Queue
[- - Lince's Deceived - -]
nice bg, im rite der!! yooo!!! swingin' myy tokyo sword!!!!
Ehh.. Sorry, just pretending...
I'm amazed! This is an outstanding map overall~ Seems good to play too. Best of luck!
[- - Lince's Deceived - -]
- - Since most objects in this difficulty are heavily distance snapping based (specifically the streams I guess), and the note density in sections from a verse to chorus seems pretty much high and exaggerate in overall view. So, in a maximum approach rate set of 9.5 in this difficulty should be the best in value of the readability and gameplay.
- 00:35:559 (1) - This slider suffices the screen display in gameplay and editor mode. Kinda near off-screen, or close to touching the edge of the players' monitor screen but it's bared to look through it. So it's a subjective issue, you can move it a little higher if you think it would be that much of a problem. I don't really mind~ It's up to you.
- 00:49:352 (9) - To be honest, the slider end of this one probably doesn't follow something on the blue tick on where it's currently landed on, but in fact there's literally no beat over that tick. Just to not ruin the structure or a little bit of patterning, maybe shortening the length of this slider and end it on the red tick 00:49:524 - would follow best in rhythm of the song track.
- 01:36:593 (1,2,3,4) - Well, I kinda don't understand why the combos around this part is four circles while the next notes are like, new combo each three notes. The background drum sounds here is slightly similar to 01:37:973 (1,2,3,1) -, and added a new combo because of the upcoming slider velocity change. But why not the same thing here?
- 02:36:593 - 02:39:352 - These two downbeats here are worth clicking on tick, rather than mainstreaming the whole vocal layer overtime. Maybe you could turn the rhythm composition here onto something like... circle + slider or slider + circle perhaps. This is to vary greater rhythms that could really follow the music much more correct, and probably stress the good beats too.
- 03:01:421 (1,2) - 03:12:283 (3,4,5,6) - Alright, there's a huge difference here in these two parts mentioned. Both of the song track, vocals, instruments' density sounds nearly the same without a slight of change on track. But why differing the intensity on both of these two patterns? There's one that has a big jump from a slider to slider, and the other has a regular distance spacing and a change of rhythm... pretty much huge in comparison. You probably have many ways of creating a little bit of consistency to keep it's base going up. Likely resembling the rhythm, extend distance spacing, etc. If you don't mind consistent stuffs, then you can try out something different if you want to keep your current structure ;p
- 03:43:490 (1) - Why is this a prolonged repeatable sliderkick? You've actually done better on the previous slider streams, so why not doing the same thing here? The chords seem to slightly change its pitch and intensity, so it's likely similar to 03:41:421 (1,2) - by the sound of it. It's alright, it won't really hurt this kind of some deathstreaming you're trying to do though. You can at least try something like this sample, if you'd like to keep up the flow.
- 03:48:662 (1) - The ride sound here doesn't really sound like a snap division of 1/12. Hearing this particular part more than thrice in-depth, It's more closely to 1/8 if heard on a slower playback rate. So it should be that if you're probably getting this a bit too far for the right rhythm snapping.
- 04:52:455 (1) - This is exactly the same issue as the previous sliderkick repeating 03:43:490 (1) - but this one's like, the doubled part of the previous slider. So it's more likely to reduce the current sliders' length until behind the downbeat on 04:53:059 -, and add another sliderkick repeat on 04:53:145 -.
- 05:25:559 (1,2) - Same issue here too, but with mentioning the circle (2). The distance spacing in-between the slider and circle, which is the another start of stream, is pretty far in my point of view. So either doing the suggested option, or enclose the two notes a little more to avoid awkward stream jumps.
- 06:10:386 (3) - 06:21:421 (2) - The start of this sliderkick repeat is okay as the hi-hat snapping in the background music seems nearly correct, yeah. But until the other white tick kicks in, the hi-hat sound changes onto 1/4 (or maybe 1/6, dunno) as it varied itself until the downbeat. So with these two sliders, it should probably be reduced and redo the next tick for this. A little help if you have trouble in finding the right rhythm for this part, if you are going to apply of course.
nice bg, im rite der!! yooo!!! swingin' myy tokyo sword!!!!
Ehh.. Sorry, just pretending...
I'm amazed! This is an outstanding map overall~ Seems good to play too. Best of luck!