I just mapping slowly and rethink much stuffs (^^#)
gary00737
hello , i camo from ?????????
Insane
01:53:460 (5) - I think this distance should not be reduced will only increase (Ok, I'll increase the spacing)
01:54:506 (4) - ^ (^)
OMG .I only found this question .
I think this is a good map!!
I learned some of the spectrum
Thanks for the short mod OwO
Insane
01:53:460 (5) - I think this distance should not be reduced will only increase (Ok, I'll increase the spacing)
01:54:506 (4) - ^ (^)
OMG .I only found this question .
I think this is a good map!!
I learned some of the spectrum
Thanks for the short mod OwO
Ellyu
Sry I don't like the song that much so I will only mod 2 diffs sry ;w;w;w;w;and I am not familiar with this style too.
[General]
u forget costom colors expect nyu's easy Ooops
[Misanthropy]
why every stream is straight?
make ur jumps more colorful plz. what i see is jump to and fro at every where.
00:05:203 (1,2,3,4) - what the firetruck is that space changing? I can't see any problems with spacing there
00:10:087 (5,6) - try to put a 1/2 slider instead cuz I don't feel there is a heavy beat on the blue tick (Yes, that's defenitely better, fixed)
00:29:001 (2) - miss a new combo (Fixed)
00:45:222 (6,7,8,1,2,3) - i feel better to change ur flow at (8) instead of (1). and same with nc. 1/4 stream splited in 3 3 1 is very hard to heat,especially the heavy beat here is on (8) (I decided to make it straight to avoid argues in the future)
01:04:844 (3,4,5,6,7,8) - wtf (Now that's an explained mistake)
01:21:367 (4,5,6,1,2,3,1,2) - 01:24:158 (4,5,6,1,2,3,1,2) - same as before. i think better to split them in to 2 4 4 or 4 4 2 (I emphasised rhythm change and rising tension with 3 3 3)
02:07:270 (4,5,6) - better not to put stream jump at a triplet (02:07:446 (6) - Is a strong beat, I can't see any bad thing in it especially for low bpm)
Thanks for your mod, this was short but useful still.
[General]
u forget costom colors expect nyu's easy Ooops
[Misanthropy]
why every stream is straight?
make ur jumps more colorful plz. what i see is jump to and fro at every where.
00:05:203 (1,2,3,4) - what the firetruck is that space changing? I can't see any problems with spacing there
00:10:087 (5,6) - try to put a 1/2 slider instead cuz I don't feel there is a heavy beat on the blue tick (Yes, that's defenitely better, fixed)
00:29:001 (2) - miss a new combo (Fixed)
00:45:222 (6,7,8,1,2,3) - i feel better to change ur flow at (8) instead of (1). and same with nc. 1/4 stream splited in 3 3 1 is very hard to heat,especially the heavy beat here is on (8) (I decided to make it straight to avoid argues in the future)
01:04:844 (3,4,5,6,7,8) - wtf (Now that's an explained mistake)
01:21:367 (4,5,6,1,2,3,1,2) - 01:24:158 (4,5,6,1,2,3,1,2) - same as before. i think better to split them in to 2 4 4 or 4 4 2 (I emphasised rhythm change and rising tension with 3 3 3)
02:07:270 (4,5,6) - better not to put stream jump at a triplet (02:07:446 (6) - Is a strong beat, I can't see any bad thing in it especially for low bpm)
Thanks for your mod, this was short but useful still.
Daoski
Hey! Mod req from PM wooooooooo! You asked me to help mod your flow, but there's no such thing as a map with bad flow in osu. I think the only reason some maps have bad flow cause the spacing concept for it is aesthetically/structurally legal but not that friendly to play like in yf's Expert from this mapset https://osu.ppy.sh/s/466550, or any high star rating hollow wings' map since their ideal structuring for maps is very unique and legally correct as well but not exactly friendly.
I'll still try and make 1 comment on the flow of each diff tho
BTW: I personally think the star rating gap (as well as the skill level gap) between your Insane and Hard is too high (even if it is linear from Normal --> Hard (+1.3*) to Hard-->Insane (1.3*)) I highly suggest you fit in a low 4.1-4.3* insane here to balance the spread.
I can fill it in for you if you want me :kappa: But seriously though, if you ever consider adding diffs to balance the spread, I am definitely down to map any star diff
I will probably look at all of your diffs so please do expect me to continue adding on since I'm too weak to mod all your diffs in 1 sitting
Hard
Flow: seems ok, maybe some jumbled circle placement here and there but that doesn't ruin your maps flow since it's an aesthetics-related problem.
00:05:901 (3,1) - i am quite sure the gap between this can be filled very easily with something like this https://osu.ppy.sh/ss/7940901, i don't think it's good to gap there when there are some very dominant sounds coming into the next more intense section of the song :O (I think not, since 00:05:901 (3) - emphasises one sound but reverse would emphasise two)
00:16:366 (8) - can you add new combo here (Fixed)
00:20:937 (1,2) - blanket slider #2 partially around the slider end of #1 properly please (Fixed)
00:26:013 (10,1) - i think u should definitely add more spacing between these two notes (since it's lower than the average spacing of your objects so far) (Fixed)
00:38:419 (4,5) - blanket these properly please (ik its tricky to but i mean... you might as well if you're going to place them in very close blanket-able positions like that) (I will remap this part most likely)
00:44:350 (5) - add new combo here (Fixed)
01:02:490 (6) - add new combo here too (Fixed)
01:04:583 (3) - here as well especially since you are introducing a mapping structure to the player (1/4 sliders with 1/2 gaps) just like you new combo'd for this part here 01:31:832 (1,2,3,4) (Fixed)
01:58:431 (1) - u need to move this back so its on the white tick (Fixed OwO)
too lazy 2 mod, dont bother for kds if u dont want to lolz
Thanks for your mod!
I'll still try and make 1 comment on the flow of each diff tho
BTW: I personally think the star rating gap (as well as the skill level gap) between your Insane and Hard is too high (even if it is linear from Normal --> Hard (+1.3*) to Hard-->Insane (1.3*)) I highly suggest you fit in a low 4.1-4.3* insane here to balance the spread.
I can fill it in for you if you want me :kappa: But seriously though, if you ever consider adding diffs to balance the spread, I am definitely down to map any star diff
I will probably look at all of your diffs so please do expect me to continue adding on since I'm too weak to mod all your diffs in 1 sitting
Flow: seems ok, maybe some jumbled circle placement here and there but that doesn't ruin your maps flow since it's an aesthetics-related problem.
00:05:901 (3,1) - i am quite sure the gap between this can be filled very easily with something like this https://osu.ppy.sh/ss/7940901, i don't think it's good to gap there when there are some very dominant sounds coming into the next more intense section of the song :O (I think not, since 00:05:901 (3) - emphasises one sound but reverse would emphasise two)
00:16:366 (8) - can you add new combo here (Fixed)
00:20:937 (1,2) - blanket slider #2 partially around the slider end of #1 properly please (Fixed)
00:26:013 (10,1) - i think u should definitely add more spacing between these two notes (since it's lower than the average spacing of your objects so far) (Fixed)
00:38:419 (4,5) - blanket these properly please (ik its tricky to but i mean... you might as well if you're going to place them in very close blanket-able positions like that) (I will remap this part most likely)
00:44:350 (5) - add new combo here (Fixed)
01:02:490 (6) - add new combo here too (Fixed)
01:04:583 (3) - here as well especially since you are introducing a mapping structure to the player (1/4 sliders with 1/2 gaps) just like you new combo'd for this part here 01:31:832 (1,2,3,4) (Fixed)
01:58:431 (1) - u need to move this back so its on the white tick (Fixed OwO)
too lazy 2 mod, dont bother for kds if u dont want to lolz
Thanks for your mod!
-Alcaida
Привет!
[Misanthropy]
00:07:645 (8,9) - Лучше не стоит после трипла стакать 1\2 как 1\4(Хочется троечку прожать) (Скорее даже не то, что хочется прожать трипл, а просто не подходит к концепции, fix)
01:32:879 (3,4) - ^ (^)
01:35:670 (3,4) - ^ (^)
02:21:751 (1,2,3) - ^ (Это конец карты и тут очень слабое напряжение, как и отсутствует сильный фон на заднем плане, но если еще кто-нибудь напишет, то уберу OwO)
01:04:844 (3,4,5,6,7,8) - можешь перемпишь этот момент?? (Он соблюдает концепт карты и на каждом прыжке сильный бит, не вижу в нем соверешенно ничего плохого)
01:21:367 (4) - nc (в начале стрима по концепту не ставится NC принципиально, так что думаю не стоит)
[Insane]
00:31:617 (7) - Мне кажется, или нота как-то криво стоит(подровнять со слайдером) (Хм, действительно криво, fix)
00:43:478 (4) - Зачем ds уменьшил??Ты же вроде увеличиваешь расстояние между ними (Не заметил эту 00:43:652 (1) - fixed)
00:56:211 (1,2,3,4,1,2,3,4) - Может со спейсингом похимичишь, как и в предыдущем стриме (Там идет чередование стримов по форме и спейсингу потому что они различаются по звуку, вот перед ним он же 00:50:629 (1,2,3,4,1,2,3,4))
01:42:123 (6) - Может новое комбо на этих слайдерах??(как в ласт диффе) (Думаю не стоит злоупотреблять NC, тем более, что это красный тик)
01:54:506 (4) - Сомнительное уменьшение спейсинга (Уже оговаривалось в предыдущем моде)
[Hard]
00:04:331 (4) - может сделаешь так, чтобы он не перекрывал слайдер??(Н Е К Р А С И В О) (Не вижу в этом эстетически ничего плохого, но в джамп паттерне 00:04:331 (4,7) - выглядит коряво, так что это место переделаю, возможно и слайдер тоже)
00:45:222 (10) - Может слайдер на 1 тик удлинишь?? Там звук есть ещё (OwO исправил!)
01:58:431 (1) - передвинь в 01:58:344 - Он отсюда должен начаться (Упс, исправил OwO)
(За гд кудосу давать не надо(Бакари сказал)) :thinking: IRC mod
Удачи! ^_^
Спасибо за мод и кудосу \о/ и тебе удачи!
[Misanthropy]
00:07:645 (8,9) - Лучше не стоит после трипла стакать 1\2 как 1\4(Хочется троечку прожать) (Скорее даже не то, что хочется прожать трипл, а просто не подходит к концепции, fix)
01:32:879 (3,4) - ^ (^)
01:35:670 (3,4) - ^ (^)
02:21:751 (1,2,3) - ^ (Это конец карты и тут очень слабое напряжение, как и отсутствует сильный фон на заднем плане, но если еще кто-нибудь напишет, то уберу OwO)
01:04:844 (3,4,5,6,7,8) - можешь перемпишь этот момент?? (Он соблюдает концепт карты и на каждом прыжке сильный бит, не вижу в нем соверешенно ничего плохого)
01:21:367 (4) - nc (в начале стрима по концепту не ставится NC принципиально, так что думаю не стоит)
[Insane]
00:31:617 (7) - Мне кажется, или нота как-то криво стоит(подровнять со слайдером) (Хм, действительно криво, fix)
00:43:478 (4) - Зачем ds уменьшил??Ты же вроде увеличиваешь расстояние между ними (Не заметил эту 00:43:652 (1) - fixed)
00:56:211 (1,2,3,4,1,2,3,4) - Может со спейсингом похимичишь, как и в предыдущем стриме (Там идет чередование стримов по форме и спейсингу потому что они различаются по звуку, вот перед ним он же 00:50:629 (1,2,3,4,1,2,3,4))
01:42:123 (6) - Может новое комбо на этих слайдерах??(как в ласт диффе) (Думаю не стоит злоупотреблять NC, тем более, что это красный тик)
01:54:506 (4) - Сомнительное уменьшение спейсинга (Уже оговаривалось в предыдущем моде)
[Hard]
00:04:331 (4) - может сделаешь так, чтобы он не перекрывал слайдер??(Н Е К Р А С И В О) (Не вижу в этом эстетически ничего плохого, но в джамп паттерне 00:04:331 (4,7) - выглядит коряво, так что это место переделаю, возможно и слайдер тоже)
00:45:222 (10) - Может слайдер на 1 тик удлинишь?? Там звук есть ещё (OwO исправил!)
01:58:431 (1) - передвинь в 01:58:344 - Он отсюда должен начаться (Упс, исправил OwO)
(За гд кудосу давать не надо(Бакари сказал)) :thinking: IRC mod
Удачи! ^_^
Спасибо за мод и кудосу \о/ и тебе удачи!
Electoz
Hi, from my modding queue~
[General]
[Hard]
[Insane]
Thanks for the great and useful mod! ヽ(*・ω・)ノ
[General]
- Combo colours missing in some diffs zz (You have writtem that in previous mod)
- 00:06:162 (4) - I don't see the need to be risky with this lol, you didn't map this in Hard anyways. (Moved the slider end to white tick)
- 00:16:191 (4) - 00:16:714 (5) - Could NC on either of these considering you did that on every downbeat. (Fixed)
- 00:28:478 (3,1) - DS (Whoops, fixed)
- 00:37:373 (1) - Could mislead players when combined with 00:31:792 (1) lol, better do one of these on both places so it's not too confusing. (Made them both follow one concept)
- 00:45:048 (3) - Can be a longer slider cuz it's not really the sound happening at that spot is held longer than 00:44:350 (1,2) so a longer slider can reflect that. (Did exactly like you said)
- 01:01:792 (2) - Shouldn't this be the same rhythm as 00:59:001 (2,3) according to how you variated things 00:47:141 (1) - 00:49:931 (1) - 00:52:722 (3,4) - 00:55:513 (1,2) - every two times? (I will either change the variation concept or will fix that timing)
- 01:07:373 (3) - Optional but 2 circles could work here too, just suggesting my idea lol (I think for the begginers playing slider would be easier to play, so I'll stick with slider there)
- 01:31:832 (4,5) - 01:34:623 (1,2) - Better stick with DS on these places. (Fixed)
- 01:49:972 (3) - NC (Fixed)
- My biggest concern here on this is aesthetics:
- 00:06:598 (1,1) - 00:10:784 (1,1) - General thumb rule when mapping with DS is that you shouldn't trap yourself into an overlap like these, they badly ruins aesthetics cuz those overlaps won't look tidy and intentional. (Overlaps should be intentional otherwise things will be pretty much random everywhere in the map so yeah) (Even this big spacing may be considered an overlap? Woah, k, I'll fix the aesthetics there)
- 00:20:584 (1,2,1) - Try to pay more attention to visual spacing, following DS is fine but in this case it's not good enough, something like this would be a lot better cuz I gave more visual spacing between 00:20:584 (1,1) so it looks cleaner, you can try to apply that with lots of things like 00:47:838 (2,1,2) - 00:52:722 (3,4,5) - 01:29:739 (3,1,2) - etc as well. (I though that for the diffs like easy, normal and hard you should use DS all the time, but apparently I can make small adjustments to keep the asthetics alive, thanks on that one)
[Hard]
- 00:10:784 (8) - 00:13:575 (6) - 00:16:366 (8) - NC I guess. (Fixed)
- 00:42:955 (1,2,3,4) - Appreciate the idea but should be something different from 00:40:164 (1,2,3,4) - 00:41:560 (1,2,3,4) cuz there's no spooky vocals anymore so you should do something else to differentiate that, something like this could work, spamming circles like 00:44:350 (3,4,5,6,7) also somewhat works. (I will apply your suggestion it will make the diff more interesting)
- 00:42:955 (1,2,3,4) - 00:44:350 (5,6,7,8,9) - Actually both of these should have the same rhythm considering you did that with 00:40:164 (1,2,3,4) - 00:41:560 (1,2,3,4) - already. (My bad, will fixed that)
- 00:47:838 (3) - 00:48:187 (4) - These two are clearly different rhythm-wise, shouldn't be mapped in the same way, making 00:47:838 (3) a triplet starting at 00:47:838 would already work fine. Same also applies to 00:53:420 (3,4) . (I think it may make the map harder. I'll think about it)
- 01:05:280 (1,2,3,4,1,2) - This is clearly more intense than your slider pattern things in previous measure so you should do something different on this to indicate the change in intensity, changing sliders to circles or increasing the spacings between these sliders could work. (Ok, I'll increase the spacing)
- 01:58:431 (1) - Pretty sure this isn't intentional for starting this on the blue tick lol. (You have writtem that in previous mod)
[Insane]
- 00:14:621 (9,10,1) - Shouldn't this be the same as that back and forth thing like 00:09:040 (1,2,1) ? Because you're consistently doing these 00:07:645 (5,6,1) - 00:13:226 (5,6,1) then I don't see any reason to be inconsistent with this one.
- 00:09:040 (1) - 00:14:621 (9) - Also be more consistent with your NCs pls (Fixed)
- 00:20:584 (6,7) - A 2/1 slider instead of this would play better cuz the sound at 00:20:584 is more fitting to hold with a slider if you ask me, also to be consistent with 00:17:761 (1) . (I don't think so. If I replace 00:18:113 with 00:17:761 (1) there will be a drum sound, but on the 00:20:937 there is a piano sound which I emphasise)
- 00:22:349 (1,2,3,4,5,6,7) - Try not to space these so much when you spaced these 00:17:761 (1,2,3,4,5,6,7,8) a lot smaller lol, a drastic difference in spacing isn't a good thing when the rhythm isn't different. (Lowered the spacing , changed pattern)
- 00:22:349 (1,2,3,4,5,6,7) - Also not sure what are you going for by doing both things 00:22:349 (1,2,3) - 00:22:878 (4,5,6,7) - in one pattern lol just stick to one of these I guess. (^)
- 01:39:507 - Why you ended kiai here but not 01:38:809 like the other diffs tho? (Fixed)
- 00:26:211 (1,2) - 00:26:908 (3,4) - The pattern is repeating itself yet you did overlaps differently, should be more consistent with minor details tbh (Fixed)
- 00:28:478 (9) - Kind of anti-climatic for a build up, 3 circles would be more fitting as an introduction to a new section with a higher intensity. Stuff like 00:34:059 (5,6,7) would work too but up to you I guess. (Fixed)
- 00:30:571 - Don't skip this lol (Yep, that's better, fxied)
- 00:29:873 (5,6,7) - 00:31:269 (5,6,7) - etc. Should be more consistent with your spacing on these 3 circles, 00:30:048 (6,7) - 00:31:443 (6,7) - are spaced so differently despite being the same thing, and I don't even know if this is meant to have an equal spacing considering you tried to do a triangle with it. Should be more consistent with spacings when you're doing the same thing, 00:35:455 (5,6,7) - 00:36:850 (5,6,7) should be taken care off as well. (Fixed)
- 00:43:478 (4,1) - 00:44:176 (4,1) - Actually you should prioritize on emphasizing these with bigger spacings than the rest lol (Fixed)
- 01:02:838 (2,4) - Shouldn't do this cuz you always made them clearly different in earlier measures 00:48:536 (1,2,3) - 00:49:234 (4,5,6) - 00:54:117 (1,2,3) - 00:54:815 (4,5,6) but this one looks visually ambiguous lol try to come up with something else. (I didn't get what you meant, can't see any problem there)
- 01:07:722 - Should be clickable. (Looks interesting)
- 01:24:856 (1,2,3) - Why are you making this a pattern and not other places like 01:22:065 (1,2,3) - 01:30:437 (5,6,7) when the same/similar rhythm is happening. (Fixed)
- 01:54:856 (1,6) - Inconsistent NCs (Fixed)
- So basically my point of these suggestions is you should be more consistent with whatever you're doing when the rhythm is similar/same, and try to focus more on using spacings for emphasis.
Thanks for the great and useful mod! ヽ(*・ω・)ノ