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mslurr - UN Owen Was Korean

posted
Total Posts
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Topic Starter
Ancelysia
This beatmap was submitted using in-game submission on Thursday, May 25, 2017 at 9:22:12 AM

Artist: mslurr
Title: UN Owen Was Korean
Tags: Touhou Flandre Scarlet Skrillex Diplo CL from 2NE1 Dirty Vibe Recess soundcloud Renumi Bergy Ora -Jordan-
BPM: 156
Filesize: 3396kb
Play Time: 00:32
Difficulties Available:
  1. Easy (1.11 stars, 26 notes)
  2. -Jordan-'s Savage (3.76 stars, 81 notes)
  3. Ora's Hard (2.83 stars, 65 notes)
  4. Renumi's Normal (1.6 stars, 41 notes)
Download: mslurr - UN Owen Was Korean
Information: Scores/Beatmap Listing
---------------
xSkyblade
[code][/code]
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 7363
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:UN Owen Was Korean
TitleUnicode:UN Owen Was Korean
Artist:mslurr
ArtistUnicode:mslurr
Creator:iiOkward
Version:xSkyblade's Savage
Source:
Tags:Touhou U.N. Owen Was Her? Flandre Scarlet Skrillex Diplo CL from 2NE1 Dirty Vibe Recess soundcloud
BeatmapID:1244531
BeatmapSetID:-1

[Difficulty]
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Topic Starter
Ancelysia

xSkyblade wrote:

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 7363
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:UN Owen Was Korean
TitleUnicode:UN Owen Was Korean
Artist:mslurr
ArtistUnicode:mslurr
Creator:iiOkward
Version:xSkyblade's Savage
Source:
Tags:Touhou U.N. Owen Was Her? Flandre Scarlet Skrillex Diplo CL from 2NE1 Dirty Vibe Recess soundcloud
BeatmapID:1244531
BeatmapSetID:-1

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CircleSize:4
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
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thx
Renumi
fuwa-fuwa fuwa-fuwa fuwa-fuwari
kuru-kuru kuru-kuru kuru-kuru mawaru no
fuwa-fuwa fuyo-fuyo fuwa-fuwari
kururu kuru-kuru fuwa-fuwa tobidashita no
yaho-yaho fuyo-fuyo-fuyo fueri atama
poyo-poyo fuwa-fuwari tobidasu yo
fuyo-fuyo-fu wafu-wafu fuwa-fueri atama
fuwa-fuwa fuwa-wafu-wa tobidasu yo
fuwari-fuwari fuwa-wa fuwa-fuwa fuwa-wa fuwa-wa fuwa-fuwa fuwa-fuwa
atama ga fueru fue atama fue-fueru fuyo-fuyo yo fueru fue-fueru
eru-eru fueru fuwa-fuwa fuwari-fuwa atama atama tobidasu
pyon-pyon-pyon
koro-korogaru korogaru korogaru-taru tarura tarura yura-yura-yuraro to
Sylvette
First mod in over 5 months. wew

Bold is unrankable.
Red should really be fixed.
Orange should be changed.
Blue is just a suggestion.

Easy
00:08:524 (2) - This goes off of the screen.
00:18:975 (3) - I don't think having a whistle at the end of this slider fits well. The whistle hitsound sounds like it should be used to emphasize important sounds (like the normal finish hitsound), and so it should be used scarcely, not only one beat after the one before it.
00:20:911 (2) - Should be edited so that the slider head is in linear momentum from 00:19:750 (1) - aka just move it down a bit.
00:22:846 (1,2) - This blanket could be improved a lot.
00:29:040 (1,2) - ^
00:31:362 (1) - Please turn the volume of the hitsounds here up. They're pretty much inaudible at this low.

Renumi's Normal
00:05:685 (2) - Slider head should be moved to be linear to 00:04:916 (1) - like this. This slider should also be shortened by around half a beat, as there is a more audible and important sound there.
00:24:394 (3) - This could be moved to be more linear to 00:22:846 (1) - so the pattern can look more visually appealing.
00:29:040 (1,2) - This should be changed so that 00:29:814 (2) - is linear to 00:29:040 (1) - like this. Basically - copying 00:29:040 (1) - then hitting CTRL+G, and then moving the slider head of that slider to 00:29:814 (2) - and deleting 00:29:814 (2) -

Ora's Savage
Way too much of a difficulty jump from Renumi's Normal. 1.6* to 3* is too far.
00:09:491 (2) - This may look better if its distance to the sliders before and after it are equal, like this image.
00:14:717 (4,5) - This feels undermapped, I suggest adding a bit more.
00:18:201 (1,2,3,4,1,2) - This part is overmapped and should be replaced with something else.
00:29:040 (1,2,3,4,5,1,2,3,4,5,1) - This part may be considered hard to read.

Good luck with the mapset~!
Topic Starter
Ancelysia

Cirno-baka9 wrote:

First mod in over 5 months. wew

Bold is unrankable.
Red should really be fixed.
Orange should be changed.
Blue is just a suggestion.

Easy
00:08:524 (2) - This goes off of the screen. Fixed
00:18:975 (3) - I don't think having a whistle at the end of this slider fits well. The whistle hitsound sounds like it should be used to emphasize important sounds (like the normal finish hitsound), and so it should be used scarcely, not only one beat after the one before it. Listened to it a few times, hitsound changed.
00:20:911 (2) - Should be edited so that the slider head is in linear momentum from 00:19:750 (1) - aka just move it down a bit. Changed.
00:22:846 (1,2) - This blanket could be improved a lot. Is it good now?
00:29:040 (1,2) - ^ ^
00:31:362 (1) - Please turn the volume of the hitsounds here up. They're pretty much inaudible at this low. What's there to hear? The hitsounds are silent.
Thank you for the mod! (Kudosu will be given once Renumi replies to your mod, Ora said the mod was short and wants more mods to mod it first so he doesn't have to change little things so often.)
Renumi

Cirno-baka9 wrote:

First mod in over 5 months. wew

Bold is unrankable.
Red should really be fixed.
Orange should be changed.
Blue is just a suggestion.
[]
00:05:685 (2) - Slider head should be moved to be linear to 00:04:916 (1) - like this. This slider should also be shortened by around half a beat, as there is a more audible and important sound there. eh this may sound like a meme but it's kinda my style,,,, it won't change anything monumental playing wise too so eeeeee (i did snap that slider to 1/8 tho so a more audible sound falls on it)
00:24:394 (3) - This could be moved to be more linear to 00:22:846 (1) - so the pattern can look more visually appealing. i didn't really think to do that but sure
00:29:040 (1,2) - This should be changed so that 00:29:814 (2) - is linear to 00:29:040 (1) - like this. Basically - copying 00:29:040 (1) - then hitting CTRL+G, and then moving the slider head of that slider to 00:29:814 (2) - and deleting 00:29:814 (2) - yea i know the whole spiel, idk why i didn't do that in the first place lol

Good luck with the mapset~! thanks for checking bud!
sry for murdering your bbcode
ree
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 7363
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 8
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:UN Owen Was Korean
TitleUnicode:UN Owen Was Korean
Artist:mslurr
ArtistUnicode:mslurr
Creator:Celsius
Version:Renumi's Normal
Source:
Tags:Touhou Flandre Scarlet Skrillex Diplo CL from 2NE1 Dirty Vibe Recess soundcloud Renumi Bergy Ora
BeatmapID:1253481
BeatmapSetID:587761

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Korean.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Sylvette

Celsius wrote:

Cirno-baka9 wrote:

00:31:362 (1) - Please turn the volume of the hitsounds here up. They're pretty much inaudible at this low. What's there to hear? The hitsounds are silent.[/box]
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.

-Ranking Criteria

So, I'd recommend you make the hitsounds audible.

No kudosu, this is just a reply.
Topic Starter
Ancelysia

Cirno-baka9 wrote:

Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.

-Ranking Criteria

So, I'd recommend you make the hitsounds audible.

No kudosu, this is just a reply.
Alright, thanks for the info! I'll fix it later

Edit: Replaced notes with a spinner instead.
mardoka
turntnt up
Topic Starter
Ancelysia

nubery wrote:

turntnt up
it s lit famam
Ora
remapped 00:18:201 (1,2,3,4,1,2) - and 00:29:040 (1,2,3,4,5,1,2,3,4,5,1) - kept the other suggestions. Thanks for the mod!

savage
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 7363
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:UN Owen Was Korean
TitleUnicode:UN Owen Was Korean
Artist:mslurr
ArtistUnicode:mslurr
Creator:Celsius
Version:Ora's Savage
Source:
Tags:Touhou Flandre Scarlet Skrillex Diplo CL from 2NE1 Dirty Vibe Recess soundcloud Renumi Bergy Ora
BeatmapID:1295069
BeatmapSetID:587761

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Korean.jpg",0,0
//Break Periods
2,5212,6463
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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30588,-100,4,2,0,100,0,0
31362,-100,4,1,1,5,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 255,128,128
Combo3 : 255,128,0
Combo4 : 242,24,57

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