forum

Noisestorm - Antihero

posted
Total Posts
17
Topic Starter
vanucik
This beatmap was submitted using in-game submission on 1 октября 2017 г. at 18:10:58

Artist: Noisestorm
Title: Antihero
BPM: 150
Filesize: 6376kb
Play Time: 02:59
Difficulties Available:
  1. Insane (4,79 stars, 706 notes)
  2. Light Insane (3,75 stars, 503 notes)
  3. Normal (1,76 stars, 201 notes)
  4. TheMefisto's Hard (2,68 stars, 322 notes)
Download: Noisestorm - Antihero
Information: Scores/Beatmap Listing
---------------
set is ready for graveyard
20.08 redownload
sc
yt
TheMefisto
privet
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 51205
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12805,38405,76805,102405,115205,128005
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.3

[Metadata]
Title:Antihero
TitleUnicode:Antihero
Artist:Noisestorm
ArtistUnicode:Noisestorm
Creator:vanucik
Version:TheMefisto's Advanced
Source:
Tags:
BeatmapID:1345336
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3.5
CircleSize:3.6
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"tumblr_o330oqF20n1uqeg6qo8_r1_1280.jpg",0,0
//Break Periods
2,102605,114155
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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163205,-100,4,1,1,70,0,0
166405,-76.9230769230769,4,1,1,70,0,1
176005,-100,4,1,1,70,0,0


[Colours]
Combo1 : 202,101,0
Combo2 : 255,155,6
Combo3 : 255,67,28

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138,59,151205,1,0,0:0:0:0:
208,250,151605,1,0,0:0:0:0:
290,250,151805,1,0,0:0:0:0:
311,170,152005,5,0,0:0:0:0:
484,43,153605,5,0,0:0:0:0:
395,71,153805,2,0,L|361:58,2,35.749998363495
406,163,154205,1,0,0:0:0:0:
323,205,154405,2,0,P|309:251|322:297,1,71.4999967269899
402,255,154805,2,0,P|447:250|481:211,2,71.4999967269899
406,163,155405,5,0,0:0:0:0:
406,163,155605,2,0,P|373:127|326:116,1,71.4999967269899
259,129,156005,2,0,L|183:135,1,71.4999967269899
145,217,156405,2,0,L|73:211,1,71.4999967269899
87,56,156805,5,0,0:0:0:0:
178,38,157005,2,0,L|201:11,2,35.749998363495
187,134,157405,1,0,0:0:0:0:
244,207,157605,2,0,L|332:215,1,71.4999967269899
392,266,158005,2,0,L|463:259,2,71.4999967269899
319,323,158605,5,0,0:0:0:0:
319,323,158805,2,0,L|247:316,1,71.4999967269899
145,229,159205,2,0,B|138:193|138:193|146:159,1,71.4999967269899
244,109,159605,2,0,B|252:143|252:143|245:179,1,71.4999967269899
170,310,160005,5,0,0:0:0:0:
81,338,160205,2,0,L|59:369,2,35.749998363495
54,249,160605,1,0,0:0:0:0:
145,229,160805,2,0,P|181:223|223:244,1,71.4999967269899
280,299,161205,2,0,P|313:311|347:305,2,71.4999967269899
320,214,161805,5,0,0:0:0:0:
320,214,162005,2,0,L|330:143,1,71.4999967269899
291,58,162405,2,0,P|254:51|219:63,1,71.4999967269899
182,143,162805,2,0,L|192:214,1,71.4999967269899
234,312,163205,6,0,L|221:390,2,55
317,283,163805,1,0,0:0:0:0:
401,256,164005,1,0,0:0:0:0:
315,84,164405,6,0,L|302:6,2,55
398,113,165005,1,0,0:0:0:0:
482,140,165205,1,0,0:0:0:0:
396,307,165605,2,0,P|366:324|323:317,2,55
346,234,166205,1,0,0:0:0:0:
265,356,166405,5,0,0:0:0:0:
203,286,166605,2,0,L|200:251,2,35.749998363495
147,360,167005,1,0,0:0:0:0:
58,332,167205,2,0,P|49:292|61:250,1,71.4999967269899
128,205,167605,2,0,P|137:165|125:123,2,71.4999967269899
41,170,168205,5,0,0:0:0:0:
42,170,168405,2,0,L|31:84,1,71.4999967269899
110,47,168805,2,0,P|149:43|181:57,1,71.4999967269899
236,128,169205,2,0,P|271:132|304:120,1,71.4999967269899
405,27,169605,5,0,0:0:0:0:
460,101,169805,2,0,L|495:96,2,35.749998363495
418,184,170205,1,0,0:0:0:0:
484,253,170405,2,0,L|474:331,1,71.4999967269899
386,353,170805,2,0,P|348:366|300:349,2,71.4999967269899
344,269,171405,5,0,0:0:0:0:
344,269,171605,2,0,L|353:198,1,71.4999967269899
266,113,172005,2,0,B|232:105|232:105|164:117,1,71.4999967269899
146,212,172405,2,0,B|182:219|182:219|216:211,1,71.4999967269899
353,198,172805,5,0,0:0:0:0:
359,104,173005,2,0,L|399:92,2,35.749998363495
266,113,173405,1,0,0:0:0:0:
188,62,173605,2,0,P|147:63|120:85,1,71.4999967269899
114,173,174005,2,0,L|125:262,2,71.4999967269899
38,119,174605,5,0,0:0:0:0:
12,208,174805,2,0,L|3:278,1,71.4999967269899
60,352,175205,2,0,P|97:363|154:347,1,71.4999967269899
207,309,175605,2,0,P|240:298|276:302,1,71.4999967269899
352,363,176005,5,0,0:0:0:0:
256,192,176105,12,0,179205,0:0:0:0:

Там без ХСов, если что
AncientMario
Охх, ебать, давно я этого не делал! Разминает кости

SPOILER

Normal

00:14:005 (2) - для прямой чуть ниже опусти куда-то сюда: х - 368 у - 208
00:17:205 (2) - тут также подфиксь немного
01:55:205 (1,2) - не очень красиво смотрится, выглядит даже рандомно я бы сказал.
02:08:805 (2,3,4) - чуть ровнее Монстрату.
02:16:805 (5,6,1) - и вот тут

Hard

00:28:805 (1,2) - а не лучше будет сделать прямо?
00:48:005 (1) - на хардики же можно делать стримы, ну или хотябы реверс. Спинне совсем уныло смотриться: он короткий и ненужный.
01:59:005 (2,3,4) - Монстрата
02:01:605 (1) - Ну это совсем кощунство!!
02:12:805 (1) - вот опять спиннер! И из-за него ты не можешь выделить вот этот парт 02:14:405 - 02:15:205 - Не лепи их везде. Даже в хардике можно сделать интересные штуки на все эти места. НО, СУКА, НЕ СПИННЕРЫ
Ну, а в целом хорошо все.

Light Insane

00:33:805 (1) - я все жу к бланкету склоняюсь тут, слайдер дальше можно подвертеть, тбх.
01:20:805 (6,7) - вроде не совсем ровный бланкет, но могу ошибаться.
02:13:205 (5,6,7) - я бы на твоем месте не ударные выделял, а синт, который вниз уходит.
02:40:605 (3,4,5) - с точки зрения бланкета - криво, с точки зрения паттерна - красиво.
02:42:405 (4,6) - такого не наблюдалось, вроде, до этого, не думаю, что стоит делать этот стак.

Insane

Так, дотяни-ка до 5.25+, диффа очень спейсовая и есть прям почти дезстримы. Мне кажется тебе их надо будет либо упрощать, либо дотягивать эту до екстрима, а диффу выше до нормального инса. Если сделаешь так, то напиши я добавлю к моду, если нет, то все равно напиши, я сейчас поищу всяких бяк

Сложно тебя модить, ты хорошо делаешь инсейны D:
Shyotamaze
Hi, M4M from in-game request

General
  1. Audio bitrate is too high
  2. Maybe add a silenced sliderslide hitsound
Normal
  1. 00:46:405 (1) - Remove NC for consistency
Light Insane
  1. 00:22:005 (7,1) - Make the spacing the same as 00:28:405 (4,1) - 00:31:605 (5,1) - etc for better consistency
  2. 01:09:605 (1) - Remove NC for consistency
  3. 01:30:405 (6,3) - Imo it would look prettier if it was the same shape
  4. 02:39:205 (4,5,6,7) - You should do back and forth jumps like you did before: 01:09:605 (1,2,3,4) - 01:22:405 (4,5,6,7) - etc
Insane
  1. Hitsound stuff applies for all diffs btw
  2. 00:44:805 You could add claps every 1/2 ticks (red and white ticks) to match the music better
  3. 00:49:605 Here you didn't map the vocals but you did it here 02:06:405 (1,2,3,4) - so try to map the vocals here too
  4. 02:01:605 Add some claps too
  5. 02:02:405 (9) - Here you didn't change the direction of the stream even though you did it here 02:04:005 (9) - and here 02:05:605 (9) - so try to fix that inconsistency
  6. 02:14:305 (8,1) - You should do a streamjump like you did before 02:15:905 (8,1) - for example
  7. 02:42:005 (3,4) - Change the rhythm to this https://puu.sh/xdxGn/93d6784dff.png to be consistent with how you mapped the drums before: 02:34:405 (6,6,6) - , same for 02:48:405 (3,4) -
Nice map, sorry for the shit mod I didn't mod in a while orz
Good luck! ;)
Topic Starter
vanucik

AncientMario wrote:

Охх, ебать, давно я этого не делал! Разминает кости

SPOILER

Normal

00:14:005 (2) - для прямой чуть ниже опусти куда-то сюда: х - 368 у - 208 да
00:17:205 (2) - тут также подфиксь немного да
01:55:205 (1,2) - не очень красиво смотрится, выглядит даже рандомно я бы сказал. норм же
02:08:805 (2,3,4) - чуть ровнее Монстрату. да
02:16:805 (5,6,1) - и вот тут да


Hard

00:28:805 (1,2) - а не лучше будет сделать прямо?
00:48:005 (1) - на хардики же можно делать стримы, ну или хотябы реверс. Спинне совсем уныло смотриться: он короткий и ненужный.
01:59:005 (2,3,4) - Монстрата
02:01:605 (1) - Ну это совсем кощунство!!
02:12:805 (1) - вот опять спиннер! И из-за него ты не можешь выделить вот этот парт 02:14:405 - 02:15:205 - Не лепи их везде. Даже в хардике можно сделать интересные штуки на все эти места. НО, СУКА, НЕ СПИННЕРЫ
Ну, а в целом хорошо все.

Light Insane

00:33:805 (1) - я все жу к бланкету склоняюсь тут, слайдер дальше можно подвертеть, тбх. там же бланкет D:
01:20:805 (6,7) - вроде не совсем ровный бланкет, но могу ошибаться. сложно это бланкетом назвать
02:13:205 (5,6,7) - я бы на твоем месте не ударные выделял, а синт, который вниз уходит. это как сложный хард, стримить это будет тяжело для такой дифы
02:40:605 (3,4,5) - с точки зрения бланкета - криво, с точки зрения паттерна - красиво. вот не понял честно, там бланкета не предполагалось
02:42:405 (4,6) - такого не наблюдалось, вроде, до этого, не думаю, что стоит делать этот стак. вроде не за это не убивают


Insane

Так, дотяни-ка до 5.25+, диффа очень спейсовая и есть прям почти дезстримы. Мне кажется тебе их надо будет либо упрощать, либо дотягивать эту до екстрима, а диффу выше до нормального инса. Если сделаешь так, то напиши я добавлю к моду, если нет, то все равно напиши, я сейчас поищу всяких бяк уже обсуждали с ирке

Сложно тебя модить, ты хорошо делаешь инсейны D:

Shyotamaze wrote:

Hi, M4M from in-game request

General
  1. Audio bitrate is too high high
  2. Maybe add a silenced sliderslide hitsound silenced

Normal
  1. 00:46:405 (1) - Remove NC for consistency yes

Light Insane
  1. 00:22:005 (7,1) - Make the spacing the same as 00:28:405 (4,1) - 00:31:605 (5,1) - etc for better consistency yes
  2. 01:09:605 (1) - Remove NC for consistency i's a purposely
  3. 01:30:405 (6,3) - Imo it would look prettier if it was the same shape it makes no sence imo
  4. 02:39:205 (4,5,6,7) - You should do back and forth jumps like you did before: 01:09:605 (1,2,3,4) - 01:22:405 (4,5,6,7) - etc i don't think that this jumps is bad than previous
Insane
  1. Hitsound stuff applies for all diffs btw
  2. 00:44:805 You could add claps every 1/2 ticks (red and white ticks) to match the music better but there is a whistles
  3. 00:49:605 Here you didn't map the vocals but you did it here 02:06:405 (1,2,3,4) - so try to map the vocals here too this part differs from the previous one
  4. 02:01:605 Add some claps too on (13) added
  5. 02:02:405 (9) - Here you didn't change the direction of the stream even though you did it here 02:04:005 (9) - and here 02:05:605 (9) - so try to fix that inconsistency yes
  6. 02:14:305 (8,1) - You should do a streamjump like you did before 02:15:905 (8,1) - for example yes
  7. 02:42:005 (3,4) - Change the rhythm to this https://puu.sh/xdxGn/93d6784dff.png to be consistent with how you mapped the drums before: 02:34:405 (6,6,6) - , same for 02:48:405 (3,4) - no sence
Nice map, sorry for the shit mod I didn't mod in a while orz
Good luck! ;)
Thanks for mods guys!
Wait for TheMefisto's reply and after that i will update it
schoolboy
i
00:09:645 (1,1) - a bit uncomfortable to play, consider to put spinner's end on a red tick
00:25:645 - shapes from this moment are kinda boring in comparison with the ones that i saw before, maybe add some more interesting curves?
00:43:545 - it was fine that you ignored triples before since they were not really audible, but here they are way too strong to be undermapped :roll:
01:14:445 (1) - maybe extend to 3/4? 01:14:645 - no real sound here :o
01:28:245 (2,3) - lower the spacing? its kinda big for this moment, since u decided to make the spacing low here
01:32:445 (7,6) - stack
02:00:345 - same thing about triples
02:14:345 (8,1) - increase the spacing a bit like you did before?
02:32:445 (3) - better use a 1/2 slider here, 02:32:645 - this pause sounds awkward

li
00:36:845 (1,2) - increase the spacing a bit, rn its too little for a 1/1 gap
00:43:245 (5) - nc?
01:12:045 (4) - nc?
02:32:445 (6) - again, 1/2 slider fits better
02:52:045 (4,5,6,7) - spacing felt kinda low here

h
id use cs4 cuz rn gap hard->linsane is kinda huge
also ar6.5 probably?
00:23:045 - no real sound here, so this repeat looks kinda weird
00:43:245 (1,2,3,4) - maybe change the rhythm here? music becomes denser, so maybe ull try to map it in another way?
01:26:445 (1,2,3,1,2,3,4,5) - id lower the spacing here since the music here is a bit calmer, but maybe thats just me
02:00:045 (1,2,3,4) - same as 00:43:245 (1,2,3,4) -
02:01:645 (1) - oh, this spinner is too long for a hard diff
not sure of that spinner usage in the next part, guess u should confirm its fine with somebody

normal
ar 3.5 is too low for your spread, go for 4 at least
diff is fine btw

good luck :D
riffy
did some IRC modding for N/LI/I difficultuies. Found them generally okay despite the overall lack of polishing and concept in flow.

IRC log
21:53 vanucik: кхм!
21:53 vanucik: есть время?
21:55 Bakari: немного, ага
21:55 vanucik: https://osu.ppy.sh/s/587619
22:05 *Bakari is editing [https://osu.ppy.sh/b/1345336 Noisestorm - Antihero [Normal]]
22:06 Bakari: 00:44:845 (1,2,3,4,5,6) - не работает совсем из-за слайдеров
22:07 Bakari: там нарастание идет, хотя бы проспамить 1/1 cерклами
22:08 vanucik: ты имеешь в виду
22:08 vanucik: в начале 2 слайдера а потом ноты?
22:08 vanucik: или вообще всё нотами заспамить
22:08 Bakari: Я имею в виду 8 серклов
22:08 Bakari: В конце можно даже пару 1/2 слайдеров
22:12 Bakari: 00:18:445 (4) - тут реверс под что стоит?
22:13 vanucik: вокал
22:13 vanucik: в конце
22:13 vanucik: хотел выделить
22:14 Bakari: ты его не выделяешь, ты просто сбиваешь ритм
22:14 Bakari: он все равно некликабельный
22:15 Bakari: по сути, ты просто сбиваешь игроков, которые слышат четкий конец драма на 00:18:645 - и почему-то должны держать слайдер
22:15 vanucik: ок чэнжед
22:15 Bakari: а есть разница между 00:24:245 - и 00:21:045 - ?
22:17 vanucik: никакой
22:18 Bakari: А чего тогда они выделяют разные биты?
22:19 vanucik: поменял
22:23 Bakari: А так вроде норм
22:23 vanucik: блин мефисто ещё
22:23 Bakari: лично мне не хватает визуалок, кажется, что местами оно просто висит в воздухе и слайдеры не связаны, а просто сосуществуют
22:24 Bakari: 01:31:445 (3,4) - вот тут как-то не очень нравится, особенно если сравнить с 01:12:245 (3,4) -
22:24 Bakari: Но это уже так, можшь не вслушиваться, личное предпочтение
22:25 vanucik: ты мефисто отдельный мод напишешь или как?
22:26 Bakari: Скорее всего да, в тред отпишу
22:27 *Bakari is editing [https://osu.ppy.sh/b/1345335 Noisestorm - Antihero [Light Insane]]
22:27 Bakari: 00:35:245 (1,2,3,4,1,2) - по сути это одна восьмерка
22:27 Bakari: А у тебя ее вторая половина почему-то располовинена и замапана на 50%
22:28 Bakari: Если ты хочешь показать, что она слабее первой четверки битов, то просто сжимай спейсинг, но оставь четыре серкла
22:28 vanucik: 1.0 хватит?
22:29 Bakari: Посмотри, должно хватить
22:30 vanucik: фиксед
22:32 Bakari: 00:32:045 (1,2) - флоу тут противоречит флоу подобных паттернов 00:28:845 (1,2) - 00:26:845 (4,1) -
22:33 vanucik: не понял немного
22:33 vanucik: слайдер на 90 влево повернуть?
22:35 Bakari: у тебя по флоу угол получается не в ту сторону после слайдера, что-то https://bakarisu.s-ul.eu/sScDbFRn.jpg такое попробуй
22:36 vanucik: http://puu.sh/xixRN/2d10c86c50.jpg а так пойдёт?
22:36 vanucik: помягче
22:36 Bakari: уже лучше
22:36 Bakari: 00:38:445 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - тут у тебя идет нарастание темпа в музыке, а спейсинг на слайдерах рандомный
22:38 Bakari: 01:01:245 (2,3,4) - визуально как-то неочень, я считаю. спейсинг шатается туда-сюда
22:38 vanucik: поменял
22:38 Bakari: при том, что он через весь этот парт на 1/4 паттернах как-то странновтао себя ведет
22:38 Bakari: может я не въезжаю в твою логику
22:38 vanucik: одинаковым везде сделать?
22:39 Bakari: Да, желательно
22:39 Bakari: Или менять, но с какой-то четкой логикой
22:39 Bakari: Чтоб было понятно, что и где меняется
22:39 Bakari: А почему 01:36:245 (2) - тут триплета нет?
22:40 vanucik: ну я вообще хотел
22:40 vanucik: после джампов сделать реверс
22:40 vanucik: иначе это очень сложно проходить
22:40 vanucik: 01:35:245 (4,5,6,7) -
22:40 vanucik: 01:22:445 (4,5,6,7) -
22:41 Bakari: ну окей тогда
22:41 Bakari: https://bakarisu.s-ul.eu/mPQHzbH3.jpg сколько повторов на двойке? а на тройке?
22:42 Bakari: и как игроки будут въезжать в такой паттернинг? 02:02:045 (2,3) - может как-то выделить это изменение
22:42 vanucik: первый два одинаковы
22:42 vanucik: слайдеры разной формыГ?
22:42 Bakari: или нк
22:42 Bakari: или еще что-то
22:43 Bakari: все, что посчитаешь понятным для игроков
22:43 vanucik: нк хватит?
22:43 vanucik: если надо могу форму поменять
22:43 Bakari: нк хватит, наверно
22:44 Bakari: там нк будет выбиваться из стандартного паттернинга, игроки должны понять, что что-то со слайдером будет иначе
22:45 Bakari: опять же, как и с нормалом
22:45 Bakari: так-то оно норм, но флоу местами дикий и грязновато
22:47 vanucik: например?
22:47 vanucik: таймкод бы, так тяжело понять
22:48 Bakari: 02:34:445 (6,7) - два разных слайдера, которые паттерн не формируют и по флоу выбиваются из контекста
22:48 Bakari: 02:35:645 (3,4) - разные, хотя похоже, что задумывалась симметрия
22:48 Bakari: 02:36:445 (5) - потерялся, отбился от предыдущих двух, тоже своей какой-то формы
22:48 vanucik: да они одинаковы же
22:49 Bakari: не-а, они отличаются
22:49 vanucik: мне их одинаковыми сделать или как?
22:50 Bakari: если у тебя связка 3-4-5, то логичнее их три в один паттерн объединить и что-то придумать с ними
22:50 Bakari: И тогда уже все 3 одинаковыми
22:53 vanucik: http://puu.sh/xiyvG/803ee4ca49.jpg так пойдет?
22:53 Bakari: Тебе нравится?
22:53 Bakari: Если да - оставляй
22:53 Bakari: Но я все равно не вижу, ка кони все три вместе работают
22:54 vanucik: бланкет
22:54 vanucik: xd
22:55 Bakari: ну окей, бланкет, а потом это просто какой-то рандомный угол, который появляется 1 раз и ничего не делает
22:58 *Bakari is editing [https://osu.ppy.sh/b/1244263 Noisestorm - Antihero [Insane]]
22:58 vanucik: я бы мог конечно придумать, но по мне так кажется этого хватит
22:59 Bakari: 00:27:645 (4,5) - 00:25:045 (6,7) - а как оно работает? почему дс меняется?
23:00 vanucik: 00:25:045 (6,7,8) - затихающие барабаны
23:00 vanucik: илич то там, клапы какие-то
23:00 Bakari: Ну да, а почему там от х0.15 до 0.3 шатается спейсинг?
23:00 Bakari: Они затихают по-разному?
23:00 Bakari: 00:38:445 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - опять же, нет равномерной прогрессии спейсинга. как и в лайт инсе
23:01 vanucik: пофиксил ^
23:02 vanucik: стаки тоже с одним спейс сделал
23:06 Bakari: 02:21:945 (7,8) - раньше ты их сильнее раздвигал, типа 02:09:145 (4,5) -
23:07 Bakari: 02:23:545 (8,9) - вообще не разжал
23:08 vanucik: в киаях не раздвигал
23:09 Bakari: Логичнее было бы наоборот, нет?
23:09 vanucik: смотря как
23:09 vanucik: в первой части так клапы на каждом 1\1
23:09 vanucik: а там как-то по-другому
23:10 Bakari: А по-моему там просто больше звуков и они немного сливаются
23:11 Bakari: А так вроде все
23:11 Bakari: Получше лайт инса в плане визуалок, и вообще неплохо
23:13 vanucik: всё?
23:13 vanucik: окей
23:13 vanucik: в тред не забудь выложить
23:33 Bakari: А вот еще
23:33 Bakari: https://bakarisu.s-ul.eu/fYVJkIL4.jpg лайт инс

TheMefisto's Hard
  1. 00:35:645 (2,3,4) - most likely should be spaced just like 00:24:245 (5,6,7,8) - for consistency purposes.

    Love the difficulty, good job!
Topic Starter
vanucik

Komore wrote:

i
00:09:645 (1,1) - a bit uncomfortable to play, consider to put spinner's end on a red tick best russian mapper fcl use this, btw there is nothing wrong
00:25:645 - shapes from this moment are kinda boring in comparison with the ones that i saw before, maybe add some more interesting curves? idk why u think that ez pp farm is boring
00:43:545 - it was fine that you ignored triples before since they were not really audible, but here they are way too strong to be undermapped :roll: they is really quiet, i ignored them
01:14:445 (1) - maybe extend to 3/4? 01:14:645 - no real sound here :o yea, but i'm placing in this part only 1\2 sliders, i don't want to break the consistency
01:28:245 (2,3) - lower the spacing? its kinda big for this moment, since u decided to make the spacing low here make it a bit smaller
01:32:445 (7,6) - stack y
02:00:345 - same thing about triples said before about it
02:14:345 (8,1) - increase the spacing a bit like you did before? why no
02:32:445 (3) - better use a 1/2 slider here, 02:32:645 - this pause sounds awkward very quiet even for sliderend imo

li
00:36:845 (1,2) - increase the spacing a bit, rn its too little for a 1/1 gap y
00:43:245 (5) - nc? y
01:12:045 (4) - nc? y
02:32:445 (6) - again, 1/2 slider fits better no ^
02:52:045 (4,5,6,7) - spacing felt kinda low here y

h
id use cs4 cuz rn gap hard->linsane is kinda huge
also ar6.5 probably?
00:23:045 - no real sound here, so this repeat looks kinda weird
00:43:245 (1,2,3,4) - maybe change the rhythm here? music becomes denser, so maybe ull try to map it in another way?
01:26:445 (1,2,3,1,2,3,4,5) - id lower the spacing here since the music here is a bit calmer, but maybe thats just me
02:00:045 (1,2,3,4) - same as 00:43:245 (1,2,3,4) -
02:01:645 (1) - oh, this spinner is too long for a hard diff
not sure of that spinner usage in the next part, guess u should confirm its fine with somebody

normal
ar 3.5 is too low for your spread, go for 4 at least ar4 is high, next objects appear too quickly for normal (1st diff)
diff is fine btw

good luck :D

Bakari wrote:

did some IRC modding for N/LI/I difficultuies. Found them generally okay despite the overall lack of polishing and concept in flow.

IRC log
21:53 vanucik: кхм!
21:53 vanucik: есть время?
21:55 Bakari: немного, ага
21:55 vanucik: https://osu.ppy.sh/s/587619
22:05 *Bakari is editing [https://osu.ppy.sh/b/1345336 Noisestorm - Antihero [Normal]]
22:06 Bakari: 00:44:845 (1,2,3,4,5,6) - не работает совсем из-за слайдеров
22:07 Bakari: там нарастание идет, хотя бы проспамить 1/1 cерклами
22:08 vanucik: ты имеешь в виду
22:08 vanucik: в начале 2 слайдера а потом ноты?
22:08 vanucik: или вообще всё нотами заспамить
22:08 Bakari: Я имею в виду 8 серклов
22:08 Bakari: В конце можно даже пару 1/2 слайдеров
22:12 Bakari: 00:18:445 (4) - тут реверс под что стоит?
22:13 vanucik: вокал
22:13 vanucik: в конце
22:13 vanucik: хотел выделить
22:14 Bakari: ты его не выделяешь, ты просто сбиваешь ритм
22:14 Bakari: он все равно некликабельный
22:15 Bakari: по сути, ты просто сбиваешь игроков, которые слышат четкий конец драма на 00:18:645 - и почему-то должны держать слайдер
22:15 vanucik: ок чэнжед
22:15 Bakari: а есть разница между 00:24:245 - и 00:21:045 - ?
22:17 vanucik: никакой
22:18 Bakari: А чего тогда они выделяют разные биты?
22:19 vanucik: поменял
22:23 Bakari: А так вроде норм
22:23 vanucik: блин мефисто ещё
22:23 Bakari: лично мне не хватает визуалок, кажется, что местами оно просто висит в воздухе и слайдеры не связаны, а просто сосуществуют
22:24 Bakari: 01:31:445 (3,4) - вот тут как-то не очень нравится, особенно если сравнить с 01:12:245 (3,4) -
22:24 Bakari: Но это уже так, можшь не вслушиваться, личное предпочтение
22:25 vanucik: ты мефисто отдельный мод напишешь или как?
22:26 Bakari: Скорее всего да, в тред отпишу
22:27 *Bakari is editing [https://osu.ppy.sh/b/1345335 Noisestorm - Antihero [Light Insane]]
22:27 Bakari: 00:35:245 (1,2,3,4,1,2) - по сути это одна восьмерка
22:27 Bakari: А у тебя ее вторая половина почему-то располовинена и замапана на 50%
22:28 Bakari: Если ты хочешь показать, что она слабее первой четверки битов, то просто сжимай спейсинг, но оставь четыре серкла
22:28 vanucik: 1.0 хватит?
22:29 Bakari: Посмотри, должно хватить
22:30 vanucik: фиксед
22:32 Bakari: 00:32:045 (1,2) - флоу тут противоречит флоу подобных паттернов 00:28:845 (1,2) - 00:26:845 (4,1) -
22:33 vanucik: не понял немного
22:33 vanucik: слайдер на 90 влево повернуть?
22:35 Bakari: у тебя по флоу угол получается не в ту сторону после слайдера, что-то https://bakarisu.s-ul.eu/sScDbFRn.jpg такое попробуй
22:36 vanucik: http://puu.sh/xixRN/2d10c86c50.jpg а так пойдёт?
22:36 vanucik: помягче
22:36 Bakari: уже лучше
22:36 Bakari: 00:38:445 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - тут у тебя идет нарастание темпа в музыке, а спейсинг на слайдерах рандомный
22:38 Bakari: 01:01:245 (2,3,4) - визуально как-то неочень, я считаю. спейсинг шатается туда-сюда
22:38 vanucik: поменял
22:38 Bakari: при том, что он через весь этот парт на 1/4 паттернах как-то странновтао себя ведет
22:38 Bakari: может я не въезжаю в твою логику
22:38 vanucik: одинаковым везде сделать?
22:39 Bakari: Да, желательно
22:39 Bakari: Или менять, но с какой-то четкой логикой
22:39 Bakari: Чтоб было понятно, что и где меняется
22:39 Bakari: А почему 01:36:245 (2) - тут триплета нет?
22:40 vanucik: ну я вообще хотел
22:40 vanucik: после джампов сделать реверс
22:40 vanucik: иначе это очень сложно проходить
22:40 vanucik: 01:35:245 (4,5,6,7) -
22:40 vanucik: 01:22:445 (4,5,6,7) -
22:41 Bakari: ну окей тогда
22:41 Bakari: https://bakarisu.s-ul.eu/mPQHzbH3.jpg сколько повторов на двойке? а на тройке?
22:42 Bakari: и как игроки будут въезжать в такой паттернинг? 02:02:045 (2,3) - может как-то выделить это изменение
22:42 vanucik: первый два одинаковы
22:42 vanucik: слайдеры разной формыГ?
22:42 Bakari: или нк
22:42 Bakari: или еще что-то
22:43 Bakari: все, что посчитаешь понятным для игроков
22:43 vanucik: нк хватит?
22:43 vanucik: если надо могу форму поменять
22:43 Bakari: нк хватит, наверно
22:44 Bakari: там нк будет выбиваться из стандартного паттернинга, игроки должны понять, что что-то со слайдером будет иначе
22:45 Bakari: опять же, как и с нормалом
22:45 Bakari: так-то оно норм, но флоу местами дикий и грязновато
22:47 vanucik: например?
22:47 vanucik: таймкод бы, так тяжело понять
22:48 Bakari: 02:34:445 (6,7) - два разных слайдера, которые паттерн не формируют и по флоу выбиваются из контекста
22:48 Bakari: 02:35:645 (3,4) - разные, хотя похоже, что задумывалась симметрия
22:48 Bakari: 02:36:445 (5) - потерялся, отбился от предыдущих двух, тоже своей какой-то формы
22:48 vanucik: да они одинаковы же
22:49 Bakari: не-а, они отличаются
22:49 vanucik: мне их одинаковыми сделать или как?
22:50 Bakari: если у тебя связка 3-4-5, то логичнее их три в один паттерн объединить и что-то придумать с ними
22:50 Bakari: И тогда уже все 3 одинаковыми
22:53 vanucik: http://puu.sh/xiyvG/803ee4ca49.jpg так пойдет?
22:53 Bakari: Тебе нравится?
22:53 Bakari: Если да - оставляй
22:53 Bakari: Но я все равно не вижу, ка кони все три вместе работают
22:54 vanucik: бланкет
22:54 vanucik: xd
22:55 Bakari: ну окей, бланкет, а потом это просто какой-то рандомный угол, который появляется 1 раз и ничего не делает
22:58 *Bakari is editing [https://osu.ppy.sh/b/1244263 Noisestorm - Antihero [Insane]]
22:58 vanucik: я бы мог конечно придумать, но по мне так кажется этого хватит
22:59 Bakari: 00:27:645 (4,5) - 00:25:045 (6,7) - а как оно работает? почему дс меняется?
23:00 vanucik: 00:25:045 (6,7,8) - затихающие барабаны
23:00 vanucik: илич то там, клапы какие-то
23:00 Bakari: Ну да, а почему там от х0.15 до 0.3 шатается спейсинг?
23:00 Bakari: Они затихают по-разному?
23:00 Bakari: 00:38:445 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - опять же, нет равномерной прогрессии спейсинга. как и в лайт инсе
23:01 vanucik: пофиксил ^
23:02 vanucik: стаки тоже с одним спейс сделал
23:06 Bakari: 02:21:945 (7,8) - раньше ты их сильнее раздвигал, типа 02:09:145 (4,5) -
23:07 Bakari: 02:23:545 (8,9) - вообще не разжал
23:08 vanucik: в киаях не раздвигал
23:09 Bakari: Логичнее было бы наоборот, нет?
23:09 vanucik: смотря как
23:09 vanucik: в первой части так клапы на каждом 1\1
23:09 vanucik: а там как-то по-другому
23:10 Bakari: А по-моему там просто больше звуков и они немного сливаются
23:11 Bakari: А так вроде все
23:11 Bakari: Получше лайт инса в плане визуалок, и вообще неплохо
23:13 vanucik: всё?
23:13 vanucik: окей
23:13 vanucik: в тред не забудь выложить
23:33 Bakari: А вот еще
23:33 Bakari: https://bakarisu.s-ul.eu/fYVJkIL4.jpg лайт инс

TheMefisto's Hard
  1. 00:35:645 (2,3,4) - most likely should be spaced just like 00:24:245 (5,6,7,8) - for consistency purposes.

    Love the difficulty, good job!
Thanks for mods! TheMefisto will reply later when he will buy a new monitor
Koiyuki
TheMefisto's Hard
only thing i feel not good is that you used too many spinners before the second kiai(02:12:845 (1) - 02:19:345 (1) - ), i think you can map something better than spinners.

Light Insane
imo it's enough to be called "Insane"
00:45:245 (5) - 00:45:645 (9) - like these beats i recommend you to use normal samplesets without whistle
01:15:845 - imo you should map this beat to make less confusing

Insane
or set this diff name to "Another" or "Extra"?
00:39:245 (3) - does that whistle a mistake? i havent found it other place
00:45:245 (5) - 00:45:645 (9) - same mentioned in light insane
Topic Starter
vanucik

Koiyuki wrote:

TheMefisto's Hard
only thing i feel not good is that you used too many spinners before the second kiai(02:12:845 (1) - 02:19:345 (1) - ), i think you can map something better than spinners.

Light Insane
imo it's enough to be called "Insane" it's like a hard with some jumps, i don't think that is a good idea
00:45:245 (5) - 00:45:645 (9) - like these beats i recommend you to use normal samplesets without whistle i changed hitsounds in this part
01:15:845 - imo you should map this beat to make less confusing y

Insane
or set this diff name to "Another" or "Extra"? no, it's pretty fine
00:39:245 (3) - does that whistle a mistake? i havent found it other place yes, it a m i s t a k e
00:45:245 (5) - 00:45:645 (9) - same mentioned in light insane yes
Thanks, will remove this text when mefisto replies to all mods and give me a diff

EDIT: updated
TheMefisto

AncientMario wrote:

Hard

00:28:805 (1,2) - а не лучше будет сделать прямо? Да хз, флоу так более приятное, что ли
00:48:005 (1) - на хардики же можно делать стримы, ну или хотябы реверс. Спинне совсем уныло смотриться: он короткий и ненужный. Если запилить 1/4 круганы, то будет слишком сложно в сравнении с нормалом, если мы смотрим на фактическую сложность. Так что спиннер, да
01:59:005 (2,3,4) - Монстрата Попытался ровнее сделать
02:01:605 (1) - Ну это совсем кощунство!! Объяснил выше
02:12:805 (1) - вот опять спиннер! И из-за него ты не можешь выделить вот этот парт 02:14:405 - 02:15:205 - Не лепи их везде. Даже в хардике можно сделать интересные штуки на все эти места. НО, СУКА, НЕ СПИННЕРЫ Но будут спиннеры. Пропускаю в этом парте я ровно 2 слайдера, что не звучит каким-то большим упущением. Как уже говорил, круги в 1/4 тут плохо зайдут, а лепить миллион реверсов подряд еще скучнее, чем спиннер
Ну, а в целом хорошо все.

Komore wrote:

h
id use cs4 cuz rn gap hard->linsane is kinda huge 3.8 should be enough
also ar6.5 probably? Nah, ar6 seems ok, coz 6.5 creates pretty big difference between normal and hard
00:23:045 - no real sound here, so this repeat looks kinda weird That's true, fixed
00:43:245 (1,2,3,4) - maybe change the rhythm here? music becomes denser, so maybe ull try to map it in another way? I prefer keep this rhythm to not confuse players
01:26:445 (1,2,3,1,2,3,4,5) - id lower the spacing here since the music here is a bit calmer, but maybe thats just me I prefer keep this for consistency spacing
02:00:045 (1,2,3,4) - same as 00:43:245 (1,2,3,4) - Same here
02:01:645 (1) - oh, this spinner is too long for a hard diff But it's only 5 sec long :thinking: Shouldn't be a problem for anyone
not sure of that spinner usage in the next part, guess u should confirm its fine with somebody Well, actually I find that spinners are better in these cases. I can't map it as circles, coz it will be too hard compare with normal, but I can map repeat sliders instead and create ~6 repeat sliders in a row... That more boring than spinners imo

Bakari wrote:

TheMefisto's Hard
  1. 00:35:645 (2,3,4) - most likely should be spaced just like 00:24:245 (5,6,7,8) - for consistency purposes. Yep, done!

    Love the difficulty, good job! \w/

Koiyuki wrote:

TheMefisto's Hard
only thing i feel not good is that you used too many spinners before the second kiai(02:12:845 (1) - 02:19:345 (1) - ), i think you can map something better than spinners. The only other way I can see here is map repeat sliders instead, but it creates long row with repeat sliders, so it's worse than spinners imo
Thanks for mods!!

asasdda
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173,338,121245,1,2,0:0:0:0:
256,192,121645,12,2,126445,0:0:0:0:
231,250,128045,6,0,L|318:260,1,65.9999979858399,6|0,0:0|0:0,0:0:0:0:
342,184,128445,2,0,L|407:176,1,65.9999979858399,2|0,0:0|0:0,0:0:0:0:
470,118,128845,2,0,L|485:63,3,32.99999899292,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
441,83,129245,2,0,L|432:51,3,32.99999899292,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,86,129645,6,0,P|349:78|307:97,1,65.9999979858399,2|0,0:0|0:0,0:0:0:0:
268,150,130045,2,0,P|236:157|204:148,1,65.9999979858399,2|0,0:0|0:0,0:0:0:0:
144,87,130445,2,0,L|139:32,3,32.99999899292,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
100,72,130845,2,0,L|68:26,3,32.99999899292,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
65,97,131245,6,0,L|50:171,1,65.9999979858399,2|0,0:0|0:0,0:0:0:0:
18,241,131645,2,0,L|31:305,1,65.9999979858399,2|0,0:0|0:0,0:0:0:0:
116,320,132045,2,0,L|162:327,3,32.99999899292,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
160,287,132445,2,0,L|192:282,3,32.99999899292,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
256,192,132845,12,2,134445,0:0:0:0:
171,146,135245,6,0,L|114:163,3,32.99999899292,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
198,186,135645,2,0,L|255:203,3,32.99999899292,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
175,224,136045,6,0,L|163:304,1,65.9999979858399,2|0,0:0|0:0,0:0:0:0:
90,330,136445,2,0,L|80:264,1,65.9999979858399,2|0,0:0|0:0,0:0:0:0:
37,190,136845,2,0,L|40:157,3,32.99999899292,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
18,143,137245,2,0,L|14:110,3,32.99999899292,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
40,72,137645,6,0,P|68:60|117:68,1,55,2|0,0:0|0:0,0:0:0:0:
149,118,138045,1,2,0:0:0:0:
228,97,138245,1,0,0:0:0:0:
281,159,138445,1,2,0:0:0:0:
145,257,138845,1,2,0:0:0:0:
103,185,139045,1,0,0:0:0:0:
149,118,139245,1,2,0:0:0:0:
256,192,139345,12,2,140845,0:0:0:0:
228,198,141645,6,0,L|217:254,3,35.749998363495,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
257,251,142045,2,0,L|268:307,3,35.749998363495,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
305,258,142445,2,0,P|343:251|389:272,1,71.4999967269899,0|2,0:0|0:0,0:0:0:0:
455,304,142845,2,0,L|466:213,1,71.4999967269899,2|0,0:0|0:0,0:0:0:0:
423,148,143245,2,0,L|367:142,3,35.749998363495,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
443,103,143645,2,0,L|499:97,3,35.749998363495,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
417,62,144045,6,0,P|395:39|343:32,1,71.4999967269899,2|0,0:0|0:0,0:0:0:0:
276,75,144445,2,0,P|248:91|196:84,1,71.4999967269899,0|0,0:0|0:0,0:0:0:0:
119,68,144845,2,0,L|127:20,3,35.749998363495,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
86,102,145245,2,0,L|91:137,3,35.749998363495,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
256,192,145645,12,2,147245,0:0:0:0:
453,70,148045,6,0,L|503:61,3,35.749998363495,8|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
422,106,148445,2,0,L|386:99,3,35.749998363495,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
449,152,148845,6,0,P|457:194|428:242,1,71.4999967269899,0|8,0:0|0:0,0:0:0:0:
370,272,149245,2,0,L|270:264,1,71.4999967269899,2|0,0:0|0:0,0:0:0:0:
226,206,149645,2,0,L|241:155,3,35.749998363495,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
192,169,150045,2,0,L|177:118,3,35.749998363495,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
144,194,150445,6,0,P|119:204|75:189,1,55,2|0,0:0|0:0,0:0:0:0:
35,139,150845,1,0,0:0:0:0:
56,59,151045,1,0,0:0:0:0:
138,59,151245,1,8,0:0:0:0:
208,250,151645,1,2,0:0:0:0:
290,250,151845,1,0,0:0:0:0:
311,170,152045,5,0,0:0:0:0:
484,43,153645,5,6,0:0:0:0:
395,71,153845,2,0,L|361:58,2,35.749998363495,0|0|0,0:0|0:0|0:0,0:0:0:0:
406,163,154245,1,0,0:0:0:0:
323,205,154445,2,0,P|309:251|322:297,1,71.4999967269899,8|0,0:0|0:0,0:0:0:0:
402,255,154845,2,0,P|447:250|481:211,2,71.4999967269899,2|0|0,0:0|0:0|0:0,0:0:0:0:
406,163,155445,5,2,0:0:0:0:
406,163,155645,2,0,P|373:127|326:116,1,71.4999967269899,2|0,0:0|0:0,0:0:0:0:
259,129,156045,2,0,L|183:135,1,71.4999967269899,8|0,0:0|0:0,0:0:0:0:
145,217,156445,2,0,L|73:211,1,71.4999967269899,2|0,0:0|0:0,0:0:0:0:
87,56,156845,5,2,0:0:0:0:
178,38,157045,2,0,L|201:11,2,35.749998363495,0|0|0,0:0|0:0|0:0,0:0:0:0:
187,134,157445,1,0,0:0:0:0:
244,207,157645,2,0,L|332:215,1,71.4999967269899,8|0,0:0|0:0,0:0:0:0:
392,266,158045,2,0,L|463:259,2,71.4999967269899,2|0|0,0:0|0:0|0:0,0:0:0:0:
319,323,158645,5,2,0:0:0:0:
319,323,158845,2,0,L|247:316,1,71.4999967269899,2|0,0:0|0:0,0:0:0:0:
145,229,159245,2,0,B|138:193|138:193|146:159,1,71.4999967269899,8|2,0:0|0:0,0:0:0:0:
244,109,159645,2,0,B|252:143|252:143|245:179,1,71.4999967269899,2|2,0:0|0:0,0:0:0:0:
170,310,160045,5,2,0:0:0:0:
81,338,160245,2,0,L|59:369,2,35.749998363495,0|0|0,0:0|0:0|0:0,0:0:0:0:
54,249,160645,1,0,0:0:0:0:
145,229,160845,2,0,P|181:223|223:244,1,71.4999967269899,8|0,0:0|0:0,0:0:0:0:
280,299,161245,2,0,P|313:311|347:305,2,71.4999967269899,2|0|0,0:0|0:0|0:0,0:0:0:0:
320,214,161845,5,2,0:0:0:0:
320,214,162045,2,0,L|330:143,1,71.4999967269899,2|0,0:0|0:0,0:0:0:0:
291,58,162445,2,0,P|254:51|219:63,1,71.4999967269899,8|0,0:0|0:0,0:0:0:0:
182,143,162845,2,0,L|192:214,1,71.4999967269899,2|0,0:0|0:0,0:0:0:0:
234,312,163245,6,0,L|221:390,2,55,2|0|0,0:0|0:0|0:0,0:0:0:0:
317,283,163845,1,2,0:0:0:0:
401,256,164045,1,8,0:0:0:0:
315,84,164445,6,0,L|302:6,2,55,2|0|0,0:0|0:0|0:0,0:0:0:0:
398,113,165045,1,2,0:0:0:0:
482,140,165245,1,2,0:0:0:0:
396,307,165645,2,0,P|366:324|323:317,2,55,8|2|0,0:0|0:0|0:0,0:0:0:0:
346,234,166245,1,8,0:0:0:0:
265,356,166445,5,2,0:0:0:0:
203,286,166645,2,0,L|200:251,2,35.749998363495,0|0|0,0:0|0:0|0:0,0:0:0:0:
147,360,167045,1,0,0:0:0:0:
58,332,167245,2,0,P|49:292|61:250,1,71.4999967269899,8|0,0:0|0:0,0:0:0:0:
128,205,167645,2,0,P|137:165|125:123,2,71.4999967269899,2|0|0,0:0|0:0|0:0,0:0:0:0:
41,170,168245,5,2,0:0:0:0:
42,170,168445,2,0,L|31:84,1,71.4999967269899,2|0,0:0|0:0,0:0:0:0:
110,47,168845,2,0,P|149:43|181:57,1,71.4999967269899,8|0,0:0|0:0,0:0:0:0:
236,128,169245,2,0,P|271:132|304:120,1,71.4999967269899,2|0,0:0|0:0,0:0:0:0:
405,27,169645,5,2,0:0:0:0:
460,101,169845,2,0,L|495:96,2,35.749998363495,0|0|0,0:0|0:0|0:0,0:0:0:0:
418,184,170245,1,0,0:0:0:0:
484,253,170445,2,0,L|474:331,1,71.4999967269899,8|0,0:0|0:0,0:0:0:0:
386,353,170845,2,0,P|348:366|300:349,2,71.4999967269899,2|0|0,0:0|0:0|0:0,0:0:0:0:
344,269,171445,5,2,0:0:0:0:
344,269,171645,2,0,L|353:198,1,71.4999967269899,2|0,0:0|0:0,0:0:0:0:
266,113,172045,2,0,B|232:105|232:105|164:117,1,71.4999967269899,8|2,0:0|0:0,0:0:0:0:
146,212,172445,2,0,B|182:219|182:219|216:211,1,71.4999967269899,2|2,0:0|0:0,0:0:0:0:
353,198,172845,5,2,0:0:0:0:
359,104,173045,2,0,L|399:92,2,35.749998363495,0|0|0,0:0|0:0|0:0,0:0:0:0:
266,113,173445,1,0,0:0:0:0:
188,62,173645,2,0,P|147:63|120:85,1,71.4999967269899,8|0,0:0|0:0,0:0:0:0:
114,173,174045,2,0,L|125:262,2,71.4999967269899,2|0|0,0:0|0:0|0:0,0:0:0:0:
38,119,174645,5,2,0:0:0:0:
12,208,174845,2,0,L|3:278,1,71.4999967269899,2|0,0:0|0:0,0:0:0:0:
60,352,175245,2,0,P|97:363|154:347,1,71.4999967269899,8|0,0:0|0:0,0:0:0:0:
207,309,175645,2,0,P|240:298|276:302,1,71.4999967269899,0|0,0:0|0:0,0:0:0:0:
352,363,176045,5,6,0:0:0:0:
256,192,176145,12,4,179245,0:0:0:0:
Koiyuki
i havent seen an insane with such long streams and spaced streams
although it's not a high bpm

but well
A r M i N
didnt know that a non-BN could also get bubble with 5mods Gratz! :D
Djulus
~Quailified~
Seijiro
queue

Pop reasons:
- lack of contrast management on a per pattern & per section basis
- lack of organization in various parts of the map (more noticeable on top diffs)
- misleading kiai time

Explanation:
  1. Contrast:
    • simply put, this concept means "If you want to make something stand out you need to make something else stand out less, by making it less prominent".
      On the contrary, this also means that things that don't need any particular attention shouldn't change too much to distract the player.
      On Insane: 00:12:845 (1,1,1) - 00:15:645 (1,1,1,1) - these have too much contrast if you notice. Their shape changes a lot, even tho we're only hearing the same sound being repeated.
      On Insane: 00:28:845 (1,2,3,4) - this one uses a completely different rhythm then the patterns linked above, even if the song is the same. While I do understand you wanted to increase tension in the song I also believe you should try to make it more gradual and not so sudden, otherwise it stands out too much right off the bat.
      On Insane: 01:16:845 - once the first kiai time starts we notice almost no difference in the pattern choice or rhythm choice. While the song is indeed repetitive, you could have tried to evolve your previous patterns in a way that makes it feel more intense, besides spacing alone (which doesn't seem to increase that much either anyway)
      On Insane: 02:01:645 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I explained this below, go check it out
      On Light Insane: things more or less repeat as it happened on the Insane, just with less spacing overall
      On Hard: sections 02:08:045 - 02:17:645 - and 02:20:845 - 02:30:445 - are mapped in an almost identical manner, even tho one is the kiai time and the other isn't (and the difference is noticeable since one of those sections has less instruments playing)
  2. Organization:
    • This is a consequence of the point above.
      As the name says, it simply refers to how your patterns are structured to make the map.
      The point here is that many patterns (mainly on top diffs, since it's more noticeable) end up feeling rather random and not "necessary" to the song as they should. For example, on Insane, patterns like 00:24:045 (1,2,3,4,5,6) - are used once and it doesn't looked to me like you used them in any "evolved" way later on in the map. 00:52:045 (1,2,3,4,1,2,3,4) - same here, where we can agree that those jumps have no ulterior reason to be exactly like that and not something more organized (a geometric shape is a possibility, but not necessarily). And so on...
  3. Misleading kiai time:
    • As mentioned in the mods below too, the current kiai time usage feels inappropriate with the music.
      Take 02:08:045 - 02:17:645 - and 02:20:845 - 02:30:445 - . These two sections are quite the opposite as you set them up for kiai time.
      The first section is intense, it even has a build-up before the parts starts, while the second one has a lot of similarities with the first section but has less instruments playing, which make this less intense.
      In short: the first section I linked should be the kiai time and not the second one, if we follow the song
\


Additional modding:

Insane:
  1. 01:01:645 (4) - you still have some unused slider ends around which you could silence
  2. just a reminder that curving a stream works better if done on a white tick, not a blue one, but I guess it's your style seeing you did it everywhere like this
  3. 00:28:845 (1,2,3,4) - how come these are so different than... 00:12:845 (1,1) - 00:16:045 (1,1) - . I understand you want to increase the tension but you switch from a flowy 3/2 slider to 4 1/2 clicks in a row, it's too sudden of a change to call it "consistent" imo. Also, the manually stacked circles is a concept which doesn't really fit well with the previous slider usage in any way, so maybe unstack them at least? (I would prefer if you used some slider again tho)
    I know you did something similar on 00:27:645 (4,5) - , but the rhythm had no trumpet there, just drums (unlike here)
    You even go back to do something in-between with 00:32:045 (1,2) - which is kinda strange lol. You should have done this first as a transition, then 00:28:845 (1,2,3,4) - to increase difficulty (but it would suck anyway since you totally ignore the trumpet)
  4. 01:32:445 (7) - having a slider here feels also a bit awkward to play when you just played 01:31:245 (1,2,3,4,5,6) - on the same instrument. 2 circles work better there
  5. 02:01:645 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this stream is more prominent on kicks tho, which you kinda ignore here. Imo you should have used those tbh, since they are particular and make the map more unique. What you could have done
  6. 02:12:845 (1,2,3,4,5,6,7,8) - I feel that if you increase spacing for this part of the stream and reduce it for 02:13:645 (1,2,3,4,5,6,7,8) - instead you can achieve a better song expression. Even better if you do like this
  7. 02:25:645 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - similar ^, but with lower spacing because of the next reason down here \/
  8. 02:20:845 - umh... I believe this part doesn't need a kiai, since the song seems calmer than the previous section due to less instruments playing (idk, was that a type of drum that stopped playing?)
  9. 02:08:045 - I believe the kiai should go here instead. You even have a whole build-up section from 01:55:245 - to 02:06:445 - which prepares it
  10. 02:32:445 (3,4) - it would have worked way better if you started the pattern with 4 stacked under 3 tho. Right now you have an inconsistent visual spacing in the combo
  11. 02:33:245 (6) - this "hey!" would have been cool if emphasized more in the pattern imo, like a jump on it or something
Light Insane:
  1. 00:18:645 (7) - this would work better if stacked on 8
  2. 01:03:645 (4) - that "hey!" could have been expressed in some way by changing the slider shape or the direction or something
  3. 02:13:645 (1,2) - these are misleading if you mapped 02:12:845 (1,2,3,4) - as circles. To make this work better you should make 02:12:845 (1,2,3,4) - a repeat slider too
  4. 02:32:845 (7,8) - lack of contrast here. 8 is clearly different than 7 so you shouldn't map them visually the same way
  5. 02:38:445 (1,2,3) - lack of contrast. Or in this case, there shouldn't be any contrast since this rhythm uses two notes repeatedly, which should be mapped as 2 pairs of circles imo
Hard:
  1. 02:18:045 (2,3,4) - a 1/1 slider would be way better to create contrast with the intense kiai
  2. 02:18:845 (5,6) - slider too, this is supposed to be a calm part, right? =3=
  3. 02:30:845 (2,3,4,5,6,1) - same ^
  4. 02:08:045 - kiai time should start from here and not from 02:20:845 - , just listen to those two sections and you will notice
  5. 02:21:645 - 02:30:445 - why is this section identical to 02:08:045 - 02:17:645 - ?.? 02:21:645 - this one is clearly calmer and has a different sound, so you should have found something to distinguish these sections imo
Normal:
  1. Maybe the following wasn't that clear on top diffs, but 00:23:245 (2,3,4,5) - this pattern is lacking a lot of contrast with the rest.
    You made it identical to 00:14:645 (3) - 00:17:845 (3,4) - , while you didn't hear that the trumpet changed rhythm and started playing a 1/1 rhythm there.
    What I would have done
  2. 00:44:845 (1,2,3,4,5,6,7,8) - this would have worked better as a spinner too imo
  3. 00:51:245 (1,2,3,4) - from here you start mapping some misleading rhythm tho, since you stick with kicks and drums, while the song is focused on the trumpet which doesn't play the same drum's rhythm. What I mean

This is not ready, sorry.
Just let me know if you have any questions
Topic Starter
vanucik

MrSergio wrote:

queue

Pop reasons:
- lack of contrast management on a per pattern & per section basis
- lack of organization in various parts of the map (more noticeable on top diffs)
- misleading kiai time

Explanation:
  1. Contrast:
    • simply put, this concept means "If you want to make something stand out you need to make something else stand out less, by making it less prominent".
      On the contrary, this also means that things that don't need any particular attention shouldn't change too much to distract the player.
      On Insane: 00:12:845 (1,1,1) - 00:15:645 (1,1,1,1) - these have too much contrast if you notice. Their shape changes a lot, even tho we're only hearing the same sound being repeated. they almost do not differ from each other
      On Insane: 00:28:845 (1,2,3,4) - this one uses a completely different rhythm then the patterns linked above, even if the song is the same. While I do understand you wanted to increase tension in the song I also believe you should try to make it more gradual and not so sudden, otherwise it stands out too much right off the bat. here there is a cross rhythm (1-3, 2-4), but since (4) is not present, it seems that this pattern here is a single
      On Insane: 01:16:845 - once the first kiai time starts we notice almost no difference in the pattern choice or rhythm choice. While the song is indeed repetitive, you could have tried to evolve your previous patterns in a way that makes it feel more intense, besides spacing alone (which doesn't seem to increase that much either anyway) the difference from the previous part is that there are more notes and spaces between them
      On Insane: 02:01:645 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I explained this below, go check it out
      On Light Insane: things more or less repeat as it happened on the Insane, just with less spacing overall
      On Hard: sections 02:08:045 - 02:17:645 - and 02:20:845 - 02:30:445 - are mapped in an almost identical manner, even tho one is the kiai time and the other isn't (and the difference is noticeable since one of those sections has less instruments playing)
  2. Organization:
    • This is a consequence of the point above.
      As the name says, it simply refers to how your patterns are structured to make the map.
      The point here is that many patterns (mainly on top diffs, since it's more noticeable) end up feeling rather random and not "necessary" to the song as they should. For example, on Insane, patterns like 00:24:045 (1,2,3,4,5,6) - are used once and it doesn't looked to me like you used them in any "evolved" way later on in the map. 00:52:045 (1,2,3,4,1,2,3,4) - same here, where we can agree that those jumps have no ulterior reason to be exactly like that and not something more organized (a geometric shape is a possibility, but not necessarily). And so on... I can not understand why you call the variability of patterns "too random." in the first case this moment of the song is unique, therefore it seems more prominent, and the second case is an ordinary pattern. why did you decide that he was some kind of "special"?
  3. Misleading kiai time:
    • As mentioned in the mods below too, the current kiai time usage feels inappropriate with the music.
      Take 02:08:045 - 02:17:645 - and 02:20:845 - 02:30:445 - . These two sections are quite the opposite as you set them up for kiai time.
      The first section is intense, it even has a build-up before the parts starts, while the second one has a lot of similarities with the first section but has less instruments playing, which make this less intense.
      In short: the first section I linked should be the kiai time and not the second one, if we follow the song this is due to the fact that in the first sector the frequency of the shock increases (it is too intense in comparison with other parts). But since I singled out mostly choruses, I did not take this part in kiai.
\


Additional modding:

Insane:
  1. 01:01:645 (4) - you still have some unused slider ends around which you could silence I hear fading, I think it ok
  2. just a reminder that curving a stream works better if done on a white tick, not a blue one, but I guess it's your style seeing you did it everywhere like this
  3. 00:28:845 (1,2,3,4) - how come these are so different than... 00:12:845 (1,1) - 00:16:045 (1,1) - . I understand you want to increase the tension but you switch from a flowy 3/2 slider to 4 1/2 clicks in a row, it's too sudden of a change to call it "consistent" imo. Also, the manually stacked circles is a concept which doesn't really fit well with the previous slider usage in any way, so maybe unstack them at least? (I would prefer if you used some slider again tho)
    I know you did something similar on 00:27:645 (4,5) - , but the rhythm had no trumpet there, just drums (unlike here)
    You even go back to do something in-between with 00:32:045 (1,2) - which is kinda strange lol. You should have done this first as a transition, then 00:28:845 (1,2,3,4) - to increase difficulty (but it would suck anyway since you totally ignore the trumpet) because of the buildup in the song. and I wanted to emphasize these sounds 00: 29: 245 -, 00: 29: 045 -. also I have already answered this question in the point of contrast
  4. 01:32:445 (7) - having a slider here feels also a bit awkward to play when you just played 01:31:245 (1,2,3,4,5,6) - on the same instrument. 2 circles work better there you hear an extended blow from 01: 32: 445 - to 01: 32: 845 -? I mapped it with a slider
  5. 02:01:645 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this stream is more prominent on kicks tho, which you kinda ignore here. Imo you should have used those tbh, since they are particular and make the map more unique. What you could have done thanks for the idea, but I want every 1 \ 4 to be clickable
  6. 02:12:845 (1,2,3,4,5,6,7,8) - I feel that if you increase spacing for this part of the stream and reduce it for 02:13:645 (1,2,3,4,5,6,7,8) - instead you can achieve a better song expression. Even better if you do like this changed
  7. 02:25:645 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - similar ^, but with lower spacing because of the next reason down here \/ has increased the distance, but I do not want to reduce it in the next stream due to the percussion of 1/2
  8. 02:20:845 - umh... I believe this part doesn't need a kiai, since the song seems calmer than the previous section due to less instruments playing (idk, was that a type of drum that stopped playing?) explained at the beginning of the answer
  9. 02:08:045 - I believe the kiai should go here instead. You even have a whole build-up section from 01:55:245 - to 02:06:445 - which prepares it
  10. 02:32:445 (3,4) - it would have worked way better if you started the pattern with 4 stacked under 3 tho. Right now you have an inconsistent visual spacing in the combo yes
  11. 02:33:245 (6) - this "hey!" would have been cool if emphasized more in the pattern imo, like a jump on it or something please no, i don't want to emphasize vocals
Light Insane:
  1. 00:18:645 (7) - this would work better if stacked on 8 00:17:845 (4,5,6,7,8) - is a big pattern, i don't want to ruin it
  2. 01:03:645 (4) - that "hey!" could have been expressed in some way by changing the slider shape or the direction or something said in insane reply
  3. 02:13:645 (1,2) - these are misleading if you mapped 02:12:845 (1,2,3,4) - as circles. To make this work better you should make 02:12:845 (1,2,3,4) - a repeat slider too we discussed this moment in bakari's mod , its fine
  4. 02:32:845 (7,8) - lack of contrast here. 8 is clearly different than 7 so you shouldn't map them visually the same way i'm ingoring vocals
  5. 02:38:445 (1,2,3) - lack of contrast. Or in this case, there shouldn't be any contrast since this rhythm uses two notes repeatedly, which should be mapped as 2 pairs of circles imo here two notes are always used
Hard:
  1. 02:18:045 (2,3,4) - a 1/1 slider would be way better to create contrast with the intense kiai
  2. 02:18:845 (5,6) - slider too, this is supposed to be a calm part, right? =3=
  3. 02:30:845 (2,3,4,5,6,1) - same ^
  4. 02:08:045 - kiai time should start from here and not from 02:20:845 - , just listen to those two sections and you will notice
  5. 02:21:645 - 02:30:445 - why is this section identical to 02:08:045 - 02:17:645 - ?.? 02:21:645 - this one is clearly calmer and has a different sound, so you should have found something to distinguish these sections imo
Normal:
  1. Maybe the following wasn't that clear on top diffs, but 00:23:245 (2,3,4,5) - this pattern is lacking a lot of contrast with the rest.
    You made it identical to 00:14:645 (3) - 00:17:845 (3,4) - , while you didn't hear that the trumpet changed rhythm and started playing a 1/1 rhythm there.
    What I would have done Your structure is ignoring this claps, even though it is easier to play
  2. 00:44:845 (1,2,3,4,5,6,7,8) - this would have worked better as a spinner too imo looks randomely and boring
  3. 00:51:245 (1,2,3,4) - from here you start mapping some misleading rhythm tho, since you stick with kicks and drums, while the song is focused on the trumpet which doesn't play the same drum's rhythm. What I mean your variety ignores powerful claps, its ok imo

This is not ready, sorry.
Just let me know if you have any questions
wait for themefisto reply
TheMefisto

MrSergio wrote:

Hard:
  1. 02:18:045 (2,3,4) - a 1/1 slider would be way better to create contrast with the intense kiai That actually sounds like some kind of build-up, so I'll prefer to keep this
  2. 02:18:845 (5,6) - slider too, this is supposed to be a calm part, right? =3= And same here
  3. 02:30:845 (2,3,4,5,6,1) - same ^ But I agree there should be less intense in this case. Remake a bit
  4. 02:08:045 - kiai time should start from here and not from 02:20:845 - , just listen to those two sections and you will notice In some point we can interpret entire first section as build-up, so that should be ok
  5. 02:21:645 - 02:30:445 - why is this section identical to 02:08:045 - 02:17:645 - ?.? 02:21:645 - this one is clearly calmer and has a different sound, so you should have found something to distinguish these sections imo But I map instruments that sounds the same way in both parts, so yeah
Thanks!

cookies
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256,192,176145,12,4,179245,0:0:0:0:
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This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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