forum

Station Earth - Astral Walker

posted
Total Posts
11
Topic Starter
[ XSpec ]
This beatmap was submitted using in-game submission on Friday, September 24, 2021 at 2:00:49 AM

Artist: Station Earth
Title: Astral Walker
Tags: dnb drum and bass liquid liquicity star cold green eyes age of reason madmad world
BPM: 174
Filesize: 43202kb
Play Time: 02:23
Difficulties Available:
  1. GALAXYWALK (2021) (5.69 stars, 404 notes)
  2. STARWALK (2017) (4.98 stars, 813 notes)
Download: Station Earth - Astral Walker
Information: Scores/Beatmap Listing
---------------
kek

hopefully its not corrupted upon subsmission like the first time

hilmann23
Ayy just trying to help but im quite inexperienced on mappings so not all of it might be completely right but ill try my best to point out some things.

1. From what ive been told, sliders normally should not end at the big white tick as these point express the beats louder then regular so usually slider head starts on them. 00:00:216 (1) - but for long sliders like this im not sure so I might be wrong.

2. 00:25:043 (2) - Could place it higher like this. Just looks neater : http://puu.sh/uQ43g/e822430e6a.jpg

3. 00:30:560 (2) - , 00:36:078 (2) - Not blanket properly : http://puu.sh/uQ4ci/a8f182a920.jpg like this should do?

4. 00:45:388 (3) - , 00:50:905 (3) - , 00:56:422 (3) - , 01:01:940 (3) - These sliders starts at a point where theres no beat, should start it at the red tick.

5. 01:05:216 (1,2,3,4,5,6,7,8,1) - looks clustered but I guess its fine.

6. 01:11:940 (1,2,3,4,1,2,3,4) - Use distance snap at like around 1.6x to make it neater

7. 01:21:078 (7) - Looks nicer if placed like this and blanket correctly. : http://puu.sh/uQ4MG/5215641985.jpg

8. 02:18:147 (1,2) - Move it to overlap at end point of 02:17:112 (6) - This is to make overlaps look neat

9. 02:17:457 (7,8,9,10,11) - try to make a blanket slider around 02:18:491 (2) - it should look something like this : http://puu.sh/uQ5kQ/fe1b84e8dd.jpg

10. 04:36:078 (1) - slider here overlaps really weird with the stream. Do it similar like this 04:37:802 (7,8,9,10,11,12) -

Hope that helps!!! :)
Topic Starter
[ XSpec ]

hilmann23 wrote:

Ayy just trying to help but im quite inexperienced on mappings so not all of it might be completely right but ill try my best to point out some things.

1. From what ive been told, sliders normally should not end at the big white tick as these point express the beats louder then regular so usually slider head starts on them. 00:00:216 (1) - but for long sliders like this im not sure so I might be wrong. Noted, made some changes by having a circle at each end to emphasise the beat.

2. 00:25:043 (2) - Could place it higher like this. Just looks neater : http://puu.sh/uQ43g/e822430e6a.jpg ] I was going for a blanket but placing higher definitely makes it look and play better

3. 00:30:560 (2) - , 00:36:078 (2) - Not blanket properly : http://puu.sh/uQ4ci/a8f182a920.jpg like this should do? Thanks, a small misread on my part

4. 00:45:388 (3) - , 00:50:905 (3) - , 00:56:422 (3) - , 01:01:940 (3) - These sliders starts at a point where theres no beat, should start it at the red tick. Thanks for spotting this part out, I completely missed it.

5. 01:05:216 (1,2,3,4,5,6,7,8,1) - looks clustered but I guess its fine. I made some slight alterations, making the 4th circle easier to read instead of blanketing it under the slider after a 3 note burst

6. 01:11:940 (1,2,3,4,1,2,3,4) - Use distance snap at like around 1.6x to make it neater I was going for an increasing distance snap but 1.6x would do. Though it changes to ~2.5x on the sliders before it enters the first stream as build up

7. 01:21:078 (7) - Looks nicer if placed like this and blanket correctly. : http://puu.sh/uQ4MG/5215641985.jpg Looks better now thanks

8. 02:18:147 (1,2) - Move it to overlap at end point of 02:17:112 (6) - This is to make overlaps look neat Thanks for pointing this out

9. 02:17:457 (7,8,9,10,11) - try to make a blanket slider around 02:18:491 (2) - it should look something like this : http://puu.sh/uQ5kQ/fe1b84e8dd.jpg Had to make some adjustments to the blankets in (8.) since the jump between the slider end to the stream is abit to much as compared to the similarly mapped sections.

10. 04:36:078 (1) - slider here overlaps really weird with the stream. Do it similar like this 04:37:802 (7,8,9,10,11,12) - The slider was placed at the end of the stream as a lead into the next part. And I wanted to try to emphasise the white tick. For now, I'll not make too much changes to here until I get the opinions from others. Thanks :)

Hope that helps!!! :)
Thanks for the mod :D
Dashyy-
reminder 2 mod
Stack
NM from queue

First of all i've got to say station earth is amazing :),
Now that thats out of the way.

General: The mp3 goes on for a while after the spinner so maybe cut it down to where it stops after the sound dies down


Starwalk
00:22:342 (1,2,3) - I am a big fan of huge sliders but here it overlaps with the 2 shorter ones and it just doesn't look nice.

00:27:860 (1,2,3) - ^

00:33:377 (1,2,3) - ^

00:38:894 (1,2,3) - Here it's a little bit alright since they all come from/ go to the same point and don't intersect. but if youa re removing the others then also change this one

00:44:411 (1,2) - normal overlap

00:47:170 (1,2,3) - misleading spacing (looks like a 1/2 gap but is actually a 1/4)

00:48:205 (4) - Don't make this loop into itself

00:49:929 (1,2) - Normal overlap

00:51:136 (3,4,5) - Uneven spacing

00:52:687 (6,8) - Overlap

00:55:446 (1,2) - Overlap

00:56:653 (3,5) - Overlap

01:00:963 (1,2) - Overlap (you probably made a pattern once and then just copied it lol)

01:02:170 (3,4,5) - Uneven spacing, these are all 1/4

01:05:274 (1,2,3) - Since this is the only triple in the slow section you can maybe change this into a reverse slider so it doesn't feel unexpected

01:05:274 (1,2,3,7) - overlap

01:20:791 (5,6,7) - I wouldn't make back and forths in this map overlap, maybe make it like this https://imgur-archive.ppy.sh/JKlSsq5.png

01:22:342 (4,6,1) - ^ and 4 overlaps with 1

01:24:584 (6,7,8,1,2,3) - weird jump

01:25:101 (1) - Remove NC

01:38:894 (1,2,3,4,5,6,7,8,1) - Don't make the slider intersect with the stream

I like the way you handled the repetetive pattern here

02:03:722 (8,9,10,11,12) - You mapped this pattern in the music twice and now you do it different, I also don't hear a burst.

02:06:480 (9,10,11,12,13) - ^ + overlap with 02:06:136 (7)

02:09:584 (12,13,1) - keep spacing equal

02:10:618 (3,5) - Overlap

02:10:791 (4,7) - ^

02:17:860 (11,12,1) - The music does warrant a change in spacing but not this much

02:21:653 (3,4) - Immediate overlap

02:21:998 (4,5,6) - unequal spacing

02:23:808 (1,1,1,1) - Maybe place a break here for a small part of it so when you finish it your hand doesn't hurt.

02:45:791 (1,2,3) - Same as the start so im not going to repeat it

03:10:101 (2,3) - Ugly spacing

03:11:653 (7) - Don't make sliders loop into themselves

03:16:136 (4,5,6) - Unequal spacing

03:17:687 (1,2,3,4,5,6,7,8,1) - Why a triple and jumps, the music is really calm for this part

03:29:411 (3,4,1,1) - Slider and stream intersect

The jumps in the following part have the same spacing/pattern as the start at 01:17:515 (1), so look there for any problems with it

03:52:860 (4,6,2) - Overlap

04:07:515 (2,4) - Overlap

04:07:515 (2,4) - Overlap, you can put the circle perfectly on the sliderend to fix this

04:16:136 (1,3,6,1) - Ugy overlap between these

04:18:549 (3,5) - overlap

04:27:687 (4) - I would space this a bit more

04:35:963 (9,10,1) - Dont make the last slider intersect the stream

04:49:929 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - You forced yourself into a corner here and got alot of overlap

04:58:205 (1) - Slider ends in itself again

Overall I still very much liked the map and without overlap only 5% of the porblems would still be there so,
Gl with the map :)

Ps:I Love the song
Topic Starter
[ XSpec ]

gottagof4ast wrote:

NM from queue

First of all i've got to say station earth is amazing :),
Now that thats out of the way.

General: The mp3 goes on for a while after the spinner so maybe cut it down to where it stops after the sound dies down


Starwalk
00:22:342 (1,2,3) - I am a big fan of huge sliders but here it overlaps with the 2 shorter ones and it just doesn't look nice. fixed

00:27:860 (1,2,3) - ^ fixed

00:33:377 (1,2,3) - ^ fixed

00:38:894 (1,2,3) - Here it's a little bit alright since they all come from/ go to the same point and don't intersect. but if youa re removing the others then also change this one fixed

00:44:411 (1,2) - normal overlap fixed

00:47:170 (1,2,3) - misleading spacing (looks like a 1/2 gap but is actually a 1/4) [color=#0000FF0]fixed[/color]

00:48:205 (4) - Don't make this loop into itself fixed

00:49:929 (1,2) - Normal overlap fixed

00:51:136 (3,4,5) - Uneven spacing fixed

00:52:687 (6,8) - Overlap fixed

00:55:446 (1,2) - Overlap fixed

00:56:653 (3,5) - Overlap fixed

01:00:963 (1,2) - Overlap (you probably made a pattern once and then just copied it lol) yes, i did, :oops:

01:02:170 (3,4,5) - Uneven spacing, these are all 1/4 fixed

01:05:274 (1,2,3) - Since this is the only triple in the slow section you can maybe change this into a reverse slider so it doesn't feel unexpected fixed

01:05:274 (1,2,3,7) - overlap fixed

01:20:791 (5,6,7) - I wouldn't make back and forths in this map overlap, maybe make it like this https://imgur-archive.ppy.sh/JKlSsq5.png fixed

01:22:342 (4,6,1) - ^ and 4 overlaps with 1 fixed

01:24:584 (6,7,8,1,2,3) - weird jump fixed

01:25:101 (1) - Remove NC fixed

01:38:894 (1,2,3,4,5,6,7,8,1) - Don't make the slider intersect with the stream fixed

I like the way you handled the repetetive pattern here Thanks

02:03:722 (8,9,10,11,12) - You mapped this pattern in the music twice and now you do it different, I also don't hear a burst. I realise my mistake, i misintepreted the strong sounds to be 8 and 12 when it is 10, 12. I restructured the entire section so that part is a 1/4 beat into a triple instead of a 5 note stream. Thanks for pointing this out

02:06:480 (9,10,11,12,13) - ^ + overlap with 02:06:136 (7) fixed

02:09:584 (12,13,1) - keep spacing equal fixed

02:10:618 (3,5) - Overlap fixed

02:10:791 (4,7) - ^ fixed

02:17:860 (11,12,1) - The music does warrant a change in spacing but not this much fixed

02:21:653 (3,4) - Immediate overlap fixed

02:21:998 (4,5,6) - unequal spacing fixed

02:23:808 (1,1,1,1) - Maybe place a break here for a small part of it so when you finish it your hand doesn't hurt. fixed

02:45:791 (1,2,3) - Same as the start so im not going to repeat it fixed

03:10:101 (2,3) - Ugly spacing fixed

03:11:653 (7) - Don't make sliders loop into themselves fixed

03:16:136 (4,5,6) - Unequal spacing fixed

03:17:687 (1,2,3,4,5,6,7,8,1) - Why a triple and jumps, the music is really calm for this part fixed, replaced with a calming long slider

03:29:411 (3,4,1,1) - Slider and stream intersect fixed

The jumps in the following part have the same spacing/pattern as the start at 01:17:515 (1), so look there for any problems with it noted

03:52:860 (4,6,2) - Overlap fixed

04:07:515 (2,4) - Overlap fixed

04:07:515 (2,4) - Overlap, you can put the circle perfectly on the sliderend to fix this It becomes slightly harder to read if there is a stack under the slider. I anchor is to Slider 1 instead which places note 4 firmly between the 2 sliders

04:16:136 (1,3,6,1) - Ugy overlap between these fixed

04:18:549 (3,5) - overlap fixed

04:27:687 (4) - I would space this a bit more fixed

04:35:963 (9,10,1) - Dont make the last slider intersect the stream fixed

04:49:929 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - You forced yourself into a corner here and got alot of overlap I think I ran out of slider ideas, or got a bit lazy. My bad.

04:58:205 (1) - Slider ends in itself again fixed

Overall I still very much liked the map and without overlap only 5% of the porblems would still be there so,
Gl with the map :)

Ps:I Love the song
I <3 Station Earth

Thanks for your mod, it was really helpful. :)
Mir
Hi, from queue.~

[ General]
  1. SB file bar.png doesn't seem to be used.
  2. 00:00:274 - Two conflicting timing lines with different volume settings. This is unrankable so do fix it.
  3. 00:02:687 - Timing line isn't snapped so the slider end is at the head's volume.
  4. You don't need such high AR for a diff that isn't so densely mapped. You could lower it to AR 9.

[ Starwalk]
  1. 00:22:342 (1) - Use a hitcircle to make this slider look better in the curvey part. You can apply this method to every slider with a clear curve.
  2. 00:27:860 (1) - This slider seems very wobbly for a static background synth.
  3. 00:44:411 (1,2) - Overlap doesn't look too nice, would look better if it were interlocking instead.
  4. 01:11:998 (1,2,3,4,1,2,3,4) - Doesn't look like any patterning is going on here - while the flow is generally okay it would look nicer if you tried to make some patterns here. Like, clearly recognizable ones. Would be nice to do some patterns like 03:24:411 (1,2,3,4,1,2,3,4) - or similar.
  5. 01:14:756 (1,2,3,4,5,6,7,8,1,2) - There's no continuous 1/4 here so this is effectively overmapped and not really following the song. You could instead just do 1/2 jumps since the drums are 1/2 here anyways. Same for the beginning of the second kiai 03:27:170 (1,2,3,4,5,6,7,8,1,2) -
  6. 01:16:998 (3,4,1) - You could map this 1/8, would be cool I suppose.
  7. 01:18:549 (5) - You seem to be skipping the synth in the middle of this slider where you were clearly mapping said synth with the rhythm you were using just before. It's kind of weird to drop the rhythm in the middle of the combo. What you could do is NC these so that you show a rhythm change to the drums which you clearly do, and since it's on a downbeat anyways it makes sense to do so. (this is basically the "how to avoid potentially remapping the kiai rhythm" method) The reason this feels weird is the lack of NCing to be perfectly honest.
  8. 01:39:584 - While I get the idea, and honestly it's a cool idea, it just goes on for way too long. It actually ends up boring the player with its repetitiveness rather than making the map interesting with its repetitiveness. If you evolved these patterns in different ways using slightly different flow or visuals it might be a bit more interesting to play. At the moment it feels unnecessarily repetitive and looks very copy-pasta even if that's the intention, and that alone may turn off some players. 03:51:998 (1,2,3,4,5,6) - This one is even more repetitive because it's just the same pattern rotated for like, 20 seconds. It gets really boring.
  9. 02:02:170 (3) - The snare ends up on the end of this slider in every pattern of its kind. This rhythm could be improved to better reflect the song because there's no real red tick rhythm going on in this particular moment that warrants a red tick slider. You could in essence ctrl+g 02:01:998 (2,3) - this rhythm which would make slightly more sense.
  10. 02:23:032 (7,8,9) - 1/8 rhythm that could be mapped to add some interesting stuff to the map as a whole. Though not really necessary.
  11. 03:46:136 (5,1) - There's no jump here but usually to end off a section of song you put one. Space out the 1 a bit more so that it's consistent.
  12. 03:48:894 (3,4) - This should be a slider if you're following the melody because there's no melody on 03:49:067.
  13. 03:51:308 (4,5,6,7,8,9,10,11) - No continuous 1/4 here either - it's overmapped and people don't really like that so I recommend changing this. This persists throughout the map honestly now that I notice. Overmapping 1/4 isn't cool because it's really noticeable and just.. yea, it's really hard to justify. Maps get DQ'd for this kind of stuff.
  14. 04:33:205 (4,5) - Really big jump all of a sudden, would recommend nerfing spacing from 4 to 5 a bit.

Needs more polishing and dare I say a bit of remapping. x.x

Good luck with this though!
Topic Starter
[ XSpec ]

Mir wrote:

Hi, from queue.~

[ General]
  1. SB file bar.png doesn't seem to be used. fixed
  2. 00:00:274 - Two conflicting timing lines with different volume settings. This is unrankable so do fix it. fixed
  3. 00:02:687 - Timing line isn't snapped so the slider end is at the head's volume. fixed
  4. You don't need such high AR for a diff that isn't so densely mapped. You could lower it to AR 9.
fixed

[ Starwalk]

  • Going to compile all these problems as 1 problem, while remapping some major parts of the song, I'll be taking note of your advice here.
  1. 00:22:342 (1) - Use a hitcircle to make this slider look better in the curvey part. You can apply this method to every slider with a clear curve.
  2. 00:27:860 (1) - This slider seems very wobbly for a static background synth.
  3. 00:44:411 (1,2) - Overlap doesn't look too nice, would look better if it were interlocking instead.
  4. 01:11:998 (1,2,3,4,1,2,3,4) - Doesn't look like any patterning is going on here - while the flow is generally okay it would look nicer if you tried to make some patterns here. Like, clearly recognizable ones. Would be nice to do some patterns like 03:24:411 (1,2,3,4,1,2,3,4) - or similar.
  5. 01:14:756 (1,2,3,4,5,6,7,8,1,2) - There's no continuous 1/4 here so this is effectively overmapped and not really following the song. You could instead just do 1/2 jumps since the drums are 1/2 here anyways. Same for the beginning of the second kiai 03:27:170 (1,2,3,4,5,6,7,8,1,2) -
  6. 01:16:998 (3,4,1) - You could map this 1/8, would be cool I suppose.
  7. 01:18:549 (5) - You seem to be skipping the synth in the middle of this slider where you were clearly mapping said synth with the rhythm you were using just before. It's kind of weird to drop the rhythm in the middle of the combo. What you could do is NC these so that you show a rhythm change to the drums which you clearly do, and since it's on a downbeat anyways it makes sense to do so. (this is basically the "how to avoid potentially remapping the kiai rhythm" method) The reason this feels weird is the lack of NCing to be perfectly honest.
  8. 01:39:584 - While I get the idea, and honestly it's a cool idea, it just goes on for way too long. It actually ends up boring the player with its repetitiveness rather than making the map interesting with its repetitiveness. If you evolved these patterns in different ways using slightly different flow or visuals it might be a bit more interesting to play. At the moment it feels unnecessarily repetitive and looks very copy-pasta even if that's the intention, and that alone may turn off some players. 03:51:998 (1,2,3,4,5,6) - This one is even more repetitive because it's just the same pattern rotated for like, 20 seconds. It gets really boring.
  9. 02:02:170 (3) - The snare ends up on the end of this slider in every pattern of its kind. This rhythm could be improved to better reflect the song because there's no real red tick rhythm going on in this particular moment that warrants a red tick slider. You could in essence ctrl+g 02:01:998 (2,3) - this rhythm which would make slightly more sense.
  10. 02:23:032 (7,8,9) - 1/8 rhythm that could be mapped to add some interesting stuff to the map as a whole. Though not really necessary.
  11. 03:46:136 (5,1) - There's no jump here but usually to end off a section of song you put one. Space out the 1 a bit more so that it's consistent.
  12. 03:48:894 (3,4) - This should be a slider if you're following the melody because there's no melody on 03:49:067.
  13. 03:51:308 (4,5,6,7,8,9,10,11) - No continuous 1/4 here either - it's overmapped and people don't really like that so I recommend changing this. This persists throughout the map honestly now that I notice. Overmapping 1/4 isn't cool because it's really noticeable and just.. yea, it's really hard to justify. Maps get DQ'd for this kind of stuff.
  14. 04:33:205 (4,5) - Really big jump all of a sudden, would recommend nerfing spacing from 4 to 5 a bit.

Needs more polishing and dare I say a bit of remapping. x.x

Good luck with this though!
I plan to remap most of it, especially the repetition part after the chorus. And the missing synthesizer, which I completely misinterpreted :o . It'll be hard for me to individually "fixed" on each part since there'll be dramatic changes.
Currently, I am done remapping until 02:01:308 - Will be updated whenever I have time.

Thanks for your mod :)
Topic Starter
[ XSpec ]
Hello, if you are here to mod my map.
Please mod until 03:29:929 - Will be updated.
Since I am going to remap most of it.
Still, feel free to provide advice / tips / critic on the rest of the map if you want :)
Thanks

Update: Remapping 00:02:74 - 01:05:101, 02:45:791 - 03:18:722
Going to fix overlaps, have a more easily understood pattern, changed the slider shapes etc.
Ethan
Hello! From my queue.

Since you followed the rules of my queue, you get a thorough mod + kd star. Thanks! Also per your request I am only modding until 2:01:308.

STARWALK

00:26:136 (3) - I would find a way to extend this slider to 00:27:515 since that would be consistent with the other sliders that end on a beat like this. That goes for all other times this sort of thing happens as well.
00:48:205 (4,1) - Could you try to make (4)'s slidertail not overlap with (1)?
01:01:480 (2,3) - Same thing here.
01:20:274 (4,5) - This is a weird difference in spacing compared to all the other notes in this combo before it which were pretty much all jumps.

Good luck with the map!
Topic Starter
[ XSpec ]

Ethan wrote:

Hello! From my queue.

Since you followed the rules of my queue, you get a thorough mod + kd star. Thanks! Also per your request I am only modding until 2:01:308.

STARWALK

00:26:136 (3) - I would find a way to extend this slider to 00:27:515 since that would be consistent with the other sliders that end on a beat like this. That goes for all other times this sort of thing happens as well. fixed
00:48:205 (4,1) - Could you try to make (4)'s slidertail not overlap with (1)?
01:01:480 (2,3) - Same thing here. fixed
01:20:274 (4,5) - This is a weird difference in spacing compared to all the other notes in this combo before it which were pretty much all jumps. fixed

Good luck with the map!
Thanks for your mod :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply