u's - Bokura wa Ima no Naka de (TV Size) [Osu|Taiko]

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Topic Starter
_Meep_

pyroflayer wrote:

the vocal's clearly hold from 00:53 :158 - to 00:53:464 -

its the same logic with the vocal from 00:52:087 - to 00:52:852 - , in this case why not pause at the end of this vocal?

why not also pause in places like 00:54:689 - 00:55:148 -

its very clear in all these cases that each vocal is a hold


either ways its clear you are not only mapping the vocals, in case you are mapping more of a filler type rhythm, which would mean it would make most sense to map the sounds 00:53:464 - and 01:03:260 -

also with your logic maybe you should consider skipping more sounds where you could interpret pauses like 01:16:423 (5) - .

but as I said, there are held vocals at where you pause the music. just because there is no articulation there doesn't mean the sound isn't there. But again you are not mapping ONLY the vocals, you map a lot of drum/guitar sounds and sounds exist at those points. You can't just say "its how I interpret the song" because there are more locations in this song that are similar to the ones I point out and you chose to not create this 1/1 pause in movement and rhythm.
issue solved in irc on discord,so ok
CucumberCuc
Hi :3

[Pachiru's Easy]
00:07:699 (5) move slightly right
01:07:699 (3) move slightly down (Distance Snap complains)

[Kin's Normal]
00:40:454 (2,3) To make a closer ((Distance Snap complains)

[Hard]
00:43:974 (4,5) move slightly down or move end slider slightly up

[Expert]
Jumps to the beginning of the kiai I seem a bit big, make them closer

[Veyron's Extra]
It seems to me that CS 5,5 somehow too...
Cerulean Veyron

phox wrote:

00:51:321 (1,2,3,4,5,1) - i don't get what this part is mapped to? it's definitely not the vocals (the 'ta' is even completely skipped over in the slider body), it's not the bells in the background either (a bell sound is also skipped over in the slider body as well)
Neither the vocals nor the distinguished bells, there's another track of instrument that's going on. In which is the drums that kinda sounds a little bit low on volume (if you could hear it with a lower playback rate of course), pretty much closely to be a kind of a background music. It's one of the reasons that I were to map this part of rhythm with triple circles. And for the speed-up slider, I varied it in order to follow the ride sound which is still in track after the triples starting on 00:51:780 -. So having this kind of structure wouldn't hurt as an Extra difficulty as long as it follow the music correctly.

CucumberCuc wrote:

[Veyron's Extra]
It seems to me that CS 5,5 somehow too...
If you mean by the kiai being a bit jumpy with the current circle size, it sounds pretty much worthy to be a little jumpy along with the impact of the song in my opinion. Since the distance spacing is still not affected due to the change of slider velocity in the kiai part, or the small circles around their placements isn't close to being some random screen jumps or whatso, there's a possibility of being tolerable in gameplay.
Pachiru

Kibbleru wrote:

easy
ok. some rhythms are skipping over strong beats here.. its my style
01:21:474 (1) - the repeat and end of the slider doesn't really follow the music at all here, please do something different its my style
00:27:597 (1,2) - try
its my style
00:30:658 (2,3,4) -
its my style
00:45:352 (2,3) - try 3/2 repeat slider here its my style
00:56:372 (1,2) - ^ its my style
01:12:903 (3,4) - ^ its my style
01:17:801 (3,4) - ^ its my style
00:55:301 - u can add circle its my style
01:04:331 (1,2,3) - rhythm inconsistent 00:54:536 (1,2) - its my style
01:06:168 (1,2) - 3/2 slider and circle - ok 01:06:168 (1,2,3,4) - this entire part is kinda inconsistent with the first part. its my style
01:09:229 (1,2,3) -
its my style
01:19:025 (1,2,3) -
its my style
thanks for the mod, applied everything, indeed the rhythm here was pretty cancer

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TitleUnicode:僕らは今のなかで (TV Size)
Artist:u's
ArtistUnicode:μ's
Creator:_Meep_
Version:Pachiru's Easy
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Yoshimaro
hi im modder c:

weeee

[Pachiru's Easy]

  • rip rhytms uh oh
  1. 00:00:658 (1,2) - can we just make these sliders? no need to have this as circles when we can have slider leniency instead (save the noob acc :c)
  2. 00:02:954 (1,2,1) - same here, you can just create a reverse slider
  3. 01:04:331 (1) - this should end here 01:04:331 (1) - and should be a reverse slider. as it is now, you create a reeeeaally awkward disconnect in rhythm with this 01:04:944 (2,3) - from 1/1 on downbeats to 1 1/2 on off beats, it can easily be fixed by changing your rhythm choice
  4. 01:16:270 (4) - remove this and make 01:15:352 (3) - a reverse slider. again, switching between downbeats, off beats, and on and off 1/1 rhythm is confusing even to people who can play higher than easy diffs
  5. 01:24:536 (2) - to bridge the gap between 01:25:760 (3) - better (both rhythmically and literally, there is a big ass gap in between them LOL), make this a reverse slider and just blanket 01:25:760 (3) - or smth idk LOL


Cute diff just fix your rhythms
[Expert]
  1. Change diff name to Insane lol
  2. the end of 00:09:076 (1) - can blanket 00:09:842 (3) - better for sure, like this: ... 00:08:923 (3) - can be moved around accordingly no issue
  3. 00:23:770 (1,2) - ctrl + right arrow x2 for my OCD plz c:

rename top diff to master if u want to use the original diff names for consistency u kno

its short cus im gya xd
Topic Starter
_Meep_

- Yoshimaro - wrote:

hi im modder c:

weeee

Cute diff just fix your rhythms[/notice]

[Expert]
  1. Change diff name to Insane lol see map desc lol
  2. the end of 00:09:076 (1) - can blanket 00:09:842 (3) - better for sure, like this: ... 00:08:923 (3) - can be moved around accordingly no issue Fixed
  3. 00:23:770 (1,2) - ctrl + right arrow x2 for my OCD plz c:Fixed ;);)

its short cus im gya xd
thanks dad xd
Topic Starter
_Meep_

CucumberCuc wrote:

Hi :3
[Expert]
Jumps to the beginning of the kiai I seem a bit big, make them closer
this is what you call a proper difficulty spike


edit: forgot to edit last post sorry exdee
Free Hong Kong

_Meep_ wrote:

pyroflayer wrote:

the vocal's clearly hold from 00:53 :158 - to 00:53:464 -

its the same logic with the vocal from 00:52:087 - to 00:52:852 - , in this case why not pause at the end of this vocal?

why not also pause in places like 00:54:689 - 00:55:148 -

its very clear in all these cases that each vocal is a hold


either ways its clear you are not only mapping the vocals, in case you are mapping more of a filler type rhythm, which would mean it would make most sense to map the sounds 00:53:464 - and 01:03:260 -

also with your logic maybe you should consider skipping more sounds where you could interpret pauses like 01:16:423 (5) - .

but as I said, there are held vocals at where you pause the music. just because there is no articulation there doesn't mean the sound isn't there. But again you are not mapping ONLY the vocals, you map a lot of drum/guitar sounds and sounds exist at those points. You can't just say "its how I interpret the song" because there are more locations in this song that are similar to the ones I point out and you chose to not create this 1/1 pause in movement and rhythm.
issue solved in irc on discord,so ok
I don't see changes ?
pkhg
very soon







tm
Silky
my english is bad, i hope ur understanding

Pachiru
  1. 00:31:423 (46,47) - try this? i think this rhythm is more fit in vocal than current one.
  2. 00:45:352 (62,63,64,65,66) - umm... imo, this really weird, i dont recommend to place slider tail on downbeat(or strong sound) .
  3. 01:00:046 (81,82) - ^


Kin
  1. AR-1?
  2. 00:21:321 (1) - offscreen(very little tho)
  3. 01:12:597 (1) - is this nc really necessary...?


Hard
  1. 00:12:444 (4) - add nc?
  2. 00:19:485 (2,3,4,1) - imo this overlap is a bit hard to read for hard players, i recommend to unstack them.
  3. 00:44:587 (7,1) - ds is a bit off
  4. 00:49:944 (2,3) - imo this jump is too difficult for Hard diff, you should nerf this or try this


Expert
  1. 01:24:995 - add finish?


gl
Kin

CucumberCuc wrote:

[Kin's Normal]
00:40:454 (2,3) To make a closer ((Distance Snap complains) it will only make it harder with inconsistent spacing

Kanau wrote:

Kin
  1. AR-1? changed to 5.2
  2. 00:21:321 (1) - offscreen(very little tho) ye, fixed
  3. 01:12:597 (1) - is this nc really necessary...? I forgot to remove it after copy paste. Fixed


gl
thanks for mod!

osu file format v14

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Title:Bokura wa Ima no Naka de (TV Size)
TitleUnicode:僕らは今のなかで (TV Size)
Artist:u's
ArtistUnicode:μ's
Creator:_Meep_
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//Background and Video events
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0,0,"40882007_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Dragontail
Lol I forgot to mod.


  • Pachiru's Easy
    - Why no NC's?
    - Spacing is off, use distance snap.
    - 00:29:434, try making it using waypoints, it is a strong sound
    -00:49:638 do not use this slider shape please, not very easy to read.
    - Stack note onto slider at 00:55:301, undermapped section
    - General: Make strong sounds with curves or waypoints normal sliders do not show any strongness.
    - I would reccomend stacking notes over sliders a little more often

    Kin's Normal
    - At 01:11:678 move note to left a bit and change slider so that it is facing in a left slant. For flow purposes. Also change sliders after that to fit maybe?
    - Delete last note because that is overmap and make spinner longer


    By the way, your hard is too difficult so you need an advanced. Good luck with your mapset!
Topic Starter
_Meep_

Dragontail wrote:

By the way, your hard is too difficult so you need an advanced. Good luck with your mapset!
spread is fine
_handholding
Bokura wa Ima no Naka de in 2017? :thonkang:
Metronome
irc mod in discord

[11:38 PM] Metronome: sliderart because ???
weird jumps
[11:38 PM] Metronome: inconsistent stacking
[11:38 PM] _Meep_: why not sliderart :thonk:
[11:38 PM] Metronome: doesnt fit
[11:38 PM] davidminh0111: :thonk:
[11:38 PM] Metronome: ignores sounds
[11:38 PM] [ Space ]: what the
[11:38 PM] [ Space ]:

[11:38 PM] _Meep_: it doesnt ignore any sound
[11:38 PM] _Meep_: lol
[11:39 PM] Metronome: ok im retarded then
[11:39 PM] [ Space ]: emilia is a god
[11:39 PM] Metronome: i love emilia
[11:39 PM] [ Space ]: holy shit
[11:39 PM] _Meep_: im not even following vocal at that slow part
[11:39 PM] Metronome: :thonk:
[11:39 PM] Metronome: the staks
[11:39 PM] _Meep_: the jumps r not ur average dream solister pp jumps
[11:39 PM] _Meep_: ok
[11:39 PM] _Meep_: lul
[11:39 PM] _Meep_: the stacks r fine :thonk:
[11:39 PM] _Meep_: thye play to the bells
[11:39 PM] _Meep_: in the song
[11:39 PM] Metronome: 00:31:882 (2,3,4) -
00:32:342 (6,7,1) -
[11:40 PM] Metronome: second is bigger spaced
[11:40 PM] _Meep_: wait screenshot it
[11:40 PM] Metronome:

[11:40 PM] _Meep_: yea i know
[11:40 PM] _Meep_: intentional
[11:40 PM] Metronome: they also feel like the slightest bit off
[11:40 PM] Metronome: like not straight
[11:40 PM] _Meep_: :thinking:
[11:40 PM] Metronome: intentional?
[11:40 PM] _Meep_: i may need to curve 671 a bit more
[11:40 PM] _Meep_: feels too static
[11:41 PM] _Meep_: 7 needs to be moved lo
[11:41 PM] _Meep_: yes intnetional
[11:42 PM] Metronome: http://i.imgur.com/Q1JxPCv.png

[11:42 PM] Metronome: :sweat_drops:
[11:42 PM] Metronome:

[11:42 PM] _Meep_: LUL
[11:42 PM] _Meep_: t h i c c
[11:42 PM] _Meep_: thing is
[11:42 PM] _Meep_: why are people so triggered about the sliders in the slow part
[11:42 PM] Metronome: im gya and cant map
[11:42 PM] _Meep_: is just sliders man :thonkang:
[11:43 PM] Metronome: yeah but they look like someone spat out gum into the editor
[11:43 PM] Metronome: and you use normal sliders in same context
[11:43 PM] Metronome: 00:32:495 (1) -
00:36:780 (1) -
[11:44 PM] _Meep_: i mean
[11:44 PM] Metronome: 00:38:617 (1,3) - these feel like the slightest bit off
[11:44 PM] Metronome: make parallel pleas
[11:44 PM] Metronome: http://i.imgur.com/BlT387f.png

[11:44 PM] Metronome: are you trying to make a triangle here or not
[11:44 PM] Metronome: this is like an almost triangle
[11:44 PM] _Meep_: true
[11:44 PM] _Meep_: :thonkang:
[11:44 PM] _Meep_: ok
[11:45 PM] Metronome: http://i.imgur.com/1KVILWb.png

[11:45 PM] Metronome: this flow is weird af man
[11:45 PM] Metronome: way different to earlier in the song
[11:45 PM] Metronome: use similar flow for similar musical context
[11:45 PM] Metronome: http://i.imgur.com/f9HTsNS.png

[11:46 PM] Metronome: should probably keep the spacing on 5,6,1 in 1st and 6,7,1 in 2nd consistent
[11:46 PM] _Meep_: hmm
[11:46 PM] _Meep_: the flow thing i'll look into
[11:47 PM] _Meep_: not planning on changig the 234 and 671 spacing
[11:47 PM] Metronome: no thats not the thing i'm complaining about
[11:47 PM] _Meep_: wut
[11:47 PM] Metronome: http://i.imgur.com/sQN2X3F.png
http://i.imgur.com/aOjjgXf.png


[11:47 PM] Metronome: same context different spacing
[11:48 PM] _Meep_: oh ic
[11:48 PM] _Meep_: but
[11:48 PM] _Meep_: the slow part has no triples
[11:48 PM] Metronome: http://i.imgur.com/pcQwWpV.png
this kind of pattern is literally never used anywhere else in the song

[11:48 PM] _Meep_: only enters with a triple
[11:48 PM] Metronome: wait
[11:48 PM] Metronome: woah woah woah(edited)
[11:49 PM] Metronome: 01:03:107 (1,2) -
[11:49 PM] Metronome: http://i.imgur.com/ZJBfwH2.png

[11:49 PM] _Meep_: yea why
[11:49 PM] Metronome: 1/1 rhythm
[11:49 PM] _Meep_: owo
[11:49 PM] Metronome: where you used 1/4
[11:49 PM] Metronome: in the same spacing
[11:49 PM] Metronome: dont do that
[11:49 PM] _Meep_: uh
[11:49 PM] _Meep_: theres no doubles at all
[11:49 PM] _Meep_: in this song
[11:49 PM] Metronome: so space it more
[11:50 PM] Metronome: you had triples on top of sliders with this kind of spacing
[11:50 PM] Metronome: and then you throw this curveball
[11:50 PM] _Meep_: yea but I did do tis 1/1 thing before he chorus
[11:50 PM] _Meep_: the
[11:51 PM] _Meep_: so its clear that its 1/1 rhythm
[11:51 PM] Metronome: http://i.imgur.com/rHWrC45.png

[11:51 PM] Metronome: this is a 1/2 rhythm
[11:51 PM] Metronome: with more spacing
[11:51 PM] Metronome: than a 1/1 rhythm
[11:52 PM] Metronome: i did find the other 1/1 though http://i.imgur.com/OeWoWBU.png

[11:52 PM] Metronome: missed that before
[11:52 PM] _Meep_: it's because they're spaced differently,people know what it is
[11:52 PM] _Meep_: distance =/= reading better
[11:52 PM] _Meep_: my 1/2 jumps can be as big as a 1/1 gap
[11:52 PM] Metronome: http://i.imgur.com/fGD1idZ.png

[11:52 PM] Metronome: fix
[11:52 PM] Metronome: blanket
[11:52 PM] Metronome: kds
[11:52 PM] Metronome: please
[11:52 PM] _Meep_: where dafuq
[11:53 PM] Metronome: 01:09:842 (3,4,5,6,1) -
[11:53 PM] Metronome: and here
[11:53 PM] _Meep_: kk
[11:53 PM] Metronome: 01:21:321 (8) -
[11:53 PM] _Meep_: will do
[11:53 PM] Metronome: did you use a 1/4 slider
[11:53 PM] _Meep_: ??
[11:53 PM] Metronome: anywhere else in the song
[11:53 PM] Metronome: this just feels out of place
[11:54 PM] _Meep_: wait screenshot the place im not on comp
[11:54 PM] _Meep_: owo
[11:54 PM] Metronome: http://i.imgur.com/oKyjvVl.png

[11:55 PM] Metronome: also the anti-flow here implied by 8
[11:55 PM] Metronome: :blobnauseated:
[11:55 PM] _Meep_: anti-flow in 2k17
[11:55 PM] _Meep_: :thOOONgkd:
[11:55 PM] Metronome: im all for anti flow
[11:55 PM] Metronome: if its consistent
[11:55 PM] Metronome: but you use normal flow in the same sections and context
[11:55 PM] Metronome: which bugs me
[11:55 PM] _Meep_: i mean
[11:56 PM] _Meep_: theres a clear indication as to when a new part begins
[11:56 PM] Metronome: yes but even in a new part you're using different kinds of flow(edited)
[11:56 PM] _Meep_: :thinking:
[11:56 PM] Metronome: in the same section
[11:56 PM] Metronome: hold on
[11:57 PM] Metronome: http://i.imgur.com/FqxADel.png

[11:57 PM] Metronome: blanket
[11:58 PM] _Meep_: fak
[11:58 PM] _Meep_: r u using normal skin for that approach circle?
[11:58 PM] Metronome: ?
[11:58 PM] Metronome: normal skin?
[11:59 PM] _Meep_: diff skin = diff approach circle
[11:59 PM] _Meep_: just to b sure
[11:59 PM] Metronome: ill check it with defaul
[11:59 PM] Metronome: t
[11:59 PM] Metronome: http://i.imgur.com/5UWhFSt.png

[11:59 PM] Metronome: huh
[11:59 PM] _Meep_: huh
[11:59 PM] Metronome: today i learned
May 26, 2017
[12:00 AM] _Meep_: LUL
[12:00 AM] _Meep_: gud4u
[12:00 AM] Metronome: ok in that case ignore my blanket mods
[12:00 AM] _Meep_: blanket still off tho :thonk:
[12:00 AM] Metronome: a lil bit
[12:00 AM] Metronome: not as much though
[12:00 AM] _Meep_: but who cares ingame tbh
[12:00 AM] Metronome: mappers
[12:00 AM] Metronome: bns
[12:00 AM] Metronome: people who will mod this map
[12:00 AM] _Meep_: LOL
[12:00 AM] _Meep_: well look on the bright side
[12:00 AM] _Meep_: u get 2 kds!!
Winnie
You're always in my modding queue fam
danielexus
from da modz queue! (NM)
GENERAL:
This is a pretty solid mapset! This is bearly anything to mod!
General:
No new combos?

mod:
00:46:576 (64,65) - there were alot of rythm in between. could at least add 1 circle or something? I looked kinda bland
01:04:331 (87,88) - This movement is VERY straight
01:10:301 (97,98,99) - Visually, this doesn't look good
General:
Awesome

mod:
00:21:321 (1) - this slider is almost out of the screen. This looks off-screen in the editor
mod:
00:42:903 (2,3,4) - There is something about this that I just cannot describe :thinking:
00:51:780 (1) - This slider is pretty fast for a Hard difficulty
00:58:056 (1,1) - Weird overlap
mod
00:24:382 (3,4,5,1) - This didn't feel good to play
01:08:617 (3,1) - I'm not sure if you didn't blanket it on purpose
01:23:158 (3,4,5) - This is weird. This is the only thing in the map that does this. Maybe concider that

This was a fun map to play! Keep up the good work!
Shunao
from Queue


[Kin's Normal]
  1. open aimod
  2. in the beggining why the volume it's not the same as meep (40%)
  3. 00:31:882 (2,3) - this is the same vocals as 00:36:780 (4) - so maybe replace the slider 4 by 2 circles for consistency
  4. 01:26:831 - you should put a note here because this note sound a bit off 01:26:678 (3)

    [Hard]
  5. 00:12:903 (1) - From here until here 00:51:780 (1) - I think that it would be necessary to slow down the sv because the voices aren't loud and the music is not also fast.
  6. 00:31:882 (1) - there is a nc here but why not here 00:36:780 (3) - this is the same vocals (consistency)
  7. 00:44:587 (7,3) - overlap these notes because it's a bit weird
  8. 00:56:525 - why you jump this sound? it's should be audible for emphasis the music
  9. 00:57:750 - this sound should be clickable
  10. 01:09:689 - same here
  11. 01:24:536 - beat :v
  12. 01:25:301 - the drums start here

    [Expert]
  13. 00:08:923 (3) - move this note here x:422 y:43 because it's doesn't look nice it's so close if the slider 3 after shape this slider 00:09:076 (1) - for be like before.
  14. 00:21:321 (1) - I suggest to nc here 00:21:627 (2) - and 00:21:934 (3) - but it's not necessary just for fun c:
  15. 00:22:393 (1,2) - it should be better and more clean if you can overlap with the tail
  16. 00:43:821 (2,6) - there is a little contact it's doesn't look nice
  17. 00:48:260 (1) - try something like this it's looks better and the flow is more readable http://i.imgur.com/WswFvJD.jpg?1
  18. 00:59:740 (2,3) - ctrl+g but move closer the 3, if you make this so ctrl+g this note 01:00:046 (4)
  19. 01:06:168 (3) - this is just my opinion but i would have put it straight for the aesthetic (it's like you want)
  20. 01:23:158 (3,4,5) - it's look weird because there are just 3 notes so it's preferable to stack them :v

    [Veyron's Master]
  21. CS 5.5? whyy?
  22. 00:24:382 (6) - it's should be a long slider for vocals
  23. 00:33:872 - it's should be clickable :/
  24. 00:36:474 - add a note for emphasis the sound


good luck for your map! (i don't mod the easy diff because there are not very important problem)
Topic Starter
_Meep_

Kocari wrote:

You're always in my modding queue fam
yehaj
Cerulean Veyron

ShogunMoon wrote:

[Veyron's Master]
  1. CS 5.5? whyy? So it doesn't have to be some truculent/repetitive casual extra like any other extras you see on other tv sizes maps. In the other hand, wouldn't it be easy to play this with an HR? I don't think so ;p I'd rather keep the circle size for it's design mapping and difficulty at the same time.
  2. 00:24:382 (6) - it's should be a long slider for vocals I kinda don't really mainstream vocals for too long, although the upbeats here sound really prominent. So I guess it should be clicked with a circle/slider head for that. At least I've done something like that furthermore of this part.
  3. 00:33:872 - it's should be clickable :/ Why is that? The track in this section is a little more softer, so there's no reason to increase the note density here by adding more circles or reducing the slider lengths.
  4. 00:36:474 - add a note for emphasis the sound mm, alright. Did something else for this too~
Thanks for modding my diff!

tfw no tags d
update http://puu.sh/w8qqt/19082f1b7a.rar
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