Yeah, black BG would be really neccesary too
No they don't. You're just incredibly picky (so am I but in different ways).rEdo wrote:
exactly. most of people tend to play like that, so why not?
naptime wrote:
If most people jumped off a bridge, would you?
JesusYamato wrote:
That analogy is completely retarded and unrelated to this issue.
One results in one's death where the other only changes gameplay.
The end result is still negative if you don't consider the consequences. The idea is to not just assume that what others are doing is automatically correct or good. The idea of jumping off a bridge is used because everyone should know that it's a silly thing to do, so that lets you compare it to the current circumstances in terms of just following along. Of course, it is clearly an exaggeration.Galkan92 wrote:
naptime wrote:
If most people jumped off a bridge, would you?JesusYamato wrote:
That analogy is completely retarded and unrelated to this issue.
One results in one's death where the other only changes gameplay.
FUCK YEAH.rEdo wrote:
exactly. most of people tend to play like that, so why not?Shiirn wrote:
Darkening the map as far as possible -> Black bg?
nah, actually I thought of something like adding a brightening function at >50% background fade, where circles are brightened for (let's say) 10% when the fade is set to 60%, 20% brightness when fade is set 70%, and so on. 100% fade = 50% extra brightness for notes. the circles won't lose their hue at all, yet they'll be a lot more vivid and visible. yay for ctrl+c ctrl+v @ main post edittheowest wrote:
Soooo, being able to change the colours of the combo colours too?
I'm certainly fine with the two being put together... just having an "Increase Contrast" button that makes the background go one notch darker and the combo colours go one notch brighter would make me happy.theowest wrote:
Dark combo colours won't play well with dark BGs tho.
Soooo, being able to change the colours of the combo colours too?
I thought ranked maps couldn't have 0,0,0 black hitobjectsJMC wrote:
#damnyoublacknote
MMzz wrote:
Yes please, I can't stand playing maps with crazy bright BG's, hurts my eyes.
I'd say yes, but i rather wait until it's in public instead of Test so i'll just add bubble for now.Azure_Kite wrote:
Considering this has been implemented in the Fun Sucker options on Test Build, isn't this a completed request?
guess it was necessary to describe more thoroughly.Phyrearms wrote:
Glad to see this was finally implemented after my same request was shot down overnight three years ago. Looks like it just needed a bit more polish.