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posted
This beatmap was submitted using in-game submission on Thursday, September 21, 2017 at 10:52:49 PM

Artist: MONSTA X
Title: Beautiful
Tags: Starship Entertainment The Clan Pt. 2.5: The Final Chapter kpop k-pop Shownu Kihyun Minhyuk Jooheon I.M. Hyungwon Wonho 셔누 원호 민혁 기현 형원 주헌 아이엠 Irreversible Ren
BPM: 154
Filesize: 5257kb
Play Time: 03:20
Difficulties Available:
  1. Hard (3.27 stars, 543 notes)
  2. Insane (4.47 stars, 726 notes)
  3. Irreversible's Red Rose (4.56 stars, 544 notes)
  4. Normal (1.91 stars, 321 notes)


Download: MONSTA X - Beautiful
Information: Scores/Beatmap Listing
---------------
Shine forever soon
posted
Yo here from discord prepare for unexperienced (shit?)mod ~
Insane
00:14:657 (9) - NC here instead of on the next note? lyrics start here (but you probably wanted to put it on the white tick or something?)
02:06:086 (3,1,2,3,4) - The flow from this slider to this streams feels weird, I'd suggest rotating the slider a little with the tail down
02:55:664 (2) - ctrl+g this?
Don't really have much to find this, I tried though
Hard
01:00:242 (1) - put this circle underneath the sliderhead instead of the slidertail? slidertail would point at a 1/2 gap and not a 1/1 beat gap imo
01:23:034 (6,7) - suggesting a slider instead of these circles here?
Uh modding professional maps is hard for me
Normal
01:29:073 (5) - This note has like no real sound it emphasizes, maybe use a slider here for the sound that comes after?
02:11:151 (2,3) - extend the first slider until the red tick where the second slider starts and then change the second slider so its fits better?
02:44:462 (1) - slider tail falls out of the blanket REEEE
03:07:644 (3) - circle on the white tick before this? there is a noticable sound that can be added perfectly
allright. I tried

so this took me some time hope its helpful for you
if it isnt I guess it will be helpful for me xd
gl with the map ~ (like you'll even need it lol)
posted

Mking wrote:

Yo here from discord prepare for unexperienced (shit?)mod ~
Insane
00:14:657 (9) - NC here instead of on the next note? lyrics start here (but you probably wanted to put it on the white tick or something?) Well the whole new stanza starts from the white tick so i would better nc that
02:06:086 (3,1,2,3,4) - The flow from this slider to this streams feels weird, I'd suggest rotating the slider a little with the tail down well yea a weird and challenging flow is what i wanted here
02:55:664 (2) - ctrl+g this? would ruin the circular flow and make it too easy
Don't really have much to find this, I tried though
Hard
01:00:242 (1) - put this circle underneath the sliderhead instead of the slidertail? slidertail would point at a 1/2 gap and not a 1/1 beat gap imo that would be kinda hard to read for hard-players
01:23:034 (6,7) - suggesting a slider instead of these circles here? actually, why tho? i dont see a reason for not having circles
Uh modding professional maps is hard for me
Normal
01:29:073 (5) - This note has like no real sound it emphasizes, maybe use a slider here for the sound that comes after? well ye but its just a normal difficulty , having the note on red tick is fine because if i put it on blue ticks that rhythm would be kinda complex for newbies
02:11:151 (2,3) - extend the first slider until the red tick where the second slider starts and then change the second slider so its fits better? actually that sounds weird to me since i want every important vocal to be clickable
02:44:462 (1) - slider tail falls out of the blanket REEEE Fixed
03:07:644 (3) - circle on the white tick before this? there is a noticable sound that can be added perfectly Good point fixed
allright. I tried

so this took me some time hope its helpful for you
if it isnt I guess it will be helpful for me xd
gl with the map ~ (like you'll even need it lol)
Thanks !
posted
helloooo

general:
idk if I'm just seeing things but aren't certain objects very slightly unsnapped in the insane diff? it doesn't appear on ai mod, but for example these notes 00:51:571 (2,3,4,1,2,3,4) - seem like they are unsnapped by a few ms
not sure if you need to, but shouldn't widescreen support be on?
other than that everything else looks fine

mod:
inSANe
a lot of streams in this map have inconsistent spacing which makes me think it's intentional, but I'll point them out just in case:
00:51:475 (1,2,3,4,1,2,3,4) - 02:06:281 (1,2,3,4,1,2,3,4) - 02:56:151 (1,2,3,4,1,2,3,4) - are inconsistent on the same sound
00:56:346 (4,5,6,7) - 01:02:579 (4,5,6,7) - these are inconsistent and 01:02:579 (4,5,6,7) - is inconsistent with 02:17:385 (4,5,6,7) - as well, although both streams in the 2nd kiai have equal spacing to eachother even though the first kiai didn't. 03:01:021 (4,5,6,7) - 03:07:255 (4,5,6,7) - these are both less spaced than the streams in the 1st and 2nd kiai too.
02:29:852 (3,4,5,6,7,8) - 03:19:722 (3,4,5,6,7,8) - these two do too, however 01:27:514 (5,6,7,8,9,10,1) - is fine cos it's a more intense sound

00:55:566 (2) - 02:10:372 (2) - I don't think you should use a more intense slidershape for this vocal sound, if anything it's one of the weakest sounds in the kiai. if you're gonna replace them, then maybe make 00:55:566 (2) - and 02:10:372 (2) - curved sliders and then make 03:00:242 (2) - the red anchor point one because you change a lot of things up in the 3rd kiai so it would be fitting, and you also use more strong slider shapes in the 3rd kiai which would also make it fitting.

01:28:488 (2,3) - with snappy movements like this and then a short break, the player tends to keep their cursor on where they snapped, so it makes it kind of unnatural to have 01:29:073 (4) - starting on 01:28:488 (2) - instead of 01:28:683 (3) -. honestly you could just probably just cntrl+g the slider because it wouldn't make anything inconsistent since this pattern isn't anywhere else in the map, and it wouldn't be bad to have that kind of flow since it would emphasise 01:29:657 (1) - a lot more, which is a strong sound.

03:04:917 (1,2,3) - here shouldn't you stay consistent with the concept where you take the pattern from 02:58:878 (1,2,3,4) - and use it at 03:04:917 (1,2,3) - too? from what I can see you still use the same concepts in the third kiai, you just change up the patterning a little bit, so I think you should try and stay consistent with that idea throughout the third kiai.

03:23:229 - in the RC it's recommended you try and add a spinner if you have the chance so SS scores aren't identical, so you could add one here for the fading out sound.

i'm HARD

03:12:124 (5) - unsnapped
03:21:085 (3) - unsnapped

that's all I could fine lol I suck ass at modding lower diffs man sorry

norMAL

couldn't find anything worth pointing out, sorry

it was really hard to find things to point out in all the diffs, really solid map man
good luck~
posted

Skeep wrote:

helloooo

general:
idk if I'm just seeing things but aren't certain objects very slightly unsnapped in the insane diff? it doesn't appear on ai mod, but for example these notes 00:51:571 (2,3,4,1,2,3,4) - seem like they are unsnapped by a few ms
not sure if you need to, but shouldn't widescreen support be on?
other than that everything else looks fine maybe spinner bug, fixed all

mod:
inSANe
a lot of streams in this map have inconsistent spacing which makes me think it's intentional, but I'll point them out just in case:
00:51:475 (1,2,3,4,1,2,3,4) - 02:06:281 (1,2,3,4,1,2,3,4) - 02:56:151 (1,2,3,4,1,2,3,4) - are inconsistent on the same sound
00:56:346 (4,5,6,7) - 01:02:579 (4,5,6,7) - these are inconsistent and 01:02:579 (4,5,6,7) - is inconsistent with 02:17:385 (4,5,6,7) - as well, although both streams in the 2nd kiai have equal spacing to eachother even though the first kiai didn't. 03:01:021 (4,5,6,7) - 03:07:255 (4,5,6,7) - these are both less spaced than the streams in the 1st and 2nd kiai too.
02:29:852 (3,4,5,6,7,8) - 03:19:722 (3,4,5,6,7,8) - these two do too, however 01:27:514 (5,6,7,8,9,10,1) - is fine cos it's a more intense sound why are u even comparing sounds thoughout the whole map ,song's intensity ,rhythm and pitch changes every 5 seconds or so ofcourse the spacing is gonna be differet

00:55:566 (2) - 02:10:372 (2) - I don't think you should use a more intense slidershape for this vocal sound, if anything it's one of the weakest sounds in the kiai. if you're gonna replace them, then maybe make 00:55:566 (2) - and 02:10:372 (2) - curved sliders and then make 03:00:242 (2) - the red anchor point one because you change a lot of things up in the 3rd kiai so it would be fitting, and you also use more strong slider shapes in the 3rd kiai which would also make it fitting. The singer is putting a lot of "pressure" (? idk whats it called really) on the vocal, so the shape fits imo

01:28:488 (2,3) - with snappy movements like this and then a short break, the player tends to keep their cursor on where they snapped, so it makes it kind of unnatural to have 01:29:073 (4) - starting on 01:28:488 (2) - instead of 01:28:683 (3) -. honestly you could just probably just cntrl+g the slider because it wouldn't make anything inconsistent since this pattern isn't anywhere else in the map, and it wouldn't be bad to have that kind of flow since it would emphasise 01:29:657 (1) - a lot more, which is a strong sound. Sick, Fixed

03:04:917 (1,2,3) - here shouldn't you stay consistent with the concept where you take the pattern from 02:58:878 (1,2,3,4) - and use it at 03:04:917 (1,2,3) - too? from what I can see you still use the same concepts in the third kiai, you just change up the patterning a little bit, so I think you should try and stay consistent with that idea throughout the third kiai. yes i know , i sometime do break consistency on purpose because the map DOES start getting boring after such strict consistency. and yes i do that like in all of my maps

03:23:229 - in the RC it's recommended you try and add a spinner if you have the chance so SS scores aren't identical, so you could add one here for the fading out sound. well i dont want to have one here , so

i'm HARD

03:12:124 (5) - unsnapped O
03:21:085 (3) - unsnapped K

that's all I could fine lol I suck ass at modding lower diffs man sorry

norMAL

couldn't find anything worth pointing out, sorry

it was really hard to find things to point out in all the diffs, really solid map man
good luck~
Thanks a lot!
posted
Hi ;)
Really like this song! I know some songs of this k-pop group, but not this song... But know I think This song is amazing.
If you don't agree with my remarks, it's ok ;) So reply me, please)

The first thing that i should tell you it's volume. Why do you do sound of the circles and sliders too quiet? 30%, really??? The sound is quiet, i don't hear when i click... It's like i'm play, but i don't know why? The sound should be louder. I think 90% will be better in kiai, Increase all by 20%.

The second thing is kiai:
01:17:190 - delete kiai;
01:00:242 - delete kiai, 01:04:722 - add kiai;
and also here 02:15:047 -delete, 03:04:917 - delete, 02:19:527 - add, 03:09:397 - add.


Normal

00:18:553 (2) - here, i think, should be circle;
00:24:008 (1) - also circle;
00:39:787 (1) - here not need new combo;
00:59:073 (2) - circle;
01:24:008 (2) - here will be better slider, 01:24:203 (2) - here end of this slider;
01:27:125 (2) - slider, 01:27:320 - end;
01:29:073 (5) - slider, 01:29:268 - end;
01:31:800 (5) - circle;
02:26:346 (2) - circle;
02:31:995 (1) - not need new combo;
02:47:579 (1) - put dot in the center of slider;
02:49:527 (4) - circle;
03:03:748 (2) - circle;
03:16:216 (2) - circle;
03:21:865 (1) - not need new combo;
01:01:410 (1) - continue combo;
01:02:969 (8) - continue combo;
01:45:826 (2) - circle;

Hard

00:17:872 (1) - circle;
00:23:034 (2) - usual slider, 00:23:229 - end;
00:58:294 (6) - stay it in next circle;
01:28:099 (1) - continue combo (so that it will be better to understand, that it should be click easrly);
02:52:060 (4) - not need new combo, so continue;
02:53:423 (1) - new combo;
02:54:982 (1) - new combo, 02:55:372 (2) - continue combo;
03:01:410 - continue combo.

Insane

00:22:644 (1,2,3) - put it on one height with previos circles.
Well done!!! I can't find something wrong^^

You do this song very well!!!
I think you will rank it ;););)
posted
NO KDS!

Your 1/3 notes at 00:38:229 (1,2,3,4,5,6) - have messed up
posted
Insane should have AR9 because the current one is gud for pp farm
If u don't change it u will b dirty pp mapper.
Kds pls
posted

elena2705 wrote:

Hi ;)
Really like this song! I know some songs of this k-pop group, but not this song... But know I think This song is amazing.
If you don't agree with my remarks, it's ok ;) So reply me, please)

The first thing that i should tell you it's volume. Why do you do sound of the circles and sliders too quiet? 30%, really??? The sound is quiet, i don't hear when i click... It's like i'm play, but i don't know why? The sound should be louder. I think 90% will be better in kiai, Increase all by 20%.

The second thing is kiai:
01:17:190 - delete kiai;
01:00:242 - delete kiai, 01:04:722 - add kiai;
and also here 02:15:047 -delete, 03:04:917 - delete, 02:19:527 - add, 03:09:397 - add.


kept all kiais as all my kiais are for chorus

Normal

00:18:553 (2) - here, i think, should be circle; even tho its just a normal difficulty, having circle here would be way too empty since the part is'nt that calm
00:24:008 (1) - also circle;
00:39:787 (1) - here not need new combo; its necessary
00:59:073 (2) - circle;
01:24:008 (2) - here will be better slider, 01:24:203 (2) - here end of this slider; That would totally fuck up everything lol
01:27:125 (2) - slider, 01:27:320 - end; dont really want to make rhythm intense here as music is calming down
01:29:073 (5) - slider, 01:29:268 - end;
01:31:800 (5) - circle;
02:26:346 (2) - circle;
02:31:995 (1) - not need new combo;
02:47:579 (1) - put dot in the center of slider; ok
02:49:527 (4) - circle;
03:03:748 (2) - circle;
03:16:216 (2) - circle;
03:21:865 (1) - not need new combo;
01:01:410 (1) - continue combo;
01:02:969 (8) - continue combo;
01:45:826 (2) - circle;

Hard

00:17:872 (1) - circle;
00:23:034 (2) - usual slider, 00:23:229 - end; well the vocals are intenser than earlier so 1/4 slider fits better
00:58:294 (6) - stay it in next circle;
01:28:099 (1) - continue combo (so that it will be better to understand, that it should be click easrly); that would break consistency
02:52:060 (4) - not need new combo, so continue;
02:53:423 (1) - new combo;
02:54:982 (1) - new combo, 02:55:372 (2) - continue combo;
03:01:410 - continue combo.

Insane

00:22:644 (1,2,3) - put it on one height with previos circles. oh yea its out of place because of stack and i will keep it this way for easier readability
Well done!!! I can't find something wrong^^

You do this song very well!!!
I think you will rank it ;););)
No reply actually means i denied them and for the same reason as others so i didnt bother writing down same thing again.
Basically some of you suggestions didnt even make much sense to me.
Try to understand mapper's motivation and then mod the map. Suggest what they will agree to do with the map. Dont suggest what you would do in your maps because everyone has a different style.

Thanks for mod anyway. Changed one thing only for now

Heart Attack wrote:

NO KDS!

Your 1/3 notes at 00:38:229 (1,2,3,4,5,6) - have messed up
ye fixed , good catch.

My Angel Kanan wrote:

Insane should have AR9 because the current one is gud for pp farm
If u don't change it u will b dirty pp mapper.
Kds pls
i gues AR 8.8 fits but since you are askin me to increase AR. I will decrease it by 0.1 instead. no kd
posted
[General]
  1. Gap between Hard and Insane is 1.19* while gap between Normal and Hard is 1.41*. Increase SR in Hard to about 3.35-3.4 could make this spread in a consecutive order.
  2. (from aimod) More than 1/3 of the map is Kiai time. Consider reducing this. :V I think add kiai at 01:17:190 might unnecessary.
  3. I think you could add a video.


[Normal]
  1. 00:02:384 to 00:13:294 - I think you could map here as the other diffs do. I think it might not be a problem.
  2. 00:14:852 (1,4) - (4) isn't stacked with (1)'s slider-tail perfectly. Move (4) to x:185 y:148.
  3. 00:53:813 - I think you could fill a note here to make it doesn't spaced mysteriously. (?)
  4. 00:56:735 (3,4) - not perfectly blanket. you could adjust (3)'s slider a little
    nazi
    move the last anchor to x:260 y:30
    not sure this is correct or not. you don't have to fix this xp
  5. 00:57:709 - There is a snare sound here. Why don't you add a note here?
  6. 01:11:930 (3,4) - ds 1.18x nice!
  7. 01:24:203 - this point has the same rhythm as 01:17:969, but you didn't map at 01:24:203 while you map at 01:17:969. Consider make it same.
  8. 01:47:579 (4,2) - (2) isn't stacked with (4)'s slider-tail perfectly. Move (2) to x:390 y:238.
  9. 02:08:618 - like in first kiai
  10. 03:18:358 (6,1) - not perfectly blanket.move (6) to x:153 y:176.
  11. 03:21:865 to 03:23:034 - I think you could map here as the other diffs do. I think it might not be a problem.


continue mod tomorrow ;(

[Hard]
  1. 00:21:573 - There is a vocal here. Why don't you try to make these notes 00:21:086 (1,2,3) like you did on 00:22:644 (1,2,3)?
  2. 00:30:436 (1,3) - not perfectly blanket. ;) Move (3) to x:139 y:277.
  3. 00:31:216 (3,4) - ds here is 1.26x, it's pretty high compared to the other notes. Consider reduce it.
  4. 00:57:125 (2,3) - not perfectly blanket. Move (2) to x:333 y:285. (don't forgot to move 00:58:099 (5) too.)
  5. 01:12:514 (1,3) - (3)'s slider-tail isn't stacked with (1)'s slider-tail properly. Move (3) to x:144 y:334.
  6. 01:13:099 (2,4) - (4)'s slider-tail isn't stacked with (2) properly. Move (4) to x:258 y:255.
  7. 01:20:307 (1) - I think you could ctrl+g this. because you haven't make jump in this part before and you didn't make jump after that.
  8. 01:29:073 (3) - imo maybe nc this
  9. 01:29:073 (3,4) - (4)'s slider-tail isn't stacked with (3)'s slider-tail perfectly. Move (4) to x:488 y:189.
  10. 01:45:826 (2,3) - not perfectly blanket. you could adjust (3)'s slider a little.
  11. 02:00:631 (3,2) - (2)'s slider-tail isn't stacked with (3) perfectly. Move (2) to x:99 y:299.
  12. 02:01:605 (3,1) - (1)'s slider-tail isn't stacked with (3)'s slider-tail perfectly. Move (1) to x:168 y:201.
  13. 02:30:436 (1,3) - (3)'s slider-tail isn't stacked with (1)'s slider-tail perfectly. Move (3) to x:138 y:251.
    zzz


might m0d more
posted
Hi

[Hard]
00:04:333 NC?
00:05:501 (1,2,3,4,5,6,7,8,9,10) it's long combo, fix
00:10:566 NC?

Nothing more :)
posted

- Frontier - wrote:

[General]
  1. Gap between Hard and Insane is 1.19* while gap between Normal and Hard is 1.41*. Increase SR in Hard to about 3.35-3.4 could make this spread in a consecutive order. imo its fine since Hard also has the sv gimmick i applied on the top difficulty so players can expect the top difficulty more properly after playing hard
  2. (from aimod) More than 1/3 of the map is Kiai time. Consider reducing this. :V I think add kiai at 01:17:190 might unnecessary. not a big deal i have even seen maps with 1/2 kiai lol
  3. I think you could add a video. sure encode it for me thanks


[Normal]
  1. 00:02:384 to 00:13:294 - I think you could map here as the other diffs do. I think it might not be a problem.
  2. 00:14:852 (1,4) - (4) isn't stacked with (1)'s slider-tail perfectly. Move (4) to x:185 y:148.
  3. 00:53:813 - I think you could fill a note here to make it doesn't spaced mysteriously. (?) didnt even add a circle here in top diff, wanna leave it empty to emphasize vocals properly
  4. 00:56:735 (3,4) - not perfectly blanket. you could adjust (3)'s slider a little
    nazi
    move the last anchor to x:260 y:30
    not sure this is correct or not. you don't have to fix this xp
  5. 00:57:709 - There is a snare sound here. Why don't you add a note here? Firstly, dont wanna make the pattern too dense, secondly its a snare not a vocal and i prioritize vocals only
  6. 01:11:930 (3,4) - ds 1.18x nice!
  7. 01:24:203 - this point has the same rhythm as 01:17:969, but you didn't map at 01:24:203 while you map at 01:17:969. Consider make it same. Well its the least emphasized wub sound in this section so i left it ignored because the 1/2 rhythm chain is already p long
  8. 01:47:579 (4,2) - (2) isn't stacked with (4)'s slider-tail perfectly. Move (2) to x:390 y:238.
  9. 02:08:618 - like in first kiai same
  10. 03:18:358 (6,1) - not perfectly blanket.move (6) to x:153 y:176.
  11. 03:21:865 to 03:23:034 - I think you could map here as the other diffs do. I think it might not be a problem.


continue mod tomorrow ;(

[Hard]
  1. 00:21:573 - There is a vocal here. Why don't you try to make these notes 00:21:086 (1,2,3) like you did on 00:22:644 (1,2,3)? gonna keep for now since intensity is different but i might change later
  2. 00:30:436 (1,3) - not perfectly blanket. ;) Move (3) to x:139 y:277.
  3. 00:31:216 (3,4) - ds here is 1.26x, it's pretty high compared to the other notes. Consider reduce it.
  4. 00:57:125 (2,3) - not perfectly blanket. Move (2) to x:333 y:285. (don't forgot to move 00:58:099 (5) too.)
  5. 01:12:514 (1,3) - (3)'s slider-tail isn't stacked with (1)'s slider-tail properly. Move (3) to x:144 y:334.
  6. 01:13:099 (2,4) - (4)'s slider-tail isn't stacked with (2) properly. Move (4) to x:258 y:255.
  7. 01:20:307 (1) - I think you could ctrl+g this. because you haven't make jump in this part before and you didn't make jump after that.
  8. 01:29:073 (3) - imo maybe nc this unnecessary
  9. 01:29:073 (3,4) - (4)'s slider-tail isn't stacked with (3)'s slider-tail perfectly. Move (4) to x:488 y:189.
  10. 01:45:826 (2,3) - not perfectly blanket. you could adjust (3)'s slider a little.
  11. 02:00:631 (3,2) - (2)'s slider-tail isn't stacked with (3) perfectly. Move (2) to x:99 y:299.
  12. 02:01:605 (3,1) - (1)'s slider-tail isn't stacked with (3)'s slider-tail perfectly. Move (1) to x:168 y:201.
  13. 02:30:436 (1,3) - (3)'s slider-tail isn't stacked with (1)'s slider-tail perfectly. Move (3) to x:138 y:251.
    zzz


might m0d more
No reply = fixed. Thanks

@CucumberCuc , Changed NC patterning in intro. Thanks!
posted
[Normal]
  1. 00:24:982 (2) - I feel like this slider is strange because it's following the vocals, and that's not a bad idea, but making the reverse focused on two different rhythm is pretty strange. I mean the beat here 00:25:274 - is based on vocals, and here: 00:25:566 - is a beat, so why not making this slider focused on beat instead? Also, making that kind of 3/4 sliders can be quite hard to follow for some beginners (for instance this one 00:34:333 (2) - works good because the vocals is fitting with the reverse)
  2. 00:28:878 (3,1,3) - To add some rhythm diversities and to make a less boring pattern, why not making those beat two circles instead, cause it fits pretty good with the beat :)
  3. 00:35:891 (4,5,1,2) - I think that the placement of those beats can be quite misread, because the fact that you use a 3/4 slider here can be misleading for the player! That's maybe just me tho
  4. 01:46:800 (3,1,3) - As I said previously with the rhythm diversification owo
  5. 02:28:878 (1) - Why not making this slider a bit down than this one: 02:28:488 (6) - to show that there is a difference in the rhythm, like the beat is, you know?


[Hard]
  1. 00:51:475 (1,2) - The whistle use here is quite strange, because it's abusive, and I think that's out of his place
  2. 00:53:423 (4) - Why not extending this slider into a 1/1 slider instead of a 1/2? That would fit better
  3. 01:00:047 - I think that this beat should be mapped, because it's an important beat tho
  4. 02:08:229 (4) - Like here: 00:53:423 (4) - it would be better if it was extended
  5. 02:14:852 - I think that making this beat not mapped is quite a bad idea, because it's an important beat!


Good luck
posted

Pachiru wrote:

[Normal]
  1. 00:24:982 (2) - I feel like this slider is strange because it's following the vocals, and that's not a bad idea, but making the reverse focused on two different rhythm is pretty strange. I mean the beat here 00:25:274 - is based on vocals, and here: 00:25:566 - is a beat, so why not making this slider focused on beat instead? Also, making that kind of 3/4 sliders can be quite hard to follow for some beginners (for instance this one 00:34:333 (2) - works good because the vocals is fitting with the reverse) first vocal is here 00:25:274 - and second is at 00:25:469 - but i ofcourse dont want to have a a circle at blue tick because that would be much more complex than what i want for this difficulty thats why i just used this simple rhythm.
  2. 00:28:878 (3,1,3) - To add some rhythm diversities and to make a less boring pattern, why not making those beat two circles instead, cause it fits pretty good with the beat :)did something else
  3. 00:35:891 (4,5,1,2) - I think that the placement of those beats can be quite misread, because the fact that you use a 3/4 slider here can be misleading for the player! That's maybe just me tho maybe you only lo cuz i dont see anything wrong with it. You just underestimating the reading skilsl of normal players
  4. 01:46:800 (3,1,3) - As I said previously with the rhythm diversification owo This ones fine already as if i make 01:46:800 (3,4) - circles that would be bad for emphasis because vocals here are less intense than previous ones
  5. 02:28:878 (1) - Why not making this slider a bit down than this one: 02:28:488 (6) - to show that there is a difference in the rhythm, like the beat is, you know? kinda wanted to make linear flow here 02:28:099 (5,6,1) -


[Hard]
  1. 00:51:475 (1,2) - The whistle use here is quite strange, because it's abusive, and I think that's out of his place actually i forgot to add the hs file here, its good now
  2. 00:53:423 (4) - Why not extending this slider into a 1/1 slider instead of a 1/2? That would fit better well i m mostly prioritizing vocals as u might have noticed and theres no sign of any vocal at the downbeat
  3. 01:00:047 - I think that this beat should be mapped, because it's an important beat tho as mentioned before, Following vocals here.Also there is'nt even a strong beat.
  4. 02:08:229 (4) - Like here: 00:53:423 (4) - it would be better if it was extended same as before
  5. 02:14:852 - I think that making this beat not mapped is quite a bad idea, because it's an important beat! same as before


Good luck
Thank you for the detailed and helpful mod.
You may go check insane to properly understand what i m trying to do in the hard.
posted
Insane
00:04:722 (5,6,7) - confusing spacing. move the circle down a bit? it's supposed to be a simple insane diff so such difficult pattern should be avoided imo
00:05:891 (2,3,4) - ^
00:22:644 (1,2,3) - the triple is weird, 00:22:255 (6,7,8,9,4,5,6) - these circles are following the vocals so you'd better remove 00:22:742 (2) - this one
00:38:229 (1,2,3,4,5,6) - there is no 1/3 here, try this http://puu.sh/vHvak/736c6aac94.jpg
02:55:372 (1,2) - this looks better http://puu.sh/vHvrC/68daaba4d3.jpg

Hard
ar7 is enough
02:48:359 (3) - it's curved too much, you didn't curve sliders like this in other parts

Normal
00:25:761 (3) - move this down for a better flow
00:33:359 (5,1) - stack this? because you did 00:36:475 (5,1) - 00:38:034 (3,4) - this

not much to say orz, gl
posted

Karen wrote:

Insane
00:04:722 (5,6,7) - confusing spacing. move the circle down a bit? it's supposed to be a simple insane diff so such difficult pattern should be avoided imo
00:05:891 (2,3,4) - ^ yes i wanted to have a bit different kind of spacing for 1/4 to emphasize the wub sound
00:22:644 (1,2,3) - the triple is weird, 00:22:255 (6,7,8,9,4,5,6) - these circles are following the vocals so you'd better remove 00:22:742 (2) - this one
00:38:229 (1,2,3,4,5,6) - there is no 1/3 here, try this http://puu.sh/vHvak/736c6aac94.jpg sounds closer to 1/3 for me, will get more opinions
02:55:372 (1,2) - this looks better http://puu.sh/vHvrC/68daaba4d3.jpg

Hard
ar7 is enough
02:48:359 (3) - it's curved too much, you didn't curve sliders like this in other parts its supposed to be curved because of that vocal, if u see in insane, its curved like this also

Normal
00:25:761 (3) - move this down for a better flow
00:33:359 (5,1) - stack this? because you did 00:36:475 (5,1) - 00:38:034 (3,4) - this

not much to say orz, gl
Thanks!
posted
Oh, hey.

[General]
  1. Is there no way to get a 192kbps mp3 file? This would improve quality of the sound.
  2. Your normal-hitwhistle.wav has a slight dely of 6ms or so. Please reduce the delay as this can delay the hitsound feedback and hurt playability.
    Note: you can contact me if you have a difficulty with this kind of things


[Normal]
  1. 01:39:008 (1) - I'd rather stick to the vocals in this case as sliders are generally expected to match hold sounds rather than quick drums. \
  2. 02:50:696 (1,2,3,4,5) - it feels like a sudden density spike. Is there any way we could use more 1/1 sliders instead of intense 1/2 ones? The part feels pretty slow.
  3. 03:04:527 - could actually use a circle for vocals, more consistent rhythm and polairty.

    I generally liked it, though it felt a bit too dense for the easiest difficulty. I'd try to get more opinions on that.


[Hard]
  1. 00:43:683 (2,2) - keeping these sliders parallel would give the patterns a more structured feeling.
  2. 00:53:423 (4,1) - 00:59:657 (4,1) - using stacks for different kind sof gaps is pretty misleading. Considering low Approach Rate and the generally tricky rhythm this may come in as something sort of really confusing. Try to unstack one of the patterns?
  3. 01:10:956 - 01:11:346 - considering the intensity of the vocals I would really insist on replacing th slider with two circles or a circle and a 1/1 slider to give the two beats equal emphasis.
  4. 01:17:969 (4) - the slider starts according to the main instrument and then 01:18:359 - covers a different line that starts here. I'd rather remove the reverse and have an individual circle for that beat on 01:18:359 -
  5. 01:39:008 (1) - the same thimg as on Normal. Please, try to stick to the vocals as they prevail here? Or use circles, as they would match the drum sounds better.
  6. 01:45:242 (1,3) - minor - has somebody mentioned the stacks yet? If not, I'll be the first person to mention that the stacks can be improved.
    Note: 03:08:813 (4,2) - 00:56:735 (1,3) - the mighty stackmaster is here to save the day!
  7. 02:01:605 (3,4,1) - the back and forth movement here is a bit confusing considering that you haven't used too much of it before. Why not Ctrl+G (1) and move things around? This would rpresent the same idea, except the flow beween 3-4-1 would feel a little softer.
  8. 03:21:086 (3,4) - most of the patterns were pretty well-spaced, the jump here will most likely confuse players. I doubt that giving this kind of a change exactly at the end of the map is a good idea.

    Some general stuff here and there, things I can't quite agree with.


[Insane]
  1. 01:44:852 (6,7,8,9) - the sounds mapped with (6) and (6) feel a lot stronger, so I would rather go with two 1/4 sliders here.
  2. 01:48:748 (2,3) - actually, the jump here is weaker than the previous ones, yet the music feels stronger. I'd recommend re-arranging things in a way that would stress (3) more.
  3. 02:02:579 (2,3) - 02:03:553 (2,3) - instead of using the stack for the first pattern, try to give ita low-spacing jump, so there'd be a gradual increase in the spacing that would match the music.
  4. 03:15:631 (1) - 02:25:761 (1) - 01:10:956 (1) - try a circle and a 1/1 slider afterwards, this way the clickable beats would be representing the cocals slightly better, giving a more interesting feel during the gameplay.

    Not much to say here, it's cool.


I feel like the Hard difficulty could use some more work as I feel uneasy about certain patterns. The rest of the set is good to go in my eyes.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
posted

Bakari wrote:

Oh, hey. Hello There!

[General]
  1. Is there no way to get a 192kbps mp3 file? This would improve quality of the sound. no its my style
  2. Your normal-hitwhistle.wav has a slight dely of 6ms or so. Please reduce the delay as this can delay the hitsound feedback and hurt playability.
    Note: you can contact me if you have a difficulty with this kind of things do that for me please <3


[Normal]
  1. 01:39:008 (1) - I'd rather stick to the vocals in this case as sliders are generally expected to match hold sounds rather than quick drums. well if u noticed, i prioritized that drum in all difficulties because it stands out to me more than vocals
  2. 02:50:696 (1,2,3,4,5) - it feels like a sudden density spike. Is there any way we could use more 1/1 sliders instead of intense 1/2 ones? The part feels pretty slow. its not that much really, i mean its a normal difficulty overall and there are like only 4 clicks required then theres a calm 1/1 repeat slider where user has a lot of time to regain stamina and concentration
  3. 03:04:527 - could actually use a circle for vocals, more consistent rhythm and polairty. actually its already consistent maybe you missed out but i never added a circle for this part , not in any kiai at all

    I generally liked it, though it felt a bit too dense for the easiest difficulty. I'd try to get more opinions on that. not really that hard i have seen sets with much denser first difficulty. for instance just take a look at https://osu.ppy.sh/b/1063265 . my own map with a 1.95 star difficulty as first.


[Hard]
  1. 00:43:683 (2,2) - keeping these sliders parallel would give the patterns a more structured feeling. yes
  2. 00:53:423 (4,1) - 00:59:657 (4,1) - using stacks for different kind sof gaps is pretty misleading. Considering low Approach Rate and the generally tricky rhythm this may come in as something sort of really confusing. Try to unstack one of the patterns? dont think its gonna be a big deal since i never got any negative feedback about this from testplayers. I myself think its not as hard as u think to read even for hard-level players
  3. 01:10:956 - 01:11:346 - considering the intensity of the vocals I would really insist on replacing th slider with two circles or a circle and a 1/1 slider to give the two beats equal emphasis. The vocals on 01:10:956 - 01:11:346 - are exactly the same intensity tho so it should be fine
  4. 01:17:969 (4) - the slider starts according to the main instrument and then 01:18:359 - covers a different line that starts here. I'd rather remove the reverse and have an individual circle for that beat on 01:18:359 - same thing here , all the wubs in this section , i mean 01:18:164 - 01:18:359 - 01:18:553 - are actually equally intense, listening closer to them makes me feel like the song is slightly loosing intensity so the reverse slider goes well imo.
  5. 01:39:008 (1) - the same thimg as on Normal. Please, try to stick to the vocals as they prevail here? Or use circles, as they would match the drum sounds better. same as in normal. it just gives a better feeling to play a slow slider like this IMO after playing a fast jumpy part
  6. 01:45:242 (1,3) - minor - has somebody mentioned the stacks yet? If not, I'll be the first person to mention that the stacks can be improved. Yes!
    Note: 03:08:813 (4,2) - 00:56:735 (1,3) - the mighty stackmaster is here to save the day! you saved my day!
  7. 02:01:605 (3,4,1) - the back and forth movement here is a bit confusing considering that you haven't used too much of it before. Why not Ctrl+G (1) and move things around? This would rpresent the same idea, except the flow beween 3-4-1 would feel a little softer. oh my god idk what happened but 1 got ctrl+g'd itself loo . Fixed this
  8. 03:21:086 (3,4) - most of the patterns were pretty well-spaced, the jump here will most likely confuse players. I doubt that giving this kind of a change exactly at the end of the map is a good idea. kinda wanted to have a bit harder ending but will see what others say

    Some general stuff here and there, things I can't quite agree with. ;w;


[Insane]
  1. 01:44:852 (6,7,8,9) - the sounds mapped with (6) and (6) feel a lot stronger, so I would rather go with two 1/4 sliders here. aaa you are right but i wanna keep that pattern fml. will see
  2. 01:48:748 (2,3) - actually, the jump here is weaker than the previous ones, yet the music feels stronger. I'd recommend re-arranging things in a way that would stress (3) more. fixed
  3. 02:02:579 (2,3) - 02:03:553 (2,3) - instead of using the stack for the first pattern, try to give ita low-spacing jump, so there'd be a gradual increase in the spacing that would match the music. but the stack goes much better for me tho. i m gonna point it just in case u missed it , i did the same thing in first part 00:47:774 (2,3) - because the vocal starts from 02:02:579 - and ends at 02:02:969 - so i didnt want to emphasize non-vocal beats therefor i left 02:02:774 - stacked
  4. 03:15:631 (1) - 02:25:761 (1) - 01:10:956 (1) - try a circle and a 1/1 slider afterwards, this way the clickable beats would be representing the cocals slightly better, giving a more interesting feel during the gameplay. for me its totally cool since all the vocals that the slider has, i.e 01:10:956 - 01:11:346 - are of equal intensity so making it 01:11:346 - clickable would be pretty much the same thing as what i have right now so i would just keep the reverse slider.

    Not much to say here, it's cool.


I feel like the Hard difficulty could use some more work as I feel uneasy about certain patterns. The rest of the set is good to go in my eyes.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! well rip
Thanks \o///
posted
Oh, I feel like there are still a few things I don't agree with.

[Normal]
  1. 01:39:008 (1) - if you prioritize drums, than I would really insist on circles rather than a slider. As explained earlier, sliders work better for drumrolls and long vocals/synth notes. The drums here are ust consecutive short sounds.
  2. 02:48:658 (1,2,3,4,5) - the problem is that it is very tightly packed and completed with two stacks which add an extra difficulty element to this.

    While I have seen people failing even more simplistic difficulties, I don't think I can personally agree with the idea of having this Normal as the easist difficulty. I do admit that it could be considered as rankable by other BNs, though.


[Hard]
  1. 00:51:385 (4,1) - this could be easily improved by adding a slight difference to the stacks, though. A manual stack, for instance, would not feel too different, yet it'd give a hint that the 3/2 gap here is different from the standard ones.
  2. 01:15:931 (4,5) - I still feel like the thing you refer to as wubs is mapped in a pretty strange way. here The objects highlighted with red are the ones that are repetitive and have an intensity decrease. the first one hl'd wih an arrow is stronger and stands out. So, assuming I got the timestamps from your explanation right, swapping 4 and 5's places would work way better.
  3. 01:39:008 (1) - I can agree with that, the velocity change works as a good way of making things stand out, so it doewsn't feel as forced as in Normal.
  4. 03:07:358 - assuming you weanted a harder ending, you could star a gradual difficulty increase here with a few very basic jumps and gradually progressing through difficulty to the point when 03:19:048 (3,4) - this would not cause any confusion and be read as a 1/2 jump easily.


Hope this explains the ideas I had in a better way!
posted
zzz

[General]

  1. Wave hitsounds with possible delay > 5ms:
    1. normal-hitwhistle.wav


Didn't check with Audacity myself so yeah I just pasted it from MA, also some stuff in all diffs seem to be unsnapped by 1 ms so you might wanna recheck that via MA or sth

[Normal]

  1. 00:00:346 (1,2) - Blanket come on


My opinion on the spread is pretty much same as what Mr.Bakari stated above

[Hard]

  1. HP should -1 cuz it's the same as Insane atm
  2. 00:19:048 (1,2) - 00:50:996 (3,4) - 00:56:256 (6,1) - What's with these spacings lol they're inconsistent with everything else.
  3. 00:48:658 (1,2,3) - I don't see the necessity to force these overlaps lol, you didn't do the same thing at 02:02:684 (1,1,2,3) anyways.
  4. 00:55:282 (3,6) - Stack
  5. 01:11:645 (4,1) - Not really comfortable to play cuz the slider leniency thing, something like this would flow better.
  6. 01:15:931 (4,5) - Ctrl+G rhythm would be better cuz 01:15:930 is not the same sound as 01:16:125 - 01:16:320 .
  7. 01:19:048 (4) - 01:22:554 (5) - Could be 2 circles because heads and tails are equally prominent?
  8. 01:32:685 (2) - 01:36:581 (6) - Unsnapped.
  9. 02:08:139 (1,2) - The stack kinda kills the emphasis lol and you don't do this with 00:53:334 (1,2) - 02:58:009 (1,2,3) - etc anyways.
  10. 02:46:905 (1,2) - Placements on these could be something more noticeable as a pattern like 02:47:879 (4,5) . What I'm suggesting here is basically what you did in Insane lol
  11. 03:00:931 (6,1) - The spacing is so big that I don't even think this is intentional lol


[Insane]

  1. 00:05:411 (3,5) - Should be overlapped like 00:05:606 (4,6) tbh so the back and forth movement becomes more noticeable and the sole overlap 00:05:605 (4,6) won't look so random lol
  2. 00:30:931 (7,8,9,1) - Could nerf spacings a bit cuz they're in a huge scale compared to other things in that part atm
  3. 00:41:645 (2,3,4) - 01:56:450 (2,3) - Inconsistent rhythm, and it doesn't look like a variation at all cuz 00:41:645 (2,3,4) is the only one with the different rhythm compared to what you did with the others in both verses.
  4. 00:46:515 (1,2,3,1,2,3,1,2) - Placements look rather unorganized compared to 02:01:321 (1,2,3,1,2,3,1,2) where the placements are more noticeable symmetrically. Though it would be a pain to fix this lmao
  5. 01:01:710 (4,5) - Isn't this supposed to be a jump like 02:16:515 (4,5) - 03:06:385 (4,5) ?
  6. 01:03:658 (5,1) - Could space these bigger considering you spaced other things 01:06:775 (5,1) - 02:18:463 (5,1) - etc in a much larger scale.
  7. 01:08:139 (3,4) - Optional but you can stack these like 01:05:022 (3,4) as well so the transition with 01:08:528 (5,6) becomes more obvious. Same applies to 02:22:944 (3,4) - 03:12:814 (3,4) .
  8. 01:19:827 (1,2,3,4) - 01:20:606 (5,6,7,8) - Rhythms on these places are quite different but the way you mapped these are so similar lol, at least you can do something differently with 01:20:411 (4,5,6,7,8) like what you did in Hard lol
  9. 01:34:632 (1,2,3,4,5) - Using a bigger spacing doesn't reflect anything from the song tho, if you want to do a variation from 01:33:853 (1,2,3,4,5) then there are better ways to do this like rotating patterns, changing placements, etc.
  10. 01:58:787 - This measure literally has the flow going counter-clockwise until 02:00:736 (3) but the same flow thing didn't happen with 00:43:982 . I don't know if you intended these flow things or not but the problem is the difference between these measures is too noticeable to be ignored.
  11. 02:04:632 (1,2,3,4) - Any reason for using a slightly different spacing from 00:49:827 (1,2,3,4) - 02:54:502 (1,2,3,4) ?
  12. 02:56:840 (1,2,3,4) - Uh you don't seem to do jumps with overlaps anywhere else around that part so it looks pretty random lol
  13. 03:11:061 (3,5) - Spacing them a bit more would be cleaner I think? Looks a bit inconsistent visually with things like 03:10:866 (2,4) atm
  14. 03:19:048 (3,4,1) - Kind of anti-climatic tbh cuz you made a good use on flows from slider leniency in previous choruses 01:14:372 (3,4,1) - 02:29:178 (3,4,1) but you didn't do the same thing here so it plays somewhat easier than the other two.


Well the set is pretty much fine lol, good luck~
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