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Rachie - IMAGINARY LIKE THE JUSTICE ( Engl. Vers.)

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Topic Starter
Sky Arrow_old
This beatmap was submitted using in-game submission on Montag, 17. April 2017 at 01:45:11

Artist: Rachie
Title: IMAGINARY LIKE THE JUSTICE ( Engl. Vers.)
Tags: Rachie IMAGINARY LIKE THE JUSTICE megpoid fujuniseikouyuup nanahoshi kangengakudan
BPM: 190
Filesize: 4001kb
Play Time: 01:39
Difficulties Available:
  1. Hard (3,44 stars, 313 notes)
  2. Legendary (4,99 stars, 399 notes)
  3. Normal (1,75 stars, 144 notes)
Download: Rachie - IMAGINARY LIKE THE JUSTICE ( Engl. Vers.)
Information: Scores/Beatmap Listing
---------------
REMAKE INCOMING / GONNA REMAP THE COMPLETE SPREAD
TRYING TO STAY LOYAL TO MY MAPPINGSTYLE ANYWAY




For my lovely little princess slyla

Changelog
 20.3.17 12:07 Added Tags and changed Hard diff a bit
20.3.17 18:28 Accepted the mods of banter and makisokk
Changed the preview time <3
21.3.17 09:06 changed the Hard a bit for a more fitting Flow
[b] THANKS FROSCHI [/b]
21.3.17 11:44 Fixed Hard and Insane
21.3.17 19:43 Added Normal DIff
21.3.17 20:45 Fixed Legendary Diff
22.3.17 20:53 Fixed Legendary Diff
22.3.17 22:09 Fixed Spinner and issues in Legendary diff
24.3.17 17:57 Fixed some things in Tags and Legendary diff since i wanted to keep my own mapstyle!
4.4.17 19:22 fixed hitsounds problems in Hard Version
8.4.17 02:44 Renamed Hard Justice to Hard since only last diff can have own names (check Ranking criteria)
14.4.17 21:17 Fixed lots of stuff in Insane
17.4.17 01:40 Fixed Some Overlaps in Legendary
BoatKrab
Hellow ~

This will be a little mod from me about NCing and wrong spacing so let's start

[General]
  1. Add more tags (I'm not a fan for Anime so find it with yourself)
  2. This mapset needs a combo colors, add it
[Hard Justice]
  1. 00:11:520 (1) - Remove NC since you make this already 00:11:047 (1) -
  2. 00:11:520 (1,2) - They need more space each other, overlap like this isn't good enough
  3. 00:12:784 (2,3) - 00:14:047 (2,3) - 00:16:573 (1,2) - Same as above
  4. 00:19:731 (1) - Remove NC for this
  5. 00:17:836 (2,3) - Why you make them like this? fix this by using Ctrl + G on 00:18:152 (3) - (If you follow this suggestion, don't forget to fix their spacing too)
  6. 00:32:994 (1) - NC here isn't right, remove this and make a new NC on 00:34:573 (12) -
  7. 00:35:205 (2) - Move this slider to the next white tick and make a new circle at 00:35:047 - to make it fit with the vocals since you're follow the vocals
  8. 00:40:494 (6) - Why this? remove this cus it's doesn't fit with the song or moving 00:40:573 (6) - to 00:40:573 - and move 00:40:731 (7) - to 00:40:731 -
  9. 00:42:626 (5) - NC here would be better and 00:43:257 (1) - remove NC on this
  10. 00:51:468 (1,2) - Give them more spacing
  11. 01:05:362 - Don't you make a circle here?
  12. 01:15:626 (4) - NC here
  13. 01:21:784 (1) - Start a new rhythm with reverse is not allowed, remove reverse and move this to 01:21:941 - then create a new
  14. 01:31:890 (1) - Same as above
Legendary diif for me is fine

[]
Good luck with this hope you'll get a benefit from this mod
GL ~
Topic Starter
Sky Arrow_old

BoatKrab wrote:

Mod
Hellow ~

This will be a little mod from me about NCing and wrong spacing so let's start

[General]
  1. Add more tags (I'm not a fan for Anime so find it with yourself)
  2. This mapset needs a combo colors, add it
[Hard Justice]
  1. 00:11:520 (1) - Remove NC since you make this already 00:11:047 (1) -
  2. 00:11:520 (1,2) - They need more space each other, overlap like this isn't good enough
  3. 00:12:784 (2,3) - 00:14:047 (2,3) - 00:16:573 (1,2) - Same as above
  4. 00:19:731 (1) - Remove NC for this
  5. 00:17:836 (2,3) - Why you make them like this? fix this by using Ctrl + G on 00:18:152 (3) - (If you follow this suggestion, don't forget to fix their spacing too)
  6. 00:32:994 (1) - NC here isn't right, remove this and make a new NC on 00:34:573 (12) -
  7. 00:35:205 (2) - Move this slider to the next white tick and make a new circle at 00:35:047 - to make it fit with the vocals since you're follow the vocals
  8. 00:40:494 (6) - Why this? remove this cus it's doesn't fit with the song or moving 00:40:573 (6) - to 00:40:573 - and move 00:40:731 (7) - to 00:40:731 -
  9. 00:42:626 (5) - NC here would be better and 00:43:257 (1) - remove NC on this
  10. 00:51:468 (1,2) - Give them more spacing
  11. 01:05:362 - Don't you make a circle here?
  12. 01:15:626 (4) - NC here
  13. 01:21:784 (1) - Start a new rhythm with reverse is not allowed, remove reverse and move this to 01:21:941 - then create a new
  14. 01:31:890 (1) - Same as above
Legendary diif for me is fine

[]
Good luck with this hope you'll get a benefit from this mod
GL ~
thanks i only used some of them since i wanted to make the maps as most possible at my own style.
Thanks for your mod and good luck with your map too ♥
banter
#insanemod

00:13:415 (4,1) - i'm nitpicking at your blanketing, it can be done neater
00:14:047 (2) - ctrl g this slider, it makes the flow much better and looks nicer
00:14:836 (1,3) - why not copy paste the first slider? it looks nicer and the sound is pretty much the same so it rhythmically makes more sense
00:16:889 (3) - ctrl g this slider
00:46:415 (1,1) - use copy paste on the first slider for reason 00:14:836 (1,3)
01:04:573 (6,7) - one could argue that you could ctrl g these sliders for better flow and aesthetic but that's purely subjective
01:05:994 (3) - the blanketing after the red anchor can be done better
01:07:099 (2,3) - subjective ctrl g
01:09:626 (2) - ctrl g
01:21:784 (4) - delete this note. without it, it emphasising the lack of sound and makes the chorus sound more dramatic
01:24:152 (4) - ctrl g
01:31:889 (6) - move this note to 01:31:731 and replace 01:31:415 (5) - with a hitcircle
01:24:152 (4) - ctrl g, it flows MUCH nicer

other than that, i like the map :)

edit: move 01:31:731 (8) - to coordinates x:8 y:80 for consistent pattern
makisokk
Hi from #modreqs
[General]
  • Bitrate audio should be 192 kbs
    BG shold be 1920x1080 or 1360x768
    01:16:889 - Use this place as a preview
    Try to put NC every big white tick
[Hard Justice]

  • 00:01:731 (4) - Maybe do this slidero [img=https://osu.ppy.sh/ss/7614440]so[/img]
    00:03:468 (1) - I think that it is better to make this sliderlike this
    00:03:941 (2,1) - Avoid overlap
    00:05:362 (2,1) - ^
    00:06:941 (4,1) - ^
    00:08:520 (1) - Try to move the middle slider somewhere in the middle, so the slider looks beautiful
    00:11:520 (2,3) - I think these sliders looked better if they stood like that
    00:12:784 (2,3) - ^
    00:16:573 (1,2) - ^
    00:17:836 (2,3,4) - Here it was possible to do so
    00:19:889 (2,4,5,6,7) - Avoid this overlap, It's pretty hard to play
    00:28:415 (9) - Do better blanket
    00:33:152 (1) - Delete NC
    00:45:310 (8) - NC
    00:48:941 (1,2,3) - Use more playing field
    01:20:520 (5) - This place is very difficult to read
    01:22:573 (3,4) - Why big space?
    01:32:679 (4,5) - ^
[Legendary]
  • 00:04:415 (3,1) - I think it's better to avoid such overlap
    00:05:205 (2,3,4,5,6) - You can make a pattern better, for example so
    00:22:257 (3,4,5,6,7,8,9,10,11) - Try to make a variety, you can combine blunt angles with sharp ones, and change the direction of flow
    00:25:099 (6,7,8,9,10,11,12) - You did quite well to do it here
    00:22:889 (7) - NC
    00:25:099 (6) - ^
    00:27:784 (6) - ^
    00:59:362 (3,4,5,6,7,8) - Do NC for each pattern
    In general, you have many mistakes being repeated, so I will not be obsessed with them, well, yes, I'm a lazy
think you need to make more maps and see these links:
1)https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
2)https://www.youtube.com/watch?v=ig7nTSbWwVc&index=9&list=PLp7-THR1EUHERrIOV4dGClCGGoLIrQtOx
3)https://osu.ppy.sh/forum/t/86329
4)https://osu.ppy.sh/news/61334266941
Topic Starter
Sky Arrow_old

banter wrote:

Mod
#insanemod

00:13:415 (4,1) - i'm nitpicking at your blanketing, it can be done neater
00:14:047 (2) - ctrl g this slider, it makes the flow much better and looks nicer
00:14:836 (1,3) - why not copy paste the first slider? it looks nicer and the sound is pretty much the same so it rhythmically makes more sense
00:16:889 (3) - ctrl g this slider
00:46:415 (1,1) - use copy paste on the first slider for reason 00:14:836 (1,3)
01:04:573 (6,7) - one could argue that you could ctrl g these sliders for better flow and aesthetic but that's purely subjective
01:05:994 (3) - the blanketing after the red anchor can be done better
01:07:099 (2,3) - subjective ctrl g
01:09:626 (2) - ctrl g
01:21:784 (4) - delete this note. without it, it emphasising the lack of sound and makes the chorus sound more dramatic
01:24:152 (4) - ctrl g
01:31:889 (6) - move this note to 01:31:731 and replace 01:31:415 (5) - with a hitcircle
01:24:152 (4) - ctrl g, it flows MUCH nicer

other than that, i like the map :)

edit: move 01:31:731 (8) - to coordinates x:8 y:80 for consistent pattern
Thanks for your effort :3
banter

Sky Arrow wrote:

banter wrote:

Mod
#insanemod

00:13:415 (4,1) - i'm nitpicking at your blanketing, it can be done neater
00:14:047 (2) - ctrl g this slider, it makes the flow much better and looks nicer
00:14:836 (1,3) - why not copy paste the first slider? it looks nicer and the sound is pretty much the same so it rhythmically makes more sense
00:16:889 (3) - ctrl g this slider
00:46:415 (1,1) - use copy paste on the first slider for reason 00:14:836 (1,3)
01:04:573 (6,7) - one could argue that you could ctrl g these sliders for better flow and aesthetic but that's purely subjective
01:05:994 (3) - the blanketing after the red anchor can be done better
01:07:099 (2,3) - subjective ctrl g
01:09:626 (2) - ctrl g
01:21:784 (4) - delete this note. without it, it emphasising the lack of sound and makes the chorus sound more dramatic
01:24:152 (4) - ctrl g
01:31:889 (6) - move this note to 01:31:731 and replace 01:31:415 (5) - with a hitcircle
01:24:152 (4) - ctrl g, it flows MUCH nicer

other than that, i like the map :)

edit: move 01:31:731 (8) - to coordinates x:8 y:80 for consistent pattern
Thanks for your effort :3
hey np fam, i might get on to modding the hard difficulty but idk. goodluck with this map! it plays pretty nicely
Topic Starter
Sky Arrow_old

makisokk wrote:

Mod
Hi from #modreqs
[General]
  • Bitrate audio should be 192 kbs
    BG shold be 1920x1080 or 1360x768
    01:16:889 - Use this place as a preview
    Try to put NC every big white tick
[Hard Justice]

  • 00:01:731 (4) - Maybe do this slidero [img=https://osu.ppy.sh/ss/7614440]so[/img]
    00:03:468 (1) - I think that it is better to make this sliderlike this
    00:03:941 (2,1) - Avoid overlap
    00:05:362 (2,1) - ^
    00:06:941 (4,1) - ^
    00:08:520 (1) - Try to move the middle slider somewhere in the middle, so the slider looks beautiful
    00:11:520 (2,3) - I think these sliders looked better if they stood like that
    00:12:784 (2,3) - ^
    00:16:573 (1,2) - ^
    00:17:836 (2,3,4) - Here it was possible to do so
    00:19:889 (2,4,5,6,7) - Avoid this overlap, It's pretty hard to play
    00:28:415 (9) - Do better blanket
    00:33:152 (1) - Delete NC
    00:45:310 (8) - NC
    00:48:941 (1,2,3) - Use more playing field
    01:20:520 (5) - This place is very difficult to read
    01:22:573 (3,4) - Why big space?
    01:32:679 (4,5) - ^
[Legendary]
  • 00:04:415 (3,1) - I think it's better to avoid such overlap
    00:05:205 (2,3,4,5,6) - You can make a pattern better, for example so
    00:22:257 (3,4,5,6,7,8,9,10,11) - Try to make a variety, you can combine blunt angles with sharp ones, and change the direction of flow
    00:25:099 (6,7,8,9,10,11,12) - You did quite well to do it here
    00:22:889 (7) - NC
    00:25:099 (6) - ^
    00:27:784 (6) - ^
    00:59:362 (3,4,5,6,7,8) - Do NC for each pattern
    In general, you have many mistakes being repeated, so I will not be obsessed with them, well, yes, I'm a lazy
think you need to make more maps and see these links:
1)https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
2)https://www.youtube.com/watch?v=ig7nTSbWwVc&index=9&list=PLp7-THR1EUHERrIOV4dGClCGGoLIrQtOx
3)https://osu.ppy.sh/forum/t/86329
4)https://osu.ppy.sh/news/61334266941
Thanks for your Mod
There is no 1920x1080 version of it and the kbs of the song is the original data from the singer there is no higher version :x
Chuiya
[General]
Too big picture
Fix Tags

[Hard Justice]
00:04:731 (1,2) - fühlte sich mega komisch an
00:52:573 (6) - der klingt falsch
01:01:573 (8) - dasselbe
01:08:205 (6) - warum zerstörst du den flow D:
01:14:362 (1,2,3) - me no like
01:21:784 (1) - auf atem bis zum reverse u_u
01:23:678 (7) - flow break aber irg passt der slider ned imo, http://puu.sh/uSMiu.jpg lieber so
01:26:994 (1) - meh

[Legendary]
00:13:415 (4,1) - bei der hast du den slider ned perfekt im zweiten drin+ mag so overlaps nicht
00:10:257 (2,1,4,1) - overlap meh
00:19:731 (8,9,1) - spacing?
01:16:257 (5) - ist der on purpose weiter weg? vom rechteck pattern
01:15:626 (1,6) - why no overlap
01:18:152 (1,3) - why no blanket ;_;
01:18:784 (4,6) - same
01:24:468 (1,2,3) - why ned in einer linie?
01:27:468 (4,5,6) - verschiedene abstände es sei denn du cp'st das spacing so
01:30:941 (2,3,4,5) - davor hattest du ein rechteckpattern warum machst du das (ich erwähnte des pattern davor) nicht wie dieses hier?
01:36:231 (2) - steht so ab, tu sie etwas runter

crappy chat
08:53 Sky Arrow: thanks
08:53 *Sky Arrow is listening to [https://osu.ppy.sh/b/1245597 Rachie - IMAGINARY LIKE THE JUSTICE ( Engl. Vers.)]
08:53 Sky Arrow: ♥ thanks for testing it
08:53 Froschi: kein ding lol
08:53 Sky Arrow: i changed some things with mods and need someone to test q.q
08:54 Sky Arrow: oh hi na :^)
08:54 Froschi: oh ich spiels einfach mit meinem trackpad und kam grad online erwarte kein godplay von mir haha
08:54 Sky Arrow: alles gut :3
08:55 Froschi: darf ich hidden nutzen?
08:55 Sky Arrow: ja :o
08:55 Froschi: thx
08:55 Sky Arrow: hab aber ab und zu fiese jumps drinne :^)
08:57 Sky Arrow: FIREEEEEEEEEEEEEEEEEEEEEEE
08:57 Froschi: fcable
08:57 Froschi: die hard auch?
08:57 Sky Arrow: :v was immer du willst xd
08:57 Sky Arrow: ich zwing dich ja nicht :3
08:57 Froschi: und die jumps sind ned so fies xd
08:57 Sky Arrow: ja aber tricky wenn man sie falsch angeht :3
08:59 Sky Arrow: aber ich glaube meine Hard braucht noch am meisten übung weil ich die doubles falsch gesetzt habe
08:59 Sky Arrow: das ist echt tricky >.>
08:59 Froschi: nah ich mach das gern und ja die hard ist etwas komisch zum readen
09:00 Froschi: des ar8 spürt man aber lustigerweise nicht so hart mit hd lol
09:00 Sky Arrow: lul
09:00 Sky Arrow: liegt vlt an der od :o
09:01 Froschi: kann sein
09:02 Sky Arrow: weißt du wie lange so n ranking prozess verläuft ? q.q
09:02 Froschi: kann jahre dauern
09:02 Froschi: aber normalerweise so 2-3 monate wenn du unbekannt bist
09:03 Froschi: wenn du aber schnell viele mods hast (bekommt man recht fix wenn man bekannt ist eben) und die map rankable ist kanns auch nur n paar tage dauern
09:03 Sky Arrow: yay \:D/ dann hoff ich das sich bald mal jemand fürs guest diff findet xd kriege nämlich shcon gut mods rein xd
09:04 Sky Arrow: ich werd rachie nach hilfe fragen q.q
09:04 Froschi: geht ja drum dass sone map qualität hat aka wenn du perfekt mappst kannst du sie auch ohne mods ranken aber naja das sind halt mehr so dinge die profis manchmal schaffen x
09:04 Sky Arrow: sie hat das ja gecovert
09:04 Froschi: oh interessant
09:06 Sky Arrow: mhh ? :o
09:06 Froschi: 00:13:415 (4,1) - bei der hast du den slider ned perfekt im zweiten drin+ mag so overlaps nicht 00:10:257 (2,1,4,1) - overlap meh 00:19:731 (8,9,1) - spacing?
09:07 Froschi: ist das deine erste map?
09:07 Sky Arrow: nein ^^
09:07 Sky Arrow: mein account wurde resetet
09:08 Sky Arrow: ich bin seit 2016 im februar schon hier
09:08 Froschi: ah verstehe 01:16:257 (5) - ist der on purpose weiter weg? vom rechteck pattern
09:09 Froschi: 01:15:626 (1,6) - why no overlap
09:09 Froschi: 01:18:152 (1,3) - why no blanket ;_;
09:09 Froschi: 01:18:784 (4,6) - same
09:10 Sky Arrow: speicherst du gleich den changelog ab und postest ihn unter die map pls ? :3 dann kann ich dich auch mit nem kudo belohnen q.q
09:11 Froschi: 01:24:468 (1,2,3) - why ned in einer linie?
09:11 Froschi: kann ich machen, danke! :)
09:12 Sky Arrow: achso 01:24:468 hab ich so gelassen weil ich mag es wenn man ab und zu einen runden flow hat :D
09:12 Froschi: 01:27:468 (4,5,6) - verschiedene abstände es sei denn du cp'st das spacing so
09:12 Froschi: hast den strich dahinter vergessen
09:13 Froschi: i see
09:13 Sky Arrow: so ich mach kurz ne kleine testrunde
09:14 Froschi: 01:30:784 (1,2,3,4) - davor hattest du ein rechteckpattern warum machst du das (ich erwähnte des pattern davor) nicht wie dieses hier?
09:14 Froschi: ju
09:15 Froschi: * 01:30:941 (2,3,4,5) -
09:15 Sky Arrow: alter es spielt sich schon viel flüssiger *-*
09:16 Froschi: 01:36:231 (2) - steht so ab, tu sie etwas runter
09:16 Froschi: ^^
09:16 Froschi: btw das da oben ist wegen der insane gewesen xd
09:17 Froschi: wegen der hard
09:17 Froschi: hard wird immer mit dem selben spacing gemapped glaub
09:17 Froschi: 00:04:731 (1,2) - fühlte sich mega komisch an
09:18 Froschi: ^ab da isses die hard
09:18 Froschi: hast die spacings ned beachtet glaub, is ne advanced keine hard
09:18 Froschi: http://puu.sh/uSLGr.png
09:19 Sky Arrow: ja wegen dem hintergrund muss ich rachie nochmal fragen ob sie mir das in 1920x1080 besorgen kann weil das halt original ist xd
09:19 Sky Arrow: und die audio datei ist leider auch keine 190 / 320kbs
09:20 Froschi: 00:30:862 - ich verstand eben "like a bitch recieved" am i listening right?
09:20 Froschi: haha
09:20 Froschi: lol aber wegen der audio würd ich mir keine sorgen machen aus dem grund weil es als kein problem von osu gemeldet wird
09:20 Froschi: zumindest bei mir nicht
09:21 Froschi: und ich mach dir das bild schnell 1920x1080
09:21 Sky Arrow: 00:30:862- Like the Future we see(k) oder so xd
09:21 Froschi: is keine grosse sache lol
09:21 Sky Arrow: kenn die lyrics nicht :3
09:21 Sky Arrow: ok dankeschön <3
09:21 Froschi: lol hahaha
09:22 Froschi: http://puu.sh/uSLSv.jpg
09:23 Froschi: there you go ist maximal grösse die erlaubt ist¨
09:23 Sky Arrow: 00:19:731- werde ich wohl das spacing erstmal so lassen weil die music sich da ja auch durch den background n bisschen aufbaut, oder ich nehm das spacing weg und nutze statdessen ein kleines sv speed up :thinking:
09:23 Froschi: oh no i failed in cp
09:23 Froschi: w8
09:23 Froschi: schreibst du den text ab oder so?
09:24 Froschi: die zahlen
09:24 Sky Arrow: ja ^^ war gerade zu faul für ctrl+c xd
09:24 Froschi: ah ne is des richtige bild
09:25 Sky Arrow: dann schonmal danke für das Bild + den mod im vorraus :o
09:25 Sky Arrow: >.> voll lieb von dir
09:26 Froschi: http://puu.sh/uSM1W.png
09:27 Sky Arrow: lol ?
09:27 Sky Arrow: xd
09:27 Froschi: 00:52:573 (6) - der klingt falsch
09:27 Froschi: ja musst die tags fixen
09:27 Froschi: 01:01:573 (8) - dasselbe
09:28 Froschi: 01:08:205 (6) - warum zerstörst du den flow D:
09:29 Froschi: 01:14:362 (1,2,3) - me no like
09:30 Froschi: 01:21:784 (1) - auf atem bis zum reverse u_u
09:30 Froschi: 01:23:678 (7) - flow break aber irg passt der slider ned imo
09:31 Froschi: http://puu.sh/uSMiu.jpg lieber so imo
09:31 Froschi: 01:26:994 (1) - meh
09:32 Froschi: bin mal copy pasten brb
09:32 Sky Arrow: okay :3
09:32 Sky Arrow: danke für deine Arbeit!
09:32 Sky Arrow: ich bin auch gleich schon aktualisieren
09:33 Froschi: bin n recht low qualitativer mod
09:33 Froschi: bin selbst shitmapper so schlecht dass mich die ganze schweiz auslacht für :'3
09:33 Froschi: (wortwörtlich alle ;_;)
09:34 Sky Arrow: also ich finde deine ideen haben meinen flow in der map stark verbessert :o
09:34 Froschi: freut mich ^_^
09:34 Sky Arrow: poste den Mod und dein Bild pls seperat dann kann ich dich theorethisch 2 mal belohnen :o
09:34 Froschi: ich restarte osu mal schnell damits den chat nimmt >_<
09:34 Froschi: oh danke !
09:34 Froschi: brb
09:36 Froschi: sigh ofc bugt osu wieder rum und speicherts ned ab was solls
09:37 Sky Arrow: ich hab den chat ja noch
09:37 Sky Arrow: wie speicher ich den ab ?
09:37 Sky Arrow: dann kann ich den dir schicken
09:37 Froschi: du hast bei den einstellungen ned zufällig "speichern der ing msg automatisch" angestellt?
09:38 Sky Arrow: nein :<
09:38 Froschi: wenn ja isses im dateipfad von osu beim Chat Ordner unter Froschi
09:38 Sky Arrow: hab ihn
Chuiya
http://puu.sh/uSLSv.jpg right size Bg :3
Topic Starter
Sky Arrow_old

Froschi wrote:

Mod
[General]
Too big picture
Fix Tags

[Hard Justice]
00:04:731 (1,2) - fühlte sich mega komisch an
00:52:573 (6) - der klingt falsch
01:01:573 (8) - dasselbe
01:08:205 (6) - warum zerstörst du den flow D:
01:14:362 (1,2,3) - me no like
01:21:784 (1) - auf atem bis zum reverse u_u
01:23:678 (7) - flow break aber irg passt der slider ned imo, http://puu.sh/uSMiu.jpg lieber so
01:26:994 (1) - meh

[Legendary]
00:13:415 (4,1) - bei der hast du den slider ned perfekt im zweiten drin+ mag so overlaps nicht
00:10:257 (2,1,4,1) - overlap meh
00:19:731 (8,9,1) - spacing?
01:16:257 (5) - ist der on purpose weiter weg? vom rechteck pattern
01:15:626 (1,6) - why no overlap
01:18:152 (1,3) - why no blanket ;_;
01:18:784 (4,6) - same
01:24:468 (1,2,3) - why ned in einer linie?
01:27:468 (4,5,6) - verschiedene abstände es sei denn du cp'st das spacing so
01:30:941 (2,3,4,5) - davor hattest du ein rechteckpattern warum machst du das (ich erwähnte des pattern davor) nicht wie dieses hier?
01:36:231 (2) - steht so ab, tu sie etwas runter

crappy chat
08:53 Sky Arrow: thanks
08:53 *Sky Arrow is listening to [https://osu.ppy.sh/b/1245597 Rachie - IMAGINARY LIKE THE JUSTICE ( Engl. Vers.)]
08:53 Sky Arrow: ♥ thanks for testing it
08:53 Froschi: kein ding lol
08:53 Sky Arrow: i changed some things with mods and need someone to test q.q
08:54 Sky Arrow: oh hi na :^)
08:54 Froschi: oh ich spiels einfach mit meinem trackpad und kam grad online erwarte kein godplay von mir haha
08:54 Sky Arrow: alles gut :3
08:55 Froschi: darf ich hidden nutzen?
08:55 Sky Arrow: ja :o
08:55 Froschi: thx
08:55 Sky Arrow: hab aber ab und zu fiese jumps drinne :^)
08:57 Sky Arrow: FIREEEEEEEEEEEEEEEEEEEEEEE
08:57 Froschi: fcable
08:57 Froschi: die hard auch?
08:57 Sky Arrow: :v was immer du willst xd
08:57 Sky Arrow: ich zwing dich ja nicht :3
08:57 Froschi: und die jumps sind ned so fies xd
08:57 Sky Arrow: ja aber tricky wenn man sie falsch angeht :3
08:59 Sky Arrow: aber ich glaube meine Hard braucht noch am meisten übung weil ich die doubles falsch gesetzt habe
08:59 Sky Arrow: das ist echt tricky >.>
08:59 Froschi: nah ich mach das gern und ja die hard ist etwas komisch zum readen
09:00 Froschi: des ar8 spürt man aber lustigerweise nicht so hart mit hd lol
09:00 Sky Arrow: lul
09:00 Sky Arrow: liegt vlt an der od :o
09:01 Froschi: kann sein
09:02 Sky Arrow: weißt du wie lange so n ranking prozess verläuft ? q.q
09:02 Froschi: kann jahre dauern
09:02 Froschi: aber normalerweise so 2-3 monate wenn du unbekannt bist
09:03 Froschi: wenn du aber schnell viele mods hast (bekommt man recht fix wenn man bekannt ist eben) und die map rankable ist kanns auch nur n paar tage dauern
09:03 Sky Arrow: yay \:D/ dann hoff ich das sich bald mal jemand fürs guest diff findet xd kriege nämlich shcon gut mods rein xd
09:04 Sky Arrow: ich werd rachie nach hilfe fragen q.q
09:04 Froschi: geht ja drum dass sone map qualität hat aka wenn du perfekt mappst kannst du sie auch ohne mods ranken aber naja das sind halt mehr so dinge die profis manchmal schaffen x
09:04 Sky Arrow: sie hat das ja gecovert
09:04 Froschi: oh interessant
09:06 Sky Arrow: mhh ? :o
09:06 Froschi: 00:13:415 (4,1) - bei der hast du den slider ned perfekt im zweiten drin+ mag so overlaps nicht 00:10:257 (2,1,4,1) - overlap meh 00:19:731 (8,9,1) - spacing?
09:07 Froschi: ist das deine erste map?
09:07 Sky Arrow: nein ^^
09:07 Sky Arrow: mein account wurde resetet
09:08 Sky Arrow: ich bin seit 2016 im februar schon hier
09:08 Froschi: ah verstehe 01:16:257 (5) - ist der on purpose weiter weg? vom rechteck pattern
09:09 Froschi: 01:15:626 (1,6) - why no overlap
09:09 Froschi: 01:18:152 (1,3) - why no blanket ;_;
09:09 Froschi: 01:18:784 (4,6) - same
09:10 Sky Arrow: speicherst du gleich den changelog ab und postest ihn unter die map pls ? :3 dann kann ich dich auch mit nem kudo belohnen q.q
09:11 Froschi: 01:24:468 (1,2,3) - why ned in einer linie?
09:11 Froschi: kann ich machen, danke! :)
09:12 Sky Arrow: achso 01:24:468 hab ich so gelassen weil ich mag es wenn man ab und zu einen runden flow hat :D
09:12 Froschi: 01:27:468 (4,5,6) - verschiedene abstände es sei denn du cp'st das spacing so
09:12 Froschi: hast den strich dahinter vergessen
09:13 Froschi: i see
09:13 Sky Arrow: so ich mach kurz ne kleine testrunde
09:14 Froschi: 01:30:784 (1,2,3,4) - davor hattest du ein rechteckpattern warum machst du das (ich erwähnte des pattern davor) nicht wie dieses hier?
09:14 Froschi: ju
09:15 Froschi: * 01:30:941 (2,3,4,5) -
09:15 Sky Arrow: alter es spielt sich schon viel flüssiger *-*
09:16 Froschi: 01:36:231 (2) - steht so ab, tu sie etwas runter
09:16 Froschi: ^^
09:16 Froschi: btw das da oben ist wegen der insane gewesen xd
09:17 Froschi: wegen der hard
09:17 Froschi: hard wird immer mit dem selben spacing gemapped glaub
09:17 Froschi: 00:04:731 (1,2) - fühlte sich mega komisch an
09:18 Froschi: ^ab da isses die hard
09:18 Froschi: hast die spacings ned beachtet glaub, is ne advanced keine hard
09:18 Froschi: http://puu.sh/uSLGr.png
09:19 Sky Arrow: ja wegen dem hintergrund muss ich rachie nochmal fragen ob sie mir das in 1920x1080 besorgen kann weil das halt original ist xd
09:19 Sky Arrow: und die audio datei ist leider auch keine 190 / 320kbs
09:20 Froschi: 00:30:862 - ich verstand eben "like a bitch recieved" am i listening right?
09:20 Froschi: haha
09:20 Froschi: lol aber wegen der audio würd ich mir keine sorgen machen aus dem grund weil es als kein problem von osu gemeldet wird
09:20 Froschi: zumindest bei mir nicht
09:21 Froschi: und ich mach dir das bild schnell 1920x1080
09:21 Sky Arrow: 00:30:862- Like the Future we see(k) oder so xd
09:21 Froschi: is keine grosse sache lol
09:21 Sky Arrow: kenn die lyrics nicht :3
09:21 Sky Arrow: ok dankeschön <3
09:21 Froschi: lol hahaha
09:22 Froschi: http://puu.sh/uSLSv.jpg
09:23 Froschi: there you go ist maximal grösse die erlaubt ist¨
09:23 Sky Arrow: 00:19:731- werde ich wohl das spacing erstmal so lassen weil die music sich da ja auch durch den background n bisschen aufbaut, oder ich nehm das spacing weg und nutze statdessen ein kleines sv speed up :thinking:
09:23 Froschi: oh no i failed in cp
09:23 Froschi: w8
09:23 Froschi: schreibst du den text ab oder so?
09:24 Froschi: die zahlen
09:24 Sky Arrow: ja ^^ war gerade zu faul für ctrl+c xd
09:24 Froschi: ah ne is des richtige bild
09:25 Sky Arrow: dann schonmal danke für das Bild + den mod im vorraus :o
09:25 Sky Arrow: >.> voll lieb von dir
09:26 Froschi: http://puu.sh/uSM1W.png
09:27 Sky Arrow: lol ?
09:27 Sky Arrow: xd
09:27 Froschi: 00:52:573 (6) - der klingt falsch
09:27 Froschi: ja musst die tags fixen
09:27 Froschi: 01:01:573 (8) - dasselbe
09:28 Froschi: 01:08:205 (6) - warum zerstörst du den flow D:
09:29 Froschi: 01:14:362 (1,2,3) - me no like
09:30 Froschi: 01:21:784 (1) - auf atem bis zum reverse u_u
09:30 Froschi: 01:23:678 (7) - flow break aber irg passt der slider ned imo
09:31 Froschi: http://puu.sh/uSMiu.jpg lieber so imo
09:31 Froschi: 01:26:994 (1) - meh
09:32 Froschi: bin mal copy pasten brb
09:32 Sky Arrow: okay :3
09:32 Sky Arrow: danke für deine Arbeit!
09:32 Sky Arrow: ich bin auch gleich schon aktualisieren
09:33 Froschi: bin n recht low qualitativer mod
09:33 Froschi: bin selbst shitmapper so schlecht dass mich die ganze schweiz auslacht für :'3
09:33 Froschi: (wortwörtlich alle ;_;)
09:34 Sky Arrow: also ich finde deine ideen haben meinen flow in der map stark verbessert :o
09:34 Froschi: freut mich ^_^
09:34 Sky Arrow: poste den Mod und dein Bild pls seperat dann kann ich dich theorethisch 2 mal belohnen :o
09:34 Froschi: ich restarte osu mal schnell damits den chat nimmt >_<
09:34 Froschi: oh danke !
09:34 Froschi: brb
09:36 Froschi: sigh ofc bugt osu wieder rum und speicherts ned ab was solls
09:37 Sky Arrow: ich hab den chat ja noch
09:37 Sky Arrow: wie speicher ich den ab ?
09:37 Sky Arrow: dann kann ich den dir schicken
09:37 Froschi: du hast bei den einstellungen ned zufällig "speichern der ing msg automatisch" angestellt?
09:38 Sky Arrow: nein :<
09:38 Froschi: wenn ja isses im dateipfad von osu beim Chat Ordner unter Froschi
09:38 Sky Arrow: hab ihn
Thanks for Your Effort Well earned Kudo ↨
Deneb
hello there

SPOILER
Hard Justice

>00:00:784 (1) - this would be better like so since there's a sound at 00:00:941 which I think you should emphasize


>00:01:731 (4) - would be better if it was like this, to follow the music


>00:02:994 (4) - same as ^
>00:04:257 (3) - ^
>00:06:941 (4) - change to a 1/2 slider
>00:08:047 (3) - same as 00:01:731 (4)
>00:09:310 (4) - ^
>00:32:047 (3) - better as a 1/2 slider
>00:32:362 (4,5) - I suggest doing something like so


>00:35:205 (1,2) - another suggestion


>00:49:415 - put a note here
>00:50:047 - ^
>00:50:836 (5) - there's a sound to be emphasized at 00:50:994 so I would suggest mapping this as so


>01:11:047 (3,5) - if you're gonna do an overlap like this, atleast make it look good like so


>01:21:784 (9) - another case of wrong sound emphasize, I'd rather you delete the slider and map 2 notes as so




Legendary
>00:32:047 (3) - change to a 1/2 slider since it would fit the vocals more
>01:14:362 (1,2,3) - the spacings on these are not rankable, I highly suggest you put them closer
Topic Starter
Sky Arrow_old

Deneb wrote:

hello there

SPOILER
Hard Justice

>00:00:784 (1) - this would be better like so since there's a sound at 00:00:941 which I think you should emphasize


>00:01:731 (4) - would be better if it was like this, to follow the music


>00:02:994 (4) - same as ^
>00:04:257 (3) - ^
>00:06:941 (4) - change to a 1/2 slider
>00:08:047 (3) - same as 00:01:731 (4)
>00:09:310 (4) - ^
>00:32:047 (3) - better as a 1/2 slider
>00:32:362 (4,5) - I suggest doing something like so


>00:35:205 (1,2) - another suggestion


>00:49:415 - put a note here
>00:50:047 - ^
>00:50:836 (5) - there's a sound to be emphasized at 00:50:994 so I would suggest mapping this as so


>01:11:047 (3,5) - if you're gonna do an overlap like this, atleast make it look good like so


>01:21:784 (9) - another case of wrong sound emphasize, I'd rather you delete the slider and map 2 notes as so




Legendary
>00:32:047 (3) - change to a 1/2 slider since it would fit the vocals more
>01:14:362 (1,2,3) - the spacings on these are not rankable, I highly suggest you put them closer
Thanks for your Effort
Sakurauchi Riko
Hello

legendary
00:02:599 (2) - i dont hear any sound for this circle
00:07:652 (2) - ^

00:04:099 - the sound changes at this red tick and sounds therefore different from the others. currently its covered by a reverse arrow, i recommend you to make this clickable for emphasis

00:10:968 - you miss a sound here, you want to represent this in some way eventually

00:11:836 (3,1) - this looks like an unintended overlap which makes your map look messy. you can do planned overlaps but usually you overlap them more than 20%. but this is like only slightly overlapped which just doesnt look intended
00:13:099 (3,1) - yeah like here it looks rather intended :3
00:16:573 (2,3) - this also slightly overlaps in an unintended way. those make your map really unstructured imo. I mean you do it somewhat consistent with 00:16:099 (1,2,3) - as a whole but imo they should overlap harder like u did 00:13:099 (3,1) - or just dont overlap them at all, eiother way would fit better imo
00:19:889 (1,3) - thats better but i still think you can overlap them a bit more, suggestion only - do as you please :D

00:20:994 - this sound feels pretty important so it should be clickable

00:22:257 (3,4,5,6,7,8,9,10,11) - imo this doesnt represent the music very well. there are no consistent 1/2 sounds in the music which would justify this pattern. id rather emphasize 00:22:415 - this again (again because you do this consistently before) with a 1/2 reverse slider so you still cover the downbeat. And then you might wanna make a 1/2 (non-reverse) slider at 00:23:205 - because this sound also stands out in the music.

00:24:784 (4,5) - this may feel correct but if you listen carefully there are no sounds for the blue ticks 00:24:862 - 00:25:020 - so it actually doesnt fit the song.
00:29:757 (4) - same here (this song has actually very less 1/4 rhythms which is kinda sad tho:( )
00:35:757 (4) - ^
00:40:178 (7) - ^ (also no vocal, cuz the vocal stars on red tick before)
ill stop here with pointing out wrong rhythm, just listen to the song again carefully with 25% playback and fix the incorrect rhythm. your map should represent the song as accurate as possible

nvm last thing for rhythm: 00:40:494 - is actually clearly a vocal so i tihnk it would be a good thing to represent this in some way. i think http://puu.sh/uTqN3/98221c10ee.jpg (green NC is 00:40:257 - ) works pretty good

00:49:573 (3,4) - this flow is pretty awkward, i think if you reverse shape the slider then it flows in a more circular way -> less awkward to play


00:52:415 (6,7) - this stack is missleading: you use the same distance before at 00:51:862 (2,3) - for 1/4 rhythm, but in that case its 1/2 rhythm so therefore missleading.

00:57:784 (6) - offscreen
01:20:836 (2) - ^

01:01:257 (3,5) - id stack these
01:08:994 (7,1) - same. and slight overlap, like above 01:09:152 (1,3) -

01:16:257 (1) - NC to indicate rhythm change eventually?

i would end the spinner at 01:39:152 - (because the vocal stops right after) and map the rest with other objects

oki, i hope my random mod helped you a bit :3
best of luck in further process!
Topic Starter
Sky Arrow_old

Phyloukz wrote:

Hello

legendary
00:02:599 (2) - i dont hear any sound for this circle
00:07:652 (2) - ^

00:04:099 - the sound changes at this red tick and sounds therefore different from the others. currently its covered by a reverse arrow, i recommend you to make this clickable for emphasis

00:10:968 - you miss a sound here, you want to represent this in some way eventually

00:11:836 (3,1) - this looks like an unintended overlap which makes your map look messy. you can do planned overlaps but usually you overlap them more than 20%. but this is like only slightly overlapped which just doesnt look intended
00:13:099 (3,1) - yeah like here it looks rather intended :3
00:16:573 (2,3) - this also slightly overlaps in an unintended way. those make your map really unstructured imo. I mean you do it somewhat consistent with 00:16:099 (1,2,3) - as a whole but imo they should overlap harder like u did 00:13:099 (3,1) - or just dont overlap them at all, eiother way would fit better imo
00:19:889 (1,3) - thats better but i still think you can overlap them a bit more, suggestion only - do as you please :D

00:20:994 - this sound feels pretty important so it should be clickable

00:22:257 (3,4,5,6,7,8,9,10,11) - imo this doesnt represent the music very well. there are no consistent 1/2 sounds in the music which would justify this pattern. id rather emphasize 00:22:415 - this again (again because you do this consistently before) with a 1/2 reverse slider so you still cover the downbeat. And then you might wanna make a 1/2 (non-reverse) slider at 00:23:205 - because this sound also stands out in the music.

00:24:784 (4,5) - this may feel correct but if you listen carefully there are no sounds for the blue ticks 00:24:862 - 00:25:020 - so it actually doesnt fit the song.
00:29:757 (4) - same here (this song has actually very less 1/4 rhythms which is kinda sad tho:( )
00:35:757 (4) - ^
00:40:178 (7) - ^ (also no vocal, cuz the vocal stars on red tick before)
ill stop here with pointing out wrong rhythm, just listen to the song again carefully with 25% playback and fix the incorrect rhythm. your map should represent the song as accurate as possible

nvm last thing for rhythm: 00:40:494 - is actually clearly a vocal so i tihnk it would be a good thing to represent this in some way. i think http://puu.sh/uTqN3/98221c10ee.jpg (green NC is 00:40:257 - ) works pretty good

00:49:573 (3,4) - this flow is pretty awkward, i think if you reverse shape the slider then it flows in a more circular way -> less awkward to play


00:52:415 (6,7) - this stack is missleading: you use the same distance before at 00:51:862 (2,3) - for 1/4 rhythm, but in that case its 1/2 rhythm so therefore missleading.

00:57:784 (6) - offscreen
01:20:836 (2) - ^

01:01:257 (3,5) - id stack these
01:08:994 (7,1) - same. and slight overlap, like above 01:09:152 (1,3) -

01:16:257 (1) - NC to indicate rhythm change eventually?

i would end the spinner at 01:39:152 - (because the vocal stops right after) and map the rest with other objects

oki, i hope my random mod helped you a bit :3
best of luck in further process!
Thanks for your Mod it rly helps me fit the flow ↨
m3gB3g
Hi!~
Legendary:

It almost 5* Put HP=7

00:06:468 (2) - Remove NC (New Combo)
00:15:468 (1) - NC
00:18:626 (1) - NC
00:19:731 (4) - NC
00:19:889 (1) - Remove NC
00:23:047 (1) - NC ( Jump flow direction is changed)
00:27:941 (1) - ^
00:28:257 (1) - ^
00:28:573 (1) - ^
00:30:468 (1) - ^
00:30:784 (1) - ^
00:37:099 (1) - ^
00:25:099 (1) - NC
00:27:468 (5) - Dont finish Slider on Big white tick ( 00:27:310 (4,5) - Ctrl+G ) After this 00:27:625 (1) - (5) - NC
00:32:362 (1) - NC
00:32:678 (1) - Remove NC
00:33:310 (1) - NC
00:35:047 (6) - NC
00:35:205 (1) - Remove NC
00:35:678 (1) - NC
00:38:678 (1) - NC
00:38:836 (2) - Remove NC
00:39:784 (1) - NC
00:40:257 (3) - Remove NC
00:40:889 (1) - NC
00:41:205 (1) - NC
00:42:626 (7) - Remove NC
00:43:099 (1) - NC
00:45:784 (1) - NC
00:47:362 (1) - NC
00:47:678 (5) - Remove NC
00:49:731 (1) - NC
00:50:678 (1) - NC
00:53:836 (6) - NC
00:53:994 (1) - Remove NC
00:56:520 (1) - Dont finish Slider on Big white tick
01:07:889 (1) - ^
00:58:573 (1) - NC
00:58:731 (1) - Remove NC
01:06:626 (5) - NC
01:06:784 (1) - Remove NC
01:10:415 (5) - NC
01:13:099 (5) - NC
01:23:205 (7) - NC
01:23:362 (1) - Remove NC
01:23:362 (1) - I think this Slider Should be 2 Circles
01:24:152 (5) - NC
01:24:468 (1) - Remove NC
01:33:468 (1) - ^
I think u need make Legendary more harder and add Insane diff
Good Luck
Topic Starter
Sky Arrow_old

m3gB3g wrote:

Mod
Hi!~
Legendary:

It almost 5* Put HP=7

00:06:468 (2) - Remove NC (New Combo)
00:15:468 (1) - NC
00:18:626 (1) - NC
00:19:731 (4) - NC
00:19:889 (1) - Remove NC
00:23:047 (1) - NC ( Jump flow direction is changed)
00:27:941 (1) - ^
00:28:257 (1) - ^
00:28:573 (1) - ^
00:30:468 (1) - ^
00:30:784 (1) - ^
00:37:099 (1) - ^
00:25:099 (1) - NC
00:27:468 (5) - Dont finish Slider on Big white tick ( 00:27:310 (4,5) - Ctrl+G ) After this 00:27:625 (1) - (5) - NC
00:32:362 (1) - NC
00:32:678 (1) - Remove NC
00:33:310 (1) - NC
00:35:047 (6) - NC
00:35:205 (1) - Remove NC
00:35:678 (1) - NC
00:38:678 (1) - NC
00:38:836 (2) - Remove NC
00:39:784 (1) - NC
00:40:257 (3) - Remove NC
00:40:889 (1) - NC
00:41:205 (1) - NC
00:42:626 (7) - Remove NC
00:43:099 (1) - NC
00:45:784 (1) - NC
00:47:362 (1) - NC
00:47:678 (5) - Remove NC
00:49:731 (1) - NC
00:50:678 (1) - NC
00:53:836 (6) - NC
00:53:994 (1) - Remove NC
00:56:520 (1) - Dont finish Slider on Big white tick
01:07:889 (1) - ^
00:58:573 (1) - NC
00:58:731 (1) - Remove NC
01:06:626 (5) - NC
01:06:784 (1) - Remove NC
01:10:415 (5) - NC
01:13:099 (5) - NC
01:23:205 (7) - NC
01:23:362 (1) - Remove NC
01:23:362 (1) - I think this Slider Should be 2 Circles
01:24:152 (5) - NC
01:24:468 (1) - Remove NC
01:33:468 (1) - ^
I think u need make Legendary more harder and add Insane diff
Good Luck
Thanks for your efford at the visual update of the Map if u like my map i would like if u support me with some kudos or sharing my map :)
october
/Quick mod of the last diff since I suck at mapping hard and below.

Explained some parts in IRC but I will mention the more important parts below:
Legendary
00:33:310 (1) - 1/2 slider here instead? 00:33:626 (2) - there is a major vocal here so it would make more sense to add a hitcircle rather than end a slider on it
00:35:047 (1,2,3,4,1,2,3) - this might be considered overmapping since there is nothing that indicates triples here in the song, might consider keeping it since it flows well.
00:38:047 (2) - try using :

00:40:731 - maybe a note here? not really necessary
01:01:099 - nothing here?
01:01:415 (1,2,3,4,5) - this part sounds wrong, i'd recommend trying something different here.
01:23:205 (1) - try: slider, circle, circle, slider. pattern

01:21:941 (1,2,3,4) - add more spacing here? feels like a really week pattern for a kiai section
01:22:889 (6,7) - ^
01:33:310 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - triangle pattern feels repetetive
01:39:468 - end the spinner here,
Topic Starter
Sky Arrow_old

october wrote:

/Quick mod of the last diff since I suck at mapping hard and below.

Explained some parts in IRC but I will mention the more important parts below:
Legendary
00:33:310 (1) - 1/2 slider here instead? I cant or the clap sound would be removed
00:33:626 (2) - there is a major vocal here so it would make more sense to add a hitcircle rather than end a slider on it
00:35:047 (1,2,3,4,1,2,3) - this might be considered overmapping since there is nothing that indicates triples here in the song, might consider keeping it since it flows well.
00:38:047 (2) - try using :

00:40:731 - maybe a note here? not really necessary
01:01:099 - nothing here?
01:01:415 (1,2,3,4,5) - this part sounds wrong, i'd recommend trying something different here.
01:23:205 (1) - try: slider, circle, circle, slider. pattern

01:21:941 (1,2,3,4) - add more spacing here? feels like a really week pattern for a kiai section
01:22:889 (6,7) - ^
01:33:310 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - triangle pattern feels repetetive
01:39:468 - end the spinner here,
thanks for your mod i used much of it but not everything <3 if u dont mind i would be happy about a kudo or a favo on my map since u like it
Jabba
yoh! m4m

general
remove "gumi" from source, noone tags vocaloid as source for like two years already
>Engschlich in tags
wut, is this the german pronunciation for 'english'? you don't need this anyway
as well as artist and song name, remove them
add 'megpoid', 'fujuniseikouyuup' and 'nanahoshi kangengakudan' to tags
combo colors pls, smth in green/blue palette would work I think

hard
uh so in general your slidershapes are hella weird
e.g. this 00:03:468 (1) - why would you ever use that
second, lots of overlaps and messy stuff everywhere, e.g.00:05:362 (3,1) -
00:05:836 (4,1) - why the low ds when you used a jump at 00:01:889 (5,1) - ?
00:14:362 (3) - just copy (2) and rotate it 180 degrees, would look much better
00:16:099 (5,1) - swap NCs
00:17:836 (2,3) - I see no reason to break your patterning there,
00:19:731 (1,2) - swap NCs
00:21:152 (7,1) - swap NCs
00:21:626 (1,2,3,4) - ok so this section looks all clustered up, might want to use more space since it looks messy as hell
00:23:520 (8,1) - no idea why would you do a stack there cause (8) is not nearly as emphasized as (1)
00:25:731 (8,9) - wat
00:26:047 (9,1) - same ^^
00:31:257 (1,2) - please no. looks bad af
00:33:152 (1) - eh what is this nc
00:33:626 (3) - making 00:33:941 - not clickable is something you don't want to do, remove the repeat and put a circle there. also NC it lol
00:35:205 (1,2) - this def looks like an 1/2 gap, consider increasing the spacing there
00:38:836 (1,2,3) - the idea is good but you can organize it in a neater way, e.g. stacking (1) and (3)'s tails or blanketing (3)'s tail with (1)
00:40:494 (6) - why
00:42:626 (1,2) - sudden flow break for no reason
00:43:889 (5) - same as 00:33:626 (3) -, do two circles there
00:49:573 (2) - y u low spacing
00:58:573 (1,2) - swap ncs
00:59:520 (3,4,5,6) - boy this rhythm sucks more dicks than I do. you're literally not following anything there, consider something like this - follows the vocals nicely
01:10:415 (1,3) - pls no
01:19:257 (1) - explained this already
01:22:257 (3,4,5,6) - those could do a nice 2-2 patterning, cause rn it looks random
01:24:152 (10,1) - spacing pls, feels like this is an 1/2 gap
01:29:363 (1) - ^^

extra
00:00:941 (2,3) - meh flow
00:02:205 (1,2) - why the low DS?
00:04:573 (4,1) - meh overlaps, they're everywhere so I won't point them out
00:06:468 (2,3) - slider + circle works much better, this is not fitting at all in terms of rhythm
00:13:415 (4,1) - blanketing is good but stuff like this kills all the emphasis on a strong beat. also 00:13:573 (1,2) - what is this
00:21:152 (8,1) - swap ncs
00:22:731 (6,7,1,2,3,4) - ok what kind of jumps are these? first of all six of those follow the 1-2-3-1-2-3 pattern, yet you (for some reason) nc (1) and break the flow there, which doesn't fit
00:23:520 (4,1) - and yes this could be a slightly bigger jump
00:26:205 (1) - ctrl-h for the love of god, flows terrible
00:33:310 (1) - why
00:33:941 (4) - nc this instead
00:35:678 (1) - whyy
ok so try to nc either the emphasized start of new line of vocals (e.g. 00:36:310 (1) - ) or the beginning of a new stanza (e.g. 01:20:678 (1) - , though this combines both). your current NCing is random
00:38:047 (2,3) - overmapped. there are no 1/4s
00:38:362 (4,1) - eh spacing
00:39:152 (3,4) - what

k let me stop there cause I want to summarize smth
first of all, spacing. if there's at least some consistency in hard, in extra you're putting jumps at random objects or do anti-jumps out of nowhere (e.g. 00:52:415 (6,7) - ). consider using jumps at strong sounds, either strong vocals or strong beats, depends on what you're following
second, rhythm choices. sometimes it feels like you've thrown a bunch of 1/2 sliders with repeats without even thinking. a common guideline is to not have strong sounds mapped to sliderends. also it's not a good idea to mix both mapping to the background and mapping to the vocals cause the rhythm would become ambiguous and you won't be even able to tell 'eh what are those 1/2s mapped to'
third, visuals. sliders (esp in hard) are too curved and give a 2012-ish vibe to it, doesn't look good at all. you also use lots of overlaps which are not fitting (there are a few good ones tho, like 00:16:573 (1,2) - in hard). watch out for small overlaps like 01:33:784 (8,1) - in hard - they look bad and can be fixed easily.
and, finally, flow. sometimes you break the flow without any reason, at least do this on important sounds - it's unlogical to start jumping clockwise out of nowhere instead of counter-clockwise if the sounds stay the same.

gl!
Topic Starter
Sky Arrow_old

MadHypnofrog wrote:

Mod
yoh! m4m

general
remove "gumi" from source, noone tags vocaloid as source for like two years already
>Engschlich in tags
wut, is this the german pronunciation for 'english'? you don't need this anyway
as well as artist and song name, remove them
add 'megpoid', 'fujuniseikouyuup' and 'nanahoshi kangengakudan' to tags
combo colors pls, smth in green/blue palette would work I think

hard
uh so in general your slidershapes are hella weird
e.g. this 00:03:468 (1) - why would you ever use that
second, lots of overlaps and messy stuff everywhere, e.g.00:05:362 (3,1) -
00:05:836 (4,1) - why the low ds when you used a jump at 00:01:889 (5,1) - ?
00:14:362 (3) - just copy (2) and rotate it 180 degrees, would look much better
00:16:099 (5,1) - swap NCs
00:17:836 (2,3) - I see no reason to break your patterning there,
00:19:731 (1,2) - swap NCs
00:21:152 (7,1) - swap NCs
00:21:626 (1,2,3,4) - ok so this section looks all clustered up, might want to use more space since it looks messy as hell
00:23:520 (8,1) - no idea why would you do a stack there cause (8) is not nearly as emphasized as (1)
00:25:731 (8,9) - wat
00:26:047 (9,1) - same ^^
00:31:257 (1,2) - please no. looks bad af
00:33:152 (1) - eh what is this nc
00:33:626 (3) - making 00:33:941 - not clickable is something you don't want to do, remove the repeat and put a circle there. also NC it lol
00:35:205 (1,2) - this def looks like an 1/2 gap, consider increasing the spacing there
00:38:836 (1,2,3) - the idea is good but you can organize it in a neater way, e.g. stacking (1) and (3)'s tails or blanketing (3)'s tail with (1)
00:40:494 (6) - why
00:42:626 (1,2) - sudden flow break for no reason
00:43:889 (5) - same as 00:33:626 (3) -, do two circles there
00:49:573 (2) - y u low spacing
00:58:573 (1,2) - swap ncs
00:59:520 (3,4,5,6) - boy this rhythm sucks more dicks than I do. you're literally not following anything there, consider something like this - follows the vocals nicely
01:10:415 (1,3) - pls no
01:19:257 (1) - explained this already
01:22:257 (3,4,5,6) - those could do a nice 2-2 patterning, cause rn it looks random
01:24:152 (10,1) - spacing pls, feels like this is an 1/2 gap
01:29:363 (1) - ^^

extra
00:00:941 (2,3) - meh flow
00:02:205 (1,2) - why the low DS?
00:04:573 (4,1) - meh overlaps, they're everywhere so I won't point them out
00:06:468 (2,3) - slider + circle works much better, this is not fitting at all in terms of rhythm
00:13:415 (4,1) - blanketing is good but stuff like this kills all the emphasis on a strong beat. also 00:13:573 (1,2) - what is this
00:21:152 (8,1) - swap ncs
00:22:731 (6,7,1,2,3,4) - ok what kind of jumps are these? first of all six of those follow the 1-2-3-1-2-3 pattern, yet you (for some reason) nc (1) and break the flow there, which doesn't fit
00:23:520 (4,1) - and yes this could be a slightly bigger jump
00:26:205 (1) - ctrl-h for the love of god, flows terrible
00:33:310 (1) - why
00:33:941 (4) - nc this instead
00:35:678 (1) - whyy
ok so try to nc either the emphasized start of new line of vocals (e.g. 00:36:310 (1) - ) or the beginning of a new stanza (e.g. 01:20:678 (1) - , though this combines both). your current NCing is random
00:38:047 (2,3) - overmapped. there are no 1/4s
00:38:362 (4,1) - eh spacing
00:39:152 (3,4) - what

k let me stop there cause I want to summarize smth
first of all, spacing. if there's at least some consistency in hard, in extra you're putting jumps at random objects or do anti-jumps out of nowhere (e.g. 00:52:415 (6,7) - ). consider using jumps at strong sounds, either strong vocals or strong beats, depends on what you're following
second, rhythm choices. sometimes it feels like you've thrown a bunch of 1/2 sliders with repeats without even thinking. a common guideline is to not have strong sounds mapped to sliderends. also it's not a good idea to mix both mapping to the background and mapping to the vocals cause the rhythm would become ambiguous and you won't be even able to tell 'eh what are those 1/2s mapped to'
third, visuals. sliders (esp in hard) are too curved and give a 2012-ish vibe to it, doesn't look good at all. you also use lots of overlaps which are not fitting (there are a few good ones tho, like 00:16:573 (1,2) - in hard). watch out for small overlaps like 01:33:784 (8,1) - in hard - they look bad and can be fixed easily.
and, finally, flow. sometimes you break the flow without any reason, at least do this on important sounds - it's unlogical to start jumping clockwise out of nowhere instead of counter-clockwise if the sounds stay the same.

gl!
YO i'm in School right now so i will take a look at it later
Topic Starter
Sky Arrow_old
Bad News
23:05 Sky Arrow: hay, u there ? >///>
23:05 Nozhomi: nop I'm working
23:05 Nozhomi: was for ?
23:06 Sky Arrow: i was asking if u own a modding que ^^' i spend 7 days of trying to catch a nominator online xd but all rejected or afk D:
23:06 Nozhomi: I don't have a queue, I pick maps on my own accord / mood
23:08 Sky Arrow: so there is no chance to ask u how about u like the song and then u decide if u will do it ? ^^'
23:08 Nozhomi: english vocal on that song is uhhhhh
23:09 Sky Arrow: ^^' i understand :D
23:09 Sky Arrow: sry for disturbing ^^
23:09 Sky Arrow: have a good night o/
23:10 Nozhomi: I can just say
23:10 Nozhomi: your map is not close to be bubbled
23:11 Sky Arrow: okay, thanks for the hint. think i just gonna remapp it :x
23:11 Nozhomi: you have a lack of aesthetic, with a lot of overlaps who make the map harder to read / messy
23:11 Nozhomi: remap is sadly a good option
23:11 Nozhomi: but it happens
23:11 Nozhomi: don't feel down for that
23:11 Nozhomi: we all passed by that
23:12 Sky Arrow: just a quick question. Will the star priority drop down again then ?
23:12 Nozhomi: no
23:12 Sky Arrow: and nah i understand ^^ i'm good in taken feedback
23:13 Nozhomi: but I suggest you to see and analyze mapping you like, and try to absorb it to get your own mapping style, and also to have a bigger vision about what is wrong with your map
23:14 Nozhomi: right now I can see you struggle to make some clean patterns, or at least you can have an idea but somehow badly done
23:14 Nozhomi: and spacing is not really reflecting how the song call it
23:14 Nozhomi: be really careful about these points
23:16 Sky Arrow: i will do ^^ i already changed mapstyle in other maps but they arent completed so not talking about that.
23:16 Sky Arrow: thanks for taken atleast the time to talk with me not like the others :x
23:16 *Sky Arrow is on fire
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