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posted
on request

[General]
- Check for delay: normal-hitwhistle.wav

[Hard]
- 03:00:931 (6,1) - This jump seems a bit sudden considering it wasn't done in previous kiais. 00:56:256 (6,1) - 02:11:061 (6,1) - are quite low compared to 03:01:126 (1) - which is 2.71x lol.

[Insane]
- 00:12:619 (9,1) - I feel like emphasis could be a bit more focused on 00:12:814 (1) - since 00:12:619 (9) - isn't very strong. Perhaps something like this?
- 00:13:593 (3) - Kinda sad this sound isn't getting anything special, just a circle. :?
- 00:23:723 (1,2,3,4) - Not really sure why the vocals are being ignored here, it feels more appropriate to have the jumps start at 00:24:501 - instead since the vocals are still pretty strong and have some nice 3/4 stuff going on that gets ignored.
- 00:34:826 (2) - Too late, should be on the yellow tick right before it.
- 01:32:295 (1,2,3,4) - I feel like these should be circles only to coincide with 01:30:736 (1,2,3,4,5,6,7,8) - where the sounds in both of these patterns are basically the same, but for some reason you switch the rhythm after the NC on 01:32:294 - which doesn't make sense to me. It would probably fit more if you put the variation in rhythm after 01:33:268 - because that's where the song actually changes.
- 01:40:476 (2,3) - No 1/4 sliders for these wub sounds?

[Irreversible's Red Rose]
- 00:22:066 - Skipping a possible triple here you could use to actually emphasize the next vocal.
- 00:27:716 - Pretty sure there's a vocal here, maybe 1/4 slider?
- 00:30:248 (2,3,4,1) - I don't really understand why 2 is unstacked. To me it seems that 1 actually has the stronger sound so it makes more sense to unstack 4 for that extra movement than 2. Would also prepare the player for the sudden SV increase.
- 01:30:735 (1,2,1,2) - Mmh, the rhythm variation thing is similar to the concern I have with the Insane. 01:32:294 (1,2,1,2,1) - Are similar sounds but mapped with circles, but sliders are used before. The intensity doesn't increase until 01:33:268 - where it would make more sense to throw in a variation for me.
- 01:39:599 - Could be a triple to capture more of the drums.

I can't really agree with the rhythm of this diff, it ignores too much of the drums for my liking.
[ ]
Good luck!
posted

Mir wrote:

on request

[General]
- Check for delay: normal-hitwhistle.wav fixed

[Hard]
- 03:00:931 (6,1) - This jump seems a bit sudden considering it wasn't done in previous kiais. 00:56:256 (6,1) - 02:11:061 (6,1) - are quite low compared to 03:01:126 (1) - which is 2.71x lol. i m so sure i fixed this from a previous mod, oh well

[Insane]
- 00:12:619 (9,1) - I feel like emphasis could be a bit more focused on 00:12:814 (1) - since 00:12:619 (9) - isn't very strong. Perhaps something like this? fixed
- 00:13:593 (3) - Kinda sad this sound isn't getting anything special, just a circle. :?it doesnt deserve anything special tho, nothing special on that beat or something
- 00:23:723 (1,2,3,4) - Not really sure why the vocals are being ignored here, it feels more appropriate to have the jumps start at 00:24:501 - instead since the vocals are still pretty strong and have some nice 3/4 stuff going on that gets ignored. well the downbeat starts with drums and i want to follow the drums from start of the downbeat
- 00:34:826 (2) - Too late, should be on the yellow tick right before it. its werid having a 1/8 just once in a map full of 1/4 or 1/2 ,its gonna play awkwardly so yea, rhythm simplification stuff
- 01:32:295 (1,2,3,4) - I feel like these should be circles only to coincide with 01:30:736 (1,2,3,4,5,6,7,8) - where the sounds in both of these patterns are basically the same, but for some reason you switch the rhythm after the NC on 01:32:294 - which doesn't make sense to me. It would probably fit more if you put the variation in rhythm after 01:33:268 - because that's where the song actually changes. The reason i have sliders for the latter part is that i wanted to give the part a bit variation, I am still focusing on vocals but these pair of circles 01:30:736 (1,2) - are repeated four times already, repeating them more is just gonna make them boring and stuff, thats why sliders came into place
- 01:40:476 (2,3) - No 1/4 sliders for these wub sounds? not actually prioritizing any wub here as obvious, focusing on vocals only

I can't really agree with the rhythm of this diff, it ignores too much of the drums for my liking.
[ ]
Good luck!
Thanks!
posted

Mir wrote:

[Irreversible's Red Rose]
- 00:22:066 - Skipping a possible triple here you could use to actually emphasize the next vocal. I dont' see a reason why this should be emphasized, especially because the blue tick is really quiet here.
- 00:27:716 - Pretty sure there's a vocal here, maybe 1/4 slider? There isn't, at least I don't seem to notice one. If you listen closely, you might be able to agree that 1/2 is the best option.
- 00:30:248 (2,3,4,1) - I don't really understand why 2 is unstacked. To me it seems that 1 actually has the stronger sound so it makes more sense to unstack 4 for that extra movement than 2. Would also prepare the player for the sudden SV increase. That's a good point, I actually didn't like that pattern anyway, haha. Fixed!
- 01:30:735 (1,2,1,2) - Mmh, the rhythm variation thing is similar to the concern I have with the Insane. 01:32:294 (1,2,1,2,1) - Are similar sounds but mapped with circles, but sliders are used before. The intensity doesn't increase until 01:33:268 - where it would make more sense to throw in a variation for me. I disagree, because to me it seems the vocal at first are more silent, which then switch into some more intense vocals which is also emphasized by the spacing increase ultimatively.
- 01:39:599 - Could be a triple to capture more of the drums. Could be, but I don't see the need for it - as you might have already implied beautifully in your concluding sentence, I followed the vocals mainly.

I can't really agree with the rhythm of this diff, it ignores too much of the drums for my liking. If this was the reason why you decided not to push this map forward, then this is really regrettable :/ My maps tend to follow the vocals mostly, that's why statements like this make it incredibly difficult to push maps forward - even though there technically isn't anything wrong with it.
[ ]
Good luck!
Thanks nevertheless for the time! :D

http://puu.sh/wTy29/1032be47d4.txt
posted
updated!
posted
[General]
this seems like another case where bpm should be halved
vocal sequences that extend from 00:12:813 - to 00:15:930 - cover two measures on the current metronome yet musically this is only one measure
also with snares landing on 00:50:995 - 00:52:553 - when theyd be expected to land on the 2nd and 4th beats

it'd also be worthwhile to boost some of the hitsound volumes. 00:11:255 - is really low in comparison to how loud the music is, even 02:42:423 - is louder when its a softer section z

add irre to tags

[Normal]
  1. 00:25:282 (1,2,3,4,1,2,3,4) - rhythms get pretty monotonous here even though it isnt much different from 00:12:813 . could probably try have more variation
  2. 00:50:996 (2) - the prolonged gap just feels so awkward, especially cos you're moving into a more intense section. why not just cover these gaps with sliders instead https://puu.sh/x2jag/b6b0656fc4.png
  3. 01:13:398 (4,5) - should probably overlap these like 01:10:282 (4,5) - instead, to keep things more intuitive. or could stack 01:10:282 (4,5)
  4. 01:27:035 (5) - definitely shouldnt be mapped with a circle, the snapping isnt precise enough and normal players dont have the best sense of bpm
  5. 03:01:905 (2,3) - spacing seems inconsistent here


[Hard]
aimod
  1. 00:01:904 - would be cool to use 1/4 repeats for this stuff since theyre really prominent
  2. 00:26:061 (3,4) - 00:29:178 (3,4) - snapping is kinda weird with these as they sound like the same vocal rhythms as 00:22:944 (3,4,5) - 00:32:295 (3,4,5) . 00:26:352 - might be slightly off but regardless itd be better to keep it consistent
  3. 00:46:905 (3,1) - 02:01:710 (3,1) - should try ctrl g'ing rhythms or something to keep clicking prioritisation on white ticks. having the finish on a slider end is eh
  4. 00:51:579 - similar to normal i reckon these rhythms could be filled in, https://puu.sh/x2Li8/b4e2804080.png that follows the synth. the latter rhythms at 00:57:813 - are fine
  5. 01:15:151 - the way you handle this section just feels so off.. sv and spacing concepts seem to be the hardest here, but in terms of intensity it doesnt sound like the climax of the song
  6. 01:18:658 (2,3,4) - could get pretty ambiguous as to where the player has to move, especially with the lower ar it can get pretty intimidating. if u avoid the stack with 01:18:658 (2,4) - itd be a lot more readable
  7. 01:36:970 (1) - drastic single-slider sv changes should be avoided in a hard
  8. 01:43:105 - pretty loud triple here

stuff like 02:42:423 - having a higher sv than kiais didnt make much sense to me either :'(

[Insane]
  1. 00:15:541 (6,7,8,9,1) - 00:28:009 (6,7,8,9,1) - etc. mapping these as quintuplets doesnt really express how it sounds tbh, kicks on 00:15:736 (8,9) - are much louder and 00:15:541 (6) - is only a vocal. removing 00:15:639 (7) - or making 00:15:541 (6,7) - a slider would work better imo
  2. 00:29:567 (5) - same as in hard, snapping would be more appropriate on blue tick 00:29:469
  3. 00:36:191 (1,2,3,4,5,6) - higher spacing would make this more intuitive, so that its visually different from ur 1/4 spacing 00:34:243 (5,6,7,8,1)
  4. 00:46:905 (3) - similar to in hard, should try mapping the downbeat. or i wouldve expected a slider at 00:47:684 (3,1) - to keep patterns that follow vocals 00:46:515 (1,2,3)
  5. 00:49:437 (1,2,3,4,1,2,3,4) - sounds a lot more like two sets of triplets, overmapping it makes it boring :(https://puu.sh/x2O7n/271bce3a64.png
  6. 00:51:385 (4) - filler rhythm
  7. 01:01:710 (4,5) - what is this spacing
  8. 01:13:009 (3,4,5,6,7,8) - the 1/4 track continues until 01:13:982 - so only mapping a small segment of it then switching back to vocals makes your rhythm choice feel so random. you could probably map the vocals 01:13:009 (3,5,7) - while giving attention to the 1/4s by passively mapping them with slider ends

similar concerns repeat throughout other parts

[Irreversible's Red Rose]
  1. 00:26:352 (2) - is this intentionally snapped to the 1/8? the red tick sounds much more accurate 00:26:644 - where the vocal/instrument lands
  2. 00:28:105 (4,5) - jump here would be nice, spacing is kinda underwhelming when you had 00:25:086 (1,2) - for the previous downbeat
  3. 00:48:268 (1,2) - dont think this is rankable lol, should try show more of the slider bodies
  4. 01:01:612 (3) - 02:16:417 (3) - triplets dont seem necessary here as it takes emphasis off the kicks 01:01:514 (2) - which r quite prominent
  5. 01:27:618 (1,2) - 01:28:787 (1,2) - 1/4 spacing here seems really overkill, you never had stop-start motion to this extent and itd also be worthwhile to differentiate it from 1/2 spacings 01:28:008 (1,2)
  6. 01:42:423 (7) - follows the 1/2 synths while 01:48:657 (1,2,3) - follows the 3/4 sounds. should try keep these consistent


gl
posted

Pentori wrote:

[General]
this seems like another case where bpm should be halved
vocal sequences that extend from 00:12:813 - to 00:15:930 - cover two measures on the current metronome yet musically this is only one measure
also with snares landing on 00:50:995 - 00:52:553 - when theyd be expected to land on the 2nd and 4th beats i will see about this.

it'd also be worthwhile to boost some of the hitsound volumes. 00:11:255 - is really low in comparison to how loud the music is, even 02:42:423 - is louder when its a softer section z ya fixed

add irre to tags

[Normal]
  1. 00:25:282 (1,2,3,4,1,2,3,4) - rhythms get pretty monotonous here even though it isnt much different from 00:12:813 . could probably try have more variation
  2. 00:50:996 (2) - the prolonged gap just feels so awkward, especially cos you're moving into a more intense section. why not just cover these gaps with sliders instead https://puu.sh/x2jag/b6b0656fc4.png its not that awkward, its fine for normal
  3. 01:13:398 (4,5) - should probably overlap these like 01:10:282 (4,5) - instead, to keep things more intuitive. or could stack 01:10:282 (4,5) to be honest, Both stacked and unstacked patterns are fine. Vocal intensity is not similar in both cases anyway
  4. 01:27:035 (5) - definitely shouldnt be mapped with a circle, the snapping isnt precise enough and normal players dont have the best sense of bpm
  5. 03:01:905 (2,3) - spacing seems inconsistent here


[Hard]
aimod
  1. 00:01:904 - would be cool to use 1/4 repeats for this stuff since theyre really prominent Theres another case like this in the same section and i didnt do 1/4 on that too because its intentional.
  2. 00:26:061 (3,4) - 00:29:178 (3,4) - snapping is kinda weird with these as they sound like the same vocal rhythms as 00:22:944 (3,4,5) - 00:32:295 (3,4,5) . 00:26:352 - might be slightly off but regardless itd be better to keep it consistent
  3. 00:46:905 (3,1) - 02:01:710 (3,1) - should try ctrl g'ing rhythms or something to keep clicking prioritisation on white ticks. having the finish on a slider end is eh its on purpose to give most emphasis to vocals
  4. 00:51:579 - similar to normal i reckon these rhythms could be filled in, https://puu.sh/x2Li8/b4e2804080.png that follows the synth. the latter rhythms at 00:57:813 - are fine same as normal, i dont really want to fill in that gap ><
  5. 01:15:151 - the way you handle this section just feels so off.. sv and spacing concepts seem to be the hardest here, but in terms of intensity it doesnt sound like the climax of the song it is actually on purpose too because the part is wubby and the way i mapped it goes with it imo
  6. 01:18:658 (2,3,4) - could get pretty ambiguous as to where the player has to move, especially with the lower ar it can get pretty intimidating. if u avoid the stack with 01:18:658 (2,4) - itd be a lot more readable i will see what others say about it first.
  7. 01:36:970 (1) - drastic single-slider sv changes should be avoided in a hard changed sv by .3x
  8. 01:43:105 - pretty loud triple here its a kick tho, not vocal :<

stuff like 02:42:423 - having a higher sv than kiais didnt make much sense to me either :'( Kiais pretty much only have low sv because of that bassline and higher spacing to give best emphasis to vocals

[Insane]
  1. 00:15:541 (6,7,8,9,1) - 00:28:009 (6,7,8,9,1) - etc. mapping these as quintuplets doesnt really express how it sounds tbh, kicks on 00:15:736 (8,9) - are much louder and 00:15:541 (6) - is only a vocal. removing 00:15:639 (7) - or making 00:15:541 (6,7) - a slider would work better imo
  2. 00:29:567 (5) - same as in hard, snapping would be more appropriate on blue tick 00:29:469
  3. 00:36:191 (1,2,3,4,5,6) - higher spacing would make this more intuitive, so that its visually different from ur 1/4 spacing 00:34:243 (5,6,7,8,1)
  4. 00:46:905 (3) - similar to in hard, should try mapping the downbeat. or i wouldve expected a slider at 00:47:684 (3,1) - to keep patterns that follow vocals 00:46:515 (1,2,3) um yea, same in hard
  5. 00:49:437 (1,2,3,4,1,2,3,4) - sounds a lot more like two sets of triplets, overmapping it makes it boring :(https://puu.sh/x2O7n/271bce3a64.png There are hi hats on blue ticks for sure, i can hear them
  6. 00:51:385 (4) - filler rhythm d
  7. 01:01:710 (4,5) - what is this spacing i fixed this from a mod earlier lol, Anyawy re fixed
  8. 01:13:009 (3,4,5,6,7,8) - the 1/4 track continues until 01:13:982 - so only mapping a small segment of it then switching back to vocals makes your rhythm choice feel so random. you could probably map the vocals 01:13:009 (3,5,7) - while giving attention to the 1/4s by passively mapping them with slider ends uh yea. sounds cool but i feel like getting more opinions on this one too

similar concerns repeat throughout other parts

[Irreversible's Red Rose]
  1. 00:26:352 (2) - is this intentionally snapped to the 1/8? the red tick sounds much more accurate 00:26:644 - where the vocal/instrument lands
  2. 00:28:105 (4,5) - jump here would be nice, spacing is kinda underwhelming when you had 00:25:086 (1,2) - for the previous downbeat
  3. 00:48:268 (1,2) - dont think this is rankable lol, should try show more of the slider bodies
  4. 01:01:612 (3) - 02:16:417 (3) - triplets dont seem necessary here as it takes emphasis off the kicks 01:01:514 (2) - which r quite prominent
  5. 01:27:618 (1,2) - 01:28:787 (1,2) - 1/4 spacing here seems really overkill, you never had stop-start motion to this extent and itd also be worthwhile to differentiate it from 1/2 spacings 01:28:008 (1,2)
  6. 01:42:423 (7) - follows the 1/2 synths while 01:48:657 (1,2,3) - follows the 3/4 sounds. should try keep these consistent


gl
Thank you! really helpful mod
posted

DeRandom Otaku wrote:

Pentori wrote:

[Irreversible's Red Rose]
  1. 00:26:352 (2) - is this intentionally snapped to the 1/8? the red tick sounds much more accurate 00:26:644 - where the vocal/instrument lands it was intentional but i guess this is mor save
  2. 00:28:105 (4,5) - jump here would be nice, spacing is kinda underwhelming when you had 00:25:086 (1,2) - for the previous downbeat the vocals call for a completely other pattern here (echo)
  3. 00:48:268 (1,2) - dont think this is rankable lol, should try show more of the slider bodies yea
  4. 01:01:612 (3) - 02:16:417 (3) - triplets dont seem necessary here as it takes emphasis off the kicks 01:01:514 (2) - which r quite prominent yea
  5. 01:27:618 (1,2) - 01:28:787 (1,2) - 1/4 spacing here seems really overkill, you never had stop-start motion to this extent and itd also be worthwhile to differentiate it from 1/2 spacings 01:28:008 (1,2) yea
  6. 01:42:423 (7) - follows the 1/2 synths while 01:48:657 (1,2,3) - follows the 3/4 sounds. should try keep these consistent reasoning as above, the vocals aren't the same hence why i don't think it should be consistent


gl
Thank you! really helpful mod
osu file format v14

[General]
AudioFilename: MONSTA X() _ Beautiful().mp3
AudioLeadIn: 0
PreviewTime: 50014
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 112553
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.250001

[Metadata]
Title:Beautiful
TitleUnicode:아름다워
Artist:MONSTA X
ArtistUnicode:몬스타엑스
Creator:DeRandom Otaku
Version:Irreversible's Red Rose
Source:
Tags:Starship Entertainment The Clan Pt. 2.5: The Final Chapter kpop k-pop Shownu Kihyun Minhyuk Jooheon I.M. Hyungwon Wonho 셔누 원호 민혁 기현 형원 주헌 아이엠 Irreversible
BeatmapID:1346807
BeatmapSetID:589261

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:8.3
ApproachRate:9
SliderMultiplier:0.755
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,75351,85849
2,150156,161823
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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256,340,143722,6,0,P|312:356|380:352,1,112.872498191587,2|0,1:2|0:0,0:0:0:0:
449,171,144112,2,0,P|465:223|461:295,1,112.872498191587,2|4,1:2|3:0,0:0:0:0:
256,340,144501,1,8,0:0:0:0:
146,28,144696,2,0,P|203:27|256:44,2,112.872498191587,2|0|2,1:2|0:0|1:2,0:0:0:0:
63,171,145281,6,0,P|63:235|191:207,1,225.744996383175,4|4,0:0|3:0,0:0:0:0:
146,28,145865,1,2,1:2:0:0:
188,223,146060,2,0,L|300:231,1,112.872498191587,8|0,0:0|0:0,0:0:0:0:
478,19,146449,2,0,L|366:27,1,112.872498191587,2|0,1:2|0:0,0:0:0:0:
325,223,146839,6,0,P|416:265|449:171,1,225.744996383175,4|0,3:0|0:0,0:0:0:0:
256,12,147423,1,4,3:0:0:0:
188,223,147618,1,8,0:0:0:0:
72,168,147813,1,2,3:0:0:0:
72,168,147910,1,2,3:0:0:0:
72,168,148008,2,0,L|68:100,1,56.4362490957937,2|2,1:2|3:0,0:0:0:0:
188,223,148203,2,0,L|185:279,1,56.4362490957937,2|0,3:0|0:0,0:0:0:0:
320,40,148397,6,0,B|361:52|408:28|408:28|400:108|468:152,1,225.744996383175,6|4,1:2|3:0,0:0:0:0:
360,328,148982,1,2,1:2:0:0:
347,152,149177,2,0,L|471:144,1,112.872498191587,10|4,0:0|3:0,0:0:0:0:
185,279,149566,2,0,L|61:271,1,112.872498191587,4|0,1:0|0:0,0:0:0:0:
152,56,149956,1,4,1:0:0:0:
80,192,162423,5,4,3:0:0:0:
256,272,162618,2,0,P|196:292|156:288,2,56.6250021600724,0|2|0,0:0|0:0|0:0,0:0:0:0:
319,188,163203,2,0,L|432:191,1,113.250004320145,2|0,1:2|0:0,0:0:0:0:
432,192,163982,2,0,L|319:196,1,113.250004320145,2|0,0:0|0:0,0:0:0:0:
203,291,164566,1,0,0:0:0:0:
80,191,164761,6,0,P|64:131|64:75,1,113.250004320145,4|0,3:0|0:0,0:0:0:0:
219,180,165345,2,0,P|203:240|203:296,1,113.250004320145,2|0,0:0|0:0,0:0:0:0:
464,306,165930,2,0,L|448:66,1,226.50000864029,2|0,0:0|0:0,0:0:0:0:
267,154,166904,6,0,P|213:139|157:138,2,113.250004320145,2|0|0,0:0|0:0|0:0,0:0:0:0:
244,229,167878,2,0,P|298:244|354:245,1,113.250004320145,0|0,1:0|0:0,0:0:0:0:
64,80,168657,5,4,3:0:0:0:
172,40,168852,1,0,0:0:0:0:
72,152,169047,2,0,L|80:80,1,56.6250021600724,2|0,0:0|0:0,0:0:0:0:
237,172,169436,2,0,L|243:228,2,56.6250021600724,0|0|0,0:0|0:0|0:0,0:0:0:0:
172,344,170021,2,0,P|117:359|61:360,1,113.250004320145,2|0,0:0|0:0,0:0:0:0:
339,343,170800,2,0,P|393:358|450:360,1,113.250004320145,2|0,0:0|0:0,0:0:0:0:
311,183,171384,2,0,P|283:183|256:192,1,56.6250021600724,4|0,3:0|0:0,0:0:0:0:
172,344,171774,6,0,P|176:276|72:320,1,226.50000864029,8|0,3:0|1:0,0:0:0:0:
71,313,172943,2,0,P|83:269|87:245,1,56.6250021600724,2|0,0:0|0:0,0:0:0:0:
70,312,173333,6,0,P|44:264|54:209,1,112.872498191587,0|0,1:0|0:0,0:0:0:0:
176,44,173625,2,0,P|202:92|192:147,1,112.872498191587,0|0,1:0|0:0,0:0:0:0:
68,109,173917,2,0,L|124:105,1,56.4362490957937,0|0,1:0|0:0,0:0:0:0:
256,260,174112,6,0,P|284:276|352:264,1,75.5,0|0,1:0|0:0,0:0:0:0:
456,64,174307,2,0,P|418:63|385:80,1,75.5,0|0,1:0|0:0,0:0:0:0:
456,320,174501,6,0,P|428:336|360:324,1,75.5,0|0,1:0|0:0,0:0:0:0:
256,124,174696,2,0,P|294:123|327:140,1,75.5,0|0,1:0|0:0,0:0:0:0:
169,305,174891,6,0,P|117:341|57:320,1,131.936255284617,4|0,1:0|0:0,0:0:0:0:
48,312,175281,2,0,P|26:252|62:199,1,131.936255284617,2|0,3:0|0:0,0:0:0:0:
128,156,175670,2,0,P|80:128|64:132,1,43.9787517615391,8|0,0:0|0:0,0:0:0:0:
248,172,175865,2,0,P|239:192|241:214,1,43.9787517615391,0|0,0:0|0:0,0:0:0:0:
202,61,176060,1,2,3:0:0:0:
450,199,176255,6,0,B|459:184|459:184|337:195,1,131.936255284617,2|0,1:2|0:0,0:0:0:0:
316,204,176644,1,2,0:0:0:0:
169,305,176839,2,0,L|268:312,1,87.9575035230781,4|0,3:0|0:0,0:0:0:0:
96,108,177229,1,8,0:0:0:0:
256,192,177423,1,4,0:0:0:0:
416,108,177618,1,0,0:0:0:0:
256,28,177813,6,0,B|240:16|240:16|128:28,1,131.936255284617,4|0,0:0|0:0,0:0:0:0:
96,108,178203,2,0,L|88:200,2,87.9575035230781,2|2|4,0:0|0:1|3:0,0:0:0:0:
424,195,178787,1,8,0:0:0:0:
264,336,178982,5,2,0:0:0:0:
260,338,179079,1,0,0:0:0:0:
256,339,179177,1,2,0:0:0:0:
252,337,179274,1,0,0:0:0:0:
249,333,179371,1,2,0:0:0:0:
249,329,179469,1,0,0:0:0:0:
252,325,179566,1,0,0:0:0:0:
256,324,179664,1,0,0:0:0:0:
260,324,179761,1,2,0:0:0:0:
264,327,179858,1,0,0:0:0:0:
264,327,179956,6,0,P|276:280|264:231,1,87.9575035230781,4|0,3:0|0:0,0:0:0:0:
56,48,180345,1,8,0:0:0:0:
192,280,180540,5,4,3:0:0:0:
211,92,180735,1,0,0:0:0:0:
364,203,180930,1,2,1:2:0:0:
456,48,181125,6,0,L|359:44,1,87.9575035230781,4|0,1:0|0:0,0:0:0:0:
368,339,181514,2,0,L|456:336,1,87.9575035230781,2|4,3:0|3:0,0:0:0:0:
299,95,181904,6,0,L|202:91,2,87.9575035230781,8|0|2,0:0|0:0|3:0,0:0:0:0:
60,283,182488,2,0,L|204:279,1,131.936255284617,0|0,0:0|0:0,0:0:0:0:
191,279,182878,6,0,L|187:375,2,87.9575035230781,2|4|2,0:0|3:0|0:0,0:0:0:0:
76,120,183462,2,0,P|92:72|200:80,1,175.915007046156,8|0,0:0|0:0,0:0:0:0:
312,305,184047,2,0,P|390:331|436:264,1,175.915007046156,4|0,0:0|0:0,0:0:0:0:
312,76,184631,1,2,3:0:0:0:
368,265,184826,1,4,3:0:0:0:
152,340,185021,1,8,0:0:0:0:
130,338,185118,1,6,3:0:0:0:
108,336,185216,1,0,0:0:0:0:
86,334,185313,1,0,0:0:0:0:
64,332,185410,2,0,P|36:296|32:288,1,43.9787517615391,6|0,3:0|0:0,0:0:0:0:
76,120,185605,6,0,B|70:94|91:84|91:84|91:125|118:167|168:183,1,175.915007046156,4|0,0:0|0:0,0:0:0:0:
256,48,186190,1,4,3:0:0:0:
343,183,186384,2,0,B|393:167|420:125|420:84|420:84|441:94|436:120,1,175.915007046156,4|0,0:0|0:0,0:0:0:0:
448,332,186969,5,4,1:0:0:0:
256,144,187164,1,4,1:0:0:0:
64,332,187358,1,2,1:2:0:0:
64,332,187748,6,0,P|48:288|56:236,1,87.9575035230781,0|4,0:0|3:0,0:0:0:0:
256,144,188138,2,0,P|272:188|264:240,2,87.9575035230781,8|0|0,0:0|0:0|0:0,0:0:0:0:
322,287,188722,2,0,P|240:304|192:237,1,175.915007046156,4|0,0:0|0:0,0:0:0:0:
68,60,189307,6,0,L|156:52,1,87.9575035230781,6|0,3:0|0:0,0:0:0:0:
343,151,189696,6,0,L|228:140,1,100.41499586303,10|0,0:0|0:0,0:0:0:0:
64,332,190086,6,0,L|178:321,1,112.872498191587,6|0,0:0|0:0,0:0:0:0:
448,332,190475,1,2,1:2:0:0:
448,332,190865,6,0,P|464:288|456:236,1,87.9575035230781,0|4,0:0|3:0,0:0:0:0:
256,144,191255,2,0,P|240:188|248:240,2,87.9575035230781,8|0|0,0:0|0:0|0:0,0:0:0:0:
190,288,191839,2,0,P|272:304|320:236,1,175.915007046156,4|0,0:0|0:0,0:0:0:0:
444,60,192423,6,0,L|356:52,1,87.9575035230781,6|0,3:0|0:0,0:0:0:0:
169,151,192813,6,0,L|283:140,1,100.41499586303,10|4,0:0|3:0,0:0:0:0:
448,332,193203,5,6,0:0:0:0:
460,247,193397,1,0,0:0:0:0:
288,331,193592,6,0,L|173:320,1,112.872498191587,2|0,1:2|0:0,0:0:0:0:
60,164,193982,2,0,L|175:153,1,112.872498191587,2|0,1:2|0:0,0:0:0:0:
221,39,194371,1,8,0:0:0:0:
347,257,194566,2,0,L|459:246,2,112.872498191587,2|0|2,1:2|1:0|0:0,0:0:0:0:
63,213,195151,6,0,P|63:149|191:177,1,225.744996383175,4|4,0:0|3:0,0:0:0:0:
81,383,195735,1,2,1:2:0:0:
187,160,195930,2,0,L|172:44,1,112.872498191587,8|0,0:0|0:0,0:0:0:0:
325,224,196320,2,0,L|340:340,1,112.872498191587,2|0,1:2|0:0,0:0:0:0:
449,171,196709,6,0,P|449:235|321:207,1,225.744996383175,4|0,3:0|0:0,0:0:0:0:
408,52,197294,1,4,3:0:0:0:
431,383,197488,1,8,0:0:0:0:
185,179,197683,5,2,3:0:0:0:
268,121,197878,1,2,1:2:0:0:
326,204,198073,1,2,3:0:0:0:
243,262,198268,2,0,P|237:296|238:306,6,37.6241660638625,6|0|0|0|0|0|4,1:2|0:0|0:0|0:0|0:0|0:0|3:0,0:0:0:0:
326,204,198852,5,2,1:2:0:0:
160,64,199047,2,0,P|105:62|67:102,1,112.872498191587,10|4,0:0|3:0,0:0:0:0:
352,320,199436,2,0,P|406:321|444:281,1,112.872498191587,4|0,1:0|0:0,0:0:0:0:
134,129,199826,6,0,L|137:179,1,42.4687516200543,4|0,1:0|0:0,0:0:0:0:
148,188,200216,2,0,L|143:255,1,56.6250021600724,2|0,0:0|0:0,0:0:0:0:
142,262,200800,5,2,0:0:0:0:
378,252,200995,2,0,L|363:250,1,14.1562505400181,2|2,0:0|0:0,0:0:0:0:
300,192,201190,2,0,L|315:190,1,14.1562505400181,2|2,0:0|0:0,0:0:0:0:
444,103,201384,2,0,L|429:101,1,14.1562505400181,2|0,0:0|0:0,0:0:0:0:


Thanks Pentori!
posted
Updated
posted
posted
oops
posted
hi m4m~

[Normal]
  1. HP Drain rate -1? This is easiest difficulty on this mapset so it's difficult for beginners.
  2. 00:10:670 - I feel kind of empty on here. Because you took the 1/2 sound before 00:07:553 - so try to consider adding a note to here.
  3. 00:37:749 (1) - prefer to use unstack on 00:36:191 (4) - end for reading. try to move it right or something


[Hard]
  1. HP Drain rate -1? same rate as Insane diff
  2. 00:37:748 - I feel it's too hard for reading a slider speed on this difficulty level. (1.20 -> 0.65) perefer to use over 0.8 slider speed
  3. 01:05:801 (1) - How about using a curve slider ? it's better for design around here 01:05:411 (5,1,2,3) -
  4. 02:11:061 (6) - try to make a square shape on 02:10:671 (4,5,6,1) - like


[Insane]
  1. 00:32:879 (5) - change to 1/4 slider instead of a circle? It would be better to follow the vocal
  2. 00:36:191 (1,2,3,4,5,6) - hmm, it's fine but the spacing is similar previous 1/4 notes at here 00:34:243 (5,6,7,8,1) -. try to make a jump on 1/3 sounds or use more spacing than 1/4 sounds.


[Irreversible's Red Rose]
  1. Cool!


Good luck~ :)
posted

alacat wrote:

hi m4m~

[Normal]
  1. HP Drain rate -1? This is easiest difficulty on this mapset so it's difficult for beginners.-0.5 only for now,i will see what others have to say about this
  2. 00:10:670 - I feel kind of empty on here. Because you took the 1/2 sound before 00:07:553 - so try to consider adding a note to here. Theres a forced sound at 00:07:748 - that why i used different rhyth m there
  3. 00:37:749 (1) - prefer to use unstack on 00:36:191 (4) - end for reading. try to move it right or something changed differently


[Hard]
  1. HP Drain rate -1? same rate as Insane diff sure
  2. 00:37:748 - I feel it's too hard for reading a slider speed on this difficulty level. (1.20 -> 0.65) perefer to use over 0.8 slider speed it shouldnt be too hard since the sliders are pretty long
  3. 01:05:801 (1) - How about using a curve slider ? it's better for design around here 01:05:411 (5,1,2,3) - i made it wavy
  4. 02:11:061 (6) - try to make a square shape on 02:10:671 (4,5,6,1) - like i like the current one tho :<


[Insane]
  1. 00:32:879 (5) - change to 1/4 slider instead of a circle? It would be better to follow the vocal u might have have noticed later that there is no 1/4 slider after 2 1/2 slider with 1/4 in a row and i dont wanna do that because that might be a bit too hard ig so yea
  2. 00:36:191 (1,2,3,4,5,6) - hmm, it's fine but the spacing is similar previous 1/4 notes at here 00:34:243 (5,6,7,8,1) -. try to make a jump on 1/3 sounds or use more spacing than 1/4 sounds. i guess you have the older version of map or something because those 1/3 were changed to 1/2 for rhythm simplifation purposes



Good luck~ :)
Thank you!
posted
from queue

Hitsound volume feels strangely low outside of the kiais (mostly the 30% sections at the start of the map), perhaps up those by 10 or 15%? Irre's hitsound volume feels better, however he has everything at 70% lol (pls up the kiais and stronger sections irre)

Normal
  1. up the ar to 5? you use plenty of higher density patterns, i think it'll improve readability
  2. 00:14:372 (4) - small stacking error
  3. 01:06:191 (2) - Feels bad because the start of this strong vocal section is covered under sliderend unlike 01:03:463 (3,4) -. Same goes for 02:20:996 (2) -
  4. 02:07:749 (5) - double here to make both vocals clickable? seems mapped to nothing atm, making the rhythm unpredictable
  5. 02:58:204 (1,2) - felt unpredictable too, because you mapped this clap sound many times but it goes ignored here, double?


Hard
  1. 00:15:541 (4) - 2 notes? 2 strong vocals, it's weird to have this be the same object as 00:15:152 (3) - is, which is mapped to soemething entirely different
  2. 00:29:178 (3,4) - vs 00:26:061 (3,4) - yea i dont have to explain i guess (map it like you usually did by making both slider follow vocals)
  3. 00:50:801 (2,3) - stack here feels random - there seems no reason to me that you'd stop the momentum here. Places like 00:57:035 (2,3) - also don't do this
  4. 01:12:035 (1,2,3,4) - the angle of this entire pattern feels rather unnatural, also because the visual distance between 01:12:035 (1,2) - doesn't really match the rest, making the spacing seem lower. how about something like this? https://voli.s-ul.eu/EwHL2d13.png
  5. 01:25:574 (5,6) - alright - i like the idea but i think it's slightly too op for a hard and also offthrowing because 01:24:892 (2,3) - in the same combo is also a stack but is a 1/2 instead. i recommend either removing the double and just making it a repeat, or ncing this pattern to separate it from the other stack
  6. 02:01:320 (1,2,3) - vs 02:02:100 (1,2,3,1) - , the first pattern has the last vocal clickable on a slider, but the second pattern doesn't. I recommend changing the first pattern to 3 notes as well since 02:01:904 - would be nice to click either way (cuz of the finish). Rhythm would be like this https://voli.s-ul.eu/8c5kfThU.png


Insane
  1. 01:19:827 (1,2,3,4,5,6,7,8) - structure seems rather random and unorganized, the flow direction looks messy - how about something like escalating back and forth jumps? I think it's strange that you didn't map the sounds at 01:20:605 - though, they seem prominent and you mapped them here too 01:17:489 (4,5,6) - 01:23:723 (4,5) -
  2. map seems p cool


Irreversible's Red Rose
  1. 00:24:501 (1,2) - i recommend you change these sliders to a round, bread-like shape (but also a bit like inflated water balloons)
  2. 00:43:592 (3) - angle of the slider feels a bit strange, perhaps point it downwards like this https://voli.s-ul.eu/1Su0PFM2.png to make it transition well into 00:43:982 (1,2,3,4,5,6) -
  3. 00:50:995 (3,4,5) - i like the idea of switching instrument lines here but i think the spacing change is too harsh (from super slow sliders to a full screen movement)
  4. 00:51:384 (5,6) - rhythm seems random because the clickable note at 00:51:579 (6) - is mapped to nothing in the music, also doesn't really warrant a jump like that, maybe make 00:51:384 (5) - a vocal hold slider
  5. 00:52:748 (3) - wat is that finish hs and what is this whistle 00:53:527 (6) - wtf
  6. 00:53:527 (6) - would probably work better as a smooth, slow slider rather than a harsh up/down movement listening to this vocal. same goes for 02:08:333 (6) -
  7. 00:54:307 (1,2,3,4,5) - i find it weird that this suddenly ignores the vocals completely because the ticking noise thing in the background is rly not prominent. To keep your cool shuriken pattern though, how about this rhythm? https://voli.s-ul.eu/Hfw1onUG.png
  8. 01:39:599 - feels like a note should be here, both drum and vocal have a note here (make it a triple)
  9. 01:45:540 (1,2,3) - linear movement doesn't feel too well, rather change direction on 01:45:930 (3) - to separate those patterns better. also why are 01:44:761 (1,2,1,2) - separated by ncs and this pattern isnt?
  10. 02:49:436 (4) - missing hitnormal i guess
  11. 03:14:566 (4) - would work better as 3 notes cuz 03:13:203 (1,2) - are clickable too
  12. 03:20:995 (2) - nc?


call me on da telephone
posted

Voli wrote:

from queue

Hitsound volume feels strangely low outside of the kiais (mostly the 30% sections at the start of the map), perhaps up those by 10 or 15%? Irre's hitsound volume feels better, however he has everything at 70% lol (pls up the kiais and stronger sections irre) it feels fine to me idk, natsu pointed this out as well so i guess i am gonna do something about it. Raised most of the sections by 10 and some by 5.

Normal
  1. up the ar to 5? you use plenty of higher density patterns, i think it'll improve readability Map is dense ya but Ar 5 is gonna be too much for first difficulty to be honest.
  2. 00:14:372 (4) - small stacking error
  3. 01:06:191 (2) - Feels bad because the start of this strong vocal section is covered under sliderend unlike 01:03:463 (3,4) -. Same goes for 02:20:996 (2) -
  4. 02:07:749 (5) - double here to make both vocals clickable? seems mapped to nothing atm, making the rhythm unpredictable I would rather keep this one as it is because two reason, Firstly the rhythm is gonna get too dense secondly the vocal is pretty week
  5. 02:58:204 (1,2) - felt unpredictable too, because you mapped this clap sound many times but it goes ignored here, double? If the clap you are talking about is this one 02:58:787 - then its not followed in other sections like this . e.g 02:08:917 - 00:54:112 - just for great emphasis to vocals


Hard
  1. 00:15:541 (4) - 2 notes? 2 strong vocals, it's weird to have this be the same object as 00:15:152 (3) - is, which is mapped to soemething entirely different
  2. 00:29:178 (3,4) - vs 00:26:061 (3,4) - yea i dont have to explain i guess (map it like you usually did by making both slider follow vocals)
  3. 00:50:801 (2,3) - stack here feels random - there seems no reason to me that you'd stop the momentum here. Places like 00:57:035 (2,3) - also don't do this
  4. 01:12:035 (1,2,3,4) - the angle of this entire pattern feels rather unnatural, also because the visual distance between 01:12:035 (1,2) - doesn't really match the rest, making the spacing seem lower. how about something like this? https://voli.s-ul.eu/EwHL2d13.png
  5. 01:25:574 (5,6) - alright - i like the idea but i think it's slightly too op for a hard and also offthrowing because 01:24:892 (2,3) - in the same combo is also a stack but is a 1/2 instead. i recommend either removing the double and just making it a repeat, or ncing this pattern to separate it from the other stack unstaked the 1/2
  6. 02:01:320 (1,2,3) - vs 02:02:100 (1,2,3,1) - , the first pattern has the last vocal clickable on a slider, but the second pattern doesn't. I recommend changing the first pattern to 3 notes as well since 02:01:904 - would be nice to click either way (cuz of the finish). Rhythm would be like this https://voli.s-ul.eu/8c5kfThU.png i will keep mine here because i would rather not make the cymbal finish and leave vocal unclickable because when i emphasize vocals, i try to emphasize them hardcore ,if i change the slider to circles its gonna make it too dense so i guess current pattern is the way to go for me


Insane
  1. 01:19:827 (1,2,3,4,5,6,7,8) - structure seems rather random and unorganized, the flow direction looks messy - how about something like escalating back and forth jumps? I think it's strange that you didn't map the sounds at 01:20:605 - though, they seem prominent and you mapped them here too 01:17:489 (4,5,6) - 01:23:723 (4,5) - Yeah i know the flow is kinda bad but its organized in a way that i wanted. You see this is like the only part on the whole song where there are those wubs emphasized on every 1/2 tick of the whole downbeat and thats why i wanted to emphasize them in this way, by making the flow kind of weird for it to play unnaturally because 'wubs'
  2. map seems p cool


call me on da telephone
No reply or green means fixed
Thanks!
posted

Voli wrote:

Irreversible's Red Rose
  1. 00:24:501 (1,2) - i recommend you change these sliders to a round, bread-like shape (but also a bit like inflated water balloons) 8-)8-)8-)
  2. 00:43:592 (3) - angle of the slider feels a bit strange, perhaps point it downwards like this https://voli.s-ul.eu/1Su0PFM2.png to make it transition well into 00:43:982 (1,2,3,4,5,6) - I intendedly made it like this, to give the vocals more emphasis here. They felt like stronger, because they are introducing a change into the more intense section.
  3. 00:50:995 (3,4,5) - i like the idea of switching instrument lines here but i think the spacing change is too harsh (from super slow sliders to a full screen movement) I felt like the instruments with the strong vocals here justify such a spacing. I tried to keep the instrument as well as the vocal intensity in mind.
  4. 00:51:384 (5,6) - rhythm seems random because the clickable note at 00:51:579 (6) - is mapped to nothing in the music, also doesn't really warrant a jump like that, maybe make 00:51:384 (5) - a vocal hold slider It actually ends on an instrument - I've mapped it like this because I felt like the change into an only-vocal area would be too sudden in this case.
  5. 00:52:748 (3) - wat is that finish hs and what is this whistle 00:53:527 (6) - wtf Yeahh.. the finish actually accentuates stuff well, but the whistle was very off. Fixed in other instances too.
  6. 00:53:527 (6) - would probably work better as a smooth, slow slider rather than a harsh up/down movement listening to this vocal. same goes for 02:08:333 (6) - oh yeah good fix
  7. 00:54:307 (1,2,3,4,5) - i find it weird that this suddenly ignores the vocals completely because the ticking noise thing in the background is rly not prominent. To keep your cool shuriken pattern though, how about this rhythm? https://voli.s-ul.eu/Hfw1onUG.png Reworked!
  8. 01:39:599 - feels like a note should be here, both drum and vocal have a note here (make it a triple) From my point of view, the vocals don't reaaally call for it.
  9. 01:45:540 (1,2,3) - linear movement doesn't feel too well, rather change direction on 01:45:930 (3) - to separate those patterns better. also why are 01:44:761 (1,2,1,2) - separated by ncs and this pattern isnt? Because the vocals are in 12 12 1234 from my point of view - Bomo, soja,
    wimemgoo #fluentinkorean

  10. 02:49:436 (4) - missing hitnormal i guess Fixed!
  11. 03:14:566 (4) - would work better as 3 notes cuz 03:13:203 (1,2) - are clickable too The flow appears to be better with the vocals tho :(
  12. 03:20:995 (2) - nc? Yeah :3


call me on da telephone
http://puu.sh/xq02y/7dee1c6628.txt
posted
updated
posted
volume control on irres diff :x
posted

He let me fix
i fix
i update
posted
Soon ranked finally \^w^
posted
:D
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