Why is no one modding this I'm triggered afk
M4M on this: https://osu.ppy.sh/s/624572
My points may apply in more places than mentioned.
Base SV is good for BN test.
A general problem I noticed in play was that the map felt like it was overspaced to the point of being uncomfortable. That combined with some of the misplaced emphasis hurt the playing experience, so that's most of what my mod will focus on.
I also noticed your rhythm is basically different in every measure, but the song is fairly consistent. Rhythms like 01:07:172 (1,2,3,4,5,6) - don't prioritize melody or drums and end up completely different from 01:08:543 - where the rhythm is mostly similar except for 01:09:400 (1,2,3,4,1). Variation is fine to have as long as you stick to some sort of overarching logic (having two variations of a rhythm works well), though that won't really be necessary on a rameses b song since he actually has interesting melodies.
00:21:915 (1,2,3,1,2,3,1,2) - Your pattern indicates that this measure of 1/2 has two groups of three and a pair, but at least i hear a group of four notes and two pairs. Another thing is that 00:22:429 (1,2) - has a really sharp spacing decrease despite the previous note having a larger decrease in intensity. Finally, due to the lower spacing of 00:22:429 (1,2,3) - the spacing of 00:22:772 (3,1,2,1) - makes those notes stand out more than they should. Spacing between 00:21:915 (1,2,3) - also has really low contrast despite the decreasing intensity. Since there's no easy fix for this, here's a a rough idea of what the spacing i'm talking about looks like (not a pattern, that part is up to you).
00:32:886 (1,2,3,1,2,3,1,2) - Similar to the above but probably with slightly higher overall spacing due to the increased intensity.
00:42:486 (1,2) - Kinda weird to have one of these buffered and one unbuffered. If you're using this kind of spacing though, I think removing a repeat from 1 is a good choice.
00:43:429 (3,1,1) - I suggest moving these closer to the previous notes like this since the jump between 00:43:515 (1,2) - is overkill for the intensity.
00:43:515 (1,2,1,2,3,1,2,3,1,2) - Considering the individual sounds here are lower intensity than stuff like 00:21:915 (1,2,3,1,2,3,1,2) -, I think it is more fitting to have lower spacing than whatever you decided on for the previous pattern.
01:01:686 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Not sure what you're really going for with this buildup, since emphasis (strong notes on white ticks, weak ones on reds) is pretty much the same throughout, yet your spacing seems to vary without reason here. It also looks like your patterns don't group notes appropriately since 01:03:572 (4,5,6,7) - look like more of a pattern than 01:03:743 (5,6,7,8) - in terms of movement, which isn't what's going on with your emphasis here. I suggest starting from a lower spacing for more of a build up effect across these two measures so that the increase is more noticeable (rather than having to resort to cross screen spacing to achieve this).
01:05:115 (1) - 01:05:372 (1) - 01:05:629 (1) - The wider the angle at each stream bend, the less emphasis each bend has. The strongest snare is on the third of these, the second strongest on the first, and the weakest on the second. I recommend adjusting your stream bends to accomodate this.
01:09:743 (3,4,1) - It'd be cool to space these out like this to differentiate the melody 1/4 and the percussion 1/4.
01:09:400 (1,2,3) - For your large overall 1/2 spacing, it's weird to see you use low spacing from 1/4 sliders like this and makes these melody beats feel really weak. I suggest raising spacing here to match your 1/2 spacing.
01:29:115 (1,2,3) - So this is the first introduction you have of something that plays like a wide angle, but the real issue I have here is that because of that, you're putting the emphasis on 3 which takes away emphasis from 01:29:800 (5). Using a sharper angle here would fix this issue.
01:40:515 - Makes me a bit sad that you're skipping this.
01:42:229 - This too. When you skip these melody blue ticks, you're skipping part of what makes Rameses B's melodies really cool and interesting. Simpler rhythms that don't include blue ticks would fit much better on a different dnb song.
01:53:115 (1,2) - I think that ctrl+g on 01:53:286 (2) - would probably represent those short held sounds better, and they're properly supported since you set them up really well at 00:51:057 (1,2) -
02:19:000 (2,1) - This spacing decrease is really unfitting considering how strong the next note is and that you don't use such a spacing concept in this map. I know it breaks your pattern, but it's worth rearranging objects here to have more fitting spacing.
02:22:600 (1) - I think you're better off visually disassociating this from 02:22:600 (1,2,1,2) - since this slider represents a drum while the next three represent the melody. A possible solution would be making 02:22:772 (2,1,2) - a 30 or 45 degree rotation pattern.
03:02:372 (1,2,3) - Cool motion, but not really appropriate considering the rest of your map, since you rarely use these sorts of linear jumps. I would probably change this to a sharp angle, or if you really wanted to keep this, introduce more angles like this in the rest of your map.
04:56:543 (1,2,1,2,1,2,1,2,1,2,1,2,1) - This stream is both unexpected and unfitting since this is such a weak part of the song, and you just finished the kiai with a long spaced stream. I recommend using 1/4 repeats here instead.
IRC me if you have any questions. Good luck!