forum

Tatsuya Yano - Yatte Miyou! [OsuMania]

posted
Total Posts
96
show more
Topic Starter
AyeAries
No reply = accepted/fixed

Mykaterasu wrote:

I'm from my queue over here.
1/2/3/4
SNs & LNs

General
  1. It might just be me, but the hit-finish sounds a little crude compared to the other additions. It doesn't really fit the piece. :arrow: I already check it many times and it's not crude.

NM
As a whole the diff is fine. LN use is justifiably appropriate, however I think some LNs should be toned back to provide a tad more contrast in some areas here or there.
  1. 00:13:931 (13931|1) - I think removing this note would be better for your structure, even if there is a sound here, because 00:10:502 - 00:17:360 - 00:20:788 - these spots are left vacant.
  2. 00:19:645 (19645|0,20074|3) - I think they'd be much better serviced as SNs. While the flute is playing legato, I think it would be a better choice to help contrast with 00:20:502 (20502|1) - this. :arrow: Instead of change this one to SNs, much better to remain this as a LN. Just remove this note 00:20:360 - to make it contrast.
  3. 00:41:502 (41502|1,41502|3,41502|0) - It seems odd to have this as a triple when 00:56:931 - this isn't. In general I'm not really for these triples in the first place - you're already playing a pretty chill song on the easiest difficulty. I don't think it really suits the piece much. :arrow: It's not odd since i used finished hitsound same as this note. Since you mentioned this note 00:56:931 - , probably i will add one note.
  4. 00:42:645 (42645|2) - There isn't much reason to map this as an LN, it's so short it would work in your favor as an SN for contrast.
    >Same goes for 00:47:931 (47931|0) - 00:49:502 (49502|1) - these two.
  5. 00:58:931 (58931|0) - I'm pretty certain this ends 00:59:074 - here, giving you a reason to use them more like 01:05:360 (65360|2) - this in the kiai to contrast the previous section.
  6. 01:01:502 (61502|0) - This object should be the LN and 01:01:645 (61645|1) - this one the SN.
  7. 01:07:217 (67217|2) - This might be quite nice as an SN since it sounds fairly staccato. 01:08:931 (68931|0) - This one is similar.
  8. 01:19:217 (79217|3,79645|3,80074|3,80502|3) - While I'm fine with using the same lane here, I don't think this is clean enough to have it 4 times in a row. I'd separate 01:19:217 (79217|3,79217|2) - this double from the others since it's not really doing the same thing as said others.Something like thismay be better.
  9. 01:20:931 (80931|1,82645|3,84360|2) - These are so staccato, they're practically begging to become SNs :arrow: I know but i'll remain this one just a LN to recognize the staccato sound and i think it's not problem since it's just like flowing sound.
  10. 01:26:931 (86931|2) - is pretty much exactly the same as 01:26:074 (86074|0,86360|2,86502|3,86788|0) - the previous ones, why the change? :arrow: I forgot to change this one >.<

HD
Some of the stuff about LN contrast in the NM carries over here too, wherever appropriate, but I will continue to point out the worst offenders.
  1. Since all 00:05:502 (5502|0,5645|3,5788|1,5931|2,6074|3,6217|0) - these have become sliders, changing 00:06:360 (6360|2,6788|1) - these to SNs might be quite nice.
  2. 00:21:074 (21074|0,21217|3) - You could bring out the violin melody by making these two jacks. Something like this might bring about more interest.
  3. 00:24:788 (24788|2,24788|1,25217|2,25217|1,25645|2,25645|1) - Intentional or not, it's not a very good move since it's kinda boring. :arrow: I guess i'll go to your suggested pattern above but in different varriation.
  4. 00:28:074 (28074|3) - I recommend cutting this out. Having a 2-beat break here feels kinda refreshing.
  5. 00:28:074 (28074|3,28217|1,28360|3,28502|1) - 00:34:931 (34931|1,35074|2,35217|0,35360|3) - I'm not usually a stickler for patterning but I sense some inconsistencies.
  6. 00:50:502 (50502|3) - I strongly urge you to change this one to an SN.
  7. 01:20:931 (80931|3,81074|2,81217|1,81360|0) - All of your sliders in this section are like this apart from 01:27:788 (87788|1,87931|2,88074|0,88217|3) - this one for no apparent musical reason. It stands out too much.
  8. 01:33:788 (93788|0) - This should probably cut off 01:34:645 - here. :arrow: I intended to extend that LN since the sound is getting loud.
  9. 01:37:931 (97931|0,97931|3) - I prefer this as a single note. :arrow: No, inconsistent note for this 01:37:645 -

MX
There seems to be a heavy abuse of sliders here. LN difficulties have to apply their LNs to the music in a meaningful way. You can't wish extended LNs into existence and leave with a rank-able mapset. 01:22:074 (82074|0,82217|2,82502|1) - 00:33:217 (33217|3,33360|2,33502|0,33645|3,33645|2,33645|0) - this stuff just doesn't work when the sounds they're portraying have clearly ended, and is completely unnecessary for accenting anything beyond the correct end-point. :arrow: I got your point but I'm aim for this diff to have heavy sliders that can be readable and getting match the sounds. Well in terms of LNs to the music, mostly the sounds is flowing and i already discuss this one in discord.
The LNs should exist when the sound is flowing just like the staccato sounds.

  1. 00:00:788 (788|3,860|0,895|1,931|2) - I'm hearing a more consistant rhythmic interval between all of these. In an ideal world, these would be a 1/24th division, but we can't have notes off the timeline, so we're stuck with having to compromise. I think it might be more appropriate to just remove 00:00:895 (895|1) - this guy so that we have a more universal rhythmic basis to work from.
  2. 00:05:502 (5502|2,5502|3,5645|0,5788|1,5788|2,5931|0,6074|1,6074|3,6217|2) - This LN structure doesn't make any sense, you don't have any rhythm going like 00:05:502 (5502|3,5788|2,6074|1) - this. :arrow: 00:05:502 (5502|3,5788|2,6074|1) - this note make sense since this notes 00:05:645 (5645|0,5931|0,6217|2) - makes the rhythm works.
  3. 00:26:324 (26324|2,26360|1,26395|0) - this is definitely rhythmically wrong.
    >00:26:324 (26324|2) - goes 00:26:288 - here.
    >00:26:395 (26395|0) - goes 00:26:431 - here.:arrow: How this note is rhythmically wrong? It just like not flowing sound if goes the 2 notes you mentioned and it's definitely rhythmically wrong.
  4. 00:34:074 (34074|1) - This serves no purpose as an LN. :arrow: No, it became inconsistent for this note 00:34:217 (34217|2) -
    00:56:574 (56574|2,56717|3,56788|2,56860|1) - This doesn't hold any more rhythmical significance to the music than adding a note 00:56:645 - here would. By adding that note you're able to average out the stream. Adding the gap would show that you're closely following the rhythm of the stream, which isn't entirely possible. :arrow: It's not make sense since this one 00:56:645 - is just a flowing and there's no existing beat for that. But change this one to LN, is not the issue but it breaks the flows for this 00:56:717 (56717|3,56788|2,56860|1) -
  5. 01:00:788 (60788|3) - There are so many sliders like this who have no function and are being held on when there is no sound in the music supporting them. 00:57:360 (57360|3) - , 01:04:217 (64217|3) - ,01:12:360 (72360|3) - etc... :arrow: Are you sure about this? I guess you din't consider the flowing sounds. Well this sections mostly the flowing sound exist and i guess it make sense to have that note.
  6. 01:21:360 (81360|3) - This should be an SN and 01:20:931 (80931|0,81074|1,81217|2) - these should end 01:21:360 - here. :arrow: Flowing sound exist here.
  7. 01:33:645 (93645|3,93788|0) - is a poor representation of the four notes found 01:33:574 - 01:33:645 - 01:33:717 - 01:33:788 - here. :arrow: Oh god, i don't think that's poor representation and what makes it poor?.
    >Same goes for a missing note 01:34:574 - here. :arrow: I know that's missing but this note 01:34:502 (94502|1) - make sense even it's missing.
  8. 01:33:645 (93645|3) - 01:36:217 (96217|2,96217|1) - 01:34:502 (94502|1) - 01:37:645 (97645|2,97645|1) - All seem like nonsense LNs without any musical justification. :arrow: No need to say anything about flowing sounds.

The MX is really dragging the whole set down imo. With sliders without justification like these, this map doesn't stand a chance for rank I'm afraid. :arrow: You just give a vague about LNs for MX since you din't consider to have heavy sliders for this diff. Thanks for Mod
Rivals_7


AAaAaaAAA

[MX]

00:58:931 (58931|1) -

tfw

01:07:217 (67217|1) - eeeeeeeee

pls explain inconsistent LN eeee
some of these exist on HD as well

[HD]

00:09:645 (9645|1) - move to 3 for less straining? - 00:09:217 (9217|0,9360|1,9645|1,9788|0) -

[NM]

00:01:217 (1217|0,1217|1) - might want to keep this chord for the downbeat only. it gets too similar to HD

00:41:502 (41502|3,41502|0,41502|1) - 00:48:360 (48360|1,48360|3,48360|0) - uuhhhhh why is there a triple on NM. its quite unecessarily hard for NM tier
Topic Starter
AyeAries
No reply = accepted / fixed

Rivals_7 wrote:



AAaAaaAAA :arrow: LOL :^)

[MX]

00:58:931 (58931|1) -

tfw

01:07:217 (67217|1) - eeeeeeeee

pls explain inconsistent LN eeee
some of these exist on HD as well :arrow: I forgot this one. It suppose to be LN's in MX to be followed. Fixed some inconsistent LN's in HD and NM

[HD]

00:09:645 (9645|1) - move to 3 for less straining? - 00:09:217 (9217|0,9360|1,9645|1,9788|0) -

[NM]

00:01:217 (1217|0,1217|1) - might want to keep this chord for the downbeat only. it gets too similar to HD

00:41:502 (41502|3,41502|0,41502|1) - 00:48:360 (48360|1,48360|3,48360|0) - uuhhhhh why is there a triple on NM. its quite unecessarily hard for NM tier :arrow: Since there's a finished sound there but i'll change this to 2 notes because the finished sound that notes you mentioned are not much loud.
:arrow: Updated
Rivals_7
[NM]

00:01:217 (1217|1,1217|0) - uhh you didnt change this. no explanation as well
ok i think i didnt say it clear that i want you to remove one note on these and the similar. but you can keep the double in downbeat such as - 00:02:074 (2074|2,2074|1) -. because the layering gets too similar to HD apparently

00:03:502 (3502|2,3788|2,4074|2) - ok uhh no
i mean c'mon even the stacks in HD is much more friendly


00:58:931 (58931|0) - 01:01:502 (61502|0) - etc. i think its a little bit too tricky to have a mini LN. i'd prefer SN
moreover- 01:01:502 (61502|0) - the noise occur quite longer than that tho

[HD]

01:01:645 (61645|2,61931|0) - ok i think i found this kinda odd tho. i understand there's 2 pitch there but most of the transition doesnt form like this in HD. this is what i suggest http://puu.sh/xLQf0/78b2f62625.jpg
considering they are still in a same instrument

eh idk if i have thing to say on MX anyway. be careful with the HS while applying if you want to remove or re-add some notes.
Topic Starter
AyeAries
No reply = accepted/fixed

Rivals_7 wrote:

[NM]

00:01:217 (1217|1,1217|0) - uhh you didnt change this. no explanation as well
ok i think i didnt say it clear that i want you to remove one note on these and the similar. but you can keep the double in downbeat such as - 00:02:074 (2074|2,2074|1) -. because the layering gets too similar to HD apparently :arrow: Oh i got it. I though it just change some patterns. >.<

00:03:502 (3502|2,3788|2,4074|2) - ok uhh no
i mean c'mon even the stacks in HD is much more friendly


00:58:931 (58931|0) - 01:01:502 (61502|0) - etc. i think its a little bit too tricky to have a mini LN. i'd prefer SN
moreover- 01:01:502 (61502|0) - the noise occur quite longer than that tho :arrow: Good point. But i think much better to have no SN in NM, so i decide to change the SN to note.

[HD]

01:01:645 (61645|2,61931|0) - ok i think i found this kinda odd tho. i understand there's 2 pitch there but most of the transition doesnt form like this in HD. this is what i suggest http://puu.sh/xLQf0/78b2f62625.jpg
considering they are still in a same instrument

eh idk if i have thing to say on MX anyway. be careful with the HS while applying if you want to remove or re-add some notes.
:arrow: Updated
Rivals_7
b
Topic Starter
AyeAries

Rivals_7 wrote:

b
-Atri-
Ay sophie teach me some alchemy plz

Also the source should be ソフィーのアトリエ ~不思議な本の錬金術士~ instead of the current one

フィリスのアトリエ ~不思議な旅の錬金術士~ is the sequel after it
Topic Starter
AyeAries

Firis Mistlud wrote:

Ay sophie teach me some alchemy plz

Also the source should be ソフィーのアトリエ ~不思議な本の錬金術士~ instead of the current one

フィリスのアトリエ ~不思議な旅の錬金術士~ is the sequel after it
oh thanks :)

i'll update this one after i got bn for qualify icon :)
Protastic101


[MX]
00:03:217 - to 00:03:788 - Think it's a bit underwhelming to not have mapped the 1/6 flute trill here. Might do something like this to represent the alternation between two pitches https://osu.ppy.sh/ss/9326554

00:13:788 - 00:13:931 - Shouldn't these be jumps because it's the same sound as 00:27:360 - which was mapped using jumps. Consistency :thinking:

00:26:324 (26324|2,26360|1,26395|0) - Incorrectly snapped. The sound starts a bit later than the 1/2 at 00:26:288 - , but I think the variation in spacing between the notes is small enough to simply make it a simple triplet like so http://osu.ppy.sh/ss/9210535

00:32:788 (32788|1) - Might be nice to extend this up to 00:33:574 - for visuals and to have a nice four note release to emphasize the quick cutoff.

00:40:074 (40074|2,40145|0,40217|3) - Also should be 1/4 beginning at 00:40:145 - rather than a 1/6 roll and using 1/8, like this https://osu.ppy.sh/ss/9210562

00:56:717 (56717|3,56788|2,56860|1) - Wrong snap again, it's not swing in this particular instance; it's just a straight timing like so http://osu.ppy.sh/ss/9326503

01:08:931 (68931|2) - Don't really think this 1/3 stack was necessary cause there's no specific emphasis in the music and is a bit out of nowhere so it's an easy way for the player to miss unfairly.

01:26:395 - Technically, there's four sounds here, one of which is on the 1/4 line. You can choose to leave it out if you want tho cause the 1/12 shield with 01:26:074 (86074|2) - might be a pain to try and hit.

01:33:681 - 01:33:717 - similar thing to the above, there's a roll that you kind of just missed in the music. What I think you could do to represent the sounds is have them be LN graces and just end them when the next LN comes in like so http://osu.ppy.sh/ss/9326541


[HD]
00:20:931 - Starting in this section, I'm unsure as to why you only decide to stack some of the notes and note the others. I mean, there's two repetitions of each pitch after the downbeat, and it being 140 BPM 1/3, I think it's more than manageable for a Hard difficulty to do something a bit more consistent like this https://osu.ppy.sh/ss/9326620

00:48:217 (48217|3) - I'd consider making this a 1/3 LN to represent the pause between both notes which better represents the swing rhythm imo as there's now not only a physical cue (when you hit the note), but also a visual cue as it looks different to the surrounding notes.

01:23:360 - I think the trill is nice, but compared to how you've mapped this type of sound in other places such as 00:27:360 - or 00:13:645 - , it's inconsistent as the other two places I mentioned used shorter four note long trills. So I'd try to stay consistent and break the trill here a bit too like so http://osu.ppy.sh/ss/9326653


[NM]
00:03:217 (3217|3) - Might suggest using an LN here to represent the 1/6 trill like so https://osu.ppy.sh/ss/9326658

00:13:931 - I'd suggest adding a note here to represent the block hit that is also heard at 00:13:645 -

00:17:502 - I think repeating the same roll twice in a row is a bit bland. You could easily change the direction or space out the notes a bit more, and it's easily manageable by the player cause it's only 1/2. Maybe something like this for pitch relevancy might work https://osu.ppy.sh/ss/9326670

00:40:074 (40074|3) - Similar to the first suggest, I'd suggest making this an LN to represent the short grace notes.

00:44:217 - to 00:46:931 - Column 3 is a social construct lol. I'd try to rearrange some of the notes so that there isn't such a long period of time with no notes in col 3.

00:53:645 - 00:53:788 - 00:54:074 - 00:54:217 - Feels a bit undermapped not to have the 1/3 here. I think it'd be nice as a transitional pattern leading into the next section which has a lot of flowing LNs and quick jumps. Something like this might work https://osu.ppy.sh/ss/9326698


poke me when you've applied this =w=)b
Topic Starter
AyeAries
No reply = accepted/fixed

Protastic101 wrote:

:arrow: :^)

[MX]
00:03:217 - to 00:03:788 - Think it's a bit underwhelming to not have mapped the 1/6 flute trill here. Might do something like this to represent the alternation between two pitches https://osu.ppy.sh/ss/9326554 :arrow: Ok but i change the patterns for better flow.

00:13:788 - 00:13:931 - Shouldn't these be jumps because it's the same sound as 00:27:360 - which was mapped using jumps. Consistency :thinking: :arrow: i guess i'll consider this one for consistency.

00:26:324 (26324|2,26360|1,26395|0) - Incorrectly snapped. The sound starts a bit later than the 1/2 at 00:26:288 - , but I think the variation in spacing between the notes is small enough to simply make it a simple triplet like so http://osu.ppy.sh/ss/9210535

00:32:788 (32788|1) - Might be nice to extend this up to 00:33:574 - for visuals and to have a nice four note release to emphasize the quick cutoff.

00:40:074 (40074|2,40145|0,40217|3) - Also should be 1/4 beginning at 00:40:145 - rather than a 1/6 roll and using 1/8, like this https://osu.ppy.sh/ss/9210562

00:56:717 (56717|3,56788|2,56860|1) - Wrong snap again, it's not swing in this particular instance; it's just a straight timing like so http://osu.ppy.sh/ss/9326503

01:08:931 (68931|2) - Don't really think this 1/3 stack was necessary cause there's no specific emphasis in the music and is a bit out of nowhere so it's an easy way for the player to miss unfairly.

01:26:395 - Technically, there's four sounds here, one of which is on the 1/4 line. You can choose to leave it out if you want tho cause the 1/12 shield with 01:26:074 (86074|2) - might be a pain to try and hit. :arrow: Just leave it out for this note.

01:33:681 - 01:33:717 - similar thing to the above, there's a roll that you kind of just missed in the music. What I think you could do to represent the sounds is have them be LN graces and just end them when the next LN comes in like so http://osu.ppy.sh/ss/9326541


[HD]
00:20:931 - Starting in this section, I'm unsure as to why you only decide to stack some of the notes and note the others. I mean, there's two repetitions of each pitch after the downbeat, and it being 140 BPM 1/3, I think it's more than manageable for a Hard difficulty to do something a bit more consistent like this https://osu.ppy.sh/ss/9326620

00:48:217 (48217|3) - I'd consider making this a 1/3 LN to represent the pause between both notes which better represents the swing rhythm imo as there's now not only a physical cue (when you hit the note), but also a visual cue as it looks different to the surrounding notes.

01:23:360 - I think the trill is nice, but compared to how you've mapped this type of sound in other places such as 00:27:360 - or 00:13:645 - , it's inconsistent as the other two places I mentioned used shorter four note long trills. So I'd try to stay consistent and break the trill here a bit too like so http://osu.ppy.sh/ss/9326653


[NM]
00:03:217 (3217|3) - Might suggest using an LN here to represent the 1/6 trill like so https://osu.ppy.sh/ss/9326658 :arrow: No add for this. No LN's for the intro even there's trill like or more.

00:13:931 - I'd suggest adding a note here to represent the block hit that is also heard at 00:13:645 -

00:17:502 - I think repeating the same roll twice in a row is a bit bland. You could easily change the direction or space out the notes a bit more, and it's easily manageable by the player cause it's only 1/2. Maybe something like this for pitch relevancy might work https://osu.ppy.sh/ss/9326670

00:40:074 (40074|3) - Similar to the first suggest, I'd suggest making this an LN to represent the short grace notes. :arrow: Not consider this one to prevent no SN for this diff.

00:44:217 - to 00:46:931 - Column 3 is a social construct lol. I'd try to rearrange some of the notes so that there isn't such a long period of time with no notes in col 3.

00:53:645 - 00:53:788 - 00:54:074 - 00:54:217 - Feels a bit undermapped not to have the 1/3 here. I think it'd be nice as a transitional pattern leading into the next section which has a lot of flowing LNs and quick jumps. Something like this might work https://osu.ppy.sh/ss/9326698


poke me when you've applied this =w=)b
:arrow: Updated (:sadprot:)
Protastic101
[MX]
00:03:574 (3574|2,3645|1,3717|2,3788|1) - I'd control H this to avoid the OH minitrill at 00:03:431 (3431|2,3502|3,3574|2) - which might be a bit of a hard flow break.

00:54:788 (54788|0) - Shouldn't there be a whistle here to continue on the 2/1 whistles? Add to all diffs.


[HD]
00:24:502 (24502|0,24645|2) - 00:25:360 (25360|2,25502|0) - I would do here what I suggested you do at 00:20:931 - in my previous post

00:27:645 (27645|0,27788|1) - Control J here so the trill doesnt blend in with 00:27:074 (27074|0,27217|2) - despite the sounds being different

00:34:217 (34217|1) - Move one of the hitsounds onto 00:34:217 (34217|3) - for consistency with the top diff


[NM]
00:20:360 - I'd add a note here to better connect the flow of the LNs at 00:20:074 (20074|3,20502|1) - with each other as a short note would help to emphasize a physical jump in the player's hands.

00:40:788 - 00:40:931 - I'd add notes here for the block sound similar to 00:27:360 -
Topic Starter
AyeAries

Protastic101 wrote:

[MX]
00:03:574 (3574|2,3645|1,3717|2,3788|1) - I'd control H this to avoid the OH minitrill at 00:03:431 (3431|2,3502|3,3574|2) - which might be a bit of a hard flow break.

00:54:788 (54788|0) - Shouldn't there be a whistle here to continue on the 2/1 whistles? Add to all diffs. :arrow: No add for this since there's whistle sound here 00:55:217 -


[HD]
00:24:502 (24502|0,24645|2) - 00:25:360 (25360|2,25502|0) - I would do here what I suggested you do at 00:20:931 - in my previous post

00:27:645 (27645|0,27788|1) - Control J here so the trill doesnt blend in with 00:27:074 (27074|0,27217|2) - despite the sounds being different

00:34:217 (34217|1) - Move one of the hitsounds onto 00:34:217 (34217|3) - for consistency with the top diff


[NM]
00:20:360 - I'd add a note here to better connect the flow of the LNs at 00:20:074 (20074|3,20502|1) - with each other as a short note would help to emphasize a physical jump in the player's hands.

00:40:788 - 00:40:931 - I'd add notes here for the block sound similar to 00:27:360 -
:arrow: Updated
Protastic101
:sadprot:
Rivals_7
the cycle never stop

[MX]

hate to break it to you but this - 00:56:877 (56877|1) - are definitely 1/6.
along with that - 00:56:574 (56574|2,56717|3,56770|2,56931|2) - pls fix unbalance

not sure if i miss anything. call prot to rebub and i'll qualify
Topic Starter
AyeAries

Rivals_7 wrote:

the cycle never stop

[MX]

hate to break it to you but this - 00:56:877 (56877|1) - are definitely 1/6.
along with that - 00:56:574 (56574|2,56717|3,56770|2,56931|2) - pls fix unbalance

not sure if i miss anything. call prot to rebub and i'll qualify


:arrow: Fixed. I guess you can do rebub this if you can today.
Rivals_7
smh prot
Protastic101
smh rivals
Topic Starter
AyeAries
Lavender
Gratz
Please sign in to reply.

New reply