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Linkin Park - A Line In The Sand

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Topic Starter
-BlueSun-
This beatmap was submitted using in-game submission on Thursday, December 7, 2017 at 9:59:51 PM

Artist: Linkin Park
Title: A Line In The Sand
Tags: The Hunting Party
BPM: 100
Filesize: 6733kb
Play Time: 06:30
Difficulties Available:
  1. Greivous (4.92 stars, 969 notes)
Download: Linkin Park - A Line In The Sand
Information: Scores/Beatmap Listing
---------------
A great song.
Hitsounds finished!
jannahaaa
Hey! Here's a little modding from me.
Greivous
If you want to make your map more difficult, you can change the Overall Difficulty to at least 8.
You could change 1 beat-sliders to sharper slides so it matches the song.
05:54:640 (2) - Move this slider closer to 05:54:640 (2) - this slider. Then you can add a little stream to connect them. https://vgy.me/zB6Zvl.png
03:53:740 (1) - Don't start a new combo at the end of a stream. Start it here 03:53:740 (1) -
03:53:740 (1) - Start a new combo here. And undo the combo of this note. 03:53:740 (1) - It seems out of place.
04:43:540 (1) - Alternatively, you could start new combos for every 2 beats. Like this
04:48:790 - Slider overlaps. Delete the slider instead.
04:49:390 (5) - Start a slider here, and end it at 04:48:340 - Then add a single note here. 04:49:390 (5) - And finally, add two 1/1 beat sliders next to each other, without overlapping. There should be a blue line in between the two sliders.
Also, you could add hit sounds. Pishifat briefly explains it here: https://www.youtube.com/watch?v=Lz6D7HPJ0eQ

Overall, great map!
Good luck!!
Topic Starter
-BlueSun-

Jannahh wrote:

Hey! Here's a little modding from me.
Greivous
If you want to make your map more difficult, you can change the Overall Difficulty to at least 8. ok
You could change 1 beat-sliders to sharper slides so it matches the song.
05:54:640 (2) - Move this slider closer to 05:54:640 (2) - this slider. Then you can add a little stream to connect them. https://vgy.me/zB6Zvl.png I get what you mean, but i don't want to change that pattern.
03:53:740 (1) - Don't start a new combo at the end of a stream. Start it here 03:53:740 (1) - All my NC's start at the downbeat, i want to keep that consistent.
03:53:740 (1) - Start a new combo here. And undo the combo of this note. 03:53:740 (1) - It seems out of place. I dont know what you mean because you linked the same object for both.
04:43:540 (1) - Alternatively, you could start new combos for every 2 beats. Like this sorry but no, as mention before i'm adding an NC only on the downbeat where appropriate
04:48:790 - Slider overlaps. Delete the slider instead. oops, i forgot to adjust the sliders to fit the SV change.
04:49:390 (5) - Start a slider here, and end it at 04:48:340 - Then add a single note here. 04:49:390 (5) - And finally, add two 1/1 beat sliders next to each other, without overlapping. There should be a blue line in between the two sliders. ^
Also, you could add hit sounds. Pishifat briefly explains it here: https://www.youtube.com/watch?v=Lz6D7HPJ0eQ I forgot about that x(

Overall, great map!
Good luck!!
Cheri
M4M From my queue - my map (3.74*) - please hype if you like it <3


  • General
  1. File missing in your SB - Check your Aimod
  2. Song needs a Preview point
  3. OD 7 is too low for this difficulty - have it at least 8 to 8.2
  4. Disable Countdown - it is unneeded

  • Greivous
  1. 01:15:340 (5,6,7,8,9) - this jumps is quite too high imo as the music is still pretty low and you preserve these type of jumps like faster sections or the kiai and use much lower spacing here
  2. 01:16:840 (2,3) - same as above ^
  3. 01:18:565 (10,11,12,13,14) - be careful for streams like this as it is over-mapped. On this blue tick 01:18:715 (12) - and this blue 01:18:865 (14) - it isn't no sound on them and it advised to rework this
  4. 01:20:140 (5) - you should start a nc here since it lands on the down beat and you are emphasizing this with higher spacing
  5. 01:21:040 (8) - extended is fine with doing them but in this case it isn't - you are ignoring the sound here 01:21:040 (8) - that could easily be mapped but shorted the extended slider to a 1/2 slider and added a circle in between 01:21:040 (8) - and 01:21:340 (1) -
    - This is not the only Extended slider like this an I advised you to check all of them out for situations like this -
  6. 01:22:465 - there is no sound here - the solution is to slow down the song and possible turn down your hitsound volume so you can pay more attention to this as I seeing that you doing this a lot more times
    - I'll continue pointing out some but I do wish you check this on your on as well -
  7. 01:27:265 - no sound here
  8. 01:32:140 (7) - this would look cleaner if you stack this slider end under 01:31:840 (5) - (also will help the flow)
  9. kind of the same reason as above ^ 01:34:390 (4,7) - move on top of 01:33:640 (2) - head
  10. 01:47:590 (9) - this note shouldn't really have high spacing here imo as there isn't truly much special going on here and it pretty weak compare to the previous note - I suggest bring the spacing down a lot
  11. 01:48:265 (3) - No sound here
  12. 02:31:990 (4) - this kick slider is a bit unnecessary and nothing in the music suggest this imo - it better to have this as a circle
  13. 02:33:340 (1,2,3,4,5,6,7,8,9) - this star pattern is a bit messy and seem going all over the place in spacing that it really doesn't give an idea what you even trying to emphasis here
  14. 02:53:740 (9) - the song clearly getting much calm here but you gave this a huge jump which is unnecessary and doesn't go along with the music that well - you should lower the jump down a bit - also your nc is way too long - you should start 1 here as well since you even gave this part a volume change
  15. 02:55:540 (17) - you will need a nc here too since it still be too long
i'll stop here - a lot of my previous points can be applied anywhere

GL :)
Topic Starter
-BlueSun-

Hailie wrote:

M4M From my queue - my map (3.74*) - please hype if you like it <3


  • General
  1. File missing in your SB - Check your Aimod I'm aware of this. I removed all the storyboard elements as i didn't finish it, and it wasn't good lol. I'm going to try to get someone else to do one.
  2. Song needs a Preview point added
  3. OD 7 is too low for this difficulty - have it at least 8 to 8.2 Done
  4. Disable Countdown - it is unneeded
ok


  • Greivous
  1. 01:15:340 (5,6,7,8,9) - this jumps is quite too high imo as the music is still pretty low and you preserve these type of jumps like faster sections or the kiai and use much lower spacing here
  2. 01:16:840 (2,3) - same as above ^ Will tone those down a bit.
  3. 01:18:565 (10,11,12,13,14) - be careful for streams like this as it is over-mapped. On this blue tick 01:18:715 (12) - and this blue 01:18:865 (14) - it isn't no sound on them and it advised to rework this done
  4. 01:20:140 (5) - you should start a nc here since it lands on the down beat and you are emphasizing this with higher spacing if i did that,
    it would feel inconsistent with the NC i put here 01:21:340 (1)
  5. 01:21:040 (8) - extended is fine with doing them but in this case it isn't - you are ignoring the sound here 01:21:040 (8) - that could easily be mapped but shorted the extended slider to a 1/2 slider and added a circle in between 01:21:040 (8) - and 01:21:340 (1) - Fixed?
    - This is not the only Extended slider like this an I advised you to check all of them out for situations like this -
  6. 01:22:465 - there is no sound here - the solution is to slow down the song and possible turn down your hitsound volume so you can pay more attention to this as I seeing that you doing this a lot more times fixed
    - I'll continue pointing out some but I do wish you check this on your on as well -
  7. 01:27:265 - no sound here I think there actually is a sound here, but if its called out again i'll change.
  8. 01:32:140 (7) - this would look cleaner if you stack this slider end under 01:31:840 (5) - (also will help the flow) fixed
  9. kind of the same reason as above ^ 01:34:390 (4,7) - move on top of 01:33:640 (2) - head fixed
  10. 01:47:590 (9) - this note shouldn't really have high spacing here imo as there isn't truly much special going on here and it pretty weak compare to the previous note - I suggest bring the spacing down a lot agreed, fixed.
  11. 01:48:265 (3) - No sound here fixed
  12. 02:31:990 (4) - this kick slider is a bit unnecessary and nothing in the music suggest this imo - it better to have this as a circle fixed.
  13. 02:33:340 (1,2,3,4,5,6,7,8,9) - this star pattern is a bit messy and seem going all over the place in spacing that it really doesn't give an idea what you even trying to emphasis here The spacing is fine here, but i'll try to make a different pattern just clean it up.
  14. 02:53:740 (9) - the song clearly getting much calm here but you gave this a huge jump which is unnecessary and doesn't go along with the music that well - you should lower the jump down a bit - also your nc is way too long - you should start 1 here as well since you even gave this part a volume change fixed
  15. 02:55:540 (17) - you will need a nc here too since it still be too long
i'll stop here - a lot of my previous points can be applied anywhere

GL :) Thanks for modding!
EncoreW
LP nice

[Greivous]

od9 because of your ar9.7, but i think ar9 od8 is enough, ar9.7 is too high for a 5 star mapset

combo color can be more special

patterns and rhythm looks fine

notice sliders and circles's stack, or it seems a little mess

01:52:615 - add a spinner because bass is continued never stop

02:18:640 (8,1) - blanket

02:34:540 (9) - nc

03:40:240 (3,4,5) - ds

04:13:015 (1) - this spinner needs some green lines to reflect volume's change, like 04:13:015 (1) -

04:27:340 - rhythm should be this in my opinion https://puu.sh/yzE56/a7990728f9.png

04:29:740 - 04:32:140 - 04:34:540 - 04:36:940 - ^

05:51:340 (1) - this logo... copy https://osu.ppy.sh/s/342472

i think you maybe need some special hitsounds... use soft hitsound in a rock is not good, ask pw384 for godlike LP hitsound
Topic Starter
-BlueSun-

EncoreW wrote:

LP nice

[Greivous]

od9 because of your ar9.7, but i think ar9 od8 is enough, ar9.7 is too high for a 5 star mapset Only changed to 9.5 ar for now, will lower to 9 if mentioned again though.

combo color can be more special agreed, will add custom combo colours.

patterns and rhythm looks fine

notice sliders and circles's stack, or it seems a little mess agree, will try to polish the map up a little bit.

01:52:615 - add a spinner because bass is continued never stop Players need a break here though, there are only 2 breaks in this map.

02:18:640 (8,1) - blanket Fixed

02:34:540 (9) - nc ok

03:40:240 (3,4,5) - ds fixed

04:13:015 (1) - this spinner needs some green lines to reflect volume's change, like 04:13:015 (1) - ok

04:27:340 - rhythm should be this in my opinion https://puu.sh/yzE56/a7990728f9.png

04:29:740 - 04:32:140 - 04:34:540 - 04:36:940 - ^ i Changed the rhythm in this section somewhat. Sounds a lot better now.

05:51:340 (1) - this logo... copy https://osu.ppy.sh/s/342472 it looks fine the way it is.

i think you maybe need some special hitsounds... use soft hitsound in a rock is not good, ask pw384 for godlike LP hitsound will ask him
nya10
From #modreqs, most of them are just suggestion, so feel free to apply or not to apply

Greivous
General: AR 9.5 is too high for a map this "simple"

00:46:238 (4,5,6) - Move 6 to 392|40 or something similiar to achieve symmetry with previous pattern, right now it looks ugly
00:55:838 (3) - Ctrl + G , the flow from slider 2 to 3 looks forced, or better just do things like this for example: https://osu.ppy.sh/ss/9704929
00:59:738 (2) - Make the slider longer by 1 more beat.
01:15:490 (6) - Move this to 20|228 or something to mirror circle 4 respective to slider 5. Although overall starts from this, I'd prefer increasing the spacing on overall map, but I tried
01:18:340 (9,10,11) - Fix the triplet please, the DS between 9-10 to 10-11 are not roughly the same
01:18:790 (12,1) - You might want to emphasize it with jumps, not stack, since the slider 1 has stronger beat, playing this without moving the cursor seems weird
01:20:140 (5,6,7,8) - Might want to make a larger jump between this too, although I don't know how to arrange this, might want to keep it as the suggestion first, since you already have 01:18:940 (1,2) - before
01:25:840 (8,1) - This part doesn't look intuitive, might want to play with spacing a bit
01:26:740 (3) - If you want to keep it straight, better make it parallel with 01:26:440 (2) -
01:27:340 - 01:28:390 - could be mapped, example rhythm: https://osu.ppy.sh/ss/9705012 , it feels weird to leave it as a pause
01:31:540 (3,4,5,6) - Consistent DS since you don't want to make any jumps , might be an example of better adjust : https://osu.ppy.sh/ss/9705030
01:32:440 (8,9,10,11,12) - The drastic change in DS looks unintuitive, since the song intensity doesn't go down at all
01:33:640 (2) - Move to 100|104 or something to get a better look and because of this, you might want to adjust slider 3 a bit too
01:36:940 (1,2,3,4) - Should be mapped with 8 circles, or combination of both, the pattern you used doesn't really click with the song (oh, with higher DS too if possible)
01:38:140 (5) - NC
01:41:140 (3,4,5,6) - If you can make the DS same, it would looks much better (1.4x for example, I think you use it as the base)
01:42:940 (1,2,3,4,5) - Just an opinion, but the flow doesn't really make sense here, I'd prefer go to somehow linear flow like :
01:43:540 (5) - Strong beat, might want to emphasize with a jump
01:46:540 (5,6,7,8,9) - I think you should try to be a bit more consistent, although I think you should make all of them are slider, and try to adjust the DS a bit lower too , try not to make a jump on that part
01:47:890 - Ignored sound?
01:51:790 (6,7,8,9,10,11,1) - Consistent DS, on 10-11 is the most notable miss to me (since you make squares, which is pretty static)
01:58:540 (5,6) - The distance between end slider of 5 to end slider to 6 is too close, either stack it if you want or just make it further, consistent to your physical DS 1.4x if possible (well actually, overall on that NC might need a further look)
01:59:740 (1,3) - Fix blanket
02:16:540 (1,2,3) - Song intensity is increasing, but you make the DS is even lower, try to make things a bit more hyped
02:18:490 (7,8,9,1) - Inconsistent DS
02:30:640 (10,1) - The flow doesn't really works well imo, I'd do something like this : https://osu.ppy.sh/ss/9705169 , feel free to fit your style in it
02:35:740 (1,2,3,4,5,6,7,8) - This song has a great amount of emphasis, but unfortunately the pattern is messy and I was actually hoping for more jump emphasis is there, like what you did in 02:38:140 (1,2,3,4,5,6,7,8,9,10) -
02:41:740 (5,6,7,8,9,10) - Try to make a polygon here instead, using tool Ctrl+Shift+D , and if you want to make stars, just swap the circle around, instead of making things manually
02:42:940 (1,2,3) - and 02:44:140 (6,7,8) - has different spacing although song doesn't really have any change of intensity

I'll stop here, since I already give more than enough example I think
Topic Starter
-BlueSun-

nya10 wrote:

From #modreqs, most of them are just suggestion, so feel free to apply or not to apply

Greivous
General: AR 9.5 is too high for a map this "simple" changed to AR9

00:46:238 (4,5,6) - Move 6 to 392|40 or something similiar to achieve symmetry with previous pattern, right now it looks ugly Fixed
00:55:838 (3) - Ctrl + G , the flow from slider 2 to 3 looks forced, or better just do things like this for example: https://osu.ppy.sh/ss/9704929
00:59:738 (2) - Make the slider longer by 1 more beat. I'm prioritising the vocals here, therefore, i want the slider to end here: 01:01:538
01:15:490 (6) - Move this to 20|228 or something to mirror circle 4 respective to slider 5. Although overall starts from this, I'd prefer increasing the spacing on overall map, but I tried fixed
01:18:340 (9,10,11) - Fix the triplet please, the DS between 9-10 to 10-11 are not roughly the same fixed
01:18:790 (12,1) - You might want to emphasize it with jumps, not stack, since the slider 1 has stronger beat, playing this without moving the cursor seems weird agree, will fix this somehow
01:20:140 (5,6,7,8) - Might want to make a larger jump between this too, although I don't know how to arrange this, might want to keep it as the suggestion first, since you already have 01:18:940 (1,2) - before will need to think about this.
01:25:840 (8,1) - This part doesn't look intuitive, might want to play with spacing a bit i like this pattern, will need to gather more feedback on this i think.
01:26:740 (3) - If you want to keep it straight, better make it parallel with 01:26:440 (2) - fixed
01:27:340 - 01:28:390 - could be mapped, example rhythm: https://osu.ppy.sh/ss/9705012 , it feels weird to leave it as a pause disagree,
there is only guitar in this part, no drums so i want to keep it as a pause here. I also feel like it gives the player a feeling of suspense for whats about to come next.

01:31:540 (3,4,5,6) - Consistent DS since you don't want to make any jumps , might be an example of better adj ust : https://osu.ppy.sh/ss/9705030 fixed
01:32:440 (8,9,10,11,12) - The drastic change in DS looks unintuitive, since the song intensity doesn't go down at all
01:33:640 (2) - Move to 100|104 or something to get a better look and because of this, you might want to adjust slider 3 a bit too
01:36:940 (1,2,3,4) - Should be mapped with 8 circles, or combination of both, the pattern you used doesn't really click with the song (oh, with higher DS too if possible) done
01:38:140 (5) - NC
01:41:140 (3,4,5,6) - If you can make the DS same, it would looks much better (1.4x for example, I think you use it as the base)
01:42:940 (1,2,3,4,5) - Just an opinion, but the flow doesn't really make sense here, I'd prefer go to somehow linear flow like : fixed?
01:43:540 (5) - Strong beat, might want to emphasize with a jump
01:46:540 (5,6,7,8,9) - I think you should try to be a bit more consistent, although I think you should make all of them are slider, and try to adjust the DS a bit lower too , try not to make a jump on that part fixed somewhat
01:47:890 - Ignored sound? i changed the rhythm here a bit because the song is about to transition into the slow part.
01:51:790 (6,7,8,9,10,11,1) - Consistent DS, on 10-11 is the most notable miss to me (since you make squares, which is pretty static) fixed
01:58:540 (5,6) - The distance between end slider of 5 to end slider to 6 is too close, either stack it if you want or just make it further, consistent to your physical DS 1.4x if possible (well actually, overall on that NC might need a further look) fixed
01:59:740 (1,3) - Fix blanket fixed
02:16:540 (1,2,3) - Song intensity is increasing, but you make the DS is even lower, try to make things a bit more hyped fixed
02:18:490 (7,8,9,1) - Inconsistent DS fixed
02:30:640 (10,1) - The flow doesn't really works well imo, I'd do something like this : https://osu.ppy.sh/ss/9705169 , feel free to fit your style in it did something similar
02:35:740 (1,2,3,4,5,6,7,8) - This song has a great amount of emphasis, but unfortunately the pattern is messy and I was actually hoping for more jump emphasis is there, like what you did in 02:38:140 (1,2,3,4,5,6,7,8,9,10) - created a new pattern.
02:41:740 (5,6,7,8,9,10) - Try to make a polygon here instead, using tool Ctrl+Shift+D , and if you want to make stars, just swap the circle around, instead of making things manually fixed
02:42:940 (1,2,3) - and 02:44:140 (6,7,8) - has different spacing although song doesn't really have any change of intensity fixed

I'll stop here, since I already give more than enough example I think
Thanks for the mod!
Alisia
M4M from my modding q

[]
00:39:038 (1) - There is no sound here
01:25:840 (8,1) - This is visually not a stream and I do not know.
01:32:140 (7) - NC is here?
01:36:790 (8,1) - Because I do not see the circle, I think I should shift the slider
01:41:740 (7) - NC is here?
02:12:790 (4) - Normal streams are better
03:49:390 (2,3) - Why stack here?
03:52:915 (1,2,3,1,2,3,4,1,2,3,4,1) - It is not very good to change snap in one stream
04:12:040 (7,8,9) - Why are you away here? It is not thought good to separate by stream
04:13:015 (1) - Since spin may be too long and HP may be missing, I think it would be better to break time.
[]
god luck in your map!
Topic Starter
-BlueSun-

sers zgk wrote:

M4M from my modding q

[]
00:39:038 (1) - There is no sound here i'm trying to map the vocals here and they're off beat, i think it sounds fine though.
01:25:840 (8,1) - This is visually not a stream and I do not know. i'm not sure what you mean about this.
01:32:140 (7) - NC is here? sure
01:36:790 (8,1) - Because I do not see the circle, I think I should shift the slider fixed
01:41:740 (7) - NC is here? sure
02:12:790 (4) - Normal streams are better agree, fixed
03:49:390 (2,3) - Why stack here? fixed
03:52:915 (1,2,3,1,2,3,4,1,2,3,4,1) - It is not very good to change snap in one stream fixed(?)
04:12:040 (7,8,9) - Why are you away here? It is not thought good to separate by stream not sure what you mean but i changed something.
04:13:015 (1) - Since spin may be too long and HP may be missing, I think it would be better to break time. it fits the song really well but if mentioned again will change.
[]
god luck in your map! Thanks for modding!
Luel Roseline
[RIP Chester... (Play count : 0)]
General
Metadata?

Compose
00:35:738 (1) - Ugly slider...
00:54:938 (2,3) - Blanket (code : third slider)
208,252,55838,2,0,P|208:324|244:368,1,128,2|0,0:0|0:0,3:0:0:0:
00:58:538 (1) - Weird slider isn't it?
01:15:340 (5,6,7,8) - Add hitsounds. (Follow drum sound)
01:18:340 (9,10,11,12) - Same as above.
01:26:740 (3) - Add hitfinish.
01:35:740 (1,3,5,7) - Clap
02:41:740 (5,6,7,8,9,10,11) - Same as above

Too many...

That's all.
Your turn.
Topic Starter
-BlueSun-

Luel Roseline wrote:

[RIP Chester... (Play count : 0)]
General
Metadata? added some new tags

Compose
00:35:738 (1) - Ugly slider... Made it look a little cleaner
00:54:938 (2,3) - Blanket (code : third slider)
208,252,55838,2,0,P|208:324|244:368,1,128,2|0,0:0|0:0,3:0:0:0:
00:58:538 (1) - Weird slider isn't it? made it like that so it has a relationship with this 00:58:538 (1,2) -
01:15:340 (5,6,7,8) - Add hitsounds. (Follow drum sound)
01:18:340 (9,10,11,12) - Same as above. done
01:26:740 (3) - Add hitfinish. added
01:35:740 (1,3,5,7) - Clap
02:41:740 (5,6,7,8,9,10,11) - Same as above added

Too many...

That's all.
Your turn.
will mod in a day or 2, thanks!
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