Nobuo Uematsu - Clash on the Big Bridge (danooct1 8-Bit Rema

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-Keitaro

FruityEnLoops wrote:

Error- wrote:

edit: damn I create a 5.7* diff :<
can't take it, sorry :(
well ok then I guess Im going to take a 2.2* diff if you want + hitsounded
idk what diff name it should be so I just name it Little Hard to complete the spread.
osu file format v14

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[Metadata]
Title:Clash on the Big Bridge (danooct1 8-Bit Remake)
TitleUnicode:ビッグブリッジの死闘 (danooct1 8-Bit Remake)
Artist:Nobuo Uematsu
ArtistUnicode:Nobuo Uematsu
Creator:FruityEnLoops
Version:Error's Little Hard
Source:Final Fantasy V
Tags:8bit chiptune famitracker remake Hytex _KennyMC_ makisokk -Space-
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Topic Starter
FruityEnLoops

Error- wrote:

well ok then I guess Im going to take a 2.2* diff if you want + hitsounded
idk what diff name it should be so I just name it Little Hard to complete the spread.
3
nice diff, shouldn't be a problem so i'll take it.
renamed to Error's Advanced
i did the combo splitting since you forgot to do it
Do you want me to warn you when there's mods? (Ingame/forum PM)?
-Keitaro

FruityEnLoops wrote:

Error- wrote:

well ok then I guess Im going to take a 2.2* diff if you want + hitsounded
idk what diff name it should be so I just name it Little Hard to complete the spread.
3
nice diff, shouldn't be a problem so i'll take it.
renamed to Error's Advanced
i did the combo splitting since you forgot to do it
Do you want me to warn you when there's mods? (Ingame/forum PM)?
Hoyl i forgot to do NC's :<
Well ok, but if Im missing too long, well I subscribe to this thread so I get email ofc, and expect me to apply mods around friday-sunday, Im busy at school.
Hobbes2
from reddit (lol)

[General]

You need to set combo colors! Find some colors that match with the background and apply them to all of the diffs. This is required for ranking 100%

Timing is slightly wrong. There's a metronome reset on 00:19:123. There is another metronome reset on 00:32:456, and the time signature changes to 4/4 here

I'm ignoring hitsounds on this set. It's kinda late and I don't really feel like doing an essay on hitsounds right now lol. Consider watching the pishifat video about the topic.

[space]

Hey!

Comboing's kinda messy on this diff, some are really short and then some are super short like 00:48:457 (1,2). Think you should just do NCs per 2 measures or something for consistency.

00:28:457 (3) - I don't really think this fits, you're skipping a lot of strong sounds like 00:29:790 - and 00:28:790. Consider this? - http://puu.sh/vOwzE/45f14afede.jpg
00:53:790 (1,2,3) - Rhythm here isn't good. There's practically nothing on 00:54:457 - this, and filler rhythm isn't that good in easies imo. You could map the important red ticks in the melody with something like this - http://puu.sh/vOwDZ/e8bb330fb2.jpg (starts on the timestamp i linked)

pretty solid diff

[Normal]

Okay, first thing's first; you need to follow a consistent Distance Spacing. While technically you do not have to (it's a guideline, not a rule), I EXTREMELY recommend you to do so, especially as a newer mapper.

That means stuff like this 00:00:124 (1,2,3,4) - and 00:08:123 (1,2,3,4) etc all need to have the same spacing. Turn on distance spacing, set it to 1, and redo all of the spacing. Trust me, this will help out so much in the long run.

Next thing to point out is that your map is very centered. Press ctrl+A and take a look at what you see; it's all in the middle! - https://osu.ppy.sh/ss/8073937. You should use more of the corners and the edges in order to take full advantage what the play-field provides. It's a bit lame to just go around in a circle at the center of the map, right?

00:23:456 (1,2,3,4) - I get the pattern, but it's all way too close together. This is kinda thing that causes reading issues in a normal; having objects be close together visually but be far apart on the timeline.

Overall, the rhythm needs a LOT of work. Since this is a normal, you can use some 1/2 patterns, and I strongly urge you to do so. Let's take a look at 00:32:456 (1,2,3,4,1), for example. What are the important sounds in the song? The way you mapped it, you are implying that the strong sounds are all on the white ticks. However, we can hear that the red tick 00:34:623 - is a strong sound in the melody. Presently, it goes unclicked and unmapped as it is crossed over by a slider. If you incorporate 1/2 rhythms, you can map that sound; try something like this - http://puu.sh/vOwRk/dbe458870e.jpg. Compare it to your rhythm; which one is more accurate to the song?

This also applies to things like 00:35:790 (2). 00:36:456 (3,4) - is good! It repsresents the song's 1/2 without being too dense.

00:48:456 (1,2) - you randomly doubled the DS here. Please use the normal DS.

00:48:957 (2,3,4,5,6) - Here we see a bit of an issue. If you notice the gaps between 00:49:457 (3,4,5), they are all 3/2, when this map thusfar has used only 1/1 and 1/2 gaps. This can cause reading issues. It's better to map these sounds so that there are 1/1 gaps between the objects to avoid polarity and reading issues. Considering emulating the rhythm that Space uses on his easy diff, but incorporate some active 1/2 into it (like this - http://puu.sh/vOwZ7/1323f8666e.jpg). If spaced properly, this is easier to read and better to play for players of this difficulty level.

00:53:790 (4,5,1) - Again, spacing! I won't mention it anymore, just be sure to fix it. You will probably have to remap this diff to address the concern about the map not utilizing the whole playfield and the entire spacing being messy in a lot of places.

A lot of the things I mentioned apply to multiple parts of the diff, so apply accordingly. I strongly encourage you to use more 1/2 rhythms to represent the song better. PM me in game if you have any questions about mapping normals and I'll be glad to help you out!

I did not address the aesthetics in this difficulty, because I assume you will have to remap it anyway. Tl;dr about aesthetics for this, they are not good. Patterns are very messy in areas, and the slider shapes could use some work (things like 01:01:790 (2) - dont really look good), I recommend checking out some qualified normals and seeing how they do the patterns and spacing. You'll probably notice a lot of geometry and clean patterns with pretty shapes!

[Error's Advanced]

00:21:123 (2,3) - Bit of a messy overlap
00:33:790 (4,5,6) - Rhythm here's bothering me a bit. I think you should make 00:34:623 - clickable, and 00:34:290 (5) - doesnt' really feel like it needs to be a slider. Something like this makes more sense to me - http://puu.sh/vOxcX/f3b3f032ae.jpg. In the screen shot, 4 5 and 6 are important beats of the melody and are all clickable circles, while the held sound at 00:34:623 (7) - is made into the slider. If you apply this suggestion, also do it for wherever else it would apply.
To contrast with the above, 00:36:457 (1,2,3,4) - is fine to me.
00:41:790 (1,2,3) - Distance spacing seemed to be messed up here. Make a triangle out of the heads of these sliders.
00:43:123 (1,1,2) - This is not enough beats of recovery after the spinner for an advanced diff. I recommend at least 2. Especially since this advanced in particular plays a lot like a normal. Same for 00:45:790 (1,1) -
00:49:790 (1) - You could do a rhythm like this instead of these reverse sliders, and it would be a bit more interactive for the difficulty level - http://puu.sh/vOxj4/17f041859e.jpg
01:00:957 (1,2) - Move this so 2 isn't so close to 5? might cause some reading issues as is.
01:12:123 (6,7) - seems like you're missing an NC somewhere in here
01:22:123 (1,2,3) - unsilence these, or consider deleting them cos none of the other diffs have anything here lol

[Hytex's Hard]

There's a huge spread issue from the advanced diff to this one. There's a lot of active 1/2 in this map, some patterns going up to 6+ hit circles in a row, which is a huge leap from where the advanced was in rhythm.

This diff needs a lot of work, mostly in rhythm. I hope it's okay if I don't spend too much time on this one :p

Some of your sliders have the stronger sounds on the tails, which is not appropriate rhythm. For example, 00:26:790 (2); the strong sound on the tail (00:27:123 - ) and the red tick right after are unclickable 00:26:790 (2) - could have been a 1/2 slider.

00:37:457 (1), 00:37:790 - should have been clickable. Compare this to what you have for 00:32:457 (1,2), and you should notice that it's a rhythm error AND a consistency error.

00:49:790 - Shouldn't be on the tail of this reverse slider, it should be a clickable note, consider its intensity in the melody here.
00:51:123 - ^similar issue here. Considering 00:51:123 - is a strong extended sound, it could be the head of a slider.

Anyways, some specific points -

00:10:457 (1,2,3) - Not really sure what you're mapping to here. This feels very undermapped. You randomly then map the 1/2 on 00:13:457 (5,6,7), which no change in the song. I consider redoing this opening's rhythm to follow the song instead of weirdly undermapping with just 2/1 rhythms.
00:16:290 (7,1) - Way too excessive of a jump for a hard.
00:21:123 - Why is this unmapped? The gap in the rhythm here is super weird.
00:23:457 (1,2,3,4,5,6) - is so much denser than 00:16:457 (1,1,1) - when the music is practically identical. I recommend using the same idea you have for the first section with the 2/1 sliders with gaps between them. Fits the music well!
00:48:457 - Also doesn't need to be skipped.
01:03:123 (5) - shouldn't be a repeating 1/4 slider, there's only 3 sounds there. Consider just making this a 1/2 slider.

Being honest here, you'll probably end up remapping this down the line. I didn't mod the aesthetics particularly, but they are an issue as well. Conctact me in-game if you more questions, and I'll try to help best I can.

[maki]

00:16:457 (1,2,1,2,1,2) - is the same as 00:23:457 (3) - this section in the music, but for the latter you decided to add in the 1/2 circles. It's a big inconsistency.

Gonna have to say this diff feels very unstructured to me. Patterns look and feel randomly placed, and don't really look good. Things like 00:29:790 (2,3,4,1,2,3) - for example. You could make a parallelogram out of these (copy paste 00:29:790 (2,4) - and use that for 00:30:290 (1,2) - )

00:32:290 (1,2,5,1,2,5,6,7) - Objects just seem to have no connection to each other visually. 00:32:957 (5,5) - There's a messy overlap here, 00:33:290 (2,3,4,5) - doesn't form any sort of cohesive shape, 00:33:790 (5,6,7) - 7 is just arbitrarily placed between the two sliders (you could have made it in the center, more like this https://osu.ppy.sh/ss/8074159)

I know that's a lot of examples at once, but it should give you an idea of what I mean. Structure is a bit difficult to grasp and it comes with practice. I think with more mods your map should also look nicer over time, but since structure is something that is a fundemental part of the map, this may require some bigger changes over time. I know this mod is hard to respond to, so it would be fine if you didn't change anything in particular (unless you want!), but keep in mind what I talk about as you apply mods in the future; think about how your objects relate to each other visually.

I'll give you another example. 00:36:457 (1) - this jump section could look a lot better with some geometry. For example, 00:36:457 (1,2,3,4,2) - These 5 shapes could have formed a pentagon, or have been symmetrical in some way. Look at what I did to your pattern https://osu.ppy.sh/ss/8074187 (yours for comparison https://osu.ppy.sh/ss/8074194). Notice how there are noticeable shapes and everything is visually consistent and even? This is not the only way to structure patterns, but hopefully it gives you an idea of what I'm talking about.

Sorry, I am not good at these kind of essay mods, so I would understand if anything is confusing to you lol.

[Kenny]

00:00:124 (1,1,1,1) - please map this out, 4 spinners in a row is a lot and feels underwhelming

This diff has a lot of the issues the other insane has, so I recommend reading that essay. Hopefully it helps in some way :p

I'm pretty tired so I'll stop here. As always if you have any questions just shoot me a PM in game, and hopefully I'll be able to help. This set needs a lot of work in order to become rankable, and it is very likely that some of these diffs will need remaps.

Good luck~
-Keitaro

Hobbes2 wrote:

from reddit (lol)

[General]
Timing is slightly wrong. There's a metronome reset on 00:19:123. There is another metronome reset on 00:32:456, and the time signature changes to 4/4 here
I already mention it here, even with a fixed timing, but Fruity didnt apply it :<

[Error's Advanced]

00:21:123 (2,3) - Bit of a messy overlap
00:33:790 (4,5,6) - Rhythm here's bothering me a bit. I think you should make 00:34:623 - clickable, and 00:34:290 (5) - doesnt' really feel like it needs to be a slider. Something like this makes more sense to me - http://puu.sh/vOxcX/f3b3f032ae.jpg. In the screen shot, 4 5 and 6 are important beats of the melody and are all clickable circles, while the held sound at 00:34:623 (7) - is made into the slider. If you apply this suggestion, also do it for wherever else it would apply. A simple answer, Im following the drum here, if you listen to it. while 00:37:457 (3,4) - is following 00:33:123 (2,3) -
To contrast with the above, 00:36:457 (1,2,3,4) - is fine to me.
00:41:790 (1,2,3) - Distance spacing seemed to be messed up here. Make a triangle out of the heads of these sliders.
00:43:123 (1,1,2) - This is not enough beats of recovery after the spinner for an advanced diff. I recommend at least 2. Especially since this advanced in particular plays a lot like a normal. Same for 00:45:790 (1,1) -
00:49:790 (1) - You could do a rhythm like this instead of these reverse sliders, and it would be a bit more interactive for the difficulty level - http://puu.sh/vOxj4/17f041859e.jpg imo, its fine, I need to keep it simple after a break with spinners.
01:00:957 (1,2) - Move this so 2 isn't so close to 5? might cause some reading issues as is.
01:12:123 (6,7) - seems like you're missing an NC somewhere in here
01:22:123 (1,2,3) - unsilence these, or consider deleting them cos none of the other diffs have anything here lol

I'm pretty tired so I'll stop here. As always if you have any questions just shoot me a PM in game, and hopefully I'll be able to help. This set needs a lot of work in order to become rankable, and it is very likely that some of these diffs will need remaps.

Good luck~
Thanks for the mod!


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Topic Starter
FruityEnLoops
TO ALL GDERS
UPDATE YOUR DIFF BEFORE APPLYING THE MOD
THE OFFSET HAS BEEN CHANGED
-Space-

Hobbes2 wrote:

from reddit (lol)

[space]

Hey!

Comboing's kinda messy on this diff, some are really short and then some are super short like 00:48:457 (1,2). Think you should just do NCs per 2 measures or something for consistency. Changed a couple at the beginning for added clarity. Also fixed the one mentioned

00:28:457 (3) - I don't really think this fits, you're skipping a lot of strong sounds like 00:29:790 - and 00:28:790. Consider this? - http://puu.sh/vOwzE/45f14afede.jpg Think I did this or something similar. :P
00:53:790 (1,2,3) - Rhythm here isn't good. There's practically nothing on 00:54:457 - this, and filler rhythm isn't that good in easies imo. You could map the important red ticks in the melody with something like this - http://puu.sh/vOwDZ/e8bb330fb2.jpg (starts on the timestamp i linked) There is already too much 1/2 so I need some small filler rhythm to allow them to readjust into the upcoming song rhythm.

pretty solid diff Thanks ^^
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ArtistUnicode:Nobuo Uematsu
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ReFaller
From M4M
[General]

Hobbes2 wrote:

You need to set combo colors! Find some colors that match with the background and apply them to all of the diffs. This is required for ranking 100
You cut this from your quote on his reply, please don't ignore unrankable issues.

I will pick 2 best diffs.
[Space's Easy]
00:19:123 - hitsound volume on red tick is twice too much, reduce to 50%
00:43:123 - here hitsound vol. is slightly too low, increase it 40 -> 50%
00:16:123 (3,1) - switch New Combos
00:23:123 (3,1) - here too
00:23:457 (1,2,3,4) - now remake sliders to have more comfortable (circular) flow
00:30:122 (1) - NC for this object is a little interrupting
00:54:457 (2) - move 1/2 beat backward and adjust spacing, it's more readable rhythm - i did 300 but i almost made 100 or below for misreading
00:57:123 (2) - same here
01:15:123 (1) - end this spinner on nearest downbeat - example on Erros's diff
[Error's Advanced]
00:17:123 (1,1) - move these 1/2 beat forward and remove NCs - now i know why i did 100s here
00:20:456 (1,2) - switch NCs
00:23:122 (4,1) - again switch
00:24:289 (1) - remove NC here
00:29:789 (6) - put NC
00:32:457 (1,2) - Rhythm here is good, but why didn't you used it more often in kiai, for example 00:35:123 or 00:37:790 (1,2,3)
00:49:790 (1,2) - switch NCs
01:00:290 (5,1) - i believe switching NC will help with reading it
01:12:456 (4,1) - here switch again NC
01:22:123 (1,2,3) - just delete them and have consistent ending with other lower diffs, plus too long waiting for clicking them

GL with map
Topic Starter
FruityEnLoops

ReFaller wrote:

From M4M thanks again
[General]

Hobbes2 wrote:

You need to set combo colors! Find some colors that match with the background and apply them to all of the diffs. This is required for ranking 100
You cut this from your quote on his reply, please don't ignore unrankable issues. I didn't, i'm waiting for Kenny to update :c
changed


GL with map
-Keitaro

ReFaller wrote:

From M4M
[General]

Hobbes2 wrote:

You need to set combo colors! Find some colors that match with the background and apply them to all of the diffs. This is required for ranking 100
You cut this from your quote on his reply, please don't ignore unrankable issues.

I will pick 2 best diffs. hoyl thanks for picking me <3

[Error's Advanced]
00:17:123 (1,1) - move these 1/2 beat forward and remove NCs - now i know why i did 100s here it was fine before, fuk Timing section
00:20:456 (1,2) - switch NCs
00:23:122 (4,1) - again switch
00:24:289 (1) - remove NC here nah
00:29:789 (6) - put NC
00:32:457 (1,2) - Rhythm here is good, but why didn't you used it more often in kiai, for example 00:35:123 or 00:37:790 (1,2,3) Keeping it simple and map the drum also following a bit part of 00:37:456 (3,4) - pattern
00:49:790 (1,2) - switch NCs
01:00:290 (5,1) - i believe switching NC will help with reading it
01:12:456 (4,1) - here switch again NC
01:22:123 (1,2,3) - just delete them and have consistent ending with other lower diffs, plus too long waiting for clicking them

GL with map
no answer = ok


osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 31123
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 48123
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.500002

[Metadata]
Title:Clash on the Big Bridge (danooct1 8-Bit Remake)
TitleUnicode:ビッグブリッジの死闘 (danooct1 8-Bit Remake)
Artist:Nobuo Uematsu
ArtistUnicode:Nobuo Uematsu
Creator:FruityEnLoops
Version:Error's Advanced
Source:Final Fantasy V
Tags:8bit chiptune famitracker remake Hytex _KennyMC_ makisokk -Space- Error-
BeatmapID:1288595
BeatmapSetID:588544

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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polka
just normal :>

00:00:124 (1,2) - https://osu.ppy.sh/ss/8099005
00:02:123 (2,3) - https://osu.ppy.sh/ss/8099011
00:06:123 (4,1) - Remove this overlap. It's confusing.
00:13:123 (2,3) - Blanket could be improved.
00:16:457 - Remove the SV it's confusing for your target audience.
00:42:456 (4,1) - Blanket could be improved
01:00:790 - Put a circle to avoid this confusing pause.
01:11:456 (4,5,6,1) - Please space this properly.
01:13:456 (3,1) - ^
Topic Starter
FruityEnLoops

PolkaMocha wrote:

just normal :>

00:00:124 (1,2) - https://osu.ppy.sh/ss/8099005
00:02:123 (2,3) - https://osu.ppy.sh/ss/8099011
00:06:123 (4,1) - Remove this overlap. It's confusing.
00:13:123 (2,3) - Blanket could be improved.
00:16:457 - Remove the SV it's confusing for your target audience.
00:42:456 (4,1) - Blanket could be improved
01:00:790 - Put a circle to avoid this confusing pause.
01:11:456 (4,5,6,1) - Please space this properly.
01:13:456 (3,1) - ^
SaltyLucario
Okay, after you dropped your kudosu bag on my map then I had no choice with modding this lol
[Space's Easyl]
  1. 00:28:456 (3) - Ctrl+H and place it back on its place?
  2. 00:43:123 (1) - Maybe place red anchor in 00:44:790 - this moment, since additional sounds are coming then
  3. 00:53:790 (1) - 00:56:457 (1) - These would fit better as a 1/1 slider, because there's quite an important sound between them and next circle
  4. 01:10:457 (2) - Place its end on beginning of 01:08:457 (2) - ?


[Normal]
  1. 00:00:124 (1,2,3) - This could definitely blanket better
  2. 00:10:790 (3,3) - Fix blanket
  3. 00:13:123 (2,3) - ^
  4. 00:14:123 (1,3) - Could blanket and 00:14:123 (1,2,3) - Fix triangle
  5. 00:17:456 (2,3) - These ones have their start in the middle, but 00:16:457 (1) - doesn't. Make it the same
  6. 00:18:456 (3) - Why didn't you just copied 00:16:457 (1) - and flipped it? Would look nicer
  7. 00:21:456 (2,3) - Could blanket or 00:21:123 (1,2,3) - better triangle
  8. 00:23:456 (1,2,3,4) - You had previously these more apart, it could confuse beginners. If you don't want to change that, then make equal spacing between them
  9. 00:27:790 (2,3) - Rhythm messed up there, fix
  10. 00:29:790 (6,7) - Why not blanket?
  11. 00:45:790 (4) - Surely you can make it nicer. Also, previous longish slider was ending two beats before next object, not one like this, so make this the same too
  12. 00:50:290 (4,5) - Blanket would fit here nicely
  13. 00:51:623 (6,2) - Fix blanket
  14. 00:52:455 (2,3) - Why aren't you using same rhytm as 00:51:123 (5,6,1) - here? Recommend you to do that, since 1 and 1/2 beat gap isn't beginner friendly
  15. 00:54:123 (5) - Since you already used sliders snapped to 1/2 in this diff, there's no reason why this isn't ending on important sound 1/2 beat later
  16. 00:56:790 (4,1) - Could blanket
  17. 00:59:456 (2) - Make it symetrical
  18. 01:11:456 (4,5) - These would fit better as a slider
  19. 01:12:456 (1,2,3) - Like I said above, 1 and 1/2 isn't friendly for newbies, so maybe make it reverse slider with arrow on 2?


[Error's Advanced]
  1. 00:10:790 (2) - Make it curved like a previous one?
  2. 00:21:122 (1,3) - Make more space between them
  3. 00:36:456 (1,2,3,4,1,2,3,1,2,3) - I don't really like how you placed all of them near the edges of playfield. Place some of them more to the center, would look better overall
  4. 00:51:123 (1,2,3,4,5,6,1,2,3) - Same as above


[Hytex's Hard]
  1. 00:13:623 (6,7) - I see you want to emphasize strong sound on 7, but spacing is confusing since you use very similar to 1/1 gaps. Put a little bit closer so it would be clean that is 1/2 gap
  2. 00:16:290 (7,1) - ^ Here maybe simply Ctrl+G slider?
  3. 00:19:123 (2) - NC
  4. 00:20:789 - Why do you have gap here, and 00:22:956 - here not? Make the same
  5. 00:25:457 (1) - 00:26:457 (1,2) - You had previously mapped these sounds as 1/2 repeat slider, so why there you mapped it diffirent?
  6. 00:31:122 - Delete break?
  7. 00:37:457 (1) - Feels weird when you can't click that strong sound on its end. Would fit much better if 00:37:957 (2) - this slider had repeat and was starting on the strong sound. Also, delete NC and place it on the next slider
  8. 00:48:456 - Place here slider
  9. 00:49:457 (3) - Same as earlier, feels weird when you can't click strong sound, so delete the arrow
  10. 00:50:790 (6,7) - Confusing spacing for 1/1 gap, make bigger
  11. 00:52:790 (12,13) - ^ Also, a bit too long combo, place NC somewhere
  12. 00:53:457 (1,2) - ^
  13. 01:04:123 (1) - Delete NC, and maybe Ctrl+G?
  14. 01:08:790 (6,7) - Whole combo have curved sliders, except for these two. Fix
  15. 01:12:457 (3,4,5) - Bigger spacing


[maki's Insane]
  1. 00:10:290 (3,1) - This overlap could be better
  2. 00:12:623 (5,2) - If you can, make something with this slight overlap
  3. 00:23:122 - In same previous section you don't had these circles, why?
  4. 00:30:289 (2,3,1) - You can place them somehow nicer
  5. 00:32:457 (3) - NC
  6. 00:33:790 (5,7) - Why not blanket?
  7. 00:39:457 (2) - Make it curved like 00:39:123 (1) - this one
  8. 00:41:290 (4,2,4) - This overlap doesn't look nice, make something if you can
  9. 00:45:790 (1) - Make it longer for 1 beat
  10. 00:49:790 (8) - Move it more down so it'll be on the same line as 00:49:457 (7) - curve of it
  11. 00:54:290 (3,5) - Curve 5 more so it would have same shape as 3
  12. 00:57:456 - Make this clickable
  13. 01:07:123 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - What the hell, so long stream on Insane? Definitely change some of these circles into 1/4 repeat sliders
  14. 01:15:123 - Place spinner and end it 01:20:456 - here to match other diffs


[Kenny's Insane]
  1. 00:00:124 (1,2,3,4) - Even if these slider arts are really nice and pleasing to eye, the overlaps they make on each other ruin that. Definitely make something with that. Also, I would place NC on each slider
  2. 00:32:290 (10,11,12) - Reminds me of old maps so much. If you want emphasize 12, then slider would do that better. Also, I guess you forgot to put NC there
  3. 00:39:124 (1) - Emphasize this sound more by putting it more apart?
  4. 00:43:124 (1) - Aaargh, my ears ;_; Delete the whistle from slider body please, it sounds horrible. Make same thing with others
  5. 00:57:457 (5) - You could make the circle better (try placing circle in middle and snap body of the slider to aproach circle). Also, make sound on its end clickable
  6. 01:03:124 (17) - NC
  7. 01:07:123 (5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Please add some 1/4 repeat sliders in place of the circles, Insane's doesn't have that long streams ;;
  8. 01:09:622 (7,8) - Confusing spacing, some can interpretate that as 1/4 jump. Aaand NC on 8


[Gilgamesh]
  1. Overall, try place objects in some kind of patterns, or, if you doing that actually, make it more visible, because they look a bit random to me
  2. 00:33:790 (1,2,3,4) - These would work better as sliders, since sounds on 2 and 4 doesn't feel that important to click them (they're like 50% quieter than sounds on 1 and 3) . It would add some variety to Kai too. Add them to other places like this too
  3. 00:48:123 (1) - This should be snapped to 1/12
  4. 00:48:456 - Make this sound clickable, because it's quite strong
  5. 01:02:457 (1) - Start curve on this circle
  6. 01:13:457 (3) - Make it more diffirent from the previous slider


Wow, I didn't expected that this mod will be so long
Hope it will help with your mapset~!
-Space-

ReFaller wrote:

From M4M
[General]

Hobbes2 wrote:

You need to set combo colors! Find some colors that match with the background and apply them to all of the diffs. This is required for ranking 100
You cut this from your quote on his reply, please don't ignore unrankable issues.

I will pick 2 best diffs.
[Space's Easy]
00:19:123 - hitsound volume on red tick is twice too much, reduce to 50% it's on 40%?
00:43:123 - here hitsound vol. is slightly too low, increase it 40 -> 50% okay
00:16:123 (3,1) - switch New Combos fruity didnt apply my prev mod so i will skip this
00:23:123 (3,1) - here too ^
00:23:457 (1,2,3,4) - now remake sliders to have more comfortable (circular) flow I don't want a circular flow here, I don't feel the song is that smooth to bring about smooth flow. I did jagged sharp angles to work with the song sounds.
00:30:122 (1) - NC for this object is a little interrupting ^^
00:54:457 (2) - move 1/2 beat backward and adjust spacing, it's more readable rhythm - i did 300 but i almost made 100 or below for misreading I dont want a note placed on 1/2 because it will throw newer players off considerably even if previously done sliders were 1/2.
00:57:123 (2) - same here ^
01:15:123 (1) - end this spinner on nearest downbeat - example on Erros's diff no idea why it wasnt xD mb
Thanks for mod! :)

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 31123
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Clash on the Big Bridge (danooct1 8-Bit Remake)
TitleUnicode:ビッグブリッジの死闘 (danooct1 8-Bit Remake)
Artist:Nobuo Uematsu
ArtistUnicode:Nobuo Uematsu
Creator:FruityEnLoops
Version:Space's Easy
Source:Final Fantasy V
Tags:8bit chiptune famitracker remake Hytex _KennyMC_ makisokk -Space-
BeatmapID:1286231
BeatmapSetID:588544

[Difficulty]
HPDrainRate:2
CircleSize:2.4
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"599080.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
FruityEnLoops

SaltKing wrote:

Okay, after you dropped your kudosu bag on my map then I had no choice with modding this lol thanks!!! i'm getting mods from anywhere but not Modding Queues or modreqs LUL
Though i'm sad for -Space-, he probably didn't see your mod when he applied ReFaller's one xD
[Normal]
  1. 00:00:124 (1,2,3) - This could definitely blanket better fixed
  2. 00:10:790 (3,3) - Fix blanket fixed
  3. 00:13:123 (2,3) - ^ fixed
  4. 00:14:123 (1,3) - Could blanket meh, would have to reDS next and 00:14:123 (1,2,3) - Fix triangle fixed
  5. 00:17:456 (2,3) - These ones have their start in the middle, but 00:16:457 (1) - doesn't. Make it the same fixed
  6. 00:18:456 (3) - Why didn't you just copied 00:16:457 (1) - and flipped it? Would look nicer fixed
  7. 00:21:456 (2,3) - Could blanket or 00:21:123 (1,2,3) - better triangle fixed
  8. 00:23:456 (1,2,3,4) - You had previously these more apart, it could confuse beginners. If you don't want to change that, then make equal spacing between them fixed
  9. 00:27:790 (2,3) - Rhythm messed up there, fix fixed
  10. 00:29:790 (6,7) - Why not blanket? fixed
  11. 00:45:790 (4) - Surely you can make it nicer. Also, previous longish slider was ending two beats before next object, not one like this, so make this the same too fixed
  12. 00:50:290 (4,5) - Blanket would fit here nicely fixed
  13. 00:51:623 (6,2) - Fix blanket fixed
  14. 00:52:455 (2,3) - Why aren't you using same rhytm as 00:51:123 (5,6,1) - here? Recommend you to do that, since 1 and 1/2 beat gap isn't beginner friendly fixed
  15. 00:54:123 (5) - Since you already used sliders snapped to 1/2 in this diff, there's no reason why this isn't ending on important sound 1/2 beat later fixed
  16. 00:56:790 (4,1) - Could blanket fixed
  17. 00:59:456 (2) - Make it symetrical fixed
  18. 01:11:456 (4,5) - These would fit better as a slider fixed
  19. 01:12:456 (1,2,3) - Like I said above, 1 and 1/2 isn't friendly for newbies, so maybe make it reverse slider with arrow on 2? fixed


[maki's Insane]
RIP Maki's Insane, he quited osu! and people in #modhelp told me to delete his diff since he didn't said anything.
I'll include it in description, for the lulz

[Gilgamesh]
  1. Overall, try place objects in some kind of patterns, or, if you doing that actually, make it more visible, because they look a bit random to me This is the first diff i've done in the mapset, maybe need rework/remaps on pattern :c i'll try
  2. 00:33:790 (1,2,3,4) - These would work better as sliders, since sounds on 2 and 4 doesn't feel that important to click them (they're like 50% quieter than sounds on 1 and 3) . It would add some variety to Kai too. Add them to other places like this too fixed
  3. 00:48:123 (1) - This should be snapped to 1/12 fixed
  4. 00:48:456 - Make this sound clickable, because it's quite strong fixed
  5. 01:02:457 (1) - Start curve on this circle fixed
  6. 01:13:457 (3) - Make it more diffirent from the previous slider fixed


Wow, I didn't expected that this mod will be so long Thanks again ♥
Hope it will help with your mapset~! It did for my diffs, hope it will for my GDers!
Maardhen

SaltKing wrote:

Okay, after you dropped your kudosu bag on my map then I had no choice with modding this lol
[Kenny's Insane]
  1. 00:00:124 (1,2,3,4) - Even if these slider arts are really nice and pleasing to eye, the overlaps they make on each other ruin that. Definitely make something with that. Also, I would place NC on each slider Moved sliders and added NC
  2. 00:32:290 (10,11,12) - Reminds me of old maps so much. If you want emphasize 12, then slider would do that better. Also, I guess you forgot to put NC there
  3. 00:39:124 (1) - Emphasize this sound more by putting it more apart? Higher DS and replaced by a slider
  4. 00:43:124 (1) - Aaargh, my ears ;_; Delete the whistle from slider body please, it sounds horrible. Make same thing with others Fixed
  5. 00:57:457 (5) - You could make the circle better (try placing circle in middle and snap body of the slider to aproach circle). Also, make sound on its end clickable Fixed
  6. 01:03:124 (17) - NC Fixed
  7. 01:07:123 (5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Please add some 1/4 repeat sliders in place of the circles, Insane's doesn't have that long streams ;; bu... but... i like my stream ;_; Is it really too long for a insane ?
  8. 01:09:622 (7,8) - Confusing spacing, some can interpretate that as 1/4 jump. Aaand NC on 8 Fixed (considering that the stream still exist)
-Keitaro

SaltKing wrote:

Okay, after you dropped your kudosu bag on my map then I had no choice with modding this lol
[Error's Advanced]
  1. 00:10:790 (2) - Make it curved like a previous one? parallel, no
  2. 00:21:122 (1,3) - Make more space between them nah
  3. 00:36:456 (1,2,3,4,1,2,3,1,2,3) - I don't really like how you placed all of them near the edges of playfield. Place some of them more to the center, would look better overall its still in the playfield, its fine
  4. 00:51:123 (1,2,3,4,5,6,1,2,3) - Same as above saem


Wow, I didn't expected that this mod will be so long
Hope it will help with your mapset~!
Thanks for the mod.
-Space-

SaltKing wrote:

Okay, after you dropped your kudosu bag on my map then I had no choice with modding this lol
[Space's Easyl]
  1. 00:28:456 (3) - Ctrl+H and place it back on its place? The cursor's flow from the slider would then go against each slider, making it play weird.
  2. 00:43:123 (1) - Maybe place red anchor in 00:44:790 - this moment, since additional sounds are coming then did something similar
  3. 00:53:790 (1) - 00:56:457 (1) - These would fit better as a 1/1 slider, because there's quite an important sound between them and next circle This would create too much note condensation imo and make the map too difficult for newer players as a result.
  4. 01:10:457 (2) - Place its end on beginning of 01:08:457 (2) - ? okay changed



Hope it will help with your mapset~!
Thank you for mod! :)

Space's Easy
-Space-
Error's Advanced needs to normalise the volume on the parts with red timing sections because they're 100% volume atm

Plus the last 3 notes are super gimmicky ;)


Some post-mod suggestions on the edits done to Gilgamesh:

00:33:790 (9) - New Combo

00:34:457 (11) - I would keep this as two different notes. Remove slider add two notes.

01:02:457 (1,2,3,4,5,6,7,8,9) - Curvature of this pattern should be one of two things: straight or curved with consistency to the first curve on this stream. Otherwise it creates odd inconsistencies. I would keep it straight or curve it the same as the first part of the stream.

01:09:957 (2,1) - Stack these properly :)

01:13:457 (3) - I would keep the same slider shape as before, works better and the sharpness is a good contrast, this is too over the top imo. Plus the sliderend interaction doesn't work well in this form. There is an example of good interaction with the previous sliders here:



There isn't good interaction and it kind of 'clashes'




Hope some of this helps
-Keitaro

-Space- wrote:

Error's Advanced needs to normalise the volume on the parts with red timing sections because they're 100% volume atm thanks for pointing that out.

Plus the last 3 notes are super gimmicky ;)hmm nah


Hope some of this helps
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 31123
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 48123
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.500002

[Metadata]
Title:Clash on the Big Bridge (danooct1 8-Bit Remake)
TitleUnicode:ビッグブリッジの死闘 (danooct1 8-Bit Remake)
Artist:Nobuo Uematsu
ArtistUnicode:Nobuo Uematsu
Creator:FruityEnLoops
Version:Error's Advanced
Source:Final Fantasy V
Tags:8bit chiptune famitracker remake Hytex _KennyMC_ makisokk -Space- Error-
BeatmapID:1299159
BeatmapSetID:588544

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"599080.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
124,333.333333333333,6,1,0,50,1,0
8123,-100,6,2,1,40,0,0
19123,333.333333333333,6,2,1,50,1,0
32457,333.333333333333,4,3,0,50,1,0
32457,-80,4,3,0,50,0,1
43123,-80,4,2,1,40,0,0
76457,-80,4,2,1,30,0,0
77790,-80,4,2,1,20,0,0
79123,-80,4,2,1,10,0,0
80123,-80,4,2,1,5,0,0
80456,-80,4,2,1,40,0,0


[Colours]
Combo1 : 48,232,252
Combo2 : 255,17,17
Combo3 : 35,23,253
Combo4 : 228,160,3

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