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u's - Bokura wa Ima no Naka de (TV Size) [Osu|Taiko]

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Pachiru
:thinking:


osu file format v14

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Title:Bokura wa Ima no Naka de (TV Size)
TitleUnicode:僕らは今のなかで (TV Size)
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Dendy
H e l l o T h e r e!

Expert
00:11:219 (5,1) - seems pretty uncomfortable when you playing it, maybe you can just make it spaced a bit?
00:08:923 (3,1) - maybe you will stack them, like on 00:05:250 (3,1)?
00:13:515 (3,4,5) - make 1/2 beats little bit spaced and make them look like triangle, as the rhythm go on its very changed on 00:15:811 (2,3,4,5,6) but sound is clearly the same
00:18:260 (2,3) - suggestion, maybe you can make it oval flow?
00:31:882 (2,3,4) - make them less stack, like in 00:32:342 (6,7)
01:19:025 (1,2) - you can improve your flow
00:54:536 (1,2) - ^
01:08:617 (3,4) - make it blanket

gl in further mapping :)
Kami-senpai
moddu desu

naisu qt bg

Expert
00:02:954 (1) - might look a little less weird if you did it like this


00:21:627 (2) - might be better flow if ctrl g

00:32:342 (6,7,1) - maybe straighten this out. the curve right now makes 7 sort of seem out of place

00:37:699 (2) - NC here maybe to help with 1/1 gap, 00:38:005 (1) - NC off here and 00:38:617 (3) - NC on here

00:42:903 (3) - 1/1 gap here seems really sudden and feels sort of weird, there's also a guitar sound on the red tick so i think it would be better as 1/2 slider

00:44:434 (6,1,2) - small gap plus stack makes it play sort of weird and cramped, I would just unstack. Also 00:44:587 (1) - NC off here and 00:44:740 (2) - NC on here

00:46:270 (2,2) - stack maybe

00:52:240 (2,3,4) - such a sudden big jump OwO maybe just make 00:52:087 (1,2) - bigger so its not too big of a shock

00:55:607 (1) - maybe move this so the slider head isnt covered by 00:54:995 (1) - ? sort of messy looking rn

01:20:556 (2,3) - ctrl g these maybe. i don't really like how the linear jumps play at this part since it's still kiai time and pretty intense

can't find anything with hard diff cuz im a noob

osu needs more love live
Nowaie
irc log
20:57 *DTM9 Nowa is editing [https://osu.ppy.sh/b/1243280 u's - Bokura wa Ima no Naka de (TV Size) [Expert]]
20:57 DTM9 Nowa: Here we go baybe
20:58 *_Meep_ is editing [https://osu.ppy.sh/b/1243280 u's - Bokura wa Ima no Naka de (TV Size) [Expert]]
20:58 _Meep_: negative offset
20:58 *_Meep_ ok_hand:
20:58 _Meep_: xd
20:58 DTM9 Nowa: :ok_hand:
20:59 DTM9 Nowa: Not sure if the expert as a difficulty name is fitting since it's more like an insane/another for what the song/BPM suggests
20:59 _Meep_: safest mapping 2k17
20:59 _Meep_: lolo
20:59 _Meep_: nono
20:59 _Meep_: look at beatmap desc
20:59 _Meep_: u will know why
20:59 DTM9 Nowa: I should educate myself more with these fucking game difficulties
20:59 DTM9 Nowa: kms
21:00 _Meep_: XD
21:00 _Meep_: its fine
21:02 DTM9 Nowa: 00:03:872 (1) - I personally don't think the NC fits here.. Maybe you could NC 00:04:178 (2) - as it would be more fitting for it by begin mapped on a cymbal or just leave out the NCs once and for all for that pattern?
21:02 _Meep_: hmm
21:02 _Meep_: removed then xd
21:02 _Meep_: and nc'd 00:01:729 (3) -
21:03 _Meep_: q00:04:178 (3) - this too
21:03 DTM9 Nowa: 00:02:954 (1,1,2) - I'd personally see these as a single pattern thus a single combo but you do what you do
21:04 _Meep_: whatevs ;/ rankable in both ways xd
21:05 DTM9 Nowa: https://www.youtube.com/watch?v=-7MJdeIZb3w Prepare your holes and put that song to play on the background since...
21:05 DTM9 Nowa: 00:02:954 (1,2) - the first bump(s) are not exactly in the same spot
21:05 _Meep_: LOL
21:06 _Meep_: moved down some pixels to fit
21:06 DTM9 Nowa: xd
21:06 _Meep_: lele
21:07 DTM9 Nowa: Just a thought but these 00:19:025 (2,3) - could follow similar style of repeating the movement like here 00:17:801 (1,2) -
21:07 _Meep_: hmm
21:07 _Meep_: true but
21:07 _Meep_: how ;/
21:09 DTM9 Nowa: Just some way that the player has to go roughly back to where they started the slider from, for (bad) example https://osu.ppy.sh/ss/7622834
21:10 _Meep_: ok done
21:10 _Meep_: idk if this makes it more confusing :thinking:
21:11 DTM9 Nowa: It uses a similar style that you did for similar stylish vocals
21:12 _Meep_: yea
21:12 _Meep_: kk then,will do
21:12 DTM9 Nowa: If you don't want to move them that much back you could try something like this https://osu.ppy.sh/ss/7622858 since it still keeps the reverting movement but just not as much
21:12 _Meep_: yea i'll go with 2nd one
21:12 _Meep_: xd
21:12 DTM9 Nowa: =w=b
21:14 DTM9 Nowa: 00:33:413 (2) - This could be a little bit more curved to meet the curveture of the slider before it
21:14 _Meep_: done xd
21:17 DTM9 Nowa: 00:31:117 (1,2,3,4,5,6,7,1) - I know that this can be played just fine but some of the movement you have used here you did not suit here 00:40:913 (1,1,2,3,4,5,6,1) - for some reason
21:18 DTM9 Nowa: so maybe you could choose to do the little bit harder version (first one) or the version utilizing straight flow (second one) for both of the patterns?
21:18 DTM9 Nowa: 00:40:913 (1,1) - Also a double NC which you did not do on the first one
21:18 _Meep_: ok moved 00:32:189 (5) - to the right so as to not make the pattern to hard
21:19 _Meep_: I think I rather do the 2nd version
21:19 _Meep_: straight flow seems more fitting
21:19 DTM9 Nowa: Umm i'd personally say that moving the 5 doesn't really help
21:19 _Meep_: oshit
21:19 DTM9 Nowa: One minute i'll show what i exactly mean
21:21 _Meep_: https://osu.ppy.sh/ss/7622938
21:21 _Meep_: changed to this
21:21 _Meep_: placed the triple topleft of the wave slider
21:21 _Meep_: placed note 5 above it
21:21 DTM9 Nowa: I guess that would work
21:22 DTM9 Nowa: I'll draw you something still so you understand why i pointed it out
21:22 _Meep_: its plays well i guess
21:22 _Meep_: sure
21:24 DTM9 Nowa: The placement of the 2|3|4 may force the player into a circular flow so the movement would end up looking like this http://puu.sh/uTqO9/a1f3cbc0cf.png
21:24 DTM9 Nowa: The transition from 4 to 5 and 5 to 6 would be quite awkwardly feeling after that
21:24 _Meep_: Yea,kinda get what you mean,saw testplayers had some trouble with it
21:25 DTM9 Nowa: Personally i'd say that people who understand they do not need circular flow do it just fine but it usually tricks people to do that
21:26 _Meep_: I mean,the whole map is pretty much in smooth flow
21:26 _Meep_: until that point
21:26 _Meep_: therefore it may feel mroe confusing
21:26 DTM9 Nowa: Pretty much yeah
21:27 DTM9 Nowa: Another indirect concern was the quick constant changing in the straight flow on here 00:32:189 (5,6,7,1) - but it's not like that bad
21:27 DTM9 Nowa: Doable, may not be the optimal choice but doable
21:28 _Meep_: it would be hard to make it aesthetically pleasing and because I wanted that kind of 'reverse flow because its a new part' kind of thing
21:28 DTM9 Nowa: Yeah and it works nicely by that way
21:29 _Meep_: any other bigger issues?
21:30 DTM9 Nowa: I'm trying to message three people at the same time .-.
21:30 DTM9 Nowa: It takes a sec to write stuff down
21:30 _Meep_: oshit LOL
21:30 _Meep_: actually i gtg go XD
21:30 DTM9 Nowa: fak
21:31 DTM9 Nowa: I'll cont to the thread
21:31 _Meep_: so if you have any issues,post em on the thread when ur free XD
21:31 _Meep_: nvm then
21:31 _Meep_: next time xd
21:31 _Meep_: dw i have it all savelogged

Cont from IRC mod

00:44:434 (6,1) - 00:46:576 (3,4) - 00:49:331 (4,5) - I don't really see a reason to use this kind of low DS on a respectively dense part (exceptionally the last pair of objects since the 5 is mapped on a damn cymbal), maybe you could open the ideology little bit more behind these

00:50:709 (1,2,1) - Maybe space these all equally?

00:56:831 (1,2,3) - and 01:06:627 (1,2,3) - You could even out the spacing here aswell since the second slider is much closer to the donut slider than the outer curved slider Spacing differences shouldn't matter, just make it look like a nice wi-fi icon

01:25:607 (1,2) - Since these two are mapped on a similar vocal beat wouldn't it be a good idea to stack them and after that start some kind of a jumpy pattern?

That's all i found from the expert xd GL my man
Topic Starter
_Meep_

DendyMudak wrote:

H e l l o T h e r e!

Expert
00:11:219 (5,1) - seems pretty uncomfortable when you playing it, maybe you can just make it spaced a bit? If I do people may confuse it with a 3/4 slider so no
00:08:923 (3,1) - maybe you will stack them, like on 00:05:250 (3,1)? they are twp dofferent things tho ._.
00:13:515 (3,4,5) - make 1/2 beats little bit spaced and make them look like triangle, as the rhythm go on its very changed on 00:15:811 (2,3,4,5,6) but sound is clearly the same Fixed
00:18:260 (2,3) - suggestion, maybe you can make it oval flow? idk what that is and feels weird ==
00:31:882 (2,3,4) - make them less stack, like in 00:32:342 (6,7) The less stacking on the first one is because I wanted to emphasize more on the 2nd triple than the first,making them both the same would be boring and would not reflect the song well
01:19:025 (1,2) - you can improve your flow Intended
00:54:536 (1,2) - ^ ^
01:08:617 (3,4) - make it blanket No reason to do so, the previous jumps are pretty high in DS and if i were to blanket this one it would feel out of place.

gl in further mapping :)

Kami-senpai wrote:

moddu desu

naisu qt bg

Expert
00:02:954 (1) - might look a little less weird if you did it like this nah ;/


00:21:627 (2) - might be better flow if ctrl g people would be confused about where the next slider would be if I do that,so rather not

00:32:342 (6,7,1) - maybe straighten this out. the curve right now makes 7 sort of seem out of place Fixed

00:37:699 (2) - NC here maybe to help with 1/1 gap, 00:38:005 (1) - NC off here and 00:38:617 (3) - NC on here fixed

00:42:903 (3) - 1/1 gap here seems really sudden and feels sort of weird, there's also a guitar sound on the red tick so i think it would be better as 1/2 slider vocals

00:44:434 (6,1,2) - small gap plus stack makes it play sort of weird and cramped, I would just unstack. Also 00:44:587 (1) - NC off here and 00:44:740 (2) - NC on here moved a tiny bit, no NC changes because the sudden NC on the red tick is to show a new 'part' of the vocals.

00:46:270 (2,2) - stack maybe Fixed... lol

00:52:240 (2,3,4) - such a sudden big jump OwO maybe just make 00:52:087 (1,2) - bigger so its not too big of a shock Fixed a bit -.-

00:55:607 (1) - maybe move this so the slider head isnt covered by 00:54:995 (1) - ? sort of messy looking rn Fixed

01:20:556 (2,3) - ctrl g these maybe. i don't really like how the linear jumps play at this part since it's still kiai time and pretty intense Fixed

can't find anything with hard diff cuz im a noob

osu needs more love live

DTM9 Nowa wrote:

irc log
20:57 *DTM9 Nowa is editing [https://osu.ppy.sh/b/1243280 u's - Bokura wa Ima no Naka de (TV Size) [Expert]]
20:57 DTM9 Nowa: Here we go baybe
20:58 *_Meep_ is editing [https://osu.ppy.sh/b/1243280 u's - Bokura wa Ima no Naka de (TV Size) [Expert]]
20:58 _Meep_: negative offset
20:58 *_Meep_ ok_hand:
20:58 _Meep_: xd
20:58 DTM9 Nowa: :ok_hand:
20:59 DTM9 Nowa: Not sure if the expert as a difficulty name is fitting since it's more like an insane/another for what the song/BPM suggests
20:59 _Meep_: safest mapping 2k17
20:59 _Meep_: lolo
20:59 _Meep_: nono
20:59 _Meep_: look at beatmap desc
20:59 _Meep_: u will know why
20:59 DTM9 Nowa: I should educate myself more with these fucking game difficulties
20:59 DTM9 Nowa: kms
21:00 _Meep_: XD
21:00 _Meep_: its fine
21:02 DTM9 Nowa: 00:03:872 (1) - I personally don't think the NC fits here.. Maybe you could NC 00:04:178 (2) - as it would be more fitting for it by begin mapped on a cymbal or just leave out the NCs once and for all for that pattern?
21:02 _Meep_: hmm
21:02 _Meep_: removed then xd
21:02 _Meep_: and nc'd 00:01:729 (3) -
21:03 _Meep_: q00:04:178 (3) - this too
21:03 DTM9 Nowa: 00:02:954 (1,1,2) - I'd personally see these as a single pattern thus a single combo but you do what you do
21:04 _Meep_: whatevs ;/ rankable in both ways xd
21:05 DTM9 Nowa: https://www.youtube.com/watch?v=-7MJdeIZb3w Prepare your holes and put that song to play on the background since...
21:05 DTM9 Nowa: 00:02:954 (1,2) - the first bump(s) are not exactly in the same spot
21:05 _Meep_: LOL
21:06 _Meep_: moved down some pixels to fit
21:06 DTM9 Nowa: xd
21:06 _Meep_: lele
21:07 DTM9 Nowa: Just a thought but these 00:19:025 (2,3) - could follow similar style of repeating the movement like here 00:17:801 (1,2) -
21:07 _Meep_: hmm
21:07 _Meep_: true but
21:07 _Meep_: how ;/
21:09 DTM9 Nowa: Just some way that the player has to go roughly back to where they started the slider from, for (bad) example https://osu.ppy.sh/ss/7622834
21:10 _Meep_: ok done
21:10 _Meep_: idk if this makes it more confusing :thinking:
21:11 DTM9 Nowa: It uses a similar style that you did for similar stylish vocals
21:12 _Meep_: yea
21:12 _Meep_: kk then,will do
21:12 DTM9 Nowa: If you don't want to move them that much back you could try something like this https://osu.ppy.sh/ss/7622858 since it still keeps the reverting movement but just not as much
21:12 _Meep_: yea i'll go with 2nd one
21:12 _Meep_: xd
21:12 DTM9 Nowa: =w=b
21:14 DTM9 Nowa: 00:33:413 (2) - This could be a little bit more curved to meet the curveture of the slider before it
21:14 _Meep_: done xd
21:17 DTM9 Nowa: 00:31:117 (1,2,3,4,5,6,7,1) - I know that this can be played just fine but some of the movement you have used here you did not suit here 00:40:913 (1,1,2,3,4,5,6,1) - for some reason
21:18 DTM9 Nowa: so maybe you could choose to do the little bit harder version (first one) or the version utilizing straight flow (second one) for both of the patterns?
21:18 DTM9 Nowa: 00:40:913 (1,1) - Also a double NC which you did not do on the first one
21:18 _Meep_: ok moved 00:32:189 (5) - to the right so as to not make the pattern to hard
21:19 _Meep_: I think I rather do the 2nd version
21:19 _Meep_: straight flow seems more fitting
21:19 DTM9 Nowa: Umm i'd personally say that moving the 5 doesn't really help
21:19 _Meep_: oshit
21:19 DTM9 Nowa: One minute i'll show what i exactly mean
21:21 _Meep_: https://osu.ppy.sh/ss/7622938
21:21 _Meep_: changed to this
21:21 _Meep_: placed the triple topleft of the wave slider
21:21 _Meep_: placed note 5 above it
21:21 DTM9 Nowa: I guess that would work
21:22 DTM9 Nowa: I'll draw you something still so you understand why i pointed it out
21:22 _Meep_: its plays well i guess
21:22 _Meep_: sure
21:24 DTM9 Nowa: The placement of the 2|3|4 may force the player into a circular flow so the movement would end up looking like this http://puu.sh/uTqO9/a1f3cbc0cf.png
21:24 DTM9 Nowa: The transition from 4 to 5 and 5 to 6 would be quite awkwardly feeling after that
21:24 _Meep_: Yea,kinda get what you mean,saw testplayers had some trouble with it
21:25 DTM9 Nowa: Personally i'd say that people who understand they do not need circular flow do it just fine but it usually tricks people to do that
21:26 _Meep_: I mean,the whole map is pretty much in smooth flow
21:26 _Meep_: until that point
21:26 _Meep_: therefore it may feel mroe confusing
21:26 DTM9 Nowa: Pretty much yeah
21:27 DTM9 Nowa: Another indirect concern was the quick constant changing in the straight flow on here 00:32:189 (5,6,7,1) - but it's not like that bad
21:27 DTM9 Nowa: Doable, may not be the optimal choice but doable
21:28 _Meep_: it would be hard to make it aesthetically pleasing and because I wanted that kind of 'reverse flow because its a new part' kind of thing
21:28 DTM9 Nowa: Yeah and it works nicely by that way
21:29 _Meep_: any other bigger issues?
21:30 DTM9 Nowa: I'm trying to message three people at the same time .-.
21:30 DTM9 Nowa: It takes a sec to write stuff down
21:30 _Meep_: oshit LOL
21:30 _Meep_: actually i gtg go XD
21:30 DTM9 Nowa: fak
21:31 DTM9 Nowa: I'll cont to the thread
21:31 _Meep_: so if you have any issues,post em on the thread when ur free XD
21:31 _Meep_: nvm then
21:31 _Meep_: next time xd
21:31 _Meep_: dw i have it all savelogged

Cont from IRC mod

00:44:434 (6,1) - 00:46:576 (3,4) - 00:49:331 (4,5) - I don't really see a reason to use this kind of low DS on a respectively dense part (exceptionally the last pair of objects since the 5 is mapped on a damn cymbal), maybe you could open the ideology little bit more behind these Fixed the first two pairs,the third one is staying since I wanted to copy the previous sliders, the part isn't THAT intense compared to the next few jumsp and I see no need to simply raise the DS because its a clap

00:50:709 (1,2,1) - Maybe space these all equally? Fixed,but blame stacking for that one pixel off error ==

00:56:831 (1,2,3) - and 01:06:627 (1,2,3) - You could even out the spacing here aswell since the second slider is much closer to the donut slider than the outer curved slider Spacing differences shouldn't matter, just make it look like a nice wi-fi icon eh.... done

01:25:607 (1,2) - Since these two are mapped on a similar vocal beat wouldn't it be a good idea to stack them and after that start some kind of a jumpy pattern? hmm,I wanted the song to end in the middle, and going with the 120 angles would be best because its comfortable for players to play

That's all i found from the expert xd GL my man
Thanks for the mod guys!
-NanoRIPE-
aaaaaaaaa

e
00:01:729 (2,1,2) - im prefer you put 1/2 reverse slider cause 3 circle on red tick its hard to read it/click it for newbie
00:12:597 (1) - circle here and 1/1 slider on the next white tick (the rhtyhm a bit awkward here cause its not really fit with the music)
00:22:393 (1) - ^
00:28:668 - the slider should be started here cause the vocal and drum looks strong here
00:30:046 (1,2,3) - try this rhythm http://prnt.sc/enhc6b for emphatize the intrument well
00:39:689 (1,2) - newbie player will confused if you put the slider on red tick suddenly
00:46:576 (1,2) - reverse it for make it a bit easier to read it
00:49:485 - the slider should be start here (listen carefully,the vocal and intrument strong here)
00:56:372 (1) - 3/2 reverse slider here for emphatize the vocal and cymball more
01:06:168 (1) - 3/2 reverse slider here (for vocal and intrument too at the red tick)
01:10:301 - the vocal and intrument looks strong here
01:12:903 (3) - 3/2 reverse slider here for better rhythm (the vocal seems strong for this one)
01:17:801 (3) - ^
01:19:025 (1,2,3) - try this rhythm http://prnt.sc/enhfml
01:21:474 (1) - i think you tried to emphatize the intrument here but its really accurate.the second cymbal at - 01:22:546 and the third cymbal at 01:23:770
01:24:536 (2) - reverse slider here for emphatize the drum roll at 01:25:454 -
01:26:372 (1) - the slider should be ended on big white tick (the vocal stop there)

gl
Pachiru

-NanoRIPE- wrote:

aaaaaaaaa

e Next time please at least write "ez" to know, because I was searching for the mod during ages...
00:01:729 (2,1,2) - im prefer you put 1/2 reverse slider cause 3 circle on red tick its hard to read it/click it for newbie It's impossible to do a reverse for this type of rhythm, don't worry I tried before your mod.
00:12:597 (1) - circle here and 1/1 slider on the next white tick (the rhtyhm a bit awkward here cause its not really fit with the music)
00:22:393 (1) - ^ Not fixed, because I tried, and I didn't liked the rhythm. And also because I want to keep this note 00:23:617 (3) - clickable.
00:28:668 - the slider should be started here cause the vocal and drum looks strong here That would be to hard and unpredictable for a player to click on this slider, since this part is pretty full of clickable white ticks.
00:30:046 (1,2,3) - try this rhythm http://prnt.sc/enhc6b for emphatize the intrument well Didn't changed, because I wanted to keep that 00:30:964 (3) - reverse slider, due to the background sound, and to me it looks good like that.
00:39:689 (1,2) - newbie player will confused if you put the slider on red tick suddenly
00:46:576 (1,2) - reverse it for make it a bit easier to read it I didn't fixed the slider for the moment. But I think I'll fix it if further mods ask me to.
00:49:485 - the slider should be start here (listen carefully,the vocal and intrument strong here) I want to avoid 1/2 gap as much as possible, so no.
00:56:372 (1) - 3/2 reverse slider here for emphatize the vocal and cymball more Nope, because I don't want to use hard rhythm, because I think that the diff is hard enough.
01:06:168 (1) - 3/2 reverse slider here (for vocal and intrument too at the red tick) Same.
01:10:301 - the vocal and intrument looks strong here Yes, but that would be very hard to play for an Easy diff.
01:12:903 (3) - 3/2 reverse slider here for better rhythm (the vocal seems strong for this one)
01:17:801 (3) - ^ No, because there is no reason to do it, since I used a basic 1/1 rhythm, and that fit pretty good.
01:19:025 (1,2,3) - try this rhythm http://prnt.sc/enhfml I prefer my rhythm since it's easier, and it fit good with this situation, since it's calm.
01:21:474 (1) - i think you tried to emphatize the intrument here but its really accurate.the second cymbal at - 01:22:546 and the third cymbal at 01:23:770 Kept this slider, because I like it the way how is it emphasize the song, with the slider curves, and since it's an calm part, I dont' want to make something hard here.
01:24:536 (2) - reverse slider here for emphatize the drum roll at 01:25:454 -
01:26:372 (1) - the slider should be ended on big white tick (the vocal stop there)

gl
Thanks for modding, but next time, try to use a better form (like lists) for mods, because it was pretty hard to answer to it, also try to go further in your mods to make the mapper understand well you wanna say, because sometimes I was like "meh what he wants me to change ;-;" you see? Otherwise, there was a lot of interesting stuffs.
Arigato~

Code
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Title:Bokura wa Ima no Naka de (TV Size)
TitleUnicode:僕らは今のなかで (TV Size)
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Version:Pachiru's Easy
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128,236,75046,1,8,0:0:0:0:
204,172,75352,2,0,P|276:152|352:176,1,150
460,272,76270,1,8,0:0:0:0:
400,356,76576,6,0,B|348:368|348:368|292:356,1,100,0|8,0:0|0:0,0:0:0:0:
224,280,77189,2,0,B|178:270|178:270|126:282,1,100,0|8,0:0|0:0,0:0:0:0:
48,204,77801,2,0,L|36:92,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
125,281,78719,1,8,0:0:0:0:
196,196,79025,6,0,P|208:128|196:88,1,100,0|8,0:0|0:0,0:0:0:0:
311,98,79638,2,0,P|303:147|315:195,1,100,0|8,0:0|0:0,0:0:0:0:
343,301,80250,2,0,B|294:287|257:337|257:337|211:285|167:305,1,200,0|0,0:0|0:0,0:0:0:0:
74,249,81168,1,8,0:0:0:0:
81,139,81474,6,0,B|161:79|161:79|255:114|255:114|350:83|350:83|429:143,2,400,4|0|0,0:0|0:0|0:0,0:0:0:0:
180,336,84536,2,0,P|256:360|320:336,2,150,0|4|0,3:0|0:0|0:0,0:0:0:0:
180,206,85760,2,0,L|280:206,2,100
256,192,86525,12,0,88668,0:0:0:0:
Nardoxyribonucleic
Hi, here is the Oni guest difficulty as requested. (no kd)

https://puu.sh/vcuRO.rar

Please add my name to tags, thank you :3
Kibbleru
I know you want to make the diff names according to the actual game, but naming the "insane" diff as Expert will cause alot of confusion here :/

expert
00:31:117 (1) - cud be more symmetrical at the end
00:39:076 (3,1) - this stack :(
00:51:015 (2,1) - ^
00:45:046 (3,5) - its better to stack these 2 instead?

easy
ok. some rhythms are skipping over strong beats here..
01:21:474 (1) - the repeat and end of the slider doesn't really follow the music at all here, please do something different
00:27:597 (1,2) - try 00:30:658 (2,3,4) - 00:45:352 (2,3) - try 3/2 repeat slider here
00:56:372 (1,2) - ^
01:12:903 (3,4) - ^
01:17:801 (3,4) - ^
00:55:301 - u can add circle
01:04:331 (1,2,3) - rhythm inconsistent 00:54:536 (1,2) -
01:06:168 (1,2) - 3/2 slider and circle - ok 01:06:168 (1,2,3,4) - this entire part is kinda inconsistent with the first part.
01:09:229 (1,2,3) - 01:19:025 (1,2,3) -
JierYagtama
H E L L O T H E R E
Kin's Normal
00:16:270 (3,1) - sounds undermapped
00:26:066 (3,1) - ^
00:46:882 (7,1) - ^
01:18:260 (4) - move this alittle bit upward
Hard
00:43:362 (3,4) - blanket?
Idk your hard diff is soo clean cant really fnd that much mistakes xd
Expert
00:02:954 (1) - weird slider
00:36:780 (1) - ^
00:05:250 (3,1) - why not overlap this with the sliderend?
00:12:138 (3,1,2) - stack?
00:31:882 (2,3,4) - stack this
00:32:342 (6,7,1) - ^
00:41:678 (1,2,3) - ^
00:42:138 (5,6,1) - ^
00:42:903 (3,4) - overlap this
00:53:311 (1,2) - ^
01:03:107 (1,2) - ^
00:48:719 (2,3) - put some flow into this I guess?
00:49:485 (1,2) - blanket?
Gudluck and also dunt forget that M4M xd
Swell
Hey there, random mod cause I'm bored. Only doing the Expert diff cause I'm bad at explaining things for other diffs rn lol.

Expert

00:21:321 (1) - 00:36:780 (1) - Regarding 00:21:321 (1) - Here is weird cause you have the first slider, and the same sound happens for the next 2 but they are represented through simple shapes and kinda messes with the cursor movement. As 1 is slower due to how the slider has to travel compared to 2 and 3.
Next is 00:36:780 (1) - This slider is weird cause you end up sitting at the base of the slider for a bit without any real reason to do so. You end up ignoring other vocals for intensity. So why try to do so for the backup all of sudden? I think removing the red points near the sliderhead would feel better to play

00:30:658 (4,5,1) - So I'm unsure about this one. But 4 covers up the reverse tail of 1, this may lead to people breaking as they head for 5 and not notice the reverse in time by the time they reach that point. Could warrant some discussion imo.

00:53:311 (1,2) - 01:03:107 (1,2) - I'm guessing you have the sudden stop in motion here for the bells? The issue here is that the bells happen more than one time. So you can either A.) Try to emphasize the bell more than just the single hit-circle here. You don't follow up on that second bell at all so it kinda feels awkward to play through the map expecting the hit for the next bell but it never happens since you go back to vocals. Or B.) You just focus completely on the vocals. I think you could get away with this as the vocal is extended and it would feel more natural to be moving as it's just what we've been doing the whole time up until this point.
anna apple
kds pls

General

  1. nice Source/ Tags
  2. hitsounding is below basic in most sections because you don't have a kick sound, you mainly just clap every now and then.

Expert

  1. 00:16:423 (6) - this should be NC because of how you do other ncs, for a song like this it would make most sense if you just used regular downbeat NCs since there isn't much special with the red ticks you decided to nc.
  2. 00:13:362 (2,3,4,5) - comparing this rhythm to 00:14:127 (2,3,4) - one is just filler to the drum sounds on one ONLY maps the vocals you shouldn't switch ideas like this. also in future parts you focus on vocals so you should proabbly change the first part.
  3. 00:29:434 (6,7) - you have tended to make vocals clickable so putting them to slider ends in this part doens't match with prior parts.
  4. 00:31:117 (1) - I don't think 4 disapears quickly enough for the reverse arrow of 1 to be visible in time for the player to be able to read it.
  5. 00:32:342 (6,7,1) - this looks like you didn't notice it, so what happens is the green point that changes SV affects what the actual distance numbers mean, so for lower sv, a distance of 1.0 could be a distance of .5 in the sv used prior. make these even u fuk
  6. 00:33:719 (1) - if you are going for the vocals focus you shouldn't skip over beats like 00:34:178 - 00:37:087 - and 00:37:240 -
  7. 00:36:780 (1) - this shape has a negative impact on gameplay and doesn't match overall slider designs
  8. 00:39:689 (1) - why does this have a bump, there is no change where your bump is.
  9. 00:42:903 - why stop motion for a 1/1 gap when the song is still continuing
  10. 00:53:311 (1) - 01:03:107 (1) - there shouldn't be a stop in motion here since the vocal here is the same vocal 00:53:617 (2) - . Also if you are "stopping because of the bells" you failed to execute this on the other bell sounds that occur 00:53:923 - 00:54:536 - 00:54:995 - etc


Hard

  1. why don't you use the same custom hitsound as in top diff? soft-hitclap.wav
  2. 00:11:525 (1,2,3) - you can make a jump to this, but I would avoid making it look so similar to the 1/1 gap you have here 00:12:138 (3,1) -
  3. 00:49:944 (2,3) - how come you only really make 2 spots with noticeable spacing empahsis like this

Pachiru's Easy

  1. 00:12:597 (1) - you make the pickup beat clickable and then the strong downbeat indicating a new phrase on the repeat of this slider. 00:12:903 - should be clickable.
  2. 00:28:515 (2) - you should make the gap to this 3/2 instead of 1/1 because the strong beat of vocals and instrumentals exists on the red tick here 00:28:668 -
  3. 00:30:964 (3) - similarly this slider ends up skipping strong beats on red ticks also to map weaker sounds even though it seems in your interest to map these stronger sounds after referencing the way you made your intro
  4. 00:47:495 - 00:47:189 - 00:55:301 - forcing symmetry causes you to skip strong sounds like these.
Topic Starter
_Meep_

Kibbleru wrote:

I know you want to make the diff names according to the actual game, but naming the "insane" diff as Expert will cause alot of confusion here :/

expert
00:31:117 (1) - cud be more symmetrical at the end TRIED
00:39:076 (3,1) - this stack :( :(
00:51:015 (2,1) - ^ :(
00:45:046 (3,5) - its better to stack these 2 instead? fixed

JeirYagtama wrote:

H E L L O T H E R E

Expert
00:02:954 (1) - weird slider
00:36:780 (1) - ^
00:05:250 (3,1) - why not overlap this with the sliderend?
00:12:138 (3,1,2) - stack?
00:31:882 (2,3,4) - stack this
00:32:342 (6,7,1) - ^
00:41:678 (1,2,3) - ^
00:42:138 (5,6,1) - ^
00:42:903 (3,4) - overlap this
00:53:311 (1,2) - ^
01:03:107 (1,2) - ^
00:48:719 (2,3) - put some flow into this I guess?
00:49:485 (1,2) - blanket?
Gudluck and also dunt forget that M4M xd
i dont see any reason to change any of this lol,u gotta see the mapper's intention in doing something rather than trying to force your style into others

Swell wrote:

Hey there, random mod cause I'm bored. Only doing the Expert diff cause I'm bad at explaining things for other diffs rn lol.

Expert

00:21:321 (1) - 00:36:780 (1) - Regarding 00:21:321 (1) - Here is weird cause you have the first slider, and the same sound happens for the next 2 but they are represented through simple shapes and kinda messes with the cursor movement. As 1 is slower due to how the slider has to travel compared to 2 and 3.
Next is 00:36:780 (1) - This slider is weird cause you end up sitting at the base of the slider for a bit without any real reason to do so. You end up ignoring other vocals for intensity. So why try to do so for the backup all of sudden? I think removing the red points near the sliderhead would feel better to play

The first 3/4 slider should be fine,I didnt want to go for any consistency in tg that part and I dont see a need to.
The second slider however you do have a point, however I wanted the pause at the start of the slider because the vocals felt slow and I wanted to emphasize that part.


00:30:658 (4,5,1) - So I'm unsure about this one. But 4 covers up the reverse tail of 1, this may lead to people breaking as they head for 5 and not notice the reverse in time by the time they reach that point. Could warrant some discussion imo.

eh if kibbie doesn thave any problem with it I dont :D

00:53:311 (1,2) - 01:03:107 (1,2) - I'm guessing you have the sudden stop in motion here for the bells? The issue here is that the bells happen more than one time. So you can either A.) Try to emphasize the bell more than just the single hit-circle here. You don't follow up on that second bell at all so it kinda feels awkward to play through the map expecting the hit for the next bell but it never happens since you go back to vocals. Or B.) You just focus completely on the vocals. I think you could get away with this as the vocal is extended and it would feel more natural to be moving as it's just what we've been doing the whole time up until this point.

I mapped to the vocals(purely)[Other than the parts that come after that weird slider and kickslider] and therefore I want to have a pause so i can emphasize both the bells AND the vocals more.

bor wrote:

kds pls

General

  1. nice Source/ Tags lel
  2. hitsounding is below basic in most sections because you don't have a kick sound, you mainly just clap every now and then. lel

Expert

  1. 00:16:423 (6) - this should be NC because of how you do other ncs, for a song like this it would make most sense if you just used regular downbeat NCs since there isn't much special with the red ticks you decided to nc.fixed
  2. 00:13:362 (2,3,4,5) - comparing this rhythm to 00:14:127 (2,3,4) - one is just filler to the drum sounds on one ONLY maps the vocals you shouldn't switch ideas like this. also in future parts you focus on vocals so you should proabbly change the first part. Its 'spam of notes -> sliders to emphasize vocals -> spam of notes -> sliders to emphasize vocals', I think its consistent enough and doesn't need to be changed
  3. 00:29:434 (6,7) - you have tended to make vocals clickable so putting them to slider ends in this part doens't match with prior parts. mapped to the instruments because the notes after it are mainly to the instruments that ignore the vocals
  4. 00:31:117 (1) - I don't think 4 disapears quickly enough for the reverse arrow of 1 to be visible in time for the player to be able to read it. if kibbie is ok with it im ok with it ;/
  5. 00:32:342 (6,7,1) - this looks like you didn't notice it, so what happens is the green point that changes SV affects what the actual distance numbers mean, so for lower sv, a distance of 1.0 could be a distance of .5 in the sv used prior. make these even u fuk nu, why should I adapt to an sv change XD It doesn't matter whether the player is able to hit it or not lol
  6. 00:33:719 (1) - if you are going for the vocals focus you shouldn't skip over beats like 00:34:178 - 00:37:087 - and 00:37:240 - if you do realise, this part is one of the parts where their vocals had a pause and therefore it is difficult to predict the rhythm. therefore I used a reverse slider to play thuis so players won't have much emphasize the slider therefore it is fine why am i using so many therefore lol
  7. 00:36:780 (1) - this shape has a negative impact on gameplay and doesn't match overall slider designs emphasize them vocals
  8. 00:39:689 (1) - why does this have a bump, there is no change where your bump is. why not >_>
  9. 00:42:903 - why stop motion for a 1/1 gap when the song is still continuing how I felt the song should play, and also my style
  10. 00:53:311 (1) - 01:03:107 (1) - there shouldn't be a stop in motion here since the vocal here is the same vocal 00:53:617 (2) - . Also if you are "stopping because of the bells" you failed to execute this on the other bell sounds that occur 00:53:923 - 00:54:536 - 00:54:995 - etc vocals and my style


Hard

  1. why don't you use the same custom hitsound as in top diff? soft-hitclap.wav FIXED
  2. 00:11:525 (1,2,3) - you can make a jump to this, but I would avoid making it look so similar to the 1/1 gap you have here 00:12:138 (3,1) - NO BUT NC CHANGE
  3. 00:49:944 (2,3) - how come you only really make 2 spots with noticeable spacing empahsis like this UH IDK WHY AM I USING CAPS LOL UH BECAUSE THE MUSIC RISES
THANKS GUYZ
phox
was asked to testplay veyron's extra

00:51:321 (1,2,3,4,5,1) - i don't get what this part is mapped to? it's definitely not the vocals (the 'ta' is even completely skipped over in the slider body), it's not the bells in the background either (a bell sound is also skipped over in the slider body as well)

no kds pls
anna apple
You should explain what "your style" decides when to stop the motion then instead of just stating "its my style", because when i look its just random. For the similarities that exist in the music there should exist more 1/1 gaps without motion as I have stated, if there was a specific reason the song does something I missed you need to state it, otherwise you are just inconsistent.
Topic Starter
_Meep_

pyroflayer wrote:

You should explain what "your style" decides when to stop the motion then instead of just stating "its my style", because when i look its just random. For the similarities that exist in the music there should exist more 1/1 gaps without motion as I have stated, if there was a specific reason the song does something I missed you need to state it, otherwise you are just inconsistent.


Its how I intepret the song. People may have a view of 'oh this is the chorus better not put 1/1 gaps so that there is momentum and they dont stop moving',for me its because 'oh its the chorus,well who cares its still part of the song,because the vocals did stop so I'll stop it as well.
anna apple

_Meep_ wrote:

pyroflayer wrote:

You should explain what "your style" decides when to stop the motion then instead of just stating "its my style", because when i look its just random. For the similarities that exist in the music there should exist more 1/1 gaps without motion as I have stated, if there was a specific reason the song does something I missed you need to state it, otherwise you are just inconsistent.


Its how I intepret the song. People may have a view of 'oh this is the chorus better not put 1/1 gaps so that there is momentum and they dont stop moving',for me its because 'oh its the chorus,well who cares its still part of the song,because the vocals did stop so I'll stop it as well.
the vocal's clearly hold from 00:53 :158 - to 00:53:464 -

its the same logic with the vocal from 00:52:087 - to 00:52:852 - , in this case why not pause at the end of this vocal?

why not also pause in places like 00:54:689 - 00:55:148 -

its very clear in all these cases that each vocal is a hold


either ways its clear you are not only mapping the vocals, in case you are mapping more of a filler type rhythm, which would mean it would make most sense to map the sounds 00:53:464 - and 01:03:260 -

also with your logic maybe you should consider skipping more sounds where you could interpret pauses like 01:16:423 (5) - .

but as I said, there are held vocals at where you pause the music. just because there is no articulation there doesn't mean the sound isn't there. But again you are not mapping ONLY the vocals, you map a lot of drum/guitar sounds and sounds exist at those points. You can't just say "its how I interpret the song" because there are more locations in this song that are similar to the ones I point out and you chose to not create this 1/1 pause in movement and rhythm.
Topic Starter
_Meep_

pyroflayer wrote:

You should explain what "your style" decides when to stop the motion then instead of just stating "its my style", because when i look its just random. For the similarities that exist in the music there should exist more 1/1 gaps without motion as I have stated, if there was a specific reason the song does something I missed you need to state it, otherwise you are just inconsistent.


Its how I intepret the song. People may have a view of 'oh this is the chorus better not put 1/1 gaps so that there is momentum and they dont stop moving',for me its because 'oh its the chorus,well who cares its still part of the song,because the vocals did stop so I'll stop it as well.

the vocal's clearly hold from 00:53 :158 - to 00:53:464 -

its the same logic with the vocal from 00:52:087 - to 00:52:852 - , in this case why not pause at the end of this vocal?

why not also pause in places like 00:54:689 - 00:55:148 -

its very clear in all these cases that each vocal is a hold


either ways its clear you are not only mapping the vocals, in case you are mapping more of a filler type rhythm, which would mean it would make most sense to map the sounds 00:53:464 - and 01:03:260 -

also with your logic maybe you should consider skipping more sounds where you could interpret pauses like 01:16:423 (5) - .

but as I said, there are held vocals at where you pause the music. just because there is no articulation there doesn't mean the sound isn't there. But again you are not mapping ONLY the vocals, you map a lot of drum/guitar sounds and sounds exist at those points. You can't just say "its how I interpret the song" because there are more locations in this song that are similar to the ones I point out and you chose to not create this 1/1 pause in movement and rhythm.
fuk i cant explain this from phone i need to get on my comp :thinking:

gime a few weeeks to reply so I can sneak off to a gaming cafe or somethin
Topic Starter
_Meep_

pyroflayer wrote:

the vocal's clearly hold from 00:53 :158 - to 00:53:464 -

its the same logic with the vocal from 00:52:087 - to 00:52:852 - , in this case why not pause at the end of this vocal?

why not also pause in places like 00:54:689 - 00:55:148 -

its very clear in all these cases that each vocal is a hold


either ways its clear you are not only mapping the vocals, in case you are mapping more of a filler type rhythm, which would mean it would make most sense to map the sounds 00:53:464 - and 01:03:260 -

also with your logic maybe you should consider skipping more sounds where you could interpret pauses like 01:16:423 (5) - .

but as I said, there are held vocals at where you pause the music. just because there is no articulation there doesn't mean the sound isn't there. But again you are not mapping ONLY the vocals, you map a lot of drum/guitar sounds and sounds exist at those points. You can't just say "its how I interpret the song" because there are more locations in this song that are similar to the ones I point out and you chose to not create this 1/1 pause in movement and rhythm.
issue solved in irc on discord,so ok
CucumberCuc
Hi :3

[Pachiru's Easy]
00:07:699 (5) move slightly right
01:07:699 (3) move slightly down (Distance Snap complains)

[Kin's Normal]
00:40:454 (2,3) To make a closer ((Distance Snap complains)

[Hard]
00:43:974 (4,5) move slightly down or move end slider slightly up

[Expert]
Jumps to the beginning of the kiai I seem a bit big, make them closer

[Veyron's Extra]
It seems to me that CS 5,5 somehow too...
Cerulean Veyron

phox wrote:

00:51:321 (1,2,3,4,5,1) - i don't get what this part is mapped to? it's definitely not the vocals (the 'ta' is even completely skipped over in the slider body), it's not the bells in the background either (a bell sound is also skipped over in the slider body as well)
Neither the vocals nor the distinguished bells, there's another track of instrument that's going on. In which is the drums that kinda sounds a little bit low on volume (if you could hear it with a lower playback rate of course), pretty much closely to be a kind of a background music. It's one of the reasons that I were to map this part of rhythm with triple circles. And for the speed-up slider, I varied it in order to follow the ride sound which is still in track after the triples starting on 00:51:780 -. So having this kind of structure wouldn't hurt as an Extra difficulty as long as it follow the music correctly.

CucumberCuc wrote:

[Veyron's Extra]
It seems to me that CS 5,5 somehow too...
If you mean by the kiai being a bit jumpy with the current circle size, it sounds pretty much worthy to be a little jumpy along with the impact of the song in my opinion. Since the distance spacing is still not affected due to the change of slider velocity in the kiai part, or the small circles around their placements isn't close to being some random screen jumps or whatso, there's a possibility of being tolerable in gameplay.
Pachiru

Kibbleru wrote:

easy
ok. some rhythms are skipping over strong beats here.. its my style
01:21:474 (1) - the repeat and end of the slider doesn't really follow the music at all here, please do something different its my style
00:27:597 (1,2) - try its my style
00:30:658 (2,3,4) - its my style
00:45:352 (2,3) - try 3/2 repeat slider here its my style
00:56:372 (1,2) - ^ its my style
01:12:903 (3,4) - ^ its my style
01:17:801 (3,4) - ^ its my style
00:55:301 - u can add circle its my style
01:04:331 (1,2,3) - rhythm inconsistent 00:54:536 (1,2) - its my style
01:06:168 (1,2) - 3/2 slider and circle - ok 01:06:168 (1,2,3,4) - this entire part is kinda inconsistent with the first part. its my style
01:09:229 (1,2,3) - its my style
01:19:025 (1,2,3) - its my style
thanks for the mod, applied everything, indeed the rhythm here was pretty cancer

azertyuiop^polikjuhtydsqEDHJUYKILOLIKJHGF
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 51321
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 49331
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Bokura wa Ima no Naka de (TV Size)
TitleUnicode:僕らは今のなかで (TV Size)
Artist:u's
ArtistUnicode:μ's
Creator:_Meep_
Version:Pachiru's Easy
Source:
Tags:
BeatmapID:1244936
BeatmapSetID:587139

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
Video,480,"OP.avi"
0,0,"40882007_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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88821,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,220,115
Combo2 : 255,145,200
Combo3 : 138,191,255
Combo4 : 187,255,119

[HitObjects]
256,80,658,1,4,0:0:0:0:
256,80,1729,1,6,0:0:0:0:
256,304,2954,1,6,0:0:0:0:
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Yoshimaro
hi im modder c:

weeee

[Pachiru's Easy]

  • rip rhytms uh oh
  1. 00:00:658 (1,2) - can we just make these sliders? no need to have this as circles when we can have slider leniency instead (save the noob acc :c)
  2. 00:02:954 (1,2,1) - same here, you can just create a reverse slider
  3. 01:04:331 (1) - this should end here 01:04:331 (1) - and should be a reverse slider. as it is now, you create a reeeeaally awkward disconnect in rhythm with this 01:04:944 (2,3) - from 1/1 on downbeats to 1 1/2 on off beats, it can easily be fixed by changing your rhythm choice
  4. 01:16:270 (4) - remove this and make 01:15:352 (3) - a reverse slider. again, switching between downbeats, off beats, and on and off 1/1 rhythm is confusing even to people who can play higher than easy diffs
  5. 01:24:536 (2) - to bridge the gap between 01:25:760 (3) - better (both rhythmically and literally, there is a big ass gap in between them LOL), make this a reverse slider and just blanket 01:25:760 (3) - or smth idk LOL
Cute diff just fix your rhythms

[Expert]
  1. Change diff name to Insane lol
  2. the end of 00:09:076 (1) - can blanket 00:09:842 (3) - better for sure, like this: ... 00:08:923 (3) - can be moved around accordingly no issue
  3. 00:23:770 (1,2) - ctrl + right arrow x2 for my OCD plz c:

rename top diff to master if u want to use the original diff names for consistency u kno

its short cus im gya xd
Topic Starter
_Meep_

- Yoshimaro - wrote:

hi im modder c:

weeee

Cute diff just fix your rhythms[/notice]

[Expert]
  1. Change diff name to Insane lol see map desc lol
  2. the end of 00:09:076 (1) - can blanket 00:09:842 (3) - better for sure, like this: ... 00:08:923 (3) - can be moved around accordingly no issue Fixed
  3. 00:23:770 (1,2) - ctrl + right arrow x2 for my OCD plz c:Fixed ;) ;)

its short cus im gya xd
thanks dad xd
Topic Starter
_Meep_

CucumberCuc wrote:

Hi :3
[Expert]
Jumps to the beginning of the kiai I seem a bit big, make them closer
this is what you call a proper difficulty spike


edit: forgot to edit last post sorry exdee
anna apple

_Meep_ wrote:

pyroflayer wrote:

the vocal's clearly hold from 00:53 :158 - to 00:53:464 -

its the same logic with the vocal from 00:52:087 - to 00:52:852 - , in this case why not pause at the end of this vocal?

why not also pause in places like 00:54:689 - 00:55:148 -

its very clear in all these cases that each vocal is a hold


either ways its clear you are not only mapping the vocals, in case you are mapping more of a filler type rhythm, which would mean it would make most sense to map the sounds 00:53:464 - and 01:03:260 -

also with your logic maybe you should consider skipping more sounds where you could interpret pauses like 01:16:423 (5) - .

but as I said, there are held vocals at where you pause the music. just because there is no articulation there doesn't mean the sound isn't there. But again you are not mapping ONLY the vocals, you map a lot of drum/guitar sounds and sounds exist at those points. You can't just say "its how I interpret the song" because there are more locations in this song that are similar to the ones I point out and you chose to not create this 1/1 pause in movement and rhythm.
issue solved in irc on discord,so ok
I don't see changes ?
pkhg
very soon







tm
Silky
my english is bad, i hope ur understanding

Pachiru
  1. 00:31:423 (46,47) - try this? i think this rhythm is more fit in vocal than current one.
  2. 00:45:352 (62,63,64,65,66) - umm... imo, this really weird, i dont recommend to place slider tail on downbeat(or strong sound) .
  3. 01:00:046 (81,82) - ^
Kin
  1. AR-1?
  2. 00:21:321 (1) - offscreen(very little tho)
  3. 01:12:597 (1) - is this nc really necessary...?
Hard
  1. 00:12:444 (4) - add nc?
  2. 00:19:485 (2,3,4,1) - imo this overlap is a bit hard to read for hard players, i recommend to unstack them.
  3. 00:44:587 (7,1) - ds is a bit off
  4. 00:49:944 (2,3) - imo this jump is too difficult for Hard diff, you should nerf this or try this
Expert
  1. 01:24:995 - add finish?
gl
Kin

CucumberCuc wrote:

[Kin's Normal]
00:40:454 (2,3) To make a closer ((Distance Snap complains) it will only make it harder with inconsistent spacing

Kanau wrote:

Kin
  1. AR-1? changed to 5.2
  2. 00:21:321 (1) - offscreen(very little tho) ye, fixed
  3. 01:12:597 (1) - is this nc really necessary...? I forgot to remove it after copy paste. Fixed
gl
thanks for mod!

Normal Updated
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 51321
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 35709,42597,49331
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Bokura wa Ima no Naka de (TV Size)
TitleUnicode:僕らは今のなかで (TV Size)
Artist:u's
ArtistUnicode:μ's
Creator:_Meep_
Version:Kin's Normal
Source:
Tags:
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382,92,19944,1,2,0:3:0:0:
463,180,20250,6,0,B|472:239|472:239|458:307,1,120,4|2,1:3|0:3,0:0:0:0:
430,350,20709,2,0,P|371:332|309:340,1,120
259,355,21168,1,2,0:3:0:0:
259,355,21321,6,0,P|200:373|138:365,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
334,260,22240,2,0,L|322:195,1,60,0|2,0:0|0:3,0:0:0:0:
298,83,22699,6,0,P|242:96|176:82,1,120,4|2,0:0|0:3,0:0:0:0:
130,53,23158,2,0,L|141:173,1,120
102,218,23617,1,2,0:3:0:0:
212,265,23923,2,0,B|269:277|269:251|330:259,1,120,4|2,0:3|0:3,0:0:0:0:
385,282,24382,2,0,P|441:295|490:247,1,120
500,199,24842,1,2,0:3:0:0:
429,98,25148,6,0,B|371:113|371:113|298:104,1,120,4|2,0:3|0:3,0:0:0:0:
256,98,25607,2,0,L|264:34,2,60
196,87,26066,1,2,0:3:0:0:
96,153,26372,6,0,B|91:182|91:182|105:240|105:240|101:270,1,120,4|2,0:3|0:3,0:0:0:0:
188,353,26985,2,0,P|222:357|249:353,1,60
306,341,27291,1,2,0:3:0:0:
255,232,27597,5,4,0:2:0:0:
364,183,27903,1,2,0:3:0:0:
415,292,28209,1,2,0:3:0:0:
306,341,28515,1,2,0:3:0:0:
306,341,28668,6,0,P|249:354|185:351,1,120,4|2,0:0|2:3,0:0:0:0:
136,320,29127,1,2,0:3:0:0:
108,202,29434,2,0,L|46:206,2,60,0|0|2,0:0|0:0|0:3,0:0:0:0:
181,107,30046,6,0,B|210:103|210:103|269:113|269:113|299:109,1,120,4|2,0:2|0:0,0:0:0:0:
359,100,30505,2,0,P|339:149|356:218,1,120,0|2,0:0|0:0,0:0:0:0:
382,264,30964,1,2,0:3:0:0:
382,264,31117,6,0,B|442:254|442:254|514:265,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
323,275,31882,1,0,0:0:0:0:
256,174,32189,1,0,0:0:0:0:
189,275,32495,6,0,P|141:284|86:272,1,96,4|0,0:0|0:0,0:0:0:0:
65,184,33107,2,0,B|55:138|55:138|57:89|57:89|45:43,2,144,0|4|4,1:0|0:3|0:3,0:0:0:0:
146,133,34331,2,0,P|197:123|257:137,1,96,0|0,1:0|0:0,0:0:0:0:
305,200,34944,6,0,P|335:155|275:41,1,192,4|0,3:0|1:0,0:0:0:0:
240,131,35862,1,0,0:0:0:0:
240,131,36015,2,0,B|209:119|174:120|146:132|146:132|123:122|98:124,1,144,4|4,3:0|3:0,0:0:0:0:
103,219,36780,2,0,L|113:323,1,96,0|0,1:0|0:0,0:0:0:0:
199,355,37393,6,0,L|209:251,1,96,4|0,0:0|0:0,0:0:0:0:
217,163,38005,2,0,B|243:156|277:156|310:175|310:175|337:175|359:157,2,144,0|4|4,1:0|0:3|0:3,0:0:0:0:
135,213,39229,2,0,P|121:168|129:120,1,96,0|0,1:0|0:0,0:0:0:0:
140,73,39689,6,0,B|187:77|187:77|234:68|234:68|283:70,1,144,4|0,1:2|0:0,0:0:0:0:
378,75,40454,2,0,P|390:126|376:172,1,96,0|0,1:0|0:0,0:0:0:0:
347,217,40913,2,0,P|335:268|349:314,1,96,4|0,0:3|0:0,0:0:0:0:
374,347,41372,5,2,1:3:0:0:
466,372,41678,1,2,1:3:0:0:
503,283,41985,2,0,L|497:224,1,48,6|0,1:2|0:0,0:0:0:0:
490,175,42291,5,4,0:0:0:0:
404,91,42597,2,0,L|410:32,2,60,2|0|0,0:3|0:0|0:0,0:0:0:0:
329,184,43209,2,0,P|296:189|269:185,1,60,2|0,0:3|0:0,0:0:0:0:
212,166,43515,6,0,P|227:103|208:47,1,120,0|2,0:0|0:3,0:0:0:0:
164,13,43974,2,0,B|105:23|105:23|39:18,1,120
0,14,44434,1,2,0:3:0:0:
22,131,44740,6,0,L|11:260,1,120,0|2,0:0|0:3,0:0:0:0:
46,299,45199,2,0,B|75:303|75:303|134:293|134:293|164:297,1,120
222,313,45658,1,2,0:3:0:0:
222,313,45811,2,0,P|252:252|234:180,1,120,4|0,0:2|0:0,0:0:0:0:
211,152,46270,1,2,0:3:0:0:
271,48,46576,1,0,0:0:0:0:
381,94,46882,1,2,0:3:0:0:
391,213,47189,6,0,B|397:272|397:272|377:341,1,120,4|2,0:2|0:3,0:0:0:0:
283,259,47801,2,0,P|229:247|166:258,1,120,0|2,0:0|0:3,0:0:0:0:
108,276,48260,2,0,B|96:216|96:216|105:151,1,120
113,98,48719,1,2,0:3:0:0:
221,148,49025,1,0,0:0:0:0:
302,60,49331,1,2,0:3:0:0:
256,192,49485,12,2,50709,0:2:0:0:
179,191,51474,5,2,0:2:0:0:
256,99,51780,1,2,0:3:0:0:
333,191,52087,6,0,B|393:202|391:176|451:188,2,120,4|2|0,0:0|0:3|0:0,0:0:0:0:
256,283,53005,1,2,0:3:0:0:
256,283,53158,6,0,B|196:294|198:268|138:280,1,120
89,316,53617,1,2,0:3:0:0:
58,200,53923,1,0,0:0:0:0:
27,84,54229,1,2,0:3:0:0:
143,114,54536,6,0,L|266:103,1,120,4|2,0:2|0:3,0:0:0:0:
308,141,54995,2,0,L|431:152,1,120,4|0,0:2|0:0,0:0:0:0:
473,114,55454,1,2,0:3:0:0:
473,114,55607,6,0,L|462:237,1,120,4|0,0:2|0:0,0:0:0:0:
500,279,56066,1,2,0:3:0:0:
393,334,56372,1,0,0:0:0:0:
286,279,56678,1,2,0:3:0:0:
286,279,56831,6,0,P|231:293|162:282,1,120,4|0,0:2|0:0,0:0:0:0:
116,255,57291,2,0,L|126:382,2,120,2|0|2,0:3|0:0|0:3,0:0:0:0:
67,219,58056,6,0,L|76:99,1,120,4|0,0:2|0:0,0:0:0:0:
84,39,58515,1,2,0:3:0:0:
192,89,58821,2,0,B|250:100|250:77|311:89,1,120,0|2,0:0|0:3,0:0:0:0:
366,112,59280,6,0,B|344:169|344:169|348:236,1,120,4|0,0:2|0:0,0:0:0:0:
353,287,59740,1,2,0:3:0:0:
256,358,60046,1,2,0:3:0:0:
159,287,60352,1,2,0:3:0:0:
159,287,60505,6,0,L|169:157,1,120,4|0,0:2|0:0,0:0:0:0:
174,107,60964,1,2,0:3:0:0:
257,20,61270,1,2,0:2:0:0:
338,107,61576,1,2,0:2:0:0:
256,195,61882,6,0,L|246:314,2,120,4|2|0,0:0|0:3|0:0,0:0:0:0:
338,107,62801,1,2,0:3:0:0:
338,107,62954,6,0,P|405:95|459:136,1,120
472,174,63413,1,2,0:3:0:0:
392,263,63719,1,0,0:0:0:0:
313,353,64025,1,2,0:3:0:0:
276,238,64331,6,0,L|286:119,1,120,4|2,0:2|0:3,0:0:0:0:
324,71,64791,2,0,L|205:61,1,120,4|0,0:2|0:0,0:0:0:0:
157,23,65250,1,2,0:3:0:0:
157,23,65403,6,0,L|147:142,1,120,4|0,0:2|0:0,0:0:0:0:
109,190,65862,1,2,0:3:0:0:
142,305,66168,1,0,0:0:0:0:
256,267,66474,1,2,0:3:0:0:
256,267,66627,6,0,B|285:264|285:264|345:273|345:273|375:270,1,120,4|0,0:2|0:0,0:0:0:0:
434,260,67087,2,0,P|418:318|440:371,2,120,2|0|2,0:3|0:0|0:3,0:0:0:0:
492,248,67852,6,0,P|508:190|486:137,1,120,4|0,0:2|0:0,0:0:0:0:
433,107,68311,1,2,0:3:0:0:
320,149,68617,1,0,0:0:0:0:
256,47,68923,2,0,P|219:53|194:51,1,60,2|0,0:3|0:0,0:0:0:0:
137,39,69229,6,0,B|151:98|151:98|142:160,1,120,4|2,0:2|0:3,0:0:0:0:
130,215,69689,2,0,B|121:274|121:274|135:335,1,120
242,279,70301,6,0,B|250:219|250:219|236:158,1,120,4|0,0:2|0:0,0:0:0:0:
215,104,70760,1,2,0:3:0:0:
292,12,71066,1,2,0:2:0:0:
401,61,71372,1,2,0:2:0:0:
388,180,71678,6,0,L|400:304,2,120,4|2|2,0:0|0:3|0:3,0:0:0:0:
277,132,72597,2,0,L|289:8,2,120,2|2|2,0:3|0:3|0:3,0:0:0:0:
225,161,73362,6,0,L|237:285,1,120
241,340,73821,1,2,0:3:0:0:
353,381,74127,6,0,P|407:361|426:282,1,120,0|2,0:0|0:3,0:0:0:0:
399,254,74587,2,0,B|459:262|459:262|512:237,2,120
339,246,75352,6,0,B|279:238|279:238|226:263,1,120,0|2,0:0|0:3,0:0:0:0:
181,304,75811,2,0,P|144:317|51:295,1,120
26,258,76270,1,0,0:3:0:0:
91,157,76576,6,0,L|80:28,1,120,0|2,0:0|0:3,0:0:0:0:
189,88,77189,2,0,L|178:217,1,120,0|2,0:0|0:3,0:0:0:0:
287,157,77801,2,0,L|276:28,1,120,0|2,0:0|0:3,0:0:0:0:
326,70,78260,2,0,P|368:87|443:74,1,120
479,30,78719,1,2,0:3:0:0:
500,148,79025,6,0,B|508:207|508:207|490:272,1,120,4|2,0:0|0:3,0:0:0:0:
468,320,79485,2,0,P|410:306|350:320,1,120
304,355,79944,1,2,0:3:0:0:
304,355,80097,6,0,P|246:369|186:355,1,120
145,313,80556,2,0,L|152:175,1,120,2|0,0:3|0:0,0:0:0:0:
189,147,81015,2,0,L|185:78,2,60,0|2|0,0:0|0:3|0:0,0:0:0:0:
256,192,81474,12,4,83770,0:0:0:0:
165,102,84536,6,0,L|157:32,2,60,0|0|0,1:0|1:0|0:0,0:0:0:0:
172,161,84995,2,0,P|212:149|288:162,1,120,4|0,1:0|1:0,0:0:0:0:
377,241,85607,6,2,L|443:236,2,60
339,288,86066,2,2,L|273:283,2,60,2|2|6,0:0|0:0|1:2,0:0:0:0:
453,322,86678,1,2,0:0:0:0:
256,192,86831,12,0,88821,0:0:0:0:
Dragontail
Lol I forgot to mod.


  • Pachiru's Easy
    - Why no NC's?
    - Spacing is off, use distance snap.
    - 00:29:434, try making it using waypoints, it is a strong sound
    -00:49:638 do not use this slider shape please, not very easy to read.
    - Stack note onto slider at 00:55:301, undermapped section
    - General: Make strong sounds with curves or waypoints normal sliders do not show any strongness.
    - I would reccomend stacking notes over sliders a little more often

    Kin's Normal
    - At 01:11:678 move note to left a bit and change slider so that it is facing in a left slant. For flow purposes. Also change sliders after that to fit maybe?
    - Delete last note because that is overmap and make spinner longer


    By the way, your hard is too difficult so you need an advanced. Good luck with your mapset!
Topic Starter
_Meep_

Dragontail wrote:

By the way, your hard is too difficult so you need an advanced. Good luck with your mapset!
spread is fine
_handholding
Bokura wa Ima no Naka de in 2017? :thonkang:
wilup
irc mod in discord

[11:38 PM] Metronome: sliderart because ???
weird jumps
[11:38 PM] Metronome: inconsistent stacking
[11:38 PM] _Meep_: why not sliderart :thonk:
[11:38 PM] Metronome: doesnt fit
[11:38 PM] davidminh0111: :thonk:
[11:38 PM] Metronome: ignores sounds
[11:38 PM] [ Space ]: what the
[11:38 PM] [ Space ]:

[11:38 PM] _Meep_: it doesnt ignore any sound
[11:38 PM] _Meep_: lol
[11:39 PM] Metronome: ok im retarded then
[11:39 PM] [ Space ]: emilia is a god
[11:39 PM] Metronome: i love emilia
[11:39 PM] [ Space ]: holy shit
[11:39 PM] _Meep_: im not even following vocal at that slow part
[11:39 PM] Metronome: :thonk:
[11:39 PM] Metronome: the staks
[11:39 PM] _Meep_: the jumps r not ur average dream solister pp jumps
[11:39 PM] _Meep_: ok
[11:39 PM] _Meep_: lul
[11:39 PM] _Meep_: the stacks r fine :thonk:
[11:39 PM] _Meep_: thye play to the bells
[11:39 PM] _Meep_: in the song
[11:39 PM] Metronome: 00:31:882 (2,3,4) -
00:32:342 (6,7,1) -
[11:40 PM] Metronome: second is bigger spaced
[11:40 PM] _Meep_: wait screenshot it
[11:40 PM] Metronome:

[11:40 PM] _Meep_: yea i know
[11:40 PM] _Meep_: intentional
[11:40 PM] Metronome: they also feel like the slightest bit off
[11:40 PM] Metronome: like not straight
[11:40 PM] _Meep_: :thinking:
[11:40 PM] Metronome: intentional?
[11:40 PM] _Meep_: i may need to curve 671 a bit more
[11:40 PM] _Meep_: feels too static
[11:41 PM] _Meep_: 7 needs to be moved lo
[11:41 PM] _Meep_: yes intnetional
[11:42 PM] Metronome: https://imgur-archive.ppy.sh/Q1JxPCv.png

[11:42 PM] Metronome: :sweat_drops:
[11:42 PM] Metronome:

[11:42 PM] _Meep_: LUL
[11:42 PM] _Meep_: t h i c c
[11:42 PM] _Meep_: thing is
[11:42 PM] _Meep_: why are people so triggered about the sliders in the slow part
[11:42 PM] Metronome: im gya and cant map
[11:42 PM] _Meep_: is just sliders man :thonkang:
[11:43 PM] Metronome: yeah but they look like someone spat out gum into the editor
[11:43 PM] Metronome: and you use normal sliders in same context
[11:43 PM] Metronome: 00:32:495 (1) -
00:36:780 (1) -
[11:44 PM] _Meep_: i mean
[11:44 PM] Metronome: 00:38:617 (1,3) - these feel like the slightest bit off
[11:44 PM] Metronome: make parallel pleas
[11:44 PM] Metronome: https://imgur-archive.ppy.sh/BlT387f.png

[11:44 PM] Metronome: are you trying to make a triangle here or not
[11:44 PM] Metronome: this is like an almost triangle
[11:44 PM] _Meep_: true
[11:44 PM] _Meep_: :thonkang:
[11:44 PM] _Meep_: ok
[11:45 PM] Metronome: https://imgur-archive.ppy.sh/1KVILWb.png

[11:45 PM] Metronome: this flow is weird af man
[11:45 PM] Metronome: way different to earlier in the song
[11:45 PM] Metronome: use similar flow for similar musical context
[11:45 PM] Metronome: https://imgur-archive.ppy.sh/f9HTsNS.png

[11:46 PM] Metronome: should probably keep the spacing on 5,6,1 in 1st and 6,7,1 in 2nd consistent
[11:46 PM] _Meep_: hmm
[11:46 PM] _Meep_: the flow thing i'll look into
[11:47 PM] _Meep_: not planning on changig the 234 and 671 spacing
[11:47 PM] Metronome: no thats not the thing i'm complaining about
[11:47 PM] _Meep_: wut
[11:47 PM] Metronome: https://imgur-archive.ppy.sh/sQN2X3F.png
https://imgur-archive.ppy.sh/aOjjgXf.png


[11:47 PM] Metronome: same context different spacing
[11:48 PM] _Meep_: oh ic
[11:48 PM] _Meep_: but
[11:48 PM] _Meep_: the slow part has no triples
[11:48 PM] Metronome: https://imgur-archive.ppy.sh/pcQwWpV.png
this kind of pattern is literally never used anywhere else in the song

[11:48 PM] _Meep_: only enters with a triple
[11:48 PM] Metronome: wait
[11:48 PM] Metronome: woah woah woah(edited)
[11:49 PM] Metronome: 01:03:107 (1,2) -
[11:49 PM] Metronome: https://imgur-archive.ppy.sh/ZJBfwH2.png

[11:49 PM] _Meep_: yea why
[11:49 PM] Metronome: 1/1 rhythm
[11:49 PM] _Meep_: owo
[11:49 PM] Metronome: where you used 1/4
[11:49 PM] Metronome: in the same spacing
[11:49 PM] Metronome: dont do that
[11:49 PM] _Meep_: uh
[11:49 PM] _Meep_: theres no doubles at all
[11:49 PM] _Meep_: in this song
[11:49 PM] Metronome: so space it more
[11:50 PM] Metronome: you had triples on top of sliders with this kind of spacing
[11:50 PM] Metronome: and then you throw this curveball
[11:50 PM] _Meep_: yea but I did do tis 1/1 thing before he chorus
[11:50 PM] _Meep_: the
[11:51 PM] _Meep_: so its clear that its 1/1 rhythm
[11:51 PM] Metronome: https://imgur-archive.ppy.sh/rHWrC45.png

[11:51 PM] Metronome: this is a 1/2 rhythm
[11:51 PM] Metronome: with more spacing
[11:51 PM] Metronome: than a 1/1 rhythm
[11:52 PM] Metronome: i did find the other 1/1 though https://imgur-archive.ppy.sh/OeWoWBU.png

[11:52 PM] Metronome: missed that before
[11:52 PM] _Meep_: it's because they're spaced differently,people know what it is
[11:52 PM] _Meep_: distance =/= reading better
[11:52 PM] _Meep_: my 1/2 jumps can be as big as a 1/1 gap
[11:52 PM] Metronome: https://imgur-archive.ppy.sh/fGD1idZ.png

[11:52 PM] Metronome: fix
[11:52 PM] Metronome: blanket
[11:52 PM] Metronome: kds
[11:52 PM] Metronome: please
[11:52 PM] _Meep_: where dafuq
[11:53 PM] Metronome: 01:09:842 (3,4,5,6,1) -
[11:53 PM] Metronome: and here
[11:53 PM] _Meep_: kk
[11:53 PM] Metronome: 01:21:321 (8) -
[11:53 PM] _Meep_: will do
[11:53 PM] Metronome: did you use a 1/4 slider
[11:53 PM] _Meep_: ??
[11:53 PM] Metronome: anywhere else in the song
[11:53 PM] Metronome: this just feels out of place
[11:54 PM] _Meep_: wait screenshot the place im not on comp
[11:54 PM] _Meep_: owo
[11:54 PM] Metronome: https://imgur-archive.ppy.sh/oKyjvVl.png

[11:55 PM] Metronome: also the anti-flow here implied by 8
[11:55 PM] Metronome: :blobnauseated:
[11:55 PM] _Meep_: anti-flow in 2k17
[11:55 PM] _Meep_: :thOOONgkd:
[11:55 PM] Metronome: im all for anti flow
[11:55 PM] Metronome: if its consistent
[11:55 PM] Metronome: but you use normal flow in the same sections and context
[11:55 PM] Metronome: which bugs me
[11:55 PM] _Meep_: i mean
[11:56 PM] _Meep_: theres a clear indication as to when a new part begins
[11:56 PM] Metronome: yes but even in a new part you're using different kinds of flow(edited)
[11:56 PM] _Meep_: :thinking:
[11:56 PM] Metronome: in the same section
[11:56 PM] Metronome: hold on
[11:57 PM] Metronome: https://imgur-archive.ppy.sh/FqxADel.png

[11:57 PM] Metronome: blanket
[11:58 PM] _Meep_: fak
[11:58 PM] _Meep_: r u using normal skin for that approach circle?
[11:58 PM] Metronome: ?
[11:58 PM] Metronome: normal skin?
[11:59 PM] _Meep_: diff skin = diff approach circle
[11:59 PM] _Meep_: just to b sure
[11:59 PM] Metronome: ill check it with defaul
[11:59 PM] Metronome: t
[11:59 PM] Metronome: https://imgur-archive.ppy.sh/5UWhFSt.png

[11:59 PM] Metronome: huh
[11:59 PM] _Meep_: huh
[11:59 PM] Metronome: today i learned
May 26, 2017
[12:00 AM] _Meep_: LUL
[12:00 AM] _Meep_: gud4u
[12:00 AM] Metronome: ok in that case ignore my blanket mods
[12:00 AM] _Meep_: blanket still off tho :thonk:
[12:00 AM] Metronome: a lil bit
[12:00 AM] Metronome: not as much though
[12:00 AM] _Meep_: but who cares ingame tbh
[12:00 AM] Metronome: mappers
[12:00 AM] Metronome: bns
[12:00 AM] Metronome: people who will mod this map
[12:00 AM] _Meep_: LOL
[12:00 AM] _Meep_: well look on the bright side
[12:00 AM] _Meep_: u get 2 kds!!
Winnie
You're always in my modding queue fam
Bekko
from da modz queue! (NM)
GENERAL:
This is a pretty solid mapset! This is bearly anything to mod!
Pachiru's Easy
General:
No new combos?

mod:
00:46:576 (64,65) - there were alot of rythm in between. could at least add 1 circle or something? I looked kinda bland
01:04:331 (87,88) - This movement is VERY straight
01:10:301 (97,98,99) - Visually, this doesn't look good

Kin's Normal
General:
Awesome

mod:
00:21:321 (1) - this slider is almost out of the screen. This looks off-screen in the editor

Hard
mod:
00:42:903 (2,3,4) - There is something about this that I just cannot describe :thinking:
00:51:780 (1) - This slider is pretty fast for a Hard difficulty
00:58:056 (1,1) - Weird overlap

Expert
mod
00:24:382 (3,4,5,1) - This didn't feel good to play
01:08:617 (3,1) - I'm not sure if you didn't blanket it on purpose
01:23:158 (3,4,5) - This is weird. This is the only thing in the map that does this. Maybe concider that

This was a fun map to play! Keep up the good work!
Shunao
from Queue


[Kin's Normal]
  1. open aimod
  2. in the beggining why the volume it's not the same as meep (40%)
  3. 00:31:882 (2,3) - this is the same vocals as 00:36:780 (4) - so maybe replace the slider 4 by 2 circles for consistency
  4. 01:26:831 - you should put a note here because this note sound a bit off 01:26:678 (3)

    [Hard]
  5. 00:12:903 (1) - From here until here 00:51:780 (1) - I think that it would be necessary to slow down the sv because the voices aren't loud and the music is not also fast.
  6. 00:31:882 (1) - there is a nc here but why not here 00:36:780 (3) - this is the same vocals (consistency)
  7. 00:44:587 (7,3) - overlap these notes because it's a bit weird
  8. 00:56:525 - why you jump this sound? it's should be audible for emphasis the music
  9. 00:57:750 - this sound should be clickable
  10. 01:09:689 - same here
  11. 01:24:536 - beat :v
  12. 01:25:301 - the drums start here

    [Expert]
  13. 00:08:923 (3) - move this note here x:422 y:43 because it's doesn't look nice it's so close if the slider 3 after shape this slider 00:09:076 (1) - for be like before.
  14. 00:21:321 (1) - I suggest to nc here 00:21:627 (2) - and 00:21:934 (3) - but it's not necessary just for fun c:
  15. 00:22:393 (1,2) - it should be better and more clean if you can overlap with the tail
  16. 00:43:821 (2,6) - there is a little contact it's doesn't look nice
  17. 00:48:260 (1) - try something like this it's looks better and the flow is more readable http://i.imgur.com/WswFvJD.jpg?1
  18. 00:59:740 (2,3) - ctrl+g but move closer the 3, if you make this so ctrl+g this note 01:00:046 (4)
  19. 01:06:168 (3) - this is just my opinion but i would have put it straight for the aesthetic (it's like you want)
  20. 01:23:158 (3,4,5) - it's look weird because there are just 3 notes so it's preferable to stack them :v

    [Veyron's Master]
  21. CS 5.5? whyy?
  22. 00:24:382 (6) - it's should be a long slider for vocals
  23. 00:33:872 - it's should be clickable :/
  24. 00:36:474 - add a note for emphasis the sound
good luck for your map! (i don't mod the easy diff because there are not very important problem)
Topic Starter
_Meep_

Kocari wrote:

You're always in my modding queue fam
yehaj
Cerulean Veyron

ShogunMoon wrote:

[Veyron's Master]
  1. CS 5.5? whyy? So it doesn't have to be some truculent/repetitive casual extra like any other extras you see on other tv sizes maps. In the other hand, wouldn't it be easy to play this with an HR? I don't think so ;p I'd rather keep the circle size for it's design mapping and difficulty at the same time.
  2. 00:24:382 (6) - it's should be a long slider for vocals I kinda don't really mainstream vocals for too long, although the upbeats here sound really prominent. So I guess it should be clicked with a circle/slider head for that. At least I've done something like that furthermore of this part.
  3. 00:33:872 - it's should be clickable :/ Why is that? The track in this section is a little more softer, so there's no reason to increase the note density here by adding more circles or reducing the slider lengths.
  4. 00:36:474 - add a note for emphasis the sound mm, alright. Did something else for this too~
Thanks for modding my diff!

tfw no tags d
update http://puu.sh/w8qqt/19082f1b7a.rar
Winnie
Hi From Modding Queue, Since you wanted to go to my queue again I'll only be modding uno diff dis time thxs.

[Expert]
00:05:556 (1) - Finish pls
00:11:525 (1) - Emphasize with spacing pls, very underwhelming for an Expert diff
00:13:362 (2,3,4,5,1) - Wait what's the reasoning behind this star pattern? Not much is going on in a calm part but just a random 5 note star pattern with above average spacing is here compared to 00:14:587 (3,4,5) -
00:15:964 (3) - This is supposed to have the most emphasis but (4) and (5) has bigger spacing
00:18:413 - Feels better if this was mapped out imo. Doesn't skip out on important beats. Just Ctrl+G 00:18:260 (2,3) - so it can be like this 00:18:872 (1,2) -
00:19:485 (3) - Big difference between the slider you used previously. Even though both have a upbeat this one has a lesser impact which makes sense that you can have a 1/1 slider
00:31:117 (1) - Sort of hides the repeat slider making this unrankable. Even though you can see the slider itself the repeat is hidden which may or may not confuse bad players
00:31:576 - Still an important sound here but you can do however
00:32:418 (7) - Can't hear a distinctive beat on this so it makes this triplet weak
00:44:051 (4) - Same as ^ can be said here
00:47:724 (4) - Same
00:50:556 (5,1) - Seems like a random placement. Based on the music it would just be a gradual increase especially with how the pattern is already starting out with 00:50:250 (3,4,5) - Feels something like this http://puu.sh/w8Nq6/2c5e9b847d.jpg
00:49:944 - Should be a note here. 1 for a rollover instead of a random pause into the next portion and because a 1 slider NC is strange
00:51:934 - This should be ended on a vocal because all your staccato vocals are at 00:51:474 (2) - 00:51:627 (3) - 00:51:780 (1) - 00:51:934 - But tbh it feels the same either way so you can do whatever.
01:23:158 (3,4,5) - Uh that's so ugly looking when you look at i with stack on
Good Nuff baby
Topic Starter
_Meep_

danielexus wrote:

from da modz queue! (NM)
GENERAL:
This is a pretty solid mapset! This is bearly anything to mod!

Hard
mod:
00:42:903 (2,3,4) - There is something about this that I just cannot describe :thinking:
00:51:780 (1) - This slider is pretty fast for a Hard difficulty
00:58:056 (1,1) - Weird overlap

Expert
mod
00:24:382 (3,4,5,1) - This didn't feel good to play idk no change LUL
01:08:617 (3,1) - I'm not sure if you didn't blanket it on purpose Fixed
01:23:158 (3,4,5) - This is weird. This is the only thing in the map that does this. Maybe concider that Fixed

This was a fun map to play! Keep up the good work!

ShogunMoon wrote:

from Queue


[Kin's Normal]

[Hard]
[*]00:12:903 (1) - From here until here 00:51:780 (1) - I think that it would be necessary to slow down the sv because the voices aren't loud and the music is not also fast.
[*]00:31:882 (1) - there is a nc here but why not here 00:36:780 (3) - this is the same vocals (consistency)
[*]00:44:587 (7,3) - overlap these notes because it's a bit weird
[*]00:56:525 - why you jump this sound? it's should be audible for emphasis the music
[*]00:57:750 - this sound should be clickable
[*]01:09:689 - same here
[*]01:24:536 - beat :v
[*]01:25:301 - the drums start here

[Expert]
[*]00:08:923 (3) - move this note here x:422 y:43 because it's doesn't look nice it's so close if the slider 3 after shape this slider 00:09:076 (1) - for be like before.
[*]00:21:321 (1) - I suggest to nc here 00:21:627 (2) - and 00:21:934 (3) - but it's not necessary just for fun c: Fixed
[*]00:22:393 (1,2) - it should be better and more clean if you can overlap with the tail will consider
[*]00:43:821 (2,6) - there is a little contact it's doesn't look nice more contact :^))))))))
[*]00:48:260 (1) - try something like this it's looks better and the flow is more readable http://i.imgur.com/WswFvJD.jpg?1 actually no cuz the current pattern is what i actually wanted owo
[*]00:59:740 (2,3) - ctrl+g but move closer the 3, if you make this so ctrl+g this note 01:00:046 (4) nopls LOL i dont really want sharp angles for this part
[*]01:06:168 (3) - this is just my opinion but i would have put it straight for the aesthetic (it's like you want) nah xd
[*]01:23:158 (3,4,5) - it's look weird because there are just 3 notes so it's preferable to stack them :v Fixed


good luck for your map! (i don't mod the easy diff because there are not very important problem)
thanks guys! will reply u again later kocari
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