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Blank Banshee - B:/ Shut down/Depression [CatchTheBeat]

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Topic Starter
rostld
This beatmap was submitted using in-game submission on Saturday, April 14, 2018 at 8:35:09 PM

Artist: Blank Banshee
Title: B:/ Shut down/Depression
Tags: vaporwave del chickenbible depressed chill
BPM: 72.5
Filesize: 1850kb
Play Time: 00:53
Difficulties Available:
  1. Chicken Salad (1.33 stars, 75 notes)
  2. Cup (1.06 stars, 66 notes)
  3. Del's Platter (1.91 stars, 75 notes)
Download: Blank Banshee - B:/ Shut down/Depression
Information: Scores/Beatmap Listing
---------------
first map for rank :heart:

salad by chickenbible
platter by Del~~~~~~~~
Ideal
V A P O R W A V E
Exai
[*]
Colin
no
Colin
good luck though if you do it i'll be surprised
DeletedUser_6709840
I was contacted IRC so I'll do quick mod

IRC stuff for Cup and Spread
2017-03-15 16:02 Jimmy Rustler: hey wanna mod my map
2017-03-15 16:03 RoseusJaeger: what map? not exactly this moment (im with a mapping mentor student) but i can probs mod something
2017-03-15 16:04 Jimmy Rustler: https://osu.ppy.sh/s/586384
2017-03-15 16:04 Jimmy Rustler: short one
2017-03-15 16:04 RoseusJaeger: okm hold on, i need to give my student some guidance before i leave them to fend for themselves
2017-03-15 16:05 Jimmy Rustler: aight
2017-03-15 16:08 RoseusJaeger: ok, some spread issues i found were the CS and AR
2017-03-15 16:09 RoseusJaeger: i dont get the 2,3,3.5
2017-03-15 16:09 RoseusJaeger: when 2,3,4 would be a nice spread
2017-03-15 16:09 Jimmy Rustler: ok
2017-03-15 16:09 Jimmy Rustler: is this a mod
2017-03-15 16:10 RoseusJaeger: also for the AR apread, 4, (6 or 6.5) andthen 7.5 would work better (part of mods is addressing spread concerns, mate)
2017-03-15 16:10 RoseusJaeger: HP on Platter should be 5
2017-03-15 16:11 Jimmy Rustler: yes
2017-03-15 16:11 RoseusJaeger: 00:01:636 (1,2) - I'd increase distance here a little bit tbh
2017-03-15 16:12 Jimmy Rustler: which diff?
2017-03-15 16:12 RoseusJaeger: ACTION is editing [https://osu.ppy.sh/b/1241836 Blank Banshee - B:/ Shut Down/Depression [Cup]]
2017-03-15 16:12 Jimmy Rustler: k
2017-03-15 16:13 RoseusJaeger: 00:08:256 (1,2,3,4) - I noticed in the previous pattern you were using a 1.28 distance snap for walking, so why it is .80x here?
2017-03-15 16:14 Jimmy Rustler: cus i was just placing some notes
2017-03-15 16:14 RoseusJaeger: ok, makese sense (give me a minute, student got lost again)
2017-03-15 16:14 Jimmy Rustler: im a newbie for making rankable stuff
2017-03-15 16:14 RoseusJaeger: its ok
2017-03-15 16:17 RoseusJaeger: so yeah, that pattern, increase your walk distance to 1.28
2017-03-15 16:18 RoseusJaeger: same with this 00:11:153 (5,1,2,3,4) -
2017-03-15 16:18 Jimmy Rustler: gonna be the same with alot of notes
2017-03-15 16:18 RoseusJaeger: yeah
2017-03-15 16:19 Jimmy Rustler: is 1.3 fine enough
2017-03-15 16:19 RoseusJaeger: yes
2017-03-15 16:19 RoseusJaeger: this pattern may need to be flipped 00:14:877 (1,2) - after the distance increase
2017-03-15 16:20 Jimmy Rustler: across the screen or the two notes
2017-03-15 16:21 RoseusJaeger: um, moved like Ctrl+H but then fix distance so its walkable, if that makes sense
2017-03-15 16:22 Jimmy Rustler: its still walkable when flipped
2017-03-15 16:23 RoseusJaeger: alright, then i think thats it for cup from me, because my only main concern were the distance snaps
2017-03-15 16:24 RoseusJaeger: .np
2017-03-15 16:24 RoseusJaeger: ACTION is editing [https://osu.ppy.sh/b/1241835 Blank Banshee - B:/ Shut Down/Depression [Chicken Salad]]
2017-03-15 16:24 Jimmy Rustler: should i fix it throughout the entire thing
2017-03-15 16:24 RoseusJaeger: yeah
2017-03-15 16:24 Jimmy Rustler: ok
2017-03-15 16:24 Jimmy Rustler: sliders the same?
2017-03-15 16:24 RoseusJaeger: sliders are find
2017-03-15 16:24 RoseusJaeger: *fine
2017-03-15 16:24 Jimmy Rustler: k
2017-03-15 16:25 RoseusJaeger: who mapped Chicken Salad?
2017-03-15 16:25 Jimmy Rustler: chicken bible
2017-03-15 16:25 Jimmy Rustler: chickenbible
2017-03-15 16:25 RoseusJaeger: Ah, ok
2017-03-15 16:25 RoseusJaeger: Since they mapped those diffs, so you mind if i move the mod to a mod post?
2017-03-15 16:26 Jimmy Rustler: i dont mind
2017-03-15 16:26 RoseusJaeger: ok, thank you. Brb while i write up mod post
2017-03-15 16:26 Jimmy Rustler: give chickenbible detention
2017-03-15 16:26 RoseusJaeger: lol

TLDR for IRC:
2017-03-15 16:08 RoseusJaeger: ok, some spread issues i found were the CS and AR
2017-03-15 16:09 RoseusJaeger: i dont get the 2,3,3.5
2017-03-15 16:09 RoseusJaeger: when 2,3,4 would be a nice spread
2017-03-15 16:09 Jimmy Rustler: ok
2017-03-15 16:09 Jimmy Rustler: is this a mod
2017-03-15 16:10 RoseusJaeger: also for the AR apread, 4, (6 or 6.5) andthen 7.5 would work better (part of mods is addressing spread concerns, mate)
2017-03-15 16:10 RoseusJaeger: HP on Platter should be 5
2017-03-15 16:11 Jimmy Rustler: yes

Also, all ending spinners could be muted/softened by putting a 5% volume green line on then to match the music.

CHICKEN SALAD

In General, you should use a higher slider velocity so your sliders play cleaner for plate-walking on horizontal sliders as well as find a consistent walking and dashing distance for all your notes and sliders.

00:03:291 (5,6,7) - Antiflow like this is on (5,6) not encouraged Salads because newer players have to awkwardly move the catcher to catch the notes. Move (6) to X=160.

00:04:946 (7) - NC here, otherwise youre combo is too long and breaks RC. Also be mindful of your combos throughout the map, they should not exceed 10 objects INCLUDING slider repeats and ends.

00:05:773 (8,9) - Is this meant to be a dash? if so, you need to increase distance by at least .2x

00:19:015 (8,1) - This stacking is very awkward to play, because the player is expecting movement similar to the previous sliders. Make the slider horizontal to the left and place on X=208.

00:24:394 (1) - Ctrl+G this slider, you're dashing into antiflow to catch this.


Del's Platter

00:01:636 (1,2,3) - There's no need for the double dash in the beginning of this map. Lose the dash between (1,2) and lessen distance to (3) to make the map feel more balanced with the music. Move (1) to X=176 anf you'll be good

00:04:946 - NC here and on the large white ticks. Combos should be 12 objects or under INCLUDING sliders ends and repeats

00:04:118 (4,5,6) - Double dashes again? Reduce distance between (4,5). Move (4) to x=216 and try to keep yout walking distance in general at 1.2 to 1.3

Okay, there's a lot to be fixed with this map but you can start by making all your plate-walking distances around 1.2 and your dashes around 1.7 distance snap.

I hope that's helpful. Sorry if it was a little lazy but I wanted to keep it quick.
Secre
CHICKEN SALAD

In General, you should use a higher slider velocity so your sliders play cleaner for plate-walking on horizontal sliders as well as find a consistent walking and dashing distance for all your notes and sliders. Fixed slider velocity + all the sliders so that they're cleaner

00:03:291 (5,6,7) - Antiflow like this is on (5,6) not encouraged Salads because newer players have to awkwardly move the catcher to catch the notes. Move (6) to X=160. Fixed!

00:04:946 (7) - NC here, otherwise youre combo is too long and breaks RC. Also be mindful of your combos throughout the map, they should not exceed 10 objects INCLUDING slider repeats and ends. Added several NC's throughout the map

00:05:773 (8,9) - Is this meant to be a dash? if so, you need to increase distance by at least .2x Nope! not meant to be a dash, kept it how it is.

00:19:015 (8,1) - This stacking is very awkward to play, because the player is expecting movement similar to the previous sliders. Make the slider horizontal to the left and place on X=208. Fixed, changed the slider to a semi-circle so it feels smoother to play and flows into the next section better

00:24:394 (1) - Ctrl+G this slider, you're dashing into antiflow to catch this.[/color] Done!

Ty so much for the mod!
Del
Del's Platter

00:01:636 (1,2,3) - There's no need for the double dash in the beginning of this map. Lose the dash between (1,2) and lessen distance to (3) to make the map feel more balanced with the music. Move (1) to X=176 anf you'll be good
Moved (1) to x=176

00:04:946 - NC here and on the large white ticks. Combos should be 12 objects or under INCLUDING sliders ends and repeats
Fixed

00:04:118 (4,5,6) - Double dashes again? Reduce distance between (4,5). Move (4) to x=216 and try to keep yout walking distance in general at 1.2 to 1.3
Fixed

Okay, there's a lot to be fixed with this map but you can start by making all your plate-walking distances around 1.2 and your dashes around 1.7 distance snap.
Reduced general distance. Let me know if it's better now?

Thanks for mod! :D
Hareimu
[Glossary of Terms Used]
  1. NC: New Combo.
  2. Measure: Commonly referred to a Full Beat Measure if not specified otherwise, a measure is determined normally by 4 beats in the timeline (4 white ticks until a downbeat, the big white tick, appears)
  3. Slidertail: End of the slider

[General]
  1. I feel the combocolours are almost the same and blend too much with the background. Maybe desaturate them a little bit more in all diffs?

[Cup]
  1. 00:02:877 - Why is there no notes at clearly audible sounds such as this one? I know it's a cup, but following all sounds with such a low bpm is not gonna make it any more dense, tested it myself and didn't even raise the star rating that much like to suggest a spread issue of any kind. So yeah, highly consider following all audible sounds.
  2. 00:04:118 - Same here and 00:04:532 - here.
  3. 00:05:773 (3) - Try to turn this slider into a 1/2 repeat slider.
  4. 00:07:429 - Add a note here?
  5. 00:14:463 - ^
  6. 00:17:360 (1) - Remove NC, it should be 00:18:187 (2) - here instead.
  7. 00:17:773 - Add a note here?
  8. 00:18:187 (1) - Maybe turn this note into a 1/2 slider so that 00:18:601 - this tick is covered with a note?
  9. 00:19:015 (2) - ^
  10. 00:20:670 (4) - Turn this repeat into a slider and a note (in that order) instead, so that you can add a NC 00:21:498 - here and remove the one
  11. 00:21:911 - here, since the new measure starts out at the white tick and not at the red one (00:21:911 (1) - ).
  12. 00:24:394 (6) - Turn this repeat into a note and a slider (in that order) instead for the same reason as before, but with the newcombo being 00:24:808 - here instead and not 00:25:636 (1) - here as it is now.
  13. 00:29:360 (2) - You added a note here but not at the section in the beginning of the song? More the reason to add one 00:02:877 - here to keep consistency, Jimmy c:
  14. 00:30:601 - Again, a note here wouldn't hurt.
  15. 00:31:429 (2) - NC should be here, not 00:31:015 (1) - here.
  16. 00:38:877 (2) - Turn this slider into a repeat slider, since you're missing a note 00:39:704 - here.
  17. 00:40:946 - Add a note here?
  18. 00:43:842 - ^
  19. 00:44:256 (1) - Turn this slider into two notes and NC the second one, since you're missing the one at the white tick.
  20. 00:47:153 (5) - Turn this slider into a slider and a note (in that order) and NC the note.

[Chicken Salad]
  1. A bit nitpicky of me, but shouldn't the diffname be "Chicken's Salad" instead?
  2. 00:04:946 (1) - Move to x:432 to make a dash from the previous and onto the next notes/sliders, since the sound is a strong one both at this slider and in the next one.
  3. 00:05:773 (2) - Turn this slider into 3 1/2 spaced notes instead, since 00:07:015 - there is no sound here.
  4. 00:11:567 (2) - Uh... why is there a vertically straight slider all of a sudden? It's even going over a clearly audible piano sound 00:11:980 - here. Try turning it into a horizontal, pointing to the left 1/2 repeat slider instead
  5. 00:13:636 (4) - Why does this slider end up in a blue tick for no reason? You can simply delete 00:14:463 (5) - this note and make the slider be 1 beat long instead (1/1).
  6. 00:17:773 (1,2) - Swap NC between these two, (1) shouldn't have the NC, (2) should.
  7. 00:19:015 (2) - Again, turn this slider into 3 1/2 spaced notes instead, 00:20:256 - there is no sound here.
  8. 00:20:670 (1) - Turn this repeat slider into just a slider and a note (in that order) and NC the note 00:21:498 - here.
  9. 00:21:911 (2) - Turn this slider into 5 1/2 spaced notes, doesn't fit to have a slider that has sliderticks over the piano sounds, having notes over them fits much more.
  10. 00:25:222 (2) - Same with this one, but for some reason this one finishes over a blue tick. Again, turn it into 5 1/2 spaced notes (in this case they should only be 4 since you already have a note 00:26:877 (1) - here.
  11. 00:28:118 (2) - NC this note.
  12. 00:31:429 (2) - Uhm... I believe this is badly snapped to the blue tick at the end of the slider, it should be a 1/2 slider (snapped to the red tick), not a 1/4 one.
  13. 00:32:256 (3) - 00:32:256 (3) - Turn this slider into 3 1/2 spaced notes instead once more, 00:33:498 - there is no piano sound here.
  14. 00:38:049 (2) - Try turning this slider into a 1/2 repeat slider so that 00:38:463 - this piano sound is covered with an actual note and not just a slidertick.
  15. 00:39:291 (3) - Delete this slider and add notes at 00:39:291 - here, 00:39:704 - here, 00:40:118 - here and 00:40:946 - here instead.
  16. 00:44:256 (1) - Remove NC, add it 00:44:670 (2) - here instead.

[Del's Platter]
  1. 00:10:739 (4) - Delete this note, there is only silence here.
  2. 00:11:153 (5) - Turn this slider into just a note, there is no sound 00:11:360 - here.
  3. 00:12:394 (3) - Same as ^
  4. 00:14:049 (5) - Delete this note, no sounds here.
  5. 00:16:532 (3) - Make this a slider like 00:06:601 (5) - this one instead, since there is no sound at the red tick the repeat is on.
  6. 00:17:773 (4) - I know you want to have an hyperdash or two, but mapping these kind of 1/4 sliders with their slidertails over no sounds whatsoever is not really wanted, so I'd suggest only making it to be a note and finding a way to increas the distancing so that it still triggers a hyperdash to the next one.
  7. 00:18:601 (2) - Same as before, should be just a note, tail over silence, you get the drill by now.
  8. 00:19:842 (4) - Stretch it until the next white tick (delete 00:20:670 (5) - this note).
  9. 00:28:118 (1) - Turn into a note instead.
  10. 00:32:463 (7) - Move this one to 00:32:360 - and place it at x:336 to keep consistency with what you did before with these same sounds.
  11. 00:35:980 (4) - Turn into a note.
  12. 00:46:325 (5) - Stretch it until the next white tick (00:47:153 (6) - delete this one) and make it more curved, having it to be just a vertical slider breaks the immersion and the flow.
  13. 00:50:049 (1) - Shouldn't this slider start 00:48:394 - here instead to keep consistency with the rest of the difficulties? Just a thought.
Comment: What I can notice from this song is that it's actually pretty slow like to make a lot of hyperjumps for this diff to become a platter, but I don't see any need to add 1/4 sliders and notes over complete silence to create hyperdashes. Trigger distance for hyperjumps is 2,70x distance between 1/2 notes (from one side of the screen to another), so if you want hyperdashes to emphasize certain sounds, try to make the hyperjumps go from "wall to wall" with 2,70x distance and it should work properly.
Topic Starter
rostld
00:02:877 - Why is there no notes at clearly audible sounds such as this one? I know it's a cup, but following all sounds with such a low bpm is not gonna make it any more dense, tested it myself and didn't even raise the star rating that much like to suggest a spread issue of any kind. So yeah, highly consider following all audible sounds. yes
00:04:118 - Same here and 00:04:532 - here. yes
00:05:773 (3) - Try to turn this slider into a 1/2 repeat slider. yes
00:07:429 - Add a note here? yes
00:14:463 - ^ yes
00:17:360 (1) - Remove NC, it should be 00:18:187 (2) - here instead. yes
00:17:773 - Add a note here? yes
00:18:187 (1) - Maybe turn this note into a 1/2 slider so that 00:18:601 - this tick is covered with a note? yes
00:19:015 (2) - ^ yes
00:20:670 (4) - Turn this repeat into a slider and a note (in that order) instead, so that you can add a NC 00:21:498 - here and remove the one yes
00:21:911 - here, since the new measure starts out at the white tick and not at the red one (00:21:911 (1) - ). yes
00:24:394 (6) - Turn this repeat into a note and a slider (in that order) instead for the same reason as before, but with the newcombo being 00:24:808 - here instead and not 00:25:636 (1) - here as it is now. yes
00:29:360 (2) - You added a note here but not at the section in the beginning of the song? More the reason to add one 00:02:877 - here to keep consistency, Jimmy c: yes
00:30:601 - Again, a note here wouldn't hurt. yes
00:31:429 (2) - NC should be here, not 00:31:015 (1) - here. yes
00:38:877 (2) - Turn this slider into a repeat slider, since you're missing a note 00:39:704 - here. yes
00:40:946 - Add a note here? yes
00:43:842 - ^ yes
00:44:256 (1) - Turn this slider into two notes and NC the second one, since you're missing the one at the white tick. yes
00:47:153 (5) - Turn this slider into a slider and a note (in that order) and NC the note. yes
Secre
[Chicken Salad]
  1. A bit nitpicky of me, but shouldn't the diffname be "Chicken's Salad" instead? Yeah, wasn't sure about this either, if more people suggest the same I'll change it
  2. 00:04:946 (1) - Move to x:432 to make a dash from the previous and onto the next notes/sliders, since the sound is a strong one both at this slider and in the next one. Done!
  3. 00:05:773 (2) - Turn this slider into 3 1/2 spaced notes instead, since 00:07:015 - there is no sound here. Fixed it up, this part does seem a little awkward, but i think it works, not sure
  4. 00:11:567 (2) - Uh... why is there a vertically straight slider all of a sudden? It's even going over a clearly audible piano sound 00:11:980 - here. Try turning it into a horizontal, pointing to the left 1/2 repeat slider instead Done! Feels alot better now, didn't even notice that sound
  5. 00:13:636 (4) - Why does this slider end up in a blue tick for no reason? You can simply delete 00:14:463 (5) - this note and make the slider be 1 beat long instead (1/1). Hmm, Thought that I had heard a noticeable sound there, but was mistaken. Changed this + fixed up the slider a bit, looks a lil wonky but achieves the same goal
  6. 00:17:773 (1,2) - Swap NC between these two, (1) shouldn't have the NC, (2) should. Done
  7. 00:19:015 (2) - Again, turn this slider into 3 1/2 spaced notes instead, 00:20:256 - there is no sound here. Done, feel better about this one than the other
  8. 00:20:670 (1) - Turn this repeat slider into just a slider and a note (in that order) and NC the note 00:21:498 - here. Fixed
  9. 00:21:911 (2) - Turn this slider into 5 1/2 spaced notes, doesn't fit to have a slider that has sliderticks over the piano sounds, having notes over them fits much more. Fixed
  10. 00:25:222 (2) - Same with this one, but for some reason this one finishes over a blue tick. Again, turn it into 5 1/2 spaced notes (in this case they should only be 4 since you already have a note 00:26:877 (1) - here. Fixed and changed it up very slightly
  11. 00:28:118 (2) - NC this note. Done
  12. 00:31:429 (2) - Uhm... I believe this is badly snapped to the blue tick at the end of the slider, it should be a 1/2 slider (snapped to the red tick), not a 1/4 one. Oops, made an error while fixing slider ticks, fixed, thank you
  13. 00:32:256 (3) - 00:32:256 (3) - Turn this slider into 3 1/2 spaced notes instead once more, 00:33:498 - there is no piano sound here. Fixed
  14. 00:38:049 (2) - Try turning this slider into a 1/2 repeat slider so that 00:38:463 - this piano sound is covered with an actual note and not just a slidertick. Good suggestion, listened to it for a bit and decided to change, thanks
  15. 00:39:291 (3) - Delete this slider and add notes at 00:39:291 - here, 00:39:704 - here, 00:40:118 - here and 00:40:946 - here instead. Gave an opportunity to add more jumps by removing the slider, changed for the better
  16. 00:44:256 (1) - Remove NC, add it 00:44:670 (2) - here instead.Done
Del
[Del's Platter]
  1. 00:10:739 (4) - Delete this note, there is only silence here. Fixed
  2. 00:11:153 (5) - Turn this slider into just a note, there is no sound 00:11:360 - here. Fixed
  3. 00:12:394 (3) - Same as ^ ^
  4. 00:14:049 (5) - Delete this note, no sounds here. Fixed
  5. 00:16:532 (3) - Make this a slider like 00:06:601 (5) - this one instead, since there is no sound at the red tick the repeat is on. Fixed
  6. 00:17:773 (4) - I know you want to have an hyperdash or two, but mapping these kind of 1/4 sliders with their slidertails over no sounds whatsoever is not really wanted, so I'd suggest only making it to be a note and finding a way to increas the distancing so that it still triggers a hyperdash to the next one.
    I moved some things to make hypers while deleting the 1/4 sliders
  7. 00:18:601 (2) - Same as before, should be just a note, tail over silence, you get the drill by now. Fixed
  8. 00:19:842 (4) - Stretch it until the next white tick (delete 00:20:670 (5) - this note). Changed this section around a bit
  9. 00:28:118 (1) - Turn into a note instead. Fixed
  10. 00:32:463 (7) - Move this one to 00:32:360 - and place it at x:336 to keep consistency with what you did before with these same sounds. Someone else mentioned this before actually, but I think JR didn't upload before you started. Anyways it's Fixed.
  11. 00:35:980 (4) - Turn into a note. Fixed
  12. 00:46:325 (5) - Stretch it until the next white tick (00:47:153 (6) - delete this one) and make it more curved, having it to be just a vertical slider breaks the immersion and the flow. Fixed
  13. 00:50:049 (1) - Shouldn't this slider start 00:48:394 - here instead to keep consistency with the rest of the difficulties? Just a thought. Fixed
Kyptoric
IIRC Mod
18:32 *Kyptoric is editing [https://osu.ppy.sh/b/1241840 Blank Banshee - B:/ Shut down/Depression [Del's Platter]]
18:32 Kyptoric: 00:16:532 (3,4,1) -
18:33 Kyptoric: i think the spacing is bigger than the song allows
18:33 Kyptoric: and its a little bit hard for a platter
18:33 Kyptoric: also
18:33 Kyptoric: 3 and 1 are too far to the left
18:33 Kyptoric: move them right a little
18:33 Kyptoric: otherwise your platter collides with the edge and it feels very uncomfortable
18:34 Jimmy Rustler: okie dokie
18:35 Kyptoric: select 00:32:670 (5,6) - and move them to the left until the slider tick in 6 is inside the grid
18:35 Kyptoric: 00:36:394 (5) - sudden big change in slider velocity looks wierd and plays uncomfortably
18:37 Kyptoric: theres not really any specific problems with the other two diffs but
18:38 Kyptoric: all 3 diffs have something in common
18:38 Kyptoric: the spacing looks a little random and it doesnt look like its used to emphasise certain sounds
18:38 Kyptoric: thats it for my mod really
18:38 Kyptoric: the diffs look nice for the most part otherwise
Del

Kyptoric wrote:

IIRC Mod
18:32 *Kyptoric is editing [https://osu.ppy.sh/b/1241840 Blank Banshee - B:/ Shut down/Depression [Del's Platter]]
18:32 Kyptoric: 00:16:532 (3,4,1) -
18:33 Kyptoric: i think the spacing is bigger than the song allows fixed
18:33 Kyptoric: and its a little bit hard for a platter
18:33 Kyptoric: also
18:33 Kyptoric: 3 and 1 are too far to the left fixed
18:33 Kyptoric: move them right a little
18:33 Kyptoric: otherwise your platter collides with the edge and it feels very uncomfortable fixed
18:34 Jimmy Rustler: okie dokie
18:35 Kyptoric: select 00:32:670 (5,6) - and move them to the left until the slider tick in 6 is inside the grid fixed
18:35 Kyptoric: 00:36:394 (5) - sudden big change in slider velocity looks wierd and plays uncomfortably Changed slider velocity from 1.8 to 1.4 because I want to have a little movement here. I'll reduce more if other modders think it's necessary.
18:37 Kyptoric: theres not really any specific problems with the other two diffs but
18:38 Kyptoric: all 3 diffs have something in common
18:38 Kyptoric: the spacing looks a little random and it doesnt look like its used to emphasise certain sounds
18:38 Kyptoric: thats it for my mod really
18:38 Kyptoric: the diffs look nice for the most part otherwise
Nokashi
[ General]
  1. I Feel like the finish hitsound is pretty loud
  2. Why not take advantage of the hitsounds and the sampleset used in Del's Platter?


[ Cup]
  1. 00:03:291 - I Really disagree with your gaps in rhythm especially since this beat can easily be a slider to offer more movement in the whole pattern. Try something like this 00:03:291 (3) - this is on x:128 and 00:04:532 (4) - this is on x:192
  2. 00:08:256 (5) - For Consistency, NC Here
  3. 00:07:429 (4,5) - I Would increase this spacing, mainly because of the fact that this is the downbeat and needs more emphasis, you gave it less spacing than 00:05:773 (3,4) - this jump so this feels anticlimactic. Move to somewhere like x:288 and properly adjust the following circle placements to better compliment this change. My recommendation is x:172 for 00:09:498 (7) - and x:300 for 00:09:084 (6,8) -
  4. 00:09:911 (8) - Similar point to my first one, i would try something like this this to better express the echo from this 00:09:911 - beat
  5. 00:16:118 (2) - I Would seperate this slider into 2 circles and give them proper spacing emphasis since 00:16:532 - is a pretty strong beat. Again long slider from here 00:16:532 - to 00:17:360 - would do the trick nicely , since 00:17:773 (4) - which is a different and stronger sound will be emphasized more
  6. 00:20:670 (6) - Try making this reverse up to here 00:21:498 (1) - ? so you can cover all similar sounds with one objects
  7. 00:36:394 (3) - Maybe move to somewhere like x:352 to make it a more noticeable jump

[ Chicken Salad]
  1. 00:01:636 (1,2,3,4) - I Would ctrl+g here to add better emphasis on 00:02:877 (4,5) - this jump
  2. 00:07:429 (5) - Since this has a more noticable gap than the previous sliders which were gapped in 1/2 it should have different spacing imo. so try spacing it out why still making the 00:07:429 (5,1) - a noticable jump
  3. 00:11:567 (2) - ctrl+h could improve the flow here
  4. 00:16:118 (4,5) - Make this jump way more noticeable, at least make it an ambiguous dash
  5. 00:20:670 (5) - make the slider a reverse up to here 00:21:498 (1) - since that beat will fit the reverse nicely cause its the same sound
  6. 00:43:015 (5) - Increase the spacing here to better emphasize this jump

[ Del's Platter]
  1. 00:04:118 (4) - move to somewhere like x:312 so this 00:04:118 (4,5) - jump requires more movement than what you are currently giving it. Also you should meddle with the (5) as well but not as much as to make the 00:04:532 (5,1) - an edge dash
  2. 00:15:704 (2) - ctrl+g and moving this to x:360 and creating a hyperdash will compliment the pattern nicely as more emphasis will be put on 00:16:532 (3) -
  3. 00:21:084 (1) - Pattern feels lackluster since the downbeat is on the reverse, i would expect more emphasis on the downbeat in a form of a jump
  4. 00:24:601 (2) - move to x:296 so the DS is consistent with previous and next objects so the triple looks neater
  5. 00:33:084 (6) - Maybe buff this spacing?
  6. 00:43:015 (3) - Feels pretty lackluster as well since the exact previous pattern expressing a similar sound is an intense hyperdash while this has drastically different spacing. I Would buff a bit to make it more noticable

Best of luck with this set friends :D
Ascendance
omega think
Del

Nokashi wrote:



  • Del's Platter
  1. 00:04:118 (4) - move to somewhere like x:312 so this 00:04:118 (4,5) - jump requires more movement than what you are currently giving it. Also you should meddle with the (5) as well but not as much as to make the 00:04:532 (5,1) - an edge dash Moved 4 to x=368 and 5 to x=224
  2. 00:15:704 (2) - ctrl+g and moving this to x:360 and creating a hyperdash will compliment the pattern nicely as more emphasis will be put on 00:16:532 (3) -
    Fixed
  3. 00:21:084 (1) - Pattern feels lackluster since the downbeat is on the reverse, i would expect more emphasis on the downbeat in a form of a jump Changed
  4. 00:24:601 (2) - move to x:296 so the DS is consistent with previous and next objects so the triple looks neater Fixed
  5. 00:33:084 (6) - Maybe buff this spacing? No change for now. This is the same spacing I've used for the majority of jumps. As well, this is consistent with the spacing used for the same sounds at an earlier part of the map.
  6. 00:43:015 (3) - Feels pretty lackluster as well since the exact previous pattern expressing a similar sound is an intense hyperdash while this has drastically different spacing. I Would buff a bit to make it more noticable Fixed

Best of luck with this set friends :D
Thanks for mod!
Negri_sk
Hello mans, coming from the #ctbmodreq B^)

[Cup]
00:04:118 (4,5,1,2,3) - Move this chunk of objects more towards the center to make the jump to 00:04:118 (4) - less frightening and the recovery to 00:07:429 (4) - easier.
If you apply the mentioned mod above ^ I would advice you to move 00:07:429 (4) - to somewhere around x48? It's just a slight nerf but the jump doesn't have to be enormous.
00:36:394 (3) - I would recommend moving this to x320 to make this part less confusing, the jump to 00:37:636 (4) - isn't very obvious tbh.

[Chicken Salad]
00:41:360 (1) - CTRL+G and x352 I feel there's no need to break the symmetry here?
Topic Starter
rostld
00:03:291 - I Really disagree with your gaps in rhythm especially since this beat can easily be a slider to offer more movement in the whole pattern. Try something like this 00:03:291 (3) - this is on x:128 and 00:04:532 (4) - this is on x:192 ok
00:08:256 (5) - For Consistency, NC Here ok
00:07:429 (4,5) - I Would increase this spacing, mainly because of the fact that this is the downbeat and needs more emphasis, you gave it less spacing than ok
00:05:773 (3,4) - this jump so this feels anticlimactic. Move to somewhere like x:288 and properly adjust the following circle placements to better compliment this change. My recommendation is x:172 for 00:09:498 (7) - and x:300 for 00:09:084 (6,8) - ok
00:09:911 (8) - Similar point to my first one, i would try something like this this to better express the echo from this 00:09:911 - beat ok
00:16:118 (2) - I Would seperate this slider into 2 circles and give them proper spacing emphasis since 00:16:532 - is a pretty strong beat. Again long slider from here 00:16:532 - to 00:17:360 - would do the trick nicely , since 00:17:773 (4) - which is a different and stronger sound will be emphasized more ok
00:20:670 (6) - Try making this reverse up to here 00:21:498 (1) - ? so you can cover all similar sounds with one objects ok
00:36:394 (3) - Maybe move to somewhere like x:352 to make it a more noticeable jump ok
Topic Starter
rostld
[Cup]
00:04:118 (4,5,1,2,3) - Move this chunk of objects more towards the center to make the jump to 00:04:118 (4) - less frightening and the recovery to 00:07:429 (4) - easier.
If you apply the mentioned mod above ^ I would advice you to move 00:07:429 (4) - to somewhere around x48? It's just a slight nerf but the jump doesn't have to be enormous.
00:36:394 (3) - I would recommend moving this to x320 to make this part less confusing, the jump to 00:37:636 (4) - isn't very obvious tbh.

i did all this
Summerleopard
Instant noodles, instant mod. Don't ask, I agreed only one thing.
I am silly modder xD

Cup
Looks clean for me not much to said, pls HS using cymbal on low volume or just used whistle instead for most of it.
Most Hit sounds seems using cymbal seems not quite right for me. ;/

Chicken Winner Chicken Salad
Hmm, at first tried it. I did expect the jumps would be catchable with no-dash.
My suggestion would be u can priortised the used of 1.2 distance snap on loud sound.

00:03:291 (5) - At here, you can add some distance. At X:352 if you used 1.3 distance snap (DS)
00:05:773 (2,3,4) - You can drag the distance snap at 1.0 to arrange triple notes so it would be few movements can be done.
00:13:636 (4) - Using this slider seems lack of movements in aesthetic purpose. You may try this (link: osu.ppy.sh/ss/10800334)
00:19:015 (2,3,4) - Lack movements , need some spacing buffs.
00:21:498 (1,2,3,4,5,6) - In this part, after 3rd note. There is potential to 00:22:739 (4,5,6) - move the position on this part.

That's all I going to tell, well hope it helps you to gain something :)

Del's Platter
00:05:773 (2,3) - If I was you, I would followed the song melody. I will preferred it to be simple. Remove 3th note. ( it is suggestion, discard it if you don't want to)
00:12:394 (3,4) - I think the 4th note is much likely need hyperdash than 3th note.
00:12:808 (4) - Lack of movement for me, need emphasis since there minor sounds getting louder than softer. Rotate with Ctrl + R at 75 % with selection centre would do.
00:40:946 (5,1) - Pretty ambiguous jumps despite it is high pitch but it kinda tough to catch. Considered to be reduced little bit.
00:52:946 - I preferred the spinner ends here.

Seems like close to good, not bad :)
You might able to HS better, nice.

Man, I will mod this later. It makes me dozed off xD Time to mod IT
:walked away: ~ Done...
Del
da heck dont revive this
Topic Starter
rostld

Del wrote:

da heck dont revive this
help finish the map del
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