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FELT - Day After

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Topic Starter
Asara
This beatmap was submitted using in-game submission on Saturday, April 8, 2017 at 4:48:05 PM

Artist: FELT
Title: Day After
Source: 東方花映塚
Tags: Touhou 舞花 Maika NAGI☆ Grow Color Yuuka Kazami Phantasmagoria of Flower View 東方花映塚 今昔幻想郷 Land Gensokyo, Past and Present
BPM: 140
Filesize: 9724kb
Play Time: 05:10
Difficulties Available:
  1. Tomorrow (4.56 stars, 1186 notes)
Download: FELT - Day After
Information: Scores/Beatmap Listing
---------------
Map #2

I haven't uploaded anything in a while but I think I've improved since my first try.
Please let me know if there's anything you think I could do to make this better - I would really appreciate the feedback
Note: Hit sounds are probably off (since I suck at them)

Thanks for playing~~

Thanks to Mir-Senpai for noticing me and of course -- teaching me about mapping!
Mir
first
Metaku
second hi mir

Mod soon
Stack
NM from queue

Tomorrow
00:17:608 (4,3) - Overlap

00:28:108 (1) - edge goes offscreen

00:53:822 (1,2) - Since you only use this overlap once, i would just not use it at all

01:03:037 (3) - Just move this down and then move 01:04:108 (1) to the sliderend of 01:02:394 (1)

01:04:751 (3) - I would place this note closer to the next slider so you don't need to do a large jump to get there

01:07:537 (1) - Stack this note on the previous sliderend to signify the 1/1 timing gap

01:29:715 (10,1) - Move this up so it doesn't touch the bottom of the screen

01:57:251 (1,2) - I would not make these sliders cross

02:03:251 (4,5,6,7) - Why scale the jumps down again?

02:10:108 (5,6,7) - I would place these like this https://imgur-archive.ppy.sh/ZdfuLed.png, so they also stack with the previous notes

02:24:144 (6,7,8,9,10,1) - Slider intersects stream (only if this bothers you)

02:26:608 (1,2) - This jump feels too large

03:07:751 (6,7) - Tiny bit of overlap

03:42:465 (3,5) - Stack these 2, looks nicer

04:07:322 (1) - remove NC

04:22:108 (4,5,6) - Was this meant to be a weird stack

04:47:180 (1,2) - Spacing a bit too large without any other jumps

05:00:894 (2,5) - Stack 5 on top of 2

I really like this map, but maybe you could up the OD a little so there is a little more challenge for finger control to acc the streams.

Gl with the map
Topic Starter
Asara

gottagof4ast wrote:

NM from queue

00:17:608 (4,3) - Overlap I personally don't mind this since this preserves the pattern afterwards and 4 is in the middle of the next slider

00:28:108 (1) - edge goes offscreen Fixed

00:53:822 (1,2) - Since you only use this overlap once, i would just not use it at all Done

01:03:037 (3) - Just move this down and then move 01:04:108 (1) to the sliderend of 01:02:394 (1) I removed the overlap, in a slightly different manner

01:04:751 (3) - I would place this note closer to the next slider so you don't need to do a large jump to get there I did make the jump smaller but I think I would prefer to have a somewhat large gap here as it isn't too much larger than the previous jumps in the section and since the next note is pretty prominent

01:07:537 (1) - Stack this note on the previous sliderend to signify the 1/1 timing gap Done

01:29:715 (10,1) - Move this up so it doesn't touch the bottom of the screen Done

01:57:251 (1,2) - I would not make these sliders cross I think this is ok. I wanted the two sliders to have the same orientation and that would necessarily make them cross

02:03:251 (4,5,6,7) - Why scale the jumps down again? Increased their intensity to match the previous section

02:10:108 (5,6,7) - I would place these like this https://imgur-archive.ppy.sh/ZdfuLed.png, so they also stack with the previous notes I think the current placement is fine, and I wanted the sliders to be further out than the previous circles

02:24:144 (6,7,8,9,10,1) - Slider intersects stream (only if this bothers you) This was intentional, so I'm going to leave it as is.

02:26:608 (1,2) - This jump feels too large It's just as large as this one 02:23:394 (3,4) - and it emphasizes the same sound so I'll probably keep it for now

03:07:751 (6,7) - Tiny bit of overlap Fixed!

03:42:465 (3,5) - Stack these 2, looks nicer Done

04:07:322 (1) - remove NC Done

04:22:108 (4,5,6) - Was this meant to be a weird stack uh lol whoops XD

04:47:180 (1,2) - Spacing a bit too large without any other jumps Made the jump a bit smaller

05:00:894 (2,5) - Stack 5 on top of 2 I want to keep 5 at the center of 1 and not have the triangle be completed, so I made it so that 5 sits across from 2 from 4

I really like this map, but maybe you could up the OD a little so there is a little more challenge for finger control to acc the streams. I'm not sure if this is too much but I increased OD to 7.4

Gl with the map
Thanks for the mod~~ and for the star!
TheKingHenry
Hello mod from my queue~
Tomorrow
  1. I was told in recent mod to one map of mine that the source for Touhou stuff should nowadays be the exact game, thus 東方花映塚 ~ Phantasmagoria of Flower View in this case.
  2. 00:43:322 (1,2) - could also blanket 00:44:394 (2) - with the curve/spike/whatever in 00:43:322 (1) -
  3. 01:04:322 (2,4) - if these are supposed to blanket, you should fix it
  4. 01:19:965 (2,3,4,5,6,7) - this could use some better emphasis. At the moment just the last one has huge spike compared to the last, when it would make more sense to have the spacing continuously increase. I get you have this geometric pattern, but it's not like you couldn't make it look good with better spacing emphasis either
  5. 01:41:822 (1,2,3) - since you decided to use pattern like this, you could arrange it so that it's perfectly triangled. Same at 01:42:894 (8,9,10) - (tho this one is clearly closer to done already)
  6. 01:47:394 (2,3,4,5,6,7) - I dislike difficulty spikes as much as the next guy, but I think these could use more spacing to emphasis the vocal shit going on. Currently they are spaced about the same as the rest of the chorus, which due the fact that the rest of the chorus has rhythmically more intense patterns, such as 01:30:465 (3,4,5,6,7,8,9,1,2,3,4,5) - , leads to this just feeling lame. This obviously applies to the other choruses as well, except I think the last chorus spacing 04:31:858 (2,3,4,5,6,7,8) - could be the one you use in all of them, maybe little lower so it's not like 2x spacing difficutly spike lol
  7. 02:31:108 (1,2,3,4) - would look a lot better if the one stacked with 02:31:108 (1) - would be the first of 02:31:751 (2,3,4) - instead of the last. I know this is the way it currently is due how stacking works here, but you can just manually stack them by moving and then you can achieve what I said
  8. 02:44:180 (4,8) - not really that necessary if you don't want, but you could avoid this overlap imo
  9. 03:05:608 (7,8,9) - quiet triples (or streams for that matter) aren't necessary nice to play, especially in section like this where there is no clear beat to help you. For that matter, the sound is also very unclear, and doesn't really differ that much from the sound scenery before it in this section either, so I don't really know if this triple is good idea at all
  10. 03:18:465 (2,3,4,5,6,7,8) - very nice. Why not use it for all of the drum rolls here that have the exact same sounds? If you want you could also make the spacing increase lil more drastic (perhaps beginning with slightly lower than currently and ending up with slightly more, would look great imo)
  11. 03:38:180 (7,8) - doesn't look too good, but on the other hand it looks clearly intentional. Do changes if you feel like it
  12. 03:52:751 - I think you are using too large spacing for this chorus build-up section. It loses emphasis when the build-up section has already large spacing from the beginning. I would personally use slightly lower slider velocity and begin with somewhat low spacing and then build-up the spacing during the section and then reset the slider velocity to normal (or slightly above) when the chorus kicks in. But do what you want to do
  13. 04:13:751 (10,11,12) - fix triangle
  14. 04:33:037 (1,3,4,5) - again would look better if the one executing the visuals would be the first circle, that you actually percieve there while playing instead of the visually not noticeable circle in the bottom of the stack.
  15. 04:39:465 (7,8,9) - looks okay already but I still don't think this is perfect triangle-pattern here, fix?
  16. 04:48:251 (8,1) - first of all, this blanket is nazi-slight off, but what I wanted to comment on is that it doesn't look good with the slider body and -end of 04:48:251 (8) - compared to the 04:48:680 (1) - It should be slightly upwards so the bodies line up, you see what I mean?
  17. That's about it. I'm not sure if I agree with all of the held sliders, but it was mostly fun to play so didn't go commenting.
Good luck!
Topic Starter
Asara

TheKingHenry wrote:

Hello mod from my queue~
Tomorrow
  1. I was told in recent mod to one map of mine that the source for Touhou stuff should nowadays be the exact game, thus 東方花映塚 ~ Phantasmagoria of Flower View in this case. I looked at a few other maps, and this seems to be the case. Thank's for pointing that out
  2. 00:43:322 (1,2) - could also blanket 00:44:394 (2) - with the curve/spike/whatever in 00:43:322 (1) - I think this looks strange with respect to 00:44:822 (3) - so I'll probably keep this
  3. 01:04:322 (2,4) - if these are supposed to blanket, you should fix it. I think I fixed it, but I'm not particularly sure if it still looks a bit odd.
  4. 01:19:965 (2,3,4,5,6,7) - this could use some better emphasis. At the moment just the last one has huge spike compared to the last, when it would make more sense to have the spacing continuously increase. I get you have this geometric pattern, but it's not like you couldn't make it look good with better spacing emphasis either Changed the pattern so it hopefully reflect the song better.
  5. 01:41:822 (1,2,3) - since you decided to use pattern like this, you could arrange it so that it's perfectly triangled. Same at 01:42:894 (8,9,10) - (tho this one is clearly closer to done already) Done!
  6. 01:47:394 (2,3,4,5,6,7) - I dislike difficulty spikes as much as the next guy, but I think these could use more spacing to emphasis the vocal shit going on. Currently they are spaced about the same as the rest of the chorus, which due the fact that the rest of the chorus has rhythmically more intense patterns, such as 01:30:465 (3,4,5,6,7,8,9,1,2,3,4,5) - , leads to this just feeling lame. This obviously applies to the other choruses as well, except I think the last chorus spacing 04:31:858 (2,3,4,5,6,7,8) - could be the one you use in all of them, maybe little lower so it's not like 2x spacing difficutly spike lol I think the second chorus spacing was pretty intense as is so didn't change it too much but I did alter the one for the first.
  7. 02:31:108 (1,2,3,4) - would look a lot better if the one stacked with 02:31:108 (1) - would be the first of 02:31:751 (2,3,4) - instead of the last. I know this is the way it currently is due how stacking works here, but you can just manually stack them by moving and then you can achieve what I said Done
  8. 02:44:180 (4,8) - not really that necessary if you don't want, but you could avoid this overlap imo I think it's fine as is. The note is spaced evenly with the triple in any case
    03:05:608 (7,8,9) - quiet triples (or streams for that matter) aren't necessary nice to play, especially in section like this where there is no clear beat to help you. For that matter, the sound is also very unclear, and doesn't really differ that much from the sound scenery before it in this section either, so I don't really know if this triple is good idea at all I see your point, but I'll leave it in for now because I do think the 1/4 notes become noticeably louder there.
  9. 03:18:465 (2,3,4,5,6,7,8) - very nice. Why not use it for all of the drum rolls here that have the exact same sounds? If you want you could also make the spacing increase lil more drastic (perhaps beginning with slightly lower than currently and ending up with slightly more, would look great imo)Thanks. I'm not sure I'll change this since I think this stream is pretty unique in the section. It feels like its the more important than the ones before and the ones afterwards seem to reflect music thats fading out a little.
  10. 03:38:180 (7,8) - doesn't look too good, but on the other hand it looks clearly intentional. Do changes if you feel like it
  11. 03:52:751 - I think you are using too large spacing for this chorus build-up section. It loses emphasis when the build-up section has already large spacing from the beginning. I would personally use slightly lower slider velocity and begin with somewhat low spacing and then build-up the spacing during the section and then reset the slider velocity to normal (or slightly above) when the chorus kicks in. But do what you want to do I feel like this section is pretty charged as is, since the vocals are at least as loud as those in the chours, and since the drum beats are even more prominent because there is no other background noise. So I think the large spacing is justified. But I am open to changing it if that seems like it would be better for the map.
  12. 04:13:751 (10,11,12) - fix triangle Done
  13. 04:33:037 (1,3,4,5) - again would look better if the one executing the visuals would be the first circle, that you actually percieve there while playing instead of the visually not noticeable circle in the bottom of the stack. Done
  14. 04:39:465 (7,8,9) - looks okay already but I still don't think this is perfect triangle-pattern here, fix? I think it was off by like one unit lol, fixed
  15. 04:48:251 (8,1) - first of all, this blanket is nazi-slight off, but what I wanted to comment on is that it doesn't look good with the slider body and -end of 04:48:251 (8) - compared to the 04:48:680 (1) - It should be slightly upwards so the bodies line up, you see what I mean? I think I understood what you meant. I moved the head of the blanketing slider up slightly so that the ends of the blankets were at the same angle as the previous slider
  16. That's about it. I'm not sure if I agree with all of the held sliders, but it was mostly fun to play so didn't go commenting.
Good luck!
Thanks for the mod!
JierYagtama
Yo
Tommorow
00:07:537 (1) - move this a little bit so the combo number can be seen
00:12:894 (2) - start the combo here instead
03:30:037 (2) - ^
00:50:608 (2) - make the slider a little bit curvy
01:14:822 (2,3,4) - you can overlap the circles with the slider
02:07:751 (2) - make this slider curve a little little bit to the right
02:19:108 (5) - curve this slider little bit more
03:19:537 (1,2) - you can blanket this xd
03:38:180 (7,8) - you can make these into this instead

04:05:608 (1,2) - ^
05:00:465 (1,2) - ^
04:48:680 (1) - make the red point a bit higher like this
Goodluck on your map boi
Topic Starter
Asara

JeirYagtama wrote:

Yo
Tomorrow
00:07:537 (1) - move this a little bit so the combo number can be seen I'm still uncertain about this one. I'd like to keep the spacing roughly where it is now, but I realize that it is is a bit odd given the rest of the map. I think it's visible as it is right now, and I don't want to move it away from 00:06:894 (4) - so that it no longer overlaps and looks like a 1/4 gap. If others think this is a problem with readability I will definitely change this though.
00:12:894 (2) - start the combo here instead I think I'll leave the combos as they are, I don't want to throw in a combo that starts half a beat after the downbeat and break the pattern that I use elsewhere
03:30:037 (2) - ^
00:50:608 (2) - make the slider a little bit curvy Done
01:14:822 (2,3,4) - you can overlap the circles with the slider I'm not quite sure what you mean by this, but if you are referring to stacking them, I think i'd prefer to have them not be stacked
02:07:751 (2) - make this slider curve a little little bit to the right Curved it so that the arc lined up better
02:19:108 (5) - curve this slider little bit more Made the arc line up better
03:19:537 (1,2) - you can blanket this xd Whoops lol fixed
03:38:180 (7,8) - you can make these into this instead I think that I would rather keep the 8 centered with respect to the ends of the slider. I think the timing gap is fairly obvious, and I think it looks better this way (especially since it avoids an odder-looking overlap with 03:38:608 (8,1) -), but thanks for the suggestion~

04:05:608 (1,2) - ^
05:00:465 (1,2) - ^
04:48:680 (1) - make the red point a bit higher like this I changed it, but not as high as you have there, I kind of want to keep the red point and head of that slider mimic 04:48:251 (8) - in slope
Goodluck on your map boi
Thanks for the mod!
Fu Xuan
Hello, from my mod queue.Thanks for the Maki xd

[General]
  1. This combo color hurts my eyes. Not telling you to change tho or anything.
[Tomorrow]
  1. 00:00:680 (1,2) - Isn't the spacing a bit too far? Also noticed you always use this kind of spacing. Tho it feels off for a low bpm map.
  2. 00:06:894 (4,1) - Inconsistent spacing?
  3. 00:13:751 (1,2) - I think this angle is too sharp.
  4. 00:34:430 (1,2) - A little bit confusing and ruins the flow, Ctrl G?
  5. 00:48:465 (6) - NC here
  6. 00:48:680 (1) - Also remove NC here if you NC above ^
  7. 00:48:680 (1,2,3,4,5) - I don't like the flow here.
  8. 00:52:322 (2) - This slider is touching the hp bar, fix.
  9. 01:02:180 (6) - NC
  10. 01:02:394 (1) - Remove NC
  11. 01:03:037 (3) - Mind moving this to follow 01:03:465 (4) - ?
  12. 01:03:680 (5,1) - This can flow better.
  13. 01:03:680 (5) - Stack this on 01:04:965 (4) -
  14. 01:12:037 (4,5) - Pretty large spacing, what is this emphasizing to?
  15. 01:14:394 (1,2) - This can flow better.
  16. 01:22:751 (1) - Stack here 01:24:251 (8) -
  17. 01:26:822 (2,3) - Emphasis isn't strong enough for large spacing like this.
  18. 01:27:894 (9) - ^
  19. 01:27:894 (9,1) - Improve flow
  20. 01:28:537 (5,6) - Why the sudden jump?
  21. 01:30:251 (2,3) - ^
  22. 01:33:037 (9) - NC here?
  23. 01:33:251 (1) - Remove NC?
  24. 01:38:180 (1,2,3) - Fix, too sharp turn.
  25. 01:43:322 (10,1) - A little too big spacing?
  26. 01:48:465 (1,2) - Blanket?
  27. 01:57:251 (1) - Mind adjusting the angle?
  28. 02:09:037 (9) - NC?
  29. 02:09:251 (1) - Remove NC?
  30. 02:17:180 (6,3) - Stack properly.
  31. 02:20:501 (6) - NC?
  32. 02:28:108 (1) - Touching the hp bar, fix.
  33. 02:32:180 (5) - NC?
  34. 02:32:180 (5,6,7,8,9) - This can flow better.
  35. 02:32:608 (9) - Stack this here 02:30:894 (1) -
  36. 02:34:537 (7,1) - Blanket can be improved.
  37. 02:35:394 (2) - HP bar again. Fix.
  38. 02:37:751 (7,8) - Mind nerfing spacing? Also adjust angle?
  39. 02:40:751 (6) - HP Bar
  40. 02:41:180 (7) - Fix ^
  41. 02:48:680 (1) - This can curve more better. So it wouldn't ruin the flow after the stream.
  42. 02:58:965 (1) - Why mute?
  43. 03:06:465 (1,2,3,4) - Could flow better.
  44. 03:15:680 (5,6,1) - ^
  45. 03:23:608 (2,1) - Stack properly.
  46. 03:25:322 (2,3) - Spacing?
  47. 03:34:751 (8,1,2) - Align these?
  48. 03:42:680 (4,5,6,7) - Can flow better.
  49. 03:44:608 (4,5) - ^
  50. 04:01:537 (3,4) - Would look better if you turn these into jumps.a e s t h e t i c s
  51. 04:02:394 (1,2) - ^
  52. 04:02:822 (3,4) - ^^
  53. 04:09:037 (9) - NC?
  54. 04:09:251 (1) - Remove NC?
  55. 04:12:680 (1,2,3,4,5) - Can curve more better.
  56. 04:36:037 (5,6,7) - Mind rearranging? Too sharp angle
  57. 04:51:465 (7,8,9) - Could flow more better.
  58. 04:58:965 (1,2) - Stack properly on sliderend.
Pretty solid map overall, tho I recommend fixing those spacing like the very first I mentioned above. Also, hitsound can be improved.

Goodluck!
Topic Starter
Asara

-Aqua wrote:

Hello, from my mod queue.Thanks for the Maki xd

[General]
  1. This combo color hurts my eyes. Not telling you to change tho or anything.

    [Tomorrow]
    1. 00:00:680 (1,2) - Isn't the spacing a bit too far? Also noticed you always use this kind of spacing. Tho it feels off for a low bpm map. Yeah, I did end up using the large 1/4 spacing, but I use it consistently. It suited the song better in my opinion then having low 1/4 spacing.
    2. 00:06:894 (4,1) - Inconsistent spacing?
    3. 00:13:751 (1,2) - I think this angle is too sharp. I think this is fine. I don't particularly think these notes are hard to hit and the different sound that they represent I think warrants something a bit different
    4. 00:34:430 (1,2) - A little bit confusing and ruins the flow, Ctrl G? Done! Looking at it again, this feels better to play
    5. 00:48:465 (6) - NC here I think keeping the combo on the downbeat is better for the sake of consistency at least, since that's what I've done in the rest of the song.
    6. 00:48:680 (1) - Also remove NC here if you NC above ^
    7. 00:48:680 (1,2,3,4,5) - I don't like the flow here. Changed the pattern. I think this will work better
    8. 00:52:322 (2) - This slider is touching the hp bar, fix. Fixed
    9. 01:02:180 (6) - NC
    10. 01:02:394 (1) - Remove NC
    11. 01:03:037 (3) - Mind moving this to follow 01:03:465 (4) - ?
      Done
    12. 01:03:680 (5,1) - This can flow better. Moved 01:04:108 (1) - towards the left, I think this will help
    13. 01:03:680 (5) - Stack this on 01:04:965 (4) - Thanks for pointing that out lol I didn't notice that they were off
    14. 01:12:037 (4,5) - Pretty large spacing, what is this emphasizing to? It's emphasizing the ring at 01:12:251 (5) - This set of rings is comparatively louder than the rest in the section so I think it is justified
    15. 01:14:394 (1,2) - This can flow better. I think this is fine - the triple is meant to oppose the direction of the previous slider
    16. 01:22:751 (1) - Stack here 01:24:251 (8) - Done!
    17. 01:26:822 (2,3) - Emphasis isn't strong enough for large spacing like this. I think rings are pretty prominent enough to justify some fairly large spacing.
    18. 01:27:894 (9) - ^
    19. 01:27:894 (9,1) - Improve flow
    20. 01:28:537 (5,6) - Why the sudden jump? This is again due to the ring noises.
    21. 01:30:251 (2,3) - ^
    22. 01:33:037 (9) - NC here? I'm probably going to keep the downbeat combos. I think this is a matter of preference though. I don't mind having my triples be two different colors if it makes clear that the last of the three is the downbeat. Same goes for other NC comments below/above
    23. 01:33:251 (1) - Remove NC?
    24. 01:38:180 (1,2,3) - Fix, too sharp turn. Fixed. I curved the slider more and moved the double down.
    25. 01:43:322 (10,1) - A little too big spacing? I don't think this is too large. There are other 1/4 jumps in the kiai that are larger
    26. 01:48:465 (1,2) - Blanket? I'm not sure what you mean by this, but if it is with regards to 01:49:108 (2) - I have it so that it is centered with respect to the turn in the body of 01:48:465 (1) -
    27. 01:57:251 (1) - Mind adjusting the angle? I think the angle is ok, and the current spacing makes it equidistant from 01:56:394 (4,5) -
    28. 02:09:037 (9) - NC?
    29. 02:09:251 (1) - Remove NC?
    30. 02:17:180 (6,3) - Stack properly. I think is fixed
    31. 02:20:501 (6) - NC?
    32. 02:28:108 (1) - Touching the hp bar, fix. Done
    33. 02:32:180 (5) - NC?
    34. 02:32:180 (5,6,7,8,9) - This can flow better. I think this is ok, the stream was meant to oppose the previous direction traveled
    35. 02:32:608 (9) - Stack this here 02:30:894 (1) - Done
    36. 02:34:537 (7,1) - Blanket can be improved. Done
    37. 02:35:394 (2) - HP bar again. Fix. Should be fixed
    38. 02:37:751 (7,8) - Mind nerfing spacing? Also adjust angle?I want to keep the spacing fairly high so it's obvious that the stream's aren't continuous. Also the angle from the first stream elads into the second stream.
    39. 02:40:751 (6) - HP Bar Done
    40. 02:41:180 (7) - Fix ^
    41. 02:48:680 (1) - This can curve more better. So it wouldn't ruin the flow after the stream. Hmm. I see what you mean, but I think I will leave this as is. It's a fairly strong vocal, so I think it is fine if it disrupts the previous pattern
    42. 02:58:965 (1) - Why mute? Made the hitsound a bit louder. I didn't want it to be as loud as the kiai hitsounds since it's suddenly a lot quiter
    43. 03:06:465 (1,2,3,4) - Could flow better. Changed
    44. 03:15:680 (5,6,1) - ^ I think this is one is alright as is.
    45. 03:23:608 (2,1) - Stack properly. Done
    46. 03:25:322 (2,3) - Spacing? It's a 1/1 gap so I don't want the two notes to be spaced.
    47. 03:34:751 (8,1,2) - Align these? Done
    48. 03:42:680 (4,5,6,7) - Can flow better. Changed
    49. 03:44:608 (4,5) - ^Flipped the following slider horizontally, I think that helps, but otherwise it seemed ok
    50. 04:01:537 (3,4) - Would look better if you turn these into jumps.a e s t h e t i c s I don't really want to have ~12 notes of continuous jumps, and this ends up emphasizing 04:03:251 (5,6,7) -, but I see your point. I'll probably need to think a bit more about this one.
    51. 04:02:394 (1,2) - ^
    52. 04:02:822 (3,4) - ^^
    53. 04:09:037 (9) - NC?
    54. 04:09:251 (1) - Remove NC?
    55. 04:12:680 (1,2,3,4,5) - Can curve more better. Changed
    56. 04:36:037 (5,6,7) - Mind rearranging? Too sharp angle Done
    57. 04:51:465 (7,8,9) - Could flow more better.I think it is ok as is.
    58. 04:58:965 (1,2) - Stack properly on sliderend. I think it was already, or it was using the automatic stack.
Pretty solid map overall, tho I recommend fixing those spacing like the very first I mentioned above. I don't think I will be changing the large 1/4 gaps as I think they are fairly warranted and since I used them pretty consistently.
Also, hitsound can be improved. I'm not good with hitsounds D:but I'll see if I can fix them



Goodluck!
Thanks for the mod~~
samosita
!!!!!!!!!!! FELT !!!!!!!!!!!!!
here from my mod queue
ty for mapping this beautiful song


mods
[Tomorrow]
00:34:108 (1,2,1,2) - you can consider fixing the stacking here
03:26:608 (2,3,4,5) - ^^
00:47:180 (2) - ctrl g for flow
01:20:822 (6,7) - jump too big?
01:33:894 (4,5,6,7,8) - consider changing the pattern here because i think the focus should be on the piano
01:47:822 (5,6,7,1) - even of there is emphasis on vocal here, i think this jump is also too big here.
01:50:394 (1) - the last beat is not emphasized enough. Consider using this pattern: https://puu.sh/v2aZ7/d17fa2d951.png and also lower the SV to .8x same as 01:52:108
01:52:108 - no change in intensity here so i think this jump distance is irrelevant
02:22:751 (6,7,1,2,3,4) - kinda lost here. idk if you're mapping by the drums or by the vocals
03:02:394 - clickable sound here
Topic Starter
Asara

samosita wrote:

!!!!!!!!!!! FELT !!!!!!!!!!!!!
here from my mod queue
ty for mapping this beautiful song


mods
[Tomorrow]
00:34:108 (1,2,1,2) - you can consider fixing the stacking here I think I will leave the doubles unstacked, as I think that makes it easier to tell tat they are doubles
03:26:608 (2,3,4,5) - ^^
00:47:180 (2) - ctrl g for flow Done.
01:20:822 (6,7) - jump too big? I think this jump is fine, especially given how loud that last finish is.
01:33:894 (4,5,6,7,8) - consider changing the pattern here because i think the focus should be on the piano I think I will keep the pattern as is. I think here as well as 04:18:465 (3,4,5,6,7) - is where the same rhythm happens. I think these are justified, especially since I haven't really been following the piano for the majority of the kiai times. It's only when the piano is really strong, or is accompanied by a strong finish sound that I ignore the more background drums
01:47:822 (5,6,7,1) - even of there is emphasis on vocal here, i think this jump is also too big here. Made the jump a bit smaller. I still want to keep the jump fairly large, just so that the end of the kiai doesn't feel wimpy :P
01:50:394 (1) - the last beat is not emphasized enough. Consider using this pattern: https://puu.sh/v2aZ7/d17fa2d951.png and also lower the SV to .8x same as 01:52:108 I don't think that the last sound of the three is more prominent than the second. And given that I'm not mapping the (I think) stronger sounds that come on the next beat, I think the current slider covers the sound correctly.
01:52:108 - no change in intensity here so i think this jump distance is irrelevant I'm not quite sure what you mean by this. The gap is 3 beats long, so I think it is ok for the slider to be placed somewhat far from the previous note.
02:22:751 (6,7,1,2,3,4) - kinda lost here. idk if you're mapping by the drums or by the vocals I'm mapping with the non-vocal sounds since they are more prominent. I think that is consistent with the rest of that particular section.
03:02:394 - clickable sound here Added a circle. Thanks for pointing that out!
Thanks for the mod and the star!!
MBmasher
From Q

Tomorrow
02:29:608 (8) - Different SV, completely different sound so you should put a NC here.
03:18:465 (2,3,4,5,6,7,8) - This has the same sounds as 03:16:965 (3,4,5,6,7) so why make it 7 notes? It should just be 5 notes
03:48:251 (5,6,1) - Why is this a triple when you can't hear that in the music?
There are lots of things like these, so just check all the triples from 3:48 to 4:00
04:18:465 (3,4,5,6,7) - Can't hear 1/4 sounds in here
04:19:751 (2,3,4) - ^

This map is amazing. Good luck!
Topic Starter
Asara

MBmasher wrote:

From Q

Tomorrow
02:29:608 (8) - Different SV, completely different sound so you should put a NC here. I agree that it's a new sound, but I think without the continuous combo, the prior jump might be a bit hard to read
03:18:465 (2,3,4,5,6,7,8) - This has the same sounds as 03:16:965 (3,4,5,6,7) so why make it 7 notes? It should just be 5 notes I originally had had it as 7 notes because there was a loud ring at 03:18:572 - , but I think it makes more sense to have it as 5 given the rest of the section. Changed.
03:48:251 (5,6,1) - Why is this a triple when you can't hear that in the music?
There are lots of things like these, so just check all the triples from 3:48 to 4:00 Thanks for noticing this. Changed the triples that really weren't covering any sounds
04:18:465 (3,4,5,6,7) - Can't hear 1/4 sounds in here Changed the rhythm. There is no 1/4 on 04:18:572 - as you mentioned
04:19:751 (2,3,4) - ^I'm fairly certain that there is a softer drum in between the bass and the finish


This map is amazing. Good luck! Thanks <3
Thanks for the mod!
Affirmation
Q

[adf]
00:34:430 (1,1) - doesn't need NC here
01:13:322 (4,6) - this stack looks weird, Hard to read, Could you overlap it?
01:22:108 (1,1,1,1) - overmapping?
01:57:037 (7,1) - avoid overlap
02:29:608 (8) - Just change into circle like 01:21:037 (7) -
03:38:180 (7,8) - Avoid overlap like others,

GL
Topic Starter
Asara

Neoskylove wrote:

Q

[adf]
00:34:430 (1,1) - doesn't need NC here Removed NC.
01:13:322 (4,6) - this stack looks weird, Hard to read, Could you overlap it? Moved the circle on to the head of the next slider. I think this still works for the music and is a lot easier to read.
01:22:108 (1,1,1,1) - overmapping? I think this is fine, considering how abrupt and loud the vocal pickup notes are.
01:57:037 (7,1) - avoid overlap I would like to keep this. The two circular sliders are supposed to go in the same direction, and I made sure that the first ends on the edge of the second.
02:29:608 (8) - Just change into circle like 01:21:037 (7) - I agree that those two should be consistent, so I changed 01:21:037 (7) - into a circle instead of making the second a circle, mostly since I've been using round sliders for those finish sounds elsewhere on the map too.
03:38:180 (7,8) - Avoid overlap like others, I don't think these overlaps look particularly bad. I think it makes the 3/4 1/4 rhythm easier to read, so I will keep them for now, but if this is still a concern later on I'd be willing to change it

GL
Thanks For the mod!
Pachiru
  1. 00:28:108 (1) - Don't forget to avoid this, because it walks on the little accuracy bar, and it's not rankable like this, so don't forget this owo!
  2. 00:34:751 (5) - I think that this beat could have more spacing with this one: 00:34:537 (4) - but keep in mind that the spacing between those two HAVE TO be 00:34:751 (5,1) - higher, because the sound you have on it: 00:34:965 (1) - is stronger !
Globally, the map has a lot of potential in my opinion! You made a pretty nice song choice, and there is not much things to say that are unrankable in terms of Ranking Criteria. There is some clumsy stuffs, but I think that it can be improve easily, for instance, this pattern: 01:03:680 (5,1,2) - let's talk about it. The pattern itself is not a REAL issue, but let's see the flow. Especially on the way how it's turning out on this part. You can see that you used two sliders that go in a same way (don't forget that there is other patterns like that, but I'm just telling you some exemples to make you understand that there is other potential stuffs like this to fix).

I don't think that a good idea because you can here that the sounds on both beats are not the same. So you could try to change the side of those two sliders to make them differents, for instance, you can make an horizontal slider, and an other vertical for instance (that's just suggestions, you are free to make what you want here).

This time, I'll talk about something that could be a potential issue if it's not made as it should, the emphasize of the song. I'll take for exemple this part: 01:04:965 (4,5,1) - you can hear that the slider here: 01:05:822 (1) - got a clickable point that is on a strong beat, so why not making a bigger spacing, even if you put a NC here, I don't think that it's enough, because that wouldn't emphasize the sound well.
Also, if you will, but this time, it's just a simple suggestion, why not adding a bit of spacing between those two: 01:04:965 (4,5) - ?

Otherwise, there is good stuff, especially in kiai, I think that the patterns you use are so much better in the kiai than in the begining.
That's all for me, please consider what I said and try to do changes in the part where you judge that it's needed to be changed.

Have a good day !
niyuji
hi, from queue

01:53:822 - insert a break
02:00:680 - ^
02:29:608 (8) - could move a little to the left because it's almost out of screen when playing 4:3
03:06:465 - when you start 1/2 jumps here it feels inconsistent because of spacing you have used previously mapping 1/1 for example 03:03:037 (1,2,3,4,5,6) -
03:16:001 (6) - changing rhythm patterns here is not a good idea because when listening to the music i can't hear any change so why not use the same as 03:13:965 (9,10,1) - i suggest you deleting this note 03:16:001 (6) - because isn't necessary
03:29:501 (10,11) - why so big spacing here?
04:03:037 (4,5) - ^ i feel like bigger spacing should only be 04:03:251 (5,6,7,1) - not involving 4th because drums get louder 04:03:251 (5) -
04:40:108 (1) - hear drums in background? why not mapping here like
?
and so on where you hear the same rhythm pattern
very clearly here 04:53:822 (1) - ^

good luck
Topic Starter
Asara

Pachiru wrote:

  1. 00:28:108 (1) - Don't forget to avoid this, because it walks on the little accuracy bar, and it's not rankable like this, so don't forget this owo! Thanks for pointing that out
  2. 00:34:751 (5) - I think that this beat could have more spacing with this one: 00:34:537 (4) - but keep in mind that the spacing between those two HAVE TO be 00:34:751 (5,1) - higher, because the sound you have on it: 00:34:965 (1) - is stronger ! I moved 00:34:751 (5) - a bit further away. It makes it more clear that the gap is 1/2 too
Globally, the map has a lot of potential in my opinion! You made a pretty nice song choice, and there is not much things to say that are unrankable in terms of Ranking Criteria. There is some clumsy stuffs, but I think that it can be improve easily, for instance, this pattern: 01:03:680 (5,1,2) - let's talk about it. The pattern itself is not a REAL issue, but let's see the flow. Especially on the way how it's turning out on this part. You can see that you used two sliders that go in a same way (don't forget that there is other patterns like that, but I'm just telling you some exemples to make you understand that there is other potential stuffs like this to fix).

I don't think that a good idea because you can here that the sounds on both beats are not the same. So you could try to change the side of those two sliders to make them differents, for instance, you can make an horizontal slider, and an other vertical for instance (that's just suggestions, you are free to make what you want here). I think that at leat for that section, I had had it so that the first three rings were represented by 3 sliders that were all horizontal/vertical but that opposed each other in orientation. I think that was the major exception for that section at least. I wonder if I should change the beginning portions as well.

This time, I'll talk about something that could be a potential issue if it's not made as it should, the emphasize of the song. I'll take for exemple this part: 01:04:965 (4,5,1) - you can hear that the slider here: 01:05:822 (1) - got a clickable point that is on a strong beat, so why not making a bigger spacing, even if you put a NC here, I don't think that it's enough, because that wouldn't emphasize the sound well.
Also, if you will, but this time, it's just a simple suggestion, why not adding a bit of spacing between those two: 01:04:965 (4,5) - ?

Otherwise, there is good stuff, especially in kiai, I think that the patterns you use are so much better in the kiai than in the begining.
That's all for me, please consider what I said and try to do changes in the part where you judge that it's needed to be changed. Thanks for the tips. I've been changing what you mentioned and in other places too. Although I'll probably have to think on it a bit more :P

Have a good day ! You too!
Thanks for the mod!

_Kise wrote:

hi, from queue

01:53:822 - insert a break I think this is a good idea, and I might do it in the future, but right now this would put me below 5 minutes of drain time. If I can figure out how to draw some nice slider art at the end I'll probably end up adding breaks here lol, but not now.
02:00:680 - ^
02:29:608 (8) - could move a little to the left because it's almost out of screen when playing 4:3 Moved
03:06:465 - when you start 1/2 jumps here it feels inconsistent because of spacing you have used previously mapping 1/1 for example 03:03:037 (1,2,3,4,5,6) - I was mapping to the ring sound and that suddenly changes to 1/2. I'm not quite sure how to make that more clear, but I think the rhythm there is ok
03:16:001 (6) - changing rhythm patterns here is not a good idea because when listening to the music i can't hear any change so why not use the same as 03:13:965 (9,10,1) - i suggest you deleting this note 03:16:001 (6) - because isn't necessary I removed that note, and altered the previous slider as well.
03:29:501 (10,11) - why so big spacing here? The intonation of the music definitely changes, so I created a larger space to emphasize that.
04:03:037 (4,5) - ^ i feel like bigger spacing should only be 04:03:251 (5,6,7,1) - not involving 4th because drums get louder 04:03:251 (5) - Changed to reflect that.
04:40:108 (1) - hear drums in background? why not mapping here like
?
and so on where you hear the same rhythm pattern
very clearly here 04:53:822 (1) - ^ I had originally thought of mapping all of the drums, but introducing doubles/making the rhythm more complex didn't seem like the best idea. And since the drum on the down beat is fairly loud compared to the rest of the notes, I think the current mapping is all right, since it at least covers 3/4 notes in the section.

good luck
Thanks for the mod!
JapanYoshiTheGamer
Hello from my mod queue!

To be honest, as a relatively inexperienced mapper, I didn't see any problem with this map's design, rhythm, or hitsounding at all. Keep doing what you're doing, except make another difficulty. At least two difficulties, containing an Easy or Normal, are required to have a mapset ranked! :)

The one complaint I have, though, that this map is over 5 minutes long yet has no breaks. This, combined with the map's conservative design, makes it a nightmare to play. I recommend a break from 02:58:965 to 03:12:680.

If you think this isn't worth a Kudosu, it's perfectly fine to not give me one. Sorry for not really helping.
Topic Starter
Asara

JapanYoshiTheGamer wrote:

Hello from my mod queue!

To be honest, as a relatively inexperienced mapper, I didn't see any problem with this map's design, rhythm, or hitsounding at all. Keep doing what you're doing, except make another difficulty. At least two difficulties, containing an Easy or Normal, are required to have a mapset ranked! :)
Since the map has 5 minutes of drain time. I don't need another diff and can try to go for approval instead.

The one complaint I have, though, that this map is over 5 minutes long yet has no breaks. This, combined with the map's conservative design, makes it a nightmare to play. I recommend a break from 02:58:965 to 03:12:680. There's some pretty long stretches of calm mapping, so I think this is fine. If I do end up creating some sort of slider art at the end, there will probably two ~1 second breaks or so in the song, but I don't really think a long break is necessary.

If you think this isn't worth a Kudosu, it's perfectly fine to not give me one. Sorry for not really helping. That's ok :P good luck on modding!
Mir
No kds, your offset is completely fucked lmao

Select all your timing points in the timing section and move them -30. Like this:



Don't forget to ctrl+a and move all your notes in the timeline.

Call me when you want a mod for this.
Mordred
from q

General:

The "After" in the title is supposed to be lowercase according to http://feltmusic.net/FELT012/

One flower in the tags should be enough xd

Tomorrow
00:03:680 (2,3) - you can probably get away with making all the sliders like this circles and edgy "streams" since the bpm is pretty low but it's probably more playable like it is right now

00:20:608 (2) - could continue the overlap you have with those 00:19:751 (2,4) -

00:20:822 (3) - should be circles imo

00:21:144 (4) - no sound?

00:34:108 (1,2,3,4) - I feel like you could do something with hitsound volume here, like increasing it for the 2nd double

01:09:894 (4) - ctrl+h ?

01:21:037 (7) - nc

01:52:108 (2) - nc?

01:56:394 (4) - shouldn't this be spaced more since the sound is stronger than 01:55:751 (1,2,3) - when it has the same ds

02:04:965 (3,4,5,6,7) - you could gradually increase the hitsound volume for the notes in these bursts

02:29:608 (8) - nc as before

03:00:465 (4,5,6) - fix triangle xd

03:38:180 (7) - nc again

03:57:037 (7) - kinda big spacing compared to previous sections

05:02:590 (1) - decrease hitsound volume gradually instead of just silencing the end

Nice map, good luck with it!
Topic Starter
Asara

Mir wrote:

No kds, your offset is completely fucked lmao

Select all your timing points in the timing section and move them -30. Like this:



Don't forget to ctrl+a and move all your notes in the timeline.

Call me when you want a mod for this.

I think -30ms is too much - made all of my test plays go completely off. I moved it -10ms since the notes were definitely late but I'm not sure if the offset you're looking at is right either >.>. Even with that small amount my average hits start turning late rather than in the middle (and I'm pretty sure I rush a lot of songs). Check ur offset too XD.

Yoshino-- wrote:

from q

General:

The "After" in the title is supposed to be lowercase according to http://feltmusic.net/FELT012/ Will fix soon. Thanks for letting me know

One flower in the tags should be enough xd rip fixed idk what i did with the tags XD

Tomorrow
00:03:680 (2,3) - you can probably get away with making all the sliders like this circles and edgy "streams" since the bpm is pretty low but it's probably more playable like it is right now Probably won't make them streams :P seems too intense for the music.

00:20:608 (2) - could continue the overlap you have with those 00:19:751 (2,4) - I think this is fine as is

00:20:822 (3) - should be circles imoI agree. Changed.

00:21:144 (4) - no sound? Removed

00:34:108 (1,2,3,4) - I feel like you could do something with hitsound volume here, like increasing it for the 2nd double I think that works.
Changed.


01:09:894 (4) - ctrl+h ? whoops fixed.

01:21:037 (7) - nc Changed. I suppose that's more consistent with how I nc the rest of the song. I had originally had the combo not change there because of the jump, but I guess adding the nc is probably more fitting.

01:52:108 (2) - nc? Changed.

01:56:394 (4) - shouldn't this be spaced more since the sound is stronger than 01:55:751 (1,2,3) - when it has the same ds Changed.

02:04:965 (3,4,5,6,7) - you could gradually increase the hitsound volume for the notes in these bursts I'm not sure this is really necessary.

02:29:608 (8) - nc as before asdf

03:00:465 (4,5,6) - fix triangle xd o

03:38:180 (7) - nc again asdf again

03:57:037 (7) - kinda big spacing compared to previous sections Reduced it a bit.

05:02:590 (1) - decrease hitsound volume gradually instead of just silencing the end Done

Nice map, good luck with it! Thanks!
Thanks for the mod!
Kilabarus
Just some points

Tomorrow

00:00:670 (1,2,3,4,5,1) - This is the beginning of the map and player dont know what bpm/spacing/rhythm you use, so you need to somehow show that its 1/4 gap between sliders and taps, I would recommend put taps much closer, maybe even with overlapping, but that would really do a great jobe for readability of the map
00:03:884 (3) - This slider doesnt fit here imp because it starts on nothing. I can advice you these rhythm choices: https://puu.sh/vcIFk/04fa4a4878.jpg ( you can make double instead of slider though ) or https://puu.sh/vcIM4/a6ae5573d3.jpg
00:06:027 (2,3) - Why dont you map these sounds as you did before?
00:10:527 (4,5) - Same suggestions as before
00:41:598 (3,1) - Spacing here should be higher than 00:41:384 (2,3) - here because 00:41:812 (1) - is really strong sound
01:56:812 (6,7,1) - ^
02:03:670 (7,8,1) - ^
00:45:134 (5) - There is no sound
02:31:098 (1,2,3,4) - Stack?
02:58:955 (1) - You shoud lower SV here as the music changed
03:29:384 (9,10,11,1,2,3,4,5) - Different spacing in similar sounds is not good

That's really great map for the 2nd time!

GL
Mitkoff
Hello,
from my q
Sorry for bad english :(

Some thoughts about your map:

[Tomorrow]
00:10:955 (1,3,4) - will be nice to see equal visual DS between them

00:34:527 (4) - i suggest to place 1/2 slider here as it good highlight strongest beat in section and make 5 not clickable as it pretty low intense beat.

00:41:598 (3,1) - Ds definitely too low for downbeat, also vocal starts here. 00:41:598 (3) - it's noticeable a lot, because this beat have much more ds but ~ same, mb even less intense than 00:41:812 (1) - . Also it feels strange when next combo section You make emphasize on vocals, but You didn't highlight it before when it started... i suggest improve spacing 00:41:598 (3,1) -

00:43:098 (5,1,2,3) - kind a strange flow choose. Back reverse as start of new section is not best idea, also liner structure with curved slider works bad.. Suggestion more common circular flow: https://puu.sh/vcYzF.jpg

00:44:812 (3) - Ds feels strange here as well because we have some increases with a less intense beat.

00:44:920 - noticeable beat wich You skipped, at least for me. Right rythm: https://puu.sh/vd0uX.jpg

00:48:241 (5) - Here the reverse situation, strong beat - small ds

00:48:562 - there is no beat, honestly i don't feel that song need to be overmapped like this... 01:17:384 (6,7) - it's sound similar to this one. Some of tripples in your calm sections should be nerfed imo( NOt all of them of course, 00:54:884 (4,5,6) - perfect for example) they make wrong feelings about strong 1/2 beats and make map "spamish" (too much 1/4) which is not good if you ask me...

01:18:027 (1,2) - these beats are really stand out from song i guess it deserve to make more emphasize in gameplay on them. 02:23:170 (2,3,4) - like You did here

02:10:098 (5,6,7) - kickslider pretty bad fits music here as for example 02:10:527 - beat is almost strongest wich deserve at least to be clickable, i understand that You want more variativity, but You probaly shoud to try realise it in another way...

02:13:741 - prob should be clicable

02:58:955 (1) - i guess it should be slower?

03:21:241 (1,4,5,6) - it's kind bad readable overlap, if You can, I suggest to avoid it

03:29:705 (11,1,2,3) - it's hard to cath heh, also slider fits for 03:29:812 - 03:30:027 - much better

03:33:884 (3,4,5,6,1,2,3,4) - hmmm definitely player will have problems with reading this correctly as You mapped different sections (synth follow and drums follow) with same pattern. 03:33:884 (3,4,5,6) - You could use kick sliders here for avoid this prpblem.

03:54:670 (3) - unsnaped slider end

04:06:455 (1,2,1,2,1,2,1) - Nc spam no needed imo

04:09:241 (1,5,7) - If You even overlap objects , make it more consistantly

04:45:455 (2,3) - I suggest to skip blue tick here as (white and red) other sounds are really strong and You should make emphasis on each of them. There is no sound on blue tick at all if You ask me...

[]
Overall not bad. If to be honest i expect something much worst.
But, some ds changings on strong beats are kind of questionable, mb You might think about it more. I gave you most noticable examples.
Some overmapped 1/4 in calm sections are questionable as well.
And hitsounds ... there's a lot of place to improve for sure, your song choice сontributes it. There are in song a lot of differents sounds.
Hope You'll find smthing usefull here. Do not foget - it's only my subjective opinions.
Goodluck!

P.S. Song is great.
Topic Starter
Asara

MashaSG wrote:

Just some points

Tomorrow

00:00:670 (1,2,3,4,5,1) - This is the beginning of the map and player dont know what bpm/spacing/rhythm you use, so you need to somehow show that its 1/4 gap between sliders and taps, I would recommend put taps much closer, maybe even with overlapping, but that would really do a great jobe for readability of the map I don't think this is particularly a problem. All of my 1/4 gaps for the remainder of the song are spaced out. At some point the transition has to be made and I think the beginning is the best place for it.
00:03:884 (3) - This slider doesnt fit here imp because it starts on nothing. I can advice you these rhythm choices: https://puu.sh/vcIFk/04fa4a4878.jpg ( you can make double instead of slider though ) or https://puu.sh/vcIM4/a6ae5573d3.jpg I would rather not introduce a blue tick 1/2 gap there. Starting from the next pattern, the echoed second set of sounds is more audible, but I don't want to make an exception for the first and make the rhythm more complicated.
00:06:027 (2,3) - Why dont you map these sounds as you did before? The rhythm here is different, and the rings are 1/1 spaced instead of 2/1 spaced, so I used a diferent rhythm
00:10:527 (4,5) - Same suggestions as before
00:41:598 (3,1) - Spacing here should be higher than 00:41:384 (2,3) - here because 00:41:812 (1) - is really strong sound Done
01:56:812 (6,7,1) - ^ This one is already fairly spaced out compared to the previous notes so I think this is ok
02:03:670 (7,8,1) - ^ Changed a bit.
00:45:134 (5) - There is no sound Removed this and some of the other similar triples. I suppose there was a ring echo on the 1/4 but since I am emphasizing vocal and since it is so faint I will remove the ones with small sounds too.
02:31:098 (1,2,3,4) - Stack?
02:58:955 (1) - You shoud lower SV here as the music changed Done
03:29:384 (9,10,11,1,2,3,4,5) - Different spacing in similar sounds is not good Changed. I still want the downbeat double to have a slightly larger spacing, but I made the spacing more consistent

That's really great map for the 2nd time! Thanks!

GL
Thanks for the mod!

Mitkoff wrote:

Hello,
from my q
Sorry for bad english :( it's pretty good o/

Some thoughts about your map:

[Tomorrow]
00:10:955 (1,3,4) - will be nice to see equal visual DS between them I think I had it originally so that 2/3 were same vertical ds from 4 and 5,
but changed to your suggestion.


00:34:527 (4) - i suggest to place 1/2 slider here as it good highlight strongest beat in section and make 5 not clickable as it pretty low intense beat. I disagree I think 5 is a fairly strong beat. Even though the snare sounds louder, I don't feel like it has more power.

00:41:598 (3,1) - Ds definitely too low for downbeat, also vocal starts here. 00:41:598 (3) - it's noticeable a lot, because this beat have much more ds but ~ same, mb even less intense than 00:41:812 (1) - . Also it feels strange when next combo section You make emphasize on vocals, but You didn't highlight it before when it started... i suggest improve spacing 00:41:598 (3,1) - Done!

00:43:098 (5,1,2,3) - kind a strange flow choose. Back reverse as start of new section is not best idea, also liner structure with curved slider works bad.. Suggestion more common circular flow: https://puu.sh/vcYzF.jpg Changed the position of those elements a bit. I think it looks/plays a bit better now.

00:44:812 (3) - Ds feels strange here as well because we have some increases with a less intense beat.

00:44:920 - noticeable beat wich You skipped, at least for me. Right rythm: https://puu.sh/vd0uX.jpg I know there's a ring sound there,
but I didn't map any of them for this section so I don't want to introduce that complexity there.


00:48:241 (5) - Here the reverse situation, strong beat - small ds Changed.

00:48:562 - there is no beat, honestly i don't feel that song need to be overmapped like this... 01:17:384 (6,7) - it's sound similar to this one. Some of tripples in your calm sections should be nerfed imo( NOt all of them of course, 00:54:884 (4,5,6) - perfect for example) they make wrong feelings about strong 1/2 beats and make map "spamish" (too much 1/4) which is not good if you ask me... Done. I think since the notes are the same drum. I will leave them as stationary doubles.

01:18:027 (1,2) - these beats are really stand out from song i guess it deserve to make more emphasize in gameplay on them. 02:23:170 (2,3,4) - like You did here Increasing the spacing a bit.

02:10:098 (5,6,7) - kickslider pretty bad fits music here as for example 02:10:527 - beat is almost strongest wich deserve at least to be clickable, i understand that You want more variativity, but You probaly shoud to try realise it in another way... I think the ring noises are more important here, and since I had mapped all their occurrences with 1/2 jumps, I think the 1/4 slides are fine here. But I do see your point. I think I'll leave them for now though.

02:13:741 - prob should be clicable I think having the slider is fine since the vocal note is very strong.

02:58:955 (1) - i guess it should be slower? Done

03:21:241 (1,4,5,6) - it's kind bad readable overlap, if You can, I suggest to avoid it

03:29:705 (11,1,2,3) - it's hard to cath heh, also slider fits for 03:29:812 - 03:30:027 - much better Changed, though kept the doubles.

03:33:884 (3,4,5,6,1,2,3,4) - hmmm definitely player will have problems with reading this correctly as You mapped different sections (synth follow and drums follow) with same pattern. 03:33:884 (3,4,5,6) - You could use kick sliders here for avoid this prpblem. I don't want to use kick sliders as in the same section I am using them for having the second note softer than the first. Here they are the same if not second note stronger so I will keep the double. I did edit the pattern so it might be more readable.

03:54:670 (3) - unsnaped slider end Fixed

04:06:455 (1,2,1,2,1,2,1) - Nc spam no needed imo Done

04:09:241 (1,5,7) - If You even overlap objects , make it more consistantly Changed a bit. Removed the 1/4 note since it was pretty faint and got rid of the overlap.

04:45:455 (2,3) - I suggest to skip blue tick here as (white and red) other sounds are really strong and You should make emphasis on each of them. There is no sound on blue tick at all if You ask me... Changed to 1/4 slider with note on the white.

[]
Overall not bad. If to be honest i expect something much worst.
But, some ds changings on strong beats are kind of questionable, mb You might think about it more. I gave you most noticable examples.
Some overmapped 1/4 in calm sections are questionable as well.
And hitsounds ... there's a lot of place to improve for sure, your song choice сontributes it. There are in song a lot of differents sounds. I'm not too familiar with hitsounds yet, and I haven't really found more custom samples that match the sounds in the song.
Hope You'll find smthing usefull here. Do not foget - it's only my subjective opinions.
Goodluck! Thanks for all the advice!

P.S. Song is great.
Thanks for the mod!
Mir
weird maybe my offset is ruined somehow :thinking:

anyways forget it then xd
zev
00:02:598 (2) - make this slider for consistent rhythm choice, sound is identical to 00:01:955 (5) -
00:03:027 (1) - not mking sense NC
00:04:741 (3) - straight slider, these are ehh, tilt
00:06:027 (2) - those really need to be complimented with a hitsound they are key, not only this you are lacking hitsounds.
00:10:205 (2,3) - how about no? 00:03:670 (2,3) - keep your rhythms consistent; song is the same map the same.
00:12:884 (2,3) - I love how consistent this is with 00:06:027 (2,3) - ah wait, no.
00:13:955 (2) - why such a early stack, they delay reading :/
00:14:384 (1) - yeah, right where is the normal-hitfinish or soft-hitfinish? No, you've replaced that hitsound with a .. default soft-hitnormal? woottttttttttt?!
00:20:384 (1) - why am i NC?
00:19:741 (2,3,4,1,2,3,4) - whistle hitsound would work i guess.
00:23:598 (1) - stack is is that not you?
00:26:384 (1,2,3,4,1,2,3,4) - these jumps feel th sme while the song isn't also whistle
00:33:241 (1,2,3,4) - this is arranged like clutter
00:48:670 (1,3,5) - why straight sliders? a bit stale, vocals are smooth.
01:09:241 (1,6) - pretty consistent, no, make 6 a slider that overwhelms everything period
01:42:884 (8,9,10) - these should have been curved? straight slider waat
I don't understand the rest of the map or its probably okay.
gl with your map
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