This map has been deleted on the request of its creator. It is no longer available.
seselis1 wrote:
OK... Not much to say bc I'm modding for the first time but ok let's try
Normal:
As for normal diff HP Drain Rate should be between 3 and 5; Approach Rate should be between 4 and 6
I would put offset to 674 (and then resnap everything) but that doesn't make a big change so you can leave it if you want
00:27:487 (1) - this slider overlaps and it's bad bc you don't use overlapping objects like that in your map
While it may be true I overlapped over red anchors once, I think the previous slider implying that direction is enough for players to figure out that the next slider is there (considering I abused blankets so much, as well as the overlap disappearing well before the approach circle starts). No change
01:12:403 (2) - ^
I would consider it if it was the sliderhead overlapped, but considering that it is just the sliderend, no changes
00:16:090 (2) - ^ it's like the same, wait till the slider fades out at least and then it wouldn't be a problem. For example this is better 01:54:638 (2) - ; 00:36:873 (4) -
Hm.. I've looked at a lot of ranked normal difficulties <2* and I've seen a lot of maps using the same overlaps you've been highlighting me to change... so unless its literally unplayable/readable, I don't really feel inclined to change all of these specific overlaps. I mean at least these are complete overlaps unlike some of the goofy half-overlapped circles/sliders I've seen that are ranked. The overlaps do actually disappear soon enough that the overlapped objects do appear in full either way.
I think you use to many different slider shapes 00:24:806 (1) - you could make this one same as this 00:22:124 (1) -
too much copy+paste is not gud maybe
00:40:895 (1) - yeah, you should make simpler shapes as for normal
That is literally combination of 2 simple shapes, how exactly is this too complex for normal (since its almost straight)? To be fair, it says in https://osu.ppy.sh/wiki/Normal that creative sliders are encouraged
00:47:599 (1) - ^
literally the explanation i gave above
01:10:392 (2) - ^ etc;
^ still dont get how a combination of 2 curved sliders is too complex... so no change
Your sliders (most of them) aren't going torwards the next object: 00:17:096 (2) - ; 00:27:487 (1) - ; 00:31:509 (3) -; 00:35:532 (3) - etc. It's ok to have some (like blankets or sth) but I think it's too much of them and it might be misleading for new players. You should put more sliders that are pointing towards the next object
All the sliders --> circles are always either a triangle like 01:18:269 (3,4,5) - , a square, or a line as utilized at 01:22:459 (1,2,3,4,1) - so it isn't that hard to anticipate/read after 2-3 plays at most. Besides, what direction does a straight slider imply then?
01:32:012 (3,4,5) - all should be separated bc same rhythm
Specifically here, I overlapped the two hit circles with the singer saying the same syllable (the "tor" in "sutori" or story in japanese'd english), it matches the music and I've used a lot of 2 1/1 hit circles enough in the map to have it be consistent mapping, no changes
00:20:783 (3,4) - this is not similar to this
This has a problem when I did the same thing here 01:41:565 (2,3) - but yet that isn't highlighted? The slider blankets the other slider head nicely and it's not like the implied direction is any different if it were copy+paste straight slider... no changes
01:45:253 (1,2,3,4) - you should stick with sliders, or use more single taps throughout all your map
I intended to place emphasis/intensity here as 01:45:253 (1,2,3,4,1) - is where the guitar intensity peaks, and it peaks again in a similar fashion at 01:50:448 (2,1,2,1,2,1) - , but instead of using hit circles for the latter, I used tricky sliders with 1/2 gaps..
If anything, I made the section less hit circle abusive. Changed and Fixed!
I'll change my mind about the rejections I made from your suggestions if more mods do agree with yours
Hope this helps at least a bit
Thanks so much for the help, though!
Good luck
TY!!!!
kys lulzDubSteppinNinja wrote:
R.I.P DubSteppinNinja's Hard but Worry NOT V2 is coming soon! aha and if you pre-order now you can get special behind the scene ROASTING ft. Me!
THANK YOU SO MUCH, THIS WAS REALLY HELPFULJeZag wrote:
okei quickie
combo colors:
here, use grey/white for the slow parts and intro, and the other two for kiai and intense parts
NORMAL
00:06:035 (1) - just slider aesthetics but i think head is too scrunched but it could be fine xd if u say it could be fine it prob will (no changes)
00:23:632 (2) - ask for testplayers for this one. stack might not be good this easy ok, I've changed it so I removed those circles
00:35:532 (3) - this looks better to me I agree, but I don't rly know how to map the previous in a uniform manner like this one
00:46:090 (2,3,4) - this rhythm plays better imo cause better click emphasis agreed, changed (copied the timeline)
01:24:806 (5,1) - this overlap is mildly displeasing but plays fine stay triggered #topkek no changes
ADVANCED
haha this gon be hard to read with HD aw crap ima prob get picked on a lot for those maybe
00:15:588 (2) - this rhythm plays better imo cause it preps the rhyhtm with good clicks and is easy to follow ok, changed
00:24:135 (4,1) - the curve for these are too square for meeeeee, but works if you want it to be not as pretty on purpose #stopracismtowardsthesesquaresliders no changes lolz i like them
00:33:688 (2) - for each of these, consider circle + slider for better clicks changed, as you suggested in the game chat
00:59:498 (1,2) - looks a bit not ok because of how stacking works ;; ok, changed and confirmed in the game chat
01:07:543 (4) - i just personally dont like em but there are ppl that do stay triggered friend
01:11:565 (6) - i would personally delete this to kill connection between 01:11:063 (5,1) - i can see what you mean, but no changes
01:24:806 (5) - this would be better as circle alone; more emphasis more emphasis indeed, changed
INSANE
00:31:174 (4,5) - imo, the overlap is too little to look like a good overlap and too much to be clean FK WHY DID U NOTICE!!! changed
00:35:197 (3,4) - cuz of stacks, tiny bad overlap FK STACKS MAN, changed all similar sections accordingly to stay consistent
00:46:928 (2,3) - too close for me but i guess ok k then, no changes
01:01:007 (1) - delet this xd (in seriousness, theres a better emphasis without this) agreed, changed
01:12:739 (1,2,1,2) - this is a bit not fitting (those strmz xd) so consider this remap: alright, remapped!
01:23:632 (2,1,2) - some people might say this is "unreasonable and overmapped" so you might wanna care i understand, changed
01:30:169 (3) - consider making the tail clickable alright ill give it a try, changed
THE OTHER THING
good.
00:49:442 (6) - maybe click the white tick or not no >:D
00:59:163 (1,2) - consider making this a 3 circle jump to mirror 00:58:325 (1,2) this'll probably get changed entirely
01:00:839 (3) - this should be the last click, and the start of long slider (cuz nothing after unless im drunk right now) same as above
01:50:867 (2,1) - cuz of stacks, this overlaps a bit all fixed
GOOD LUCK FOR RANK BBY