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Kuroha Neko (CV Taneda Risa) feat.Canadian Baka - Sassou Tou

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Kujinn
from #modreqs

[Light Insane]
  1. You could always copy hitsounds from axon's diff and adjust to your liking
  2. 00:02:350 (2) - copy previous slider
  3. 00:02:734 (3) - place slider vertically, improves flow
  4. 00:03:888 (1,1) - NC's are unnecessary
  5. 00:05:042 (1) - Slider should start on red tick, White tick should be empty
  6. 00:05:811 (4) - Map to vocals, A 1/1 doesn't represent anything in the music. I suggest 2 1/2 sliders
  7. 00:07:350 (3,4) - this is honestly pretty ugly and breaks flow, consider using straight sliders or flipping them. Also 00:06:580 (1,4) - overlap
  8. 00:08:696 (3,4,5) - whether you are mapping to music or mapping to vocals, the rhythm here is wrong for both. I suggest mapping to the music by removing 00:09:465 (5) - , moving both sliders to the next white tick and add a circle here 00:08:696 -
  9. 00:10:427 (1,2,3,4) - Song doesn't support these 4 circles. Place a 1/2 slider here 00:10:619 -
  10. 00:11:196 (1,2) - complete opposite to ^
  11. 00:11:196 (1,1) - overlap
  12. 00:13:119 (1) - end on blue tick if you want this to work
  13. 00:14:273 (1,2,3) - consider remapping
  14. 00:19:273 (2,3) - Its really hard to see the 1/4 gap, lower ds a little
  15. 00:22:350 (2,3) - why are these stacked? consider spacing them out
  16. 00:25:427 (2,4) - stack please
  17. 00:26:196 (4,1) - overlap
  18. 00:27:734 (4,1) - again, lower ds, hard to see 1/4 gap between these two notes
  19. 00:32:734 (1) - 00:32:734 (1) - two stacked circles would emphasize a better ending.

    This diff honestly needs a lot of work. I've only pointed out key mistakes, there are much more you could improve on.

[Nano's Normal]
  1. 00:16:386 (2,3) - blanket, this would also mean adjusting 00:17:732 (5,6) -

[Easy]
  1. 00:08:117 (3,1) - slight overlap
  2. 00:09:655 (5,1) - swap nc's
  3. 00:15:040 (2,1) - blanket
  4. A good pattern would be stacking these two 00:19:655 (2,4) -
  5. 00:32:732 (1) - clickable circle would be more than enough.

Every diff apart from Light Insane is pretty much ready to go.

Good Luck ~
Topic Starter
Ashton

Kujinn wrote:

from #modreqs

[Light Insane]
  1. You could always copy hitsounds from axon's diff and adjust to your liking Thats too hard.
  2. 00:02:350 (2) - copy previous slider
  3. 00:02:734 (3) - place slider vertically, improves flow
  4. 00:03:888 (1,1) - NC's are unnecessary Not really, I prefer having the NC's there.
  5. 00:05:042 (1) - Slider should start on red tick, White tick should be empty I removed the whole part alltogether, my voice along with the actual singers voice don't line up right so It would be awkward to play.
  6. 00:05:811 (4) - Map to vocals, A 1/1 doesn't represent anything in the music. I suggest 2 1/2 sliders I think a 1/1 slider better emphasizes the vocals 00:06:580 (1) - here and 00:06:580 (1) - here
  7. 00:07:350 (3,4) - this is honestly pretty ugly and breaks flow, consider using straight sliders or flipping them. Also 00:06:580 (1,4) - overlap Thats pretty subjective, both of your points. I find the look and flow quite enjoyable.
  8. 00:08:696 (3,4,5) - whether you are mapping to music or mapping to vocals, the rhythm here is wrong for both. I suggest mapping to the music by removing 00:09:465 (5) - , moving both sliders to the next white tick and add a circle here 00:08:696 - if you listen closely there's a specific sound i'm mapping too, i'm not mapping to the main vocals OR the main instruments. it only lasts for those notes and I thought it would be cool too map.
  9. 00:10:427 (1,2,3,4) - Song doesn't support these 4 circles. Place a 1/2 slider here 00:10:619 -
  10. 00:11:196 (1,2) - complete opposite to ^ sorry, does that mean it's good because it supports the music? You said complete opposite,
    so thats what I assume.
  11. 00:11:196 (1,1) - overlap barely noticeable.
  12. 00:13:119 (1) - end on blue tick if you want this to work ? I don't know why I would, I think it plays and sounds better the way I have it
  13. 00:14:273 (1,2,3) - consider remapping I'm not going to consider remapping if you don't give me a reason, I really like the way I mapped this pattern and i'm not going to remap it for no reason.
  14. 00:19:273 (2,3) - Its really hard to see the 1/4 gap, lower ds a little what do you mean, it's pretty obvious to me. There's a slight ovelap which means it should be 1/4.
  15. 00:22:350 (2,3) - why are these stacked? consider spacing them out
  16. 00:25:427 (2,4) - stack please
  17. 00:26:196 (4,1) - overlap
  18. 00:27:734 (4,1) - again, lower ds, hard to see 1/4 gap between these two notes ^^^
  19. 00:32:734 (1) - 00:32:734 (1) - two stacked circles would emphasize a better ending. I like the slider.

    This diff honestly needs a lot of work. I've only pointed out key mistakes, there are much more you could improve on.
Honestly I don't really see anything wrong with this difficulty... You said you pointed out 'key mistakes' but I don't see a problem with the majority of your points.


[Easy]
  1. 00:08:117 (3,1) - slight overlap it's barely noticable. Stop being nazi.
  2. 00:09:655 (5,1) - swap nc's
  3. 00:15:040 (2,1) - blanket It's already blanketed, good sir.
  4. A good pattern would be stacking these two 00:19:655 (2,4) -
  5. 00:32:732 (1) - clickable circle would be more than enough.

Every diff apart from Light Insane is pretty much ready to go. thank you

Good Luck ~
I rejected a lot of your points because they were barely noticable, really subjective, or honestly I just didn't fully understand your meaning. I will ask other people to help me with the diff, becuase I understand what your trying to get at, there probably is something wrong with the diff, but maybe I just didn't understand the way you put it.


any point left blank was fixed.

Thanks for the mod.
Kujinn

Canadian Baka wrote:

Kujinn wrote:

from #modreqs

[Light Insane]
  1. You could always copy hitsounds from axon's diff and adjust to your liking Thats too hard. it's really not
  2. 00:02:350 (2) - copy previous slider
  3. 00:02:734 (3) - place slider vertically, improves flow
  4. 00:03:888 (1,1) - NC's are unnecessary Not really, I prefer having the NC's there.
  5. 00:05:042 (1) - Slider should start on red tick, White tick should be empty I removed the whole part alltogether, my voice along with the actual singers voice don't line up right so It would be awkward to play. It's still mapable, every other diff has so why can't this. If you feel like your vocals don't line up with theirs, edit it.
  6. 00:05:811 (4) - Map to vocals, A 1/1 doesn't represent anything in the music. I suggest 2 1/2 sliders I think a 1/1 slider better emphasizes the vocals 00:06:580 (1) - here and 00:06:580 (1) - here
  7. 00:07:350 (3,4) - this is honestly pretty ugly and breaks flow, consider using straight sliders or flipping them. Also 00:06:580 (1,4) - overlap Thats pretty subjective, both of your points. I find the look and flow quite enjoyable. 1. You could've used the same slider for both if you wanted to use this 2. They are way too close together. 3. 00:06:580 (1,4) - this is an overlap, clearly.
  8. 00:08:696 (3,4,5) - whether you are mapping to music or mapping to vocals, the rhythm here is wrong for both. I suggest mapping to the music by removing 00:09:465 (5) - , moving both sliders to the next white tick and add a circle here 00:08:696 - if you listen closely there's a specific sound i'm mapping too, i'm not mapping to the main vocals OR the main instruments. it only lasts for those notes and I thought it would be cool too map. that's ridiculous, why would you map to something other than vocals or key instruments. Unless it's a more emphasized sound that that can be heard without interference from hitsounds, then you should be mapping to vocals or instruments, it's that simple.
  9. 00:10:427 (1,2,3,4) - Song doesn't support these 4 circles. Place a 1/2 slider here 00:10:619 -
  10. 00:11:196 (1,2) - complete opposite to ^ sorry, does that mean it's good because it supports the music? You said complete opposite,
    so thats what I assume.
    opposite as in, you could've mapped with circles rather than sliders.
  11. 00:11:196 (1,1) - overlap barely noticeable. 00:10:811 (2,1) - even worse now
  12. 00:13:119 (1) - end on blue tick if you want this to work ? I don't know why I would, I think it plays and sounds better the way I have it it works now because you removed 1/4 gap here 00:13:503 (1,1) - wise.
  13. 00:14:273 (1,2,3) - consider remapping I'm not going to consider remapping if you don't give me a reason, I really like the way I mapped this pattern and i'm not going to remap it for no reason. It should be clear why, the way its structures really badly, the tilt here 00:14:273 (1,2) - doesn't really work unless you place 00:14:273 (1) - vertically, it would improve flow, and to follow up with the tilt you could've make this 00:15:427 (3) - to the similar except pointing to the right.
  14. 00:19:273 (2,3) - Its really hard to see the 1/4 gap, lower ds a little what do you mean, it's pretty obvious to me. There's a slight ovelap which means it should be 1/4. 00:22:734 (4,5,6) - this would work better if you use it for most and also this 00:23:119 (6,1) - is a good indication of 1/4 gap between notes, the others aren't which creates inconsistency.
  15. 00:22:350 (2,3) - why are these stacked? consider spacing them out
  16. 00:25:427 (2,4) - stack please
  17. 00:26:196 (4,1) - overlap
  18. 00:27:734 (4,1) - again, lower ds, hard to see 1/4 gap between these two notes ^^^ ^^^^
  19. 00:32:734 (1) - 00:32:734 (1) - two stacked circles would emphasize a better ending. I like the slider. two circles are better ~

    This diff honestly needs a lot of work. I've only pointed out key mistakes, there are much more you could improve on.
Honestly I don't really see anything wrong with this difficulty... You said you pointed out 'key mistakes' but I don't see a problem with the majority of your points.


[Easy]
  1. 00:08:117 (3,1) - slight overlap it's barely noticable. Stop being nazi. is what it is bruh, oh and I meant these two 00:08:117 (3,2) -
  2. 00:09:655 (5,1) - swap nc's
  3. 00:15:040 (2,1) - blanket It's already blanketed, good sir. ctrl g and try it again.
  4. A good pattern would be stacking these two 00:19:655 (2,4) -
  5. 00:32:732 (1) - clickable circle would be more than enough.

Every diff apart from Light Insane is pretty much ready to go. thank you

Good Luck ~
I rejected a lot of your points because they were barely noticable, really subjective, or honestly I just didn't fully understand your meaning. I will ask other people to help me with the diff, becuase I understand what your trying to get at, there probably is something wrong with the diff, but maybe I just didn't understand the way you put it.

Look at gds for reference if you don't understand what's wrong or how you can improve your diff. It needs a lot of work. Especially with rhythm and how you structure patterns.

any point left blank was fixed.

Thanks for the mod.
Topic Starter
Ashton
meh
-NanoRIPE-
@Kujinn fixed.

[box=aa[code:1337:1337]osu file format v14

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Bookmarks: 6529
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Sassou Toujou!Neko-san (Ft. CanadianBaka)
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko (CV Taneda Risa) Ft. Canadianbaka
ArtistUnicode:种田梨沙(CV 種田梨沙)
Creator:Canadian Baka
Version:Nano's Normal
Source:極黒のブリュンヒルデ
Tags:Whirl Yamicchi Hydrocannon13 -NanoRIPE- Kawaii Gokukoku no Brynhildr
BeatmapID:1244455
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ApproachRate:5
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264,372,32925,1,4,1:0:0:0:[/code:1337]]
Weber

Canadian Baka wrote:

meh i might actually rank dis xd
what a fucking rollercoaster of emotions this mapset is causing me to go through

Kujinn wrote:

It needs a lot of work. Especially with rhythm and how you structure patterns.
Topic Starter
Ashton
i'm remapping owo

unless


it's still bad



:(
Izzywing
00:08:696 (2,4) -

light insane^

not rankable, perfect slider body overlaps like these aren't rankable, you have to wait for the original slider to completely disappear.
_Meep_

Canadian Baka wrote:

it's still bad
Saturnalize
06:18 Canadian Baka: Aww
06:18 Canadian Baka: Lukas
06:18 Canadian Baka: mod my map no
06:18 *Canadian Baka is listening to [https://osu.ppy.sh/b/1262797 Kuroha Neko (CV Taneda Risa) Ft. Canadian baka - Sassou Toujou!Neko-san]
06:18 Canadian Baka: Yes?
06:18 Canadian Baka: Thanks
06:18 [ L u k a s ]: no
06:18 [ L u k a s ]: firetruck you
06:19 Saturnalize: @Canadian I will
06:19 Canadian Baka: firetruck You.
06:19 [ L u k a s ]: #modreqs .-.
06:19 Canadian Baka: wellll
06:19 Canadian Baka: I don't wanna go der
06:19 [ L u k a s ]: this isn't the place to request for mods
06:19 Waku: ;v
06:19 [ L u k a s ]: go away
06:19 Canadian Baka: ok
06:19 Canadian Baka: I did
06:19 Canadian Baka: k ty
06:19 Canadian Baka: Saturnalize
06:19 Canadian Baka: thy
06:19 Saturnalize: But please consider remapping first
06:19 Canadian Baka: ty
06:19 Canadian Baka: Okie
06:19 Canadian Baka: Sound good
06:19 Saturnalize: Good! Please kd me
06:19 [ L u k a s ]: gotem xd
06:19 Canadian Baka: well... post on thread then!
06:19 Saturnalize: I'll log the mod
06:20 Canadian Baka: sound good
Topic Starter
Ashton
Fuck you your annoying but ok i remap

@_meep_


Thanks for mod also
_Meep_
where is the mod lol
why is he even given kds without posting the log of what u fixed and what u didnt
edit: r00d for calling me annoying :^)
Topic Starter
Ashton

_Meep_ wrote:

where is the mod lol
why is he even given kds without posting the log of what u fixed and what u didnt
edit: r00d for calling me annoying :^)
It's legit mod fuck off annoying prick ily meep-chan

Also naotoshi meanie stop stalking me owo
Weber
rank pls
Akitoshi
god
Topic Starter
Ashton

Akitoshi wrote:

god
Yes this map wasn’t pretty god

I think I’ll come back to this map later too fix it up idk I really like the song and especially this cover I still have this song in my head and can sing it from scratch so.... I’ll come back soon
Topic Starter
Ashton
I've become so obsessed with this song I changed my name
intiaz
Why is it that only Easy you've made? XD
Not saying any hate against that, it's not a problem but here's just an idea, maybe you could map and advanced? It's in the middle of advanced and hard, and you'll have done more for the map, which will feel a LOT better when ranked. It's just an idea, no hate! Good luck with the map :D
Topic Starter
Ashton

Nyantiaz wrote:

Why is it that only Easy you've made? XD
Not saying any hate against that, it's not a problem but here's just an idea, maybe you could map and advanced? It's in the middle of advanced and hard, and you'll have done more for the map, which will feel a LOT better when ranked. It's just an idea, no hate! Good luck with the map :D
Hi, thanks for the suggestion!

I think the difficulty gap between normal and hard isn't big enough to warrant another difficulty!
intiaz
Ok then, whatever is fine with you XD
Good luck with the set!
Rin Desu
mod v1 D:

hey some suggestions:

Tags: delete all "old" Gds that arent in the Set anymore and add all current mapper names.
also im not sure with the "kawaii" tag xD

timing points and kiai should be consitent in all diffs


Easy:

there are some erros with timing in comparrision with other diffs, check aimod.
also
00:13:886 (2,3) - is not distance snapped.

00:08:117 (3,2) - they build an ugly near overlap. maybe move 3 a bit away from the sliderend and blank 00:08:117 (3,4) - properly. for example:https://osu.ppy.sh/ss/10925428

00:15:040 (4,1) - you could improve that blanket.

Normal:

00:21:194 (5,6) - move 6 a bit to the left so you get a straight line like here 00:24:271 (5,6) -

00:32:732 (3,4) - you have no stacks before. Introducing this at the end of map is not good on a normal diff, just space them

Hard:

00:06:965 (2) - why this isnt a 1/2? there is a vocal hold so a break doesnt make sense for me
00:28:888 (3) - here too

00:07:350 (3) - maybe short this and add a circle cause sliderend is a rly important sound imo that shouldnt be skipped with an sliderend

00:32:927 (2) - that shape is kinda random imo, just do sth simple cause this doesnt represents then music and is much different from the visuals you used before

Insane:

00:08:694 (4) - ctrl and G this for better emphasize and flow

00:18:694 (2,3,1) - mhh something happend here with the stack xD

00:19:848 (4,5) - delete (4) and make a tripple, like stacking two circles on (5)

00:24:078 (2,3,4,5,6) - you got a spaced triple on a rly low sound, like is there anything you can justify it? 00:24:271 (3,4,5) - and after 00:24:655 (5,6,1) - : you got a drumtriple mapped with sliderend and lower spacing doesnt make much sense for me^^

best regards
Topic Starter
Ashton
Thanks for the mod rin

i did all changes in the easy
Vespirit

Rin Desu wrote:

mod v1 D:

hey some suggestions:

Hard:

00:06:965 (2) - why this isnt a 1/2? there is a vocal hold so a break doesnt make sense for me this section is mostly mapped exactly to the vocals (i.e. slider ends are mapped to vocals too)
00:28:888 (3) - here too ^

00:07:350 (3) - maybe short this and add a circle cause sliderend is a rly important sound imo that shouldnt be skipped with an sliderend made it 2 circles

00:32:927 (2) - that shape is kinda random imo, just do sth simple cause this doesnt represents then music and is much different from the visuals you used before the red anchor separates the fade out sound (curved part) from the rest of it (straight part)

best regards
old map uwu
osu file format v14

[General]
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ArtistUnicode:种田梨沙(CV 種田梨沙)
Creator:Neko-san da
Version:HC's Hard
Source:極黒のブリュンヒルデ
Tags:Whirl Hydrocannon13 -NanoRIPE- Gokukoku no Brynhildr
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intiaz
this will be just a Nazi mod, your map isn't bad :D

Easy:
00:15:809 (1) - could you do something like this instead? https://imgur-archive.ppy.sh/Q9VGfuC.jpg
00:22:732 (2,3) - imo this type of overlay isn't really suitable for easy diffs, maybe do something like this? https://osu.ppy.sh/ss/10995982
00:32:732 (2) - would fit better (with rhythm) if you did something like this: https://osu.ppy.sh/ss/10995995

Nano's Normal:
00:03:886 (2,3) - blanket is a little off (look here https://osu.ppy.sh/ss/10996016)
00:32:732 (3,4) - it'd definitely be better to do this: https://osu.ppy.sh/ss/10996027

HC's Hard:
00:24:463 (4) - the reverse slider is a adding a little extra to the rhythm (sounds off to me) try doing this instead: https://imgur-archive.ppy.sh/Y5jhBQ0.jpg
00:28:117 - you could do this rhythm instead: https://imgur-archive.ppy.sh/SA7zqRe.jpg

GL with the set!
Topic Starter
Ashton
I did all the changes in easy except for the middle suggestion. the map isn't fast enough for that overlap to be an issue, and overlaps similar to that are even seen in the ranked version of the song. (in the easy)

+updated HC's hard
Vespirit

Nyantiaz wrote:

this will be just a Nazi mod, your map isn't bad :D

HC's Hard:
00:24:463 (4) - the reverse slider is a adding a little extra to the rhythm (sounds off to me) try doing this instead: https://imgur-archive.ppy.sh/Y5jhBQ0.jpg i map to the back drum sound here because it becomes more prominent
00:28:117 - you could do this rhythm instead: https://imgur-archive.ppy.sh/SA7zqRe.jpg ok


GL with the set!


yeah
osu file format v14


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TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko (CV Taneda Risa) Ft. Canadian baka
ArtistUnicode:种田梨沙(CV 種田梨沙)
Creator:Neko-san da
Version:HC's Hard
Source:極黒のブリュンヒルデ
Tags:Whirl Hydrocannon13 -NanoRIPE- Gokukoku no Brynhildr
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Topic Starter
Ashton
I replied to all mods from nano/axon, as they have been offline for quite a while.
-NanoRIPE-

Nyantiaz wrote:

this will be just a Nazi mod, your map isn't bad :D

Nano's Normal:
00:03:886 (2,3) - blanket is a little off (look here https://osu.ppy.sh/ss/10996016)
00:32:732 (3,4) - it'd definitely be better to do this: https://osu.ppy.sh/ss/10996027


GL with the set!
i did some remapped sorry :<
anyway thanks for the mod!
Minorsonek
why v1

top diff pararinchutedesu

00:04:271 (3,4) - spacing is too close, dont you think?
00:12:540 - why skipping this sound? i know there is no vocal, but there 00:12:348 (11) - is also no vocal and yet you map it, you also mapped this sound 00:15:617 (6) - which im not huge fun of but since you map nonvocal sounds, you should map here too
00:20:425 (9) - NC?
00:23:501 (9) - ^
00:27:348 (8,9,10) - flow.exe stopped working
00:34:896 - sound here?
Parachute
Im writing for both of us.

Minorsonek wrote:

why v1

top diff pararinchutedesu

00:04:271 (3,4) - spacing is too close, dont you think? fixed
00:12:540 - why skipping this sound? i know there is no vocal, but there 00:12:348 (11) - is also no vocal and yet you map it, you also mapped this sound 00:15:617 (6) - which im not huge fun of but since you map nonvocal sounds, you should map here too I legit had to listen to this like 10 times until i heard that you meant the drums but i didnt follow drums at ALL in the map. the things where there were no vocals that was mapped to the keyboardy-sound which you hear at the beginning and trough the whole song so i feel like mapping this wouldnt rlly fit so ill keep it unless other ppl say that too..
00:20:425 (9) - NC? changed ncing
00:23:501 (9) - ^ ^
00:27:348 (8,9,10) - flow.exe stopped working Rin thinks its fine ;_;
00:34:896 - sound here? yes!
Annabel
Oh
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