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posted
lol
posted
It's great!
Star
posted

ATTACH[_LRJ_ - Syrsa - Mad Machine [Champion] (2011-07-31) Osu.osr]




anyway star'

Download: _LRJ_ - Syrsa - Mad Machine [Champion] (2011-07-31) Osu.osr
posted
Artist: Syrsa
Title: Mad Machine
Tags: Speedcore
BPM: 270
Filesize: 3224kb
Play Time: 01:21
Difficulties Available:

Advanced (4,5 stars, 102 notes)
Beginner (0,99 stars, 48 notes)
Champion (5 stars, 362 notes)
Experienced (5 stars, 195 notes)
Middling (3,45 stars, 84 notes)
posted
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posted
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
posted
IMO the difficulty jump from [Advanced] to [Experienced] is too big.
And I mean playing it, not by star rating.
Aside that it's a pretty good mapset.
Star~
posted
IMO the difficulty jump from [Advanced] to [Experienced] is too big.
And I mean playing it, not by star rating.
Aside that it's a pretty good mapset.
Star~
just AR is greater.
posted
Sorry that it is somewhat "noisy" and I paused for a while.
I am not so agree with using taiko hitsound here, original is still fine.
and why not replace the slidertick as well if you almost use the whole taiko hitsound set? :P
posted
I am not so agree with using taiko hitsound here, original is still fine.
Sorry, but it seems for me good D:
thanks for paying attention <3
posted
ok Bubble #1.
Highest diff is for Approval

To BATs mm I don't much on these days so if you guys find main issues that's really sorry.....
posted
[Beginner]

Slider Tick Rate is Unrankable. Please make sure to change it to 1 at least.


00:07:111 (4) - New combo.

Popped for now, fix that and I'll give you the 2nd bubble.

Also, thanks for destroying my ears.
posted
Kudosu for help. Fixed Andrea~
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
OH GOD WHAT THE HELL IS THIS.
posted
Here we go.

Bubble #2~
posted
onice

i'm forced to star it.

and my message

is too short.

EDIT: DONT play the Champion diff with Halftime
it crash my comp :-(
posted
:) starrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrfffffffffffffff
posted
Cool musi.... sound effects you have there!

Anyone has some painkillers?
posted
Hi. no kd.

You are using a custom hitcircleoverlay. Could you please force an appropriate slider border? Read why here.

It is also in the New Ranking Guidelines (not in effect yet, so it's not absolutely necessary)

New Ranking Guidelines wrote:

When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
[advanced] and [middling] have duplicated red timing sections.
posted

New Ranking Guidelines wrote:

This is a working document. The rules are not going to be strictly enforced yet
Hum?
posted
Might as well fix now (The timing sections are an absolute must-fix) since it's not that much effort and, since it's relatively minor, will not affect the ranking/approval process.
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