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Kodin & Billain - Exobiota

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revurii

WhytFng wrote:

lol 3 pages and no mod yet wew

okay subdividing this to per mapper basis

revurii (01:51:607 - to 02:13:846 -
01:52:131 (2,1) - unbelievably dramatic 1/4 jump increase. Be careful with this, although still playable, this transition is massive and surprising and generally inadvisable for me. At the very least, be more consistent with your 1/4 jump spacing -- after this point, it's mostly impossible to tell what is and what isn't a 1/4 jump, and that makes playing this section... inconvenient, even when the rest that use this pattern are the opposite flavor. Slider ends have mysterious properties and make you do cool things no? 01:52:131 (2,1) - has straight line movement but I compensated that on similar parts by increasing the spacing like 01:54:921 (2,1) - etc. For things like 01:53:875 (1,2) - the pattern isn't used anywhere else though and it repeats twice so that should be okay.

01:55:619 (4) - or 01:55:619 (4) - should be NC'd, since at least one of this is obviously different SV during gameplay. Same case later, as in 02:00:852 (2,3,4) - NC pattern is consistent if you compare the first two quarters of my part (01:51:607 - to 01:57:189 -) and (01:57:189 - to 02:02:770 - )

02:12:799 (2) - awkward blanketing due to angle of (2), no need to change this unless you're determined Changed the entire thing completely.

02:13:584 (1) - Not properly centered with 02:13:061 (1) - and since it will make hardly any difference while playing, make sure to improve this visually: the white nodes of 02:13:584 (1) - can be more shallow to more accurately blanket 02:13:061 (1) - while preserving its shape, like so. Note that you can basically blanket the interior slider by tracing the exterior slider's slidertrack line (the white center of sliderstyle 2) with the interior slider's border Changed this too.
Toy

LowComboFC wrote:

I would recommend you not to continue this mod, so as for any maps you decide on your own to mod except if the mapper clearly states that they are looking for mods or you had asked the mapper beforehand. You really should've asked me before modding this map, but that is alright now, I did apply your suggestion, and the other mappers will take a look in them as well.
dang dude he modded your map for free why you gotta make him feel bad, poor guy just wants to help
Topic Starter
lcfc

Toy wrote:

dang dude he modded your map for free why you gotta make him feel bad, poor guy just wants to help
I actually more than appreciated his mod but due to the fact the map was wip in some parts there could be later problems.

@WhytFng I'm really really sorry if I sounded rude in my reply, I actually wanted you not to currently keep modding to benefit both of us. I actually appreciated that you modded (and it was a pretty quality mod from most prespectives) but as the map was wip in hitsounding an object change could cause problems, my apologies again.
Toy
you're a good guy, hope the mapset goes well c:
Topic Starter
lcfc

Toy wrote:

you're a good guy, hope the mapset goes well c:
thanks alot toy :D I will try my best to get this in the ranked section sooner or later!
Lama Poluna

WhytFng wrote:

Lama Poluna (too lazy to write timestamps anymore)
02:36:520 - where's the kick here? what happened?? NANI???? I think you missed an SV point here, or something weird happened, since this slider should end on a blue tick according to the rest of this section. +

02:40:793 (1,2) - The strong curve here is a bit awkward both in entrance and exit, perhaps something like this would be a little better

02:45:677 (3,4) - 02:50:910 (1,2) - I'm not going to mention awkward flow since these are visually oriented patterns, but keep flow in mind all the time™

02:50:038 (5,6) - unintroduced gimmick like this should be introduced earlier in your section if you intend to use them, so either stack this, make all three even, or find a way to do this more often and earlier +

02:52:000 (2) - NC any time you use a new SV that is noticably different from the previous group of objects+
02:52:000 (2,3,4,5) - here, the rhythm you favor is much different than 02:40:793 (1,2,1,2) -, not sure if intentional o r not since it could be justified either way. Please explain what you're highlighting in either of these sections, I guess, or at least think about it, to ensure good cohesion 👍 they are different

02:53:003 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1) - sv nightmare fuel confirmed
\
Renumi
05:01:113 (3,4,5,1,1,2,1,2,1) - this is hot
[-CeMAqpOP-]kee
kaifin and ameth ruined it
please try to preserve playability if you want to push songs like this into the ranked/qual section
the music may sound like a mess but that does not mean the map needs to look like one too
Hollow Delta

Fser wrote:

kaifin and ameth ruined it
please try to preserve playability if you want to push songs like this into the ranked/qual section
the music may sound like a mess but that does not mean the map needs to look like one too
lol
Topic Starter
lcfc
The map is now complete, and is considered ready for modding! I apologize for any inconvenience I caused in the past, but I've learnt from my mistakes and I will ensure they will not occur again.
Akitoshi
have my star fam
Yamicchi
*SB runs with 40fps which is the same fps I got without SB*

Best SB. I rated 11/10

Please don't rate my fps thanks
Shortthu
Best fps. I rated 11/10
EijiKuinbii
LCFC
01:42:974 (4) - maybe ctrl+g for better flow?
Kaifin
03:23:875 (2,3) - hard to read
03:34:253 (1,2,1,2) - 03:35:648 (1,2,1,2) - ^
Ameth Rianno
03:45:677 (1,1,1,1,1) - why is there growing spacing?
NeilPerry
04:55:445 (1) - как тут не брейкнуть
toybot
06:14:980 (1,1) - don't nice overlap
gl
Kaifin
mb for ruining owo
vanucik
requested by neilperry

FoxyGrandPa

01:03:817 (1,1,2,3,4,1,2,1,2,1,2,1,2,1,2) - i can't understand why you changed the rhythm w\o any reason

fanzhen0019

01:19:863 (2) - 6 degrees clockwise

LowComboFC

01:51:259 (1,2) - i really want to see here spaced stream, becoz 01:51:346 - , and 01:51:520 - , need to be clickable, and they sounds the same

revurii

02:13:468 (1,1) - this objects don't fit with music and placed randomly, rhythm like this will be better http://puu.sh/x9XQJ/c8f3d9f5c7.jpg

ламочка лапочка

02:53:526 (4) - мне кажется или выбрал слишком мало скорости для начала, 02:53:526 - этот кик с хсом бьёт мощно, а у тебя писюндрик стоит, я бы предпочел с 1.00-1.20х начать
02:40:793 (1,3) - пёрфект стак, и ещё 02:41:840 (1) - , перемести влево на пару пикселей, с тем слайдером не очень хорошо стоит

NeilBerry

05:01:113 (1,2,3) - я тебе давно такую идею предлагал http://puu.sh/x9YC9/5a333a6c8d.jpg
05:03:991 (2,3) - http://puu.sh/x9YDq/d14d77f019.jpg
05:10:968 (1) - сказать что ты ахуел - это ничего не сказать

EvilElvis

05:23:352 - , 05:23:439 - , мб сюда ноток поставить? ну или хотя бы на первую слайдеркик, этот звук так и хочется замапать
05:27:886 (1) - предыдущие моменты у тебя были замапаны супербыстрым слайдером, а этот почему медленной колбаской?
05:31:200 (1,1) - ты бы уж попытался сделать ровный полукруг, сделай первый слайдер пошире, у меня сработало
Foxy Grandpa

vanucik wrote:

requested by neilperry

FoxyGrandPa

01:03:817 (1,1,2,3,4,1,2,1,2,1,2,1,2,1,2) - i can't understand why you changed the rhythm w\o any reason what do you mean without any reason, are we even listening to th same song?

This is clearly a buildup into the next section
alrighty then
vanucik

FoxyGrandpa wrote:

vanucik wrote:

requested by neilperry

FoxyGrandPa

01:03:817 (1,1,2,3,4,1,2,1,2,1,2,1,2,1,2) - i can't understand why you changed the rhythm w\o any reason what do you mean without any reason, are we even listening to th same song?

This is clearly a buildup into the next section
alrighty then
the sound in 00:44:980 - , 00:45:503 - , 00:46:026 - is not different than 01:04:340 - , 01:04:863 - , 01:05:386 - , but u changed rhythm, why did you decide to change it at the end? i might not bother you, but this unexpected change adds a inconsistency in ur part
Foxy Grandpa

FoxyGrandpa wrote:

This is clearly a buildup into the next section
Topic Starter
lcfc
If you notice carefully, all the clickable sounds are actually heard in the song. Faintly, but still enough for them to compensate for their usage.

I will reply to mods when there are a few more, just wanna reply to them all together to avoid needless flooding (same goes for more people as far as I'm concerned, but your mods will be answered!). Thank you guys c:
Vacuous
short (and pretty bad) mod
00:52:828 (1,2,1,2,1,2,1,2,1,2,1,2) - are unrankable (I'm pretty sure) since the first slider doesn't fade out before the second
02:29:631 (1) - I think this is offscreen? idk for sure
02:55:793 (1) - this looks kinda lop-sided. Make it even please
03:32:596 (1) - maybe make it a kickslider to emphasize the sound on it more?
03:37:654 (1) - I don't get why this is an nc
03:51:259 (1,1,1,1) - ^
that's basically it. Good luck ranking
Kaifin

EijiKuinbii wrote:

Kaifin
03:23:875 (2,3) - hard to read and?
03:34:253 (1,2,1,2) - 03:35:648 (1,2,1,2) - ^

Vacuous wrote:

short (and pretty bad) mod
03:32:596 (1) - maybe make it a kickslider to emphasize the sound on it more? no it gives more emphasis to make both clickable and emphasizes the dividedness of the 3 sets of 2 notes
03:37:654 (1) - I don't get why this is an nc for consistency + readability, without it the spacing could get confusing

that's basically it. Good luck ranking
Hikomori
does someone realized that there are 3 pages of memes and talking shit


pls push this forward lcfc lo

edit: foxygrandpa
  1. 00:52:828 (1,2,1,1,2,1,1,2,1,1,2,1,1,2,1,1,2) - i played this and i didnt read these very well, it made me think it was only 2. if possible change them plz
Foxy Grandpa

[A L P H A] wrote:

foxygrandpa
  1. 00:52:828 (1,2,1,1,2,1,1,2,1,1,2,1,1,2,1,1,2) - i played this and i didnt read these very well, it made me think it was only 2. if possible change them plz
I posted an update to fix these a while ago but yea

asdf
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404,204,62247,6,0,L|379:223,1,31.4999990386963,0|0,0:0|0:0,0:0:0:0:
307,279,62421,6,0,L|269:249,3,31.4999990386963,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
307,279,62770,6,0,L|331:298,1,31.4999990386963,0|0,2:0|0:0,0:0:0:0:
454,299,62945,6,0,L|492:269,3,31.4999990386963,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
454,299,63294,6,0,L|429:318,1,31.4999990386963,0|0,0:0|0:0,0:0:0:0:
270,341,63468,6,0,L|232:311,3,31.4999990386963,0|0|0|0,2:0|0:0|0:0|0:0,0:0:0:0:
270,341,63817,6,0,L|294:360,1,31.4999990386963,0|0,0:0|0:0,0:0:0:0:
359,314,63991,5,0,0:0:0:0:
358,306,64078,1,0,0:0:0:0:
357,298,64165,1,0,2:0:0:0:
357,290,64252,1,0,0:0:0:0:
337,273,64340,5,0,0:0:0:0:
337,273,64427,2,0,L|312:243,1,31.4999990386963,0|0,0:0|0:0,0:0:0:0:
427,174,64602,5,0,0:0:0:0:
427,174,64689,2,0,L|402:204,1,33.7500012874604,0|0,0:0|0:0,0:0:0:0:
292,124,64863,5,0,2:0:0:0:
292,124,64950,2,0,L|317:154,1,36,0|0,0:0|0:0,0:0:0:0:
167,123,65125,5,0,0:0:0:0:
167,123,65212,2,0,L|192:93,1,38.2500007295609,0|0,0:0|0:0,0:0:0:0:
97,220,65386,5,0,0:0:0:0:
97,220,65473,2,0,L|70:187,1,40.4999987640381,0|0,0:0|2:0,0:0:0:0:
256,192,65648,12,0,66869,0:0:0:0:
Topic Starter
lcfc
neilperry is free now everyone on the set is unbanned hellyea
salchow
throwing stars at you cuz wehy noht....
Topic Starter
lcfc
thank you!

p.s. for anyone wondering why I'm not getting mods is because I am busy lately and school is coming soon so this will have to wait a while. I'll try to get mods on the weekends and we'll see how it goes.
Kawashiro
random~

[extra]
  1. 02:03:381 (2) - this is a bit sudden. this part has pretty similar sounds as this like 01:52:218 (1) - 01:55:009 (1) - 01:57:799 (1) - 02:00:590 (1) - 02:06:171 (1) - these. is there any reason to use different beats? how about just do the same thing?
  2. 05:23:439 - put circle?
  3. 05:31:375 (1) - hmm, I think u can put clickable object at 05:31:462 - here. how about put circle at 05:31:375 - here and change this slider to 1/2??
  4. 05:31:985 - this point has clearly strong sound to put click.
  5. 05:38:177 (1,2,3,4,1,2,3,4) - I think this part is same as 05:50:735 (3,4,5,6,1,2,1,2) - here. how about make them same concept? set same nc cycle, beats, and spacing. if these aren't same.... i cant understand 05:50:735 (3,4,5,6,1,2,1,2) - this part.
  6. 06:03:817 (1) - skipping 06:03:991 - here seems bad idea. only this slider do
gl :3
PoNo
mov ur ass lcfc noob
Plus4j
pro map and pro collab line-up lol
Izzywing
04:50:212 - this section is sick
Topic Starter
lcfc
Ranking this on 2018
hi-mei
is it the time
faygo

hi-mei wrote:

is it the time
NeilPerry
Push it dude!


FoxyGrandpa:

00:49:950 (6,7,8) - this kind of 1\8 doesnt fit to music effort. (for example this 3 00:49:689 (3,4,5) - have strong beats and 1\8 rythm give sense on it) Futhemore 00:50:125 (8,1) - this sort of 1\4 gap really stresfull due to your overall part difficulty.
00:53:003 (2,1) - i dont see any reason for total stacking of them. What about to use 00:52:828 (1,1) - same DS for this because anyway another angle 00:53:177 (1) - of this will give enough emphasize on background sound. Same for this 00:53:352 (1,2,1,1,2,1,1,2,1,1,2,1) -
01:01:636 (4,1) - what about to use same DS as here? 01:01:287 (4,1) - it will look more neat.

Fanzhen:
01:19:166 (5) - 01:20:561 (5) - extend this reverse to blue tick? 01:17:421 (1,2) - it will give more sense while playing and skipping blue tick not enough logical.
01:24:747 (1,2) - what about to avoid overlap between note and sliderend?

LCFC:
01:31:200 (3,1) - this spacing seems to me not deserved. I will like if you swap your spacing concept between them 01:31:724 (3,4) - because 01:31:811 (4) - this tick have less strong sound than this 1 01:31:288 (1) - So i wanna advice to review your spacing concept for this part.

Revurii:
01:52:916 (2,1) - it feels a bit weird to use same hi-hat sounds as end of slider 01:52:828 - and clickable object 01:52:916 - So will be cool to make them both clickable. Or just use 2 kicksliders 01:58:235 (1,2,1) - as you did here. So thats my main concern about this part. It should be more consistable.

Flezlin:
02:18:904 (2,3,1) - this spacing can be confused a bit cuz you always using same stuff with 1\4 gap 02:16:549 (2,3,1) -
02:27:538 (2,1) - avoid dat pizxel overlap
02:27:712 (3,4,1) - not sure about this movement. Can you find another way for this? 02:34:340 (2,3,1) - same
02:35:386 (3) - Literally this reverse gives no sense cuz it starts not on strong beat.

LamaPoluna:
02:43:759 (2) - You missed nc here to be consistency with this 02:37:654 (1,1) -
02:49:340 (2) - same
02:56:840 (2,3,4) - why spacing got lower due to yours previously concept of build-up? 02:56:142 (2,3,4) -

Sing:
03:08:962 (1,2) - Thats really overspaced due to yours spacing concept on this part

Kaifin:
Can you not fully stack objects? I think it should rise playability of your part.
03:21:695 (1,2) - Cant see any reason to space it like that. You dont give attention on ticks like this 03:21:520 (4) -
03:23:090 (1,2) - saame and etc
03:23:875 (2,3,1) - Can it be a bit more visible?
03:26:491 (1,2) - Mby full stack them for more sense about rythm changing from 1\4 to 1\2 (same for this and etc 03:27:887 (1,2) - )
03:31:811 (2,1) - you didnt space that kind of streams b4.
03:34:340 (2,1) - it looks same as 1\4 moments b4. Create different concept for 1\2 rythmic (same 03:35:648 (1,2,1) - )

Ameth Rianno:
03:44:631 (1,1) - thats really overdone. spacing should be less
03:46:898 (1,2,3,4,5,1) - same. spacing too overdone for this section

Lolicore:
04:35:823 (4,1) - This is not deserved to spaced. It hasnt that super strong beat as here 04:34:514 (1) - (same 04:38:614 (4,1) - 04:46:985 (4,1) - )

Jounzan:
05:21:346 (3) - NC to show rythm change (same 05:32:509 (3) - )
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