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Nobuo Uematsu - Clash on the Big Bridge (danooct1 8-Bit Rema

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-Keitaro

ReFaller wrote:

From M4M
[General]

Hobbes2 wrote:

You need to set combo colors! Find some colors that match with the background and apply them to all of the diffs. This is required for ranking 100
You cut this from your quote on his reply, please don't ignore unrankable issues.

I will pick 2 best diffs. hoyl thanks for picking me <3

[Error's Advanced]
00:17:123 (1,1) - move these 1/2 beat forward and remove NCs - now i know why i did 100s here it was fine before, fuk Timing section
00:20:456 (1,2) - switch NCs
00:23:122 (4,1) - again switch
00:24:289 (1) - remove NC here nah
00:29:789 (6) - put NC
00:32:457 (1,2) - Rhythm here is good, but why didn't you used it more often in kiai, for example 00:35:123 or 00:37:790 (1,2,3) Keeping it simple and map the drum also following a bit part of 00:37:456 (3,4) - pattern
00:49:790 (1,2) - switch NCs
01:00:290 (5,1) - i believe switching NC will help with reading it
01:12:456 (4,1) - here switch again NC
01:22:123 (1,2,3) - just delete them and have consistent ending with other lower diffs, plus too long waiting for clicking them

GL with map
no answer = ok


a
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 31123
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 48123
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.500002

[Metadata]
Title:Clash on the Big Bridge (danooct1 8-Bit Remake)
TitleUnicode:ビッグブリッジの死闘 (danooct1 8-Bit Remake)
Artist:Nobuo Uematsu
ArtistUnicode:Nobuo Uematsu
Creator:FruityEnLoops
Version:Error's Advanced
Source:Final Fantasy V
Tags:8bit chiptune famitracker remake Hytex _KennyMC_ makisokk -Space- Error-
BeatmapID:1288595
BeatmapSetID:588544

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"599080.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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19123,333.333333333333,6,2,1,100,1,0
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79123,-80,4,2,1,10,0,0
80123,-80,4,2,1,5,0,0
80456,-80,4,2,1,40,0,0


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polka
just normal :>

00:00:124 (1,2) - https://osu.ppy.sh/ss/8099005
00:02:123 (2,3) - https://osu.ppy.sh/ss/8099011
00:06:123 (4,1) - Remove this overlap. It's confusing.
00:13:123 (2,3) - Blanket could be improved.
00:16:457 - Remove the SV it's confusing for your target audience.
00:42:456 (4,1) - Blanket could be improved
01:00:790 - Put a circle to avoid this confusing pause.
01:11:456 (4,5,6,1) - Please space this properly.
01:13:456 (3,1) - ^
Topic Starter
blobdash

PolkaMocha wrote:

just normal :>

00:00:124 (1,2) - https://osu.ppy.sh/ss/8099005
00:02:123 (2,3) - https://osu.ppy.sh/ss/8099011
00:06:123 (4,1) - Remove this overlap. It's confusing.
00:13:123 (2,3) - Blanket could be improved.
00:16:457 - Remove the SV it's confusing for your target audience.
00:42:456 (4,1) - Blanket could be improved
01:00:790 - Put a circle to avoid this confusing pause.
01:11:456 (4,5,6,1) - Please space this properly.
01:13:456 (3,1) - ^
SaltyLucario
Okay, after you dropped your kudosu bag on my map then I had no choice with modding this lol
say hello to the mod
[Space's Easyl]
  1. 00:28:456 (3) - Ctrl+H and place it back on its place?
  2. 00:43:123 (1) - Maybe place red anchor in 00:44:790 - this moment, since additional sounds are coming then
  3. 00:53:790 (1) - 00:56:457 (1) - These would fit better as a 1/1 slider, because there's quite an important sound between them and next circle
  4. 01:10:457 (2) - Place its end on beginning of 01:08:457 (2) - ?
[Normal]
  1. 00:00:124 (1,2,3) - This could definitely blanket better
  2. 00:10:790 (3,3) - Fix blanket
  3. 00:13:123 (2,3) - ^
  4. 00:14:123 (1,3) - Could blanket and 00:14:123 (1,2,3) - Fix triangle
  5. 00:17:456 (2,3) - These ones have their start in the middle, but 00:16:457 (1) - doesn't. Make it the same
  6. 00:18:456 (3) - Why didn't you just copied 00:16:457 (1) - and flipped it? Would look nicer
  7. 00:21:456 (2,3) - Could blanket or 00:21:123 (1,2,3) - better triangle
  8. 00:23:456 (1,2,3,4) - You had previously these more apart, it could confuse beginners. If you don't want to change that, then make equal spacing between them
  9. 00:27:790 (2,3) - Rhythm messed up there, fix
  10. 00:29:790 (6,7) - Why not blanket?
  11. 00:45:790 (4) - Surely you can make it nicer. Also, previous longish slider was ending two beats before next object, not one like this, so make this the same too
  12. 00:50:290 (4,5) - Blanket would fit here nicely
  13. 00:51:623 (6,2) - Fix blanket
  14. 00:52:455 (2,3) - Why aren't you using same rhytm as 00:51:123 (5,6,1) - here? Recommend you to do that, since 1 and 1/2 beat gap isn't beginner friendly
  15. 00:54:123 (5) - Since you already used sliders snapped to 1/2 in this diff, there's no reason why this isn't ending on important sound 1/2 beat later
  16. 00:56:790 (4,1) - Could blanket
  17. 00:59:456 (2) - Make it symetrical
  18. 01:11:456 (4,5) - These would fit better as a slider
  19. 01:12:456 (1,2,3) - Like I said above, 1 and 1/2 isn't friendly for newbies, so maybe make it reverse slider with arrow on 2?
[Error's Advanced]
  1. 00:10:790 (2) - Make it curved like a previous one?
  2. 00:21:122 (1,3) - Make more space between them
  3. 00:36:456 (1,2,3,4,1,2,3,1,2,3) - I don't really like how you placed all of them near the edges of playfield. Place some of them more to the center, would look better overall
  4. 00:51:123 (1,2,3,4,5,6,1,2,3) - Same as above
[Hytex's Hard]
  1. 00:13:623 (6,7) - I see you want to emphasize strong sound on 7, but spacing is confusing since you use very similar to 1/1 gaps. Put a little bit closer so it would be clean that is 1/2 gap
  2. 00:16:290 (7,1) - ^ Here maybe simply Ctrl+G slider?
  3. 00:19:123 (2) - NC
  4. 00:20:789 - Why do you have gap here, and 00:22:956 - here not? Make the same
  5. 00:25:457 (1) - 00:26:457 (1,2) - You had previously mapped these sounds as 1/2 repeat slider, so why there you mapped it diffirent?
  6. 00:31:122 - Delete break?
  7. 00:37:457 (1) - Feels weird when you can't click that strong sound on its end. Would fit much better if 00:37:957 (2) - this slider had repeat and was starting on the strong sound. Also, delete NC and place it on the next slider
  8. 00:48:456 - Place here slider
  9. 00:49:457 (3) - Same as earlier, feels weird when you can't click strong sound, so delete the arrow
  10. 00:50:790 (6,7) - Confusing spacing for 1/1 gap, make bigger
  11. 00:52:790 (12,13) - ^ Also, a bit too long combo, place NC somewhere
  12. 00:53:457 (1,2) - ^
  13. 01:04:123 (1) - Delete NC, and maybe Ctrl+G?
  14. 01:08:790 (6,7) - Whole combo have curved sliders, except for these two. Fix
  15. 01:12:457 (3,4,5) - Bigger spacing
[maki's Insane]
  1. 00:10:290 (3,1) - This overlap could be better
  2. 00:12:623 (5,2) - If you can, make something with this slight overlap
  3. 00:23:122 - In same previous section you don't had these circles, why?
  4. 00:30:289 (2,3,1) - You can place them somehow nicer
  5. 00:32:457 (3) - NC
  6. 00:33:790 (5,7) - Why not blanket?
  7. 00:39:457 (2) - Make it curved like 00:39:123 (1) - this one
  8. 00:41:290 (4,2,4) - This overlap doesn't look nice, make something if you can
  9. 00:45:790 (1) - Make it longer for 1 beat
  10. 00:49:790 (8) - Move it more down so it'll be on the same line as 00:49:457 (7) - curve of it
  11. 00:54:290 (3,5) - Curve 5 more so it would have same shape as 3
  12. 00:57:456 - Make this clickable
  13. 01:07:123 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - What the hell, so long stream on Insane? Definitely change some of these circles into 1/4 repeat sliders
  14. 01:15:123 - Place spinner and end it 01:20:456 - here to match other diffs
[Kenny's Insane]
  1. 00:00:124 (1,2,3,4) - Even if these slider arts are really nice and pleasing to eye, the overlaps they make on each other ruin that. Definitely make something with that. Also, I would place NC on each slider
  2. 00:32:290 (10,11,12) - Reminds me of old maps so much. If you want emphasize 12, then slider would do that better. Also, I guess you forgot to put NC there
  3. 00:39:124 (1) - Emphasize this sound more by putting it more apart?
  4. 00:43:124 (1) - Aaargh, my ears ;_; Delete the whistle from slider body please, it sounds horrible. Make same thing with others
  5. 00:57:457 (5) - You could make the circle better (try placing circle in middle and snap body of the slider to aproach circle). Also, make sound on its end clickable
  6. 01:03:124 (17) - NC
  7. 01:07:123 (5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Please add some 1/4 repeat sliders in place of the circles, Insane's doesn't have that long streams ;;
  8. 01:09:622 (7,8) - Confusing spacing, some can interpretate that as 1/4 jump. Aaand NC on 8
[Gilgamesh]
  1. Overall, try place objects in some kind of patterns, or, if you doing that actually, make it more visible, because they look a bit random to me
  2. 00:33:790 (1,2,3,4) - These would work better as sliders, since sounds on 2 and 4 doesn't feel that important to click them (they're like 50% quieter than sounds on 1 and 3) . It would add some variety to Kai too. Add them to other places like this too
  3. 00:48:123 (1) - This should be snapped to 1/12
  4. 00:48:456 - Make this sound clickable, because it's quite strong
  5. 01:02:457 (1) - Start curve on this circle
  6. 01:13:457 (3) - Make it more diffirent from the previous slider

Wow, I didn't expected that this mod will be so long
Hope it will help with your mapset~!
Spayyce

ReFaller wrote:

From M4M
[General]

Hobbes2 wrote:

You need to set combo colors! Find some colors that match with the background and apply them to all of the diffs. This is required for ranking 100
You cut this from your quote on his reply, please don't ignore unrankable issues.

I will pick 2 best diffs.
[Space's Easy]
00:19:123 - hitsound volume on red tick is twice too much, reduce to 50% it's on 40%?
00:43:123 - here hitsound vol. is slightly too low, increase it 40 -> 50% okay
00:16:123 (3,1) - switch New Combos fruity didnt apply my prev mod so i will skip this
00:23:123 (3,1) - here too ^
00:23:457 (1,2,3,4) - now remake sliders to have more comfortable (circular) flow I don't want a circular flow here, I don't feel the song is that smooth to bring about smooth flow. I did jagged sharp angles to work with the song sounds.
00:30:122 (1) - NC for this object is a little interrupting ^^
00:54:457 (2) - move 1/2 beat backward and adjust spacing, it's more readable rhythm - i did 300 but i almost made 100 or below for misreading I dont want a note placed on 1/2 because it will throw newer players off considerably even if previously done sliders were 1/2.
00:57:123 (2) - same here ^
01:15:123 (1) - end this spinner on nearest downbeat - example on Erros's diff no idea why it wasnt xD mb
Thanks for mod! :)

Space's Easy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 31123
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Clash on the Big Bridge (danooct1 8-Bit Remake)
TitleUnicode:ビッグブリッジの死闘 (danooct1 8-Bit Remake)
Artist:Nobuo Uematsu
ArtistUnicode:Nobuo Uematsu
Creator:FruityEnLoops
Version:Space's Easy
Source:Final Fantasy V
Tags:8bit chiptune famitracker remake Hytex _KennyMC_ makisokk -Space-
BeatmapID:1286231
BeatmapSetID:588544

[Difficulty]
HPDrainRate:2
CircleSize:2.4
OverallDifficulty:2
ApproachRate:3
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Topic Starter
blobdash

SaltKing wrote:

Okay, after you dropped your kudosu bag on my map then I had no choice with modding this lol thanks!!! i'm getting mods from anywhere but not Modding Queues or modreqs LUL
Though i'm sad for -Space-, he probably didn't see your mod when he applied ReFaller's one xD
say hello to the mod
[Normal]
  1. 00:00:124 (1,2,3) - This could definitely blanket better fixed
  2. 00:10:790 (3,3) - Fix blanket fixed
  3. 00:13:123 (2,3) - ^ fixed
  4. 00:14:123 (1,3) - Could blanket meh, would have to reDS next and 00:14:123 (1,2,3) - Fix triangle fixed
  5. 00:17:456 (2,3) - These ones have their start in the middle, but 00:16:457 (1) - doesn't. Make it the same fixed
  6. 00:18:456 (3) - Why didn't you just copied 00:16:457 (1) - and flipped it? Would look nicer fixed
  7. 00:21:456 (2,3) - Could blanket or 00:21:123 (1,2,3) - better triangle fixed
  8. 00:23:456 (1,2,3,4) - You had previously these more apart, it could confuse beginners. If you don't want to change that, then make equal spacing between them fixed
  9. 00:27:790 (2,3) - Rhythm messed up there, fix fixed
  10. 00:29:790 (6,7) - Why not blanket? fixed
  11. 00:45:790 (4) - Surely you can make it nicer. Also, previous longish slider was ending two beats before next object, not one like this, so make this the same too fixed
  12. 00:50:290 (4,5) - Blanket would fit here nicely fixed
  13. 00:51:623 (6,2) - Fix blanket fixed
  14. 00:52:455 (2,3) - Why aren't you using same rhytm as 00:51:123 (5,6,1) - here? Recommend you to do that, since 1 and 1/2 beat gap isn't beginner friendly fixed
  15. 00:54:123 (5) - Since you already used sliders snapped to 1/2 in this diff, there's no reason why this isn't ending on important sound 1/2 beat later fixed
  16. 00:56:790 (4,1) - Could blanket fixed
  17. 00:59:456 (2) - Make it symetrical fixed
  18. 01:11:456 (4,5) - These would fit better as a slider fixed
  19. 01:12:456 (1,2,3) - Like I said above, 1 and 1/2 isn't friendly for newbies, so maybe make it reverse slider with arrow on 2? fixed
[maki's Insane]
RIP Maki's Insane, he quited osu! and people in #modhelp told me to delete his diff since he didn't said anything.
I'll include it in description, for the lulz

[Gilgamesh]
  1. Overall, try place objects in some kind of patterns, or, if you doing that actually, make it more visible, because they look a bit random to me This is the first diff i've done in the mapset, maybe need rework/remaps on pattern :c i'll try
  2. 00:33:790 (1,2,3,4) - These would work better as sliders, since sounds on 2 and 4 doesn't feel that important to click them (they're like 50% quieter than sounds on 1 and 3) . It would add some variety to Kai too. Add them to other places like this too fixed
  3. 00:48:123 (1) - This should be snapped to 1/12 fixed
  4. 00:48:456 - Make this sound clickable, because it's quite strong fixed
  5. 01:02:457 (1) - Start curve on this circle fixed
  6. 01:13:457 (3) - Make it more diffirent from the previous slider fixed

Wow, I didn't expected that this mod will be so long Thanks again ♥
Hope it will help with your mapset~! It did for my diffs, hope it will for my GDers!
Maardhen

SaltKing wrote:

Okay, after you dropped your kudosu bag on my map then I had no choice with modding this lol
say hello to the mod
[Kenny's Insane]
  1. 00:00:124 (1,2,3,4) - Even if these slider arts are really nice and pleasing to eye, the overlaps they make on each other ruin that. Definitely make something with that. Also, I would place NC on each slider Moved sliders and added NC
  2. 00:32:290 (10,11,12) - Reminds me of old maps so much. If you want emphasize 12, then slider would do that better. Also, I guess you forgot to put NC there
  3. 00:39:124 (1) - Emphasize this sound more by putting it more apart? Higher DS and replaced by a slider
  4. 00:43:124 (1) - Aaargh, my ears ;_; Delete the whistle from slider body please, it sounds horrible. Make same thing with others Fixed
  5. 00:57:457 (5) - You could make the circle better (try placing circle in middle and snap body of the slider to aproach circle). Also, make sound on its end clickable Fixed
  6. 01:03:124 (17) - NC Fixed
  7. 01:07:123 (5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Please add some 1/4 repeat sliders in place of the circles, Insane's doesn't have that long streams ;; bu... but... i like my stream ;_; Is it really too long for a insane ?
  8. 01:09:622 (7,8) - Confusing spacing, some can interpretate that as 1/4 jump. Aaand NC on 8 Fixed (considering that the stream still exist)
-Keitaro

SaltKing wrote:

Okay, after you dropped your kudosu bag on my map then I had no choice with modding this lol
say hello to the mod
[Error's Advanced]
  1. 00:10:790 (2) - Make it curved like a previous one? parallel, no
  2. 00:21:122 (1,3) - Make more space between them nah
  3. 00:36:456 (1,2,3,4,1,2,3,1,2,3) - I don't really like how you placed all of them near the edges of playfield. Place some of them more to the center, would look better overall its still in the playfield, its fine
  4. 00:51:123 (1,2,3,4,5,6,1,2,3) - Same as above saem

Wow, I didn't expected that this mod will be so long
Hope it will help with your mapset~!
Thanks for the mod.
Spayyce

SaltKing wrote:

Okay, after you dropped your kudosu bag on my map then I had no choice with modding this lol
[Space's Easyl]
  1. 00:28:456 (3) - Ctrl+H and place it back on its place? The cursor's flow from the slider would then go against each slider, making it play weird.
  2. 00:43:123 (1) - Maybe place red anchor in 00:44:790 - this moment, since additional sounds are coming then did something similar
  3. 00:53:790 (1) - 00:56:457 (1) - These would fit better as a 1/1 slider, because there's quite an important sound between them and next circle This would create too much note condensation imo and make the map too difficult for newer players as a result.
  4. 01:10:457 (2) - Place its end on beginning of 01:08:457 (2) - ? okay changed

Hope it will help with your mapset~!
Thank you for mod! :)

Space's Easy
Spayyce
Error's Advanced needs to normalise the volume on the parts with red timing sections because they're 100% volume atm

Plus the last 3 notes are super gimmicky ;)


Some post-mod suggestions on the edits done to Gilgamesh:

00:33:790 (9) - New Combo

00:34:457 (11) - I would keep this as two different notes. Remove slider add two notes.

01:02:457 (1,2,3,4,5,6,7,8,9) - Curvature of this pattern should be one of two things: straight or curved with consistency to the first curve on this stream. Otherwise it creates odd inconsistencies. I would keep it straight or curve it the same as the first part of the stream.

01:09:957 (2,1) - Stack these properly :)

01:13:457 (3) - I would keep the same slider shape as before, works better and the sharpness is a good contrast, this is too over the top imo. Plus the sliderend interaction doesn't work well in this form. There is an example of good interaction with the previous sliders here:


There isn't good interaction and it kind of 'clashes'



Hope some of this helps
-Keitaro

-Space- wrote:

Error's Advanced needs to normalise the volume on the parts with red timing sections because they're 100% volume atm thanks for pointing that out.

Plus the last 3 notes are super gimmicky ;) hmm nah


Hope some of this helps
a
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 31123
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.500002

[Metadata]
Title:Clash on the Big Bridge (danooct1 8-Bit Remake)
TitleUnicode:ビッグブリッジの死闘 (danooct1 8-Bit Remake)
Artist:Nobuo Uematsu
ArtistUnicode:Nobuo Uematsu
Creator:FruityEnLoops
Version:Error's Advanced
Source:Final Fantasy V
Tags:8bit chiptune famitracker remake Hytex _KennyMC_ makisokk -Space- Error-
BeatmapID:1299159
BeatmapSetID:588544

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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Topic Starter
blobdash

-Space- wrote:

Gilgamesh:

00:33:790 (9) - New Combo fixed

00:34:457 (11) - I would keep this as two different notes. Remove slider add two notes. fixed

01:02:457 (1,2,3,4,5,6,7,8,9) - Curvature of this pattern should be one of two things: straight or curved with consistency to the first curve on this stream. Otherwise it creates odd inconsistencies. I would keep it straight or curve it the same as the first part of the stream. fixed

01:09:957 (2,1) - Stack these properly :) fixed

01:13:457 (3) - I would keep the same slider shape as before, works better and the sharpness is a good contrast, this is too over the top imo. Plus the sliderend interaction doesn't work well in this form. There is an example of good interaction with the previous sliders here: fixed

like this?
https://puu.sh/vWKN0/c2302f33fd.png


Hope some of this helps
niyuji
hi, m4m

[Gilgamesh]

00:00:124 (1,1) - too loud, check the volume and i suggest either cut down sliders volume by adding extra inherited points
00:09:290 (4,1) - align them perfectly
00:10:623 (4,1) - ^
00:11:290 (4) - it's messed up according to how you've used this idea previously. you should create an angle of 45 or something because this as it's right now, is the main problem of inconsistency
00:11:290 (4,4,4,4,4,4,4) - ^
00:16:290 - this sound could be mapped
00:16:457 (1) - too close
00:20:290 (4,4,4,4) - same here, try using universal angle and keep it consistent.
00:22:623 (1,2,3,4,5,6,7) - forgot to stack it?
00:25:790 (2,4) - fix blanket
00:30:457 (2) - doesn't fit here, try mapping 3 circles
00:32:457 (1,2,3,4,5,6,7,8) - spacing messed up 00:32:457 (1,3,5,7) - even by moving 00:32:790 (3) - it's easy it so fix it so it looks like
00:32:457 (1,1) - stack?
00:34:123 (2) - too close to 00:33:290 (6,8) - it creates bad overlaps
00:33:790 (1,1) - check stack
00:34:457 (3,4) - check ds 00:34:457 (3,4,1) - these could be spaced equally
00:34:957 (1,2,3,4,5) - recheck this 'star' again
00:36:290 (1,2,3,4,5,6,7,8,9) - again a lot of random placements; you could split them in to pairs e.g 00:36:457 (2,4) - copy/paste it and then rotate
00:38:290 (4,6,8) - ^ not gonna tell it again
00:39:123 (1,3,5) - okay but recheck 00:39:290 (2,4,6) -

i understand that you make a stack there, however, you should consider moving it a little because 00:40:290 (1) - is not that important
00:48:123 (1,2,3,4,5,6,7,8) - i not sure what are you mapping here? you're switching between instrumens and it makes rhythm inconsistent
-
i will stop here
-
overall i can say that there are a lot of incosistencies in this map. either it's overmapped or undermapped. e.g 00:43:123 - here is way undermapped compared to 01:01:790 - . and this what makes diff spikes. consider mapping something more 00:43:123 - . don't leave blank gaps for no reasong. it's the hardest diff after all.
.
.
.
.
.
[Kenny's Insane]
00:08:291 (1,2,3) - move somewhere because atm it overlaps 00:06:123 (1) -
00:12:291 (1,2,3,4,5,6,1,2,3) - visually not good and very inconsistent spacing
00:15:457 (3) - undermapped. you could have mapped those background drums
00:19:124 (1,2,3,4) - too close
00:21:124 (6,1) - again inconsistent spacing. fix pls. not mentioning again
00:22:457 (3) - undermapped
00:28:957 (1,2) - you start 00:29:624 (2) - on the red tick which is not the downbeat, fix it. maybe try something like this:

00:32:290 (10,11,1) - i would stack
00:32:457 (1) - bad placement. it overlaps 00:31:957 (7,8,9) -
00:32:457 (1,4) - stack?
00:32:790 (2,3,5) - i would space them out a little
00:33:457 (1,2,3,4,5,6) - it starts too early, btw 00:33:791 (3) - nc here and if you want to make this patter pretty, try ctrl+shift+d and, select '6' points and adjust distance snap and offset angle
00:36:791 (4,7) - and 00:36:624 (3,8) - 00:36:457 (2,5) - recheck spacing
00:38:791 (6,1) - bad blanket
00:39:457 (2,5) - overlap
00:39:123 (1,4) - ^
00:50:791 (6) - or 00:51:624 (7) - nc
-

Good luck!
Maardhen

_Kise wrote:

hi, m4m

[Kenny's Insane]
00:08:291 (1,2,3) - move somewhere because atm it overlaps 00:06:123 (1) - Rotated
00:12:291 (1,2,3,4,5,6,1,2,3) - visually not good and very inconsistent spacing I'm not focusing on how beautiful this patern can be but on his playability of doing a "dash" after a slider and moved a bit 00:13:291 (1,2,3) - and following object to fit the spacing issue
00:15:457 (3) - undermapped. you could have mapped those background drums fixed
00:19:124 (1,2,3,4) - too close fixed
00:21:124 (6,1) - again inconsistent spacing. fix pls. not mentioning again fixed
00:22:457 (3) - undermapped fixed
00:28:957 (1,2) - you start 00:29:624 (2) - on the red tick which is not the downbeat, fix it. maybe try something like this:
i tried that
00:32:290 (10,11,1) - i would stack it was stacked before but it got spaced to emphasize the slider, stacked or not i can still pass without problem, for the visual effect, let's stack it
00:32:457 (1) - bad placement. it overlaps 00:31:957 (7,8,9) - fixed
00:32:457 (1,4) - stack? yes
00:32:790 (2,3,5) - i would space them out a little nah
00:33:457 (1,2,3,4,5,6) - it starts too early, btw 00:33:791 (3) - nc here and if you want to make this patter pretty, try ctrl+shift+d and, select '6' points and adjust distance snap and offset angle i completely forgot polygon circles, looks way better
00:36:791 (4,7) - and 00:36:624 (3,8) - 00:36:457 (2,5) - recheck spacing stacked
00:38:791 (6,1) - bad blanket fixed
00:39:457 (2,5) - overlap fixed
00:39:123 (1,4) - ^ stacked
00:50:791 (6) - or 00:51:624 (7) - nc nope this combo is fine imo
-

Good luck!
Thanks !
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 31123
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.5
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Clash on the Big Bridge (danooct1 8-Bit Remake)
TitleUnicode:ビッグブリッジの死闘 (danooct1 8-Bit Remake)
Artist:Nobuo Uematsu
ArtistUnicode:植松 伸夫
Creator:FruityEnLoops
Version:Kenny's Insane
Source:Final Fantasy V
Tags:8bit chiptune famitracker remake Hytex _KennyMC_ makisokk -Space- Error-
BeatmapID:1299161
BeatmapSetID:588544

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

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Topic Starter
blobdash
applied everything from _kise's mod
thanks again, if you wanna m4m again no problem :)
Hytex
Hey, so I thought this was still going, I just noticed you changed a couple of the things in the timings.
So, I timed it myself and it turned out well, and also you could just grave my diff :p

[TimingPoints]
124,333.333333333333,3,1,0,70,1,0
7123,333.333333333333,4,1,0,70,1,0
9790,-100,4,1,0,70,0,0
16457,333.333333333333,3,1,0,70,1,0
18957,-100,3,1,0,70,0,0
19456,333.333333333333,4,1,0,70,1,0
23455,333.333333333333,3,1,0,70,1,0
27121,333.333333333333,4,1,0,70,1,0
30787,333.333333333333,4,1,0,70,1,0
32453,333.333333333333,4,1,0,70,1,0
64457,-66.6666666666667,4,1,0,70,0,0
72457,-50,4,1,0,70,0,0
73957,-100,4,1,0,70,0,0
Topic Starter
blobdash

Hytex wrote:

Hey, so I thought this was still going, I just noticed you changed a couple of the things in the timings.
So, I timed it myself and it turned out well, and also you could just grave my diff :p

[TimingPoints]
124,333.333333333333,3,1,0,70,1,0
7123,333.333333333333,4,1,0,70,1,0
9790,-100,4,1,0,70,0,0
16457,333.333333333333,3,1,0,70,1,0
18957,-100,3,1,0,70,0,0
19456,333.333333333333,4,1,0,70,1,0
23455,333.333333333333,3,1,0,70,1,0
27121,333.333333333333,4,1,0,70,1,0
30787,333.333333333333,4,1,0,70,1,0
32453,333.333333333333,4,1,0,70,1,0
64457,-66.6666666666667,4,1,0,70,0,0
72457,-50,4,1,0,70,0,0
73957,-100,4,1,0,70,0,0
Not really graved, i'm just trying to remap hard but i'm really busy IRL, so it's in pause for now. Thanks for the timing, i'll use it asap
Topic Starter
blobdash
its time to revive this bois
slushthenoob
I hope this gets ranked
Topic Starter
blobdash
Map has moved to https://osu.ppy.sh/s/758550
Thanks.
BanchoBot
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