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LeaF - Alice in Misanthrope -Ensei Alice-

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gary00737
hello , i camo from ?????????



01:53:460 (5) - I think this distance should not be reduced will only increase
01:54:506 (4) - ^



OMG .I only found this question .
I think this is a good map!!
I learned some of the spectrum ;)
Daoski
Hey! Mod req from PM wooooooooo! :) You asked me to help mod your flow, but there's no such thing as a map with bad flow in osu. I think the only reason some maps have bad flow cause the spacing concept for it is aesthetically/structurally legal but not that friendly to play like in yf's Expert from this mapset https://osu.ppy.sh/s/466550, or any high star rating hollow wings' map since their ideal structuring for maps is very unique and legally correct as well but not exactly friendly.

I'll still try and make 1 comment on the flow of each diff tho ;)

BTW: I personally think the star rating gap (as well as the skill level gap) between your Insane and Hard is too high (even if it is linear from Normal --> Hard (+1.3*) to Hard-->Insane (1.3*)) I highly suggest you fit in a low 4.1-4.3* insane here to balance the spread.

I can fill it in for you if you want me :kappa: But seriously though, if you ever consider adding diffs to balance the spread, I am definitely down to map any star diff

I will probably look at all of your diffs so please do expect me to continue adding on since I'm too weak to mod all your diffs in 1 sitting

Flow: Looks pretty solid here since nothing seemed like "omfg backwards slider flow xdddddddddd"

00:07:645 (2) - move this to x:224 y:170 so the transition between these 00:06:598 (1,2,3) - is a perfect line (with constant 0.99x all across ofc)

00:14:970 (1,5) - u probably should tweak this "jumpy" part so that the circle is in the blanket of the slider, which can be done by just rearranging the positions of these circles 00:16:017 (2,3,4) - to help that. it's not really a big deal but it just kinda cringes me since it can definitely be blanketed >:D

00:41:559 (1,2,3) - u can definitely tweak the positions of hit circles 2 and 3 so they form a perfect straight line like this: https://osu.ppy.sh/ss/7940870

00:56:908 (1,2) - considering the transition here makes me wonder why the transition between these 00:57:606 (2,3) - arent the same as slider #3 is below the sliderend of #2 instead of above like 00:56:908 (1,2). It looks like a plain structure-related inconsistency that was worth pointing out since you were consistent with the structures for similar sections like 00:51:327 (1,2,3) - and 01:02:490 (1,2,3) - . This definitely sounds ridiculously picky but keeping a consistent mapping structure is pretty important for newer players to be able to anticipate how each defining section of the song will play out. It may be just 1 slider in the entire diff I'm telling you to move but it's 1 slider closer to getting ranked (if fixed) if you know what i'm sayin ayyyyy lmao ;)

01:01:094 (2) - can stretch this slider a little bit more downward so that the slider border lines up with the slider border of 00:59:699 (1) - cause overlap is definitely cringe when its THAT close to being perfect (screenshot of what i mean here, focus at the how the slider borders of both of them overlap each other https://osu.ppy.sh/ss/7940833

01:21:367 (4,1) - um, I don't exactly know how legal/illegal it is but I've heard that there shouldn't be 1/2 gaps between objects in an Easy diff (1.52*). I don't really have a problem with how it looks and plays but I just want to point this out lolz :). If some pro mapper can approve of 1/2 usage in Easy then by all means just ignore this one ;).

01:38:809 (1) - please make this constant distance spacing (you are sticking to 0.99x but this is at 1.11x relative to the previous object)

01:55:204 (5,1) - this is the same as above, but in this case you have 2 directly stacked objects with a 1/1 gap.. I mean you only did it twice in the entire map but... hit circle overlaps like these are relatively tricky for those 7 digit players who are trying to dirty farm 1.52* easy diffs lolz

02:10:589 (2) - can you double check the circle's position so that the transition between these circles here 02:09:542 (1,2,3) - form a straight line like i did in the first suggestion I made for this diff right here at 00:06:598 (1,2,3)

02:20:705 (1,2,3,1) - can you tweak the positions of these circles a little bit so they can form a straight line like this: https://osu.ppy.sh/ss/7940855 purely for aesthetic purposes :D
Flow: seems ok, maybe some jumbled circle placement here and there but that doesn't ruin your maps flow since it's an aesthetics-related problem.

00:05:901 (3,1) - i am quite sure the gap between this can be filled very easily with something like this https://osu.ppy.sh/ss/7940901, i don't think it's good to gap there when there are some very dominant sounds coming into the next more intense section of the song :O

00:16:366 (8) - can you add new combo here

00:20:937 (1,2) - blanket slider #2 partially around the slider end of #1 properly please :D

00:26:013 (10,1) - i think u should definitely add more spacing between these two notes (since it's lower than the average spacing of your objects so far)

00:38:419 (4,5) - blanket these properly please (ik its tricky to but i mean... you might as well if you're going to place them in very close blanket-able positions like that)

00:44:350 (5) - add new combo here

01:02:490 (6) - add new combo here too

01:04:583 (3) - here as well especially since you are introducing a mapping structure to the player (1/4 sliders with 1/2 gaps) just like you new combo'd for this part here 01:31:832 (1,2,3,4) -

01:58:431 (1) - u need to move this back so its on the white tick

too lazy 2 mod, dont bother for kds if u dont want to lolz
Ellyu
Sry I don't like the song that much so I will only mod 2 diffs sry ;w;w;w;w;and I am not familiar with this style too.

[General]
u forget costom colors expect nyu's easy

[Easy]
maybe the best diff in this mapset imo.
00:17:063 (5,1) - avoid these kinda overlap in easy. they are nearly stack now. and stack in easy is unrankable
00:28:304 (4,1) - same as^
00:37:373 (1) - better not to put a slider mutiply reversed in easy
01:41:600 (1) - 01:44:390 (1) - 01:47:181 (1) - 01:49:972 (3) -
01:15:077 (1,1,1) - remove nc plz. that's not good for easy
01:21:367 (4) - no 1/2 gap in easy plz
01:24:158 (4,1) - same as^
01:49:972 (3) - miss a nc



[Misanthropy]
why every stream is straight?
make ur jumps more colorful plz. what i see is jump to and fro at every where.
00:05:203 (1,2,3,4) - what the firetruck is that space changing?
00:10:087 (5,6) - try to put a 1/2 slider instead cuz I don't feel there is a heavy beat on the blue tick
00:29:001 (2) - miss a new combo
00:45:222 (6,7,8,1,2,3) - i feel better to change ur flow at (8) instead of (1). and same with nc. 1/4 stream splited in 3 3 1 is very hard to heat,especially the heavy beat here is on (8)
01:04:844 (3,4,5,6,7,8) - wtf
01:21:367 (4,5,6,1,2,3,1,2) - 01:24:158 (4,5,6,1,2,3,1,2) - same as before. i think better to split them in to 2 4 4 or 4 4 2
02:07:270 (4,5,6) - better not to put stream jump at a triplet
-Alcaida
Привет!
[Misanthropy]
00:07:645 (8,9) - Лучше не стоит после трипла стакать 1\2 как 1\4(Хочется троечку прожать)
01:32:879 (3,4) - ^
01:35:670 (3,4) - ^
02:21:751 (1,2,3) - ^
01:04:844 (3,4,5,6,7,8) - можешь перемпишь этот момент??
01:21:367 (4) - nc
[Insane]
00:31:617 (7) - Мне кажется, или нота как-то криво стоит(подровнять со слайдером)
00:43:478 (4) - Зачем ds уменьшил??Ты же вроде увеличиваешь расстояние между ними
00:56:211 (1,2,3,4,1,2,3,4) - Может со спейсингом похимичишь, как и в предыдущем стриме
01:42:123 (6) - Может новое комбо на этих слайдерах??(как в ласт диффе)
01:54:506 (4) - Сомнительное уменьшение спейсинга
[Hard]
00:04:331 (4) - может сделаешь так, чтобы он не перекрывал слайдер??(Н Е К Р А С И В О)
00:45:222 (10) - Может слайдер на 1 тик удлинишь?? Там звук есть ещё
01:58:431 (1) - передвинь в 01:58:344 - Он отсюда должен начаться

(За гд кудосу давать не надо(Бакари сказал))

Удачи! ^_^
Electoz
Hi, from my modding queue~

[General]

  1. Combo colours missing in some diffs zz



[nyu's Easy]

  1. 00:14:970 (1,2) - Can be combined to a single slider to make 00:16:366 (3,4,5) more stand out.
  2. 00:17:761 (1,2) - 00:20:584 (1,2) - Better use the same rhythm for consistency since the rhythms on these places aren't really different.
  3. 00:27:606 (3) - Should be 2 circles cuz 00:27:955 is stronger than 00:26:559 - 00:27:257 so you should use a different rhythm here to reflect that.
  4. The gimmicks play alright but to me you didn't think it through enough:
    1. 00:23:412 (1,1) - You did a very stand out gimmick 00:23:412 (1,1) while the rhythm isn't intense/prominent enough to call for it.
    2. 01:26:949 (4,1) - Regardless whether this is intentional or not, it's still should be consistent with 01:21:367 (4,4) considering the rhythm is the same.
    3. 00:31:792 (1,1) - Should be the same rhythm as well.


You should give your gimmicks a bit deeper thoughts, and your aesthetics would be 100x times better with higher DS so some of your overlaps like 00:11:482 (4,1) - 00:59:699 (1,2) don't look cramped and unintentional lol

[Normal]

  1. 00:06:162 (4) - I don't see the need to be risky with this lol, you didn't map this in Hard anyways.
  2. 00:16:191 (4) - 00:16:714 (5) - Could NC on either of these considering you did that on every downbeat.
  3. 00:28:478 (3,1) - DS
  4. 00:37:373 (1) - Could mislead players when combined with 00:31:792 (1) lol, better do one of these on both places so it's not too confusing.
  5. 00:45:048 (3) - Can be a longer slider cuz it's not really the sound happening at that spot is held longer than 00:44:350 (1,2) so a longer slider can reflect that.
  6. 01:01:792 (2) - Shouldn't this be the same rhythm as 00:59:001 (2,3) according to how you variated things 00:47:141 (1) - 00:49:931 (1) - 00:52:722 (3,4) - 00:55:513 (1,2) - every two times?
  7. 01:07:373 (3) - Optional but 2 circles could work here too, just suggesting my idea lol
  8. 01:31:832 (4,5) - 01:34:623 (1,2) - Better stick with DS on these places.
  9. 01:49:972 (3) - NC
  10. My biggest concern here on this is aesthetics:
    1. 00:06:598 (1,1) - 00:10:784 (1,1) - General thumb rule when mapping with DS is that you shouldn't trap yourself into an overlap like these, they badly ruins aesthetics cuz those overlaps won't look tidy and intentional. (Overlaps should be intentional otherwise things will be pretty much random everywhere in the map so yeah)
    2. 00:20:584 (1,2,1) - Try to pay more attention to visual spacing, following DS is fine but in this case it's not good enough, something like this would be a lot better cuz I gave more visual spacing between 00:20:584 (1,1) so it looks cleaner, you can try to apply that with lots of things like 00:47:838 (2,1,2) - 00:52:722 (3,4,5) - 01:29:739 (3,1,2) - etc as well.


Although Easy and Normal aren't made by the same mapper, this diff could have been more gimmicky with things considering the potential used in Easy

[Hard]

  1. 00:10:784 (8) - 00:13:575 (6) - 00:16:366 (8) - NC I guess.
  2. 00:42:955 (1,2,3,4) - Appreciate the idea but should be something different from 00:40:164 (1,2,3,4) - 00:41:560 (1,2,3,4) cuz there's no spooky vocals anymore so you should do something else to differentiate that, something like this could work, spamming circles like 00:44:350 (3,4,5,6,7) also somewhat works.
  3. 00:42:955 (1,2,3,4) - 00:44:350 (5,6,7,8,9) - Actually both of these should have the same rhythm considering you did that with 00:40:164 (1,2,3,4) - 00:41:560 (1,2,3,4) - already.
  4. 00:47:838 (3) - 00:48:187 (4) - These two are clearly different rhythm-wise, shouldn't be mapped in the same way, making 00:47:838 (3) a triplet starting at 00:47:838 would already work fine. Same also applies to 00:53:420 (3,4) .
  5. 01:05:280 (1,2,3,4,1,2) - This is clearly more intense than your slider pattern things in previous measure so you should do something different on this to indicate the change in intensity, changing sliders to circles or increasing the spacings between these sliders could work.
  6. 01:58:431 (1) - Pretty sure this isn't intentional for starting this on the blue tick lol


The biggest problem I have is that these sections 00:06:598 - 00:29:001 are mapped in almost the same way which you should be more creative with potential the song provides, try to think of it as a whole section and do something more different between them, could be aesthetics, spacings, rhythms, or whatever. Same also applies to how these sections 01:19:274 - 02:09:542 as well.

[Insane]

  1. 00:14:621 (9,10,1) - Shouldn't this be the same as that back and forth thing like 00:09:040 (1,2,1) ? Because you're consistently doing these 00:07:645 (5,6,1) - 00:13:226 (5,6,1) then I don't see any reason to be inconsistent with this one.
  2. 00:09:040 (1) - 00:14:621 (9) - Also be more consistent with your NCs pls
  3. 00:20:584 (6,7) - A 2/1 slider instead of this would play better cuz the sound at 00:20:584 is more fitting to hold with a slider if you ask me, also to be consistent with 00:17:761 (1) .
  4. 00:22:349 (1,2,3,4,5,6,7) - Try not to space these so much when you spaced these 00:17:761 (1,2,3,4,5,6,7,8) a lot smaller lol, a drastic difference in spacing isn't a good thing when the rhythm isn't different.
  5. 00:22:349 (1,2,3,4,5,6,7) - Also not sure what are you going for by doing both things 00:22:349 (1,2,3) - 00:22:878 (4,5,6,7) - in one pattern lol just stick to one of these I guess.
  6. 01:39:507 - Why you ended kiai here but not 01:38:809 like the other diffs tho?
  7. 00:26:211 (1,2) - 00:26:908 (3,4) - The pattern is repeating itself yet you did overlaps differently, should be more consistent with minor details tbh
  8. 00:28:478 (9) - Kind of anti-climatic for a build up, 3 circles would be more fitting as an introduction to a new section with a higher intensity. Stuff like 00:34:059 (5,6,7) would work too but up to you I guess.
  9. 00:30:571 - Don't skip this lol
  10. 00:29:873 (5,6,7) - 00:31:269 (5,6,7) - etc. Should be more consistent with your spacing on these 3 circles, 00:30:048 (6,7) - 00:31:443 (6,7) - are spaced so differently despite being the same thing, and I don't even know if this is meant to have an equal spacing considering you tried to do a triangle with it. Should be more consistent with spacings when you're doing the same thing, 00:35:455 (5,6,7) - 00:36:850 (5,6,7) should be taken care off as well.
  11. 00:43:478 (4,1) - 00:44:176 (4,1) - Actually you should prioritize on emphasizing these with bigger spacings than the rest lol
  12. 01:02:838 (2,4) - Shouldn't do this cuz you always made them clearly different in earlier measures 00:48:536 (1,2,3) - 00:49:234 (4,5,6) - 00:54:117 (1,2,3) - 00:54:815 (4,5,6) but this one looks visually ambiguous lol try to come up with something else.
  13. 01:07:722 - Should be clickable.
  14. 01:24:856 (1,2,3) - Why are you making this a pattern and not other places like 01:22:065 (1,2,3) - 01:30:437 (5,6,7) when the same/similar rhythm is happening.
  15. 01:54:856 (1,6) - Inconsistent NCs
  16. So basically my point of these suggestions is you should be more consistent with whatever you're doing when the rhythm is similar/same, and try to focus more on using spacings for emphasis.


Gonna stop here lol or it will be too much to process, there might be many typos in my mod so yeah sorry with that in advance. With that said, I hope you can learn a lot on this, try to focus more on what I’m trying to say first, and then applying comes later. That way you can learn a lot more from my suggestions, good luck~
Topic Starter
Murasaki Nova
I just mapping slowly and rethink much stuffs (^^#)

hello , i camo from ?????????



Insane

01:53:460 (5) - I think this distance should not be reduced will only increase (Ok, I'll increase the spacing)
01:54:506 (4) - ^ (^)



OMG .I only found this question .
I think this is a good map!!
I learned some of the spectrum ;)


Thanks for the short mod OwO
Sry I don't like the song that much so I will only mod 2 diffs sry ;w;w;w;w;and I am not familiar with this style too.

[General]
u forget costom colors expect nyu's easy Ooops

[Misanthropy]
why every stream is straight?
make ur jumps more colorful plz. what i see is jump to and fro at every where.
00:05:203 (1,2,3,4) - what the firetruck is that space changing? I can't see any problems with spacing there
00:10:087 (5,6) - try to put a 1/2 slider instead cuz I don't feel there is a heavy beat on the blue tick (Yes, that's defenitely better, fixed)
00:29:001 (2) - miss a new combo (Fixed)
00:45:222 (6,7,8,1,2,3) - i feel better to change ur flow at (8) instead of (1). and same with nc. 1/4 stream splited in 3 3 1 is very hard to heat,especially the heavy beat here is on (8) (I decided to make it straight to avoid argues in the future)
01:04:844 (3,4,5,6,7,8) - wtf (Now that's an explained mistake)
01:21:367 (4,5,6,1,2,3,1,2) - 01:24:158 (4,5,6,1,2,3,1,2) - same as before. i think better to split them in to 2 4 4 or 4 4 2 (I emphasised rhythm change and rising tension with 3 3 3)
02:07:270 (4,5,6) - better not to put stream jump at a triplet (02:07:446 (6) - Is a strong beat, I can't see any bad thing in it especially for low bpm)


Thanks for your mod, this was short but useful still.
Hey! Mod req from PM wooooooooo! :) You asked me to help mod your flow, but there's no such thing as a map with bad flow in osu. I think the only reason some maps have bad flow cause the spacing concept for it is aesthetically/structurally legal but not that friendly to play like in yf's Expert from this mapset https://osu.ppy.sh/s/466550, or any high star rating hollow wings' map since their ideal structuring for maps is very unique and legally correct as well but not exactly friendly.

I'll still try and make 1 comment on the flow of each diff tho ;)

BTW: I personally think the star rating gap (as well as the skill level gap) between your Insane and Hard is too high (even if it is linear from Normal --> Hard (+1.3*) to Hard-->Insane (1.3*)) I highly suggest you fit in a low 4.1-4.3* insane here to balance the spread.

I can fill it in for you if you want me :kappa: But seriously though, if you ever consider adding diffs to balance the spread, I am definitely down to map any star diff

I will probably look at all of your diffs so please do expect me to continue adding on since I'm too weak to mod all your diffs in 1 sitting


Hard


Flow: seems ok, maybe some jumbled circle placement here and there but that doesn't ruin your maps flow since it's an aesthetics-related problem.

00:05:901 (3,1) - i am quite sure the gap between this can be filled very easily with something like this https://osu.ppy.sh/ss/7940901, i don't think it's good to gap there when there are some very dominant sounds coming into the next more intense section of the song :O (I think not, since 00:05:901 (3) - emphasises one sound but reverse would emphasise two)

00:16:366 (8) - can you add new combo here (Fixed)

00:20:937 (1,2) - blanket slider #2 partially around the slider end of #1 properly please :D(Fixed)

00:26:013 (10,1) - i think u should definitely add more spacing between these two notes (since it's lower than the average spacing of your objects so far) (Fixed)

00:38:419 (4,5) - blanket these properly please (ik its tricky to but i mean... you might as well if you're going to place them in very close blanket-able positions like that) (I will remap this part most likely)

00:44:350 (5) - add new combo here (Fixed)

01:02:490 (6) - add new combo here too (Fixed)

01:04:583 (3) - here as well especially since you are introducing a mapping structure to the player (1/4 sliders with 1/2 gaps) just like you new combo'd for this part here 01:31:832 (1,2,3,4) (Fixed)

01:58:431 (1) - u need to move this back so its on the white tick (Fixed OwO)

too lazy 2 mod, dont bother for kds if u dont want to lolz

Thanks for your mod!
Привет!
[Misanthropy]
00:07:645 (8,9) - Лучше не стоит после трипла стакать 1\2 как 1\4(Хочется троечку прожать) (Скорее даже не то, что хочется прожать трипл, а просто не подходит к концепции, fix)
01:32:879 (3,4) - ^ (^)
01:35:670 (3,4) - ^ (^)
02:21:751 (1,2,3) - ^ (Это конец карты и тут очень слабое напряжение, как и отсутствует сильный фон на заднем плане, но если еще кто-нибудь напишет, то уберу OwO)
01:04:844 (3,4,5,6,7,8) - можешь перемпишь этот момент?? (Он соблюдает концепт карты и на каждом прыжке сильный бит, не вижу в нем соверешенно ничего плохого)
01:21:367 (4) - nc (в начале стрима по концепту не ставится NC принципиально, так что думаю не стоит)
[Insane]
00:31:617 (7) - Мне кажется, или нота как-то криво стоит(подровнять со слайдером) (Хм, действительно криво, fix)
00:43:478 (4) - Зачем ds уменьшил??Ты же вроде увеличиваешь расстояние между ними (Не заметил эту 00:43:652 (1) - fixed)
00:56:211 (1,2,3,4,1,2,3,4) - Может со спейсингом похимичишь, как и в предыдущем стриме (Там идет чередование стримов по форме и спейсингу потому что они различаются по звуку, вот перед ним он же 00:50:629 (1,2,3,4,1,2,3,4))
01:42:123 (6) - Может новое комбо на этих слайдерах??(как в ласт диффе) (Думаю не стоит злоупотреблять NC, тем более, что это красный тик)
01:54:506 (4) - Сомнительное уменьшение спейсинга (Уже оговаривалось в предыдущем моде)
[Hard]
00:04:331 (4) - может сделаешь так, чтобы он не перекрывал слайдер??(Н Е К Р А С И В О) (Не вижу в этом эстетически ничего плохого, но в джамп паттерне 00:04:331 (4,7) - выглядит коряво, так что это место переделаю, возможно и слайдер тоже)
00:45:222 (10) - Может слайдер на 1 тик удлинишь?? Там звук есть ещё (OwO исправил!)
01:58:431 (1) - передвинь в 01:58:344 - Он отсюда должен начаться (Упс, исправил OwO)

(За гд кудосу давать не надо(Бакари сказал)) :thinking: IRC mod

Удачи! ^_^


Спасибо за мод и кудосу \о/ и тебе удачи!
Hi, from my modding queue~

[General]

  1. Combo colours missing in some diffs zz (You have writtem that in previous mod)


[Normal]

  1. 00:06:162 (4) - I don't see the need to be risky with this lol, you didn't map this in Hard anyways. (Moved the slider end to white tick)
  2. 00:16:191 (4) - 00:16:714 (5) - Could NC on either of these considering you did that on every downbeat. (Fixed)
  3. 00:28:478 (3,1) - DS (Whoops, fixed)
  4. 00:37:373 (1) - Could mislead players when combined with 00:31:792 (1) lol, better do one of these on both places so it's not too confusing. (Made them both follow one concept)
  5. 00:45:048 (3) - Can be a longer slider cuz it's not really the sound happening at that spot is held longer than 00:44:350 (1,2) so a longer slider can reflect that. (Did exactly like you said)
  6. 01:01:792 (2) - Shouldn't this be the same rhythm as 00:59:001 (2,3) according to how you variated things 00:47:141 (1) - 00:49:931 (1) - 00:52:722 (3,4) - 00:55:513 (1,2) - every two times? (I will either change the variation concept or will fix that timing)
  7. 01:07:373 (3) - Optional but 2 circles could work here too, just suggesting my idea lol (I think for the begginers playing slider would be easier to play, so I'll stick with slider there)
  8. 01:31:832 (4,5) - 01:34:623 (1,2) - Better stick with DS on these places. (Fixed)
  9. 01:49:972 (3) - NC (Fixed)
  10. My biggest concern here on this is aesthetics:
    1. 00:06:598 (1,1) - 00:10:784 (1,1) - General thumb rule when mapping with DS is that you shouldn't trap yourself into an overlap like these, they badly ruins aesthetics cuz those overlaps won't look tidy and intentional. (Overlaps should be intentional otherwise things will be pretty much random everywhere in the map so yeah) (Even this big spacing may be considered an overlap? Woah, k, I'll fix the aesthetics there)
    2. 00:20:584 (1,2,1) - Try to pay more attention to visual spacing, following DS is fine but in this case it's not good enough, something like this would be a lot better cuz I gave more visual spacing between 00:20:584 (1,1) so it looks cleaner, you can try to apply that with lots of things like 00:47:838 (2,1,2) - 00:52:722 (3,4,5) - 01:29:739 (3,1,2) - etc as well. (I though that for the diffs like easy, normal and hard you should use DS all the time, but apparently I can make small adjustments to keep the asthetics alive, thanks on that one)


Although Easy and Normal aren't made by the same mapper, this diff could have been more gimmicky with things considering the potential used in Easy

[Hard]

  1. 00:10:784 (8) - 00:13:575 (6) - 00:16:366 (8) - NC I guess. (Fixed)
  2. 00:42:955 (1,2,3,4) - Appreciate the idea but should be something different from 00:40:164 (1,2,3,4) - 00:41:560 (1,2,3,4) cuz there's no spooky vocals anymore so you should do something else to differentiate that, something like this could work, spamming circles like 00:44:350 (3,4,5,6,7) also somewhat works. (I will apply your suggestion it will make the diff more interesting)
  3. 00:42:955 (1,2,3,4) - 00:44:350 (5,6,7,8,9) - Actually both of these should have the same rhythm considering you did that with 00:40:164 (1,2,3,4) - 00:41:560 (1,2,3,4) - already. (My bad, will fixed that)
  4. 00:47:838 (3) - 00:48:187 (4) - These two are clearly different rhythm-wise, shouldn't be mapped in the same way, making 00:47:838 (3) a triplet starting at 00:47:838 would already work fine. Same also applies to 00:53:420 (3,4) . (I think it may make the map harder. I'll think about it)
  5. 01:05:280 (1,2,3,4,1,2) - This is clearly more intense than your slider pattern things in previous measure so you should do something different on this to indicate the change in intensity, changing sliders to circles or increasing the spacings between these sliders could work. (Ok, I'll increase the spacing)
  6. 01:58:431 (1) - Pretty sure this isn't intentional for starting this on the blue tick lol. (You have writtem that in previous mod)


The biggest problem I have is that these sections 00:06:598 - 00:29:001 are mapped in almost the same way which you should be more creative with potential the song provides, try to think of it as a whole section and do something more different between them, could be aesthetics, spacings, rhythms, or whatever. Same also applies to how these sections 01:19:274 - 02:09:542 as well.

[Insane]

  1. 00:14:621 (9,10,1) - Shouldn't this be the same as that back and forth thing like 00:09:040 (1,2,1) ? Because you're consistently doing these 00:07:645 (5,6,1) - 00:13:226 (5,6,1) then I don't see any reason to be inconsistent with this one.
  2. 00:09:040 (1) - 00:14:621 (9) - Also be more consistent with your NCs pls (Fixed)
  3. 00:20:584 (6,7) - A 2/1 slider instead of this would play better cuz the sound at 00:20:584 is more fitting to hold with a slider if you ask me, also to be consistent with 00:17:761 (1) . (I don't think so. If I replace 00:18:113 with 00:17:761 (1) there will be a drum sound, but on the 00:20:937 there is a piano sound which I emphasise)
  4. 00:22:349 (1,2,3,4,5,6,7) - Try not to space these so much when you spaced these 00:17:761 (1,2,3,4,5,6,7,8) a lot smaller lol, a drastic difference in spacing isn't a good thing when the rhythm isn't different. (Lowered the spacing , changed pattern)
  5. 00:22:349 (1,2,3,4,5,6,7) - Also not sure what are you going for by doing both things 00:22:349 (1,2,3) - 00:22:878 (4,5,6,7) - in one pattern lol just stick to one of these I guess. (^)
  6. 01:39:507 - Why you ended kiai here but not 01:38:809 like the other diffs tho? (Fixed)
  7. 00:26:211 (1,2) - 00:26:908 (3,4) - The pattern is repeating itself yet you did overlaps differently, should be more consistent with minor details tbh (Fixed)
  8. 00:28:478 (9) - Kind of anti-climatic for a build up, 3 circles would be more fitting as an introduction to a new section with a higher intensity. Stuff like 00:34:059 (5,6,7) would work too but up to you I guess. (Fixed)
  9. 00:30:571 - Don't skip this lol (Yep, that's better, fxied)
  10. 00:29:873 (5,6,7) - 00:31:269 (5,6,7) - etc. Should be more consistent with your spacing on these 3 circles, 00:30:048 (6,7) - 00:31:443 (6,7) - are spaced so differently despite being the same thing, and I don't even know if this is meant to have an equal spacing considering you tried to do a triangle with it. Should be more consistent with spacings when you're doing the same thing, 00:35:455 (5,6,7) - 00:36:850 (5,6,7) should be taken care off as well. (Fixed)
  11. 00:43:478 (4,1) - 00:44:176 (4,1) - Actually you should prioritize on emphasizing these with bigger spacings than the rest lol (Fixed)
  12. 01:02:838 (2,4) - Shouldn't do this cuz you always made them clearly different in earlier measures 00:48:536 (1,2,3) - 00:49:234 (4,5,6) - 00:54:117 (1,2,3) - 00:54:815 (4,5,6) but this one looks visually ambiguous lol try to come up with something else. (I didn't get what you meant, can't see any problem there)
  13. 01:07:722 - Should be clickable. (Looks interesting)
  14. 01:24:856 (1,2,3) - Why are you making this a pattern and not other places like 01:22:065 (1,2,3) - 01:30:437 (5,6,7) when the same/similar rhythm is happening. (Fixed)
  15. 01:54:856 (1,6) - Inconsistent NCs (Fixed)
  16. So basically my point of these suggestions is you should be more consistent with whatever you're doing when the rhythm is similar/same, and try to focus more on using spacings for emphasis.


Gonna stop here lol or it will be too much to process, there might be many typos in my mod so yeah sorry with that in advance. With that said, I hope you can learn a lot on this, try to focus more on what I’m trying to say first, and then applying comes later. That way you can learn a lot more from my suggestions, good luck~

Thanks for the great and useful mod! ヽ(*・ω・)ノ
LimePixel
Hi! Random mod since I like the song a lot :)

[nyu's Easy]
00:37:373 (1) - Replace with 2 sliders or some circles? On Easy diffs don't do more than 1 repeat.

[Normal]
01:17:530 (3,4) -Replace these 2 circles with a slider. Fits much better because everywhere else in before this point you have single circles between sliders, and here you have 3 in a line.

[Hard]
00:04:331 (4,5) - These are on top of each other. Space out

[Insane]
00:05:552 (2) - Ctrl+Shift+R 30 degrees?
02:03:228 (5) - Replace with stream and continue last stream?

[Misanthropy]
01:53:286 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Streams aren't needed. Looks overmapped
01:55:553 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Same with this
^^^ There are fewer sounds than 02:01:135 (1,2,3,4,5) for example.

Hope this helps :)
Topic Starter
Murasaki Nova

LimePixel wrote:

Hi! Random mod since I like the song a lot :)

[Normal]
01:17:530 (3,4) - Replace these 2 circles with a slider. Fits much better because everywhere else in before this point you have single circles between sliders, and here you have 3 in a line. (That's a completely different section, there's the beginning of the new rhythm, in addition 01:17:356 (2,3,4) - 01:28:518 (2,3,4) - 01:37:763 (2,3,4) - are all the same and represent the same rhythm with the strong beats being main)

[Hard]
00:04:331 (4,5) - These are on top of each other. Space out (In other places i've added spacing, that one I've missed, fixed)

[Insane]
00:05:552 (2) - Ctrl+Shift+R 30 degrees? (I'm afraid it won't fit the concept of the map, it's all about "chaos" not symmety)
02:03:228 (5) - Replace with stream and continue last stream? (I'm not sure yet, will take that into consideration but I personally think it's too much for 5* map)

[Misanthropy]
01:53:286 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Streams aren't needed. Looks overmapped
01:55:553 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Same with this
^^^ There are fewer sounds than 02:01:135 (1,2,3,4,5) for example.
(Yes I know about that, it's was mentioned dozens of times already, but it's that exact diff's concept. Tension there is on constant rising so I expressed that with streams getting more and more difficult and with the long stream at the very end of that section. If I would have made jumps there this long stream would not fit)

Hope this helps :)
Basically, the timings you mentioned are correct, but the do not fit the concept. Nevertheless, thanks for the mod!
J_8579
cool map

[Misanthropy]
  1. 00:08:430 (3) - Nudge this closer to (1) sliderbody. It's a bit off from forming perfect symmetry with the slider.
  2. 00:12:180 (1) - Ctrl+g, since it would keep acute-angle flow with the jumps.
  3. 00:37:025 (8) - this would look nicer if you had it mirrored along the x-axis with 00:36:850 (7,9)
  4. 01:04:583 (1,2) - so that this flows less awkwardly, copy/paste (3,4), then Ctrl+j and Ctrl+h
  5. 01:04:844 (3,4) - You know what would be nice? If you could indicate that this is mapped to both strong beats, while 01:05:018 (5,6) and 01:05:193 (7,8) have a weaker sound in the first note, then a stronger sound on the second note.
  6. 01:05:629 (1,2) - Just so the jumps don't clutter as much with 01:04:844 (3,4,5,6,7,8), you should have the circles in the first jump spaced equally with 01:05:280 (8,9), so that 01:05:280 (8,1) has equal spacing with 01:05:978 (3,5), and vice versa with 01:05:455 (9,2).



    oh, and i just noticed that each mirrored green combo isn't symmetrical

  7. 01:32:356 (1,2,1,2) - 01:34:885 (1,2,1,2) - I think these set of doubles would look nicer if these were as far apart as the last set of doubles. It would also align 01:35:408 (1,2) in the path of 01:36:018 (1) sliderhead.
  8. 01:37:763 (2) - Move downward. The fact that it's overlapping with (4) could give the impression that it's a double.
  9. 01:53:286 (1,2,3,4,5) - 01:53:809 (1,2,3,4,5) - 01:54:332 (1,2,3,4,5) - I wouldn't recommend mapping these as 1/4, since the most prominent sounds are on white and red. Blue sounds are less audible, and less important in comparison to the half beat, so don't give those equal importance.
  10. 02:05:321 (1,2,3) - it would feel nicer if each slider had equal spacing
  11. 02:08:844 (1,2) - 02:09:019 (3,4) - should be symmetrical
  12. 02:15:995 (1,2) - 02:16:170 (3,4) - ^
  13. 02:09:019 (3) - 02:09:193 (5) - 02:16:170 (3) - 02:16:344 (5) - NC to show that there are instruments you're emphasizing. Otherwise, it looks like a random mess of circles.
  14. 02:22:449 (1,2,3,4,1) - there aren't any additional instruments, only the piano, so no hitsounds
Topic Starter
Murasaki Nova

F1r3tar wrote:

cool map

[Misanthropy]
  1. 00:08:430 (3) - Nudge this closer to (1) sliderbody. It's a bit off from forming perfect symmetry with the slider (Can't do anything about that, any none shift will "kill" the pattern and the concept)
  2. 00:12:180 (1) - Ctrl+g, since it would keep acute-angle flow with the jumps. (Done)
  3. 00:37:025 (8) - this would look nicer if you had it mirrored along the x-axis with 00:36:850 (7,9) (I can't see any improvement in the overall aesthetics so I'll keep as it is now)
  4. 01:04:583 (1,2) - so that this flows less awkwardly, copy/paste (3,4), then Ctrl+j and Ctrl+h (Fixed)
  5. 01:04:844 (3,4) - You know what would be nice? If you could indicate that this is mapped to both strong beats, while 01:05:018 (5,6) and 01:05:193 (7,8) have a weaker sound in the first note, then a stronger sound on the second note. (I think increasing spacing there emphasises it good enough)
  6. 01:05:629 (1,2) - Just so the jumps don't clutter as much with 01:04:844 (3,4,5,6,7,8), you should have the circles in the first jump spaced equally with 01:05:280 (8,9), so that 01:05:280 (8,1) has equal spacing with 01:05:978 (3,5), and vice versa with 01:05:455 (9,2) (Fixed)



    oh, and i just noticed that each mirrored green combo isn't symmetrical
  7. 01:32:356 (1,2,1,2) - 01:34:885 (1,2,1,2) - I think these set of doubles would look nicer if these were as far apart as the last set of doubles. It would also align 01:35:408 (1,2) in the path of 01:36:018 (1) sliderhead. (Interesting idea I will probably do so if it won't cause problems with actual gameplay)
  8. 01:37:763 (2) - Move downward. The fact that it's overlapping with (4) could give the impression that it's a double (The whole map follow the same concept with jumps, I don't think it can cause any problem considering it's a relatively low bpm map)
  9. 01:53:286 (1,2,3,4,5) - 01:53:809 (1,2,3,4,5) - 01:54:332 (1,2,3,4,5) - I wouldn't recommend mapping these as 1/4, since the most prominent sounds are on white and red. Blue sounds are less audible, and less important in comparison to the half beat, so don't give those equal importance (I was said before, these streams emphasise the last long stream, this stream would've looked stupid and confusing without them, in other less hard difficulties there will be jumps)
  10. 02:05:321 (1,2,3) - it would feel nicer if each slider had equal spacing (I'll try to remap this one)
  11. 02:08:844 (1,2) - 02:09:019 (3,4) - should be symmetrical (Fixed)
  12. 02:15:995 (1,2) - 02:16:170 (3,4) - ^
  13. 02:09:019 (3) - 02:09:193 (5) - 02:16:170 (3) - 02:16:344 (5) - NC to show that there are instruments you're emphasizing. Otherwise, it looks like a random mess of circles (If I emphasise it here, I'll most likely have to emphasise it everywhere, there's no point to make map more confusing adding something special for the only one place in the map)
  14. 02:22:449 (1,2,3,4,1) - there aren't any additional instruments, only the piano, so no hitsounds (I emphasised an obviously rising tension there, even if you think about it, why would composer put a "flat" piano sounds there, no one will finish music with flat, continuous sound)
Thanks for your mod!
Topic Starter
Murasaki Nova
nyu's Easy removed due to a long inactivity
Stack
NM from my queue


Misanthropy

00:01:530 (3) - even though you want variety, I would still just make this a 1/2 slider for consistency with other similar sounds

00:06:162 (4,5) - looks too much like a 1/2 gap given the spacing you gave 00:05:901 (3,4) - is a 1/4

00:07:383 (6) - If you want to map this sound then there should be a stream here, as you can't map it once and then ignore it in other parts

00:07:470 (7,8) - map the sound on the blue tick here between these 2 notes

00:12:180 (1) - not really a fan of overlapping this sldier with a stream as I think it doesn't look nice but tmaybe thats just me

00:13:575 (1) - would start a triple at the end of this slider as I feel that the sounds should be cliackable

00:45:397 (2,3) - the sound here is 1/8 and not 1/4

01:05:018 (5,7) - would delete these 2 for more emphasis on the louder sounds on the other notes, you also didn't map the sound on this notes at 01:04:670 (2,3) - between these 2 on the red tick

01:07:897 (1) - nc not needed, it also takes away form the importance you gave the nc on 01:08:071 (1) -

01:22:501 (5) - the sound you mapped this onto is present throughout almost the entire ki9ai and most of the time you did not map it so also don't do that here

01:22:763 (7,8) - makes this like one of those 3/4 sliders as you mapped it like that previously

01:24:158 (4,5,6,1,2,3,1,2,3) - They aren't in groups of 3 with distinct sounds on the 1's, so make it an accelaerator stream if you still want the increased intensity as this spacing increase ins't very logical

01:27:123 (5,1) - overlap pls ( did not mention it that much but this is a really easy fix

01:29:652 (5) - again, would delete this note for more emphasis on the heavy sounds but it's just a preference

01:33:664 (3) - don't hear something important on this blue tick

01:52:763 (1) - this doesn't feel like kiai to me, would just turn it off
Also try and incorporate some more sliders/reverses in this section as it's really always the exact same rhythm for a long time

This map is ok rhythm wise but needs work on aesthetics as you have a tone of overlaps and stacks where it just doesn't look good like 00:32:490 (3,1) - 00:33:536 (2,6) - 00:35:978 (1,7) - 00:38:071 (3,5) - (this one is really bad, sliderart should fit perfectly into other sliderart)
Some triples are also very questionable in this map

Gl with the map
Topic Starter
Murasaki Nova

gottagof4ast wrote:

NM from my queue


Misanthropy

00:01:530 (3) - even though you want variety, I would still just make this a 1/2 slider for consistency with other similar sounds There's no mistake there, so I'll keep it as it is now

00:06:162 (4,5) - looks too much like a 1/2 gap given the spacing you gave 00:05:901 (3,4) - is a 1/4 00:06:162 - there's a strong beat on the blue tick and it is completely differrent from the previous rhythm, moreover the background sounds are quiet, so ignoring that beat would cause some rhythm issues as I can see it

00:07:383 (6) - If you want to map this sound then there should be a stream here, as you can't map it once and then ignore it in other parts I think I'll keepit as it is now as well, in addition the sound on 00:07:383 (6) - is stronger than on the 00:07:558

00:07:470 (7,8) - map the sound on the blue tick here between these 2 notes ^

00:12:180 (1) - not really a fan of overlapping this sldier with a stream as I think it doesn't look nice but tmaybe thats just me Whole map's concept is based on the overlapping jumps, can't see any problem there

00:13:575 (1) - would start a triple at the end of this slider as I feel that the sounds should be cliackable If I'll map it as triplets as in previous timings it would be overmapping

00:45:397 (2,3) - the sound here is 1/8 and not 1/4 Overmapping

01:05:018 (5,7) - would delete these 2 for more emphasis on the louder sounds on the other notes, you also didn't map the sound on this notes at 01:04:670 (2,3) - between these 2 on the red tick (This stream resembles long and intense ending of a stream part so it had to be something odd and difficult to execute also considering it's literally the only long stream on the map)

01:07:897 (1) - nc not needed, it also takes away form the importance you gave the nc on 01:08:071 (1) - Rhythm epmhasis

01:22:501 (5) - the sound you mapped this onto is present throughout almost the entire ki9ai and most of the time you did not map it so also don't do that here It would be boring chorus made of only sliders

01:22:763 (7,8) - makes this like one of those 3/4 sliders as you mapped it like that previously I didn't use slider in every repetition

01:24:158 (4,5,6,1,2,3,1,2,3) - They aren't in groups of 3 with distinct sounds on the 1's, so make it an accelaerator stream if you still want the increased intensity as this spacing increase ins't very logical Stream spacing grows as the music builds up

01:27:123 (5,1) - overlap pls ( did not mention it that much but this is a really easy fix Easy fixed!

01:29:652 (5) - again, would delete this note for more emphasis on the heavy sounds but it's just a preference They are all strong beats

01:33:664 (3) - don't hear something important on this blue tick Rhythm repetition during the whole chorus and as in it's beginning 01:19:623 (2,3,4)

01:52:763 (1) - this doesn't feel like kiai to me, would just turn it off
Also try and incorporate some more sliders/reverses in this section as it's really always the exact same rhythm for a long time I'll keep it as it is

This map is ok rhythm wise but needs work on aesthetics as you have a tone of overlaps and stacks where it just doesn't look good like 00:32:490 (3,1) - 00:33:536 (2,6) - 00:35:978 (1,7) - 00:38:071 (3,5) - (this one is really bad, sliderart should fit perfectly into other sliderart)
Some triples are also very questionable in this map

Gl with the map
Thanks for your mod! OwO
Seijiro
12:47 Murasaki Nova: Hello there, sorry for being annoying, but I wanted to message you to remind you of myself :<
12:48 MrSergio: o
12:48 Murasaki Nova: OwO
12:49 MrSergio: stay here for a while then
12:49 MrSergio: I won't make a post cause too lazy for that
12:51 MrSergio: combo colors please xd
12:51 MrSergio: default ones are sad
12:52 MrSergio: http://osu.ppy.sh/ss/8628248
12:52 Murasaki Nova: Okay
12:52 MrSergio: http://i.imgur.com/2oteFXf.png
12:53 Murasaki Nova: OwO Okay i will do so!
12:53 MrSergio: I mean, you can edit them
12:53 MrSergio: just... don't use those sad default colors lol
12:53 *MrSergio is editing [https://osu.ppy.sh/b/1245830 LeaF - Alice in Misanthrope -Ensei Alice- [Misanthropy]]
12:54 MrSergio: 00:23:231 (4,1) - these jumps would work better with more emphasis
12:54 MrSergio: right now, the fact 00:23:412 (1) - this slider body is in the opposite direction of the jump makes for a weak emphasis on the head
12:55 Murasaki Nova: btw, I may be slow in answering your messages cos I use an interpreter due to my lack of knowledge in english
12:55 MrSergio: sure
12:56 MrSergio: btw, I will mainly point out the things I found problematic, but I won't really need a reply so take your time
12:56 MrSergio: it is just easier for me to type in chat instead of forum h
12:56 MrSergio: 00:57:606 (1,2,1,2,1,2) - be careful, since you usually used back and forth movements (00:46:443 (1,2,1,2,1,2) - )
12:57 MrSergio: so pick one sort of flow and stick with it
12:58 Murasaki Nova: Oh, ok so, I'll just let you mod it like that, just mention when you are done so I'll know when to respond
12:59 MrSergio: =w=b
13:00 MrSergio: ah, gotta go out for a few minutes tho, sorry
13:00 MrSergio: (I have to take my mother to work)
13:01 Murasaki Nova: Sure, no problem
13:10 MrSergio: back
13:12 MrSergio: 01:05:018 (5) - I believe that deleting this beat would improve the rhythm, since you make the player focus on the doubles a bit better
13:12 MrSergio: 01:05:629 (1,2,3,4,5,6) - be careful with increasing emphasis. You are telling me that emphasis increase with that pattern, even if we can hear it is similar to 01:02:489 (1,2,3,4,5,6,1,2,3) -
13:13 MrSergio: so maybe change movement from vertical to horizontal with every back and forth
13:13 MrSergio: so you keep distances similar to each other
13:14 MrSergio: in general, that back and forth pattern is not the best like that, since it puts too much strain on a rhythm that doesn't change
13:14 MrSergio: 01:19:710 (3) - not sure I can agree with this triplet, since i can't hear it in the song :/
13:15 MrSergio: 01:23:111 (9,1) - you should keep this pattern to just the pre kiai where you used this concept. Having one of these patterns here out of the blue is a bit strange
13:15 MrSergio: 1/2 sliders work better imo
13:15 MrSergio: 01:30:873 (3) - same as the other triplet
13:15 MrSergio: 01:33:664 (3) - same (and so on)
13:16 MrSergio: 01:36:367 (2) - you basically keep starting a triplet on that high pitched instrument, which is playing a long note, note a stream
13:16 MrSergio: keep triplets on drums and the rest on the other instrument
13:17 MrSergio: otherwise it becomes confusionary which one you're using/following
13:17 MrSergio: 01:49:623 (3,4) - ctrl G, but you will need to fix the flow with 01:49:798 (4,1,2,3,4,5) -
13:17 MrSergio: see 01:52:065 (1,2,3,4) -
13:17 MrSergio: it's the same
13:18 MrSergio: with teh stron 1/2 rhythm in the song, streams like 01:53:286 (1,2,3,4,5) - feel out of place
13:18 MrSergio: take 02:00:437 (1,2,3,4) - this spacing and compare it with 01:59:913 (1,2,3,4,5) - . Imo you should increase 02:00:437 (1,2,3,4) - to make it more homogeneous
13:19 MrSergio: 02:22:710 (4) - drum whistle and nothing else. It sounds kinda strange right now
13:24 *MrSergio is editing [https://osu.ppy.sh/b/1277132 LeaF - Alice in Misanthrope -Ensei Alice- [Insane]]
13:24 MrSergio: in comparison, this diff looks more generic than the Extra
13:24 MrSergio: you can clearly see the extra has particular features which appear only on that map, but this diff is rather bland and doesn't show anything in particular
13:25 MrSergio: well, I guess it still keeps some concepts from the extra, but it can be better
13:25 MrSergio: 00:40:164 (1,2,3,4,1,2,3,4) - this is still cool for example
13:25 MrSergio: but the intro is really generic
13:26 MrSergio: 01:08:071 (8) - just circle works better
13:27 MrSergio: 02:22:449 (1) - same hitsounding suggested for the other diff
13:27 MrSergio: generally ye, I can't say much since there isn't much to say due to the diff's nature
13:28 MrSergio: I wish it had some more... "something"
13:28 MrSergio: like, something that only this diff has
13:29 *MrSergio is editing [https://osu.ppy.sh/b/1314720 LeaF - Alice in Misanthrope -Ensei Alice- [Collab Insane]]
13:30 MrSergio: 01:42:123 (6,7,8) - more spacing between these
13:30 MrSergio: but they work like that too
13:30 MrSergio: up to you
13:30 MrSergio: 02:08:147 (1,2) - unrankable
13:30 MrSergio: do not cover a whole slider with another slider
13:31 MrSergio: the second one is not predictable at all, hence why it is unrankable
13:31 MrSergio: overall this diff is really cool
13:31 MrSergio: it doesn't seem like it's our diff at all, even if it's a collab lol
13:31 MrSergio: your*
13:32 *MrSergio is editing [https://osu.ppy.sh/b/1274404 LeaF - Alice in Misanthrope -Ensei Alice- [Hard]]
13:32 MrSergio: 00:20:937 (1,2,3,4,5) - in general the diff seems to lack structure
13:32 MrSergio: structure is basically the meaning you give to your patterns
13:33 MrSergio: in this case, I can't really seem to find a reason why 00:21:643 (2) - this slider has this shape or why 00:22:349 (3,4,5) - these are rotated like that and not in any other way
13:33 MrSergio: it's a matter of establishing some rules for your map and then sticking to them
13:33 MrSergio: it seems to me that we are missing the rules here
13:34 MrSergio: 00:24:279 (4,5) - strong beats should happen on the head, not on the tail
13:34 MrSergio: 00:40:164 (1,2,3,4) - stuff like this can be turned into circles only (1/1) to make more contrast with 00:42:955 (5,6) - and other things around them
13:36 MrSergio: ye... in general it looks like you just made this diff because you had to do it, not because you wanted to do it
13:36 MrSergio: hence why structure is loose and patterns are placed just because :?
13:38 MrSergio: basically, give a visual rule to whatever you do on lower diffs, because right now it is just an aimless wandering on the playfield
13:38 MrSergio: you could have used a totally different thing and overall the map wouldn't have changed
13:39 MrSergio: and that's not great, since it means that any placement could have made this map
13:39 *MrSergio is editing [https://osu.ppy.sh/b/1251638 LeaF - Alice in Misanthrope -Ensei Alice- [Normal]]
13:39 MrSergio: 00:22:349 (4,5) - avoid doing these things, since the player will most likely click right away on the circle
13:39 MrSergio: but we have a pause there
13:40 MrSergio: you should make the flow of things as intuitive as possible on Normal diffs
13:40 MrSergio: see 00:28:478 (3,1) - for example. which is identical, but the rhythm is totally different
13:40 MrSergio: none of those is a good choice imo
13:41 MrSergio: 01:07:897 (4,5) - you don't need these
13:41 MrSergio: 01:15:770 (1) - wild NC appears, lol
13:41 MrSergio: dunno why just that object is a different combo, but you might want to remove that
13:42 MrSergio: 01:31:832 (4) - heck no, my dear
13:42 MrSergio: this is not readable in the least
13:42 MrSergio: if you can't express those doubles in the song, then don't map them at all
13:43 MrSergio: it i way easier to just listen instead of trying to follow something which is not representing the music
13:43 MrSergio: 02:06:741 (1) - no need for NC
13:43 MrSergio: 02:08:147 (3,4) - and pay attention to visual distances
13:44 MrSergio: this is misleading too ^
13:44 MrSergio: 02:20:530 (1,2,3,4) - misleading too
13:44 MrSergio: as I said, if the rhythm is too complex to represent either use a giant slider that covers everything or don't map the rhythm at all
13:45 MrSergio: 02:22:449 (1) - 1/1 slider works better
13:45 MrSergio: the things I mentioned for the Hard are valid for the Normal too
13:46 *MrSergio is editing [https://osu.ppy.sh/b/1247189 LeaF - Alice in Misanthrope -Ensei Alice- [Easy]]
13:46 MrSergio: 00:18:819 (2) - I would remove this and all the other similar circles to make it more comfortable in the intro
13:46 MrSergio: it is basically a way to make it more calm
13:48 MrSergio: 02:22:449 (1) - slider here too
13:48 MrSergio: well, I guess that's all I can say
13:49 MrSergio: as I said, the lower part of the set is the one in need for attention here
13:49 MrSergio: try to give some rules to how patterns work and don't just place things where it works "fine". Try to make things work "well"

Good luck~
Topic Starter
Murasaki Nova

MrSergio wrote:

12:47 Murasaki Nova: Hello there, sorry for being annoying, but I wanted to message you to remind you of myself :<
12:48 MrSergio: o
12:48 Murasaki Nova: OwO
12:49 MrSergio: stay here for a while then
12:49 MrSergio: I won't make a post cause too lazy for that
12:51 MrSergio: combo colors please xd
12:51 MrSergio: default ones are sad
12:52 MrSergio: http://osu.ppy.sh/ss/8628248
12:52 Murasaki Nova: Okay
12:52 MrSergio: http://i.imgur.com/2oteFXf.png
12:53 Murasaki Nova: OwO Okay i will do so!
12:53 MrSergio: I mean, you can edit them
12:53 MrSergio: just... don't use those sad default colors lol
12:53 *MrSergio is editing [https://osu.ppy.sh/b/1245830 LeaF - Alice in Misanthrope -Ensei Alice- [Misanthropy]]
12:54 MrSergio: 00:23:231 (4,1) - these jumps would work better with more emphasis
12:54 MrSergio: right now, the fact 00:23:412 (1) - this slider body is in the opposite direction of the jump makes for a weak emphasis on the head
12:55 Murasaki Nova: btw, I may be slow in answering your messages cos I use an interpreter due to my lack of knowledge in english
12:55 MrSergio: sure
12:56 MrSergio: btw, I will mainly point out the things I found problematic, but I won't really need a reply so take your time
12:56 MrSergio: it is just easier for me to type in chat instead of forum h
12:56 MrSergio: 00:57:606 (1,2,1,2,1,2) - be careful, since you usually used back and forth movements (00:46:443 (1,2,1,2,1,2) - )
12:57 MrSergio: so pick one sort of flow and stick with it
12:58 Murasaki Nova: Oh, ok so, I'll just let you mod it like that, just mention when you are done so I'll know when to respond
12:59 MrSergio: =w=b
13:00 MrSergio: ah, gotta go out for a few minutes tho, sorry
13:00 MrSergio: (I have to take my mother to work)
13:01 Murasaki Nova: Sure, no problem
13:10 MrSergio: back
13:12 MrSergio: 01:05:018 (5) - I believe that deleting this beat would improve the rhythm, since you make the player focus on the doubles a bit better
13:12 MrSergio: 01:05:629 (1,2,3,4,5,6) - be careful with increasing emphasis. You are telling me that emphasis increase with that pattern, even if we can hear it is similar to 01:02:489 (1,2,3,4,5,6,1,2,3) -
13:13 MrSergio: so maybe change movement from vertical to horizontal with every back and forth
13:13 MrSergio: so you keep distances similar to each other
13:14 MrSergio: in general, that back and forth pattern is not the best like that, since it puts too much strain on a rhythm that doesn't change
13:14 MrSergio: 01:19:710 (3) - not sure I can agree with this triplet, since i can't hear it in the song :/
13:15 MrSergio: 01:23:111 (9,1) - you should keep this pattern to just the pre kiai where you used this concept. Having one of these patterns here out of the blue is a bit strange
13:15 MrSergio: 1/2 sliders work better imo
13:15 MrSergio: 01:30:873 (3) - same as the other triplet
13:15 MrSergio: 01:33:664 (3) - same (and so on)
13:16 MrSergio: 01:36:367 (2) - you basically keep starting a triplet on that high pitched instrument, which is playing a long note, note a stream
13:16 MrSergio: keep triplets on drums and the rest on the other instrument
13:17 MrSergio: otherwise it becomes confusionary which one you're using/following
13:17 MrSergio: 01:49:623 (3,4) - ctrl G, but you will need to fix the flow with 01:49:798 (4,1,2,3,4,5) -
13:17 MrSergio: see 01:52:065 (1,2,3,4) -
13:17 MrSergio: it's the same
13:18 MrSergio: with teh stron 1/2 rhythm in the song, streams like 01:53:286 (1,2,3,4,5) - feel out of place
13:18 MrSergio: take 02:00:437 (1,2,3,4) - this spacing and compare it with 01:59:913 (1,2,3,4,5) - . Imo you should increase 02:00:437 (1,2,3,4) - to make it more homogeneous
13:19 MrSergio: 02:22:710 (4) - drum whistle and nothing else. It sounds kinda strange right now
13:24 *MrSergio is editing [https://osu.ppy.sh/b/1277132 LeaF - Alice in Misanthrope -Ensei Alice- [Insane]]
13:24 MrSergio: in comparison, this diff looks more generic than the Extra
13:24 MrSergio: you can clearly see the extra has particular features which appear only on that map, but this diff is rather bland and doesn't show anything in particular
13:25 MrSergio: well, I guess it still keeps some concepts from the extra, but it can be better
13:25 MrSergio: 00:40:164 (1,2,3,4,1,2,3,4) - this is still cool for example
13:25 MrSergio: but the intro is really generic
13:26 MrSergio: 01:08:071 (8) - just circle works better
13:27 MrSergio: 02:22:449 (1) - same hitsounding suggested for the other diff
13:27 MrSergio: generally ye, I can't say much since there isn't much to say due to the diff's nature
13:28 MrSergio: I wish it had some more... "something"
13:28 MrSergio: like, something that only this diff has
13:29 *MrSergio is editing [https://osu.ppy.sh/b/1314720 LeaF - Alice in Misanthrope -Ensei Alice- [Collab Insane]]
13:30 MrSergio: 01:42:123 (6,7,8) - more spacing between these
13:30 MrSergio: but they work like that too
13:30 MrSergio: up to you
13:30 MrSergio: 02:08:147 (1,2) - unrankable
13:30 MrSergio: do not cover a whole slider with another slider
13:31 MrSergio: the second one is not predictable at all, hence why it is unrankable
13:31 MrSergio: overall this diff is really cool
13:31 MrSergio: it doesn't seem like it's our diff at all, even if it's a collab lol
13:31 MrSergio: your*
13:32 *MrSergio is editing [https://osu.ppy.sh/b/1274404 LeaF - Alice in Misanthrope -Ensei Alice- [Hard]]
13:32 MrSergio: 00:20:937 (1,2,3,4,5) - in general the diff seems to lack structure
13:32 MrSergio: structure is basically the meaning you give to your patterns
13:33 MrSergio: in this case, I can't really seem to find a reason why 00:21:643 (2) - this slider has this shape or why 00:22:349 (3,4,5) - these are rotated like that and not in any other way
13:33 MrSergio: it's a matter of establishing some rules for your map and then sticking to them
13:33 MrSergio: it seems to me that we are missing the rules here
13:34 MrSergio: 00:24:279 (4,5) - strong beats should happen on the head, not on the tail
13:34 MrSergio: 00:40:164 (1,2,3,4) - stuff like this can be turned into circles only (1/1) to make more contrast with 00:42:955 (5,6) - and other things around them
13:36 MrSergio: ye... in general it looks like you just made this diff because you had to do it, not because you wanted to do it
13:36 MrSergio: hence why structure is loose and patterns are placed just because :?
13:38 MrSergio: basically, give a visual rule to whatever you do on lower diffs, because right now it is just an aimless wandering on the playfield
13:38 MrSergio: you could have used a totally different thing and overall the map wouldn't have changed
13:39 MrSergio: and that's not great, since it means that any placement could have made this map
13:39 *MrSergio is editing [https://osu.ppy.sh/b/1251638 LeaF - Alice in Misanthrope -Ensei Alice- [Normal]]
13:39 MrSergio: 00:22:349 (4,5) - avoid doing these things, since the player will most likely click right away on the circle
13:39 MrSergio: but we have a pause there
13:40 MrSergio: you should make the flow of things as intuitive as possible on Normal diffs
13:40 MrSergio: see 00:28:478 (3,1) - for example. which is identical, but the rhythm is totally different
13:40 MrSergio: none of those is a good choice imo
13:41 MrSergio: 01:07:897 (4,5) - you don't need these
13:41 MrSergio: 01:15:770 (1) - wild NC appears, lol
13:41 MrSergio: dunno why just that object is a different combo, but you might want to remove that
13:42 MrSergio: 01:31:832 (4) - heck no, my dear
13:42 MrSergio: this is not readable in the least
13:42 MrSergio: if you can't express those doubles in the song, then don't map them at all
13:43 MrSergio: it i way easier to just listen instead of trying to follow something which is not representing the music
13:43 MrSergio: 02:06:741 (1) - no need for NC
13:43 MrSergio: 02:08:147 (3,4) - and pay attention to visual distances
13:44 MrSergio: this is misleading too ^
13:44 MrSergio: 02:20:530 (1,2,3,4) - misleading too
13:44 MrSergio: as I said, if the rhythm is too complex to represent either use a giant slider that covers everything or don't map the rhythm at all
13:45 MrSergio: 02:22:449 (1) - 1/1 slider works better
13:45 MrSergio: the things I mentioned for the Hard are valid for the Normal too
13:46 *MrSergio is editing [https://osu.ppy.sh/b/1247189 LeaF - Alice in Misanthrope -Ensei Alice- [Easy]]
13:46 MrSergio: 00:18:819 (2) - I would remove this and all the other similar circles to make it more comfortable in the intro
13:46 MrSergio: it is basically a way to make it more calm
13:48 MrSergio: 02:22:449 (1) - slider here too
13:48 MrSergio: well, I guess that's all I can say
13:49 MrSergio: as I said, the lower part of the set is the one in need for attention here
13:49 MrSergio: try to give some rules to how patterns work and don't just place things where it works "fine". Try to make things work "well"

Good luck~
Thanks for your mod, MrSergio. I fixed everything!

P.S. "Hm, I think it took way more time that I thought it would at the first glance"
Seijiro
16:23 Murasaki Nova: Hello, MrSergio, you have modded my map recently and I had some problems especially in low diffs.
16:23 Murasaki Nova: Now, when I think I've fixed them, can I have your recheck or at least just opinion on the changes I've made?
16:24 MrSergio: map link?
16:24 Murasaki Nova: https://osu.ppy.sh/s/588475
16:24 MrSergio: oh, that one
16:28 MrSergio: on Easy: 02:20:705 (1,2,3) - delete 2 and make 1 a 3/2 repeat slider
16:29 MrSergio: 01:37:763 (3,4,5) - better using something different here, since you used that pattern for other two parts which were more intense than this in the kiai
16:29 MrSergio: a repeat slider would be nice
16:29 MrSergio: 00:21:996 (2,1) - spacing derped here due to the BPM change
16:30 MrSergio: this also arises a doubt in my mind: is the timing correct like that? It looks strange
16:32 Murasaki Nova: ok, I'll recheck that timing
16:32 MrSergio: doing that, dw
16:39 MrSergio: umh... it might take a while, but I'm half done
16:51 MrSergio: holy, what a wanky mp3
16:54 Murasaki Nova: Do u mean the song itself or that particular mp3?
16:54 MrSergio: idk, it looks like the mp3 was cropped
16:54 MrSergio: or they just played around with it
16:54 MrSergio: anyway, it should be ok now
16:54 MrSergio: I will post the timing on the thread later
16:54 MrSergio: imma finish checking the rest
16:55 Murasaki Nova: Ok, thanks :>
16:56 MrSergio: 00:17:412 (2) - on normal, this works better as a circle imo
16:56 MrSergio: 00:37:373 - ?.?
16:56 MrSergio: there is nothing there
16:56 MrSergio: intentional?
16:57 MrSergio: 01:17:356 (2,3,4) - uhhh, kinda intense for a Normal imo, but it's not a bad choice
16:57 MrSergio: it's not the kiai tho, so I'd rather keep it calmer with a repeat slider there
16:58 MrSergio: 01:28:518 (2,3,4) - perfectly fine instead
16:58 MrSergio: 01:31:832 (1) - confusing, too many repeats
16:58 MrSergio: 01:31:832 - 1/2 slider 01:32:356 - 1/2 slider
16:58 MrSergio: it will work better that way
16:58 MrSergio: 01:34:623 (1) - same
16:59 MrSergio: 01:41:600 (1,1,1,1) - noticed on the easy too, but you seem to struggle with keeping a shape for these identical sounds lol. Dw, the player won't get bored for 2 repetitive slider shapes
17:00 MrSergio: 02:06:386 (3) - consistency with the one in the intro: circle would work better
17:00 MrSergio: 02:18:612 (2,3,4) - uhhhh, confusing because the strong beats are on the slider tails
17:01 MrSergio: to fix that ^ split 02:17:217 (3) - into 2 circles (02:17:216 - 02:17:565 - ) and maybe use a 1/2 slider for 02:17:565 -
17:01 MrSergio: then you can move 02:18:612 (2,3,4) - 2 ticks to the left
17:02 MrSergio: actually... that part is still confusing
17:03 MrSergio: found an option: 02:18:437 - circle
17:03 MrSergio: and then you have 02:18:612 - , which can either be another circle, or a 1/1 repeat slider
17:04 MrSergio: 02:20:530 (1,2,3,4,5,6) - yeeeee.... nope, that is confusing too
17:04 MrSergio: use the same technique I showed you above for that part too
17:06 MrSergio: on Hard: 00:44:350 (1,2,3,4,5) - kinda sudden this spacing and rhythm increase. Try to make an average between 00:42:955 (5,6) - this rhythm and the current 1/2 jumps
17:08 MrSergio: 01:07:897 (5) - you might even delete this to make a nice contrast with the calming song
17:08 MrSergio: 01:17:356 (2,3,4) - you really have this bad habit of increasing all of a sudden everything (rhythm, spacing, etc)
17:08 MrSergio: try to make the increase smooth
17:13 MrSergio: umh... overall the Hard feels yet a bit disorganized... I mean, it does show improvement, but some things are just strange, like the sudden spacing and rhythm changes or more in general the design, which can be polished
17:13 MrSergio: the Normal and Easy saw an improvement tho, above all the Easy
17:15 MrSergio: I'll post the timing on the forum so you can check it too
[TimingPoints]
771,379.746835443038,4,2,0,35,1,0
3808,346.820809248555,4,2,0,35,1,0
6582,348.837209302326,4,2,0,35,1,0
17744,359.281437125748,4,2,0,35,1,0
20617,346.820809248555,4,2,0,35,1,0
24778,359.281437125748,4,2,0,35,1,0
26215,346.820809248555,4,2,0,35,1,0
28989,348.837209302326,4,2,0,35,1,0
68058,359.281437125748,4,2,0,35,1,0
69495,355.029585798817,4,2,0,35,1,0
70915,348.837209302326,4,2,0,35,1,0
72310,342.857142857143,4,2,0,35,1,0
73681,346.820809248555,4,2,0,35,1,0
76455,352.941176470588,4,2,0,35,1,0
79277,348.837209302326,4,2,0,35,1,0
123927,352.941176470588,4,2,0,35,1,0
125338,348.837209302326,4,2,0,35,1,0
126733,349.854227405248,4,2,0,35,1,0
129531,348.837209302326,4,2,0,35,1,0
Topic Starter
Murasaki Nova

MrSergio wrote:

16:23 Murasaki Nova: Hello, MrSergio, you have modded my map recently and I had some problems especially in low diffs.
16:23 Murasaki Nova: Now, when I think I've fixed them, can I have your recheck or at least just opinion on the changes I've made?
16:24 MrSergio: map link?
16:24 Murasaki Nova: https://osu.ppy.sh/s/588475
16:24 MrSergio: oh, that one
16:28 MrSergio: on Easy: 02:20:705 (1,2,3) - delete 2 and make 1 a 3/2 repeat slider
16:29 MrSergio: 01:37:763 (3,4,5) - better using something different here, since you used that pattern for other two parts which were more intense than this in the kiai
16:29 MrSergio: a repeat slider would be nice
16:29 MrSergio: 00:21:996 (2,1) - spacing derped here due to the BPM change
16:30 MrSergio: this also arises a doubt in my mind: is the timing correct like that? It looks strange
16:32 Murasaki Nova: ok, I'll recheck that timing
16:32 MrSergio: doing that, dw
16:39 MrSergio: umh... it might take a while, but I'm half done
16:51 MrSergio: holy, what a wanky mp3
16:54 Murasaki Nova: Do u mean the song itself or that particular mp3?
16:54 MrSergio: idk, it looks like the mp3 was cropped
16:54 MrSergio: or they just played around with it
16:54 MrSergio: anyway, it should be ok now
16:54 MrSergio: I will post the timing on the thread later
16:54 MrSergio: imma finish checking the rest
16:55 Murasaki Nova: Ok, thanks :>
16:56 MrSergio: 00:17:412 (2) - on normal, this works better as a circle imo
16:56 MrSergio: 00:37:373 - ?.?
16:56 MrSergio: there is nothing there
16:56 MrSergio: intentional?
16:57 MrSergio: 01:17:356 (2,3,4) - uhhh, kinda intense for a Normal imo, but it's not a bad choice
16:57 MrSergio: it's not the kiai tho, so I'd rather keep it calmer with a repeat slider there
16:58 MrSergio: 01:28:518 (2,3,4) - perfectly fine instead
16:58 MrSergio: 01:31:832 (1) - confusing, too many repeats
16:58 MrSergio: 01:31:832 - 1/2 slider 01:32:356 - 1/2 slider
16:58 MrSergio: it will work better that way
16:58 MrSergio: 01:34:623 (1) - same
16:59 MrSergio: 01:41:600 (1,1,1,1) - noticed on the easy too, but you seem to struggle with keeping a shape for these identical sounds lol. Dw, the player won't get bored for 2 repetitive slider shapes
17:00 MrSergio: 02:06:386 (3) - consistency with the one in the intro: circle would work better
17:00 MrSergio: 02:18:612 (2,3,4) - uhhhh, confusing because the strong beats are on the slider tails
17:01 MrSergio: to fix that ^ split 02:17:217 (3) - into 2 circles (02:17:216 - 02:17:565 - ) and maybe use a 1/2 slider for 02:17:565 -
17:01 MrSergio: then you can move 02:18:612 (2,3,4) - 2 ticks to the left
17:02 MrSergio: actually... that part is still confusing
17:03 MrSergio: found an option: 02:18:437 - circle
17:03 MrSergio: and then you have 02:18:612 - , which can either be another circle, or a 1/1 repeat slider
17:04 MrSergio: 02:20:530 (1,2,3,4,5,6) - yeeeee.... nope, that is confusing too
17:04 MrSergio: use the same technique I showed you above for that part too
17:06 MrSergio: on Hard: 00:44:350 (1,2,3,4,5) - kinda sudden this spacing and rhythm increase. Try to make an average between 00:42:955 (5,6) - this rhythm and the current 1/2 jumps
17:08 MrSergio: 01:07:897 (5) - you might even delete this to make a nice contrast with the calming song
17:08 MrSergio: 01:17:356 (2,3,4) - you really have this bad habit of increasing all of a sudden everything (rhythm, spacing, etc)
17:08 MrSergio: try to make the increase smooth
17:13 MrSergio: umh... overall the Hard feels yet a bit disorganized... I mean, it does show improvement, but some things are just strange, like the sudden spacing and rhythm changes or more in general the design, which can be polished
17:13 MrSergio: the Normal and Easy saw an improvement tho, above all the Easy
17:15 MrSergio: I'll post the timing on the forum so you can check it too
[TimingPoints]
771,379.746835443038,4,2,0,35,1,0
3808,346.820809248555,4,2,0,35,1,0
6582,348.837209302326,4,2,0,35,1,0
17744,359.281437125748,4,2,0,35,1,0
20617,346.820809248555,4,2,0,35,1,0
24778,359.281437125748,4,2,0,35,1,0
26215,346.820809248555,4,2,0,35,1,0
28989,348.837209302326,4,2,0,35,1,0
68058,359.281437125748,4,2,0,35,1,0
69495,355.029585798817,4,2,0,35,1,0
70915,348.837209302326,4,2,0,35,1,0
72310,342.857142857143,4,2,0,35,1,0
73681,346.820809248555,4,2,0,35,1,0
76455,352.941176470588,4,2,0,35,1,0
79277,348.837209302326,4,2,0,35,1,0
123927,352.941176470588,4,2,0,35,1,0
125338,348.837209302326,4,2,0,35,1,0
126733,349.854227405248,4,2,0,35,1,0
129531,348.837209302326,4,2,0,35,1,0
Thanks! I fixed everything(again) OwO
Garden
General
  1. use this instead for the unicode title -> Alice in Misanthrope -厭世アリス-
  2. 01:19:277 - set kiai to the redline too, now its conflicting with the green one


Easy
  1. 00:42:942 (1) - you should add drum finish to the spinner too according to your general hitsounding patterns
  2. 02:20:693 (1) - this rhythm pattern is inappropriate for beginners to read, I suggest https://puu.sh/yxzAF/4829c34757.png to simplify things


Normal
  1. 00:10:419 (3,1) - spacing is off from what you generally apply to 1/2 gaps (1.0x)
  2. 00:12:861 (2,3) - should be 1.1x like other 1/1 gaps
  3. 00:13:209 (3,1) - should be 1.0x instead like i mentioned before. please use consistent spacing for a certain gap, and check the rest of the map yourself
  4. 00:16:349 - I feel this note should be clickable, ctrl-g 00:15:651 (2,3) - rhythm maybe?
  5. 00:17:744 - to 00:26:215 - missing hitsounds?
  6. 00:54:104 (1) - a bit offscreen under 4:3 resolution
  7. 01:07:709 - 01:08:058 - 02:21:740 (3,4) - also missing hitsounds it seems
  8. 01:52:067 (3) - should nc refering to 01:43:695 (1,2) - etc.


Hard
  1. 00:13:558 (1,2) - spacing is kinda inconsistent here
  2. 00:16:698 (2,3) - 02:05:686 (2,3) - make the 1/4 gap clearer by overlapping the sliders more? https://puu.sh/yxA3Y/7c2e3e414e.png
  3. 00:17:744 - hitsounding, same as mentioned in normal, also applied to higher diffs
  4. 00:22:871 (4,5,6) - a bit triggered to see the 5-6 spacing inconsistent with 345 lol
  5. 00:25:849 (5,6) - the two circles are unsnapped
  6. 00:27:949 (2,1) - I don't like the idea of overlapping here, it looks like a 1/4 gap, to achieve similar effects you might wanna stack them instead
  7. 00:33:175 (5) - nc?
  8. 00:45:035 (3,4) - visually too close, I suggest adjusting this way https://puu.sh/yxAl0/cddd8ae338.png
  9. 00:53:407 (3,4,5,1) - suffered from similar issue, you can just move 00:54:104 (1,2,3,4,1,2) - the whole thing down


Collab Insane
  1. 00:17:744 - a bit weird to me that you mapped this section in lower difficulties but skipped it in insane lol, anyway it's fine, you can pull the break start here btw
  2. 00:31:779 (1,2,3) - I think you should fill up the 1/2 rhythm in this case, music is much more intense than 00:26:215 (1,2) - plus your visual spacing kinda indicates they are 1/2 gaps
  3. 00:37:361 (1,1,2) - missing some strong hitsounds it seems
  4. 00:38:756 (2) - ctrl-g + nc maybe, now they seem too close as 1/1 gap
  5. 01:57:649 (6) - nc like 01:54:858 (1) -


Insane
  1. 00:39:366 - I think this should be clickable as well like your previous triplets
  2. 00:41:895 (2,4) - add whistle to slider head like 00:40:500 (2,4) - ?
  3. 00:42:943 (1,4) - only this jump pattern is full triangle (1 4 stacking) , maybe modify a bit to be consistent with your general patterning
  4. 01:08:058 (1) - finish
  5. 02:18:252 (2,3) - maybe you wanna do the stack but spacing is too small all in a sudden when the music doesn't suggest so, random suggestion: https://puu.sh/yxBdC/df209020f7.png


Misanthropy
  1. 00:06:149 (2,3) - spacing is too unintuitive to be read as 1/4 gap, can you reduce the spacing here?
  2. 00:37:709 (2,4) - 00:40:500 (2,4) - 00:41:895 (2,4) - 00:48:872 (2,4) - 00:54:454 (2,4) - 01:00:035 (2,4) - slider head missing hitsounds
  3. 00:50:878 (6,1,2) - this is tricky to play, mind unstacking them a bit? like your other streams
  4. 01:02:302 (6) - I suggest you add nc here, or the 01:01:779 (1,2,3,4,5,6,7) - is weird to read


Quality of the set overall is ok, but imo you would need some further detail polishment in your higher difficulties (enh are pretty decent I'd say), but this can be somehow subjective.
Good luck with the set and hope my mod helps!
sahuang
I think I downloaded this map at the first month of your submission because it is by LeaF lol
Topic Starter
Murasaki Nova
I apologize for that long of the delay, I had some important things to tackle with

Garden wrote:

General
  1. use this instead for the unicode title -> Alice in Misanthrope -厭世アリス- Fixed
  2. 01:19:277 - set kiai to the redline too, now its conflicting with the green one Fixed


Easy
  1. 02:20:693 (1) - this rhythm pattern is inappropriate for beginners to read, I suggest https://puu.sh/yxzAF/4829c34757.png to simplify things Fixed according to your suggestion


Normal
  1. 00:10:419 (3,1) - spacing is off from what you generally apply to 1/2 gaps (1.0x) Fixed
  2. 00:12:861 (2,3) - should be 1.1x like other 1/1 gaps ^
  3. 00:13:209 (3,1) - should be 1.0x instead like i mentioned before. please use consistent spacing for a certain gap, and check the rest of the map yourself ^
  4. 00:16:349 - I feel this note should be clickable, ctrl-g 00:15:651 (2,3) - rhythm maybe? Fixed
  5. 00:54:104 (1) - a bit offscreen under 4:3 resolution Fixed
  6. 01:52:067 (3) - should nc refering to 01:43:695 (1,2) - etc. Fixed


Hard
  1. 00:13:558 (1,2) - spacing is kinda inconsistent here Fixed
  2. 00:16:698 (2,3) - 02:05:686 (2,3) - make the 1/4 gap clearer by overlapping the sliders more? https://puu.sh/yxA3Y/7c2e3e414e.png Fixed
  3. 00:22:871 (4,5,6) - a bit triggered to see the 5-6 spacing inconsistent with 345 lol Fixed
  4. 00:25:849 (5,6) - the two circles are unsnapped Fixed
  5. 00:27:949 (2,1) - I don't like the idea of overlapping here, it looks like a 1/4 gap, to achieve similar effects you might wanna stack them instead Fixed
  6. 00:33:175 (5) - nc? Fixed
  7. 00:45:035 (3,4) - visually too close, I suggest adjusting this way https://puu.sh/yxAl0/cddd8ae338.png Fixed according to your suggestion
  8. 00:53:407 (3,4,5,1) - suffered from similar issue, you can just move 00:54:104 (1,2,3,4,1,2) - the whole thing down Fixed


Collab Insane
  1. 00:38:756 (2) - ctrl-g + nc maybe, now they seem too close as 1/1 gap Fixed
  2. 01:57:649 (6) - nc like 01:54:858 (1) - Fixed


Insane
  1. 00:39:366 - I think this should be clickable as well like your previous triplets I think I'll keep it as it is just to create more variety
  2. 00:42:943 (1,4) - only this jump pattern is full triangle (1 4 stacking) , maybe modify a bit to be consistent with your general patterning Fixed
  3. 02:18:252 (2,3) - maybe you wanna do the stack but spacing is too small all in a sudden when the music doesn't suggest so, random suggestion: https://puu.sh/yxBdC/df209020f7.pngFixed


Misanthropy
  1. 00:06:149 (2,3) - spacing is too unintuitive to be read as 1/4 gap, can you reduce the spacing here? Fixed
  2. 00:50:878 (6,1,2) - this is tricky to play, mind unstacking them a bit? like your other streams Fixed
  3. 01:02:302 (6) - I suggest you add nc here, or the 01:01:779 (1,2,3,4,5,6,7) - is weird to read Fixed


Quality of the set overall is ok, but imo you would need some further detail polishment in your higher difficulties (enh are pretty decent I'd say), but this can be somehow subjective.
Good luck with the set and hope my mod helps!
Thanks! Your mod definitely was really helpful to clarify some of the issues that I've missed


sahuang wrote:

I think I downloaded this map at the first month of your submission because it is by LeaF lol
Yup, LeaF is great!
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