Neither the vocals nor the distinguished bells, there's another track of instrument that's going on. In which is the drums that kinda sounds a little bit low on volume (if you could hear it with a lower playback rate of course), pretty much closely to be a kind of a background music. It's one of the reasons that I were to map this part of rhythm with triple circles. And for the speed-up slider, I varied it in order to follow the ride sound which is still in track after the triples starting on 00:51:780 -. So having this kind of structure wouldn't hurt as an Extra difficulty as long as it follow the music correctly.
phox wrote:00:51:321 (1,2,3,4,5,1) - i don't get what this part is mapped to? it's definitely not the vocals (the 'ta' is even completely skipped over in the slider body), it's not the bells in the background either (a bell sound is also skipped over in the slider body as well)
If you mean by the kiai being a bit jumpy with the current circle size, it sounds pretty much worthy to be a little jumpy along with the impact of the song in my opinion. Since the distance spacing is still not affected due to the change of slider velocity in the kiai part, or the small circles around their placements isn't close to being some random screen jumps or whatso, there's a possibility of being tolerable in gameplay.
CucumberCuc wrote:[Veyron's Extra]
It seems to me that CS 5,5 somehow too...