forum

kors k - Poochie [OsuMania]

posted
Total Posts
15
Topic Starter
Shima Rin
This beatmap was submitted using in-game submission on Friday, September 14, 2018 at 7:07:58 PM

Artist: kors k
Title: Poochie
Source: REFLEC BEAT groovin'!!
Tags: Brostep Hardcore Asherz007 DanceDanceRevolution
BPM: 220
Filesize: 5979kb
Play Time: 01:57
Difficulties Available:
  1. Ash's HARD - 4Key (2.82 stars, 896 notes)
  2. Ash's SPECIAL - 4Key (3.76 stars, 1182 notes)
  3. Let's Party!! - 4Key (4.26 stars, 1389 notes)
  4. MEDIUM - 4Key (1.91 stars, 555 notes)
Download: kors k - Poochie
Information: Scores/Beatmap Listing
---------------
#16 Ranked

<<prev | next>>

MEDIUM By Me
HARD by Asherz007
SPECIAL by Asherz007
Let's Party!! by Me
Hitsounds by Me

Summer now so let's revive it =w= <--- 2017 Summer
Now it's 2018 Summer so let's do it again~



Mod Count
Medium: 4
Hard: 4
Special: 5
Let's Party: 6
- Ly0572 -
hi tofunyaaaaaa o/
i need m4m hue
---
first, the Mp3 is a little loud might want to change kbps to atleast 192(rankable i believe) current mp3 is 320kbps i crei

second, i prefer the bpm to be 110 instead of 220
and offset is 495

feel free to reject
(i modded it with 110bpm and 495 offset so it may confuse u if u dont change the offset and bpm)
|1|2|3|4|

MEDIUM
00:16:722 (16722|2) - i dont hear the same beat as 00:16:176 - so delete
00:17:813 - missed a note here
00:17:949 (17949|0,18495|3) - i would change them to 1/2 ln's
00:19:858 (19858|3) - ^
00:21:767 (21767|1) - ^
00:24:495 - no notes to every blue lines? why? if its becoz it has already a ln, nah thats for a different sound, add pls
00:25:722 - would also add a note here to |3| and 00:25:858 - to |2| and 00:26:404 - to |1| or maybe |4|
00:26:676 - double?
00:26:949 (26949|1,28040|3,29131|2,30222|0) - audible beat is from the blue lines so u might want to move them up to blue line 00:27:085 -
same with the next parts
01:07:858 (67858|2,68131|0) - how about a jack hehe
01:12:222 (72222|1,72495|2) - ^
01:16:585 (76585|2,76858|0) - ^
01:18:358 - missed a note
01:19:040 - double
01:23:404 - ^
01:35:676 - missed a nate
01:36:222 - ^
01:40:313 (100313|3) - would change to a Ln
01:43:313 (103313|2) - ^
01:44:313 (104313|1,104404|2,104585|3) - wrong snap i guess~ 1/4 is fine imo
01:44:813 - missed
01:46:995 - missed a note
01:49:040 (109040|3) - change to a Ln
01:49:858 (109858|2) - delete
01:50:404 (110404|2) - change to a ln
01:51:495 (111495|3) - ^
and a little suggestion for the finale 01:52:040 -

brb

HARD
00:01:570 (1570|2,1570|0,1707|3,1843|1,1980|0,1980|3,2116|2,2252|1) - I would ctrl+g them coz ln should be in this parts 00:01:570 - and 00:01:980 - then just add a note here 00:01:707 - and 00:02:116 -
00:05:934 (5934|3,6343|0) - change to a ln
00:32:934 - Add note like u did here 00:31:843 (31843|0) -
00:36:570 - missed a note
00:37:570 - prefer pattern something like


00:44:116 - same as 00:37:570 -
01:44:661 (104661|2,104934|1) - switch cols feels more comfy
01:52:207 (112207|3) - move this here 01:52:161 -
and add note here 01:52:434 - , 01:52:707 -

gl guys :3/
Topic Starter
Shima Rin

- Ly0572 - wrote:

hi tofunyaaaaaa o/
i need m4m hue
---
first, the Mp3 is a little loud might want to change kbps to atleast 192(rankable i believe) current mp3 is 320kbps i crei

second, i prefer the bpm to be 110 instead of 220
and offset is 495

feel free to reject
(i modded it with 110bpm and 495 offset so it may confuse u if u dont change the offset and bpm)
|1|2|3|4|

MEDIUM
00:16:722 (16722|2) - i dont hear the same beat as 00:16:176 - so delete
00:17:813 - missed a note here
00:17:949 (17949|0,18495|3) - i would change them to 1/2 ln's
00:19:858 (19858|3) - ^
00:21:767 (21767|1) - ^
00:24:495 - no notes to every blue lines? why? if its becoz it has already a ln, nah thats for a different sound, add pls
00:25:722 - would also add a note here to |3| and 00:25:858 - to |2| and 00:26:404 - to |1| or maybe |4|
00:26:676 - double?
00:26:949 (26949|1,28040|3,29131|2,30222|0) - audible beat is from the blue lines so u might want to move them up to blue line 00:27:085 -
same with the next parts
01:07:858 (67858|2,68131|0) - how about a jack hehe
01:12:222 (72222|1,72495|2) - ^
01:16:585 (76585|2,76858|0) - ^
01:18:358 - missed a note
01:19:040 - double
01:23:404 - ^
01:35:676 - missed a nate
01:36:222 - ^
01:40:313 (100313|3) - would change to a Ln
01:43:313 (103313|2) - ^
01:44:313 (104313|1,104404|2,104585|3) - wrong snap i guess~ 1/4 is fine imo
01:44:813 - missed
01:46:995 - missed a note
01:49:040 (109040|3) - change to a Ln
01:49:858 (109858|2) - delete
01:50:404 (110404|2) - change to a ln
01:51:495 (111495|3) - ^
and a little suggestion for the finale 01:52:040 -

brb

gl guys :3/
Thanks for mods. Some of them are not applied because they cause the diff too hard and I wanna keep the simplicity of it as well as the SR. BPM and Offset are all changed. ;)
Asherz007
The hell ya doing to the odhp tofu

Going to dispute the timing change, since I feel there's definitely a 1/6 feel which the new timing kinda makes impossible to do. Think it might need a couple
more opinions on the matter.

- Ly0572 - wrote:

|1|2|3|4|

HARD
00:01:570 (1570|2,1570|0,1707|3,1843|1,1980|0,1980|3,2116|2,2252|1) - I would ctrl+g them coz ln should be in this parts 00:01:570 - and 00:01:980 - then just add a note here 00:01:707 - and 00:02:116 - I kinda have no idea about what you're trying to get at here. The LNs are following the 1/4 (uh... 1/8 now?) drum roll burst thing, which crtl+g would break. The pattern itself looks fairly comfortable as it is.
00:05:934 (5934|3,6343|0) - change to a ln I specifically chose not to do this to differentiate slightly from SPECIAL.
00:32:934 - Add note like u did here 00:31:843 (31843|0) - Nice catch
00:36:570 - missed a note Hold on to that thought.
00:37:570 - prefer pattern something like

Did something, though not exactly like that.
00:44:116 - same as 00:37:570 -
01:44:661 (104661|2,104934|1) - switch cols feels more comfy Sure
01:52:207 (112207|3) - move this here 01:52:161 - Gonna hold fire on this for the time being.
and add note here 01:52:434 - , 01:52:707 - Sure thing

gl guys :3/
Diffs sent elsewhere since too big for this forum post somehow lol
Dreamwalker
Janai's NM mod


As you requested.

1|2|3|4

Mod Party
Will try but not sure I'm pointing out every repeating parts, so try to find out same parts which my mod can be applied.

00:00:495 - Sound feels like continuing.
Better make LN like this. (Somewhat similar with Ash's special diff)
Same for 00:02:676 - col 4 00:04:858 - col 1 00:11:404 - col 1 00:13:585 - col 4
But not for 00:01:585 - 00:05:949 - ~~~ these parts since you focused on drum sounds.

00:05:949 (5949|0,5949|2,5949|3,6085|0,6085|1,6188|3,6188|2,6324|0,6324|1,6324|3,6460|3,6460|2,6597|1,6733|3,6733|0) -
Try to increase note density a bit slower.
Will delete 00:06:188 (6188|3) - this note if I were you.

00:09:631 - 00:10:722 - make these to doubles. Same for other parts.

00:11:813 - sounds a lot similar with 00:11:949 - so maybe make double or jack. Same for other parts.

00:12:222 - also similar with 00:11:949 - so triple or jack. Same for other parts.

00:22:790 - 00:23:335 - 00:23:881 - 00:24:426 - add a note (this part feels too light for me)

00:27:904 (27904|2,28176|2,28722|2) - are these snapped right? feels like about 1/24 snap (110bpm) faster for me.
Maybe u should change starting bpm to 220 and move 1/12 snapor not i'm not sure
Same for other parts
00:30:085 (30085|1,30358|1) - Same for here too
00:37:449 (37449|2) - also this one too

I felt like offset is about 10ms late.
I tested offset for 485ms and it was better. Maybe I'm wrong.
Plz change offset after checking my mod if I was right.
I should have made general box lol

00:28:040 - add a note here and so for other parts
How about patterning like this

00:35:131 (35131|3) - should make LN longer 00:35:404 -

00:35:949 - triple? 00:38:131 - 00:44:676 - 00:46:858 - 00:55:585 - too

00:41:949 - 00:50:676 - 00:59:404 - add a note on col 3

01:13:858 - probably missing a note on col 1

01:26:540 (86540|2) - move this note to col 2 and rearrange 01:26:676 (86676|1,86676|0,86676|3,86813|1,86949|2,86949|3,86949|0,87085|2,87222|1,87222|3,87222|0,87358|1,87495|0,87495|3,87495|2,87631|2,87767|0,87767|3,87767|1,87904|2) - this part

00:26:404 - 01:36:222 - seems better to add a note on col 1 for me to give point to bell sound.

00:59:813 - add a note on col 1
01:00:222 - add a note on col 4
01:00:767 - add a note on col 2
01:00:904 (60904|1) - move to 3 or 4
01:01:585 (61585|0) - I know why you used this LN, but kinda feel useless for me

01:36:495 - to 01:40:040 - and 01:40:858 - to 01:43:040 -
you should probably use LN like this or this or this
And if you change pattern to somewhat similar with my suggestion, I'm sure I can put some SVs that matches well with this song. 8-)

01:48:154 (108154|3,108222|3) - 01:50:608 (110608|2,110676|2) - Not a fan of these jacks (which can distract players while playingat least for me)

01:53:949 - finish with quad or make those triple to LN and end at 01:56:131 -

Please look at Ash's special diff mod too.

Ash's special
00:14:313 (14313|0,14858|1,15131|0) - I'm almost sure that these snapping problems are caused by wrong offset / snapping
Food's 1/4 snapping is wrong while your 1/6 snapping is too late.
please check 1/12 snap (220bpm) with Food

Do not make layering mistakes like this.
Try to have some time with Food in-game to make this thread more consistent.

00:25:585 - I understand your purpose, but still bit inconsistent with food's diff.

01:20:131 (80131|1,80131|0,80267|3,80267|2,80540|0,80676|3,80676|1,80676|2) - feels kinda inconsistent for me
Change like this.
Other repetitive parts too.

01:27:904 (87904|0,88176|0,88449|1,88722|2,88995|3,89131|0,89267|3,89540|0,89676|1,89813|2,90085|1,90222|2,90358|0,90631|2,90767|0,90904|1,91176|0,91313|3,91449|0,91995|3) - what are these LNs for? I don't get it.
If you were trying to express those small tickling sounds, I recommend you to express other sounds since those sounds are very small and hard to recognize while playing.

You put triples 01:38:676 - and 01:39:222 -
while 01:37:040 - 01:37:585 - these are doubles.
If you tried to focus on drum intensity, I would just recommend you to delete 1 note for each tripled parts.

01:40:858 (100858|3,100858|0,100995|1,101131|3,101131|2,101131|0,101267|1,101404|0,101404|3,101540|2,101676|1,101676|3,101676|0,101813|2) -
Attempts for making your patterns diverse are good, but quite inconsistent with other LN parts.

Sorry for short mod. It's 4am now DX

Maybe I'll try putting some light SVs in your diffs too. :D (Will give SV samples after snapping problems are solved)

Final words
First, since this was my first mod, I want to know what did I get right. So if you can plz reply to my mods.

I think patterns for the first kiai is too light. Try to put more notes on drum sounds.
Also I felt like some layerings are inconsistent while modding. Try to find those with Ash and fix it. I can't tell which one is wrong since I'm also bad at it.
Try to focus on making patterns diverse a bit since there are lots of ctrl c+ved things.

Won't give SV samples for now since I felt there are some snapping problems.
If you finished checking my mod / checked snaps once more and if you are really sure about your snapping, poke me in-game again.
I'll make SVs right away.

My first mod via forum.
Sorry for bad English. I was too tired.

Hope you like my mod.
Topic Starter
Shima Rin

Otakujanai wrote:

Janai's NM mod


As you requested.

1|2|3|4

Mod Party
Will try but not sure I'm pointing out every repeating parts, so try to find out same parts which my mod can be applied.

00:00:495 - Sound feels like continuing.
Better make LN like this. (Somewhat similar with Ash's special diff)
Same for 00:02:676 - col 4 00:04:858 - col 1 00:11:404 - col 1 00:13:585 - col 4
But not for 00:01:585 - 00:05:949 - ~~~ these parts since you focused on drum sounds. Added for all before 00:09:760 - for consistency


00:05:949 (5949|0,5949|2,5949|3,6085|0,6085|1,6188|3,6188|2,6324|0,6324|1,6324|3,6460|3,6460|2,6597|1,6733|3,6733|0) -
Try to increase note density a bit slower.
Will delete 00:06:188 (6188|3) - this note if I were you. There is sound so kinda wanna keep

00:09:631 - 00:10:722 - make these to doubles. Same for other parts. these sounds arent so strong to me, better not

00:11:813 - sounds a lot similar with 00:11:949 - so maybe make double or jack. Same for other parts.

00:12:222 - also similar with 00:11:949 - so triple or jack. Same for other parts.

00:22:790 - 00:23:335 - 00:23:881 - 00:24:426 - add a note (this part feels too light for me)

00:27:904 (27904|2,28176|2,28722|2) - are these snapped right? feels like about 1/24 snap (110bpm) faster for me.
Maybe u should change starting bpm to 220 and move 1/12 snapor not i'm not sure
Same for other parts I dont think so, but I rather changed the offset to 488

00:30:085 (30085|1,30358|1) - Same for here too
00:37:449 (37449|2) - also this one too

I felt like offset is about 10ms late.
I tested offset for 485ms and it was better. Maybe I'm wrong.
Plz change offset after checking my mod if I was right.
I should have made general box lol

00:28:040 - add a note here and so for other parts
How about patterning like this seems not consistent with music imo


00:35:131 (35131|3) - should make LN longer 00:35:404 - fixed


00:35:949 - triple? 00:38:131 - 00:44:676 - 00:46:858 - 00:55:585 - too

00:41:949 - 00:50:676 - 00:59:404 - add a note on col 3 rearranged that part

01:13:858 - probably missing a note on col 1 added


01:26:540 (86540|2) - move this note to col 2 and rearrange 01:26:676 intended jacks(86676|1,86676|0,86676|3,86813|1,86949|2,86949|3,86949|0,87085|2,87222|1,87222|3,87222|0,87358|1,87495|0,87495|3,87495|2,87631|2,87767|0,87767|3,87767|1,87904|2) - this part

00:26:404 - 01:36:222 - seems better to add a note on col 1 for me to give point to bell sound.
00:59:813 - add a note on col 1
01:00:222 - add a note on col 4
01:00:767 - add a note on col 2
01:00:904 (60904|1) - move to 3 or 4
01:01:585 (61585|0) - I know why you used this LN, but kinda feel useless for me rearranged and deleted the LN


01:36:495 - to 01:40:040 - and 01:40:858 - to 01:43:040 -
you should probably use LN like this or this or this
And if you change pattern to somewhat similar with my suggestion, I'm sure I can put some SVs that matches well with this song. 8-) i dont wanna such trick pattern tbh. and actually this part may not need such SVs. Lighter SVs are prefered


01:48:154 (108154|3,108222|3) - 01:50:608 (110608|2,110676|2) - Not a fan of these jacks (which can distract players while playingat least for me) this is ok as long as it follows music imo

01:53:949 - finish with quad or make those triple to LN and end at 01:56:131 - rearranged

Please look at Ash's special diff mod too.

Final words
First, since this was my first mod, I want to know what did I get right. So if you can plz reply to my mods.

I think patterns for the first kiai is too light. Try to put more notes on drum sounds.
Also I felt like some layerings are inconsistent while modding. Try to find those with Ash and fix it. I can't tell which one is wrong since I'm also bad at it.
Try to focus on making patterns diverse a bit since there are lots of ctrl c+ved things.

Won't give SV samples for now since I felt there are some snapping problems.
If you finished checking my mod / checked snaps once more and if you are really sure about your snapping, poke me in-game again.
I'll make SVs right away.

My first mod via forum.
Sorry for bad English. I was too tired.

Hope you like my mod.
Thanks for your mods! It is really helpful. Feel free to add SVs as long as you think this is ok =w=
Antalf
Heeeeeeeyoooo moddin the top diff as you requested! lego with this!!

Key
1 | 2 | 3 | 4
Green: Mostly just a simple suggestion, can be ignored but consider it.
Orange: A concern, might want to revise and check it through.
Red: Critical point, revise thoroughly and implement changes.


Summer candy
General

• The map it self is really nice and fun to play but i really think you could check the sharp direction changes just to assure they play as intended and dont become that hard to hit.

Aimod

-Nothing here, clear.

Timing

-Everything seems to be on time.

Patterns

-Pretty much what i mentioned in the general part, just have to check couple of direction changes and its cool.

Hitsounds

-None at all :c , if need samples just pm me!

Metadata

-Everything looks in order here.



[Let's Party!]

Priority | • 00:02:465 (2465|0) - Should really try to move this to [2] so you can make a 4 note trill with 00:02:397 (2397|2,2533|2,2601|1) - which represents the sounds of the breakcore better and its easier to play in conjunction with 00:01:988 (1988|0,2056|1,2124|2,2192|1,2260|0) - .

Priority | • 00:07:578 (7578|1,7669|2,7760|0) - Id recommend you to jack this up since its fairly easy 1/6 and the player will be able to identify it more with the music rather than if you just split it up.

Priority | • 00:09:897 - , 00:10:169 - You're ignoring sounds here which are represented further on, i don't know if it is intentional but might as well map it for it to be consistent.

Priority | • 00:31:374 (31374|2,31442|1,31510|2) - Might want to re do this as an ascending roll to represent the high pitched arp (might want to do it with the other ones as well), maybe something like this would be nice

Priority | • 00:32:465 (32465|1,32533|2,32601|1) - Same suggestion as i mentioned above for this one, also forgot to mention that this map is very trilly by itself so this rolls wouldn't affect much.

Priority | • 00:33:488 (33488|0,33556|1,33624|2,33692|3) - This is just an opinion, no need to change it if you want. You can try and trill this sinc the sounds are very similar to each other and does end in something a bit more fun id say.

Priority | • 00:42:215 - Ignored a hihat here you've been mapping.

Priority | • 00:56:215 (56215|1,56306|0,56397|2,56488|1,56578|0) - Might as well Ctrl+H since its a higher pitch than the previous one and move 00:56:669 (56669|3) - to [1] and 00:56:124 (56124|2) - [2] so the arrangement doesn't fixes.

Priority | • 01:04:578 (64578|0,64851|0,65124|0,65397|0) - Even tho i know its just 1/2, i think you're using that column a bit much in that part, could move some notes to [3] or [4] to balance it out.

Priority | • 01:17:874 (77874|2) - Could complete the roll here without that last direction change which i think would play better if you move it to [1] and [3].

Priority | • 01:33:965 - Really think you missed a note here for the jump stream, might want to hear it at 50~75%.

Priority | • 01:48:147 (108147|3,108181|2,108215|3) - Don't really recommend to leave that as a mini trill since that can be a pain to hit and even a bit hard to acc.

Sorry for the rather short mod on the top diff, i really think its very well execute with exceptions of what i mentioned in the mod, i can come back later and mod the lower diffs! Drop me some kudos (or not) if this was slightly helpful!
Topic Starter
Shima Rin

Antalf wrote:

Heeeeeeeyoooo moddin the top diff as you requested! lego with this!!

Key
1 | 2 | 3 | 4
Green: Mostly just a simple suggestion, can be ignored but consider it.
Orange: A concern, might want to revise and check it through.
Red: Critical point, revise thoroughly and implement changes.


Summer candy
General

• The map it self is really nice and fun to play but i really think you could check the sharp direction changes just to assure they play as intended and dont become that hard to hit.

Aimod

-Nothing here, clear.

Timing

-Everything seems to be on time.

Patterns

-Pretty much what i mentioned in the general part, just have to check couple of direction changes and its cool.

Hitsounds

-None at all :c , if need samples just pm me!

Metadata

-Everything looks in order here.



[Let's Party!]

Priority | • 00:02:465 (2465|0) - Should really try to move this to [2] so you can make a 4 note trill with 00:02:397 (2397|2,2533|2,2601|1) - which represents the sounds of the breakcore better and its easier to play in conjunction with 00:01:988 (1988|0,2056|1,2124|2,2192|1,2260|0) - .

Priority | • 00:07:578 (7578|1,7669|2,7760|0) - Id recommend you to jack this up since its fairly easy 1/6 and the player will be able to identify it more with the music rather than if you just split it up.

Priority | • 00:09:897 - , 00:10:169 - You're ignoring sounds here which are represented further on, i don't know if it is intentional but might as well map it for it to be consistent.

Priority | • 00:31:374 (31374|2,31442|1,31510|2) - Might want to re do this as an ascending roll to represent the high pitched arp (might want to do it with the other ones as well), maybe something like this would be nice

Priority | • 00:32:465 (32465|1,32533|2,32601|1) - Same suggestion as i mentioned above for this one, also forgot to mention that this map is very trilly by itself so this rolls wouldn't affect much.

Priority | • 00:33:488 (33488|0,33556|1,33624|2,33692|3) - This is just an opinion, no need to change it if you want. You can try and trill this sinc the sounds are very similar to each other and does end in something a bit more fun id say.

Priority | • 00:42:215 - Ignored a hihat here you've been mapping.

Priority | • 00:56:215 (56215|1,56306|0,56397|2,56488|1,56578|0) - Might as well Ctrl+H since its a higher pitch than the previous one and move 00:56:669 (56669|3) - to [1] and 00:56:124 (56124|2) - [2] so the arrangement doesn't fixes. This ascending isnt so obvious to me, and I would keep the previous direction

Priority | • 01:04:578 (64578|0,64851|0,65124|0,65397|0) - Even tho i know its just 1/2, i think you're using that column a bit much in that part, could move some notes to [3] or [4] to balance it out.

Priority | • 01:17:874 (77874|2) - Could complete the roll here without that last direction change which i think would play better if you move it to [1] and [3].

Priority | • 01:33:965 - Really think you missed a note here for the jump stream, might want to hear it at 50~75%.

Priority | • 01:48:147 (108147|3,108181|2,108215|3) - Don't really recommend to leave that as a mini trill since that can be a pain to hit and even a bit hard to acc.

Sorry for the rather short mod on the top diff, i really think its very well execute with exceptions of what i mentioned in the mod, i can come back later and mod the lower diffs! Drop me some kudos (or not) if this was slightly helpful!
Thanks for mods! ;) Others all did some revision.
Topic Starter
Shima Rin
I dont know I post one more but that's the fact :(
Asherz007
tfw you forget about things

Otakujanai wrote:

Janai's NM mod


1|2|3|4

Ash's special
00:14:313 (14313|0,14858|1,15131|0) - I'm almost sure that these snapping problems are caused by wrong offset / snapping
Food's 1/4 snapping is wrong while your 1/6 snapping is too late.
please check 1/12 snap (220bpm) with Food I blame offset. Still checking this, hold on to that thought. 1/12 in this map feels a little forced and 1/8 doesn't feel right either...

Do not make layering mistakes like this.
Try to have some time with Food in-game to make this thread more consistent. We are different mappers with different purposes. I feel like this issue isn't too much of a big deal, considering the top diff generally can be a little different. If this really is a problem brought up frequently with other modders I will probably change it. Also pls be nicer my feelings hurt ;w;

00:25:585 - I understand your purpose, but still bit inconsistent with food's diff.So...? Consistent between this and HARD/MEDIUM, so there isn't really a problem here in my opinion.

01:20:131 (80131|1,80131|0,80267|3,80267|2,80540|0,80676|3,80676|1,80676|2) - feels kinda inconsistent for me
Change like this.
Other repetitive parts too. What? 01:20:533 has nowhere near as much emphasis as 01:20:669, which has kick + snare. One for sound +
one for kick + one for snare.


01:27:904 (87904|0,88176|0,88449|1,88722|2,88995|3,89131|0,89267|3,89540|0,89676|1,89813|2,90085|1,90222|2,90358|0,90631|2,90767|0,90904|1,91176|0,91313|3,91449|0,91995|3) - what are these LNs for? I don't get it.
If you were trying to express those small tickling sounds, I recommend you to express other sounds since those sounds are very small and hard to recognize while playing. High pitched wubs is what they're following, when I have enough space to put them in, so they're not there over the 1/3 singles.

You put triples 01:38:676 - and 01:39:222 -
while 01:37:040 - 01:37:585 - these are doubles.
If you tried to focus on drum intensity, I would just recommend you to delete 1 note for each tripled parts. There's slightly more "noise"
where the triples are, so they are triples to acknowledge this difference.


01:40:858 (100858|3,100858|0,100995|1,101131|3,101131|2,101131|0,101267|1,101404|0,101404|3,101540|2,101676|1,101676|3,101676|0,101813|2) -
Attempts for making your patterns diverse are good, but quite inconsistent with other LN parts. Changed patterning afterwards to not have LNs instead to try and keep the variation.

Sorry for short mod. It's 4am now DX What are you doing modding at that time xD

Maybe I'll try putting some light SVs in your diffs too. :D (Will give SV samples after snapping problems are solved) I'll have a think about this. Might be ok without SVs though.
Thanks for mod and soz for late reply xD
Diff mini-update sent over Discord
DoNotMess
i owe u one i guess xd

Let's Party!!
00:07:169 (7169|2) - I'm pretty sure it's supposed to be 7/16 snapping... in here 00:07:203 - 2/3 seems wayy too slow and 1/2 is wayy too fast
please fix consistency with Ash's diff

00:19:647 - There is a slight vocal that could be layered here. 00:19:715 (19715|2) - move this to |3| 00:19:647 - here

00:27:897 (27897|2,28169|2) - 1/3 snap pls at purple line

00:28:715 (28715|2) - again

00:28:988 (28988|2,29260|1) - Again 1/3 xd 00:29:260 (29260|1) - 00:30:078 (30078|1,30351|1) - 00:35:806 (35806|2) - 00:37:988 (37988|1) - 00:39:624 (39624|2) - 00:40:988 (40988|2) - 00:45:351 (45351|2,45624|2) - 00:46:169 (46169|2) - 00:47:533 (47533|1,47806|1) -

00:43:988 (43988|1) - I think this one supposed to be LN for the saw instrument pitch. https://puu.sh/AxiSx/0fb76f1f0b.png probably something like this

00:57:215 (57215|3,57351|2,57488|3,57624|2) - I think these trills serve no purpose in the music interpretation of the map. it's much better for me to be like this

00:59:124 - missed 1 note for kick?

00:59:397 - also same

01:25:578 - first 4 triples note here is overemphasized in my opinion. u could structure a buildup until the actual loud kick that starts at 01:26:669 - here.I would suggest to reduce each of them into doubles only to emphasize low volume kick and distinguish between the actual build up kick much better

01:32:124 - 1/6 01:32:669 - 1/6 01:33:215 - 1/6

01:45:124 - missed kick

01:46:988 (106988|2,106988|1,107260|1,107260|2) - sounds are not the same in each of them. erase 1 note in the latter one would be much better because the sound is not strong

01:52:169 (112169|1,112442|1) - 1/3

The map itself uses a lot of triplets beat instead of normal beat, so I think the snapping should be lined up and consistent between the guest difficulty and the original diff to avoid any ambiguities. There are a lot of difference there between this diff and Ash' Special, maybe a bit of discussion would clear things up on why the snapping is different

goodluck :')
Wadu
Ash's SPECIAL
00:02:397 (2397|0,2465|1,2533|3,2601|2) - Trill those in 1-3-1-3 as the sound repeats itself.
00:03:760 (3760|0,3897|1,4033|2,4169|0) - Move all to 1 (same column) for laser sound
00:04:578 (4578|1,4715|0) - Jack for repeating sound
00:06:078 (6078|2,6215|0) - Jack those for double clap
00:07:215 (7215|3,7488|1,8033|2) - Those snaps seem a bit off. Please check them again.
00:09:306 and 00:09:397 - add 1/3 notes for the sound.
00:10:374 (10374|2,10510|0) - Ghost notes
00:10:919 (10919|2) - same
00:21:078 - missing note, you mapped the same sound on 00:20:260
00:22:101 - missing note
00:34:169 - ghost
00:34:578 (34578|1) - to col 3, repeating sound
00:35:306 (35306|1) - ghost
00:37:306 (37306|2) - col 4
00:41:033 (41033|0) - here you mapped the dubstepy sound but here: 00:26:851 you didn't, be consistent please
00:49:715 - same ^ also kinda ghost note
00:54:897 - col 4
01:00:556 (60556|2) - ghost
01:01:306 (61306|3,61374|2,61442|0,61510|1) - trill them and make 01:01:578 (61578|0,61578|3,61578|2) double for playability
01:17:306 (77306|1) - move to 01:17:260 just like 01:15:078
01:33:124 (93124|3,93124|2,93215|1,93215|0,93306|3,93306|2,93397|1,93397|0,93488|2,93488|3) - ctrl + h to make the jack on left side
01:34:215 (94215|1,94215|0,94306|3,94306|2,94397|1,94397|0,94488|3,94488|2,94578|0,94578|1) - then ctrl + h this
01:34:306 - this part was really weird to me. Please consider to remap it with some 1/8
01:35:397 - missing note
01:36:488 - I thought that this is double-triple consistency but this is pretty unconsisted. 01:38:669 - because this is not doubled for example and the entire part until 01:39:760 is only triples now. What happened to the doubles? Part sounds exactly the same.
01:40:851 (100851|3) - to 2
01:47:397 - This part is also very inconsistent with doubles and triples
01:50:397 - Here you mapped it with 1/3 doubles and here: 01:51:488 with 2 LNs, inconsistent
AnkhPH
V1 <3
I liek the bg so much nnng

Medium
00:22:306 - I don't see much of an issue here but perhaps you can still make some variety by adding stairs rather than just continuously going 1243 (suggest to have 00:23:124 (23124|3,23260|2,24215|3,24351|2) - ctrl + G)

00:25:578 - might be intentional but it wouldn't hurt to add single note (2nd column) for the audible sound here instead of just following with a release. same with 01:35:397 - (3rd column)

00:26:669 - preferably make this a double since it's a loud beat with cymbals and first beat in kiai (similar to 01:36:488 - )

01:52:169 - 01:52:442 - 01:52:715 - suggest to add singles for these instead and remove the proceeding singles at 01:52:851 - since imo the singles aren't entirely 1/4 in this section and it might be better off to improvise with a loooong note at 2nd column starting at 01:52:851 - extending up to 01:53:942 - (you can choose to keep some singles like 01:53:669 - if you think its bland to remove these)

Ash's Hard
00:01:715 (1715|3,2124|2) - perhaps make these two ln's in separate sides similar to 00:08:260 (8260|2,8669|0) - cus it feels slightly heavy on the right having two holds in one hand with singles included << if not applied at least put 00:01:306 (1306|3) - to the 2nd column for this

00:07:033 (7033|2,7306|0) - you can swap these two with their respective columns (ctrl + G) so that 00:07:306 (7306|0) - concurrently ends with 00:07:033 (7033|3) - one one hand (this isn't really an issue but i feel like it would be ok to have it end like this) aand ofc adjust for the succeeding charts

00:25:578 - as intentional as it may be i really think it can still be worth a single for the last sound here, same with 01:35:397 -

00:34:169 (34169|3) - you can choose to ignore this for now similar as to how some were neglected like 00:27:624 - since imo it slightly ruins the flow in this part.(at least for this diff in particular) you can place it lower to make it a double with the ln here or simply remove the single.

00:36:578 - i think this can simply be followed with ln (something like https://osu.ppy.sh/ss/11121732 since i feel like the same gimmick with 00:38:851 - doesn't work with this one imo

01:29:806 (89806|3) - remove this similar as to how this is neglected in the same section (01:28:715 - 01:30:897 - 01:31:988 - )

01:53:578 (113578|0,113851|3) - incorrectly snapped, should be at red line

01:53:669 (113669|2,113806|3,113942|2) - shouldn't really form trill on one side for this, suggest to rearrange to something like this https://osu.ppy.sh/ss/11121804

Feel free to reject most of these o/
Topic Starter
Shima Rin

DoNotMess wrote:

i owe u one i guess xd

Let's Party!!
00:07:169 (7169|2) - I'm pretty sure it's supposed to be 7/16 snapping... in here 00:07:203 - 2/3 seems wayy too slow and 1/2 is wayy too fast
please fix consistency with Ash's diff

I am more sure that actually I feel ash's snaps remain wrong

00:19:647 - There is a slight vocal that could be layered here. 00:19:715 (19715|2) - move this to |3| 00:19:647 - here

00:27:897 (27897|2,28169|2) - 1/3 snap pls at purple line

00:28:715 (28715|2) - again

00:28:988 (28988|2,29260|1) - Again 1/3 xd 00:29:260 (29260|1) - 00:30:078 (30078|1,30351|1) - 00:35:806 (35806|2) - 00:37:988 (37988|1) - 00:39:624 (39624|2) - 00:40:988 (40988|2) - 00:45:351 (45351|2,45624|2) - 00:46:169 (46169|2) - 00:47:533 (47533|1,47806|1) -

Fixed all snaps.


00:43:988 (43988|1) - I think this one supposed to be LN for the saw instrument pitch. https://puu.sh/AxiSx/0fb76f1f0b.png probably something like this

Fixed.

00:57:215 (57215|3,57351|2,57488|3,57624|2) - I think these trills serve no purpose in the music interpretation of the map. it's much better for me to be like this

Fixed.

00:59:124 - missed 1 note for kick?

Fixed.

00:59:397 - also same

Fixed.

01:25:578 - first 4 triples note here is overemphasized in my opinion. u could structure a buildup until the actual loud kick that starts at 01:26:669 - here.I would suggest to reduce each of them into doubles only to emphasize low volume kick and distinguish between the actual build up kick much better

Fixed.

01:32:124 - 1/6 01:32:669 - 1/6 01:33:215 - 1/6

I am more sure that they should be on 1/4, 1/6 dont synchronize them well

01:45:124 - missed kick

Fixed.

01:46:988 (106988|2,106988|1,107260|1,107260|2) - sounds are not the same in each of them. erase 1 note in the latter one would be much better because the sound is not strong

Deleted the last chord

01:52:169 (112169|1,112442|1) - 1/3

I think they are closer to 1/2 imo

The map itself uses a lot of triplets beat instead of normal beat, so I think the snapping should be lined up and consistent between the guest difficulty and the original diff to avoid any ambiguities. There are a lot of difference there between this diff and Ash' Special, maybe a bit of discussion would clear things up on why the snapping is different

Yep, Ash and I both got some mistakes in snaps to fix. I have fixed some and also informed him so we will be getting all snaps consistent soon.

goodluck :')
Thanks for mods!
Topic Starter
Shima Rin

AnkhPH wrote:

V1 <3
I liek the bg so much nnng

Medium
00:22:306 - I don't see much of an issue here but perhaps you can still make some variety by adding stairs rather than just continuously going 1243 (suggest to have 00:23:124 (23124|3,23260|2,24215|3,24351|2) - ctrl + G) Applied

00:25:578 - might be intentional but it wouldn't hurt to add single note (2nd column) for the audible sound here instead of just following with a release. same with 01:35:397 - (3rd column) This sound is quite weak and not a drum, so I just ignore it.

00:26:669 - preferably make this a double since it's a loud beat with cymbals and first beat in kiai (similar to 01:36:488 - ) Applied

01:52:169 - 01:52:442 - 01:52:715 - suggest to add singles for these instead and remove the proceeding singles at 01:52:851 - since imo the singles aren't entirely 1/4 in this section and it might be better off to improvise with a loooong note at 2nd column starting at 01:52:851 - extending up to 01:53:942 - (you can choose to keep some singles like 01:53:669 - if you think its bland to remove these)

The notes here are all following the melodies not the drums, so I keep.

Feel free to reject most of these o/
Thanks for mods!
BanchoBot
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