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Cho-E - Amputator

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GladiOol
The offset is 100 ~.~

If you ever want this ranked you better change it, but oh well why am I here it's just 20 ms, I mean that's not like the diffrence between hitting 300 and 100. I'm so silly ^___~
Ekaru

GladiOol wrote:

The offset is 100 ~.~

If you ever want this ranked you better change it, but oh well why am I here it's just 20 ms, I mean that's not like the diffrence between hitting 300 and 100. I'm so silly ^___~
I can confirm that the offset's 100, not 120. It's not only the difference between 300 and 100, it's the difference between your map feeling "loose" and your map feeling "tight".

BTW, have your star. A bit late, but here.
Sakura
Oh hey, this map feels a lot better than when i first checked it now, guess the notes that you did add helped a lot, combos still feel weird tho =/ anyways, offset is definitively late, i didnt check it myself when i modded it because you had already a long wall of text to take care of, for Natteke's diff i feel the diff is pretty nice and everything im not sure what diff is supposed to be, since the difficulty settings are really high, but the diff itself its easier than what i think it should be i'd suggest lowering on HP drain, approach rate and maybe OD, Hard feels much harder than Natteke's diff, it has way more streams all around im not sure how is star rating lower, this feels more like an Insane without jumps =/ also the 01:08:592 (1) Spinner on [Easy] is too short for an easy diff imo, you would be better off with a slider in this case, it's not like there's a windup or fade down/out in the song to warrant a spinner anyways.

That's mostly what i see during my recheck, take care of all that and i can see this map getting a bubble very soon

Yeah what Odaril said
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why.
Remember these are all suggestions.

General
  1. Why these tags ?
  2. Offset is 81. Remember to resnap all notes and the kiai timing sections.
  3. 00:44:542 - Why would you throw in a kiai fountain right before a BREAK
Easy Style
  1. The AR is too high for an Easy and for such a calm song. Reduce AR by 1. I also suggest to use the biggest circle size, because they're a lot easier to hit.
  2. 00:26:191 (1,2,3) - Quite harsh of a beginning for an Easy. Without any countdown or 1/1 beats before to give the rhythm, you start with a 1/2 stack. I'm not a big fan of 1/2s in an Easy in the first place, but it's kinda fine since the BPM is low (although I'd suggest to use a slider for the first 1/2s in the diff), and stacks make rhythms harder to read, since there is no spacing to help it.
  3. For the whole beginning (until 00:35:080 - ): the slider placement is awkward, because all the sliders start on a second tick, which forces new combos to be on second ticks as well, which makes them feel wrong. The comboing itself seems quite random, when it could be a lot simpler to make sliders start on first ticks and end on seconds, adding a new combo every big white tick.
  4. 00:35:080 - The lack of note here feels extremely bad, because it stops for no apparent reason the 1/1 rhythm and the clap rhythm you had established just before.
  5. 00:37:857 (3,1) - If you fixed the two above comments, revert these new combos, then add a new combo on 00:40:080 (2) -
  6. 01:00:080 (3) - The ending point of this slider sounds weird. The vocals being completely off, it can't follow the vocals (as it would end between this tick and... the tick 1/8 before). It'd be a lot better to make it end on the next white tick (with a clap), since it would then follow the drum and be less confusing rhythm-wise.
  7. 01:02:302 (1,2,3,4,5,6,7) - This combo is rather long. Add a new combo on (3) or (4) (both make sense) to cut it.
  8. 01:03:691 (2) - I find this to be rather confusing, because it starts on a red tick but there's nothing in the song in that particular tick. Also, the stack might make the rhythm confusing.
  9. 01:07:857 (5,6,7) - Due to stacking, these look too far from the end of the previous slider.
  10. 01:10:635 (1) - This note comes too soon after the spinner. Remember new playesr don't spin well and need time to readjust their aim. Also, it has the same problem as the sliders in the beginning, so replacing it with a single circle on the big white tick would be ideal.
  11. 01:16:746 (2) - You're following the vocals. This should end 1/2 earlier.
  12. 01:19:524 (1) - This slider has the same problem as the slider in the beginning. Also, I don't really like combos starting before kiai and ending in the kiai, because kiai times are usually meant to be special and should have their own comboing. I suggest to make a slider starting where 01:18:691 (3) - is and ending at 01:19:524 - and add a circle at the beginning of the kiai.
  13. 01:26:746 (3) - New combo to stay consistent with the comboing (one new combo every big white tick).
  14. 01:35:635 (3) - Same.
  15. 01:37:857 - The hitsounds of the section starting here are too low. This leads to unhearable beats such as 01:39:524 (3) - . It also has very bad comboing...
  16. 01:41:746 (1) - Same problem as the sliders in the beginning.
  17. 01:48:413 (3) - Same.
  18. 01:55:080 (1) - Same.
  19. 01:57:857 (4) - For consistency with your previous comboing, add a new combo.
  20. 02:02:302 (3) - Same.
  21. 02:06:746 (3) - Same.
  22. 02:11:191 (4) - Same.
  23. 02:22:302 (1) - The clap here is out of place and breaks the pattern. Replace it with a finish ? It will be more consistent with what you did before as well.
  24. 02:22:857 (2,3,4) - Same problem as in the beginning. It also causes the comboing to be bad.
  25. 02:28:413 (1) - Same...
Normal Style
  1. This is WAY TOO HARD for a Normal.
  2. AR6 OD3 doesn't make sense. Especially not for a Normal, for which the AR is way too high.
  3. The beginning has the same issues as in Easy: wrongly placed sliders that force new combos to be on wrong ticks, thus bieng inconsistent and feeling bad.
  4. 00:26:209 (1) - Way too hard for a Normal, especially for the very first beat of the diff. Kick sliders are confusing because the number of repeats can't be expected, and can't be sightread either because the cursor hides the repeat arrows.
  5. 00:33:986 (1,2,3) - That kind of pattern is too unintuitive and confusing for a Normal...
  6. 00:42:320 (1,2,3,4,5,6) - Same...
    This will need a major overhaul. Some of the rhythms used are simpler than the ones used in Easy. The difficulty is extremely uneven, the beginning being way too hard, then some parts being way too easy.
Hard Style
  1. This is too hard for a Hard... There are too many streams (and not all of them fit...) and some of them are quite confusing (starting on blue ticks for instance). Here again, the AR is way too high (especially compared with the OD...).
  2. The comboing is quite weird to me (I don't really understand it...).
  3. 00:44:681 - The hitsounds are too low for this section.
Natteke Style
  • is fine <3
Easy and Normal will need a lot of work. Unlike what Sakura said, I don't see this bubbled any soon. Feel free to ask me in IRC if you want help for Easy and Normal, I will gladly help you.
Topic Starter
Equivalent_old

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you did) and why.
Remember these are all suggestions.

General
  1. Why these tags ? r300k because he compose this, TOMIX because the game also known as it, Android because it an Android games, Gamevil because it the developer of the games, Natteke because he made a diff
  2. Offset is 81. Remember to resnap all notes and the kiai timing sections.Im more comfortable with 82, and yes I resnap all the notes
  3. 00:44:542 - Why would you throw in a kiai fountain right before a BREAKFit in for drum/finish sound. Any serious issue about it?
Easy Style
  1. The AR is too high for an Easy and for such a calm song. Reduce AR by 1. I also suggest to use the biggest circle size, because they're a lot easier to hit.I usually pick AR depend on how the slider speed, and for me AR3 is suit best here.
  2. 00:26:191 (1,2,3) - Quite harsh of a beginning for an Easy. Without any countdown or 1/1 beats before to give the rhythm, you start with a 1/2 stack. I'm not a big fan of 1/2s in an Easy in the first place, but it's kinda fine since the BPM is low (although I'd suggest to use a slider for the first 1/2s in the diff), and stacks make rhythms harder to read, since there is no spacing to help it.No changes, sorry. The intro of the song which is long enough should be suffice for them to get prepair
  3. For the whole beginning (until 00:35:080 - ): the slider placement is awkward, because all the sliders start on a second tick, which forces new combos to be on second ticks as well, which makes them feel wrong. The comboing itself seems quite random, when it could be a lot simpler to make sliders start on first ticks and end on seconds, adding a new combo every big white tick.The rhythm start at second ticks.
  4. 00:35:080 - The lack of note here feels extremely bad, because it stops for no apparent reason the 1/1 rhythm and the clap rhythm you had established just before. No additon of notes
  5. 00:37:857 (3,1) - If you fixed the two above comments, revert these new combos, then add a new combo on 00:40:080 (2) -
  6. 01:00:080 (3) - The ending point of this slider sounds weird. The vocals being completely off, it can't follow the vocals (as it would end between this tick and... the tick 1/8 before). It'd be a lot better to make it end on the next white tick (with a clap), since it would then follow the drum and be less confusing rhythm-wise.
  7. 01:02:302 (1,2,3,4,5,6,7) - This combo is rather long. Add a new combo on (3) or (4) (both make sense) to cut it.Cut on 4
  8. 01:03:691 (2) - I find this to be rather confusing, because it starts on a red tick but there's nothing in the song in that particular tick. Also, the stack might make the rhythm confusing.Break them into 2 notes
  9. 01:07:857 (5,6,7) - Due to stacking, these look too far from the end of the previous slider.No changes
  10. 01:10:635 (1) - This note comes too soon after the spinner. Remember new playesr don't spin well and need time to readjust their aim. Also, it has the same problem as the sliders in the beginning, so replacing it with a single circle on the big white tick would be ideal.I removed the spinner as the other diff doesn't have spinner
  11. 01:16:746 (2) - You're following the vocals. This should end 1/2 earlier.ok
  12. 01:19:524 (1) - This slider has the same problem as the slider in the beginning. Also, I don't really like combos starting before kiai and No changesending in the kiai, because kiai times are usually meant to be special and should have their own comboing. I suggest to make a slider starting where 01:18:691 (3) - is and ending at 01:19:524 - and add a circle at the beginning of the kiai.
  13. 01:26:746 (3) - New combo to stay consistent with the comboing (one new combo every big white tick).ok
  14. 01:35:635 (3) - Same. ok
  15. 01:37:857 - The hitsounds of the section starting here are too low. This leads to unhearable beats such as 01:39:524 (3) - . It also has very bad comboing...make it to 50%
  16. 01:41:746 (1) - Same problem as the sliders in the beginning.No changes
  17. 01:48:413 (3) - Same.
  18. 01:55:080 (1) - Same.
  19. 01:57:857 (4) - For consistency with your previous comboing, add a new combo.
  20. 02:02:302 (3) - Same.
  21. 02:06:746 (3) - Same.
  22. 02:11:191 (4) - Same.
  23. 02:22:302 (1) - The clap here is out of place and breaks the pattern. Replace it with a finish ? It will be more consistent with what you did before as well. ok
  24. 02:22:857 (2,3,4) - Same problem as in the beginning. It also causes the comboing to be bad.no changes
  25. 02:28:413 (1) - Same...
Normal Style
  1. This is WAY TOO HARD for a Normal.
  2. AR6 OD3 doesn't make sense. Especially not for a Normal, for which the AR is way too high.Ar changed, OD3 stay
  3. The beginning has the same issues as in Easy: wrongly placed sliders that force new combos to be on wrong ticks, thus bieng inconsistent and feeling bad.[b]No changes,
  4. 00:26:209 (1) - Way too hard for a Normal, especially for the very first beat of the diff. Kick sliders are confusing because the No chnagesnumber of repeats can't be expected, and can't be sightread either because the cursor hides the repeat arrows.
  5. 00:33:986 (1,2,3) - That kind of pattern is too unintuitive and confusing for a Normal...No changes
  6. 00:42:320 (1,2,3,4,5,6) - Same...No changes
    This will need a major overhaul. Some of the rhythms used are simpler than the ones used in Easy. The difficulty is extremely uneven, the beginning being way too hard, then some parts being way too easy.
I disagree, Long before this which was way harder some newb tester can pass it.

Hard Style
  1. This is too hard for a Hard... There are too many streams (and not all of them fit...) and some of them are quite confusing (starting on blue ticks for instance). Here again, the AR is way too high (especially compared with the OD...). I'm comfortable with this setup. It a subjective area and I asked people before when it still AR7, tester say it is easier using AR8
  2. The comboing is quite weird to me (I don't really understand it...).
  3. 00:44:681 - The hitsounds are too low for this section.
Natteke Style
  • is fine <3
Easy and Normal will need a lot of work. Unlike what Sakura said, I don't see this bubbled any soon. Feel free to ask me in IRC if you want help for Easy and Normal, I will gladly help you.
Thanks for the mods

Siidenotes: The genre of this song is Rock which mean this song doesn't supposed to be calm song , and the song itself mean: I Killed You, I asked Ykcarrot before what this song about and to confirming the artist too.

Edit: It seem like there is a metronome changes at 27304. I want to confirm on this matter first where if I didn't put the second offset the slider will start at second tick as mention above and heavy beat drop on second tick.If the 27304 applied, heavy beat drop on tall white tick and the slider drop on the right tick.
NatsumeRin
[General]
First to make you sure: yeah you don't need the second red line, there's no metronome reset. Remember "clap at every 2nd and 4th white line" hitsounds skill? just listen there and find 00:27:026 (2) should be at a second tick, no doubt with that.

[Easy Style]
00:26:193 (1,2,3) - i'd say if you could use a slider to begin the song, it would be more lenient anyway. Now you're expecting newbies to get the 1/2 circles before they even know the song... it's still ok but a little harsh.
01:05:915 (1) - i'd suggest you to end the slider at 01:06:470, and add another 1/1 slider start from 01:06:748. remove 01:08:137 (4) if the beats become too difficult.
01:14:804 (1) - similar change here. end at 01:15:359, another 1/1 slier start at 01:15:637.
01:55:082 (1) - start from here, though no major issues... but don't you think it's a little boring (1/1 all the way, no any changes?) even for newbies? variety will be appreciated anyway (i know the song doesn't leave much space for you though.)

[Normal Style]
00:27:025 (2,3,4,5) - i think the problem here is the sliders all start at a upbeat (red line beats), it neither follows the drum, nor the vocal (because no vocal there), but following sth is recommended in a Normal diff.
00:43:554 (4,5) - because the BPM is low, i can stand 1/4 sliders, but 1/4 circles are still a bit much in a Normal
00:57:859 (1,2,3,4) - this is a little ugly, try to adjust them a bit

00:59:526 (1,2,3,4) - same
01:20:359 (2,3,4) - red line sliders again
01:55:915 (2,3,4) - again here, also don't try to copy&paste a whole pattern
02:22:304 (1) - finish?
02:31:193 (5) - finish
Because the BPM is really low, i think 1/4 sliders with a regular placement (like 00:33:970 (1,2,3,4) ) could pass. But 1/4 circles may be too much. Odaril said it need a major overhaul, i don't think so. just fix some small parts. (especially in the beginning) The diff spread and the score spread are both fine.

[Hard Style]
i'll say AR7 here. BPM is really low (<120=240*0.5 ---- many guys could do the stream with 1 finger.), so there's no really need to set a high AR. also increase OD is something we'd like to see.
Try to use sliders instead of circle streams sometimes. I know the BPM is low, but it's still a little hard. (However i'll say this diff is still a Hard)
00:33:415 (1) - do you think this could be a better beat? (add clap at 00:35:082 (1)

00:36:748 (1,2,4,5) - i hope you could change these two group of 1/4 circles to sliders, it doesn't affect how you arrange them, but give more leniency for players.
00:43:415 (1,2,3,4,5,6,7,8,9) - this is really a little hard here, your other streams are mainly compressed, at least players don't need to worry about their moving, this combo is longer and have to move (not really slow), i'll say a slider may work better. especially when consider you just have 1/2 notes follow this stream
00:47:859 (4,5,6) - not bit deal but feel a little uncomfortable for this spacing (not gameplaying, just visual effect, inconsist spacing)
01:07:859 (1,2,3) - not perfect stacked.
01:20:915 (6,7,8,9) - i'll suggest not put this spacing that far or change your beats. the vocal is calling for a 3/4 beats (one hit at 01:21:331), and your spacing just increased her so players may think "oh this spacing is farther than before it may be a 3/4". Try to avoid it, or you could just use 3/4 here. = = Same for other similar places, i won't mention again.
02:21:748 (5,6) - how about this

The 1/4s do make sense, but you may need to consider gameplay (in a Hard) as well.

[Natteke Style]
00:35:220 - add a note?
00:47:026 (1,2,3,4,5) - looks not so good
01:24:804 (2) - make it not stacked but at the other place http://osu.ppy.sh/ss/128077 (just because stack is not that fun)
01:33:415 (1,2,3,4) - looks weird after stacked. i hope you could find another way to arrange
01:55:776 (1,2) - i'll say this sounds too extra and don't need to do that.


Natteke
cant change anything because i dont have access to osu again DDDDDDDDD:
Topic Starter
Equivalent_old
Giving kudos as a sign im not neglecting your mod. But I wont be able to fix/edit this few days until sunday. Working at hospital is like having a busy life all the time...

Edit:
[General]
First to make you sure: yeah you don't need the second red line, there's no metronome reset. Remember "clap at every 2nd and 4th white line" hitsounds skill? just listen there and find 00:27:026 (2) should be at a second tick, no doubt with that.New timing, 78 and no second line

[Easy Style]
00:26:193 (1,2,3) - i'd say if you could use a slider to begin the song, it would be more lenient anyway. Now you're expecting newbies to get the 1/2 circles before they even know the song... it's still ok but a little harsh.It is following the drum sound, so it should be intuitional
01:05:915 (1) - i'd suggest you to end the slider at 01:06:470, and add another 1/1 slider start from 01:06:748. remove 01:08:137 (4) if the beats become too difficult.
01:14:804 (1) - similar change here. end at 01:15:359, another 1/1 slier start at 01:15:637.
01:55:082 (1) - start from here, though no major issues... but don't you think it's a little boring (1/1 all the way, no any changes?) even for newbies? variety will be appreciated anyway (i know the song doesn't leave much space for you though.)

[Normal Style]
00:27:025 (2,3,4,5) - i think the problem here is the sliders all start at a upbeat (red line beats), it neither follows the drum, nor the vocal (because no vocal there), but following sth is recommended in a Normal diff.Idk, but I put it there following beats on the red ticks, and there is beat i followed there. Must all the sliders start with white ticks?.Beside, it is intuitive for me here, maybe my ear is wrong >.>
00:43:554 (4,5) - because the BPM is low, i can stand 1/4 sliders, but 1/4 circles are still a bit much in a Normal
00:57:859 (1,2,3,4) - this is a little ugly, try to adjust them a bit
123.png


00:59:526 (1,2,3,4) - same
01:20:359 (2,3,4) - red line sliders again
01:55:915 (2,3,4) - again here, also don't try to copy&paste a whole pattern
02:22:304 (1) - finish?
02:31:193 (5) - finish
Because the BPM is really low, i think 1/4 sliders with a regular placement (like 00:33:970 (1,2,3,4) ) could pass. But 1/4 circles may be too much. Odaril said it need a major overhaul, i don't think so. just fix some small parts. (especially in the beginning) The diff spread and the score spread are both fine.

[Hard Style]
i'll say AR7 here. BPM is really low (<120=240*0.5 ---- many guys could do the stream with 1 finger.), so there's no really need to set a high AR. also increase OD is something we'd like to see.
Try to use sliders instead of circle streams sometimes. I know the BPM is low, but it's still a little hard. (However i'll say this diff is still a Hard)
00:33:415 (1) - do you think this could be a better beat? (add clap at 00:35:082 (1)
124.png


00:36:748 (1,2,4,5) - i hope you could change these two group of 1/4 circles to sliders, it doesn't affect how you arrange them, but give more leniency for players.
00:43:415 (1,2,3,4,5,6,7,8,9) - this is really a little hard here, your other streams are mainly compressed, at least players don't need to worry about their moving, this combo is longer and have to move (not really slow), i'll say a slider may work better. especially when consider you just have 1/2 notes follow this stream
00:47:859 (4,5,6) - not bit deal but feel a little uncomfortable for this spacing (not gameplaying, just visual effect, inconsist spacing)
01:07:859 (1,2,3) - not perfect stacked.It manually stack, so a little ugly there, unless I know how to .osuhax, that be good
01:20:915 (6,7,8,9) - i'll suggest not put this spacing that far or change your beats. the vocal is calling for a 3/4 beats (one hit at 01:21:331), and your spacing just increased her so players may think "oh this spacing is farther than before it may be a 3/4". Try to avoid it, or you could just use 3/4 here. = = Same for other similar places, i won't mention again.
02:21:748 (5,6) - how about this
125.png


The 1/4s do make sense, but you may need to consider gameplay (in a Hard) as well.
Mostly fix...
NatsumeRin
Must all the sliders start with white ticks?

Of course not, i just think in a Normal diff, it would be appreciated more.
Azure_Kite
Here's an Azure mod

Blue = Suggestion Red = Fix this

[Easy-Style]

01:12:578 (3,1) - I would recommend moving (1) out from under (3); for new players, this would probably confuse them. Maybe move the (1) out to the left, and adjust the other notes following from that, like this http://osu.ppy.sh/ss/130334
01:21:744 (4,1) - Trace Spacing chage; maybe move the (4) a tiny bit upwards to match the rest of both combos?

good~

[Normal-Style]

That's quite a massive difficulty spike from Easy to Normal. This is an easy Hard, Not a Normal. You need to tone this beatmap down a bit.

00:26:189 (1,1,2,3,1,2,3) - Here's an interesting way you can reduce difficulty, and add variety to the rhythm you're making. http://osu.ppy.sh/ss/130336 Use the screenshot's timeline to replicate and test it out
00:33:966 (1,2,3,4) - I'd use 1/2 Sliders here, instead of 1/4s.
00:42:300 (1,2,3,4,5) - I suggest doing the same here, but there's also room for a normal hitcircle, here.
00:58:133 (2,3,4) - Trace spacing changes; move (2) to the left a little, so it resnaps, then move (3) and (4) to compensate
01:01:744 (5,1) - This should be in a Hard, not a Normal. Either make it 1/2, or use two notes at 1/2 instead of 5 1/4 repeats.
01:08:689 (5,6) - Move (5) forward by 1/2 a beat, then place a note where (5) used to start.
01:20:355 (1,2,3,1,2,3) - Maybe use my first suggestion here, and carry it through?

Other than that, it's pretty good.

[Hard-Style]
00:26:189 (1,2,3,4,5,1,2,3,4,5,1,1,2,3,4,5,1,2,3,4,5) - I'm gonna say it straight. These are boring. I have a few suggestions you can make to remedy this, however. Download: Cho-E - Amputator (Equivalent) [Hard -AzureTest].osu

Try the beginning of this, see if you like it. If you do, this is a much more interesting setup to play, as it provides some variety. Maybe this kinda rhythm could be implemented in areas where you're only using 1/2's. Combo colours haven't been put in, so it's up to you to do that ;p

02:24:522 (1,2,3,4,5,6,7,8) - I see this combo's been drinking; it's very wonky. Please try straightening them up, please; espeacially (4) and (5)

Other than that, there are no real "problems"

[Natteke Style]

01:55:633 (4,1) - This sounds rather weak. Please get rid of (4), put (1) where (4) used to be, then extend it by 1/4.

Other than that, beautiful. Equiv, I suggest taking note of the way Natteke varies his patterns and rhythms to match the music; it makes this song that much more fun.



All in all, a decent mapset. Normal and Hard need a little touching up, but other than that, it's pretty good.

Have a star.
Breeze
Hi there

[Easy style]
Some sound suggestion here
  1. 00:35:078 (2,3) - Add clap
  2. 01:28:133, 01:28:411 (2) - Add clap
[Normal]
This diff. should be a diff. bettwen Normal and Hard lol
  1. 02:31:189 (1) - Add finish
[Natteke Style]
  1. 01:42:022 (5) - This soft finish sounds odd, why here use it?
  2. 01:50:911 (5) - ^
  3. 01:56:328 (2) - Remove clap, add clap at 01:56:189 (1)
Others are all fine
nice map
Topic Starter
Equivalent_old

Azure_Kyte wrote:

Here's an Azure mod

Blue = Suggestion Red = Fix this

[Easy-Style]

01:12:578 (3,1) - I would recommend moving (1) out from under (3); for new players, this would probably confuse them. Maybe move the (1) out to the left, and adjust the other notes following from that, like this http://osu.ppy.sh/ss/130334 k
01:21:744 (4,1) - Trace Spacing chage; maybe move the (4) a tiny bit upwards to match the rest of both combos?

good~

[Normal-Style]

That's quite a massive difficulty spike from Easy to Normal. This is an easy Hard, Not a Normal. You need to tone this beatmap down a bit.

00:26:189 (1,1,2,3,1,2,3) - Here's an interesting way you can reduce difficulty, and add variety to the rhythm you're making. http://osu.ppy.sh/ss/130336 Use the screenshot's timeline to replicate and test it out No
00:33:966 (1,2,3,4) - I'd use 1/2 Sliders here, instead of 1/4s. Nah
00:42:300 (1,2,3,4,5) - I suggest doing the same here, but there's also room for a normal hitcircle, here.nah
00:58:133 (2,3,4) - Trace spacing changes; move (2) to the left a little, so it resnaps, then move (3) and (4) to compensate
01:01:744 (5,1) - This should be in a Hard, not a Normal. Either make it 1/2, or use two notes at 1/2 instead of 5 1/4 repeats. nah
01:08:689 (5,6) - Move (5) forward by 1/2 a beat, then place a note where (5) used to start.ok
Other than that, it's pretty good.

[Hard-Style]
00:26:189 (1,2,3,4,5,1,2,3,4,5,1,1,2,3,4,5,1,2,3,4,5) - I'm gonna say it straight. These are boring. I have a few suggestions you can make to remedy this, however. [attachment=0:dc79b]Cho-E - Amputator (Equivalent) [Hard -AzureTest].osu[/attachment:dc79b] nah

Try the beginning of this, see if you like it. If you do, this is a much more interesting setup to play, as it provides some variety. Maybe this kinda rhythm could be implemented in areas where you're only using 1/2's. Combo colours haven't been put in, so it's up to you to do that ;p

02:24:522 (1,2,3,4,5,6,7,8) - I see this combo's been drinking; it's very wonky. Please try straightening them up, please; espeacially (4) and (5) Move a little, but not much

Other than that, there are no real "problems"

[Natteke Style]

01:55:633 (4,1) - This sounds rather weak. Please get rid of (4), put (1) where (4) used to be, then extend it by 1/4.

Other than that, beautiful. Equiv, I suggest taking note of the way Natteke varies his patterns and rhythms to match the music; it makes this song that much more fun.



All in all, a decent mapset. Normal and Hard need a little touching up, but other than that, it's pretty good.

Have a star.
thanks mod
Topic Starter
Equivalent_old

Breeze wrote:

Hi there

[Easy style]
Some sound suggestion here
  1. 00:35:078 (2,3) - Add clap k
  2. 01:28:133, 01:28:411 (2) - Add clap nope
[Normal]
This diff. should be a diff. bettwen Normal and Hard lol
  1. 02:31:189 (1) - Add finishyup
[Natteke Style]
  1. 01:42:022 (5) - This soft finish sounds odd, why here use it?
  2. 01:50:911 (5) - ^
  3. 01:56:328 (2) - Remove clap, add clap at 01:56:189 (1)
Others are all fine
nice map
Thanks mod
Topic Starter
Equivalent_old
On the other notes:
SPOILER
20:10 <Equivalent> : hi
20:11 <Alace> : hi
20:11 <Equivalent> : have a moment?
20:11 <Equivalent> : or busy?
20:11 <Alace> : Depends
20:11 <Equivalent> : coz I'm about to ask opinion on normal difficulty
20:12 <Equivalent> : some say it hard/some say it fine
20:12 <Equivalent> : i link it
20:12 *Equivalent is listening to (Cho-E - Amputator)[http://osu.ppy.sh/s/32989]
20:12 <Alace> : oh
20:13 <Equivalent> : just some opinions will be good as i see Goww's normal with 1/4 for me is fun and playable when I was still a normal play
20:13 <Alace> : looks nice to me
20:13 <Equivalent> : hum
20:13 <Alace> : i don`t really mind if a normal is a bit hard
20:14 <Alace> : at least you make an easy diff
20:14 <Equivalent> : yeah
20:14 <Equivalent> : i try hard to defend my normal there
20:15 <Equivalent> : actually i ask some new players test it too, not that bad B on first try
20:15 <Equivalent> : but playable the whole time
20:15 <Equivalent> : not even fail
20:16 <Alace> : well
20:16 <Alace> : i think you can just manage your diff spread in your own mapset
20:16 <Equivalent> : you mean?
20:17 <Alace> : try to make all kind of players to enjoy the mapset
20:17 <Equivalent> : oh
20:17 <Alace> : some mapsets have too hard hard diff and too easy easy diff XD
20:17 <Equivalent> : i know
20:17 <Equivalent> : for me, it quite balance
20:18 <Alace> : looks balance from hit objects
20:18 <Alace> : 133 189 324
20:18 <Equivalent> : how about mine and natteke?
20:19 <Equivalent> : but I think that would be much issues as he is guest mapper
20:19 <Equivalent> : wont*
20:19 <Alace> : indeed
20:20 <Equivalent> : can I /savelog this?
arien666
[General]
I wonder if 'Touchmix HD' would be source. HD means just screen thing orz

[Easy Style]
01:02:300 (1,2,3) - I wonder about this anti-jump but not major issue :3

[Normal Style]
01:01:744 (5,1) - Hard to guess at once imo.
01:04:800 (2,3) - Just wonder about this jump but whatever ;_;

[Hard Style]
:3

[Natteke Style]
:3



Neat to play :3
And good luck for this mapset XD



Due to stars being useless, they are currently being phased on. More details will follow soon.
Topic Starter
Equivalent_old

arien666 wrote:

[General]
I wonder if 'Touchmix HD' would be source. HD means just screen thing orz Actually it is known as TouchMix HD. But I'll take a safe side, I get the name from the developer named it :TouchMix http://us.gamevil.com/games.php?m=Andro ... ail&gid=28

[Easy Style]
01:02:300 (1,2,3) - I wonder about this anti-jump but not major issue :3 between those notes there are time gap, which should compensate those anitjump.

[Normal Style]
01:01:744 (5,1) - Hard to guess at once imo. Humm, changed it
01:04:800 (2,3) - Just wonder about this jump but whatever ;_; i did ask about it before, it should be fine as there are time gap and yeah : viewtopic.php?f=56&t=57352 (the image have been deleted orz

[Hard Style]
:3

[Natteke Style]
:3



Neat to play :3
And good luck for this mapset XD



Due to stars being useless, they are currently being phased on. More details will follow soon.
Thanks for your time. Maybe I bug you or Sakura Hana for a recheck or Azure or whoever lol
Nymph
Hi Nymph here and request from: The Challenge Queue ~

General:
Nothing to pick out~

Easy:
01:00:078 (3) - because 1 2 is following drums not vocal, so I suggest 3 do it too. Imo it is better to make the slider stop at 01:01:744.
01:31:189 (1) - I think 1grid down is better though I don't like nazi :P

Normal:
00:57:855 (1,2,3) - Sorry but still nazi, 1 and 2 is little overlap but 2 3 did not. Maybe 1 2 don't overlap either.(Ok I won't nazi again~
01:46:744 (1) - strongly suggest a custom finish on the head of this slider, makes me feel better
02:04:522 (1) - Finish suggestion too.
02:22:300 (1) - Finish suggestion still :P

Hard:
01:46:744 (1) - same as normal
02:04:522 (1) - ^
02:22:300 (1) - ^


Natteke Style:
01:55:633 (4,1,2,3) - I surely feel uncomfortable while playing here..because the slider start on the blue line, and following slider feel weird too... Imo this is much better: And btw 1.5slider speed is a little sudden for me... but not bad.

02:04:522 (1) - custom finish is much better. Default finish can barely be heard.



Sb is simple but fits well, Hitsound Custom finish is gooddddddd job!

And here double stars for you :P
Good luck!
Topic Starter
Equivalent_old
Idk, I'm just about to give up on this shit.... No matter how good you look at it. It still suck in MATs eyes. I guess it really suck?

SPOILER
13:44 <Equivalent> : yes Sakura hana
13:44 *Sakura Hana is editing (Cho-E - Amputator)[http://osu.ppy.sh/s/32989]
13:45 <Equivalent> : I see <3
13:45 <Shiirn> : "your map is still bad"
13:45 <Shiirn> : actually lemme dl it
13:45 <Sakura Hana> : so are u sure you want to keep combos like that?
13:45 <Equivalent> : yup
13:45 <Sakura Hana> : any special reason?
13:46 <Shiirn> : wha-
13:46 <Shiirn> : saku what are these new combos for
13:47 <Sakura Hana> : nfi that's why im asking
13:47 <Shiirn> : >new combos by pattern rather than music
13:47 <Shiirn> : fffffffffffffffffffff
13:47 <Equivalent> : sorry, too much windows opening make me lag
13:47 <Sakura Hana> : not evne like that Shiirn
13:47 <Shiirn> : and there are random ones too
13:47 <Shiirn> : that make no sense either way
13:47 <Sakura Hana> : http://puu.sh/4BuJ cant say this looks aesthetically appealing either
13:49 <Sakura Hana> : at least the rythm gaps dont bug me as much anymore, but these combos are really bugging me
13:49 <Sakura Hana> : guess i wont give this a bubble yet....
13:51 <Sakura Hana> : also Shiirn
13:51 <Equivalent> : sorry, late reply
13:51 <Equivalent> : was closing all my apps
13:51 <Sakura Hana> : "NCs for pattern rather than music" you know you're implying that patterns and music are unrelated?
13:52 <Shiirn> : Sakura: i'm implying that he made patterns without following the music
13:52 <Shiirn> : which is a problem in itself
13:53 <Sakura Hana> : exactly =/ *me jumps for joy*
13:53 <Sakura Hana> : i just wish he explained why he denied parts of mod posts instead of saying "i want to keep it"
13:53 <Shiirn> : being a good modder is only part of the modding process
13:54 <Shiirn> : you need a mapper that gives a crap too
13:54 <Zelos> : not enough of those.
13:54 <Zelos> : or maybe its just a stubborn mapper.
13:55 <Sakura Hana> : you guys realize Equi is right here reading right
13:55 <Shiirn> : that's kind of the point
13:55 <Zelos> : and?
13:55 *Shiirn hugs zelos
13:55 <Zelos> : *hugs back*
13:56 <Equivalent> : sakura, sorry lagging much here
13:56 <Equivalent> : how do you expect those combos than
13:57 <Equivalent> : sakura hana: are you there?
13:57 <Equivalent> : ~.~
13:57 <Sakura Hana> : more like why dont u explain your comboing to me? how does it fit the song? and the patterns?
13:58 <Equivalent> : oh
13:58 <Equivalent> : let see
13:59 <Zelos> : TOO MANY IRCS O.O NO MODDING GETS DONE
14:00 <Equivalent> : Easy: which part that bother you?
14:01 <Equivalent> : hello?
14:01 <Kytoxid> : Hi!
14:02 <Raging Bull> : Lol shes afk again
14:02 <Zelos> : harro
14:02 <Raging Bull> : herro
14:02 <Pizzicatto> : lol
14:02 <Equivalent> : idk, but seem good to me
14:02 <Pizzicatto> : lol'd so hard
14:02 <Equivalent> : all acordance to ryhtm
14:02 <Equivalent> : >.>
14:02 <Kytoxid> : Ooohhhh...ching chong ling long ting tong?
14:03 <Zelos> : me ruv you rong time.
14:03 <Equivalent> : 2 stanza each for new combos
14:04 <Shiirn> : fai dalla ranky ranky
14:06 <Sakura Hana> : ugh sorry was talking about with Derek about something important, anyways, it still feels really odd for
14:06 <Sakura Hana> : me the way you're comboing, 2 stanza each? are u sure that's how the song is divided?
14:06 <Equivalent> : than?
14:06 <Equivalent> : 1 stanza for new combo?
14:07 <Equivalent> : coz that BPM is low
14:07 <Equivalent> : it would be like 1 or 2 combos for easy
14:07 <Sakura Hana> : even
14:07 <Sakura Hana> : you say 2 stanzas right?
14:07 <Sakura Hana> : [Hard Style] 00:53:689 (1,2,3,1,2,3) - These are 2 stanzas
14:08 <Equivalent> : lol, looking at Easy
14:08 <Sakura Hana> : i mod upside down u know
14:08 <Kytoxid> : Does anyone else think "stanza" is a cool word?
14:08 <Raging Bull> : Only you do kyto
14:08 <Raging Bull> : :D
14:08 <Kytoxid> : :(
14:08 <Sakura Hana> : There's a gap on the lyrics here 00:58:689 (4,5) - inside the same stanza, you're mapping to the lyrics so
14:08 <Sakura Hana> : your patterns and combos should be following that pattern
14:09 <Sakura Hana> : 00:59:800 (6) - New lyrical sentence starts here but ur combo is on the next note which makes no sense
14:09 <Sakura Hana> : to me =_=
14:09 <Sakura Hana> : oh wait
14:10 <Sakura Hana> : im looking at normal
14:10 <Sakura Hana> : orz
14:10 <Sakura Hana> : got confused coz i was looking at Hard not too long ago lolz
14:10 <Equivalent> : >.>
14:11 <Sakura Hana> : 01:03:133 (2,3) - Due to this gap here im assuming you're mapping to the lyrics, however new lyrical
14:11 <Sakura Hana> : sentence starts on (3) and new combo is like 2 notes ahead
14:12 <Sakura Hana> : a.k.a Make your patterns, combos fit the instrument you're mapping to, rather than make one fit one
14:12 <Sakura Hana> : thing and fit the other
14:12 <Sakura Hana> : *and another fit the other
14:12 <Sakura Hana> : otherwise it will play just awkward
14:13 <Equivalent> : now I get confused
14:13 <Equivalent> : ~.~
14:14 <Equivalent> : wasn't last time you mention according to stanza aka "the white tall one"
14:14 <Sakura Hana> : no, i was trying to understand your patterns which were really weird too, but in here i can clearly see
14:14 <Sakura Hana> : you're following the lyrics so it would make sense your combos follow the lyrics too
14:14 <Sakura Hana> : other things to point out
14:15 <Equivalent> : idk, but before i changed it I did follow the lyrics
14:15 <Equivalent> : than changed again according to the white tall ticks
14:15 <Equivalent> : >.>
14:15 <Sakura Hana> : no you didnt actually
14:16 <Sakura Hana> : although its also hard to tell what you're following sometimes like here 01:04:522 (1,2) -
14:16 <Sakura Hana> : can you tell me what are that note and slider following?
14:16 <Sakura Hana> : if it's following the lyrics then the slider should start where 1 is and not have 2 notes, and if it's the
14:16 <Sakura Hana> : instruments then the slider should be 2 notes instead of a slider >.<
14:17 <Equivalent> : lyrics
14:18 <Sakura Hana> : su - zu - kiiiiiiite : the kiiiiii should be a slider since it's held dont u think?
14:18 <Sakura Hana> : yet you have a slider starting in middle of it >.<
14:18 <Sakura Hana> : like su - zu - ki - iiiiiite
14:18 <Sakura Hana> : except some iis arent mapped
14:20 <Sakura Hana> : fortunately normal mapping wise isnt too bad, so mostly is reviewing the combos and a couple spots
14:20 <Sakura Hana> : so let's see Hard Style again weee
14:21 <Sakura Hana> : 00:44:800 (1,2,3,4,1,2,3,4) - Example what are you following here?
14:22 <Sakura Hana> : is it the instrument this time?
14:24 <Equivalent> : I'm using stanza there, was a problem actually?
14:24 <Sakura Hana> : im asking what are the notes themselves following
14:24 <Equivalent> : well, the whole diff using stanza
14:24 <Sakura Hana> : comboing comes later
14:25 <Equivalent> : lyrics
14:25 <Sakura Hana> : 00:46:744 (1,2) - so these are mapped to the lyrics too right?
14:26 <Equivalent> : 1,2 is instrument
14:26 <Equivalent> : if it not fill in it will be empty space there
14:27 <Sakura Hana> : 00:46:744 (1,2,3,4,5) - so 1,2 is instrument and 3,4,5 is lyrics?
14:27 <Kytoxid> : No one's PMed me yet.
14:27 <Kytoxid> : Either I was really good at setting up challenge teams, or no one is reading.
14:27 <Sakura Hana> : actually the lyric starts at (2) in case you didnt notice btw
14:27 <Sakura Hana> : if you switched instrument to lyric then lyric need to go on a different combo
14:28 <Raging Bull> : Or we dont wanna bother a MAT, Kyto :D
14:28 <Kytoxid> : Haha.
14:28 <Kytoxid> : If people didn't want to bother a MAT, I wouldn't have 3.5 rows of PMs open.
14:28 *Kytoxid goes and closes some.
14:29 <Raging Bull> : 3.5 rows?
14:29 <Sakura Hana> : 3 rows and a half
14:29 <Kytoxid> : Only 2 now, yay.
14:29 <Sakura Hana> : like u know the chat tabs at the top
14:29 <Kytoxid> : Tabs in the chat.
14:39 <Sakura Hana> : i love how Equi loves to go to song select to switch between difficulties o.o
14:40 <Raging Bull> : How do you know?
14:40 <Sakura Hana> : Editing (Hard) > Idle > Editing (Normal) > Idle > Editing (Hard)
14:40 <Shiirn> : there's an open diff diff right there
14:41 <Raging Bull> : Lol
14:41 <Sakura Hana> : when you use "open difficulty" the name of the diff doesnt get updated
14:41 <Shiirn> : o_O
14:41 <Sakura Hana> : unless u enter test mode
14:41 <Shiirn> : i never rename my diff names
14:41 <Sakura Hana> : in user panels that is
14:41 <Shiirn> : haze aside
14:41 <Raging Bull> : Okay going to stalk him and see him turn idle and change diff,.
14:41 <Sakura Hana> : let's see
14:41 <Sakura Hana> : it would say im modding normal here
14:41 <Raging Bull> : Lol Sakura you just did it :D
14:42 <Sakura Hana> : now im modding hard
14:42 <Sakura Hana> : but it still says im modding normal
14:42 <Sakura Hana> : see =P
14:42 <Sakura Hana> : but if i enter test
14:42 <Sakura Hana> : there u go
14:42 <Raging Bull> : I guess he wants to make sure we know what diff he is editing and not stuck on normal the whole time :P
14:44 <Raging Bull> : Okay equivalent, I have 2 minutes done-ish.
ic i wanted to
14:50 <Sakura Hana> : well im guessing Equi is gonna take some time
14:50 <Sakura Hana> : so i probably should go to sleep
14:52 <Raging Bull> : Good night Sakura.
14:52 <Sakura Hana> : also i just noticed its from the challenge queue
14:52 <Raging Bull> : Hmm?
14:52 <Raging Bull> : Oh his map
14:52 <Raging Bull> : I make him post there >D
14:53 <Sakura Hana> : so im not supposed to mod it yet, oh well
14:53 *Sakura Hana flees
14:54 <Raging Bull> : As long as the person holding the challenge doesnt notice :D
14:55 <Kytoxid> : XD
14:56 <Kytoxid> : I don't interfere with your stuff. :P
14:56 <Raging Bull> : W-what you laughing at? D:
14:56 <Kytoxid> : I'm trying to keep this as a seperate thing, but don't let me get in your way, lol.
14:56 <Kytoxid> : (although you could have just not bubbled it, so that others get a chance to mod it, but even if you do bubble,
14:56 <Kytoxid> : other mods should still come unless a BAT comes and speedranks it)
14:57 <Sakura Hana> : nah i just gave some pointers here in #modhelp
14:57 <Sakura Hana> : map is still far from bubble imo even after being modded by like 5 MATs
14:57 <Zelos> : it can be modded by all the MAT and recieve no bubble. i would love to see such a situation first.
14:58 <Sakura Hana> : quick, every MAT mod Equi's map
14:58 <YGOkid8> : ^ actually if that happened
14:58 <Sakura Hana> : :D

Idk if this a good map or not anymore. I'm more clueless than motivated in getting it rank. Oh well, it just a game anyway.

Edit: Sorry to disturb you many times Sakura. I guess this should belong to graveyard now.
Nymph
Hey man! Please don't be upset like that. Yeah maybe there are still some small issues or stuff need or should to be fixed, but it didn't changed the truth that is map did give me much joy. They just say maybe this map need some work, doesn't mean that in their eyes this map is suck! Please Please realized that... everybody once have the same situation like you...
lolcubes
Okay, taking another look at this map, now that is more complete.

[General]:
  1. No idea why you changed the mp3, the old one was fine I think. Anyways, this screwed up your offset, the new offset is kinda early, so add another 10ms. Which means offset 88. (will still use 78 to mod)
    And yes, this is after deleting everything and redownloading. :P
[Natteke]:
  1. After playing it a little, I noticed the massive stacking on slider ends. Ofcourse, this is just me being bad and all, but I just couldn't figure out when the note was 1/4 after or 1/2 after. They did feel alright most of the time, so if possible, can you change all the 1/2 later notes so they don't stack on slider ends? Gonna list the 1/2 ones:
    SPOILER
    00:50:911 (5) (although this one is kinda obvious cause the song is slow, but would still remove lots of confusion if you choose to unstack it)
    00:52:022 (2) ^ although because of 00:54:522 (4) the logic of "calm song, expect 1/2 after slider ends" goes out of the window :P
    01:03:966 (3) (a little less obvious, but I guess still obvious enough, still, would be nice to unstack)
    01:15:078 (3) ^
    01:54:244 (2) (this one isn't obvious at all and just makes me rage ... fff, unstack please)
  2. 00:35:216 - I wonder if you missed this note on purpose? Cause it would be really awesome to have it here to complete the drumline.
  3. 00:44:105 - Same here.
  4. 01:00:911 (2,3,4) - SUPERNAZI! Watch the spacing haha.
  5. 01:55:772 (1) - This felt weird. Sounds much better to me if you start it at 01:55:633 (and remove that circle there). If you do this, new combo on 01:55:078 (7) instead of the one after.
  6. 02:23:272 (3) - This note is perfectly fine, however it had me wondering why did you unstack it after all these stacking? Maybe just stack it as well?
[Hard]:
  1. OD+1. OD5 feels too little for a Hard on this song.
  2. 00:35:078 (1,2,3,4) - Clap.
  3. 00:39:522 (5) - Clap on start.
  4. 00:41:744 (5) - ^
  5. 00:43:550 (2) - Clap.
  6. 00:43:966 (5,6,7,8) - ^
  7. 00:44:522 (9,1) - After reading some stuff in this thread, I felt that I should point this out, again. This spacing is totally unfitting because that 9 is the downbeat and the start of this calmer section. Such a jump and justifying it by placing a new combo for a pattern is something you should avoid whenever possible. This is the case of "adjusting the guidelines towards your map" instead of doing it reverse way. Fix the spacing and new combo on that 9 instead of that 1.
  8. 00:46:189 (4,1) - I am linking this as an example where you could create a 983746893476x distance jumps if you wanted, because it actually fits. While it's under the same new section, you have a pause in the voice and such a thing is a good "excuse" or should I say a method to create a jump. Nothing wrong with these two btw. (just look at 00:54:800 (4,1), this is the "correct" way to do jumps)
  9. 01:01:328 (2) - Clap.
  10. 01:01:744 (5,6,7,8) - ^
  11. 01:09:244 (4) - This slider is a bad slider. It starts where there is absolutely nothing in the music. You have drums at 01:09:383 and 01:09:522. Big hint: map a circle at the first spot and start this slider at the second. Sounds good. Don't forget the clap on the slider start.
  12. 01:10:078 (6) - Ehh, should probably just remove this note. It's following nothing. Or you can move it to 01:10:355 where it could follow the drum.
  13. 01:10:633 (1) - Clap.
  14. 01:11:189 (1) - Clap at the end.
  15. 01:12:855 (3) - Clap.
  16. 01:13:411 (1) - Clap at the end.
  17. 01:14:800 (1) - ^
  18. 01:16:189 (3) - Clap.
  19. 01:17:300 (3) - ^
  20. 01:17:855 (1) - Clap at the end.
  21. 01:19:105 - You could put a 1/4 slider here with a clap at the start to complete the drumline.
  22. 01:19:522 (1,2,3,4) - Clap.
  23. 01:25:078 (3,4) - This spacing could be more consistent. If you used 2.0x throughout entire combo, why change here?
  24. 01:36:883 (4) - Clap.
  25. 01:36:466 (1,2,3,4,5,6) - You could say that for every of these notes there is something in the music so they aren't overmapped. However, you can't tell what do they follow. Drums are @2,3,4,6 and then continue where you mapped the slider that follows. Rest is either voice or something else which is insignificant if you choose to do something like this. I am throwing my opinion here, not a fact: it's not a good idea to always map everything in the music if you can't tell anything apart and just hit notes cause you can. There are situations where things like this work, but I don't think it does here. You could map a returning slider for the first 3 notes of the drum (2,3,4) because they start on a blue tick, and then just continue the stream like the drumline suggests, which also means changing the slider 01:37:300 (1) or completely removing it.
  26. 01:38:133 (2) - Clap at the arrow. I won't point out places for obvious claps anymore, it should be pretty obvious by now, and you may reject the suggestions anyway (every 2nd and 4th white tick if it's in the music)
  27. 01:45:772 - If you want to complete the drumline in this section, this is a good spot to add a note.
  28. 01:45:911 (5) - Seems you forgot a clap at the end to follow the drums better.
  29. 01:47:578 - You were following the voice with the slider before this timeline, so why did you stop doing it and didn't map a note? To complete the vocal you could add a note here.
  30. 01:47:855 (1) - This new combo is completely unnecessary.
  31. 01:48:411 (3) - If you really wanted to emphasize the voice with your combos, this is a good candidate for a new combo, instead of the next slider.
  32. 01:52:578 (1) - Remove this new combo, then place a new combo on 01:52:855 (2) and then remove the new combo at 01:53:411 (1). You don't need a new combo for this jump because it's superobvious and fits the music.
  33. 01:54:522 (3) - New combo. You swap completely to the drums here and throughout the map you always had a new combo on such a swap.
  34. 01:54:522 (3,4,5,6,7,8,9,10) - Clap.
  35. 01:56:466 (2,3,1,2,3,4) - If i remember correctly, in my previous mod I told you that these are boring. I still stand by that opinion. You don't map "stuff", you map the music. ;x; Listen to the voice, or the instruments and follow either one or both if you can. Don't just go "every 1/2 a note" because you can. This also affects the upcoming sliders and the circles at the end. People would view this as "lazy" even if you weren't.
  36. 02:18:689 (3) - An extra clap! Remove it please.
  37. 02:30:216 (2,1,2,3,4) - Clap.
[Normal]:
  1. 01:04:800 (2) - Start this slider at 01:04:522 (1)'s place and delete this circle. Sounds much better.
  2. 01:04:800 (2,3) - Well this is a nice jump, it fits and all, however I think it may be a little hard for a normal. This is subjective and only a pointer on what you should watch out for, else this is completely fine.
  3. 01:17:578 (4) - Start this slider at 01:17:855 and map a circle in it's place. Like this it feels you're missing a note (which is a very important one).
  4. 01:53:689 (2) - Remove this note, it's not following anything.
  5. 01:55:078 (1) - I don't like this because you missed the start of the drumline. You could say it's possible that it's too hard to map it whole, but why map it like this? You could, for example, map a note at 01:54:244 (or just shorten that slider) and then start a spinner immediately after which would end at 01:55:633. This also creates a buildup which such a drumline suggests anyway. After the spinner, the first note should be at 01:56:189 so it's not too hard, and this actually sounds much better to me.
[Easy]:
  1. Well, only a minor suggestion, use 0.8x distance snap instead of 0.7? Cause some stuff doesn't look nice with it's overlaps. This could lead to a re-map though.
  2. 02:03:966 (4) - Clap.
  3. 02:12:300 (2) - I'm curious why you didn't place any claps here. There should be one at the end for sure, however if you look at 02:03:411 (2,3,4) then you would have to place it at the start as well.
That's about it. Normal and Easy look clean, but could use a little more polishing, they also had no spinners!
In my opinion you should remap the final parts of hard because I still think it's just boring. :(
I hope you don't mind me being honest, because pretty words won't fix your map. The map looks much better than the last time I took a look atleast, though.

Good luck!
Topic Starter
Equivalent_old
Thanks for the effort. I dont think this will go anywhere though. I think I let it sit on grave for eternal. In the end, it just another suck map made by new mapper.

Edit: about the offset, best suit me is 78/80. Maybe as it a VBR, that why some say it late/some say it early
SYSEN
hello.....
im just random person passing..
the problem is not the map......but......maybe you're a bit overprotective in new combos
apply NC mods or other modder's NC mods and ask a MAT for recheck (trust me! xD)
really.....just apply the NewCombos from me or other people's new combo mods even you hate it xD

first thing to say combos are my weakness (i got plenty mods of them in my map)
and...if you still hate new combo mod........don't open the box below xD...it's like a bomb inside : D

Easy:
00:29:522 (1) - remove NC
00:33:966 (1) - remove NC
00:37:855 (1) - remove NC
00:42:300 (1) - ^
00:55:911 (1) - ^
01:04:522 (1) - ^
01:07:855 (1) - ^
01:13:411 (1) - ^
01:14:800 (1) - ^
01:26:744 (1) - ^
01:35:633 (1) - ^
01:40:633 (1) - ^
01:49:522 (1) - ^
02:00:078 (1) - ^
02:06:744 (1) - ^
02:11:189 (1) - ^
02:20:078 (1) - ^
02:22:300 (1) - ^
02:22:855 (6) - New Combo here
02:23:966 (1) - remove this new combo
Normal:
00:28:689 (1) - remove this new combo...(to make it same as 00:30:633 (1,2,3,4,5) )
00:35:633 (1) - remove new combo
00:40:078 (1) - remove new combo
00:43:966 (1) - ^
00:59:800 (6) - new combo
01:00:078 (1) - remove new combo
01:04:522 (1) - ^
01:05:911 (7) - new combo
01:06:744 (1) - remove new combo
01:12:855 (1) - ^
01:16:744 (1) - ^
01:41:744 (1) - ^
01:49:522 (1) - ^
01:51:189 (7) - ^
02:15:633 (1) - ^
02:20:078 (1) - ^
02:24:522 (1) - ^
02:28:966 (1) - ^

oh, and no kudosu if you think my mod is useless
........
and star really......it's because i love to see there are a map that had something different than other maps
Topic Starter
Equivalent_old
The more I want to forget this map, the more mods it get. I lol
Topic Starter
Equivalent_old
Ok, I try to get it rank, just dont expect it much as I playing Prius Online too... It seem more fun to play Prius Online :P atm
Niz_45
Don't listen to what they say never give hope just gogogo and be a winner :D I don't think this map deserves to be graveyarded... I think it deserves to be ranked for its effort.
Btw... i lol'ed at this XD
Users browsing this forum: Fuuko, marshall_racer, Muya, Niz_45, osuplayer111, Quppa, rui, Sakura Hana, Salvage, scalone, What, x3Touche and 1 guest
Hanyuu

Equivalent wrote:

Idk, I'm just about to give up on this shit.... No matter how good you look at it. It still suck in MATs eyes. I guess it really suck?

SPOILER
13:44 <Equivalent> : yes Sakura hana
13:44 *Sakura Hana is editing (Cho-E - Amputator)[http://osu.ppy.sh/s/32989]
13:45 <Equivalent> : I see <3
13:45 <Shiirn> : "your map is still bad"
13:45 <Shiirn> : actually lemme dl it
13:45 <Sakura Hana> : so are u sure you want to keep combos like that?
13:45 <Equivalent> : yup
13:45 <Sakura Hana> : any special reason?
13:46 <Shiirn> : wha-
13:46 <Shiirn> : saku what are these new combos for
13:47 <Sakura Hana> : nfi that's why im asking
13:47 <Shiirn> : >new combos by pattern rather than music
13:47 <Shiirn> : fffffffffffffffffffff
13:47 <Equivalent> : sorry, too much windows opening make me lag
13:47 <Sakura Hana> : not evne like that Shiirn
13:47 <Shiirn> : and there are random ones too
13:47 <Shiirn> : that make no sense either way
13:47 <Sakura Hana> : http://puu.sh/4BuJ cant say this looks aesthetically appealing either
13:49 <Sakura Hana> : at least the rythm gaps dont bug me as much anymore, but these combos are really bugging me
13:49 <Sakura Hana> : guess i wont give this a bubble yet....
13:51 <Sakura Hana> : also Shiirn
13:51 <Equivalent> : sorry, late reply
13:51 <Equivalent> : was closing all my apps
13:51 <Sakura Hana> : "NCs for pattern rather than music" you know you're implying that patterns and music are unrelated?
13:52 <Shiirn> : Sakura: i'm implying that he made patterns without following the music
13:52 <Shiirn> : which is a problem in itself
13:53 <Sakura Hana> : exactly =/ *me jumps for joy*
13:53 <Sakura Hana> : i just wish he explained why he denied parts of mod posts instead of saying "i want to keep it"
13:53 <Shiirn> : being a good modder is only part of the modding process
13:54 <Shiirn> : you need a mapper that gives a crap too
13:54 <Zelos> : not enough of those.
13:54 <Zelos> : or maybe its just a stubborn mapper.
13:55 <Sakura Hana> : you guys realize Equi is right here reading right
13:55 <Shiirn> : that's kind of the point
13:55 <Zelos> : and?
13:55 *Shiirn hugs zelos
13:55 <Zelos> : *hugs back*
13:56 <Equivalent> : sakura, sorry lagging much here
13:56 <Equivalent> : how do you expect those combos than
13:57 <Equivalent> : sakura hana: are you there?
13:57 <Equivalent> : ~.~
13:57 <Sakura Hana> : more like why dont u explain your comboing to me? how does it fit the song? and the patterns?
13:58 <Equivalent> : oh
13:58 <Equivalent> : let see
13:59 <Zelos> : TOO MANY IRCS O.O NO MODDING GETS DONE
14:00 <Equivalent> : Easy: which part that bother you?
14:01 <Equivalent> : hello?
14:01 <Kytoxid> : Hi!
14:02 <Raging Bull> : Lol shes afk again
14:02 <Zelos> : harro
14:02 <Raging Bull> : herro
14:02 <Pizzicatto> : lol
14:02 <Equivalent> : idk, but seem good to me
14:02 <Pizzicatto> : lol'd so hard
14:02 <Equivalent> : all acordance to ryhtm
14:02 <Equivalent> : >.>
14:02 <Kytoxid> : Ooohhhh...ching chong ling long ting tong?
14:03 <Zelos> : me ruv you rong time.
14:03 <Equivalent> : 2 stanza each for new combos
14:04 <Shiirn> : fai dalla ranky ranky
14:06 <Sakura Hana> : ugh sorry was talking about with Derek about something important, anyways, it still feels really odd for
14:06 <Sakura Hana> : me the way you're comboing, 2 stanza each? are u sure that's how the song is divided?
14:06 <Equivalent> : than?
14:06 <Equivalent> : 1 stanza for new combo?
14:07 <Equivalent> : coz that BPM is low
14:07 <Equivalent> : it would be like 1 or 2 combos for easy
14:07 <Sakura Hana> : even
14:07 <Sakura Hana> : you say 2 stanzas right?
14:07 <Sakura Hana> : [Hard Style] 00:53:689 (1,2,3,1,2,3) - These are 2 stanzas
14:08 <Equivalent> : lol, looking at Easy
14:08 <Sakura Hana> : i mod upside down u know
14:08 <Kytoxid> : Does anyone else think "stanza" is a cool word?
14:08 <Raging Bull> : Only you do kyto
14:08 <Raging Bull> : :D
14:08 <Kytoxid> : :(
14:08 <Sakura Hana> : There's a gap on the lyrics here 00:58:689 (4,5) - inside the same stanza, you're mapping to the lyrics so
14:08 <Sakura Hana> : your patterns and combos should be following that pattern
14:09 <Sakura Hana> : 00:59:800 (6) - New lyrical sentence starts here but ur combo is on the next note which makes no sense
14:09 <Sakura Hana> : to me =_=
14:09 <Sakura Hana> : oh wait
14:10 <Sakura Hana> : im looking at normal
14:10 <Sakura Hana> : orz
14:10 <Sakura Hana> : got confused coz i was looking at Hard not too long ago lolz
14:10 <Equivalent> : >.>
14:11 <Sakura Hana> : 01:03:133 (2,3) - Due to this gap here im assuming you're mapping to the lyrics, however new lyrical
14:11 <Sakura Hana> : sentence starts on (3) and new combo is like 2 notes ahead
14:12 <Sakura Hana> : a.k.a Make your patterns, combos fit the instrument you're mapping to, rather than make one fit one
14:12 <Sakura Hana> : thing and fit the other
14:12 <Sakura Hana> : *and another fit the other
14:12 <Sakura Hana> : otherwise it will play just awkward
14:13 <Equivalent> : now I get confused
14:13 <Equivalent> : ~.~
14:14 <Equivalent> : wasn't last time you mention according to stanza aka "the white tall one"
14:14 <Sakura Hana> : no, i was trying to understand your patterns which were really weird too, but in here i can clearly see
14:14 <Sakura Hana> : you're following the lyrics so it would make sense your combos follow the lyrics too
14:14 <Sakura Hana> : other things to point out
14:15 <Equivalent> : idk, but before i changed it I did follow the lyrics
14:15 <Equivalent> : than changed again according to the white tall ticks
14:15 <Equivalent> : >.>
14:15 <Sakura Hana> : no you didnt actually
14:16 <Sakura Hana> : although its also hard to tell what you're following sometimes like here 01:04:522 (1,2) -
14:16 <Sakura Hana> : can you tell me what are that note and slider following?
14:16 <Sakura Hana> : if it's following the lyrics then the slider should start where 1 is and not have 2 notes, and if it's the
14:16 <Sakura Hana> : instruments then the slider should be 2 notes instead of a slider >.<
14:17 <Equivalent> : lyrics
14:18 <Sakura Hana> : su - zu - kiiiiiiite : the kiiiiii should be a slider since it's held dont u think?
14:18 <Sakura Hana> : yet you have a slider starting in middle of it >.<
14:18 <Sakura Hana> : like su - zu - ki - iiiiiite
14:18 <Sakura Hana> : except some iis arent mapped
14:20 <Sakura Hana> : fortunately normal mapping wise isnt too bad, so mostly is reviewing the combos and a couple spots
14:20 <Sakura Hana> : so let's see Hard Style again weee
14:21 <Sakura Hana> : 00:44:800 (1,2,3,4,1,2,3,4) - Example what are you following here?
14:22 <Sakura Hana> : is it the instrument this time?
14:24 <Equivalent> : I'm using stanza there, was a problem actually?
14:24 <Sakura Hana> : im asking what are the notes themselves following
14:24 <Equivalent> : well, the whole diff using stanza
14:24 <Sakura Hana> : comboing comes later
14:25 <Equivalent> : lyrics
14:25 <Sakura Hana> : 00:46:744 (1,2) - so these are mapped to the lyrics too right?
14:26 <Equivalent> : 1,2 is instrument
14:26 <Equivalent> : if it not fill in it will be empty space there
14:27 <Sakura Hana> : 00:46:744 (1,2,3,4,5) - so 1,2 is instrument and 3,4,5 is lyrics?
14:27 <Kytoxid> : No one's PMed me yet.
14:27 <Kytoxid> : Either I was really good at setting up challenge teams, or no one is reading.
14:27 <Sakura Hana> : actually the lyric starts at (2) in case you didnt notice btw
14:27 <Sakura Hana> : if you switched instrument to lyric then lyric need to go on a different combo
14:28 <Raging Bull> : Or we dont wanna bother a MAT, Kyto :D
14:28 <Kytoxid> : Haha.
14:28 <Kytoxid> : If people didn't want to bother a MAT, I wouldn't have 3.5 rows of PMs open.
14:28 *Kytoxid goes and closes some.
14:29 <Raging Bull> : 3.5 rows?
14:29 <Sakura Hana> : 3 rows and a half
14:29 <Kytoxid> : Only 2 now, yay.
14:29 <Sakura Hana> : like u know the chat tabs at the top
14:29 <Kytoxid> : Tabs in the chat.
14:39 <Sakura Hana> : i love how Equi loves to go to song select to switch between difficulties o.o
14:40 <Raging Bull> : How do you know?
14:40 <Sakura Hana> : Editing (Hard) > Idle > Editing (Normal) > Idle > Editing (Hard)
14:40 <Shiirn> : there's an open diff diff right there
14:41 <Raging Bull> : Lol
14:41 <Sakura Hana> : when you use "open difficulty" the name of the diff doesnt get updated
14:41 <Shiirn> : o_O
14:41 <Sakura Hana> : unless u enter test mode
14:41 <Shiirn> : i never rename my diff names
14:41 <Sakura Hana> : in user panels that is
14:41 <Shiirn> : haze aside
14:41 <Raging Bull> : Okay going to stalk him and see him turn idle and change diff,.
14:41 <Sakura Hana> : let's see
14:41 <Sakura Hana> : it would say im modding normal here
14:41 <Raging Bull> : Lol Sakura you just did it :D
14:42 <Sakura Hana> : now im modding hard
14:42 <Sakura Hana> : but it still says im modding normal
14:42 <Sakura Hana> : see =P
14:42 <Sakura Hana> : but if i enter test
14:42 <Sakura Hana> : there u go
14:42 <Raging Bull> : I guess he wants to make sure we know what diff he is editing and not stuck on normal the whole time :P
14:44 <Raging Bull> : Okay equivalent, I have 2 minutes done-ish.
ic i wanted to
14:50 <Sakura Hana> : well im guessing Equi is gonna take some time
14:50 <Sakura Hana> : so i probably should go to sleep
14:52 <Raging Bull> : Good night Sakura.
14:52 <Sakura Hana> : also i just noticed its from the challenge queue
14:52 <Raging Bull> : Hmm?
14:52 <Raging Bull> : Oh his map
14:52 <Raging Bull> : I make him post there >D
14:53 <Sakura Hana> : so im not supposed to mod it yet, oh well
14:53 *Sakura Hana flees
14:54 <Raging Bull> : As long as the person holding the challenge doesnt notice :D
14:55 <Kytoxid> : XD
14:56 <Kytoxid> : I don't interfere with your stuff. :P
14:56 <Raging Bull> : W-what you laughing at? D:
14:56 <Kytoxid> : I'm trying to keep this as a seperate thing, but don't let me get in your way, lol.
14:56 <Kytoxid> : (although you could have just not bubbled it, so that others get a chance to mod it, but even if you do bubble,
14:56 <Kytoxid> : other mods should still come unless a BAT comes and speedranks it)
14:57 <Sakura Hana> : nah i just gave some pointers here in #modhelp
14:57 <Sakura Hana> : map is still far from bubble imo even after being modded by like 5 MATs
14:57 <Zelos> : it can be modded by all the MAT and recieve no bubble. i would love to see such a situation first.
14:58 <Sakura Hana> : quick, every MAT mod Equi's map
14:58 <YGOkid8> : ^ actually if that happened
14:58 <Sakura Hana> : :D

Idk if this a good map or not anymore. I'm more clueless than motivated in getting it rank. Oh well, it just a game anyway.

Edit: Sorry to disturb you many times Sakura. I guess this should belong to graveyard now.
That was painfull to read =~=
please don't give up I still like your map
Natteke
I've skimmed through that post, Equivialent. What a bullshit modding? o.0 That shit isn not important at all. Trying to force you to map they way they like, pfft. People who say "stubborn mapper" must eat shit. Saying "you're stubborn" is like saying "my idea is better than yours"
Anyway, I'll try to help you find another MAT to bubble this. IMO this map is perfectly rankable.

Also update.

Download: Cho-E - Amputator (Equivalent) [Natteke Style].osu
Gorlum
Nice map, nice song.
It's minor, but i'm suggest to change genre to: Video Game (Korean)
Good luck with ranking and don't give up~
Topic Starter
Equivalent_old
Sorry been a long time not online in Osu! I was playing Prius Online this whole time and awaiting for r300k permission too. As I got the permission now. Time to get this thing a little update :

Here is screenshot email reply from r300k:

Natteke
come back and update this shit.
Topic Starter
Equivalent_old
Updated yours Natteke. I be looking at my diff later. got loads of shit to look at. I be liaising with Lolcubes after the updates.
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