[normal]
00:46:514 (1) - doesn't really need an NC to emphasize this tbh, 2 1/2 sliders would prolly be more suitable for the diff too
feel like song is different enoguh to support nc, and too clam to use 1/2ss00:56:286 (3) - maybe a 1/2 slider? missing the downbeat makes me sad
prefer to use circles only here. fits with rhythm in hte rest of the map more i think01:36:572 (1) - finish
d01:39:143 (5) - 1/2 earlier for the snare plss
vocals more important than snare in this case01:51:657 (5) - same as earlier
following bor's cue[hard]
00:16:943 - circle here too cuz 00:19:686 (7) - //00:22:172 (6,1) - 00:27:657 (6,1) - same here and maybe 00:33:143 (6,1) -
added00:36:057 - y ignore? ;/
pause makes 1 stand out more00:46:514 (2) - if ur following the vocals it's kinda odd that u don't map the last note
changed00:57:314 (3) - put it in the 4th quadrant cuz acute angles are cute??
prefer wide here:([insane]
00:10:686 (1) - 01:39:828 (1) - y nc tho
visuals mostly (dontkillme)00:18:743 (3) - clap
yes00:23:886 (1) - soft finish
sounds too intense for what should be calm00:46:772 (3) - dont rly think this is necessary, esp since the mutliple repeat slider is pretty hard to read already imo lol
sound seems so prominent a00:54:743 (3,4,5) - switch places? the reverse is kinda covered up
gotta keep gameplay as broken as possible01:01:257 (2,3,4) - switch in timeline sounds better to me imo, first 2 downbeats are essentially the same
vocals dont really support that 01:29:714 (1,2,1,2,1,2,1,2) - this is pretty intense considering the stuff i've seen so far lol
nerfed01:36:572 (1) - finish
addSidetail wrote:
hi
[normal]
00:39:657 (3) - remove sliderend finish did
01:39:314 (1,2) - you should really should use claps only here instead and 01:40:000 (3,4) - finish hs on only this cuz mixing them up sound really bad. made them all finishes
00:10:172 (1,2,3,4) - ^ (1|2) & (3|4)
[hard]
00:10:172 (1,2,3,4,5,6,7,8) - make this 00:10:172 (1,2,3,4) - clap only and 00:10:857 (5,6,7,8) - finish only did
00:18:400 (1,2,3,4) - sounds empty while 00:15:657 (1,2,3,4) - had more full-er hs sound, mind you that second part of repeat also has better sound 00:29:371 (1,2,3,4) - they'rethesamenow i think
00:40:000 (4) - remove finish yes
00:55:086 (4) - remove finish, sampleset-normal finish seesm ok here actually
01:17:543 (2,3,4) - clap only rather than entire 01:17:543 (2,3,4,5,6,7,8) - being finish only prefer keeping it the same
01:30:400 (3,4,5,6,7) - move left more so that its clear enough to see like 01:30:057 (2) - from 01:29:714 (1) -
01:39:143 (1) - really feels off when 01:39:314 - is done passively while 00:33:486 (1) - and 01:17:372 (1) - is actually clickable. make that clickable please :l
[insane]
00:40:000 (6) - remove finish yes
c:
Finshie wrote:
[Hard]
- 00:16:943 - 00:22:429 - 00:27:914 - 00:33:400 - 01:44:714 - maybe a note in all this ? since you put note at 00:19:686 (7) - and some other parts but it sound the same. vocals are 1/1 and the other referenced thing is 1/2, so circle density shows that
- 00:23:886 (1,2) - why is this 1/2 sliders while you use 4 notes like in 00:18:400 (1,2,3,4) - and 00:29:371 (1,2,3,4) - song got like way calmer
- 00:55:772 (2) - could make the spacing from previous slider bigger since its almost hidden underneath the slider and newbies might find it hard to hit i usually keep 1/4 spacing on hards for babies like this
[Insane]
- 00:33:486 (1,1,1) - would be nice if the distance of these 3 looks visually the same with 00:32:972 (3,4,5) - spacing. so me like this? think it looks cooler smaller, though i did readjust how centered everything was
- 00:52:343 (1,1) - the jump feels too big and sudden and it looks like 1/1 ds moved it (but not enough probably)
- 01:19:429 (1,1) - this flow is kinda weird. the direction going bottom right corner feels so random idk which direction would be not random a
DeRandom Otaku wrote:
Hi. sorry late.
[Insane]
- 00:10:686 (1) - 01:39:828 (1) - why do u have these NC's tho makes the triangles like not look terrible
- 00:34:514 (1,2) - Consider adding movement between these because it plays weird after a jumpy part, 01:51:314 (1,2,1) - same contrast between jumps and stacks makes it work as emphasis:(
- 00:46:857 (1) - You dont need this nc true
- 01:17:372 (1,2,3,4,1,2,3,4,1) - Why is the spacing on this build up is so much smaller compared to the first part 00:10:172 (1,2,3,1,1,2,3,1,2,3) - nade it bigger
cool
Lasse wrote:
12sp12sp12sp12sp12sp12sp
00:01:600 - shouldn't this be normal hitnormal yesye
00:14:200 - 01:41:972 - should probably be silenced like other overmapped blue tick tails in less intense partsyesy
01:36:572 - finish?yes
anime
00:23:886 (1,2,3,4,1) - movementhere seemed a bit too "simple", compared to what you did before, even if things are less intense here. this just felt too comfortable lol
the slightly uneven spacing on the pentagon patterns in chorus 2 actually looked really noticeable ingame
like how this diff plays, cute fixed fgixed
collab anime
00:47:029 - no idea why this tick is ignored when it seems so similar to the two 1/2 before it fdfd
01:08:800 - could probably have soft whistle on this to make it a bit more intuitive, suddenly clicking something that gives so much less feedback seemed weird together with the heavy undermapping dfdfdf
01:22:514 (3,2) - this looked really off with how the map utilizes so much stacking things, if it at least used the autostack direction, or 01:24:057 (5) - continued it if might work better // 01:34:172 (2) -
01:28:857 - with how vocal focued rthythm is, undermapping this seemed really weird, especially if 01:28:343 - basically says "idc about cymbal clicking here" lol
easier collab anime
01:47:543 (1) - very slightly offscreen sdsd
bor
00:04:686 (1,2,3,4) - can you use visual spacing instead of ds here? stack makes it look a bit weird (just move 4 a bit left)
01:17:372 (1,2,3,4,5) - seems a bit much of a diff spike compared to the similar 00:10:172 (1,2,3) -
01:39:314 (1,2,3,4,5) - seemed slightly better since music builds up more towards it
01:19:772 - 01:41:714 - should probably map this since it stands out a lot and 00:13:943 (2) -
02:03:143 (2,3) - you usually had 1/1 stacks and the 3/2 before this is distance snapped so this could really throw off beginners
[]
reply to the old mods and poke me when it has 12sp
gl~