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Luce Twinkle Wink - go to Romance>>>>>

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Total Posts
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Topic Starter
M o c h a
This beatmap was submitted using in-game submission on Monday, January 01, 2018 at 9:07:45 PM

Artist: Luce Twinkle Wink
Title: go to Romance>>>>>
Source: うらら迷路帖
Tags: urara meirochou ending
BPM: 226
Filesize: 28057kb
Play Time: 01:28
Difficulties Available:
  1. Advanced (2.17 stars, 109 notes)
  2. Easy (1.17 stars, 74 notes)
  3. Hard (2.72 stars, 179 notes)
  4. Insane (4.81 stars, 309 notes)
  5. Love>>>>>>????? (6.21 stars, 389 notes)
  6. Normal (1.95 stars, 103 notes)
Download: Luce Twinkle Wink - go to Romance>>>>>
Download: Luce Twinkle Wink - go to Romance>>>>> (no video)
Information: Scores/Beatmap Listing
---------------
<-- #20
うらら!!!
Love>>>>>????? by me
Extra GD open
Insane by me GD open
Hard by me
Advanced by me
Normal by me
Easy by me
Uta
hello from my modding queue. this mapset looks new so I will just pointing out some general thoughts of mind.

Easy
  1. This diff is just a circle spam. and you are ignoring downbeats (the big white ticks) pretty much.
  2. 00:07:613 (1) - usage of extended sliders is not really appropriate when mapping easy since they are quite boring imo
  3. 00:03:365 (1,2,3,4) - make your structure a bit more neat like triangles, pentagon, etc
  4. 00:11:861 (1) - this slider is ignoring a lot of sound such as downbeat at 00:12:923 - . mapping downbeats is really important for consistency, especially in easy diff
  5. 00:41:595 (1,1) - try to use cooler and consistent slider art. new players can get really confuse while playing with sliders that looks ugly

    Normal
  6. Again try to use more consistent slider art.
  7. 00:21:684 (2,3,4) - pattern like this is just straight up bad because they just touching each other. I know you are just trying to use DS. but it doesnt really work. increasing DS into 1.2x will fix this problem

    Advanced
  8. usually in Advanced diff, people will map some kind of 1/2 slider spam and a lot of circles. from what I see. this is just 2/1 slider spam all over the place
  9. 00:08:675 (1) - try not to use 2 times reverse since it can get really confusing.

    Hard
  10. the AR is pretty low, increase to 8
  11. 00:12:834 (1) - this slider is unsnap!
  12. 00:16:772 - try not to ignore important vocals such as this one, this goes to the entire hard diff
  13. try to focus at 1 rythm such as vocals and percussions. example 00:25:135 (4) - that object is mapping vocal. but the next object 00:25:666 (1) - here follows.... what? the player will get confused with this kind of rhythm

    Insane
  14. 00:14:516 (3) - this is overmap imo

hmm gl with mapping!
Topic Starter
M o c h a

Uta wrote:

Easy
  1. This diff is just a circle spam. and you are ignoring downbeats (the big white ticks) pretty much. I redid some of this diff
  2. 00:07:613 (1) - usage of extended sliders is not really appropriate when mapping easy since they are quite boring imo I see...fixed!
  3. 00:03:365 (1,2,3,4) - make your structure a bit more neat like triangles, pentagon, etc
  4. 00:11:861 (1) - this slider is ignoring a lot of sound such as downbeat at 00:12:923 - . mapping downbeats is really important for consistency, especially in easy diff okay, I fixed some of the sliders
  5. 00:41:595 (1,1) - try to use cooler and consistent slider art. new players can get really confuse while playing with sliders that looks ugly okay

    Normal
  6. Again try to use more consistent slider art. okay
  7. 00:21:684 (2,3,4) - pattern like this is just straight up bad because they just touching each other. I know you are just trying to use DS. but it doesnt really work. increasing DS into 1.2x will fix this problem changed DS to 1.2

    Advanced
  8. usually in Advanced diff, people will map some kind of 1/2 slider spam and a lot of circles. from what I see. this is just 2/1 slider spam all over the place hm I just named it advanced because I didnt want to have 2 difficulties named "normal"
  9. 00:08:675 (1) - try not to use 2 times reverse since it can get really confusing. okay, I changed it

    Hard
  10. the AR is pretty low, increase to 8 okay
  11. 00:12:834 (1) - this slider is unsnap! fixed
  12. 00:16:772 - try not to ignore important vocals such as this one, this goes to the entire hard diff I was going for a simple rhythm for this map, I'll try to fix what I can
  13. try to focus at 1 rythm such as vocals and percussions. example 00:25:135 (4) - that object is mapping vocal. but the next object 00:25:666 (1) - here follows.... what? the player will get confused with this kind of rhythm I was mostly focusing on the vocals

    Insane
  14. 00:14:516 (3) - this is overmap imo fixed



hmm gl with mapping! thanks! :>
Uta
PM me if you need something. I'm not really that great of a mapper tho.
Lanturn
Add a green timing point on Easy at 00:00:180 - to slow down the sliders correctly.


Also consider adding a red timing point at 00:03:365 - to reset your measures correctly. This helps mods like nightcore and some visual effects play correctly when they should. Your timing may be off by 1ms at points due to rounding errors, so you may have to resnap your notes and timing points.
Topic Starter
M o c h a

Lanturn wrote:

Add a green timing point on Easy at 00:00:180 - to slow down the sliders correctly. okay


Also consider adding a red timing point at 00:03:365 - to reset your measures correctly. This helps mods like nightcore and some visual effects play correctly when they should. Your timing may be off by 1ms at points due to rounding errors, so you may have to resnap your notes and timing points. added!
Thank you!
Icicle Tokamak
from M4M q
Easy
01:10:799 (4) - something wrong with this slider,tick at 01:11:329 -
01:16:108 - i suggest to fill this blanket with something[/box]
hard
00:51:949 (3) - add a circle, because there's a clear drumbeat
insane
00:27:259 (3) - change it into 1/3 slider (tick at 00:27:259 (3) - )
00:34:162 (5,6) - change them into 1/3 sliders (ends at 00:34:250 - and 00:34:427 - ), maybe more interesting
00:35:887 - add a circle here, i prefer to stack 00:36:020 (9) -
extra
00:27:259 (7) - same 1/3 slider

other suggestions
vedio size is too large, you can try to compress it
and the rhythm in this song is a bit complex, so listen and map with care. i think you'll do better if you pay more attention on listening to the rhythm.

Ok done!
Wish you a happy new year XD
Topic Starter
M o c h a

Peplsxx wrote:

from M4M q
Easy
01:10:799 (4) - something wrong with this slider,tick at 01:11:329 - fixed
01:16:108 - i suggest to fill this blanket with something[/box] okay I added a note
hard
00:51:949 (3) - add a circle, because there's a clear drumbeat do you mean at 00:51:959? added
insane
00:27:259 (3) - change it into 1/3 slider (tick at 00:27:259 (3) - ) okay
00:34:162 (5,6) - change them into 1/3 sliders (ends at 00:34:250 - and 00:34:427 - ), maybe more interesting changed
00:35:887 - add a circle here, i prefer to stack 00:36:020 (9) - doesn't sound like theres anything there but I put a note at 00:36:153 instead
extra
00:27:259 (7) - same 1/3 slider fixed

other suggestions
vedio size is too large, you can try to compress it don't know how :0
and the rhythm in this song is a bit complex, so listen and map with care. i think you'll do better if you pay more attention on listening to the rhythm. okay!

Ok done!
Wish you a happy new year XD happy new year to you too!! :>
Thank you!
Destirox
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BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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