u's - Bokura wa Ima no Naka de (TV Size) [Osu|Taiko]

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Swell
Hey there, random mod cause I'm bored. Only doing the Expert diff cause I'm bad at explaining things for other diffs rn lol.

Expert

00:21:321 (1) - 00:36:780 (1) - Regarding 00:21:321 (1) - Here is weird cause you have the first slider, and the same sound happens for the next 2 but they are represented through simple shapes and kinda messes with the cursor movement. As 1 is slower due to how the slider has to travel compared to 2 and 3.
Next is 00:36:780 (1) - This slider is weird cause you end up sitting at the base of the slider for a bit without any real reason to do so. You end up ignoring other vocals for intensity. So why try to do so for the backup all of sudden? I think removing the red points near the sliderhead would feel better to play

00:30:658 (4,5,1) - So I'm unsure about this one. But 4 covers up the reverse tail of 1, this may lead to people breaking as they head for 5 and not notice the reverse in time by the time they reach that point. Could warrant some discussion imo.

00:53:311 (1,2) - 01:03:107 (1,2) - I'm guessing you have the sudden stop in motion here for the bells? The issue here is that the bells happen more than one time. So you can either A.) Try to emphasize the bell more than just the single hit-circle here. You don't follow up on that second bell at all so it kinda feels awkward to play through the map expecting the hit for the next bell but it never happens since you go back to vocals. Or B.) You just focus completely on the vocals. I think you could get away with this as the vocal is extended and it would feel more natural to be moving as it's just what we've been doing the whole time up until this point.
Free Hong Kong
kds pls

General

  1. nice Source/ Tags
  2. hitsounding is below basic in most sections because you don't have a kick sound, you mainly just clap every now and then.

Expert

  1. 00:16:423 (6) - this should be NC because of how you do other ncs, for a song like this it would make most sense if you just used regular downbeat NCs since there isn't much special with the red ticks you decided to nc.
  2. 00:13:362 (2,3,4,5) - comparing this rhythm to 00:14:127 (2,3,4) - one is just filler to the drum sounds on one ONLY maps the vocals you shouldn't switch ideas like this. also in future parts you focus on vocals so you should proabbly change the first part.
  3. 00:29:434 (6,7) - you have tended to make vocals clickable so putting them to slider ends in this part doens't match with prior parts.
  4. 00:31:117 (1) - I don't think 4 disapears quickly enough for the reverse arrow of 1 to be visible in time for the player to be able to read it.
  5. 00:32:342 (6,7,1) - this looks like you didn't notice it, so what happens is the green point that changes SV affects what the actual distance numbers mean, so for lower sv, a distance of 1.0 could be a distance of .5 in the sv used prior. make these even u fuk
  6. 00:33:719 (1) - if you are going for the vocals focus you shouldn't skip over beats like 00:34:178 - 00:37:087 - and 00:37:240 -
  7. 00:36:780 (1) - this shape has a negative impact on gameplay and doesn't match overall slider designs
  8. 00:39:689 (1) - why does this have a bump, there is no change where your bump is.
  9. 00:42:903 - why stop motion for a 1/1 gap when the song is still continuing
  10. 00:53:311 (1) - 01:03:107 (1) - there shouldn't be a stop in motion here since the vocal here is the same vocal 00:53:617 (2) - . Also if you are "stopping because of the bells" you failed to execute this on the other bell sounds that occur 00:53:923 - 00:54:536 - 00:54:995 - etc

Hard

  1. why don't you use the same custom hitsound as in top diff? soft-hitclap.wav
  2. 00:11:525 (1,2,3) - you can make a jump to this, but I would avoid making it look so similar to the 1/1 gap you have here 00:12:138 (3,1) -
  3. 00:49:944 (2,3) - how come you only really make 2 spots with noticeable spacing empahsis like this

Pachiru's Easy

  1. 00:12:597 (1) - you make the pickup beat clickable and then the strong downbeat indicating a new phrase on the repeat of this slider. 00:12:903 - should be clickable.
  2. 00:28:515 (2) - you should make the gap to this 3/2 instead of 1/1 because the strong beat of vocals and instrumentals exists on the red tick here 00:28:668 -
  3. 00:30:964 (3) - similarly this slider ends up skipping strong beats on red ticks also to map weaker sounds even though it seems in your interest to map these stronger sounds after referencing the way you made your intro
  4. 00:47:495 - 00:47:189 - 00:55:301 - forcing symmetry causes you to skip strong sounds like these.
Topic Starter
_Meep_

Kibbleru wrote:

I know you want to make the diff names according to the actual game, but naming the "insane" diff as Expert will cause alot of confusion here :/

expert
00:31:117 (1) - cud be more symmetrical at the end TRIED
00:39:076 (3,1) - this stack :(:(
00:51:015 (2,1) - ^ :(
00:45:046 (3,5) - its better to stack these 2 instead? fixed

JeirYagtama wrote:

H E L L O T H E R E

00:02:954 (1) - weird slider
00:36:780 (1) - ^
00:05:250 (3,1) - why not overlap this with the sliderend?
00:12:138 (3,1,2) - stack?
00:31:882 (2,3,4) - stack this
00:32:342 (6,7,1) - ^
00:41:678 (1,2,3) - ^
00:42:138 (5,6,1) - ^
00:42:903 (3,4) - overlap this
00:53:311 (1,2) - ^
01:03:107 (1,2) - ^
00:48:719 (2,3) - put some flow into this I guess?
00:49:485 (1,2) - blanket?
Gudluck and also dunt forget that M4M xd
i dont see any reason to change any of this lol,u gotta see the mapper's intention in doing something rather than trying to force your style into others

Swell wrote:

Hey there, random mod cause I'm bored. Only doing the Expert diff cause I'm bad at explaining things for other diffs rn lol.

Expert

00:21:321 (1) - 00:36:780 (1) - Regarding 00:21:321 (1) - Here is weird cause you have the first slider, and the same sound happens for the next 2 but they are represented through simple shapes and kinda messes with the cursor movement. As 1 is slower due to how the slider has to travel compared to 2 and 3.
Next is 00:36:780 (1) - This slider is weird cause you end up sitting at the base of the slider for a bit without any real reason to do so. You end up ignoring other vocals for intensity. So why try to do so for the backup all of sudden? I think removing the red points near the sliderhead would feel better to play

The first 3/4 slider should be fine,I didnt want to go for any consistency in tg that part and I dont see a need to.
The second slider however you do have a point, however I wanted the pause at the start of the slider because the vocals felt slow and I wanted to emphasize that part.


00:30:658 (4,5,1) - So I'm unsure about this one. But 4 covers up the reverse tail of 1, this may lead to people breaking as they head for 5 and not notice the reverse in time by the time they reach that point. Could warrant some discussion imo.

eh if kibbie doesn thave any problem with it I dont :D

00:53:311 (1,2) - 01:03:107 (1,2) - I'm guessing you have the sudden stop in motion here for the bells? The issue here is that the bells happen more than one time. So you can either A.) Try to emphasize the bell more than just the single hit-circle here. You don't follow up on that second bell at all so it kinda feels awkward to play through the map expecting the hit for the next bell but it never happens since you go back to vocals. Or B.) You just focus completely on the vocals. I think you could get away with this as the vocal is extended and it would feel more natural to be moving as it's just what we've been doing the whole time up until this point.

I mapped to the vocals(purely)[Other than the parts that come after that weird slider and kickslider] and therefore I want to have a pause so i can emphasize both the bells AND the vocals more.

bor wrote:

kds pls

General

  1. nice Source/ Tags lel
  2. hitsounding is below basic in most sections because you don't have a kick sound, you mainly just clap every now and then. lel

Expert

  1. 00:16:423 (6) - this should be NC because of how you do other ncs, for a song like this it would make most sense if you just used regular downbeat NCs since there isn't much special with the red ticks you decided to nc.fixed
  2. 00:13:362 (2,3,4,5) - comparing this rhythm to 00:14:127 (2,3,4) - one is just filler to the drum sounds on one ONLY maps the vocals you shouldn't switch ideas like this. also in future parts you focus on vocals so you should proabbly change the first part. Its 'spam of notes -> sliders to emphasize vocals -> spam of notes -> sliders to emphasize vocals', I think its consistent enough and doesn't need to be changed
  3. 00:29:434 (6,7) - you have tended to make vocals clickable so putting them to slider ends in this part doens't match with prior parts. mapped to the instruments because the notes after it are mainly to the instruments that ignore the vocals
  4. 00:31:117 (1) - I don't think 4 disapears quickly enough for the reverse arrow of 1 to be visible in time for the player to be able to read it. if kibbie is ok with it im ok with it ;/
  5. 00:32:342 (6,7,1) - this looks like you didn't notice it, so what happens is the green point that changes SV affects what the actual distance numbers mean, so for lower sv, a distance of 1.0 could be a distance of .5 in the sv used prior. make these even u fuk nu, why should I adapt to an sv change XD It doesn't matter whether the player is able to hit it or not lol
  6. 00:33:719 (1) - if you are going for the vocals focus you shouldn't skip over beats like 00:34:178 - 00:37:087 - and 00:37:240 - if you do realise, this part is one of the parts where their vocals had a pause and therefore it is difficult to predict the rhythm. therefore I used a reverse slider to play thuis so players won't have much emphasize the slider therefore it is fine why am i using so many therefore lol
  7. 00:36:780 (1) - this shape has a negative impact on gameplay and doesn't match overall slider designs emphasize them vocals
  8. 00:39:689 (1) - why does this have a bump, there is no change where your bump is. why not >_>
  9. 00:42:903 - why stop motion for a 1/1 gap when the song is still continuing how I felt the song should play, and also my style
  10. 00:53:311 (1) - 01:03:107 (1) - there shouldn't be a stop in motion here since the vocal here is the same vocal 00:53:617 (2) - . Also if you are "stopping because of the bells" you failed to execute this on the other bell sounds that occur 00:53:923 - 00:54:536 - 00:54:995 - etc vocals and my style

Hard

  1. why don't you use the same custom hitsound as in top diff? soft-hitclap.wav FIXED
  2. 00:11:525 (1,2,3) - you can make a jump to this, but I would avoid making it look so similar to the 1/1 gap you have here 00:12:138 (3,1) - NO BUT NC CHANGE
  3. 00:49:944 (2,3) - how come you only really make 2 spots with noticeable spacing empahsis like this UH IDK WHY AM I USING CAPS LOL UH BECAUSE THE MUSIC RISES
THANKS GUYZ
phox
was asked to testplay veyron's extra

00:51:321 (1,2,3,4,5,1) - i don't get what this part is mapped to? it's definitely not the vocals (the 'ta' is even completely skipped over in the slider body), it's not the bells in the background either (a bell sound is also skipped over in the slider body as well)

no kds pls
Free Hong Kong
You should explain what "your style" decides when to stop the motion then instead of just stating "its my style", because when i look its just random. For the similarities that exist in the music there should exist more 1/1 gaps without motion as I have stated, if there was a specific reason the song does something I missed you need to state it, otherwise you are just inconsistent.
Topic Starter
_Meep_

pyroflayer wrote:

You should explain what "your style" decides when to stop the motion then instead of just stating "its my style", because when i look its just random. For the similarities that exist in the music there should exist more 1/1 gaps without motion as I have stated, if there was a specific reason the song does something I missed you need to state it, otherwise you are just inconsistent.
Its how I intepret the song. People may have a view of 'oh this is the chorus better not put 1/1 gaps so that there is momentum and they dont stop moving',for me its because 'oh its the chorus,well who cares its still part of the song,because the vocals did stop so I'll stop it as well.
Free Hong Kong

_Meep_ wrote:

pyroflayer wrote:

You should explain what "your style" decides when to stop the motion then instead of just stating "its my style", because when i look its just random. For the similarities that exist in the music there should exist more 1/1 gaps without motion as I have stated, if there was a specific reason the song does something I missed you need to state it, otherwise you are just inconsistent.
Its how I intepret the song. People may have a view of 'oh this is the chorus better not put 1/1 gaps so that there is momentum and they dont stop moving',for me its because 'oh its the chorus,well who cares its still part of the song,because the vocals did stop so I'll stop it as well.
the vocal's clearly hold from 00:53 :158 - to 00:53:464 -

its the same logic with the vocal from 00:52:087 - to 00:52:852 - , in this case why not pause at the end of this vocal?

why not also pause in places like 00:54:689 - 00:55:148 -

its very clear in all these cases that each vocal is a hold


either ways its clear you are not only mapping the vocals, in case you are mapping more of a filler type rhythm, which would mean it would make most sense to map the sounds 00:53:464 - and 01:03:260 -

also with your logic maybe you should consider skipping more sounds where you could interpret pauses like 01:16:423 (5) - .

but as I said, there are held vocals at where you pause the music. just because there is no articulation there doesn't mean the sound isn't there. But again you are not mapping ONLY the vocals, you map a lot of drum/guitar sounds and sounds exist at those points. You can't just say "its how I interpret the song" because there are more locations in this song that are similar to the ones I point out and you chose to not create this 1/1 pause in movement and rhythm.
Topic Starter
_Meep_

pyroflayer wrote:

You should explain what "your style" decides when to stop the motion then instead of just stating "its my style", because when i look its just random. For the similarities that exist in the music there should exist more 1/1 gaps without motion as I have stated, if there was a specific reason the song does something I missed you need to state it, otherwise you are just inconsistent.
Its how I intepret the song. People may have a view of 'oh this is the chorus better not put 1/1 gaps so that there is momentum and they dont stop moving',for me its because 'oh its the chorus,well who cares its still part of the song,because the vocals did stop so I'll stop it as well.

the vocal's clearly hold from 00:53 :158 - to 00:53:464 -

its the same logic with the vocal from 00:52:087 - to 00:52:852 - , in this case why not pause at the end of this vocal?

why not also pause in places like 00:54:689 - 00:55:148 -

its very clear in all these cases that each vocal is a hold


either ways its clear you are not only mapping the vocals, in case you are mapping more of a filler type rhythm, which would mean it would make most sense to map the sounds 00:53:464 - and 01:03:260 -

also with your logic maybe you should consider skipping more sounds where you could interpret pauses like 01:16:423 (5) - .

but as I said, there are held vocals at where you pause the music. just because there is no articulation there doesn't mean the sound isn't there. But again you are not mapping ONLY the vocals, you map a lot of drum/guitar sounds and sounds exist at those points. You can't just say "its how I interpret the song" because there are more locations in this song that are similar to the ones I point out and you chose to not create this 1/1 pause in movement and rhythm.
fuk i cant explain this from phone i need to get on my comp :thinking:

gime a few weeeks to reply so I can sneak off to a gaming cafe or somethin
Topic Starter
_Meep_

pyroflayer wrote:

the vocal's clearly hold from 00:53 :158 - to 00:53:464 -

its the same logic with the vocal from 00:52:087 - to 00:52:852 - , in this case why not pause at the end of this vocal?

why not also pause in places like 00:54:689 - 00:55:148 -

its very clear in all these cases that each vocal is a hold


either ways its clear you are not only mapping the vocals, in case you are mapping more of a filler type rhythm, which would mean it would make most sense to map the sounds 00:53:464 - and 01:03:260 -

also with your logic maybe you should consider skipping more sounds where you could interpret pauses like 01:16:423 (5) - .

but as I said, there are held vocals at where you pause the music. just because there is no articulation there doesn't mean the sound isn't there. But again you are not mapping ONLY the vocals, you map a lot of drum/guitar sounds and sounds exist at those points. You can't just say "its how I interpret the song" because there are more locations in this song that are similar to the ones I point out and you chose to not create this 1/1 pause in movement and rhythm.
issue solved in irc on discord,so ok
CucumberCuc
Hi :3

[Pachiru's Easy]
00:07:699 (5) move slightly right
01:07:699 (3) move slightly down (Distance Snap complains)

[Kin's Normal]
00:40:454 (2,3) To make a closer ((Distance Snap complains)

[Hard]
00:43:974 (4,5) move slightly down or move end slider slightly up

[Expert]
Jumps to the beginning of the kiai I seem a bit big, make them closer

[Veyron's Extra]
It seems to me that CS 5,5 somehow too...
Cerulean Veyron

phox wrote:

00:51:321 (1,2,3,4,5,1) - i don't get what this part is mapped to? it's definitely not the vocals (the 'ta' is even completely skipped over in the slider body), it's not the bells in the background either (a bell sound is also skipped over in the slider body as well)
Neither the vocals nor the distinguished bells, there's another track of instrument that's going on. In which is the drums that kinda sounds a little bit low on volume (if you could hear it with a lower playback rate of course), pretty much closely to be a kind of a background music. It's one of the reasons that I were to map this part of rhythm with triple circles. And for the speed-up slider, I varied it in order to follow the ride sound which is still in track after the triples starting on 00:51:780 -. So having this kind of structure wouldn't hurt as an Extra difficulty as long as it follow the music correctly.

CucumberCuc wrote:

[Veyron's Extra]
It seems to me that CS 5,5 somehow too...
If you mean by the kiai being a bit jumpy with the current circle size, it sounds pretty much worthy to be a little jumpy along with the impact of the song in my opinion. Since the distance spacing is still not affected due to the change of slider velocity in the kiai part, or the small circles around their placements isn't close to being some random screen jumps or whatso, there's a possibility of being tolerable in gameplay.
Pachiru

Kibbleru wrote:

easy
ok. some rhythms are skipping over strong beats here.. its my style
01:21:474 (1) - the repeat and end of the slider doesn't really follow the music at all here, please do something different its my style
00:27:597 (1,2) - try
its my style
00:30:658 (2,3,4) -
its my style
00:45:352 (2,3) - try 3/2 repeat slider here its my style
00:56:372 (1,2) - ^ its my style
01:12:903 (3,4) - ^ its my style
01:17:801 (3,4) - ^ its my style
00:55:301 - u can add circle its my style
01:04:331 (1,2,3) - rhythm inconsistent 00:54:536 (1,2) - its my style
01:06:168 (1,2) - 3/2 slider and circle - ok 01:06:168 (1,2,3,4) - this entire part is kinda inconsistent with the first part. its my style
01:09:229 (1,2,3) -
its my style
01:19:025 (1,2,3) -
its my style
thanks for the mod, applied everything, indeed the rhythm here was pretty cancer

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 51321
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 49331
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Bokura wa Ima no Naka de (TV Size)
TitleUnicode:僕らは今のなかで (TV Size)
Artist:u's
ArtistUnicode:μ's
Creator:_Meep_
Version:Pachiru's Easy
Source:
Tags:
BeatmapID:1244936
BeatmapSetID:587139

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
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Yoshimaro
hi im modder c:

weeee

[Pachiru's Easy]

  • rip rhytms uh oh
  1. 00:00:658 (1,2) - can we just make these sliders? no need to have this as circles when we can have slider leniency instead (save the noob acc :c)
  2. 00:02:954 (1,2,1) - same here, you can just create a reverse slider
  3. 01:04:331 (1) - this should end here 01:04:331 (1) - and should be a reverse slider. as it is now, you create a reeeeaally awkward disconnect in rhythm with this 01:04:944 (2,3) - from 1/1 on downbeats to 1 1/2 on off beats, it can easily be fixed by changing your rhythm choice
  4. 01:16:270 (4) - remove this and make 01:15:352 (3) - a reverse slider. again, switching between downbeats, off beats, and on and off 1/1 rhythm is confusing even to people who can play higher than easy diffs
  5. 01:24:536 (2) - to bridge the gap between 01:25:760 (3) - better (both rhythmically and literally, there is a big ass gap in between them LOL), make this a reverse slider and just blanket 01:25:760 (3) - or smth idk LOL


Cute diff just fix your rhythms
[Expert]
  1. Change diff name to Insane lol
  2. the end of 00:09:076 (1) - can blanket 00:09:842 (3) - better for sure, like this: ... 00:08:923 (3) - can be moved around accordingly no issue
  3. 00:23:770 (1,2) - ctrl + right arrow x2 for my OCD plz c:

rename top diff to master if u want to use the original diff names for consistency u kno

its short cus im gya xd
Topic Starter
_Meep_

- Yoshimaro - wrote:

hi im modder c:

weeee

Cute diff just fix your rhythms[/notice]

[Expert]
  1. Change diff name to Insane lol see map desc lol
  2. the end of 00:09:076 (1) - can blanket 00:09:842 (3) - better for sure, like this: ... 00:08:923 (3) - can be moved around accordingly no issue Fixed
  3. 00:23:770 (1,2) - ctrl + right arrow x2 for my OCD plz c:Fixed ;);)

its short cus im gya xd
thanks dad xd
Topic Starter
_Meep_

CucumberCuc wrote:

Hi :3
[Expert]
Jumps to the beginning of the kiai I seem a bit big, make them closer
this is what you call a proper difficulty spike


edit: forgot to edit last post sorry exdee
Free Hong Kong

_Meep_ wrote:

pyroflayer wrote:

the vocal's clearly hold from 00:53 :158 - to 00:53:464 -

its the same logic with the vocal from 00:52:087 - to 00:52:852 - , in this case why not pause at the end of this vocal?

why not also pause in places like 00:54:689 - 00:55:148 -

its very clear in all these cases that each vocal is a hold


either ways its clear you are not only mapping the vocals, in case you are mapping more of a filler type rhythm, which would mean it would make most sense to map the sounds 00:53:464 - and 01:03:260 -

also with your logic maybe you should consider skipping more sounds where you could interpret pauses like 01:16:423 (5) - .

but as I said, there are held vocals at where you pause the music. just because there is no articulation there doesn't mean the sound isn't there. But again you are not mapping ONLY the vocals, you map a lot of drum/guitar sounds and sounds exist at those points. You can't just say "its how I interpret the song" because there are more locations in this song that are similar to the ones I point out and you chose to not create this 1/1 pause in movement and rhythm.
issue solved in irc on discord,so ok
I don't see changes ?
pkhg
very soon







tm
Silky
my english is bad, i hope ur understanding

Pachiru
  1. 00:31:423 (46,47) - try this? i think this rhythm is more fit in vocal than current one.
  2. 00:45:352 (62,63,64,65,66) - umm... imo, this really weird, i dont recommend to place slider tail on downbeat(or strong sound) .
  3. 01:00:046 (81,82) - ^


Kin
  1. AR-1?
  2. 00:21:321 (1) - offscreen(very little tho)
  3. 01:12:597 (1) - is this nc really necessary...?


Hard
  1. 00:12:444 (4) - add nc?
  2. 00:19:485 (2,3,4,1) - imo this overlap is a bit hard to read for hard players, i recommend to unstack them.
  3. 00:44:587 (7,1) - ds is a bit off
  4. 00:49:944 (2,3) - imo this jump is too difficult for Hard diff, you should nerf this or try this


Expert
  1. 01:24:995 - add finish?


gl
Kin

CucumberCuc wrote:

[Kin's Normal]
00:40:454 (2,3) To make a closer ((Distance Snap complains) it will only make it harder with inconsistent spacing

Kanau wrote:

Kin
  1. AR-1? changed to 5.2
  2. 00:21:321 (1) - offscreen(very little tho) ye, fixed
  3. 01:12:597 (1) - is this nc really necessary...? I forgot to remove it after copy paste. Fixed


gl
thanks for mod!

osu file format v14

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Title:Bokura wa Ima no Naka de (TV Size)
TitleUnicode:僕らは今のなかで (TV Size)
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ArtistUnicode:μ's
Creator:_Meep_
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199,355,37393,6,0,L|209:251,1,96,4|0,0:0|0:0,0:0:0:0:
217,163,38005,2,0,B|243:156|277:156|310:175|310:175|337:175|359:157,2,144,0|4|4,1:0|0:3|0:3,0:0:0:0:
135,213,39229,2,0,P|121:168|129:120,1,96,0|0,1:0|0:0,0:0:0:0:
140,73,39689,6,0,B|187:77|187:77|234:68|234:68|283:70,1,144,4|0,1:2|0:0,0:0:0:0:
378,75,40454,2,0,P|390:126|376:172,1,96,0|0,1:0|0:0,0:0:0:0:
347,217,40913,2,0,P|335:268|349:314,1,96,4|0,0:3|0:0,0:0:0:0:
374,347,41372,5,2,1:3:0:0:
466,372,41678,1,2,1:3:0:0:
503,283,41985,2,0,L|497:224,1,48,6|0,1:2|0:0,0:0:0:0:
490,175,42291,5,4,0:0:0:0:
404,91,42597,2,0,L|410:32,2,60,2|0|0,0:3|0:0|0:0,0:0:0:0:
329,184,43209,2,0,P|296:189|269:185,1,60,2|0,0:3|0:0,0:0:0:0:
212,166,43515,6,0,P|227:103|208:47,1,120,0|2,0:0|0:3,0:0:0:0:
164,13,43974,2,0,B|105:23|105:23|39:18,1,120
0,14,44434,1,2,0:3:0:0:
22,131,44740,6,0,L|11:260,1,120,0|2,0:0|0:3,0:0:0:0:
46,299,45199,2,0,B|75:303|75:303|134:293|134:293|164:297,1,120
222,313,45658,1,2,0:3:0:0:
222,313,45811,2,0,P|252:252|234:180,1,120,4|0,0:2|0:0,0:0:0:0:
211,152,46270,1,2,0:3:0:0:
271,48,46576,1,0,0:0:0:0:
381,94,46882,1,2,0:3:0:0:
391,213,47189,6,0,B|397:272|397:272|377:341,1,120,4|2,0:2|0:3,0:0:0:0:
283,259,47801,2,0,P|229:247|166:258,1,120,0|2,0:0|0:3,0:0:0:0:
108,276,48260,2,0,B|96:216|96:216|105:151,1,120
113,98,48719,1,2,0:3:0:0:
221,148,49025,1,0,0:0:0:0:
302,60,49331,1,2,0:3:0:0:
256,192,49485,12,2,50709,0:2:0:0:
179,191,51474,5,2,0:2:0:0:
256,99,51780,1,2,0:3:0:0:
333,191,52087,6,0,B|393:202|391:176|451:188,2,120,4|2|0,0:0|0:3|0:0,0:0:0:0:
256,283,53005,1,2,0:3:0:0:
256,283,53158,6,0,B|196:294|198:268|138:280,1,120
89,316,53617,1,2,0:3:0:0:
58,200,53923,1,0,0:0:0:0:
27,84,54229,1,2,0:3:0:0:
143,114,54536,6,0,L|266:103,1,120,4|2,0:2|0:3,0:0:0:0:
308,141,54995,2,0,L|431:152,1,120,4|0,0:2|0:0,0:0:0:0:
473,114,55454,1,2,0:3:0:0:
473,114,55607,6,0,L|462:237,1,120,4|0,0:2|0:0,0:0:0:0:
500,279,56066,1,2,0:3:0:0:
393,334,56372,1,0,0:0:0:0:
286,279,56678,1,2,0:3:0:0:
286,279,56831,6,0,P|231:293|162:282,1,120,4|0,0:2|0:0,0:0:0:0:
116,255,57291,2,0,L|126:382,2,120,2|0|2,0:3|0:0|0:3,0:0:0:0:
67,219,58056,6,0,L|76:99,1,120,4|0,0:2|0:0,0:0:0:0:
84,39,58515,1,2,0:3:0:0:
192,89,58821,2,0,B|250:100|250:77|311:89,1,120,0|2,0:0|0:3,0:0:0:0:
366,112,59280,6,0,B|344:169|344:169|348:236,1,120,4|0,0:2|0:0,0:0:0:0:
353,287,59740,1,2,0:3:0:0:
256,358,60046,1,2,0:3:0:0:
159,287,60352,1,2,0:3:0:0:
159,287,60505,6,0,L|169:157,1,120,4|0,0:2|0:0,0:0:0:0:
174,107,60964,1,2,0:3:0:0:
257,20,61270,1,2,0:2:0:0:
338,107,61576,1,2,0:2:0:0:
256,195,61882,6,0,L|246:314,2,120,4|2|0,0:0|0:3|0:0,0:0:0:0:
338,107,62801,1,2,0:3:0:0:
338,107,62954,6,0,P|405:95|459:136,1,120
472,174,63413,1,2,0:3:0:0:
392,263,63719,1,0,0:0:0:0:
313,353,64025,1,2,0:3:0:0:
276,238,64331,6,0,L|286:119,1,120,4|2,0:2|0:3,0:0:0:0:
324,71,64791,2,0,L|205:61,1,120,4|0,0:2|0:0,0:0:0:0:
157,23,65250,1,2,0:3:0:0:
157,23,65403,6,0,L|147:142,1,120,4|0,0:2|0:0,0:0:0:0:
109,190,65862,1,2,0:3:0:0:
142,305,66168,1,0,0:0:0:0:
256,267,66474,1,2,0:3:0:0:
256,267,66627,6,0,B|285:264|285:264|345:273|345:273|375:270,1,120,4|0,0:2|0:0,0:0:0:0:
434,260,67087,2,0,P|418:318|440:371,2,120,2|0|2,0:3|0:0|0:3,0:0:0:0:
492,248,67852,6,0,P|508:190|486:137,1,120,4|0,0:2|0:0,0:0:0:0:
433,107,68311,1,2,0:3:0:0:
320,149,68617,1,0,0:0:0:0:
256,47,68923,2,0,P|219:53|194:51,1,60,2|0,0:3|0:0,0:0:0:0:
137,39,69229,6,0,B|151:98|151:98|142:160,1,120,4|2,0:2|0:3,0:0:0:0:
130,215,69689,2,0,B|121:274|121:274|135:335,1,120
242,279,70301,6,0,B|250:219|250:219|236:158,1,120,4|0,0:2|0:0,0:0:0:0:
215,104,70760,1,2,0:3:0:0:
292,12,71066,1,2,0:2:0:0:
401,61,71372,1,2,0:2:0:0:
388,180,71678,6,0,L|400:304,2,120,4|2|2,0:0|0:3|0:3,0:0:0:0:
277,132,72597,2,0,L|289:8,2,120,2|2|2,0:3|0:3|0:3,0:0:0:0:
225,161,73362,6,0,L|237:285,1,120
241,340,73821,1,2,0:3:0:0:
353,381,74127,6,0,P|407:361|426:282,1,120,0|2,0:0|0:3,0:0:0:0:
399,254,74587,2,0,B|459:262|459:262|512:237,2,120
339,246,75352,6,0,B|279:238|279:238|226:263,1,120,0|2,0:0|0:3,0:0:0:0:
181,304,75811,2,0,P|144:317|51:295,1,120
26,258,76270,1,0,0:3:0:0:
91,157,76576,6,0,L|80:28,1,120,0|2,0:0|0:3,0:0:0:0:
189,88,77189,2,0,L|178:217,1,120,0|2,0:0|0:3,0:0:0:0:
287,157,77801,2,0,L|276:28,1,120,0|2,0:0|0:3,0:0:0:0:
326,70,78260,2,0,P|368:87|443:74,1,120
479,30,78719,1,2,0:3:0:0:
500,148,79025,6,0,B|508:207|508:207|490:272,1,120,4|2,0:0|0:3,0:0:0:0:
468,320,79485,2,0,P|410:306|350:320,1,120
304,355,79944,1,2,0:3:0:0:
304,355,80097,6,0,P|246:369|186:355,1,120
145,313,80556,2,0,L|152:175,1,120,2|0,0:3|0:0,0:0:0:0:
189,147,81015,2,0,L|185:78,2,60,0|2|0,0:0|0:3|0:0,0:0:0:0:
256,192,81474,12,4,83770,0:0:0:0:
165,102,84536,6,0,L|157:32,2,60,0|0|0,1:0|1:0|0:0,0:0:0:0:
172,161,84995,2,0,P|212:149|288:162,1,120,4|0,1:0|1:0,0:0:0:0:
377,241,85607,6,2,L|443:236,2,60
339,288,86066,2,2,L|273:283,2,60,2|2|6,0:0|0:0|1:2,0:0:0:0:
453,322,86678,1,2,0:0:0:0:
256,192,86831,12,0,88821,0:0:0:0:
Dragontail
Lol I forgot to mod.


  • Pachiru's Easy
    - Why no NC's?
    - Spacing is off, use distance snap.
    - 00:29:434, try making it using waypoints, it is a strong sound
    -00:49:638 do not use this slider shape please, not very easy to read.
    - Stack note onto slider at 00:55:301, undermapped section
    - General: Make strong sounds with curves or waypoints normal sliders do not show any strongness.
    - I would reccomend stacking notes over sliders a little more often

    Kin's Normal
    - At 01:11:678 move note to left a bit and change slider so that it is facing in a left slant. For flow purposes. Also change sliders after that to fit maybe?
    - Delete last note because that is overmap and make spinner longer


    By the way, your hard is too difficult so you need an advanced. Good luck with your mapset!
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