20:256 (36) - Add finisher here ? High pitched sound here. fixed.


[Futsuu]
  1. 00:02:728 (5,6,7) - Make it k d k to avoid having the same pattern 3 times in a row. yeah~ It's 'k d k'.
  2. 00:18:234 to 00:34:413 Same finishers suggestion as Kantan. fixed.
  3. 00:40:144 (114,115) - I would remove these two notes since the kkd here doesn't sound good, and the pattern is quite long for a futsuu so adding a little rest is a good idea imo. fixed.
  4. 00:45:368 (131) - Remove ? kkd here doesn't sound good to me. fixed.


[Muzukashii]
  1. 01:23:880 (127) - I suggest you to remove this, I don't see any reason to put a triplet here. I think It's follow vocal.(Hwaitto.)


[Oni]
  1. First part is a bit too dense for the beginning, is suggest you to remove 00:01:885 (9) - and 00:03:234 (18) - to make it less dense. fixed.
  2. 00:38:964 (214,215,216) - Having a triplet here is wierd in this slow part, try to delete this 00:39:048 (215) - and make 00:38:964 (214) - d fixed.
  3. 00:44:357 (245,246,247) - Same here. fixed.
  4. 01:23:880 (168) - Same as Muzukashii.same as Muzukashii. :3[/[/list]


Cool song, good luck :)



Thank you for modding~! '-'
posted
Hi!^-^

IRC Mod!


00:48 Akemi_Homura: ohh... Hi~ o_o
00:49 game rock: Heey! :D Hi >w<
00:49 Akemi_Homura: I hope you, don't forget me~ lol
00:53 game rock: No :3
00:54 game rock: how are you? :D
00:54 Akemi_Homura: I'm fine for now~ :3
00:54 Akemi_Homura: How about you~~?
00:56 game rock: I'm glad to hear it >w<
00:56 game rock: I'm good :3
00:56 Akemi_Homura: That's nice~ =3=
00:56 game rock: yeah :3
00:57 game rock: Well, we can start with the irc? :3
00:57 Akemi_Homura: sure~ ><
00:57 game rock: ok, :3
00:59 game rock: Kantan please
00:59 Akemi_Homura: yeah~ =3=
01:01 game rock: 00:17:897 (21,22,23,24,25,26,27,28,29) - You need variate how this part 00:28:683 (39,40,41,42,43,44,45,46,47) -
01:02 Akemi_Homura: I agree that. I think It's hard to follow maybe. =w=
01:02 Akemi_Homura: but I'm not sure how to fix that..
01:03 game rock: easy*
01:04 game rock: Because also, the song here is different 00:17:897 (21,22,23,24) - the note 24 the voice is low,so is fine the pattern
01:04 game rock: But look this 00:20:593 (26,27,28,29) -
01:04 game rock: the note 29 the vice is high
01:04 game rock: voice*
01:05 Akemi_Homura: yeah. you're right.
01:05 game rock: Or, you can remove 00:21:941 (29) - to put a break to the players can be attentive for the next platterns
01:05 game rock: The important is have a easy pattern to the new players
01:06 Akemi_Homura: yeah '-'
01:06 game rock: Ok :33
01:06 Akemi_Homura: maybe I can delete like 00:18:739
01:07 game rock: No, because the sound and the voice continues
01:07 game rock: but in the note 29 the voice stop, so is better remove in the note 29
01:08 Akemi_Homura: oh.. I see that
01:09 Akemi_Homura: just deleted (29) now.
01:09 game rock: ok :3
01:11 game rock: How you remove the note 29 i suggest you (for consistency) move 00:32:054 (46) - to 00:32:222 - and change to d the note 47 00:32:728 (47) - and move to 00:33:065 -
01:13 Akemi_Homura: okay~ :3
01:14 Akemi_Homura: now 00:34:222 and 00:33:065 is d.
01:14 game rock: ok :3
01:16 game rock: 00:39:470 - from here the song is soft
01:16 game rock: is better make 1/1 notes
01:16 game rock: Also you have much this 00:39:470 (58,59,60,61,62,63,64,65,66,67) -
01:17 Akemi_Homura: yeah 'w'
01:17 game rock: Well, move 00:39:470 (58) - to 00:39:807 -
01:18 game rock: Then make Ctrl G 00:40:818 (60,61) - and remove 00:40:144 (59,60) -
01:20 game rock: 00:41:829 (62) - Remove, and make ctrl G 00:43:177 (64,65) - and then move the note 64 00:43:177 (64) - to 00:43:009 -
01:20 Akemi_Homura: 00:39:807 (57) - k , 00:41:155 (58) - d . like this~? owo?
01:21 game rock: yes :D
01:22 game rock: oh, move the noe 65 00:43:514 (65) - to 00:43:852 -
01:22 Akemi_Homura: fixed like this.
01:22 Akemi_Homura: https://puu.sh/vm9xN/aab64f9720.jpg
01:22 Akemi_Homura: I hope this is right. xD
01:23 game rock: yeah :D
01:24 Akemi_Homura: okay~
01:24 game rock: 00:41:829 (62) - Remove, and make ctrl G 00:43:177 (64,65) - and then move the note 64 00:43:177 (64) - to 00:43:009 -
01:25 game rock: and remember move the note 65 00:43:514 (65) - here 00:43:852 -
01:26 Akemi_Homura: yeah~ I changed them all. :3
01:26 Akemi_Homura: https://puu.sh/vm9Jq/481c17e909.jpg
01:26 game rock: all right :D
01:26 Akemi_Homura: now.
01:27 game rock: ok
01:28 game rock: 00:44:189 (66,67) - remove, change to k 00:45:537 (68) - and move to 00:45:200 -
01:28 game rock: 00:45:874 (69) - remove too
01:29 Akemi_Homura: done~ :3
01:29 Akemi_Homura: It's same pattern now. ><
01:29 game rock: haha yeah, consistency >w<
01:30 game rock: amazing kiai :o
01:31 game rock: you can change to D 01:23:964 (41) - for the drum low
01:32 Akemi_Homura: I used triplet that part in other diffs.(Muzu, Oni) But Can I use D that point~? :3
01:33 game rock: omg, so don't use the D, because in a triplet Can be annoying and confuse
01:33 game rock: don't make the D in kantan owo
01:34 game rock: Let's with the futsuu
01:34 Akemi_Homura: yeah~ :3
01:36 Akemi_Homura: I'm not sure generally it's right for futsuu.
01:36 game rock: 00:21:267 (57,58) - Ctrl G and change to k 00:21:773 (59) - sounds much better :3
01:36 game rock: yeah you are right, the futsuu is very well :3
01:37 game rock: 00:32:054 (88,89,90,91) - same here
01:37 game rock: for consistency in both parts
01:37 Akemi_Homura: :3
01:38 Akemi_Homura: okay~ fixed them dk kk.
01:38 game rock: you want I mod the futsuu or let's to the muzu?
01:39 Akemi_Homura: If you don't mind, you can choose what you want. :3
01:39 game rock: right, let me see the futsuu then, i like mod complet the mapset :3
01:39 Akemi_Homura: yeah~ >< Thank you~
01:40 game rock: 00:36:773 (103,104) - Change to D, the big sound is low
01:40 game rock: Listen with 00:37:279 (105,106,107,108) - is not the same sound
01:40 Akemi_Homura: yeah
01:41 Akemi_Homura: (108) is high pitch maybe '3'
01:41 game rock: yes
01:42 Akemi_Homura: then how can I emphasis that~?
01:42 Akemi_Homura: DDDK owo?

16:45 game rock: Heeey! really apologize!! I had electric problems in my house
16:45 game rock: I not have electricity
16:45 game rock: I not haved*
16:45 Akemi_Homura: hi again~ =3=/
16:45 Akemi_Homura: That's okay~
16:45 game rock: Thanks for udnerstand :D
16:46 game rock: I forgot save the chat ;w;
16:47 Akemi_Homura: That's not problem. =w=
16:47 Akemi_Homura: I saved log.
16:48 game rock: :OOO
16:48 game rock: Amaazing!!!
16:48 game rock: Well, we can continue if you want :D
16:49 Akemi_Homura: sure~ lol
16:49 Akemi_Homura: I'm ready :3
16:49 game rock: ok :3
16:52 Akemi_Homura: maybe we can start from 00:36:773 (103). in Futsuu diff.
16:53 game rock: Right
16:53 Akemi_Homura: I changed that part DD D DK
16:53 Akemi_Homura: how about that =3=?
16:54 game rock: Nice :3
16:54 Akemi_Homura: :D
16:54 game rock: Try too KD K DK
16:55 Akemi_Homura: that's nice too. lol
16:55 game rock: hahaha :3
16:56 game rock: Well just put you like :3
16:57 Akemi_Homura: okay~ :3
16:57 game rock: :3
16:57 Akemi_Homura: fixed KD K DK for now.
16:57 game rock: 00:38:795 (110) - Remove to emphasis the finish 00:38:458 (109) -
16:58 game rock: Ok :3
16:58 Akemi_Homura: done~
16:59 game rock: 00:46:885 (134) - Remove for the same reason
17:00 Akemi_Homura: okay~
17:01 game rock: 00:59:357 (1) - Remove for a break
17:01 game rock: Is better breaks in this difficulty for now
17:01 Akemi_Homura: you're right
17:01 game rock: Ok >w<
17:03 game rock: 01:04:245 (14) - Move to 01:04:582 - because before you have 1/1 notes 01:02:728 (11,12) - so then put 1/2 can be a bit hard
17:04 game rock: Also can hear a vocal here 01:04:582 -
17:04 Akemi_Homura: yeah~ It's nice :3
17:05 game rock: great :D
17:05 game rock: 01:13:177 (43) - Change to d to keep consistency with 01:00:705 (3,4,5,6,7,8,9,10,11) -
17:06 Akemi_Homura: fixed that.
17:06 game rock: ok
17:06 game rock: 01:15:031 (47) - Move to 01:15:368 - for consistency with 01:04:076 (13,14,15,16) -
17:07 Akemi_Homura: yeah. :)
17:07 game rock: ^-^
17:07 game rock: 01:15:874 - you need put a not for balance and density with 01:04:076 (13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28) -
17:07 game rock: you need put a note*
17:08 game rock: So add a d 01:15:874 -
17:09 Akemi_Homura: done~
17:09 game rock: 01:20:256 (62) - Change to a finish K to keep the sequence K D K D K 01:18:908 (58,59,60,61) -
17:11 Akemi_Homura: yeah~ why I don't use that finish :o
17:11 Akemi_Homura: fixed
17:11 game rock: and that's all for futsuu :3
17:11 Akemi_Homura: :3
17:11 game rock: Muzukashi :3
17:12 Akemi_Homura: yup
17:13 game rock: 00:03:402 (15) - If you want you can change to d to keep the sequence with 00:00:706 (1,2,3,4,5,6) - , 00:02:054 (8,9,10,11,12,13) -
17:14 Akemi_Homura: hmm~
17:15 game rock: :3?
17:15 Akemi_Homura: 00:03:402 is high sound than 00:00:706 maybe =3=
17:16 Akemi_Homura: so I'm not sure d is right =w=
17:16 game rock: Well, you can change to k 00:00:706 too
17:16 game rock: Well, you can change to k 00:00:706 -
17:17 Akemi_Homura: okay~ :3
17:17 Akemi_Homura: then no problem.
17:17 game rock: sure :3
17:18 game rock: 00:31:548 (136,137) - Ctrl G and then remove the note 136 for consistency with 00:19:919 (82,83,84,85,86,87) -
17:19 Akemi_Homura: done~~
17:19 game rock: ok :3
17:19 game rock: 00:37:447 - This is opcional, add a D for the high sounds 00:37:279 (161,162,163) -
17:20 Akemi_Homura: okay~
17:21 Akemi_Homura: and maybe I should change 00:36:773 - K ~?
17:21 Akemi_Homura: consistent with Futsuu diff =3=
17:21 game rock: 00:39:807 (168) - Change to k, the high tone voices ends with 00:39:470 (167) -
17:22 game rock: oh yeah :3
17:22 Akemi_Homura: yeah~ That's nice.
17:23 game rock: ok c:
17:26 game rock: that's all :o
17:26 game rock: nice diff
17:26 game rock: <3
17:27 Akemi_Homura: Thank you~ >w<
17:27 game rock: no problem :3
17:27 game rock: and now the oni <3
17:27 Akemi_Homura: yeah~ \o/
17:31 game rock: 00:48:992 - Add a d to keep a bit the balance with 00:47:054 (243,244,245,246,247,248) -
17:31 Akemi_Homura: okay~ :3
17:32 game rock: 01:07:194 - Add a d? sounds very good
17:33 Akemi_Homura: agree that lol
17:33 Akemi_Homura: add d there
17:34 game rock: ok :D
17:35 game rock: 01:17:644 (128,129) - Ctrl G, sounds very good with the voice
17:36 Akemi_Homura: okay~ now that's kkd :)
17:36 game rock: yeah :3
17:36 game rock: that's all
17:36 game rock: amazing map :3
17:37 Akemi_Homura: Thank you~ ><
17:37 game rock: dw :3
17:37 Akemi_Homura: finally we can finish this xD
17:37 game rock: you can pass me the previous chat please? :3
17:37 game rock: hahaha yeah xD
17:38 Akemi_Homura: sure~ wait plz~ =3=
17:39 Akemi_Homura: https://puu.sh/vmqyn/2dc2fe0cc6.txt
17:39 Akemi_Homura: here~
17:40 game rock: thanks :3
17:40 Akemi_Homura: Thank you for really nice modding~ =w=/
17:40 game rock: no problem :33
17:41 game rock: I'm here for help :3
17:41 game rock: Anything tell me ok? :D
17:42 Akemi_Homura: yeah~ >w< Thanks~!!!
17:42 game rock: Don't worry!! :D



Amazing beatmap, I really like it :3 Good luck! >w<
posted

game rock wrote:

Hi!^-^

IRC Mod!


00:48 Akemi_Homura: ohh... Hi~ o_o
00:49 game rock: Heey! :D Hi >w<
00:49 Akemi_Homura: I hope you, don't forget me~ lol
00:53 game rock: No :3
00:54 game rock: how are you? :D
00:54 Akemi_Homura: I'm fine for now~ :3
00:54 Akemi_Homura: How about you~~?
00:56 game rock: I'm glad to hear it >w<
00:56 game rock: I'm good :3
00:56 Akemi_Homura: That's nice~ =3=
00:56 game rock: yeah :3
00:57 game rock: Well, we can start with the irc? :3
00:57 Akemi_Homura: sure~ ><
00:57 game rock: ok, :3
00:59 game rock: Kantan please
00:59 Akemi_Homura: yeah~ =3=
01:01 game rock: 00:17:897 (21,22,23,24,25,26,27,28,29) - You need variate how this part 00:28:683 (39,40,41,42,43,44,45,46,47) -
01:02 Akemi_Homura: I agree that. I think It's hard to follow maybe. =w=
01:02 Akemi_Homura: but I'm not sure how to fix that..
01:03 game rock: easy*
01:04 game rock: Because also, the song here is different 00:17:897 (21,22,23,24) - the note 24 the voice is low,so is fine the pattern
01:04 game rock: But look this 00:20:593 (26,27,28,29) -
01:04 game rock: the note 29 the vice is high
01:04 game rock: voice*
01:05 Akemi_Homura: yeah. you're right.
01:05 game rock: Or, you can remove 00:21:941 (29) - to put a break to the players can be attentive for the next platterns
01:05 game rock: The important is have a easy pattern to the new players
01:06 Akemi_Homura: yeah '-'
01:06 game rock: Ok :33
01:06 Akemi_Homura: maybe I can delete like 00:18:739
01:07 game rock: No, because the sound and the voice continues
01:07 game rock: but in the note 29 the voice stop, so is better remove in the note 29
01:08 Akemi_Homura: oh.. I see that
01:09 Akemi_Homura: just deleted (29) now.
01:09 game rock: ok :3
01:11 game rock: How you remove the note 29 i suggest you (for consistency) move 00:32:054 (46) - to 00:32:222 - and change to d the note 47 00:32:728 (47) - and move to 00:33:065 -
01:13 Akemi_Homura: okay~ :3
01:14 Akemi_Homura: now 00:34:222 and 00:33:065 is d.
01:14 game rock: ok :3
01:16 game rock: 00:39:470 - from here the song is soft
01:16 game rock: is better make 1/1 notes
01:16 game rock: Also you have much this 00:39:470 (58,59,60,61,62,63,64,65,66,67) -
01:17 Akemi_Homura: yeah 'w'
01:17 game rock: Well, move 00:39:470 (58) - to 00:39:807 -
01:18 game rock: Then make Ctrl G 00:40:818 (60,61) - and remove 00:40:144 (59,60) -
01:20 game rock: 00:41:829 (62) - Remove, and make ctrl G 00:43:177 (64,65) - and then move the note 64 00:43:177 (64) - to 00:43:009 -
01:20 Akemi_Homura: 00:39:807 (57) - k , 00:41:155 (58) - d . like this~? owo?
01:21 game rock: yes :D
01:22 game rock: oh, move the noe 65 00:43:514 (65) - to 00:43:852 -
01:22 Akemi_Homura: fixed like this.
01:22 Akemi_Homura: https://puu.sh/vm9xN/aab64f9720.jpg
01:22 Akemi_Homura: I hope this is right. xD
01:23 game rock: yeah :D
01:24 Akemi_Homura: okay~
01:24 game rock: 00:41:829 (62) - Remove, and make ctrl G 00:43:177 (64,65) - and then move the note 64 00:43:177 (64) - to 00:43:009 -
01:25 game rock: and remember move the note 65 00:43:514 (65) - here 00:43:852 -
01:26 Akemi_Homura: yeah~ I changed them all. :3
01:26 Akemi_Homura: https://puu.sh/vm9Jq/481c17e909.jpg
01:26 game rock: all right :D
01:26 Akemi_Homura: now.
01:27 game rock: ok
01:28 game rock: 00:44:189 (66,67) - remove, change to k 00:45:537 (68) - and move to 00:45:200 -
01:28 game rock: 00:45:874 (69) - remove too
01:29 Akemi_Homura: done~ :3
01:29 Akemi_Homura: It's same pattern now. ><
01:29 game rock: haha yeah, consistency >w<
01:30 game rock: amazing kiai :o
01:31 game rock: you can change to D 01:23:964 (41) - for the drum low
01:32 Akemi_Homura: I used triplet that part in other diffs.(Muzu, Oni) But Can I use D that point~? :3
01:33 game rock: omg, so don't use the D, because in a triplet Can be annoying and confuse
01:33 game rock: don't make the D in kantan owo
01:34 game rock: Let's with the futsuu
01:34 Akemi_Homura: yeah~ :3
01:36 Akemi_Homura: I'm not sure generally it's right for futsuu.
01:36 game rock: 00:21:267 (57,58) - Ctrl G and change to k 00:21:773 (59) - sounds much better :3
01:36 game rock: yeah you are right, the futsuu is very well :3
01:37 game rock: 00:32:054 (88,89,90,91) - same here
01:37 game rock: for consistency in both parts
01:37 Akemi_Homura: :3
01:38 Akemi_Homura: okay~ fixed them dk kk.
01:38 game rock: you want I mod the futsuu or let's to the muzu?
01:39 Akemi_Homura: If you don't mind, you can choose what you want. :3
01:39 game rock: right, let me see the futsuu then, i like mod complet the mapset :3
01:39 Akemi_Homura: yeah~ >< Thank you~
01:40 game rock: 00:36:773 (103,104) - Change to D, the big sound is low
01:40 game rock: Listen with 00:37:279 (105,106,107,108) - is not the same sound
01:40 Akemi_Homura: yeah
01:41 Akemi_Homura: (108) is high pitch maybe '3'
01:41 game rock: yes
01:42 Akemi_Homura: then how can I emphasis that~?
01:42 Akemi_Homura: DDDK owo?

16:45 game rock: Heeey! really apologize!! I had electric problems in my house
16:45 game rock: I not have electricity
16:45 game rock: I not haved*
16:45 Akemi_Homura: hi again~ =3=/
16:45 Akemi_Homura: That's okay~
16:45 game rock: Thanks for udnerstand :D
16:46 game rock: I forgot save the chat ;w;
16:47 Akemi_Homura: That's not problem. =w=
16:47 Akemi_Homura: I saved log.
16:48 game rock: :OOO
16:48 game rock: Amaazing!!!
16:48 game rock: Well, we can continue if you want :D
16:49 Akemi_Homura: sure~ lol
16:49 Akemi_Homura: I'm ready :3
16:49 game rock: ok :3
16:52 Akemi_Homura: maybe we can start from 00:36:773 (103). in Futsuu diff.
16:53 game rock: Right
16:53 Akemi_Homura: I changed that part DD D DK
16:53 Akemi_Homura: how about that =3=?
16:54 game rock: Nice :3
16:54 Akemi_Homura: :D
16:54 game rock: Try too KD K DK
16:55 Akemi_Homura: that's nice too. lol
16:55 game rock: hahaha :3
16:56 game rock: Well just put you like :3
16:57 Akemi_Homura: okay~ :3
16:57 game rock: :3
16:57 Akemi_Homura: fixed KD K DK for now.
16:57 game rock: 00:38:795 (110) - Remove to emphasis the finish 00:38:458 (109) -
16:58 game rock: Ok :3
16:58 Akemi_Homura: done~
16:59 game rock: 00:46:885 (134) - Remove for the same reason
17:00 Akemi_Homura: okay~
17:01 game rock: 00:59:357 (1) - Remove for a break
17:01 game rock: Is better breaks in this difficulty for now
17:01 Akemi_Homura: you're right
17:01 game rock: Ok >w<
17:03 game rock: 01:04:245 (14) - Move to 01:04:582 - because before you have 1/1 notes 01:02:728 (11,12) - so then put 1/2 can be a bit hard
17:04 game rock: Also can hear a vocal here 01:04:582 -
17:04 Akemi_Homura: yeah~ It's nice :3
17:05 game rock: great :D
17:05 game rock: 01:13:177 (43) - Change to d to keep consistency with 01:00:705 (3,4,5,6,7,8,9,10,11) -
17:06 Akemi_Homura: fixed that.
17:06 game rock: ok
17:06 game rock: 01:15:031 (47) - Move to 01:15:368 - for consistency with 01:04:076 (13,14,15,16) -
17:07 Akemi_Homura: yeah. :)
17:07 game rock: ^-^
17:07 game rock: 01:15:874 - you need put a not for balance and density with 01:04:076 (13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28) -
17:07 game rock: you need put a note*
17:08 game rock: So add a d 01:15:874 -
17:09 Akemi_Homura: done~
17:09 game rock: 01:20:256 (62) - Change to a finish K to keep the sequence K D K D K 01:18:908 (58,59,60,61) -
17:11 Akemi_Homura: yeah~ why I don't use that finish :o
17:11 Akemi_Homura: fixed
17:11 game rock: and that's all for futsuu :3
17:11 Akemi_Homura: :3
17:11 game rock: Muzukashi :3
17:12 Akemi_Homura: yup
17:13 game rock: 00:03:402 (15) - If you want you can change to d to keep the sequence with 00:00:706 (1,2,3,4,5,6) - , 00:02:054 (8,9,10,11,12,13) -
17:14 Akemi_Homura: hmm~
17:15 game rock: :3?
17:15 Akemi_Homura: 00:03:402 is high sound than 00:00:706 maybe =3=
17:16 Akemi_Homura: so I'm not sure d is right =w=
17:16 game rock: Well, you can change to k 00:00:706 too
17:16 game rock: Well, you can change to k 00:00:706 -
17:17 Akemi_Homura: okay~ :3
17:17 Akemi_Homura: then no problem.
17:17 game rock: sure :3
17:18 game rock: 00:31:548 (136,137) - Ctrl G and then remove the note 136 for consistency with 00:19:919 (82,83,84,85,86,87) -
17:19 Akemi_Homura: done~~
17:19 game rock: ok :3
17:19 game rock: 00:37:447 - This is opcional, add a D for the high sounds 00:37:279 (161,162,163) -
17:20 Akemi_Homura: okay~
17:21 Akemi_Homura: and maybe I should change 00:36:773 - K ~?
17:21 Akemi_Homura: consistent with Futsuu diff =3=
17:21 game rock: 00:39:807 (168) - Change to k, the high tone voices ends with 00:39:470 (167) -
17:22 game rock: oh yeah :3
17:22 Akemi_Homura: yeah~ That's nice.
17:23 game rock: ok c:
17:26 game rock: that's all :o
17:26 game rock: nice diff
17:26 game rock: <3
17:27 Akemi_Homura: Thank you~ >w<
17:27 game rock: no problem :3
17:27 game rock: and now the oni <3
17:27 Akemi_Homura: yeah~ \o/
17:31 game rock: 00:48:992 - Add a d to keep a bit the balance with 00:47:054 (243,244,245,246,247,248) -
17:31 Akemi_Homura: okay~ :3
17:32 game rock: 01:07:194 - Add a d? sounds very good
17:33 Akemi_Homura: agree that lol
17:33 Akemi_Homura: add d there
17:34 game rock: ok :D
17:35 game rock: 01:17:644 (128,129) - Ctrl G, sounds very good with the voice
17:36 Akemi_Homura: okay~ now that's kkd :)
17:36 game rock: yeah :3
17:36 game rock: that's all
17:36 game rock: amazing map :3
17:37 Akemi_Homura: Thank you~ ><
17:37 game rock: dw :3
17:37 Akemi_Homura: finally we can finish this xD
17:37 game rock: you can pass me the previous chat please? :3
17:37 game rock: hahaha yeah xD
17:38 Akemi_Homura: sure~ wait plz~ =3=
17:39 Akemi_Homura: https://puu.sh/vmqyn/2dc2fe0cc6.txt
17:39 Akemi_Homura: here~
17:40 game rock: thanks :3
17:40 Akemi_Homura: Thank you for really nice modding~ =w=/
17:40 game rock: no problem :33
17:41 game rock: I'm here for help :3
17:41 game rock: Anything tell me ok? :D
17:42 Akemi_Homura: yeah~ >w< Thanks~!!!
17:42 game rock: Don't worry!! :D



Amazing beatmap, I really like it :3 Good luck! >w<
Thank you so much~~~ ><
posted
hi. sorry for delay owo

[Kantan]
  1. 00:35:425 (51) - this note here sounds kinda off. As in 00:18:234 (22,23,24) - / 00:29:020 (39,40,41) - etc. — every note fits for every single syllable. Also, there are some prominent sounds here 00:19:245 - / 00:30:031 - which makes these three notes pretty well fitting there. In such case, this 00:35:762 - looks more dominant than other sounds around, so I suggest to move that 00:35:425 (51) - by 1/1 to the right here 00:35:762 - , instead.
  2. 00:37:447 (54,55) - these two ain't that strong for finishing them, imo.
  3. 00:41:661 - place an additional Don because of vocals, otherwise 00:42:503 (59,60) - this pattern seems empty.
  4. 00:49:919 (68) - Don, because it is almost the same pattern as 00:51:941 (71,72,73,74) - but with other note colors. So it would match two patterns.


[Futsuu]
  1. 00:16:380 (43,44) - make it Kat-Don, instead. For making it differ from 00:15:874 (41,42) - as you're emphasizing drums and vocals change.
  2. 00:28:009 - skipping this vocal here seems kinda strange. Too empty, you mya want to fill it with a note.
  3. 00:56:661 (163,164) - Don-Kat, maybe. For better emphasis as drums here were emphasized by Don 00:55:818 - so it would be logical if they match.
  4. 01:22:784 (71) - it's definitely should be emphasized, too way strong beat.


[Muzu]
  1. 00:05:762 (27) - I'm not sure but you may want to make it Don to make a fine introduction to the dominant beat here 00:06:099 - .
  2. 00:15:874 (66,67) - kinda inconsistent. Kat-Kat fits better as far as I understand you made Kat-Kat pattern for vocals. For instance, 00:07:784 (33,34) - / 00:10:481 (42,43) - etc.
  3. 00:32:559 (139,140) - idk I like this kind of patterns in Muzu but wouldn't it be better to emphasis it as you did in Futsuu. For example, for the drums you place Kat-Don and for the vocals Kat-Kat, etc. I hope you've gotten my idea.
  4. 00:34:919 (148,149,150) - kinda inaudible triplet imo.
  5. 01:22:784 (122) - this Kat looks so unfittable, also Don makes this pattern match with others patterns around this one.


[Oni]
  1. 00:04:413 (25,26,27,28) - Don-Don-Kat-Kat would fit better as you were according to these "chiptune" snares.
  2. These 1/4 patterns (00:24:807 (131,132,133,134,135) - / 00:26:155 (140,141,142,143,144) - etc.) kinda trigger me. I can't hear even a sound even somewhere deep in the background. Mind me explaining such rhythm choise?
  3. That's pretty it, I'm concered about this 1/4 rhythm. The rest is great.


good luck~
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