GeneralYou could add "
marathon" to the tags
okiAudio preview time conflicts between the difficulties
maybe its because i changed it, hope gaston read this , btw is this really a problem?Inconsistency in epilepsy warning between the difficulties
read my answer for the mod from above x(The BG isn't really relevant, also it's bit stretched for a widescreen. It'd be better if you would find a new, relevant BG that was 1920x1080 or 1366x768 (16:9)
thats what we're trying to find since... weeks already LOL , also i asked people to help me but we couldn't fint anything that fits properly :/Lince04:54:869 (1) - Unsnapped slider repeats
fixed !!00:31:421 (2) - tbh i don't really think this has been mapped on anything that should be an active note as there isn't really any audible sounds nor vocals. (there is the suuuuper silent echo but it's just too quiet imo to have any effect) So maybe you could explain what are you trying to follow with the click/active note?
there's a really notable part (exactly where that note is) where the music changes, i used that as reference00:44:179 (1,2,3) - newton already mentioned the possibility for a misread here
and i did already fix that, (wow someone that checks other mods to don't repeat the same things, are you my hero!??00:57:283 (1,2,3,4,1,2,3,4,1) - As you have sort of used the 4 object style for this pattern ( 00:57:283 (1,2,3,4) - & 00:57:628 (1,2,3,4) - ) you could divide these 00:57:886 (4,1) - two maybe somewhat similarly like you did for these two 00:57:542 (4,1) - to keep up with the 4 object pattern style properly over these 00:57:628 (1,2,3,4) - aswell
hmm i think that its not necesary at all, i actually like the 4-5 notes pattern (instead of a 4-4-1) i only want to interpret 00:57:542 (4,1) - this change because the sound on the bg, and the only thing that changes 00:57:973 (1) - here is the clap00:52:800 (2,3,4,5,6,7) - 00:55:559 (3,4,5,6,7,8) - The way you differently emphasize the streams that have been placed on pretty much similar beats is kinda weird imo, maybe you could help me understand why it is like so?
i was trying to do that as clear as possible, i wanted to keep the circular flow that i made by doing 00:55:214 (1,2,3) - instead of doing an straight stream01:19:179 (6,7,1,2,3) - Maybe you could switch up the rhythm here by a bit to be something like this
http://puu.sh/v2sSz/e01567b34f.jpg. Firstly 01:19:438 - This should be mapped as an active note since you deem this 01:19:352 - as an active one aswell. Also 01:19:179 (6,7) - changing these into a 1/4 slider would divide it nicely from the stronger beats ( 01:19:352 - , 01:19:438 - and 01:19:524 - )
actually i already got some ideas for that part on mods i got before, but i really want to keep the consistency with these 2 kick sliders like i did in the whole map, instead of adding a new pattern that ruins it a bit01:36:593 - Instead of having the first drum beat mapped under the end of the spinner just give it it's own hitcircle, it deserves it
ok ill finally do this xD01:37:628 (3,1) - These could be mapped as a 5 note stream just fine :s
ikr, but its not the place to put an stream imo01:43:490 (1,2,1,2,1,2,1,2,1,2,3,1,2,3,1,2) - 01:54:524 (1,2,1,2,1,2,1,2,1,2,3,1,2,3,4,1,2,1,2,3) - Imo these patterns in the kiais do not really fit to the section it's mapped on. Pretty much random spacing, spacing changing, flow changing, mappable beats missed ( 01:45:473 - 01:45:645 - 01:56:679 - ) which you deem to be mappable here 01:56:507 (2) - and 1|2 spam (yes they have a similar stylish beat they are placed on but 1/2 sliders or following the vocals would fit much better). I just can't see what are you trying to achieve with it
random spacing what no D:, i only did miss some triples but all of it was because i wanted to emphasize more with the main sounds01:59:182 - I really do not see a reason why should you even create an artificial break here. The HP drain is very forgiving and holds over a short amount of not having notes even with HR, it's just a distraction while playing
fuck, its true LOL i forgot about it and made a break, i just removed the break02:05:559 (1,2,1,2,1,2,1,2) - Some of the claps are seriously kinda overdone, giving the pattern much more emphasis through hitsounding that it actually imo deserves. Maybe you could use similar hitsounds as you used for these 02:16:593 (1,2,1,2,1,2,1,2) -
#blameRLC, i mean, fixed xD02:54:610 (6,7) - The 7 is a bit more spaced when compared to the other objects in the stream
yah i was wondering about it, fixed03:26:593 (1) - Slow SV doesn't really represent the sound it's mapped on, it's a sort of "pew" like a lazer in any kind of movie thus i'd expect something kinda fast mapped on the sound
it does imo03:32:455 (1) - Even though this is an extra difficulty people this kind of placement of sliders will still throw the players off the track. Since the next object on the exactly opposite direction as the initial headpoint|reversepoint suggests, thus it messages to the players that there would be an uneven amount of reverses. Here though you have an even amount of reverses so the slider finishes to the exactly other side than the next object is, making the pattern a real pain in the ass to properly read. This kind of placement is furtherly opposed by the way you have mapped the sliders prior to this one 03:27:628 (1,2) - 03:29:007 (1,2) - such as in these two occasions, when there is an equal number of reverses the object is in front of the slider, when there are an uneven amount of reverses 02:27:628 (2) - the movement reverses. Suggestion applies to all similar patterns
holy shit why does people hate it that much LOL ill make counter that shows me how many times people asked me to change this, no, i wont change it D:03:37:628 (5,6) - The 6 is spaced little bit less from the previous object than the other objects are in the stream
woops, the wrong thing was the circle 5, my bad03:48:662 (1) - Since the sound you are following with the buzz does not stop here 03:48:892 - just continue it all the way to 03:48:978 - and move the next slider to the side where you placed the buzz slider
the spacing would be really biig for that small difference of time, but i added one reverse so it ends at the blue tic03:49:869 (2,3) - Agree with newton w
zzz03:53:145 (1,2,3,4,1,2,4) - You can reduce the amount of finishes used for these sliders... it's way too much right now
done04:00:042 (1) - Kind of a pointless NC since this 03:59:697 (1,2,3,4,1) - is a single pattern and imo should be a single combo aswell
that NC really do not affect the gameplay so idk why should i remove it, the only thing it does affect is that if you tap it you will win more HP, so it can works as a "save key" for someone that finds hard to hit the stream (or make a mistake and fullchoke it)04:10:904 (1) - It's kinda weird that you instantly change from following the vocals into the drums 04:11:421 (2,1,1) - , since you only follow the drums for that section i don't see a reason to keep this 04:10:904 (1) -
guitar04:22:455 (2,3) - Agree with newton again w
zzz again04:50:386 (9,9) - You could NC these two so the combo in the stream doesn't really get into the double digits. Imo it's just nicer to look at
it looks nicer yeah but it actually makes no sense since the sound that changes is 04:51:076 - here, not adding this04:54:524 (1,1) - The single hitsounds on these sound really unnecessary. The buzz is getting faster so it's no use following something that doesn't really exist on that part by hitsounding. The hitnormals should do the just fine
fixed :v)04:55:214 (1) - This isn't mapped on anything. Just extend the buzz slider to 04:55:214 - as the buzz does continue all the way to there but there isn't any specific beats the single hitcircle would specifically follow
it is not overmaped, if you delete them and hear correctly you will find a really low volume amount of sounds that fits perfectly there, i realized it while skipping mapping it LOL05:07:628 (1,1) - Why this one has normal-hitwhistle? You haven't used that kind of hitsounding in the other kiais on similar points?
05:15:042 (1) - ^Same but this one has drum-hitclap
cuz rlc's hitsounds suks kappa, jk, ill do a little check later05:22:800 (1,2,3,4,5,6,7,8) - This kind of change in the amount of curveture doesn't really imo look good. The curveture should be the same in a stream pattern unless the curveture is changed by an appropriate way to change it such as a sharp turn 05:24:869 (1,2,3,4,1,2,3,4) - . For example here 05:21:421 (1,2,3,4,5,6,7,8,1) - you use the same curveture for the whole stream, the stream looks to be whole and has a logical structure
for now ill keep it like this, but ill have to do a clear shape i think05:30:731 (1) - Same as before with the "pew" sound
sam305:31:076 (1,2,3,4,1,2,3,4,1,2,3,4) - 05:33:490 (1,2,1,2,3,4,1,2,3,4) - Kinda agree with newton again w but with little bit different reasoning. This kind of patterning 05:31:076 (1,2,3,4) - is 100% fine but instead of changing the way to place the sliders multiple times you should choose to either do all the sliders like 05:31:076 (1,2,3,4) - these or like these 05:35:214 (1,2,3,4) - . I'd recommend the second option since it seems to be the way you prefer generally
i dont want to spam back and forth D:, btw your idea is good, but i dont think that changing it would be a really nice idea, at least for now05:48:317 (3) - Since you have extended the slider to be all the way (to the final tick before the next object) through why not do similarly here 05:54:869 (2) - ? The sound the slider would be following does last until that final tick and over it aswell, but the final tick is better to finish on the slider for the sake of playability
Because i want that to be exactly 5 reverses so it would emphasize perfectly06:25:904 (2) - The 8 bit stylish sound here theoretically lasts all the way until 06:26:248 - so imo having the slider reversed and the end completely silenced (by
a blank audio file) would be a good idea. The ranking criteria allows sliderends to be completely silenced as long as it makes sense
http://puu.sh/v2BNL/775bd0715c.png and imo 06:26:248 - this not having a specific beat the tail would follow is good enough of a reason
i thiink its good as its right now, i dont think that making it reverse would be good because it's actually not alone ( 06:25:559 (1,2) - ) also im avoiding to silence just in caseAdd claps to...00:55:559 (3) -
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03:50:042 - there's already a clap lol
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