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posted

Mapper 31 wrote:

I love nichijou :D:D:D:D:D:D May I make taiko diff?                           
I usually don't add a taiko diff so
sorry for that T_T
posted
威武啊

啊啊啊啊 啊啊啊 啊啊啊啊啊啊 啊啊啊
posted

kiddly wrote:

Mapper 31 wrote:

I love nichijou :D:D:D:D:D:D May I make taiko diff?                           
I usually don't add a taiko diff so
sorry for that T_T
;_;

31 T.T
posted
General:

- Start the kiai here 00:56:929?
- Seems like the offset is too early. Change it from 529 to 539 (+10), plays better.

[Insane&Another]

OD -1? The map should be tough enough with loads of jumps and AR+9.

00:04:129 (2) - Not sure if this circle should be there. The beat you followed ended up 1/2 earlier, I think this one is just unnecessary + makes problems with the jump to the up.
00:14:329 (4) - This slider looks confusing while its end is covered by a hitburst, I'd suggest to add a new combo here (at least).
00:29:329 (1) - This is like anti-symmetry or what? You wanted this pattern to be symmetrical to the future notes, but it's not to the previous vanishing ones and is quite hard to notice. Put this slider's beginning on the vanishing (1) and align next slider (3) so they're symmetrical?
01:11:179 (1,2) - Swap new combos
01:17:329 (1,2) - Move down? A slight difference but might easily break the combo.

[Hard]

Feels more like an Insane and decreasing HP Drain and OD as much as possible won't cover this difference.
HP Drain +3 and optionally OD +1.

[Normal]

Similar to Hard, the difficulty parameters were lowered. HP Drain +2, OD +1 (at least).


Some of the jumps in the hardest diff were out of place, but I had fun playing it though.
star
posted

fartownik wrote:

[Insane&Another]

OD -1? The map should be tough enough with loads of jumps and AR+9.

00:04:129 (2) - Not sure if this circle should be there. The beat you followed ended up 1/2 earlier, I think this one is just unnecessary + makes problems with the jump to the up.
for the rhythm inertia and figure ,i wanna leave it :P
00:14:329 (4) - This slider looks confusing while its end is covered by a hitburst, I'd suggest to add a new combo here (at least).
fixed
00:29:329 (1) - This is like anti-symmetry or what? You wanted this pattern to be symmetrical to the future notes, but it's not to the previous vanishing ones and is quite hard to notice. Put this slider's beginning on the vanishing (1) and align next slider (3) so they're symmetrical?
fixed
01:11:179 (1,2) - Swap new combos
fixed
01:17:329 (1,2) - Move down? A slight difference but might easily break the combo.
fixed
many thanks in advance
posted

fartownik wrote:

General:

- Start the kiai here 00:56:929? fixed.
- Seems like the offset is too early. Change it from 529 to 539 (+10), plays better. fixed.
[Insane&Another]

OD -1? The map should be tough enough with loads of jumps and AR+9. fixed.
00:04:129 (2) - Not sure if this circle should be there. The beat you followed ended up 1/2 earlier, I think this one is just unnecessary + makes problems with the jump to the up.
00:14:329 (4) - This slider looks confusing while its end is covered by a hitburst, I'd suggest to add a new combo here (at least).
00:29:329 (1) - This is like anti-symmetry or what? You wanted this pattern to be symmetrical to the future notes, but it's not to the previous vanishing ones and is quite hard to notice. Put this slider's beginning on the vanishing (1) and align next slider (3) so they're symmetrical?
01:11:179 (1,2) - Swap new combos
01:17:329 (1,2) - Move down? A slight difference but might easily break the combo.

[Hard]

Feels more like an Insane and decreasing HP Drain and OD as much as possible won't cover this difference.
HP Drain +3 and optionally OD +1. fixed.

[Normal]

Similar to Hard, the difficulty parameters were lowered. HP Drain +2, OD +1 (at least). fixed.

Some of the jumps in the hardest diff were out of place, but I had fun playing it though.
star
thx~ :D
posted
Good ;)



Rnked GoGo!

Stra~ 
posted
Can I make taiko diff :) ?
By the way , do you want video of this song ?
I will give to you if you want.
posted

HeatKai wrote:

Can I make taiko diff :) ?
By the way , do you want video of this song ?
I will give to you if you want.
I‘m leaving it to graveyard so :D
posted

kiddly wrote:

HeatKai wrote:

Can I make taiko diff :) ?
By the way , do you want video of this song ?
I will give to you if you want.
I‘m leaving it to graveyard so :D
xD
posted
-Hard-
00:13:439 (4) - 理解不了这个摆法._. 正常排不也挺好吗

-Insane-
00:05:339 (1) - 似乎有点歪 往下移点?

没啥挑的了 准备上路
posted

xierbaliti wrote:

-Hard-
00:13:439 (4) - 理解不了这个摆法._. 正常排不也挺好吗

-Insane-
00:05:339 (1) - 似乎有点歪 往下移点?

没啥挑的了 准备上路
好的都改了 I难度中间1/3snap乱了你都没发现
球上路
posted

kiddly wrote:

xierbaliti wrote:

-Hard-
00:13:439 (4) - 理解不了这个摆法._. 正常排不也挺好吗

-Insane-
00:05:339 (1) - 似乎有点歪 往下移点?

没啥挑的了 准备上路
好的都改了 I难度中间1/3snap乱了你都没发现
球上路
OK上路
posted
[General]
  1. Countdown: It's not being used, remove it please.


[Normal]
  1. 00:38:939 (2,3,4,5) - This pattern might be a bit confusing for rookies imo. If it's possible try to use something easier to follow.


[Hard]
  1. 00:23:639 (1) - The 2nd repeat arrow is completely covered by the previous hit-burst. Thus, this slider is currently unrankable, unstacking the slider should fix this.
  2. 00:56:339 (1) - Same issue here, this time is even worse because there's a spinner before.


[Insane&Another]
  1. What?, why would you call this "Insane&Another"? You should either use "Insane" or "Another" but not both.
  2. The colour-hax doesn't make much sense and there isn't any musical/vocal change to back it up. I strongly suggest to Reset Combo Colours.
  3. 00:23:639 (1,1,1,1,1,1) - I don't encourage to use this kind of NC spam it just makes everything harder to see, consider removing or reducing the spam please.
  4. 00:55:889 (1,1,1,1,1,1) - Same here ^
  5. 01:02:339 (1,2,3,4) - Due to the previous objects and the weird spacing, this pattern is way too unintuitive. I suggest to re-arrange this to make this easier to follow and play, try to move the circles around.


Make sure to fix the important stuff and get a MAT to re-bubble this. Actually, you should get a couple of mods more before a re-bubble.
posted
Title: Hyadain no Joujou Yuujou (TV Size)

no kds~

Your message is too short.
posted

pieguy1372 wrote:

Title: Hyadain no Joujou Yuujou (TV Size)

no kds~

Your message is too short.
I got it from official PV so I think it's okay~ :P


posted
okay then... Though, I think you should change (TV-Size) to (TV Size)~
posted
Oh, popped. (Unrankable stuff listed in my post)

Contact me when you're done.
posted

Gonzvlo wrote:

[General]
  1. Countdown: It's not being used, remove it please. fixed.


[Normal]
  1. 00:38:939 (2,3,4,5) - This pattern might be a bit confusing for rookies imo. If it's possible try to use something easier to follow. fixed.


[Hard]
  1. 00:23:639 (1) - The 2nd repeat arrow is completely covered by the previous hit-burst. Thus, this slider is currently unrankable, unstacking the slider should fix this. fixed.
  2. 00:56:339 (1) - Same issue here, this time is even worse because there's a spinner before. fixed.


[Insane&Another]
  1. What?, why would you call this "Insane&Another"? You should either use "Insane" or "Another" but not both. :?
  2. The colour-hax doesn't make much sense and there isn't any musical/vocal change to back it up. I strongly suggest to Reset Combo Colours. This diff is a collab from me & Tsuka, I use them to sort mine & Tsuka's part.
  3. 00:23:639 (1,1,1,1,1,1) - I don't encourage to use this kind of NC spam it just makes everything harder to see, consider removing or reducing the spam please.
  4. 00:55:889 (1,1,1,1,1,1) - Same here ^ both fixed.
  5. 01:02:339 (1,2,3,4) - Due to the previous objects and the weird spacing, this pattern is way too unintuitive. I suggest to re-arrange this to make this easier to follow and play, try to move the circles around. fixed.


Make sure to fix the important stuff and get a MAT to re-bubble this. Actually, you should get a couple of mods more before a re-bubble.
posted
Asked the mapper to get some mods, he refused tho. Re-checking then~

[General]
  1. Title: As pieguy said, you should remove that "-" from "(TV-Size)"
  2. Combo Colours: If the colours were following the singers, I'd say the the colour-hax is okay buuut... Right now it just seem really random and it's not helping the game-play at all, sometimes making patterns really hard to read. Thus, I'd suggest to "Reset Combo-Colours". (About using that to recognize "Collab-parts": I'm not sure if it's a good idea, it would be better if you SB the names)
  3. Kiai Time: Why is there a fountain in [Collab]? That's basically your diff too, remember that Kiai must be consistent through your diffs. (You should either remove the fountain or add it for the whole mapset)


[Normal]
  1. Due to the reaally high BPM, I strongly suggest to reduce Setup a bit. I would suggest: AR: "-1"; HPDrain: "-2" and OD: "-1". This is really important if you want to keep this as the easiest diff of this mapset.
  2. 01:21:839 (2,1) - Fix this spacing, please. (1) looks like if it was more than 1 beat apart, it would be too confusing for Rookies.
  3. 00:38:939 (2,3) - Kick-Sliders tend to be really hard and disorienting for rookies, even more if those Kick-Sliders have more than 1 repeat. I strongly suggest to tweak this pattern a bit so it's easier to follow, here's a suggestion.
  4. Hit-sounds are too loud imo, try with 70~65% sounds way better.


[Hard]
  1. 01:26:339 (1) - Why the sudden NC? Seems too random, you should remove it. (Either that or add another one here: 01:26:639 (2) - )
  2. I didn't see major problems here, good job.



[Collab]
  1. There are many slider-speed changes here, most of them not intutive enough. Due to those changes, I strongly suggest to use Tick Rate: 2; otherwise it's impossible to notice the "slow-downs" or "speed-ups".
  2. W-why AR:9? Did you add this recently? I'm pretty sure that I didn't see AR:9 the first time I checked this map. Anyhow, AR:9 is definitely too much, it doesn't fit with the map at all. AR:8 would make this map WAY MORE enjoyable, really. (Make sure to try it, it's really important)
  3. 00:09:089 (1) - I always miss this slider-path, it looks a like a circle to me all the times. It's not really hidden to it's not a big deal; if it's possible, try to fix it.
  4. 00:20:789 (3) - This jumps seems too excessive, it breaks the flow completely, it's not intuitive at all. I strongly suggest to either use normal spacing or reduce the jump.
  5. 01:01:739 (1,2,3) - At this spot is impossible to know if (2) is a slider or not, even with sneaking sliders on. The slider needs to be unstacked, otherwise this would be too confusing and probably unrankable.
  6. 01:02:339 (1,2,3) - Exactly the same ^
  7. 01:16:739 (1) - Seriously D:? This circle is invisible (Imagine that pic with hit-bursts). Well, this is an unrankable issue, make sure to tweak the pattern so the circle isn't hidden.


Hm I'll say it again... it would be awesome if you get some mods before re-bubbling, otherwise I'm not sure if this map is ready for a bubble again. (Catch me in IRC and we can talk about this)
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