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Kodin & Billain - Exobiota

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Crowie

LowComboFC wrote:

Crowie wrote:

i would've joined the collab >.<
oh well the collab was formed months ago and it was kept relatively secret until now ;w; maybe next time~
hmm maybe i can help with hs? i think i'm decent with it (not as good as fort tho ;w;)
Topic Starter
lcfc
if you're confident enough then sure! I'm not looking for something fancy, just enough to meet the rc lol
Crowie
ok yee ^^ i'll give it a try <3
xLolicore-
pnis
pawpads
lol 3 pages and no mod yet wew

okay subdividing this to per mapper basis

FoxyGrandpa (00:44:631 - to 01:06:869 - )
00:44:980 (1) - 00:45:503 (1) - I don't see any reason to NC these sliders

00:49:514 (1,2,3,4,5,6,7,8) - I suggest reordering this to (1,3,5,7,8,6,4,2) [in other words, a smooth circle] so that it's more readable as to when the pattern ends since you don't buffer any time between 00:50:125 (8,1) -
00:50:125 (8,1) - buffer please ^

00:52:828 (1,2) - 00:53:352 (1,2) - these sliders with perfect overlaps are unrankable: "When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in." https://osu.ppy.sh/wiki/Standard_Ranking_Criteria General Rules; simply alternating these to down/up/down will not work either, since the first slider needs at least 2 white ticks to fade out. Try using shift+arrowkeys to adjust per pixel to prevent these overlaps

00:53:701 (1) - 00:54:224 (1) - still no reason to NC these as far as I can tell

01:04:340 (1,2,1,2,1,2,1,2,1,2) - these rotations don't make any sense... if there is logic to these angles, please explain. Otherwise, a more flow-centric approach would be preferable here since you're using complex rhythms with these combos. Additionally, consider move the green point 01:05:212 - to 01:05:125 - for consistency

fanzhen0019 (01:06:956 - to 01:29:107 - )
01:16:724 (1,2) - This angular transition is much more severe than the previous combos using these curves; although easily justified by the upcoming buildup, this is still mostly difficult to expect after 7 occurrences of the same thing previous to this. Flow into / out of is still good, though. Might require some tinkering to 'fix' if necessary

01:18:468 (2,1,2,3,4) - stream entrance breaks flow here but not at 01:19:863 (2,1,2,3,4) - 01:21:433 (2,1,2,3,4) - or 01:22:829 (2,1,2,3,4) - , perhaps revise slider placement from below 01:18:119 (1) - to above it? [https://osu.ppy.sh/ss/7606989]

01:17:421 (1,2) - There is no way to know that these repeat an additional time compared to the previous repeaters. Seeing that you don't use these full-length repeaters again until 01:21:956 (5) - (two additional measures later), I feel it would be safer to follow the previous iteration 01:14:630 (1,2,3,4) - and just make both of these repeat only once [https://osu.ppy.sh/ss/7607153]

01:24:747 (1,2) - Genius buildup here! I would suggest vertically flipping these two [https://osu.ppy.sh/ss/7607055] for the following reasons:
> Allows for players to continue snapping up and down without breaking sequence
> Improves readability that this is a 1/4 jump by placing two sliders of the same orientation next to each other (strongly indicates indicates 01:24:747 (1) - will move down)
> Improves flow from 01:24:834 (2) - into the upcoming difficult full-screen slider section

Really amazing buildup section, great job!

LowComboFC (01:29:282 - to 01:51:520 - )
01:29:282 (1) - If this slider looked like [this] it would flow better into 01:29:631 (2) - instead of breaking flow immediately into a new section full of mostly circular flow, which can be jarring (it was for me ;-;)

besides this, the section is pretty straightforward. i will comment that flow changes are not truly consistent, but since visually this doesn't appear to be the focus of this section, I don't mind it for the rest of the section -- technical patterning is more important here, and will for the most part distract players enough to not realize flow is imperfect. Pleasing aesthetics here as well, and not much more stands out to me here. Good job!

revurii (01:51:607 - to 02:13:846 -
01:52:131 (2,1) - unbelievably dramatic 1/4 jump increase. Be careful with this, although still playable, this transition is massive and surprising and generally inadvisable for me. At the very least, be more consistent with your 1/4 jump spacing -- after this point, it's mostly impossible to tell what is and what isn't a 1/4 jump, and that makes playing this section... inconvenient, even when the rest that use this pattern are the opposite flavor.

01:55:619 (4) - or 01:55:619 (4) - should be NC'd, since at least one of this is obviously different SV during gameplay. Same case later, as in 02:00:852 (2,3,4) -

02:12:799 (2) - awkward blanketing due to angle of (2), no need to change this unless you're determined

02:13:584 (1) - Not properly centered with 02:13:061 (1) - and since it will make hardly any difference while playing, make sure to improve this visually: the white nodes of 02:13:584 (1) - can be more shallow to more accurately blanket 02:13:061 (1) - while preserving its shape, like so. Note that you can basically blanket the interior slider by tracing the exterior slider's slidertrack line (the white center of sliderstyle 2) with the interior slider's border

Flezlin (02:13:933 - to 02:36:259 - )
Um........

yeah... I can't find anything to point out...

who do you think you are, ProBox?

stop that.

Lama Poluna (too lazy to write timestamps anymore)
02:36:520 - where's the kick here? what happened?? NANI???? I think you missed an SV point here, or something weird happened, since this slider should end on a blue tick according to the rest of this section.

02:40:793 (1,2) - The strong curve here is a bit awkward both in entrance and exit, perhaps something like this would be a little better

02:45:677 (3,4) - 02:50:910 (1,2) - I'm not going to mention awkward flow since these are visually oriented patterns, but keep flow in mind all the time™

02:50:038 (5,6) - unintroduced gimmick like this should be introduced earlier in your section if you intend to use them, so either stack this, make all three even, or find a way to do this more often and earlier

02:52:000 (2) - NC any time you use a new SV that is noticably different from the previous group of objects
02:52:000 (2,3,4,5) - here, the rhythm you favor is much different than 02:40:793 (1,2,1,2) -, not sure if intentional or not since it could be justified either way. Please explain what you're highlighting in either of these sections, I guess, or at least think about it, to ensure good cohesion 👍

02:53:003 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1) - sv nightmare fuel confirmed
\

um
i suggest all the mappers look through these points in case of overlap
i need a break now, will post the other half soon hopefully

but what the actual f is the second half of this map seriously the gimmick level just ascended to hell hoyl
Topic Starter
lcfc

WhytFng wrote:

lol 3 pages and no mod yet wew

okay subdividing this to per mapper basis

LowComboFC (01:29:282 - to 01:51:520 - )
01:29:282 (1) - If this slider looked like [this] it would flow better into 01:29:631 (2) - instead of breaking flow immediately into a new section full of mostly circular flow, which can be jarring (it was for me ;-;) I agree, changed

besides this, the section is pretty straightforward. i will comment that flow changes are not truly consistent, but since visually this doesn't appear to be the focus of this section, I don't mind it for the rest of the section -- technical patterning is more important here, and will for the most part distract players enough to not realize flow is imperfect. Pleasing aesthetics here as well, and not much more stands out to me here. Good job! my playability sucks that's a fact LOL


but what the actual f is the second half of this map seriously the gimmick level just ascended to hell hoyl truth is I get controversy for the second half or so, but imo there's this gradual difficulty increase that goes unnoticed ;w; I and several others think it's pretty cool
I would recommend you not to continue this mod, so as for any maps you decide on your own to mod except if the mapper clearly states that they are looking for mods or you had asked the mapper beforehand. You really should've asked me before modding this map, but that is alright now, I did apply your suggestion, and the other mappers will take a look in them as well.
Foxy Grandpa

WhytFng wrote:

lol 3 pages and no mod yet wew nobody asked you to mod this wew

okay subdividing this to per mapper basis

FoxyGrandpa (00:44:631 - to 01:06:869 - )
00:44:980 (1) - 00:45:503 (1) - I don't see any reason to NC these sliders You're deaf then, the whole point of this entire section was to have jump streams on the different set of sounds that end on the 2nd white or red tick.

00:49:514 (1,2,3,4,5,6,7,8) - I suggest reordering this to (1,3,5,7,8,6,4,2) [in other words, a smooth circle] so that it's more readable as to when the pattern ends since you don't buffer any time between 00:50:125 (8,1) - Meant to be ugly.
00:50:125 (8,1) - buffer please ^ It plays like a stack of circles, no need.

00:52:828 (1,2) - 00:53:352 (1,2) - these sliders with perfect overlaps are unrankable: "When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in." https://osu.ppy.sh/wiki/Standard_Ranking_Criteria General Rules; simply alternating these to down/up/down will not work either, since the first slider needs at least 2 white ticks to fade out. Try using shift+arrowkeys to adjust per pixel to prevent these overlaps k lol

00:53:701 (1) - 00:54:224 (1) - still no reason to NC these as far as I can tell And you're still deaf

01:04:340 (1,2,1,2,1,2,1,2,1,2) - these rotations don't make any sense... if there is logic to these angles, please explain. Otherwise, a more flow-centric approach would be preferable here since you're using complex rhythms with these combos. Additionally, consider move the green point 01:05:212 - to 01:05:125 - for consistency 01:04:602 (1,2) - vertically flipped, 01:04:863 (1,2) - horizontally flipped, 01:05:125 (1,2) - vertically flipped again, 01:05:386 (1,2) - horizontally flipped again. And the green line literally does not matter lmao

um
i suggest all the mappers look through these points in case of overlap
i need a break now, will post the other half soon hopefully

but what the actual f is the second half of this map seriously the gimmick level just ascended to hell hoyl
Thanks i guess

update
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revurii

WhytFng wrote:

lol 3 pages and no mod yet wew

okay subdividing this to per mapper basis

revurii (01:51:607 - to 02:13:846 -
01:52:131 (2,1) - unbelievably dramatic 1/4 jump increase. Be careful with this, although still playable, this transition is massive and surprising and generally inadvisable for me. At the very least, be more consistent with your 1/4 jump spacing -- after this point, it's mostly impossible to tell what is and what isn't a 1/4 jump, and that makes playing this section... inconvenient, even when the rest that use this pattern are the opposite flavor. Slider ends have mysterious properties and make you do cool things no? 01:52:131 (2,1) - has straight line movement but I compensated that on similar parts by increasing the spacing like 01:54:921 (2,1) - etc. For things like 01:53:875 (1,2) - the pattern isn't used anywhere else though and it repeats twice so that should be okay.

01:55:619 (4) - or 01:55:619 (4) - should be NC'd, since at least one of this is obviously different SV during gameplay. Same case later, as in 02:00:852 (2,3,4) - NC pattern is consistent if you compare the first two quarters of my part (01:51:607 - to 01:57:189 -) and (01:57:189 - to 02:02:770 - )

02:12:799 (2) - awkward blanketing due to angle of (2), no need to change this unless you're determined Changed the entire thing completely.

02:13:584 (1) - Not properly centered with 02:13:061 (1) - and since it will make hardly any difference while playing, make sure to improve this visually: the white nodes of 02:13:584 (1) - can be more shallow to more accurately blanket 02:13:061 (1) - while preserving its shape, like so. Note that you can basically blanket the interior slider by tracing the exterior slider's slidertrack line (the white center of sliderstyle 2) with the interior slider's border Changed this too.
Toy

LowComboFC wrote:

I would recommend you not to continue this mod, so as for any maps you decide on your own to mod except if the mapper clearly states that they are looking for mods or you had asked the mapper beforehand. You really should've asked me before modding this map, but that is alright now, I did apply your suggestion, and the other mappers will take a look in them as well.
dang dude he modded your map for free why you gotta make him feel bad, poor guy just wants to help
Topic Starter
lcfc

Toy wrote:

dang dude he modded your map for free why you gotta make him feel bad, poor guy just wants to help
I actually more than appreciated his mod but due to the fact the map was wip in some parts there could be later problems.

@WhytFng I'm really really sorry if I sounded rude in my reply, I actually wanted you not to currently keep modding to benefit both of us. I actually appreciated that you modded (and it was a pretty quality mod from most prespectives) but as the map was wip in hitsounding an object change could cause problems, my apologies again.
Toy
you're a good guy, hope the mapset goes well c:
Topic Starter
lcfc

Toy wrote:

you're a good guy, hope the mapset goes well c:
thanks alot toy :D I will try my best to get this in the ranked section sooner or later!
Lama Poluna

WhytFng wrote:

Lama Poluna (too lazy to write timestamps anymore)
02:36:520 - where's the kick here? what happened?? NANI???? I think you missed an SV point here, or something weird happened, since this slider should end on a blue tick according to the rest of this section. +

02:40:793 (1,2) - The strong curve here is a bit awkward both in entrance and exit, perhaps something like this would be a little better

02:45:677 (3,4) - 02:50:910 (1,2) - I'm not going to mention awkward flow since these are visually oriented patterns, but keep flow in mind all the time™

02:50:038 (5,6) - unintroduced gimmick like this should be introduced earlier in your section if you intend to use them, so either stack this, make all three even, or find a way to do this more often and earlier +

02:52:000 (2) - NC any time you use a new SV that is noticably different from the previous group of objects+
02:52:000 (2,3,4,5) - here, the rhythm you favor is much different than 02:40:793 (1,2,1,2) -, not sure if intentional o r not since it could be justified either way. Please explain what you're highlighting in either of these sections, I guess, or at least think about it, to ensure good cohesion 👍 they are different

02:53:003 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1) - sv nightmare fuel confirmed
\
Renumi
05:01:113 (3,4,5,1,1,2,1,2,1) - this is hot
[-CeMAqpOP-]kee
kaifin and ameth ruined it
please try to preserve playability if you want to push songs like this into the ranked/qual section
the music may sound like a mess but that does not mean the map needs to look like one too
Hollow Delta

Fser wrote:

kaifin and ameth ruined it
please try to preserve playability if you want to push songs like this into the ranked/qual section
the music may sound like a mess but that does not mean the map needs to look like one too
lol
Topic Starter
lcfc
The map is now complete, and is considered ready for modding! I apologize for any inconvenience I caused in the past, but I've learnt from my mistakes and I will ensure they will not occur again.
Akitoshi
have my star fam
Yamicchi
*SB runs with 40fps which is the same fps I got without SB*

Best SB. I rated 11/10

Please don't rate my fps thanks
Shortthu
Best fps. I rated 11/10
EijiKuinbii
LCFC
01:42:974 (4) - maybe ctrl+g for better flow?
Kaifin
03:23:875 (2,3) - hard to read
03:34:253 (1,2,1,2) - 03:35:648 (1,2,1,2) - ^
Ameth Rianno
03:45:677 (1,1,1,1,1) - why is there growing spacing?
NeilPerry
04:55:445 (1) - как тут не брейкнуть
toybot
06:14:980 (1,1) - don't nice overlap
gl
Kaifin
mb for ruining owo
vanucik
requested by neilperry

FoxyGrandPa

01:03:817 (1,1,2,3,4,1,2,1,2,1,2,1,2,1,2) - i can't understand why you changed the rhythm w\o any reason

fanzhen0019

01:19:863 (2) - 6 degrees clockwise

LowComboFC

01:51:259 (1,2) - i really want to see here spaced stream, becoz 01:51:346 - , and 01:51:520 - , need to be clickable, and they sounds the same

revurii

02:13:468 (1,1) - this objects don't fit with music and placed randomly, rhythm like this will be better http://puu.sh/x9XQJ/c8f3d9f5c7.jpg

ламочка лапочка

02:53:526 (4) - мне кажется или выбрал слишком мало скорости для начала, 02:53:526 - этот кик с хсом бьёт мощно, а у тебя писюндрик стоит, я бы предпочел с 1.00-1.20х начать
02:40:793 (1,3) - пёрфект стак, и ещё 02:41:840 (1) - , перемести влево на пару пикселей, с тем слайдером не очень хорошо стоит

NeilBerry

05:01:113 (1,2,3) - я тебе давно такую идею предлагал http://puu.sh/x9YC9/5a333a6c8d.jpg
05:03:991 (2,3) - http://puu.sh/x9YDq/d14d77f019.jpg
05:10:968 (1) - сказать что ты ахуел - это ничего не сказать

EvilElvis

05:23:352 - , 05:23:439 - , мб сюда ноток поставить? ну или хотя бы на первую слайдеркик, этот звук так и хочется замапать
05:27:886 (1) - предыдущие моменты у тебя были замапаны супербыстрым слайдером, а этот почему медленной колбаской?
05:31:200 (1,1) - ты бы уж попытался сделать ровный полукруг, сделай первый слайдер пошире, у меня сработало
Foxy Grandpa

vanucik wrote:

requested by neilperry

FoxyGrandPa

01:03:817 (1,1,2,3,4,1,2,1,2,1,2,1,2,1,2) - i can't understand why you changed the rhythm w\o any reason what do you mean without any reason, are we even listening to th same song?

This is clearly a buildup into the next section
alrighty then
vanucik

FoxyGrandpa wrote:

vanucik wrote:

requested by neilperry

FoxyGrandPa

01:03:817 (1,1,2,3,4,1,2,1,2,1,2,1,2,1,2) - i can't understand why you changed the rhythm w\o any reason what do you mean without any reason, are we even listening to th same song?

This is clearly a buildup into the next section
alrighty then
the sound in 00:44:980 - , 00:45:503 - , 00:46:026 - is not different than 01:04:340 - , 01:04:863 - , 01:05:386 - , but u changed rhythm, why did you decide to change it at the end? i might not bother you, but this unexpected change adds a inconsistency in ur part
Foxy Grandpa

FoxyGrandpa wrote:

This is clearly a buildup into the next section
Topic Starter
lcfc
If you notice carefully, all the clickable sounds are actually heard in the song. Faintly, but still enough for them to compensate for their usage.

I will reply to mods when there are a few more, just wanna reply to them all together to avoid needless flooding (same goes for more people as far as I'm concerned, but your mods will be answered!). Thank you guys c:
Vacuous
short (and pretty bad) mod
00:52:828 (1,2,1,2,1,2,1,2,1,2,1,2) - are unrankable (I'm pretty sure) since the first slider doesn't fade out before the second
02:29:631 (1) - I think this is offscreen? idk for sure
02:55:793 (1) - this looks kinda lop-sided. Make it even please
03:32:596 (1) - maybe make it a kickslider to emphasize the sound on it more?
03:37:654 (1) - I don't get why this is an nc
03:51:259 (1,1,1,1) - ^
that's basically it. Good luck ranking
Kaifin

EijiKuinbii wrote:

Kaifin
03:23:875 (2,3) - hard to read and?
03:34:253 (1,2,1,2) - 03:35:648 (1,2,1,2) - ^

Vacuous wrote:

short (and pretty bad) mod
03:32:596 (1) - maybe make it a kickslider to emphasize the sound on it more? no it gives more emphasis to make both clickable and emphasizes the dividedness of the 3 sets of 2 notes
03:37:654 (1) - I don't get why this is an nc for consistency + readability, without it the spacing could get confusing

that's basically it. Good luck ranking
Hikomori
does someone realized that there are 3 pages of memes and talking shit


pls push this forward lcfc lo

edit: foxygrandpa
  1. 00:52:828 (1,2,1,1,2,1,1,2,1,1,2,1,1,2,1,1,2) - i played this and i didnt read these very well, it made me think it was only 2. if possible change them plz
Foxy Grandpa

[A L P H A] wrote:

foxygrandpa
  1. 00:52:828 (1,2,1,1,2,1,1,2,1,1,2,1,1,2,1,1,2) - i played this and i didnt read these very well, it made me think it was only 2. if possible change them plz
I posted an update to fix these a while ago but yea

asdf
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307,279,62421,6,0,L|269:249,3,31.4999990386963,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
307,279,62770,6,0,L|331:298,1,31.4999990386963,0|0,2:0|0:0,0:0:0:0:
454,299,62945,6,0,L|492:269,3,31.4999990386963,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
454,299,63294,6,0,L|429:318,1,31.4999990386963,0|0,0:0|0:0,0:0:0:0:
270,341,63468,6,0,L|232:311,3,31.4999990386963,0|0|0|0,2:0|0:0|0:0|0:0,0:0:0:0:
270,341,63817,6,0,L|294:360,1,31.4999990386963,0|0,0:0|0:0,0:0:0:0:
359,314,63991,5,0,0:0:0:0:
358,306,64078,1,0,0:0:0:0:
357,298,64165,1,0,2:0:0:0:
357,290,64252,1,0,0:0:0:0:
337,273,64340,5,0,0:0:0:0:
337,273,64427,2,0,L|312:243,1,31.4999990386963,0|0,0:0|0:0,0:0:0:0:
427,174,64602,5,0,0:0:0:0:
427,174,64689,2,0,L|402:204,1,33.7500012874604,0|0,0:0|0:0,0:0:0:0:
292,124,64863,5,0,2:0:0:0:
292,124,64950,2,0,L|317:154,1,36,0|0,0:0|0:0,0:0:0:0:
167,123,65125,5,0,0:0:0:0:
167,123,65212,2,0,L|192:93,1,38.2500007295609,0|0,0:0|0:0,0:0:0:0:
97,220,65386,5,0,0:0:0:0:
97,220,65473,2,0,L|70:187,1,40.4999987640381,0|0,0:0|2:0,0:0:0:0:
256,192,65648,12,0,66869,0:0:0:0:
Topic Starter
lcfc
neilperry is free now everyone on the set is unbanned hellyea
salchow
throwing stars at you cuz wehy noht....
Topic Starter
lcfc
thank you!

p.s. for anyone wondering why I'm not getting mods is because I am busy lately and school is coming soon so this will have to wait a while. I'll try to get mods on the weekends and we'll see how it goes.
Kawashiro
random~

[extra]
  1. 02:03:381 (2) - this is a bit sudden. this part has pretty similar sounds as this like 01:52:218 (1) - 01:55:009 (1) - 01:57:799 (1) - 02:00:590 (1) - 02:06:171 (1) - these. is there any reason to use different beats? how about just do the same thing?
  2. 05:23:439 - put circle?
  3. 05:31:375 (1) - hmm, I think u can put clickable object at 05:31:462 - here. how about put circle at 05:31:375 - here and change this slider to 1/2??
  4. 05:31:985 - this point has clearly strong sound to put click.
  5. 05:38:177 (1,2,3,4,1,2,3,4) - I think this part is same as 05:50:735 (3,4,5,6,1,2,1,2) - here. how about make them same concept? set same nc cycle, beats, and spacing. if these aren't same.... i cant understand 05:50:735 (3,4,5,6,1,2,1,2) - this part.
  6. 06:03:817 (1) - skipping 06:03:991 - here seems bad idea. only this slider do
gl :3
PoNo
mov ur ass lcfc noob
Plus4j
pro map and pro collab line-up lol
Izzywing
04:50:212 - this section is sick
Topic Starter
lcfc
Ranking this on 2018
hi-mei
is it the time
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