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Infected Mushroom - The Pretender [Taiko|Osu]

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Topic Starter
gaston_2199

Lince Cosmico wrote:

cooldude4232 wrote:

Coming over from my NM queue

Found this map really fun, and didn't really find any huge problems, most of what I put is mostly smaller details

Decieved
  1. from here 00:49:697 (1) to here 01:12:800 (1) it feels like the flow stays counterclockwise for a bit to long, maybe switch it up a bit yah its because its the purpose, intil the "long stream"
  2. 02:34:524 (1,2,3) - I think these objects should be blanketed wat no, i thiink its fine already
  3. 03:04:524 (3,4,5,6) - you should have the kind of "shakey?" stream that you use here 03:15:559 (3,4,5,6) because it's a similar sound and it looks cool IMO Done on every similar part ( 05:08:662 - and 03:04:524 -
  4. 03:33:145 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - this streams kinks sound a bit off, you should put one here 03:33:490 (6) and here 03:34:179 (5) similar to what you did for this stream 03:31:076 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) Why does everyone talks about this one! its not that bad imo
  5. 03:42:800 (1) - similar idea, this stream kink feels out of place
  6. 03:44:179 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - kinks should be placed here 03:44:524 (6) and here 03:45:214 (5) im not following claps there
  7. 03:49:697 (1,2,3,4) - this pattern of two sliders right on top of each other breaks what you were doing previously by having them spaced as jumps, so you should place them in the same way you did the others actually the first one is different (or second zzz) in purpose,
  8. 04:39:352 (1) - remove NC here done on both similar parts
  9. 04:52:455 (1) - this repeat slider feels like it goes on for a tad too long i wanted it to look like that cuz you could confuse it with the fastest ones
  10. 05:05:042 (1,2,3,1,2,1,2) - the spacing differences in these jumps feel kind of random im taking stacks as reference
  11. 05:25:559 (1) - why do you have one long repeater when you use two shorter ones like these 05:23:490 (1,2) throughout the whole section its consistent , i did on every long sound i had, you can hear a long "tuuuuuuuuuuum" after the 4combo streams, i dont see why does people complain a lot about this, i did it in every kiai at the same similar points tho
  12. 05:38:662 (1) - just have two 1/4 sliders here, the repeater feels out of place it doesn't imo, i used that to add emphasis 05:38:662 (1,2,3) - with this
  13. 05:48:317 (3,4) - make this slider 1/8 of a beat shorter, not a lot of people expect a 1/8 jump to a normal circle, even after a buzz slider its 1/6, also the spacing is just too low so people would be able to get x300 there
  14. 06:14:179 (1) - this slider ends on a really strong drum beat and I think you should have a clickable object not adding it cuz emphasis reasons (both)
  15. 06:19:697 (2) - ^

Anyways, really fun map, hope it gets ranked :)
Thanks dude , i hope it gets ranked too ;w;

Lince Cosmico wrote:

Shiratoi wrote:

hi im here yes you're

[lince]
i think slider tick rate 2 is a bit too much.. especially at the beginning o shit true, fixed
00:28:662 (3) - although this is more of personal preference, there isnt really a sound that indicates a slider art change like this so i would just make it a regular slider when i hear it, the only think i can do is to hear something here 00:29:007 - , thats why i did it, to represent that sound but idk maybe im just thinking that its there and its not, but ill keep it
00:31:421 (2) - i dont think theres a sound here (?) you were pretty much following the vocals beforehand so maybe delete this note to keep consistency? (and 00:32:455 (2) - as well) i did answer this before, there's where the sound does change
00:35:559 (1,2) - spacing here is kind of small compared to what youve been doing i.e. 00:32:455 (2,1) - . ctrk+g this slider to make it more easier to read? i did ctrl+G and spaced it a bit more (basically i stacked the sliderend of the slider 2 with the circle 2 of the next combo)
00:46:248 - to keep with the curves, maybe curve this as well? : https://osu.ppy.sh/ss/7690146 i think it fits really good being straight
00:48:317 (3,4) - dont really get the stack here since the stronger beat should be on the second beat so i think you should stack these instead 00:48:145 (2,3) - (applies to others as well i.e. 00:51:076 (3,4) - ) i tried to do a 2-2 combo with 00:47:973 (1,2,3,4) - all of these are the same sound, but i didn't want to make full jump (cuz it would be a full jumpy map and i dont want that) so i did stack these as "other way to interpret the sound" making it 2 different ways
00:48:317 (3) - also NC for the downbeat nope
00:57:973 (1,6) - blanket this xD why should I ? :V
01:09:869 (4) - i think you should ctrl+g the rhythm here 01:09:869 (4,1) - to make the more prominent beat clickable 01:10:214 (1,2,3) - i want the circle 1 to be part clickable and also part of the jump
01:26:938 (1) - normal sampleset to keep it consistent with 01:25:559 (1) - ? it doesnt really sounds good lol
01:43:490 - the 1-2 jumps are pretty random here.. the music doesnt really call for it so maybe change it up a bit music does
01:50:300 (4,1) - consider spacing this out from the stream for the noice downbeat emphasis i map thinks as how would i like to play it, and im not a big fan of separated streams tbh
01:58:662 - add a note here for a nice kiai finisher? i wonder about it, but since there's where the vocals starts doing "the break" i dont see why should i put a note there
02:15:042 (6,1) - spacing here is kind of weak. stronger sound here but 02:14:869 (5,6) - is spaced more than this. should be the other way around imo hmm i think its fine tho
02:16:248 (7,8) - another thing on emphasis, the sound from 7-8 is not that larger so i would decrease the spacing to make 02:16:593 (1) - stand out more done :D
02:42:110 (2) - ctrl+g this slider to match the spacing you were doing in this section? woah seems better, done
02:49:352 (9,1) - increase the spacing here like you did here 02:50:731 (8,1) - . itlll compliment the song much more its suposed to get more intense while the time pass i think
03:10:214 (2,1) - pls emphasis the downbeat moarrr allahu akbar
03:15:817 (6,1) - lalala increase spacing from the stream to slider? same reason as last time
03:20:731 (3,4) - the flow here kind of destroys the counter clockwise flow you were building up here 03:18:662 - plus the sound isnt too big so no reason for flow change thats the purpose of that pattern, after that is where the next part starts, so i kinda killed the clockwise there
03:32:455 (1,2) - wats dis spacing. if you say its for emphasis, you shouldve spaced it out on parts like 03:31:335 (4,1) - plus its not really landing on a prominent sound like 03:30:731 (2,1) - is so maybe just decrease spacing wat, its the same spacing to all the other streams LOL
03:53:145 - i kind of understood the overlap things before like 03:49:697 - but this one doesnt really make sense imo since the sound is completely different.. what does it have to do with the overlap thing? xD, also 03:53:145 (1,2,3,4,1,2,3,4) - this is all a build-up pattern
03:51:076 - also, try to make this the same rhythm as 03:49:697 (1,2,3,4) - since you know, same sound but i dont want to spam kicksliders everytime that sounds LOL, i just switch patterns there
03:59:697 - flow here for this stream is really awkward to move in so maybe rotate it 90 degrees and put it upright its breaking the flow, thats why its like that
04:13:490 (2,3) - swap the spacing here to make the 2 easier to read? applies to others as well done :3
04:22:110 - so like you do this kind of spacing here but change it up here 04:23:490 - which is kind of inconsistent in spacing imo so make them the same spacing? like overlap these 2 04:23:490 (1,2) - instead of 04:23:490 (1,3) - or fix 04:22:110 - by ctrl+g spacing here 04:22:455 (2,3) - i actually started "other part" there (i should divide parts in bookmarks tbh LOL) so i changed the whole pattern including spacing
04:52:455 - this slider feels awfully extended which makes it kind of boring xD i think you should continue the stream until 04:53:145 - or so zzzzz i cant really help it, sadly it does start there so i wont make the stream be longer for that :/
05:06:766 (3) - kind of weird rhythm here with the slider ending on the prominent beat but it does play good :ok_hand:
05:49:352 (2,3) - hahahahhaha blanket fix pls u caught me :(
05:58:317 (3) - maybe make this consistent flow wise to the other sliders since theyre the same sound its not the same sound tho, there's a strong sound that sounds on every sliderhead of these 3 sliders
06:14:869 (4,5) - large spacing for no reason imo.. if anything, 06:15:042 (5,1) - should be larger instead i made it higher cuz the 06:14:697 (2,3,4,5) - sounds from here are louder
06:26:248 - add a note for dat nice finish i dont want :c
so much red here, but i still love u annie, dont take me wrong ok, thanks
Updated~

h4d0u3n1: Your mod is answered tomorrow
Topic Starter
gaston_2199

Lince Cosmico wrote:

h4d0uk3n1 wrote:

Hello there. I asked owner of the mapset if I can mod std diff and he answered "yes". Most of my words are just suggestions, feel free for ignoring them. hold on right there, why would i ignore this!? thanks for modding it ♥

Lince's Deceived

  1. 00:41:076 (1) - this slider needs to be perfect dont worry i fixed it in the last mod (also i just moved the red point a bit so it can be exactly on the slidertic
  2. 01:00:904 (2,4,5,6,7,8) - can be better I think yeah but i dont want to open it more for now
  3. 01:00:904 (2,4,5,6,7,8) - making those not being curved the same would be better curve seems good imo
  4. 01:14:869 (2,3,4,5,6) - make those look like a solid line but the slider has a curve (01:14:869 (2) - ) so i made the stream a bit curvy cuz that
  5. 01:45:386 (1,2) - not the same Y fixed
  6. 02:12:110 (1) - got 100 on this few times in a row, no need to be slow it have to be
  7. 02:25:559 (3) - upper white dot a bit to the right fixed
  8. 02:37:800 (3,1) - not similar direction fixed
  9. 02:53:317 (8) - maybe to the 02:52:973 (6) - ? and 02:53:490 (1) - somewhere else i think its fine as its now, cuz i want to break the flow with that 1
  10. 02:54:352 (3,4,5,6,7) - :c oh shit, fixed
  11. 02:59:007 (1,2) - overmapped? 01:44:524 (1,2) - same intensity - much less space its not overmaped if you hear, also the spacing represents almost the same thing, its just that the spacing on the first one is bigger on the 1-2 and on 01:44:524 (1,2) - its bigger on the 01:44:179 (1,1) - , these are just two ways to represent the same sound so its not wrong imo
    (05:13:835 (1,2,1,2) - same)
  12. 03:00:559 (2,3,1) - higher fixed that and the "x:156" problem
  13. 03:10:731 (3) - a bit further from 03:10:559 (2) fixed
  14. 04:35:731 (1) - not perfect fixed i think
Short streams (I mean those which consist of 5 notes) feel a bit clumsy sometimes but overall a good map, good luck polishing and getting it ranked! i love this kind of mods, please do more of this.... yeah they feel a bit clumsy, btw i did fixed some (or tried to make them looks clear)

As for background, maybe something from foo fighters' official music video? that's... not really a bg, anyway we got one already but thanks for the suggestion :)
@Shiratoi : I did re-add the slidertic 2, cuz the purpose of that was hitsounding some slidertics, without that im missing some hitsounds so rip

Thanks for your usefull mod ♥
Updated~
HomieLove
Hey, here's my part of the M4M.
Note: I mod according to my own opinion / bias, so sorry if it isn't good.

how do i mod
blue = comment
black = actual modding / suggestion

[Infected Oni]

General:

do you even bookmark bro

The .osu file has a slider velocity of 1.40000000596046. Change it to 1.4.

Lower the volume on the red line to 50%, any inputs are super loud during the intro.

OD 7 is pretty high considering the bpm. OD 6.5 would be better imo, note locking still won't be much of an issue and it's a bit easier to get accuracy on.

Lower the HP down to 4.5 too, since the streams are pretty hard (imo) and it's a marathon.

Actual modding:

The map looks overall well mapped to me, I'm afraid I can't find many points.

00:46:679 (35,36) - delete either 35 or both since the 1/4 stop on 00:46:593 (34)

01:08:490 (199) - change to don to make it flow and sound better, especially if you take the following suggestion into consideration.

01:08:835 (202) - change to kat, to follow both drumset and vocal pitch (which you followed to some point?).

01:23:317 (316,317,318,319,320,321,322) and 01:28:835 (359,360,361,362,363,364,365) - I saw you adding a kat with each 7-plet from 01:12:283 (228,229,230,231,232,233,234) - (ddkdddk) over 01:15:042 (249,250,251,252,253,254,255) - (ddkkddk) to 01:17:800 (271,272,273,274,275,276,27) - (dkkkddk). I think it looks better to swap the 7-plets from mentioned timestamps for the same effect.

01:37:800 (7,8,9) - ctrl+g to follow the music better.

01:49:007 (91,92,93,94,95) - sounds better as kkddk imo.

02:11:076 (85,86,87) - ^, the current pattern is weird to me.

03:03:490 (359,360,361,362,363) - same as 01:49:007 (91,92,93,94,95)

03:25:559 (73,74,75,76,77) - same as 02:11:076 (85,86,87)

I won't mod the stream part since I can't play it and it sounds reasonable enough.

05:06:938 (320,321,322,323,324) - same as before

06:25:042 (117) - delete? it breaks up the pattern from before and it doesn't need to be mapped imo cause the strong sound is on 06:25:214 (118) .

Alright that's about it.
I can't find any major issues here, the map's structure is overall clean. You don't need to give kds and mod my map in return if it wasn't helpful.
Good luck with ranking this!
Topic Starter
gaston_2199

Greenshell wrote:

Hey, here's my part of the M4M.
Note: I mod according to my own opinion / bias, so sorry if it isn't good.

how do i mod
blue = comment
black = actual modding / suggestion

[Infected Oni]

General:

do you even bookmark bro This help me navigate around the map

The .osu file has a slider velocity of 1.40000000596046. Change it to 1.4. Fixed

Lower the volume on the red line to 50%, any inputs are super loud during the intro. Changed

OD 7 is pretty high considering the bpm. OD 6.5 would be better imo, note locking still won't be much of an issue and it's a bit easier to get accuracy on. This has a simple rhythm because it is a DnB since it's easy to follow, therefore I don't think there's much difference in change it to 6.5

Lower the HP down to 4.5 too, since the streams are pretty hard (imo) and it's a marathon. The same as above, I don't think there much difference, also the streams isn't so complicated

Actual modding:

The map looks overall well mapped to me, I'm afraid I can't find many points. No matter, you've help me :D

00:46:679 (35,36) - delete either 35 or both since the 1/4 stop on 00:46:593 (34) Fixed

01:08:490 (199) - change to don to make it flow and sound better, especially if you take the following suggestion into consideration. Changed

01:08:835 (202) - change to kat, to follow both drumset and vocal pitch (which you followed to some point?). I don't like the sound, also I think it's should be a bit hard because is kkk K (doble keys)

01:23:317 (316,317,318,319,320,321,322) and 01:28:835 (359,360,361,362,363,364,365) - I saw you adding a kat with each 7-plet from 01:12:283 (228,229,230,231,232,233,234) - (ddkdddk) over 01:15:042 (249,250,251,252,253,254,255) - (ddkkddk) to 01:17:800 (271,272,273,274,275,276,27) - (dkkkddk). I think it looks better to swap the 7-plets from mentioned timestamps for the same effect. Ok, applied

01:37:800 (7,8,9) - ctrl+g to follow the music better. I think no, don't like the sound

01:49:007 (91,92,93,94,95) - sounds better as kkddk imo. The tone is lower to comparation with 01:45:042 - . So add kat here is inconsistent imo. I keep for now

02:11:076 (85,86,87) - ^, the current pattern is weird to me. Mmm, no for now

03:03:490 (359,360,361,362,363) - same as 01:49:007 (91,92,93,94,95) Same reason ^

03:25:559 (73,74,75,76,77) - same as 02:11:076 (85,86,87) Same reason ^

I won't mod the stream part since I can't play it and it sounds reasonable enough. No matter :D

05:06:938 (320,321,322,323,324) - same as before Same ^

06:25:042 (117) - delete? it breaks up the pattern from before and it doesn't need to be mapped imo cause the strong sound is on 06:25:214 (118) . You're right, deleted

Alright that's about it.
I can't find any major issues here, the map's structure is overall clean. You don't need to give kds and mod my map in return if it wasn't helpful.
Good luck with ranking this!
Thanks so much for mod, I'll mod your map in these days. I'm very lazy, so sorry if I take much time :?

-Applied some changes in Lince's Deceived
Beatmap updated~
Cerulean Veyron
Queue

[- - Lince's Deceived - -]
  1. - Since most objects in this difficulty are heavily distance snapping based (specifically the streams I guess), and the note density in sections from a verse to chorus seems pretty much high and exaggerate in overall view. So, in a maximum approach rate set of 9.5 in this difficulty should be the best in value of the readability and gameplay.
  2. 00:35:559 (1) - This slider suffices the screen display in gameplay and editor mode. Kinda near off-screen, or close to touching the edge of the players' monitor screen but it's bared to look through it. So it's a subjective issue, you can move it a little higher if you think it would be that much of a problem. I don't really mind~ It's up to you.
  3. 00:49:352 (9) - To be honest, the slider end of this one probably doesn't follow something on the blue tick on where it's currently landed on, but in fact there's literally no beat over that tick. Just to not ruin the structure or a little bit of patterning, maybe shortening the length of this slider and end it on the red tick 00:49:524 - would follow best in rhythm of the song track.
  4. 01:36:593 (1,2,3,4) - Well, I kinda don't understand why the combos around this part is four circles while the next notes are like, new combo each three notes. The background drum sounds here is slightly similar to 01:37:973 (1,2,3,1) -, and added a new combo because of the upcoming slider velocity change. But why not the same thing here?
  5. 02:36:593 - 02:39:352 - These two downbeats here are worth clicking on tick, rather than mainstreaming the whole vocal layer overtime. Maybe you could turn the rhythm composition here onto something like... circle + slider or slider + circle perhaps. This is to vary greater rhythms that could really follow the music much more correct, and probably stress the good beats too.
  6. 03:01:421 (1,2) - 03:12:283 (3,4,5,6) - Alright, there's a huge difference here in these two parts mentioned. Both of the song track, vocals, instruments' density sounds nearly the same without a slight of change on track. But why differing the intensity on both of these two patterns? There's one that has a big jump from a slider to slider, and the other has a regular distance spacing and a change of rhythm... pretty much huge in comparison. You probably have many ways of creating a little bit of consistency to keep it's base going up. Likely resembling the rhythm, extend distance spacing, etc. If you don't mind consistent stuffs, then you can try out something different if you want to keep your current structure ;p
  7. 03:43:490 (1) - Why is this a prolonged repeatable sliderkick? You've actually done better on the previous slider streams, so why not doing the same thing here? The chords seem to slightly change its pitch and intensity, so it's likely similar to 03:41:421 (1,2) - by the sound of it. It's alright, it won't really hurt this kind of some deathstreaming you're trying to do though. You can at least try something like this sample, if you'd like to keep up the flow.
  8. 03:48:662 (1) - The ride sound here doesn't really sound like a snap division of 1/12. Hearing this particular part more than thrice in-depth, It's more closely to 1/8 if heard on a slower playback rate. So it should be that if you're probably getting this a bit too far for the right rhythm snapping.
  9. 04:52:455 (1) - This is exactly the same issue as the previous sliderkick repeating 03:43:490 (1) - but this one's like, the doubled part of the previous slider. So it's more likely to reduce the current sliders' length until behind the downbeat on 04:53:059 -, and add another sliderkick repeat on 04:53:145 -.
  10. 05:25:559 (1,2) - Same issue here too, but with mentioning the circle (2). The distance spacing in-between the slider and circle, which is the another start of stream, is pretty far in my point of view. So either doing the suggested option, or enclose the two notes a little more to avoid awkward stream jumps.
  11. 06:10:386 (3) - 06:21:421 (2) - The start of this sliderkick repeat is okay as the hi-hat snapping in the background music seems nearly correct, yeah. But until the other white tick kicks in, the hi-hat sound changes onto 1/4 (or maybe 1/6, dunno) as it varied itself until the downbeat. So with these two sliders, it should probably be reduced and redo the next tick for this. A little help if you have trouble in finding the right rhythm for this part, if you are going to apply of course.

nice bg, im rite der!! yooo!!! swingin' myy tokyo sword!!!!
Ehh.. Sorry, just pretending...

I'm amazed! This is an outstanding map overall~ Seems good to play too. Best of luck!
Topic Starter
gaston_2199

Lince Cosmico wrote:

Cerulean Veyron wrote:

Queue

[- - Lince's Deceived - -]
  1. - Since most objects in this difficulty are heavily distance snapping based (specifically the streams I guess), and the note density in sections from a verse to chorus seems pretty much high and exaggerate in overall view. So, in a maximum approach rate set of 9.5 in this difficulty should be the best in value of the readability and gameplay. Okie
  2. 00:35:559 (1) - This slider suffices the screen display in gameplay and editor mode. Kinda near off-screen, or close to touching the edge of the players' monitor screen but it's bared to look through it. So it's a subjective issue, you can move it a little higher if you think it would be that much of a problem. I don't really mind~ It's up to you. i moved it a bit up
  3. 00:49:352 (9) - To be honest, the slider end of this one probably doesn't follow something on the blue tick on where it's currently landed on, but in fact there's literally no beat over that tick. Just to not ruin the structure or a little bit of patterning, maybe shortening the length of this slider and end it on the red tick 00:49:524 - would follow best in rhythm of the song track. changed it into slider circle slider
  4. 01:36:593 (1,2,3,4) - Well, I kinda don't understand why the combos around this part is four circles while the next notes are like, new combo each three notes. The background drum sounds here is slightly similar to 01:37:973 (1,2,3,1) -, and added a new combo because of the upcoming slider velocity change. But why not the same thing here? it has followpoint purposes but since it isnt really relevant in game i changed it
  5. 02:36:593 - 02:39:352 - These two downbeats here are worth clicking on tick, rather than mainstreaming the whole vocal layer overtime. Maybe you could turn the rhythm composition here onto something like... circle + slider or slider + circle perhaps. This is to vary greater rhythms that could really follow the music much more correct, and probably stress the good beats too. I really does prefer following vocals, also these downbeats aren't even noticeable at all ingame
  6. 03:01:421 (1,2) - 03:12:283 (3,4,5,6) - Alright, there's a huge difference here in these two parts mentioned. Both of the song track, vocals, instruments' density sounds nearly the same without a slight of change on track. But why differing the intensity on both of these two patterns? There's one that has a big jump from a slider to slider, and the other has a regular distance spacing and a change of rhythm... pretty much huge in comparison. You probably have many ways of creating a little bit of consistency to keep it's base going up. Likely resembling the rhythm, extend distance spacing, etc. If you don't mind consistent stuffs, then you can try out something different if you want to keep your current structure ;p I dont really think so, i think that it represents the pattern i want correctly, also its not a big problem of intensity imo
  7. 03:43:490 (1) - Why is this a prolonged repeatable sliderkick? You've actually done better on the previous slider streams, so why not doing the same thing here? The chords seem to slightly change its pitch and intensity, so it's likely similar to 03:41:421 (1,2) - by the sound of it. It's alright, it won't really hurt this kind of some deathstreaming you're trying to do though. You can at least try something like this sample, if you'd like to keep up the flow. There we go, again XD, cmon how is it possible that nobody can hear that long sound in the background of the music LOL, also i kept consistency everytime it happened in every stream, its not random :(
  8. 03:48:662 (1) - The ride sound here doesn't really sound like a snap division of 1/12. Hearing this particular part more than thrice in-depth, It's more closely to 1/8 if heard on a slower playback rate. So it should be that if you're probably getting this a bit too far for the right rhythm snapping. yah true, changed it into 1/8
  9. 04:52:455 (1) - This is exactly the same issue as the previous sliderkick repeating 03:43:490 (1) - but this one's like, the doubled part of the previous slider. So it's more likely to reduce the current sliders' length until behind the downbeat on 04:53:059 -, and add another sliderkick repeat on 04:53:145 -. i dont see why, actually that first long slider is suposed to represent a 16 notes stream (and it does it correctly)i dont really want to make it less long tbh
  10. 05:25:559 (1,2) - Same issue here too, but with mentioning the circle (2). The distance spacing in-between the slider and circle, which is the another start of stream, is pretty far in my point of view. So either doing the suggested option, or enclose the two notes a little more to avoid awkward stream jumps. the spacing between 1 and 2 isnt that much LOL, also for the slider i have the same answer from before...
  11. 06:10:386 (3) - 06:21:421 (2) - The start of this sliderkick repeat is okay as the hi-hat snapping in the background music seems nearly correct, yeah. But until the other white tick kicks in, the hi-hat sound changes onto 1/4 (or maybe 1/6, dunno) as it varied itself until the downbeat. So with these two sliders, it should probably be reduced and redo the next tick for this. A little help if you have trouble in finding the right rhythm for this part, if you are going to apply of course.I dont really like it sorry xD, also i fixed something that was wrong there, I moved the green line that was 06:11:248 - here, to 06:11:076 - here (that green line was a volume change that was really important to represent that downbeat sound)

nice bg (woah thanks i had a bad time searching one), im rite der!! yooo!!! swingin' myy tokyo sword!!!! yooo!!!
Ehh.. Sorry, just pretending... I... I fucking laughed with this omg whats wrong with me

I'm amazed! This is an outstanding map overall~ Seems good to play too. Best of luck! Ill never forget the first time you modded a map from mine, it was a real shitty map, im glad that you're amazed by this... I really feel like your mods are perfect, they always explains everything as comparated with most of the mods I get, thanks for the mod and good luck to you as well!

I had a bad time answering this mod tbh, fucking laptop
Updated~
Yoshimaro
hi im modder c:

woops mb late sry here take my energy

[lince is my energy tbh]
  1. 00:23:835 - lonely beat :c
  2. so im sure you're aware of it but for about the first minute is nothing but counter clockwise flow and then 01:12:110 - this happens and finally the flow gets a switch up, which i personally dislike over used rotational flow even if its broken up into triangles (its not exactly bad to play), but i feel like there's no reason the flow change should occur here specifically... like imo 01:09:007 - here would have been a better place for a switch up considering its the largest beat and start of a new measure and it marks the start of different effects on vocals and etc etc.
  3. 03:31:766 (1) - following the logic of the rest of this specific stream, shouldn't there be a sharper flow change here too? since the other parts are emphasized with directional change, you could just give this note a little bit of spacing, it doesn't have to be too much just enough to be impactful during play
    EDIT: yeah like right here you did it nicely 03:42:110 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
    EDIT#2: and 05:24:179 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -

there are other things i'd say but they're pretty insignificant tbh, and for the most part i think this is structured nicely. just really tho i recommend using more flow changes during that first minute since it gets really noticeable after like 20 combos of it lmao, anyway cool stuff sorry this is short haha, i had a pretty good run and then sneezed right here 06:10:386 (3) - o well
Topic Starter
gaston_2199

Lince Cosmico wrote:

- Yoshimaro - wrote:

hi im modder c:

woops mb late sry here take my energy cmon yoshi i love you u know

[lince is my energy tbh]
  1. 00:23:835 - lonely beat :c unlike here: 00:31:421 (2) - , i was following the background sounds and not the vocals at all, i kinda focused on both but not on that part, cuz the bg sounds were a lot more notable than the other similar parts
  2. so im sure you're aware of it but for about the first minute is nothing but counter clockwise flow and then 01:12:110 - this happens and finally the flow gets a switch up, which i personally dislike over used rotational flow even if its broken up into triangles (its not exactly bad to play), but i feel like there's no reason the flow change should occur here specifically... like imo 01:09:007 - here would have been a better place for a switch up considering its the largest beat and start of a new measure and it marks the start of different effects on vocals and etc etc. its not a big problem tho, i kinda like it,
    but i will change if this turns into an actual problem
  3. 03:31:766 (1) - following the logic of the rest of this specific stream, shouldn't there be a sharper flow change here too? since the other parts are emphasized with directional change, you could just give this note a little bit of spacing, it doesn't have to be too much just enough to be impactful during play well, actually i wanted to move the stream down to have more space at the time of doing the next long stream, and i also think that this is 03:31:679 (4,1) - kinda noticeable while playing
    EDIT: yeah like right here you did it nicely 03:42:110 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
    EDIT#2: and 05:24:179 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -

there are other things i'd say but they're pretty insignificant tbh, and for the most part i think this is structured nicely. just really tho i recommend using more flow changes during that first minute since it gets really noticeable after like 20 combos of it lmao, anyway cool stuff sorry this is short haha, i had a pretty good run and then sneezed right here 06:10:386 (3) - o well i kiinda fixed some green lines on these sliders xD.. also rip ur run :(
even if it wasnt helpfull at all thanks uwu ♥
Updated~
iYiyo

From my Q

what happened with Lince?


  • [General]
  1. Desactiva widescreen supp y epilepsy warning en la diff de std

    [Lince's Deceived]
  2. 00:32:110 - Creo que podrías agregar un círculo acá ya que existe un beat en la música ahí. Tbh diría que es más fuerte ese sonido que 00:31:421 -
  3. 00:38:662 - ^
  4. 00:41:076 (1) - Personalmente haría que el slider empezara en el downbeat, agregando un circle 00:41:076 - acá.
  5. 01:31:076 (1,1,1,1) - Quedaría más épico si agrandas bastante más el DS acá. El gap es de 2/1 por lo que no pasaría aparte de hacer que quede todo mejor~
  6. 01:37:973 (1,2) - Estaría bueno que también stackearas estas 2 notas al igual como lo hiciste con 01:36:593 (1,2) -. Arruinaría un poco el pattern actual, pero podrías tratar de probar algo un poco distinto para poder hacerlo o:
  7. 01:44:696 (2,1,2) - Encuentro que esta transición no fluye bien, como que acota el espacio demasiado para el gran spacing que llevas haciendo antes. (01:43:835 (1,2,1,2,1,2) - ) Te sugiero hacer ctrl+g a 01:44:869 (1,2,3) -
  8. 02:16:766 (2,1) - Encuentro que reducir el DS de esta manera en una parte tan intensa como es esta no queda muy bien. Actualmente usas más spacing 02:13:490 (7,8) - acá. Recomiendo aumentar un poco más los jumps, al fin y al cabo es una diff de 5.8* y estás en el kiai. (algo como 02:22:110 - : ok_hand :)
  9. 02:41:076 - Por qué no agregar un slider reverse acá para soportar ese sonido? same as 02:30:042 (2) -
  10. 03:49:697 (1,2) - Esos sliders encuentro que no pegan en lo absoluto... Después de tanto "jump" entre sliders pones esos y 03:50:042 (3,4) - los cuales son muy distintos al resto de sliders que usas en toda esta sección. Encuentro que no es necesario enfatizar con un pattern tan único D: (Espero haberme explicado bien porque es la parte que más me molestó cuando la jugué :/)
  11. 03:52:455 (1,2) - hitsounds?
  12. 04:13:490 (2) - Mover este de manera que quede similar en spacing a 04:16:248 (2,3,1) - ?
  13. 04:27:628 (1,1) - Por qué esos claps únicamente en esos 2? Me refiero a que no es que la canción los soporte del todo. Aún así encuentro que no quedan mal, pero de conservarlos, podrías seguir utilizandolos para 04:30:386 (1) - etc, tener esos 2 solos se siente algo vacío.
  14. 04:57:197 (5) - Add clap? Se siente raro ese triple con los hitsounds actuales.
  15. 05:08:317 (1,2) - Se ve/juega raro que estos tengan menor distancia que 05:07:111 (4,5) - . Podrías stackearlos?
  16. 05:10:214 (1) - Podrías aprovechar de hacerlo paralelo con respecto al stream que tiene pegado, y aparte pegarlo más a la derecha de la grilla? Actualmente el stream y el slider se ve muy pegados.
  17. 05:31:766 (1,2,3,4) - Lo mismo que los sliders anteriores please D:
  18. 05:34:524 (1,2) - hitsounds?

Me gustó la diff. Espero verla ranked pronto

Suerte con el Set! o/
Topic Starter
gaston_2199

Lince Cosmico wrote:

iYiyo wrote:

RIP
From my Q

what happened with Lince? well, i got banned xd for multiaccounting, i feel really bad about it so im just waiting another 6 months to appeal again


  • [General]
  1. Desactiva widescreen supp y epilepsy warning en la diff de std teniamos planeado poner un SB pero por ahora lo saco

    [Lince's Deceived]
  2. 00:32:110 - Creo que podrías agregar un círculo acá ya que existe un beat en la música ahí. Tbh diría que es más fuerte ese sonido que 00:31:421 - suena bien
  3. 00:38:662 - ^ en este caso el sonido no es tan alto asi que no creo que sea necesario
  4. 00:41:076 (1) - Personalmente haría que el slider empezara en el downbeat, agregando un circle 00:41:076 - acá. Me gusta tu idea,
    pero pienso que la mia esta bastante bien asi que la voy a dejar
  5. 01:31:076 (1,1,1,1) - Quedaría más épico si agrandas bastante más el DS acá. El gap es de 2/1 por lo que no pasaría aparte de hacer que quede todo mejor~ oki, lo hice un square
  6. 01:37:973 (1,2) - Estaría bueno que también stackearas estas 2 notas al igual como lo hiciste con 01:36:593 (1,2) -. Arruinaría un poco el pattern actual, pero podrías tratar de probar algo un poco distinto para poder hacerlo o: en realidad, no arruinó nada (gracias ;w;) en cambio se ve mucho mejor, tambien hice un par de cambios en los NC ahi
  7. 01:44:696 (2,1,2) - Encuentro que esta transición no fluye bien, como que acota el espacio demasiado para el gran spacing que llevas haciendo antes. (01:43:835 (1,2,1,2,1,2) - ) Te sugiero hacer ctrl+g a 01:44:869 (1,2,3) - le hice Ctrl+G aunque no me termina de convencer, cualquier cosa lo cambio pero por ahora queda asi
  8. 02:16:766 (2,1) - Encuentro que reducir el DS de esta manera en una parte tan intensa como es esta no queda muy bien. Actualmente usas más spacing 02:13:490 (7,8) - acá. Recomiendo aumentar un poco más los jumps, al fin y al cabo es una diff de 5.8* y estás en el kiai. (algo como 02:22:110 - : ok_hand :) es que realmente pienso que esta bien el spacing ahi, si lo hago mas grande seria un poco excesivo para jump laterales como esos
  9. 02:41:076 - Por qué no agregar un slider reverse acá para soportar ese sonido? same as 02:30:042 (2) - Cuando lo mapee, lo pense,
    pero preferi mantener ese aspecto calmado como lo actuan las vocales
  10. 03:49:697 (1,2) - Esos sliders encuentro que no pegan en lo absoluto... Después de tanto "jump" entre sliders pones esos y 03:50:042 (3,4) - los cuales son muy distintos al resto de sliders que usas en toda esta sección. Encuentro que no es necesario enfatizar con un pattern tan único D: (Espero haberme explicado bien porque es la parte que más me molestó cuando la jugué :/) Los hice con el proposito de ser molestos a decir verdad, estaba un poco frustrado a la hora de mapear xD la verdad no se me ocurre que poner ahi que no sean streams ni reverse sliders, a menos que alguien me tire una idea mejor los dejare asi (en caso contrario cambiare ambos) de paso, te explicaste bien ;)
  11. 03:52:455 (1,2) - hitsounds? fixed both (las partes similares)
  12. 04:13:490 (2) - Mover este de manera que quede similar en spacing a 04:16:248 (2,3,1) - ? 04:13:835 (1) - que tal si muevo este en cambio? suena mas logico
  13. 04:27:628 (1,1) - Por qué esos claps únicamente en esos 2? Me refiero a que no es que la canción los soporte del todo. Aún así encuentro que no quedan mal, pero de conservarlos, podrías seguir utilizandolos para 04:30:386 (1) - etc, tener esos 2 solos se siente algo vacío. Ciertamente, ni yo se porque RLC los hizo asi, anyway, les añadi sus respectivos claps a las partes que le siguen
  14. 04:57:197 (5) - Add clap? Se siente raro ese triple con los hitsounds actuales. le añadi a ese y al circle 4
  15. 05:08:317 (1,2) - Se ve/juega raro que estos tengan menor distancia que 05:07:111 (4,5) - . Podrías stackearlos? Stackeado (hize algunos cambios mas a parte del stack, movi el slider vertical un pixel a la derecha ya que no era 100% recto con respecto a los 2 circles que le seguian)
  16. 05:10:214 (1) - Podrías aprovechar de hacerlo paralelo con respecto al stream que tiene pegado, y aparte pegarlo más a la derecha de la grilla? Actualmente el stream y el slider se ve muy pegados. lo movi un poco a la derecha, y con respecto a el paralelismo, no queria hacer un slider totalmente recto x( lo cambie un poco para que se asimile el maximo posiblle
  17. 05:31:766 (1,2,3,4) - Lo mismo que los sliders anteriores please D:
  18. 05:34:524 (1,2) - hitsounds?

Me gustó la diff. Espero verla ranked pronto woah gracias, la verdad es que me gustaria agregarte en discord (si es que algun dia ves esta respuesta) si es que no es mucha molestia, pareces una persona razonable :)

Suerte con el Set! o/ gracias o/
Muchas gracias por el mod :D
Muchas gracias por revisar el mapa Yiyo, realmente admiro cómo mapeas :D
Updated~
iYiyo

Lince Cosmico wrote:

iYiyo wrote:

Me gustó la diff. Espero verla ranked pronto woah gracias, la verdad es que me gustaria agregarte en discord (si es que algun dia ves esta respuesta) si es que no es mucha molestia, pareces una persona razonable :) Of course you can ;)

Suerte con el Set! o/ gracias o/
Muchas gracias por el mod :D
Muchas gracias por revisar el mapa Yiyo, realmente admiro cómo mapeas :D Guau, gracias!
Updated~
JessiChan
Hola Gaston c:

Infected Oni


  1. Prueba: 00:30:731 (17) - Borrar esa nota y agregar una aca: 00:32:455 - Preferiblemente azul
  2. 01:00:559 (139) - Rojo, si quieres.
  3. 01:29:524 (359,360) - ctrl + g
  4. Cambia a azul: 01:49:524 (98) - Y rojo: 01:49:869 (101) -
  5. 04:17:973 - Mmm no se, si entiendo qué quisiste mapear allí, pero no es algo que sobre salga mucho, creo que lo mejor es que reemplaces eso por lo que ya vienes mapeando antes, que es suave como este pedazo.
  6. 05:07:800 (330) - Podría ser azul

    Del resto me parece excelente mapa, suerte, espero lo rankees pronto. :)
Topic Starter
gaston_2199

JessiChan wrote:

Hola Gaston c: Holi

Infected Oni


  1. Prueba: 00:30:731 (17) - Borrar esa nota y agregar una aca: 00:32:455 - Preferiblemente azul En esta parte más que nada sigo la vocal, cambié 00:31:076 (18) - a don porque el tono es más bajo a comparación de 00:42:110 (18) -
  2. 01:00:559 (139) - Rojo, si quieres. Lo pensaba hace mucho tiempo cambiarlo y se me olvidaba xD
  3. 01:29:524 (359,360) - ctrl + g Ok
  4. Cambia a azul: 01:49:524 (98) - Y rojo: 01:49:869 (101) - Aplicado
  5. 04:17:973 - Mmm no se, si entiendo qué quisiste mapear allí, pero no es algo que sobre salga mucho, creo que lo mejor es que reemplaces eso por lo que ya vienes mapeando antes, que es suave como este pedazo. Pensaba en quitarlo ya que lo volvía un poco inconsistente
  6. 05:07:800 (330) - Podría ser azul

    Del resto me parece excelente mapa, suerte, espero lo rankees pronto. :) Espero lo mismo!
Muchas gracias por tu mod y la estrella <3
Beatmap updated~
timemon
Helloooo from mod queue

Lince's Deceived


The map is amazing and fun. I love it. Definitely a good HR map.

00:50:904 (2) - There is a clap on the red tick. Is this a mistake? I think it should be on the white tick
01:14:352 (10,11,1) - I hear no sound on the blue tick. Maybe change this to regular 1/2 notes?
04:53:835 (1,1,1) - I think the timing between each sliders here are very punishing. players can easily break combos here. I suggest change it to 1/4 in gap instead of 1/8 like the 1/8 slider after the 3
04:57:110 (4,5,6) - I hear no sound on the blue tick. Maybe change this to regular 1/2 notes?
05:06:938 (3,4) - on other 2 kiai this note is a triplet. I suggest you change this one to a triplet as well to make it consistent throughout the song.

Good luck with your maps and if you'd be so kind, could you comment on my modding as well.
Amazing map :)
direday
Hello! Hoping for M4M as a fellow Infected Mushroom mapper. If not, thats okay too.

Deceived
  1. I am confused a bit about what sounds you map during intro part. If you map vocals then 00:23:835 must be mapped and if you map that distorted synth then 00:25:904 (2) 00:22:110 (1) - etc - shouldn't exist at all. My bet is on former. I'd put circle here 00:42:110 aswell to both improve the rythm and reflect that faint "a" pitch change in "agga-a-ain".
  2. 01:36:593 (1,2,3,4,1,2,3,1,2,3,4,1,2) - I failed to see the logic about emphasizing here. 01:37:628 (3) - and 01:36:938 (3,2,3,2) - those are the only distinct sounds worth emphasizing yet there are no change in spacing or angles there.
  3. I am pretty sure I'm not the first one to tell you this, but 01:45:559 (2,3) - here really should be a tripple. And don't defend your choice by saying "I follow the lyrics". If that was the case 01:44:696 (2) - that would have been skipped.
  4. 01:56:421 (1,2,3) - you even have tripple here so uhmm ^^^^^
  5. 01:44:696 (2) - 01:55:731 (2) - and other "one" in the song: I really suggest you to somehow reflect the absence of note in voice here somehow. Judging by the theme of your map you'd want to avoid sliders here for dem juicy pp so you can stack 01:44:696 (2) - under 01:44:524 (1) - or something along the lines of reducing ds. Those^ apply for the whole map.
  6. 02:41:162 (3) - why skipping those 1/4 sounds? You mapped them 02:34:266 (4,5,6) - here and those are much more quiet. 02:45:300 (3) - those Can be skipped I guess for the sake of reflecting chill part of the song but mapping them anyway and just giving them low SD could work aswell.
  7. 03:00:042 (2,3) - tripple here
  8. 03:32:455 (1) - Imo its very confusing that a repeating slider that looks just like the 4 before it is twice as long. The are no way to tell the length of such slider so by making him look the same you practically guarantee that the player will misread it on his 1st play.
  9. 03:37:197 (2) - Imo this one is bad. You are already skipping every blue tick just before that and this particular sound is not that much different to have only it mapped. I'd just stick to 1/2 here.
  10. 03:43:490 (1) - and probably 2-4 others are confusing
  11. 03:49:697 (1,2,3,4) - I like those sliders but I think they disrupt the flow too much while nothing really changes in music. Basically player goes from quick motion to full stop twice.
  12. 04:22:110 (1,2,3,4) - ^ basicaly 04:22:110 (1,2,3,4) - and 04:23:490 (1,2,3,4) - sound relatively the same but play completely differently
  13. 05:04:179 (2,3) - tripple
  14. 05:15:214 (2,3) - ^
  15. 05:17:283 (1,1,1,1,1,1) - I would strongly suggest to remake those into sliders: vocals are much more noticable here and they are going slower than the metronome rythm so it will be very easy for player to press circles later than needed.
  16. 05:31:766 (1,2,3,4) - flow
  17. During the outro, I'd emphasize the strong snares like 05:42:800 (4) - and 05:44:179 (3) - much more given you use hitsounds that are very loud for them.
  18. 05:45:559 (3) - you've missed clap here.

Hope that helped! Good luck. Osu needs much more Infected Mushrooms maps so I'm supporting any decent IM maps I've found.
Topic Starter
gaston_2199

Lince Cosmico wrote:

direday wrote:

Hello! Hoping for M4M as a fellow Infected Mushroom mapper. If not, thats okay too. Ill mod it but i will have to ask a friend to submit the mod for me because im banned x(

Deceived
  1. I am confused a bit about what sounds you map during intro part. If you map vocals then 00:23:835 must be mapped and if you map that distorted synth then 00:25:904 (2) 00:22:110 (1) - etc - shouldn't exist at all. My bet is on former. I'd put circle here 00:42:110 aswell to both improve the rythm and reflect that faint "a" pitch change in "agga-a-ain". actually im not "following vocals" at all, just hear at the bg sound (that is not vocal) likee 00:39:352 (2,3) - here or 00:22:800 (2) - here
  2. 01:36:593 (1,2,3,4,1,2,3,1,2,3,4,1,2) - I failed to see the logic about emphasizing here. 01:37:628 (3) - and 01:36:938 (3,2,3,2) - those are the only distinct sounds worth emphasizing yet there are no change in spacing or angles there. wtf LMAAO, i think thaat its 100% well emphasized,
    at least thats how i see it
  3. I am pretty sure I'm not the first one to tell you this, but 01:45:559 (2,3) - here really should be a tripple. And don't defend your choice by saying "I follow the lyrics". If that was the case 01:44:696 (2) - that would have been skipped. Yeah you're not the first one, but i wanted to do different things through these 3 similar parts (in the whole map), but yea it feels a bit inconsistent, ill keep it for now tbh cuz i think my idea is not wrong at all, but ill consider changing it in the future
  4. 01:56:421 (1,2,3) - you even have tripple here so uhmm ^^^^^ ikr uwu
  5. 01:44:696 (2) - 01:55:731 (2) - and other "one" in the song: I really suggest you to somehow reflect the absence of note in voice here somehow. Judging by the theme of your map you'd want to avoid sliders here for dem juicy pp so you can stack 01:44:696 (2) - under 01:44:524 (1) - or something along the lines of reducing ds. Those^ apply for the whole map. 01:44:696 (2,1) - I actually put more spacing here and 01:55:731 (2,1) - here to reflect the voice
  6. 02:41:162 (3) - why skipping those 1/4 sounds? You mapped them 02:34:266 (4,5,6) - here and those are much more quiet. 02:45:300 (3) - those Can be skipped I guess for the sake of reflecting chill part of the song but mapping them anyway and just giving them low SD could work aswell. You're right, i skipped them to keep the map chill (you can see it in past mods), i dont want any sign of intensity there
  7. 03:00:042 (2,3) - tripple here
  8. 03:32:455 (1) - Imo its very confusing that a repeating slider that looks just like the 4 before it is twice as long. The are no way to tell the length of such slider so by making him look the same you practically guarantee that the player will misread it on his 1st play. I already tested that with some players, 1 of 6 confused there, the others got fc on that stream (even one of these /Loli_Silica/ fc'ed the map)
  9. 03:37:197 (2) - Imo this one is bad. You are already skipping every blue tick just before that and this particular sound is not that much different to have only it mapped. I'd just stick to 1/2 here. I wanted to add intensity through emphasis there, i dont think its wrong at all
  10. 03:43:490 (1) - and probably 2-4 others are confusing =w=
  11. 03:49:697 (1,2,3,4) - I like those sliders but I think they disrupt the flow too much while nothing really changes in music. Basically player goes from quick motion to full stop twice. The principal idea was to add more intensity each every part (03:15:904 - first / 03:26:938 - second / 03:37:973 - third / 03:49:007 - fourth)
  12. 04:22:110 (1,2,3,4) - ^ basicaly 04:22:110 (1,2,3,4) - and 04:23:490 (1,2,3,4) - sound relatively the same but play completely differentlyfixed this one, made both back and forth
  13. 05:04:179 (2,3) - tripple
  14. 05:15:214 (2,3) - ^
  15. 05:17:283 (1,1,1,1,1,1) - I would strongly suggest to remake those into sliders: vocals are much more noticable here and they are going slower than the metronome rythm so it will be very easy for player to press circles later than needed. k done
  16. 05:31:766 (1,2,3,4) - flow i dont really want back and forths there
  17. During the outro, I'd emphasize the strong snares like 05:42:800 (4) - and 05:44:179 (3) - much more given you use hitsounds that are very loud for them. actually its emphasized enough
  18. 05:45:559 (3) - you've missed clap here. fixed

Hope that helped! Good luck. Osu needs much more Infected Mushrooms maps so I'm supporting any decent IM maps I've found. i think the same :D
Thanks for modding and sorry for this red wall x( , ill try my best modding urs :p

Lince Cosmico wrote:

timemon wrote:

Helloooo from mod queue hallo o/

Lince's Deceived


The map is amazing and fun. I love it. Definitely a good HR map. thanks ♥

00:50:904 (2) - There is a clap on the red tick. Is this a mistake? I think it should be on the white tick lol true, fixed
01:14:352 (10,11,1) - I hear no sound on the blue tick. Maybe change this to regular 1/2 notes? a part of the vocals starts on that blue tic,
anyway i think it emphasizes really good so ill keep iit

04:53:835 (1,1,1) - I think the timing between each sliders here are very punishing. players can easily break combos here. I suggest change it to 1/4 in gap instead of 1/8 like the 1/8 slider after the 3 yeah i removed one of the reverses on the last 3 sliders, now players has more time to move to the next slider :D
04:57:110 (4,5,6) - I hear no sound on the blue tick. Maybe change this to regular 1/2 notes? emphasis reasons
05:06:938 (3,4) - on other 2 kiai this note is a triplet. I suggest you change this one to a triplet as well to make it consistent throughout the song. Done :)

Good luck with your maps and if you'd be so kind, could you comment on my modding as well. actually your base is good, you should try searching errors on timings, map folder, or inconsistencys in general, also you should add focus issues on your mods and it would be a pretty full mod :D
Amazing map :)
Thanks for modding :D
Updated~
Kawashiro
from my Q
Original song is better than this
  1. 00:22:110 (1,2) - Make same beat as 00:33:145 (1,2,3) - . that will express 00:23:145 - this tone changing and 00:23:835 - vocal
  2. 00:49:610 (10) - Overmapping, here is no sound to put circle
  3. 00:52:369 (10) - ^
  4. 00:54:438 (6) - ^
  5. 00:59:955 (6) - ^
  6. 01:03:404 (10) - ^, All of like these part... there is no sound like 01:11:679 - here.
  7. 01:29:093 - put circle, like 01:26:076 (2,3,4,5,6) - here.
  8. I think 01:25:559 (1,2,3,4,5,6,7,8) - this part have to be same as 01:28:317 (1,2,3,4,5,6) - here. of course 01:26:938 (1,2,3,4,5,6,7) - here and 01:29:697 (1,2,3,4,5,6,7) - here too. because these parts has same sound.
  9. 01:37:455 (2,3) - Why you stack? In 01:38:835 (2,1) - here, you didn't
  10. 01:39:955 (4) - Overmapping, here is no sound to put circle
  11. 01:42:714 (3) - ^
  12. 01:50:990 (3) - ^
  13. 02:02:024 (3) - Hmm, Actually its not overmapping but this sound is too weak than 02:02:110 (4,5,6) - these sounds. For express 02:02:110 (4) - this sound, delete it. Like 02:07:628 (3,4,5) - here you did
  14. 02:04:783 (3) - ^
  15. 02:10:300 (4) - ^
  16. 02:13:059 (3) - ^, All of like this circle.
  17. 02:53:145 (7,8) - I don't understand why you stack here. the sounds tension is going up but your stack can't express it. move it to 464 84?
  18. 02:54:438 (4) - Overmapping. here is no sound to put circle
  19. 02:57:197 (3) - ^
  20. 03:05:473 (4) - ^
  21. 03:08:231 (3) - ^
  22. 03:13:145 (1,2,1,2,1,2,3,1) - Delete it. like 01:58:662 - here you did. Of course I know there are guitar sounds but I got goose bumps in this blank
  23. 03:26:938 (2) - NC. new sound starts at here.
  24. 03:27:283 (5) - NC
  25. 03:33:145 (2) - NC. new sound
  26. 03:33:490 (6) - NC
  27. 03:34:179 (5) - NC
  28. 03:35:559 (5) - NC
  29. 03:38:317 (5) - NC
  30. 03:39:697 (5) - NC
  31. 03:41:076 (5) - NC
  32. 03:44:179 (2,6) - NC
  33. 03:45:214 (5) - NC
  34. 03:47:283 (5) - NC. wtf your nc cycle is inconsistent. plz unify all NC in 4 bit or 8 bit
  35. 04:58:576 (4) - Overmapping. here is no sound to put circle
  36. 05:01:335 (3) - ^
  37. 05:09:610 (4) - ^
  38. 05:12:369 (3) - ^
  39. 05:24:524 (1,1) - Del NC?
  40. 05:26:248 (2) - NC. new sound starts at here.
Topic Starter
gaston_2199

Lince Cosmico wrote:

Sorry for delay

UnLock- wrote:

from my Q
just saying but the song is the same xd
Original song is better than this
  1. 00:22:110 (1,2) - Make same beat as 00:33:145 (1,2,3) - . that will express 00:23:145 - this tone changing and 00:23:835 - vocal I used different patterns to represent the different intensity, so i wont change
  2. 00:49:610 (10) - Overmapping, here is no sound to put circle ew i slighty hear one, anyway that's for emphasis
  3. 00:52:369 (10) - ^
  4. 00:54:438 (6) - ^
  5. 00:59:955 (6) - ^
  6. 01:03:404 (10) - ^, All of like these part... there is no sound like 01:11:679 - here. zzz
  7. 01:29:093 - put circle, like 01:26:076 (2,3,4,5,6) - here. true fixed
  8. I think 01:25:559 (1,2,3,4,5,6,7,8) - this part have to be same as 01:28:317 (1,2,3,4,5,6) - here. of course 01:26:938 (1,2,3,4,5,6,7) - here and 01:29:697 (1,2,3,4,5,6,7) - here too. because these parts has same sound. oke remapped so now its good :p
  9. 01:37:455 (2,3) - Why you stack? In 01:38:835 (2,1) - here, you didn't because this 01:37:628 (3) - and this 01:39:007 (1) - are two totally different things, and adding spacing at 01:38:835 (2,1) - would give a better impact on this slider 01:39:007 (1) - , also if i stacked it would've been bored lol
  10. 01:39:955 (4) - Overmapping, here is no sound to put circle same than before ill just ignore this xd
  11. 01:42:714 (3) - ^
  12. 01:50:990 (3) - ^
  13. 02:02:024 (3) - Hmm, Actually its not overmapping but this sound is too weak than 02:02:110 (4,5,6) - these sounds. For express 02:02:110 (4) - this sound, delete it. Like 02:07:628 (3,4,5) - here you did yeah but i still dont like the idea of using triples instead the 5 stream, i prefer to keep it tbh
  14. 02:04:783 (3) - ^
  15. 02:10:300 (4) - ^
  16. 02:13:059 (3) - ^, All of like this circle.
  17. 02:53:145 (7,8) - I don't understand why you stack here. the sounds tension is going up but your stack can't express it. move it to 464 84? same than the stack thing from before, I wanted to give a better impact to this one 02:53:490 (1) - , maybe i can add a bit of spacing (removing stack) but i dont really know, if someone mention it ill probably change
  18. 02:54:438 (4) - Overmapping. here is no sound to put circle
  19. 02:57:197 (3) - ^
  20. 03:05:473 (4) - ^
  21. 03:08:231 (3) - ^
  22. 03:13:145 (1,2,1,2,1,2,3,1) - Delete it. like 01:58:662 - here you did. Of course I know there are guitar sounds but I got goose bumps in this blank yeaha i had a hard time thinking about if doing it or not, but no, the first "break" is clearly more calm than this one, also the guitar is a lot more noticable here (and its cool too)..also after this part there's the first OP kiiai of the song, where the song gets INTENSE AND INTENSE , so i think that this add a touch of epicness on that part
  23. 03:26:938 (2) - NC. new sound starts at here. missed this one cuz the bookmark, woops
  24. 03:27:283 (5) - NC added
  25. 03:33:145 (2) - NC. new sound i actually i want the followpoint that is there so people wont be that lost while playing that long reverse slider
  26. 03:33:490 (6) - NC Im not following drums tho (this go for most of the things that envolves NC
  27. 03:34:179 (5) - NC
  28. 03:35:559 (5) - NC
  29. 03:38:317 (5) - NC
  30. 03:39:697 (5) - NC
  31. 03:41:076 (5) - NC
  32. 03:44:179 (2,6) - NC
  33. 03:45:214 (5) - NC denied all above of course lol
  34. 03:47:283 (5) - NC. wtf your nc cycle is inconsistent. plz unify all NC in 4 bit or 8 bit dude it isnt, you're just not understanding my point while NC'ing
  35. 04:58:576 (4) - Overmapping. here is no sound to put circle
  36. 05:01:335 (3) - ^
  37. 05:09:610 (4) - ^
  38. 05:12:369 (3) - ^
  39. 05:24:524 (1,1) - Del NC? There's an strong sound , also a curve
  40. 05:26:248 (2) - NC. new sound starts at here. followpoint
too much "nc issues" and "overmapping" x_X but i fixed some inconsistency things so i can only say thanks for the mod :p
Updated~
Sylphi
via modding queue.

[General]
  1. Considering the overall density, OD should be reduced by 1 ~ 2, in my opinion. It's too difficult to play for all.
[Infected Oni]
  1. 00:32:110 - 00:43:317 - There is nothing, and that may makes players feel there should be something. How about adding circles to follow the music? It's probably not fit your mapping style, but I think It's a worthy of considering.
  2. 00:45:990 (28) - I don't know why this one is different with 00:45:645 (24) and 00:46:335 (32). It's same pitch so I think it needs to change it for consistency.
  3. 01:26:938 - You seemed to use k on 01:27:110 (330) for avoiding to come consecutive pattern. but it makes the flow a bit weird. Actually, It's a bit high pitch compared to 01:04:869, but similar melody. so I think, no need to use different rhythm and patterns here.
  4. 01:37:800 (7,8,9) - Hmm... How about using kkd instead? I feel like current pattern sounds weird, make a consistency between 01:36:593 and 01:37:973 break.
  5. 01:58:317 (1,2,3) - I think, It would be better to make 01:58:490 (3,4) triplet instead.
  6. 02:03:662 (30,31,32) - If you mapped it to follow the pitch, it should be k d k. The pitch on 02:03:835 (31) is lower than around.
  7. 02:09:179 (75,76,77) - 02:20:214 (165,166,167) - Same as above.
  8. 02:27:973 (200) - How about using d? It seem to be similar sound as 02:25:214.
  9. 02:48:317 ~ 02:52:283 - It seem to overuse k compared to overall feeling, and it makes the feeling weird resultantly.
  10. 02:52:973 (288,289) - k?
  11. 02:53:576 (293,294) - I think, It's not bad idea to make a little break here for emphasizing the start of kiai time.
  12. 03:24:179 (65) - d for consistency.
  13. 03:31:507 (54,55) - Swap these?
  14. 03:37:973 (129) - 03:49:007 (256) - It's also similar thing as 03:26:938, the start of one part. but this note is different from it. I think, it needs to standardize the pattern about those same feeling.
  15. 04:22:110 - Considering patterns on 04:33:145, It would be balanced to use "o o ooo" pattern instead of "ooo o o".
  16. 04:56:593 (229,230,231,232,233) - I think, ddddk would be more fit the music.
  17. 05:30:214 (75,76,77) - 75, 76 is higher pitch than 77. How about using kkd?
Topic Starter
gaston_2199
Sorry for delay :o

Sylphi wrote:

via modding queue.

[General]
  1. Considering the overall density, OD should be reduced by 1 ~ 2, in my opinion. It's too difficult to play for all. For now I keep. I'll wait for another mod . If this is marked maybe I change it
[Infected Oni]
  1. 00:32:110 - 00:43:317 - There is nothing, and that may makes players feel there should be something. How about adding circles to follow the music? It's probably not fit your mapping style, but I think It's a worthy of considering. Added in 00:32:455 - because here 00:32:110 - is nothing noticeable imo
  2. 00:45:990 (28) - I don't know why this one is different with 00:45:645 (24) and 00:46:335 (32). It's same pitch so I think it needs to change it for consistency. I change to kdddkkdddk because 00:45:904 (27,28) - those are high pitch
  3. 01:26:938 - You seemed to use k on 01:27:110 (330) for avoiding to come consecutive pattern. but it makes the flow a bit weird. Actually, It's a bit high pitch compared to 01:04:869, but similar melody. so I think, no need to use different rhythm and patterns here. Yeah, I forgot change this to don
  4. 01:37:800 (7,8,9) - Hmm... How about using kkd instead? I feel like current pattern sounds weird, make a consistency between 01:36:593 and 01:37:973 break. I changed the pattern here
  5. 01:58:317 (1,2,3) - I think, It would be better to make 01:58:490 (3,4) triplet instead. Consistence with 01:50:042 (103,104,105,106) -
  6. 02:03:662 (30,31,32) - If you mapped it to follow the pitch, it should be k d k. The pitch on 02:03:835 (31) is lower than around. I applied other pattern to follow your suggestion
  7. 02:09:179 (75,76,77) - 02:20:214 (165,166,167) - Same as above. Same
  8. 02:27:973 (200) - How about using d? It seem to be similar sound as 02:25:214. Changed
  9. 02:48:317 ~ 02:52:283 - It seem to overuse k compared to overall feeling, and it makes the feeling weird resultantly. I changed this 02:48:835 (257,258,259,260,261) - to dkkkd
  10. 02:52:973 (288,289) - k? Changed
  11. 02:53:576 (293,294) - I think, It's not bad idea to make a little break here for emphasizing the start of kiai time. Not a bad idea, but I feel I need to add more breaks. For now I do not add
  12. 03:24:179 (65) - d for consistency. The sound is weird, for now I keep this
  13. 03:31:507 (54,55) - Swap these? I don't follow this sound 03:27:283 (5,6,7,8,9) -
  14. 03:37:973 (129) - 03:49:007 (256) - It's also similar thing as 03:26:938, the start of one part. but this note is different from it. I think, it needs to standardize the pattern about those same feeling. I don't know, I may have a heard wrong, but I listen the same way
  15. 04:22:110 - Considering patterns on 04:33:145, It would be balanced to use "o o ooo" pattern instead of "ooo o o". You're right, it follow better the vocal, changed
  16. 04:56:593 (229,230,231,232,233) - I think, ddddk would be more fit the music. Changed
  17. 05:30:214 (75,76,77) - 75, 76 is higher pitch than 77. How about using kkd? Yes, changed
Nice mod! Thanks so much :)
Beatmap updated~
Chris Jasorka
I will only mod Linces Deceived, because I dont understand taiko.
01:36:593 (1,2) - I wouldnt place both of them on the same place. In earlier patterns, you used perfect overlaps of 2 circles when the sound was the same, here its not.
01:37:455 (2,3) - i would recommend you to switch those 2 and readjust them, because you dont have a sound on the beginning of the slider
01:37:973 (1,2) - same as 01:36:593 (1,2) -
01:39:352 (1) - to symphasize with the HARD AND LOUD sound ( e.g. beginning of the kiai ), you could ctrl+g
01:46:766 (3,4,5) - there is no sound to 4, you could make this another slider as an example ( just replace the triple by a slider )
01:52:283 (4,5,6) - no sound on 5
01:58:317 (8) - if you wanna emphasize the text by not placing anything, i would recommend you placing a circle on the next white tick ( when he starts talking )
02:08:835 (4,5) - copy paste 4 instead of making 2 different sliderbodies
02:45:559 (1,1,1,1) - either place them further away or stack them
02:53:145 (7,8) - i understand using this stack here, but it doesnt flow too well because the sound is one of the loudest in the map so i would emphasize it with a movement
02:55:731 (3,4,5) - no sound on 4
02:57:800 (8) - place this under 02:58:835 (2) -
03:19:697 (5,6) - i would place them as 03:19:352 (3,4) - because you paste the direction of patterns in this part always in 2
03:35:559 (5) - NC
03:35:473 (4,5) - same sound as 03:33:748 (9,1) - , 03:32:024 (4,1) - and some other, so maybe make this a sharper shape?
03:45:904 (1,2) - i would change these to 1/4th bursts, you have inconsistency in your patterning if you let these slider stay ( you map them as in the next pattern, even tho its a build up to the one before, where you only used streams and repetetive slider )
03:49:697 (1,2) - letting the 2nd slider on the same place begin doesnt flow good, ctrl+g 2nd slider
03:50:042 (3,4) - ^ but then, you have a bad transition to the next slider, so i would recommend turning it by 90°
04:13:490 (2,3) - ctrl + g since you have the same sound on 1 and 2 ( and it flows better to 3 )
04:16:248 (2,3) - ^
04:19:179 (4) - no sound on this
04:21:248 (2) - ^
04:24:869 (1,2,3,4) - the first time you use red sliderpoints for 1/2 slider, so i would use them
04:28:662 (4) - ctrl+g because that movement change is too drastic in such a, for the song, rather calm part
04:30:042 (4) - ^
04:39:007 (2) - here, e.g., ^this is ok, because you have a strong sound that emphasizes this movement to the slider =)
04:39:352 (4,5) - again red sliderticks :p i would stay with only 1/1 slider or longer slider having red ticks in your map for the consistency.
04:40:386 (2,3,4,5,6) - i wouldnt make this burst so long, because youre still in a build up, delete 5 and make 6 a jumpie jump.
04:43:145 (2,3,4,5,6) - ^
04:49:007 (3,4,5) - doenst fit into this ( and the previous pattern ) in its style, i wouldnt recommend using a triple in such a singletap heavy pattern
04:50:386 (9) - NC
04:51:766 (9) - NC
05:17:283 (1) - maybe ctrl+g(?)
05:24:179 (1,2,3,4,1,2,3,4) - this plays weird
05:31:766 (1,2) - same as 03:49:697 (1,2) -
05:32:110 (3,4) - same as 03:50:042 (3,4) -
05:40:731 (1,2,3,1,2,3) - make these 1/8th repetetive slider aswell
06:10:386 (3) - dont louden up the end of this. use 5% or silent hitsound here and begin the 70% sound at the next circle, same for 06:21:421 (2) -
06:17:628 (1) - dont use a red slidertick slider here since you dont use them in this part at all, or use this shape 06:22:800 (2) - to make it consistent

Another big point: You made sure about aestethics a lot. Ive seen it, the map looks unbelievably good :P it flows good aswell, but please, dont copy paste this much.. especially seen in the kiais. ( I havent said anything about 2nd lask kiai triples because theyre the same as before ) Sometimes you made efforts about not copypasting, those flow good aswell, but dont fit your aestethics. Should be enough for rank tho! =)



Also, fuck OD8, thats too easy, make it od9. ( or something between 8 and 9 ) Your map is fairly hard in aim parts, why not make it appreciated by the OD aswell?
LeQuack
(Pretty Overdue)NM from Queue :)

Lince's Deceived
  1. I notice a few inconsistencies in the map that might make readability hard as in 00:49:610 (10,1) - and 01:00:214 (8,9) - are both circles stacked on sliders, but they have different timings, maybe choose one to be slight off the stack so players can distinguish if there is a 1/4 or 1/2 gap
  2. 01:00:904 (2,4,5,6,7,8) - Nazi blanket
  3. 02:49:697 (1,2,3,4) - Makes this pattern have the same distance spacing for a nicer look
  4. 05:42:110 (1,2,3) - You've just come off a pattern that looks very similar to this but is played differently, for better readability consider moving the (2) to the left so the players can easier understand that this pattern has 1/2 note gaps as opposed to 1/4 not gaps
  5. 05:46:248 (6) - NC here instead of 05:46:593 (1) - ?
  6. 05:55:904 (5,1) - ^
  7. 05:57:283 (5,1) - ^

Pretty good map, Good Luck :D
Topic Starter
gaston_2199

Lince Cosmico wrote:

Chriz wrote:

I will only mod Linces Deceived, because I dont understand taiko. uwu
01:36:593 (1,2) - I wouldnt place both of them on the same place. In earlier patterns, you used perfect overlaps of 2 circles when the sound was the same, here its not. They're similar sounds, like 01:37:973 (1,2) - so ill keep it
01:37:455 (2,3) - i would recommend you to switch those 2 and readjust them, because you dont have a sound on the beginning of the slider 01:37:628 (3,1) - i want to be consistent as much as possible
01:37:973 (1,2) - same as 01:36:593 (1,2) -
01:39:352 (1) - to symphasize with the HARD AND LOUD sound ( e.g. beginning of the kiai ), you could ctrl+g i actually tried before, but the spacing between 01:39:007 (1,1) - is just too high for only 1 time tic of difference
01:46:766 (3,4,5) - there is no sound to 4, you could make this another slider as an example ( just replace the triple by a slider ) there's a sound o.o
01:52:283 (4,5,6) - no sound on 5 same
01:58:317 (8) - if you wanna emphasize the text by not placing anything, i would recommend you placing a circle on the next white tick ( when he starts talking ) i think it already emphasizes correctly, 01:58:662 - here's where the sound actually stop... there's no sound on there, only the voice, so i wouldnt put a circle (i would do it only if there was a sliderend, but this isnt possible)
02:08:835 (4,5) - copy paste 4 instead of making 2 different sliderbodies i copypasted 5 (because i didnt want to break the blanket in 5)
02:45:559 (1,1,1,1) - either place them further away or stack them eh why, they're fine imo
02:53:145 (7,8) - i understand using this stack here, but it doesnt flow too well because the sound is one of the loudest in the map so i would emphasize it with a movement i actually stacked them for 2 reasons: 1) they're similar sounds. 2) i wanted to give a better impact to this 02:53:490 (1) - (as the main and louder sound there)
02:55:731 (3,4,5) - no sound on 4 true, removed
02:57:800 (8) - place this under 02:58:835 (2) - done
03:19:697 (5,6) - i would place them as 03:19:352 (3,4) - because you paste the direction of patterns in this part always in 2
03:35:559 (5) - NC
03:35:473 (4,5) - same sound as 03:33:748 (9,1) - , 03:32:024 (4,1) - and some other, so maybe make this a sharper shape?
03:45:904 (1,2) - i would change these to 1/4th bursts, you have inconsistency in your patterning if you let these slider stay ( you map them as in the next pattern, even tho its a build up to the one before, where you only used streams and repetetive slider ) uhm i can hear 2 loud claps on there so i dont think its "unconsistent", i dont see any problem in introducing a new beat xd
03:49:697 (1,2) - letting the 2nd slider on the same place begin doesnt flow good, ctrl+g 2nd slider the cursor movement there would be really REALLY weird and uncomfortable, instead of that i prefer to keep my pattern of "keep there"
03:50:042 (3,4) - ^ but then, you have a bad transition to the next slider, so i would recommend turning it by 90°
04:13:490 (2,3) - ctrl + g since you have the same sound on 1 and 2 ( and it flows better to 3 ) i dont think so, also i want to keep the "bigger" spacing here 04:13:662 (3,1) -
04:16:248 (2,3) - ^
04:19:179 (4) - no sound on this hear guitar
04:21:248 (2) - ^ actually i did put this one cuz emphasis and consistency with this 04:19:179 (4,1,2) -
04:24:869 (1,2,3,4) - the first time you use red sliderpoints for 1/2 slider, so i would use them they're special, let them be ;) ... just kidding i dont really find an issue on this
04:28:662 (4) - ctrl+g because that movement change is too drastic in such a, for the song, rather calm part 04:29:697 (3,4) - im just playing with cursor movements here tho, since its calm and "slow" there's no worries to have about flow at all
04:30:042 (4) - ^
04:39:007 (2) - here, e.g., ^this is ok, because you have a strong sound that emphasizes this movement to the slider =) =)
04:39:352 (4,5) - again red sliderticks :p i would stay with only 1/1 slider or longer slider having red ticks in your map for the consistency. ._______________________.
04:40:386 (2,3,4,5,6) - i wouldnt make this burst so long, because youre still in a build up, delete 5 and make 6 a jumpie jump. it would lose the consistency with the whole part tho
04:43:145 (2,3,4,5,6) - ^
04:49:007 (3,4,5) - doenst fit into this ( and the previous pattern ) in its style, i wouldnt recommend using a triple in such a singletap heavy pattern i actually thinks that it fits perfectly, a simple stack of 2 circles would be really boring and repetitive, also its not like im introducing new types of slidershapes or 4 notes streams lol, its just a circle, nothing new
04:50:386 (9) - NC k both
04:51:766 (9) - NC
05:17:283 (1) - maybe ctrl+g(?) ohhhhh looks good, also did ctrl G on both and moved some circles so its a lot better now
05:24:179 (1,2,3,4,1,2,3,4) - this plays weird ok
05:31:766 (1,2) - same as 03:49:697 (1,2) - no both
05:32:110 (3,4) - same as 03:50:042 (3,4) -
05:40:731 (1,2,3,1,2,3) - make these 1/8th repetetive slider aswell streaming 1/4 then changing into 1/8 in less than 1 second.. no thanks
06:10:386 (3) - dont louden up the end of this. use 5% or silent hitsound here and begin the 70% sound at the next circle, same for 06:21:421 (2) - i actually wanted it to be louder, just because it feels really good (also there's a downbeat
06:17:628 (1) - dont use a red slidertick slider here since you dont use them in this part at all, or use this shape 06:22:800 (2) - to make it consistent I wanted it to have a sexy blanket here 06:18:662 (2) - without using the same shitcircle shape over and over again lol

Another big point: You made sure about aestethics a lot. Ive seen it, the map looks unbelievably good :P it flows good aswell, but please, dont copy paste this much.. especially seen in the kiais. ( I havent said anything about 2nd lask kiai triples because theyre the same as before ) Sometimes you made efforts about not copypasting, those flow good aswell, but dont fit your aestethics. Should be enough for rank tho! =) i actually only used copy paste for kicksliders xd, but you cant call me someone who "doesnt put effort on his maps" (i know you're not saying it but its something similar) because you dont really know what i did while mapping... anyway, trust me , i put effort on every of my maps



Also, fuck OD8, thats too easy, make it od9. ( or something between 8 and 9 ) Your map is fairly hard in aim parts, why not make it appreciated by the OD aswell? LMAO but the kiai with od9 would suck af :( , ill just make it OD8,4
Thanks for the mod :D

Lince Cosmico wrote:

LeQuack wrote:

(Pretty Overdue)NM from Queue :)

Lince's Deceived
  1. I notice a few inconsistencies in the map that might make readability hard as in 00:49:610 (10,1) - and 01:00:214 (8,9) - are both circles stacked on sliders, but they have different timings, maybe choose one to be slight off the stack so players can distinguish if there is a 1/4 or 1/2 gap i dont think that its easy to confuse them lol, they're fine imo
  2. 01:00:904 (2,4,5,6,7,8) - Nazi blanket fixed :p
  3. 02:49:697 (1,2,3,4) - Makes this pattern have the same distance spacing for a nicer look its... already like that i guess
  4. 05:42:110 (1,2,3) - You've just come off a pattern that looks very similar to this but is played differently, for better readability consider moving the (2) to the left so the players can easier understand that this pattern has 1/2 note gaps as opposed to 1/4 not gaps dude triples arent that easy to confuse with that, also it plays amazingly how to change it x(
  5. 05:46:248 (6) - NC here instead of 05:46:593 (1) - ? hear 05:46:593 (1) - ... there's actually where the sound start so it would be ilogic to put the NC on the downbeat there
  6. 05:55:904 (5,1) - ^ same for both of this
  7. 05:57:283 (5,1) - ^

Pretty good map, Good Luck :D
I also changed these static kicksliders on the last part of the last 2 kiais into back and forths, enjoy
Thanks for the mod :)
Updated~
Alwaysyukaz
Hi! NM req from my queue :D *sorry for being late because of my final exam T_T


[Infected Oni]

00:57:973 (118) - i think this is would be bettern in kat than don *seems like cymbal sound since in 00:55:214 (96) - is don

01:00:559 (138) - prefer to delete this since in this part the sound isn't loud enough and its seems fit i think *you can try this one :D

01:08:662 (195) - you can try this one and you aren't put note in 01:08:921 (198) - seems like not fit on it

01:22:628 (298) - delete this, the sound isn't loud enough just i said it before

01:31:766 (361) - hhhmmm.... change this to kat because i see in 01:31:076 (360,362,363) - there's in a same sound and it's good if u used it as a variation

02:11:248 (91) - change this to don and 02:11:335 (92) - change this to kat *i still doubt this one but you can try it :D

04:11:421 (20) - until 04:21:766 (36) - aaaaaaaa...... i have no idea why you put kat in bass sound @_@ i think its not right enough since a lot of player would be confuse with the hitsound here

05:19:955 (14) - put kat here

Good Luck! :D//
Topic Starter
gaston_2199

Alwaysyukaz wrote:

Hi! NM req from my queue :D *sorry for being late because of my final exam T_T


[Infected Oni]

00:57:973 (118) - i think this is would be bettern in kat than don *seems like cymbal sound since in 00:55:214 (96) - is don I follow the guitar tone. Kat is very high the sound imo

01:00:559 (138) - prefer to delete this since in this part the sound isn't loud enough and its seems fit i think *you can try this one :D Not bad, but I think I'll keep for consistency with the others

01:08:662 (195) - you can try this one and you aren't put note in 01:08:921 (198) - seems like not fit on it I did not add note because I want to make it easier to touch the finisher

01:22:628 (298) - delete this, the sound isn't loud enough just i said it before Here I hear a clear sound to follow, I keep

01:31:766 (361) - hhhmmm.... change this to kat because i see in 01:31:076 (360,362,363) - there's in a same sound and it's good if u used it as a variation Here I follow the tone of vocal

02:11:248 (91) - change this to don and 02:11:335 (92) - change this to kat *i still doubt this one but you can try it :D I think I will continue to maintain the current pattern

04:11:421 (20) - until 04:21:766 (36) - aaaaaaaa...... i have no idea why you put kat in bass sound @_@ i think its not right enough since a lot of player would be confuse with the hitsound here I think not, by itself these points are snares and this 04:11:766 - kicks

05:19:955 (14) - put kat here Very high the sound, I keep don

Good Luck! :D// I've changed some things based on your suggestions, thank you!
Thanks for mod!
Beatmap updated~
strickluke
sorry

From my queue t/594747

Infected Oni
  1. 00:44:179 (19,20,21,22) - I feel like you could add a few d notes in here to make a more interesting rhythm and better transition into the stream following this pattern. (the selector is on 00:44:869 (23) - ) I would reccomend filling some of the empty spaces with dons like the example above.
  2. 00:46:766 (37) - Delete this note, there is no sound there
  3. 01:20:559 (265,266,267,268,269) - Maybe change this to kdddk because kkddd is weird and this pattern keeps it to the music
  4. 02:00:042 (5) - Perhaps make this a d so that there is more emphasis on the next k
  5. 02:11:076 (76,77,78,79,80) - kkddk sounds better here
  6. 03:24:179 (63) - You could start adding triplets beyond this point so that the transition into the streams isnt as abrupt
  7. 04:34:869 (27,28,29,30,31) - Imo kdkkd would be a better replacement for the kdkkk in this part
  8. 05:19:524 (5) - maybe make this a d for more emphasis on the triplet kkk after it
  9. 05:25:214 (41,42) - make this a triplet
Topic Starter
gaston_2199

strickluke wrote:

sorry np 8-)

From my queue t/594747

Infected Oni
  1. 00:44:179 (19,20,21,22) - I feel like you could add a few d notes in here to make a more interesting rhythm and better transition into the stream following this pattern. (the selector is on 00:44:869 (23) - ) I would reccomend filling some of the empty spaces with dons like the example above.
  2. 00:46:766 (37) - Delete this note, there is no sound there
  3. 01:20:559 (265,266,267,268,269) - Maybe change this to kdddk because kkddd is weird and this pattern keeps it to the music
  4. 02:00:042 (5) - Perhaps make this a d so that there is more emphasis on the next k
  5. 02:11:076 (76,77,78,79,80) - kkddk sounds better here
  6. 03:24:179 (63) - You could start adding triplets beyond this point so that the transition into the streams isnt as abrupt
  7. 04:34:869 (27,28,29,30,31) - Imo kdkkd would be a better replacement for the kdkkk in this part
  8. 05:19:524 (5) - maybe make this a d for more emphasis on the triplet kkk after it
  9. 05:25:214 (41,42) - make this a triplet
All applied, thanks :D
Beatmap updated~
Tyistiana
Hi, gaston_2199 :D
From my modding queue as you've request here =w=
Please not expected from me that much, still noob to mod. uwu
Don't take this seriously, just think that it's friendly modding~

[ Infected Oni]
Overall changed suggestion : 02:02:886 (21,22) / And all similar part - Ctri+G , as you have make 02:02:973 pitch as d so far. Like 02:09:179 pitch
Maybe it'll be good for the consistency of the music pitch.

00:24:524 - Change to d , as this pitch is lower than 00:23:490 , and to change 00:24:524 to d , it will help us to emphasize 00:25:214
00:36:593 - How about add a note here? similar pitch to 00:22:800
00:40:042 - How about add a note here? a noticeable pitch stands here.
01:20:559 (269,270,271,272,273) - How about dkkkd , as you have represent 01:20:904 pitch as d so far, like 01:21:593 pitch
01:38:576 moves to 01:38:748 - Not have a reason here, just only my opinion here, maybe rejected this. :3
02:21:421 - Change to k , similar pitch to 02:21:076 or even higher.
02:22:628 (163,164,165,166) - How about kdd k ? , to emphasize 02:22:973 pitch
02:25:214 (3,4) - Ctrl+G , to emphasize 02:25:214 pitch , and for the consistency on 02:26:938
03:20:817 - Maybe delete this one or move to 03:20:990 . A continual triplets seems boring in my opinion. (05:24:955 too)
03:31:248 / 03:56:076 / 05:32:628 / 05:35:386 - How about d ? , the pitch similar to 03:30:559
03:33:231 - Change to k , to make a difference to 03:33:317
04:04:352 (396,397) - Ctrl+G , 04:04:524 similar pitch to 04:02:110
04:12:283 / 04:12:628 / 04:13:145 // 04:15:042 / 04:15:386 / 04:15:904 // 04:17:800 / 04:18:145 / 04:18:662 // 04:20:559 / 04:20:904 / 04:21:421 - Add a note here might be good too , it's similar pitch to 04:01:076 part.
05:26:938 - Change to k , this pitch is even higher than 05:26:593
05:39:955 - Only k is fun to play too. But as you have make a difference to the different pitch so far. So this one maybe should follow the pitch level too. Like this , only my opinion here. :3

[ Test play]
Feels very fun while play this. XD

Hope this can help you some.
Good luck! :)
Topic Starter
gaston_2199

Tyistiana wrote:

Hi, gaston_2199 :D Hey o/
From my modding queue as you've request here =w=
Please not expected from me that much, still noob to mod. uwu No matter, all count :)
Don't take this seriously, just think that it's friendly modding~ Yeah, I understad :D

[ Infected Oni]
Overall changed suggestion : 02:02:886 (21,22) / And all similar part - Ctri+G , as you have make 02:02:973 pitch as d so far. Like 02:09:179 pitch
Maybe it'll be good for the consistency of the music pitch. See better, changed

00:24:524 - Change to d , as this pitch is lower than 00:23:490 , and to change 00:24:524 to d , it will help us to emphasize 00:25:214 Fixed
00:36:593 - How about add a note here? similar pitch to 00:22:800
00:40:042 - How about add a note here? a noticeable pitch stands here. I want keep the consistence between the patterns, for now I keep
01:20:559 (269,270,271,272,273) - How about dkkkd , as you have represent 01:20:904 pitch as d so far, like 01:21:593 pitch I repeat the same as 01:09:524 -
01:38:576 moves to 01:38:748 - Not have a reason here, just only my opinion here, maybe rejected this. :3 Yeah, here haven't sound, but I deleted this
02:21:421 - Change to k , similar pitch to 02:21:076 or even higher. I want keep consistency with 02:10:386 -
02:22:628 (163,164,165,166) - How about kdd k ? , to emphasize 02:22:973 pitch Fine, changed
02:25:214 (3,4) - Ctrl+G , to emphasize 02:25:214 pitch , and for the consistency on 02:26:938 Fixed
03:20:817 - Maybe delete this one or move to 03:20:990 . A continual triplets seems boring in my opinion. (05:24:955 too) It's not boring imo, but I changed the patterns to follow this pitch 03:18:662 -
03:31:248 / 03:56:076 / 05:32:628 / 05:35:386 - How about d ? , the pitch similar to 03:30:559
03:33:231 - Change to k , to make a difference to 03:33:317 I want vary in the streams and not repeat the same patter. I'll see if I remapped this
04:04:352 (396,397) - Ctrl+G , 04:04:524 similar pitch to 04:02:110 I emphasizes the guitar, not changes
04:12:283 / 04:12:628 / 04:13:145 // 04:15:042 / 04:15:386 / 04:15:904 // 04:17:800 / 04:18:145 / 04:18:662 // 04:20:559 / 04:20:904 / 04:21:421 - Add a note here might be good too , it's similar pitch to 04:01:076 part. Seems Nwolf's mapset... I only emphasizes the drum. For now I keep
05:26:938 - Change to k , this pitch is even higher than 05:26:593 Consistency with 03:22:800 (55) -
05:39:955 - Only k is fun to play too. But as you have make a difference to the different pitch so far. So this one maybe should follow the pitch level too. Like this , only my opinion here. :3 It's a stream final, I need vary a bit. Also I used 1/6 in the final and to not make it so difficult I did it only kat (Here 03:35:214 - haven't the snares pitch

[ Test play]
Feels very fun while play this. XD Thanks~ I'll put the screenshot in the description :D

Hope this can help you some. Sure!
Good luck! :)
Thanks for mod and star!
Beatmap updated~
-Tochi
M4M with Lince

  • [Lince's Deceived]
  1. 02:07:973 (6) - Move this a bit down so it blankets better.
  2. 02:09:179 (5) - Move this closer to 02:08:317 (1) - so the blanket is visually the same as 02:07:973 (6,3) - for better aesthatics
  3. 02:09:524 (1) - You made a great shape for blanketing the circle with this slider like: https://i.imgur.com/f1HNg1U.jpg It looks better and less random.
  4. 02:48:835 (4,5,6,7,8) - Why is this the only stream that is zigzag like this, when 02:51:593 (4,5,6,7,8) - isn't and they're the same sound? I suggest to apply either the zigzag or the arc shaped on both of them for consistency.
  5. 03:12:283 (3) - I suggest you to stack this sliders head on 03:13:490 (2) - and then reblanket this circle 03:12:800 (5) - with 03:12:283 (3) -
  6. 03:20:042 (1,3) - Fix the stacking on these objects.
  7. 03:47:972 (1,1) - The NCs on these aren't needed imo, because you already have streams with over 6 in combo.
  8. 03:59:007 (1,1) - Same for these.
  9. 04:11:421 (2) - NC on this because it's the same sound as 04:12:110 (1) - (a drum), so to keep consistency i recommend you to NC on it.
  10. 04:13:490 (2) - On this one too.
  11. 04:13:835 (1,2) - Switch NC here so the circle has NC instead of the slider.
  12. 04:31:421 (4) - Move it 5-6 pixels to the left to blanket it properly.
  13. 05:31:421 (3,1,3) - This overlap makes it really easy to combobreak on 05:31:766 (1) - which is a bad thing because of how far in it is in the map. I recommend you to move this selection 05:31:766 (1,3) - to x:286 y:290 and this selection 05:31:938 (2,4) - to x:111 y:114
  14. 05:33:145 (1) - This should be like 05:33:490 (2,3) - (two kicksliders instead of one repeatslider) because there's two snares and it's best if you make the second snare clickable.
  15. 05:41:076 (1) - NC not needed here for the same reason as 03:47:972 (1,1) -
Nice map, it looks good and well structured. Good luck with it!
Topic Starter
gaston_2199

Lince Cosmico wrote:

-Tochi wrote:

M4M with Lince yah hi

  • [Lince's Deceived]
  1. 02:07:973 (6) - Move this a bit down so it blankets better. Done
  2. 02:09:179 (5) - Move this closer to 02:08:317 (1) - so the blanket is visually the same as 02:07:973 (6,3) - for better aesthetics okie
  3. 02:09:524 (1) - You made a great shape for blanketing the circle with this slider like: https://i.imgur.com/f1HNg1U.jpg It looks better and less random. true, and i also fixed a bit that shape, it was a bit weird lol
  4. 02:48:835 (4,5,6,7,8) - Why is this the only stream that is zigzag like this, when 02:51:593 (4,5,6,7,8) - isn't and they're the same sound? I suggest to apply either the zigzag or the arc shaped on both of them for consistency. i don't think it's that relevant, i mean it's the same sound but both shapes represents the sound in a good way imo, also i want to keep the blanket with 02:51:076 (1) - and i don't want to space that stream more than it's now
  5. 03:12:283 (3) - I suggest you to stack this sliders head on 03:13:490 (2) - and then reblanket this circle 03:12:800 (5) - with 03:12:283 (3) - Sure, done
  6. 03:20:042 (1,3) - Fix the stacking on these objects. it was just osu! fucking up xD, they're fine on my screen (i also checked by moving them)
  7. 03:47:972 (1,1) - The NCs on these aren't needed imo, because you already have streams with over 6 in combo. 03:47:627 (1,1,1) - This 3 sounds are all the same so it's not a wrong NC i think, also i want the hp bonus that it gives for those who made it so far
  8. 03:59:007 (1,1) - Same for these. x2
  9. 04:11:421 (2) - NC on this because it's the same sound as 04:12:110 (1) - (a drum), so to keep consistency i recommend you to NC on it. I removed all the 1 NC's on there, since i didn't want to NC spam with that first two objects, also I realized that it's not needed to NC there
  10. 04:13:490 (2) - On this one too. --------------
  11. 04:13:835 (1,2) - Switch NC here so the circle has NC instead of the slider. keeping consistency with the thing from before
  12. 04:31:421 (4) - Move it 5-6 pixels to the left to blanket it properly. kk
  13. 05:31:421 (3,1,3) - This overlap makes it really easy to combobreak on 05:31:766 (1) - which is a bad thing because of how far in it is in the map. I recommend you to move this selection 05:31:766 (1,3) - to x:286 y:290 and this selection 05:31:938 (2,4) - to x:111 y:114 I moved them both between 05:31:076 (1,3) - and 05:31:248 (2,4) - , i think it's better this more than moving the whole pattrern to the left
  14. 05:33:145 (1) - This should be like 05:33:490 (2,3) - (two kicksliders instead of one repeatslider) because there's two snares and it's best if you make the second snare clickable. I prefer not doing it, i'm not tryiing to make snares clickable actually, i prefer making drums cliickable, also i added a hitsound what i was missing on 05:38:835 - , so now everything is consistent (both kiais)
  15. 05:41:076 (1) - NC not needed here for the same reason as 03:47:972 (1,1) - same than before
Nice map, it looks good and well structured. Good luck with it! Thanks bae :)
Updated~
Gemu-
Hola Gaston owo espero estés bien :33

Pedido a través de Gemu's Taiko & Mania Queue (NM, M4M & GD)



d
k
D (Big d)
K (Big k)






  • HP: 6 / OD: 6 o sólo el HP: 6
  1. 00:45:559 (26,27,28,29,30,31,32,33,34,35,36,37,38) - Puedo darte otra sugerencias para ese stream intenta con kkdkddkdkkddk o simplemente cambiar esta nota a k 00:46:335 (35) - para seguir el ritmo anterior 00:45:904 (30,31) -
  2. 01:13:059 (213) - Puedes cambiar a k o en esa nota o en la nota 14, la razón es para que sigas mejor el ritmo que empezaste aquí 01:12:110 (205,206,207,208,209,210,211) - para que siga fluyendo despus acá 01:13:317 (215,216,217,218,219,220,221,222,223) -
  3. 01:21:335 (271) - Cambia a k, queda mucho mejor junto a 01:20:386 (263,264,265,266,267,268,269) -
  4. 01:27:024 (311) - Cambia a k para tener consistencia con 01:28:662 (321,322,323,324,325,326,327,328,329,330,331,332,333) -
  5. 01:58:059 - Agrega una nota, ya sea k o d, es para que tu patrón tenga un mayor fluidez.
  6. 02:39:007 (37) - Cambia a d para que tengas consistencia con 02:27:628 (7,8,9,10,11) -
  7. 02:30:042 (13,14,15,16,17) - , 02:41:076 (42,43,44,45,46) - Comparando esas partes puedo ver que suenan iguales y sería bueno seguir consistencia en ambas partes, así que sería mejor si en esas partes coloques un ddddd o kkkkk, coloca el que mas le guste.
  8. 04:36:593 (35) - Veo que una d suena mucho mejor para disminuir un poco las k.
  9. 04:42:110 (62) - Puede cambiarlo a d también ya que tiene una similar consistencia con la sugerencia anterior.
  10. 04:57:369 - Puede agregar una d o una k para que fluya mucho mejor con la canción como lo hizo aquí pero con otra combinación 04:56:593 (180,181,182,183,184) -

Muy buen mapa y que gran mappeo :33 Espero que mi mod le haya servido de ayuda n///n buena suerte :oops:
Topic Starter
gaston_2199

game rock wrote:

Hola Gaston owo espero estés bien :33

Pedido a través de Gemu's Taiko & Mania Queue (NM, M4M & GD)



d
k
D (Big d)
K (Big k)






  • HP: 6 / OD: 6 o sólo el HP: 6 He subido el HP a 5.5 por la densidad de notas
  1. 00:45:559 (26,27,28,29,30,31,32,33,34,35,36,37,38) - Puedo darte otra sugerencias para ese stream intenta con kkdkddkdkkddk o simplemente cambiar esta nota a k 00:46:335 (35) - para seguir el ritmo anterior 00:45:904 (30,31) - Traté de aplicar esto pero para mi no sigue el instrumental. De todas formas los cambié a kkddkdddkdkdk
  2. 01:13:059 (213) - Puedes cambiar a k o en esa nota o en la nota 14, la razón es para que sigas mejor el ritmo que empezaste aquí 01:12:110 (205,206,207,208,209,210,211) - para que siga fluyendo despus acá 01:13:317 (215,216,217,218,219,220,221,222,223) - Lo cambié sólo en 01:13:059 (213) -
  3. 01:21:335 (271) - Cambia a k, queda mucho mejor junto a 01:20:386 (263,264,265,266,267,268,269) - Lo mantengo en d por consistencia con 01:10:300 (194) -
  4. 01:27:024 (311) - Cambia a k para tener consistencia con 01:28:662 (321,322,323,324,325,326,327,328,329,330,331,332,333) - Lo mantengo en d porque quiero que esto 01:29:783 (332) - sea un aumento de tono
  5. 01:58:059 - Agrega una nota, ya sea k o d, es para que tu patrón tenga un mayor fluidez. Mantengo la consistencia con 01:47:024 - y además sigo la vocal aquí
  6. 02:39:007 (37) - Cambia a d para que tengas consistencia con 02:27:628 (7,8,9,10,11) - Aumento de tono
  7. 02:30:042 (13,14,15,16,17) - , 02:41:076 (42,43,44,45,46) - Comparando esas partes puedo ver que suenan iguales y sería bueno seguir consistencia en ambas partes, así que sería mejor si en esas partes coloques un ddddd o kkkkk, coloca el que mas le guste. Me gusta variar, pero también esto 02:30:042 - se siente como un sonido apagado a comparación con 02:41:076 -
  8. 04:36:593 (35) - Veo que una d suena mucho mejor para disminuir un poco las k. Para variar un poco, cambiado
  9. 04:42:110 (62) - Puede cambiarlo a d también ya que tiene una similar consistencia con la sugerencia anterior. Ok
  10. 04:57:369 - Puede agregar una d o una k para que fluya mucho mejor con la canción como lo hizo aquí pero con otra combinación 04:56:593 (180,181,182,183,184) - No escucho nada como para agregarle una nota ahí, además rompería con la consistencia de 02:52:455 (91,92,93,94,95,96,97,98,99) -

Muy buen mapa y que gran mappeo :33 Espero que mi mod le haya servido de ayuda n///n buena suerte :oops: Muchas gracias!
Beatmap updated~
[R]
yo

[Infected Oni]
01:09:007 - can be D, pitch drop in 01:09:352 -
01:08:662 (183,184,185) - change kdk or kkk if above applied
01:19:524 - or 01:19:869 - change d, drum sound low here
01:31:076 - and 01:32:455 - change D, to feel more intense at 01:33:145 -
04:04:697 - add note ? to give a bit variety
04:10:214 - ^
05:17:197 - change kat, pitch forward is low

maybe just that frome me
good luck
Topic Starter
gaston_2199

[R] wrote:

yo

[Infected Oni]
01:09:007 - can be D, pitch drop in 01:09:352 - Fixed
01:08:662 (183,184,185) - change kdk or kkk if above applied Oke
01:19:524 - or 01:19:869 - change d, drum sound low here Yeah, applied both
01:31:076 - and 01:32:455 - change D, to feel more intense at 01:33:145 - Yeah, fits better I think
04:04:697 - add note ? to give a bit variety Added in 04:22:110 for increase the intensity
04:10:214 - ^ Same
05:17:197 - change kat, pitch forward is low Fixed

maybe just that frome me
good luck
Thanks for mod!
Beatmap updated~
frukoyurdakul
There is some quality stuff there.

[Infected Oni]

  1. OD is too high I think, even if it includes 1/6 streams, I think 6 or 6.5 should be fine. And, afaik, HP with decimals don't work well, so simply change it to 5.
  2. 00:29:697 (14,15) - 00:30:731 (16,17) - Apply ctrl + g individually, it will emphasize the vocal pitch change on the first one better, and the 2nd one will play better.
  3. 00:41:076 (15) - Change this to don, in order to keep this one consistent with 00:30:042 (15) - this, if you apply my suggestion above.
  4. 01:03:835 - I see you started to use 5-plet patterns starting from this spot. So, in order to use them properly with the existing sounds, for example, move 01:04:955 (158) - this note to 01:04:266 - here so you can emphasize the hi-hat sound. This suggestion applies on 01:07:714 (177) - this note as well.
  5. 01:32:455 (344,345) - Swap these two to emphasize the highest vocal sound with KAT.
  6. 02:46:938 (60,61) - Same reason as above.
  7. 03:20:042 - Those triplets felt random to me. Changing them to simple 1/2 notes like the rest of it would be good, since there are no prominent sounds on them. This applies on 03:24:179 - 05:24:179 - 05:28:317 - those ones.
  8. 03:46:248 - Increase the kat density on this stream, since the drums are more prominent than the keyboard. It will also be consistent with the end stream (05:39:352 - this spot)
  9. 04:00:042 (380,381) - The SV change is not smooth, try using 04:00:042 - 1.10x on this, 04:00:386 - 1.05x on this and 04:00:731 - 1.00x on this so it will decrease 0.05x in every beat.
  10. 04:05:559 (1) - I think DON fits better on this, since on drums there is no cymbal sound.
  11. 04:36:248 (104,105,106,107,108) - I recommend kdkkk on this, to keep it various in each 5-plet and emphasize the snare sound on 04:36:593 (106) - this with kat, since you did it in the others. If you accept this, also change 04:42:110 (133) - this to kat since those patterns are the extensions of the 5-plets. Same goes on 04:47:628 (166) - this.
  12. 05:00:559 - Either add a note here or 05:11:593 (376) - delete this in order to keep the intensity consistent.
  13. 05:16:938 - Decrease the SV from 1.00x to 0.80x, to keep the SV change consistent including 05:16:766 (421) - this note.
  14. 05:20:042 - Judging by the first section (03:15:904), the kiai should start on 05:31:076 - this time.
Call me back when you apply my mod.
Topic Starter
gaston_2199

frukoyurdakul wrote:

There is some quality stuff there. Hey thanks :^)

[Infected Oni]

  1. OD is too high I think, even if it includes 1/6 streams, I think 6 or 6.5 should be fine. And, afaik, HP with decimals don't work well, so simply change it to 5. You're right, seems a bit hard with od 7, so I below this to 6.5. Also HP fixed to 5
  2. 00:29:697 (14,15) - 00:30:731 (16,17) - Apply ctrl + g individually, it will emphasize the vocal pitch change on the first one better, and the 2nd one will play better. Oh right, feels good to play
  3. 00:41:076 (15) - Change this to don, in order to keep this one consistent with 00:30:042 (15) - this, if you apply my suggestion above. Oke
  4. 01:03:835 - I see you started to use 5-plet patterns starting from this spot. So, in order to use them properly with the existing sounds, for example, move 01:04:955 (158) - this note to 01:04:266 - here so you can emphasize the hi-hat sound. This suggestion applies on 01:07:714 (177) - this note as well. I tried follow the vocal flow, but that was a bad idea xD. Fixed
  5. 01:32:455 (344,345) - Swap these two to emphasize the highest vocal sound with KAT. This feels weird. For me is more natural play DDKD. I feel that the pitch is higher in 01:32:455 (344) - , don't in the vocal
  6. 02:46:938 (60,61) - Same reason as above. Same
  7. 03:20:042 - Those triplets felt random to me. Changing them to simple 1/2 notes like the rest of it would be good, since there are no prominent sounds on them. This applies on 03:24:179 - 05:24:179 - 05:28:317 - those ones. I wanted follow this pitch 03:31:076 - but I realized that the sound is low as to add tiplets, so I removed those. However I'll keep in this spot because this is a new section before the stream and (I moved this 03:24:438 - to 03:24:093 - to emphasizes that section
  8. 03:46:248 - Increase the kat density on this stream, since the drums are more prominent than the keyboard. It will also be consistent with the end stream (05:39:352 - this spot) Yeah, I changed until here 03:47:628 - because I don't want make all kat. Also the melody is more noticeable
  9. 04:00:042 (380,381) - The SV change is not smooth, try using 04:00:042 - 1.10x on this, 04:00:386 - 1.05x on this and 04:00:731 - 1.00x on this so it will decrease 0.05x in every beat. Fixed
  10. 04:05:559 (1) - I think DON fits better on this, since on drums there is no cymbal sound. I think you're right lol, fixed
  11. 04:36:248 (104,105,106,107,108) - I recommend kdkkk on this, to keep it various in each 5-plet and emphasize the snare sound on 04:36:593 (106) - this with kat, since you did it in the others. If you accept this, also change 04:42:110 (133) - this to kat since those patterns are the extensions of the 5-plets. Same goes on 04:47:628 (166) - this. I keep the 5plet to kdkdk and kkkdk (Yeah, I changed kkddk). The pattern kdkkk don't convinced me. The previous pattern keep the consistency and the sound is good
  12. 05:00:559 - Either add a note here or 05:11:593 (376) - delete this in order to keep the intensity consistent. Added the note and maked the same pattern that 05:11:593 (378,379,380,381,382,383) -
  13. 05:16:938 - Decrease the SV from 1.00x to 0.80x, to keep the SV change consistent including 05:16:766 (421) - this note. I have decreased the SV to 0.75x because is consistent with 00:22:110 - and 02:24:179 - by the similar section. I added SV that decrease better on 05:16:421 - until 05:16:766 - . Now I think looks good
  14. 05:20:042 - Judging by the first section (03:15:904), the kiai should start on 05:31:076 - this time. Yeah, but like it's the final part I wanted give more epicism (like std diff). If this kiai is changed in STD, also I'll change it
Call me back when you apply my mod. ICON HYPE
Thanks for mod, you've help me a lot !:D
Beatmap updated~
frukoyurdakul
Recheck, no kudos.

[Infected Oni]

  1. 03:24:007 - When I'm saying that the triplets are random, I meant all of them. On the similiar parts you've followed with only 1/2 rhythm, that's why I mentioned about deleting the triplets because they're inconsistent. The sounds on them are basically the same on the other parts of the section, hence the triplets are not required. Applies on 05:28:145 - as well.
  2. 05:16:938 (1,2,3,4,1) - This kkkkd is unreadable, i mean, not smooth. While the rest of the SV change is about 0.01x or 0.02x on decrease, these are 0.05,
    which doesn't look good. That's why I suggested 0.80x, but if you really want to change it to 0.75x, here is an idea for you. This is the smoothest way, which I've found by using a program that I've wrote myself.

    Here is the code of the SVs for you, since it includes decimal SV changes (like 0.875x)
    316421,-91.743119266055,4,1,0,90,0,1
    316507,-93.4579439252336,4,1,0,90,0,1
    316593,-95.2380952380952,4,1,0,90,0,1
    316766,-100,4,1,0,90,0,1
    316938,-105.263157894737,4,1,0,90,0,1
    317024,-111.111111111111,4,1,0,90,0,1
    317110,-117.647058823529,4,1,0,90,0,1
    317197,-125,4,1,0,90,0,1
    317283,-133.333333333333,4,1,0,50,0,0
You may call me back after you reply.
Topic Starter
gaston_2199

frukoyurdakul wrote:

Recheck, no kudos.

[Infected Oni]

  1. 03:24:007 - When I'm saying that the triplets are random, I meant all of them. On the similiar parts you've followed with only 1/2 rhythm, that's why I mentioned about deleting the triplets because they're inconsistent. The sounds on them are basically the same on the other parts of the section, hence the triplets are not required. Applies on 05:28:145 - as well. I have considered this and I decided to remove the triplets because I think you're righ. I follow only the 1/2 melody and it doesn't have sense add triplets if it doesn't have sound 1/4
  2. 05:16:938 (1,2,3,4,1) - This kkkkd is unreadable, i mean, not smooth. While the rest of the SV change is about 0.01x or 0.02x on decrease, these are 0.05,
    which doesn't look good. That's why I suggested 0.80x, but if you really want to change it to 0.75x, here is an idea for you. This is the smoothest way, which I've found by using a program that I've wrote myself.

    Here is the code of the SVs for you, since it includes decimal SV changes (like 0.875x) This looks better, but the code is the correct? I copy-paste it and repeat the same that I maked. Neverthless I changed taking as reference the screenshot
    316421,-91.743119266055,4,1,0,90,0,1
    316507,-93.4579439252336,4,1,0,90,0,1
    316593,-95.2380952380952,4,1,0,90,0,1
    316766,-100,4,1,0,90,0,1
    316938,-105.263157894737,4,1,0,90,0,1
    317024,-111.111111111111,4,1,0,90,0,1
    317110,-117.647058823529,4,1,0,90,0,1
    317197,-125,4,1,0,90,0,1
    317283,-133.333333333333,4,1,0,50,0,0
You may call me back after you reply. Ok
Updated
frukoyurdakul
Taiko diff seems fine. Let me know if STD nominator checks and approves the STD diff, let me know so I can bubble it first, since I'm not allowed to qualify.
Good luck!
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