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posted

Opsi wrote:

Why is no one modding this I'm triggered af
k

M4M on this: https://osu.ppy.sh/s/624572

My points may apply in more places than mentioned.

[Reflection]
Base SV is good for BN test.
A general problem I noticed in play was that the map felt like it was overspaced to the point of being uncomfortable. That combined with some of the misplaced emphasis hurt the playing experience, so that's most of what my mod will focus on.
I also noticed your rhythm is basically different in every measure, but the song is fairly consistent. Rhythms like 01:07:172 (1,2,3,4,5,6) - don't prioritize melody or drums and end up completely different from 01:08:543 - where the rhythm is mostly similar except for 01:09:400 (1,2,3,4,1). Variation is fine to have as long as you stick to some sort of overarching logic (having two variations of a rhythm works well), though that won't really be necessary on a rameses b song since he actually has interesting melodies.
00:21:915 (1,2,3,1,2,3,1,2) - Your pattern indicates that this measure of 1/2 has two groups of three and a pair, but at least i hear a group of four notes and two pairs. Another thing is that 00:22:429 (1,2) - has a really sharp spacing decrease despite the previous note having a larger decrease in intensity. Finally, due to the lower spacing of 00:22:429 (1,2,3) - the spacing of 00:22:772 (3,1,2,1) - makes those notes stand out more than they should. Spacing between 00:21:915 (1,2,3) - also has really low contrast despite the decreasing intensity. Since there's no easy fix for this, here's a a rough idea of what the spacing i'm talking about looks like (not a pattern, that part is up to you).
00:32:886 (1,2,3,1,2,3,1,2) - Similar to the above but probably with slightly higher overall spacing due to the increased intensity.
00:42:486 (1,2) - Kinda weird to have one of these buffered and one unbuffered. If you're using this kind of spacing though, I think removing a repeat from 1 is a good choice.
00:43:429 (3,1,1) - I suggest moving these closer to the previous notes like this since the jump between 00:43:515 (1,2) - is overkill for the intensity.
00:43:515 (1,2,1,2,3,1,2,3,1,2) - Considering the individual sounds here are lower intensity than stuff like 00:21:915 (1,2,3,1,2,3,1,2) -, I think it is more fitting to have lower spacing than whatever you decided on for the previous pattern.
01:01:686 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Not sure what you're really going for with this buildup, since emphasis (strong notes on white ticks, weak ones on reds) is pretty much the same throughout, yet your spacing seems to vary without reason here. It also looks like your patterns don't group notes appropriately since 01:03:572 (4,5,6,7) - look like more of a pattern than 01:03:743 (5,6,7,8) - in terms of movement, which isn't what's going on with your emphasis here. I suggest starting from a lower spacing for more of a build up effect across these two measures so that the increase is more noticeable (rather than having to resort to cross screen spacing to achieve this).
01:05:115 (1) - 01:05:372 (1) - 01:05:629 (1) - The wider the angle at each stream bend, the less emphasis each bend has. The strongest snare is on the third of these, the second strongest on the first, and the weakest on the second. I recommend adjusting your stream bends to accomodate this.
01:09:743 (3,4,1) - It'd be cool to space these out like this to differentiate the melody 1/4 and the percussion 1/4.
01:09:400 (1,2,3) - For your large overall 1/2 spacing, it's weird to see you use low spacing from 1/4 sliders like this and makes these melody beats feel really weak. I suggest raising spacing here to match your 1/2 spacing.
01:29:115 (1,2,3) - So this is the first introduction you have of something that plays like a wide angle, but the real issue I have here is that because of that, you're putting the emphasis on 3 which takes away emphasis from 01:29:800 (5). Using a sharper angle here would fix this issue.
01:40:515 - Makes me a bit sad that you're skipping this.
01:42:229 - This too. When you skip these melody blue ticks, you're skipping part of what makes Rameses B's melodies really cool and interesting. Simpler rhythms that don't include blue ticks would fit much better on a different dnb song.
01:53:115 (1,2) - I think that ctrl+g on 01:53:286 (2) - would probably represent those short held sounds better, and they're properly supported since you set them up really well at 00:51:057 (1,2) -
02:19:000 (2,1) - This spacing decrease is really unfitting considering how strong the next note is and that you don't use such a spacing concept in this map. I know it breaks your pattern, but it's worth rearranging objects here to have more fitting spacing.
02:22:600 (1) - I think you're better off visually disassociating this from 02:22:600 (1,2,1,2) - since this slider represents a drum while the next three represent the melody. A possible solution would be making 02:22:772 (2,1,2) - a 30 or 45 degree rotation pattern.
03:02:372 (1,2,3) - Cool motion, but not really appropriate considering the rest of your map, since you rarely use these sorts of linear jumps. I would probably change this to a sharp angle, or if you really wanted to keep this, introduce more angles like this in the rest of your map.
04:56:543 (1,2,1,2,1,2,1,2,1,2,1,2,1) - This stream is both unexpected and unfitting since this is such a weak part of the song, and you just finished the kiai with a long spaced stream. I recommend using 1/4 repeats here instead.

IRC me if you have any questions. Good luck!
posted

Halfslashed wrote:

Opsi wrote:

Why is no one modding this I'm triggered af
k

yo dawg I heard you like mods

so I'm going to put a mod in your mod so you can make an improvement in your improvements by PUtTinG youR tExT WaLL in a bOX


M4M on this: https://osu.ppy.sh/s/624572

My points may apply in more places than mentioned.

[Reflection]
Base SV is good for BN test.

yeah fk me right

A general problem I noticed in play was that the map felt like it was overspaced to the point of being uncomfortable. That combined with some of the misplaced emphasis hurt the playing experience, so that's most of what my mod will focus on.
I also noticed your rhythm is basically different in every measure, but the song is fairly consistent. Rhythms like 01:07:172 (1,2,3,4,5,6) - don't prioritize melody or drums and end up completely different from 01:08:543 - where the rhythm is mostly similar except for 01:09:400 (1,2,3,4,1). Variation is fine to have as long as you stick to some sort of overarching logic (having two variations of a rhythm works well), though that won't really be necessary on a rameses b song since he actually has interesting melodies.

aight, I'll see what I can fix for myself

00:21:915 (1,2,3,1,2,3,1,2) - Your pattern indicates that this measure of 1/2 has two groups of three and a pair, but at least i hear a group of four notes and two pairs. Another thing is that 00:22:429 (1,2) - has a really sharp spacing decrease despite the previous note having a larger decrease in intensity. Finally, due to the lower spacing of 00:22:429 (1,2,3) - the spacing of 00:22:772 (3,1,2,1) - makes those notes stand out more than they should. Spacing between 00:21:915 (1,2,3) - also has really low contrast despite the decreasing intensity. Since there's no easy fix for this, here's a a rough idea of what the spacing i'm talking about looks like (not a pattern, that part is up to you).

It's really hard to significantly group the notes here by intensity due to all 8 notes being the same type of sound and generally uniform volume, so I grouped the notes by pitch (spacing reflects how high the pitch is or the difference in pitch, generally) rather than trying to grasp at minute volume that the player can't really distinguish. What I have is meant to create variance rather than emphasizing specific notes such as the beginning of each combo. I can agree with the first three notes not showing enough contrast, so changed that

00:32:886 (1,2,3,1,2,3,1,2) - Similar to the above but probably with slightly higher overall spacing due to the increased intensity.

good point, fixed

00:42:486 (1,2) - Kinda weird to have one of these buffered and one unbuffered. If you're using this kind of spacing though, I think removing a repeat from 1 is a good choice.

1/6 makes it so that it doesn't have to be, and a 1/3 gap would leave too much empty space and would also affect the player's reading of 00:43:429 (3,1)

00:43:429 (3,1,1) - I suggest moving these closer to the previous notes like this since the jump between 00:43:515 (1,2) - is overkill for the intensity.

and it's odd to use similar spacing for the next pattern. Changed

00:43:515 (1,2,1,2,3,1,2,3,1,2) - Considering the individual sounds here are lower intensity than stuff like 00:21:915 (1,2,3,1,2,3,1,2) -, I think it is more fitting to have lower spacing than whatever you decided on for the previous pattern.

maybe for individual, but the background sound is escalating and it would go against the current progression of difficulty to transition to a new section.

01:01:686 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Not sure what you're really going for with this buildup, since emphasis (strong notes on white ticks, weak ones on reds) is pretty much the same throughout, yet your spacing seems to vary without reason here. It also looks like your patterns don't group notes appropriately since 01:03:572 (4,5,6,7) - look like more of a pattern than 01:03:743 (5,6,7,8) - in terms of movement, which isn't what's going on with your emphasis here. I suggest starting from a lower spacing for more of a build up effect across these two measures so that the increase is more noticeable (rather than having to resort to cross screen spacing to achieve this).

the current pattern isn't meant to really emphasize any particular note so much as preserving a constant circular flow for each combo based on revolving square structure, but I can see your point, will change some things

01:05:115 (1) - 01:05:372 (1) - 01:05:629 (1) - The wider the angle at each stream bend, the less emphasis each bend has. The strongest snare is on the third of these, the second strongest on the first, and the weakest on the second. I recommend adjusting your stream bends to accomodate this.

u rite, fixed

01:09:743 (3,4,1) - It'd be cool to space these out like this to differentiate the melody 1/4 and the percussion 1/4.

Good idea, applied

01:09:400 (1,2,3) - For your large overall 1/2 spacing, it's weird to see you use low spacing from 1/4 sliders like this and makes these melody beats feel really weak. I suggest raising spacing here to match your 1/2 spacing.

I perceive this specific sound as rather weak and unclear compared to other tones and vocals in the song, so I chose to use significantly smaller spacing here (it's not part of the melody, anyway).

01:29:115 (1,2,3) - So this is the first introduction you have of something that plays like a wide angle, but the real issue I have here is that because of that, you're putting the emphasis on 3 which takes away emphasis from 01:29:800 (5). Using a sharper angle here would fix this issue.

you're right, but I chose to reposition 5 and 6 so that it directly reverses the flow from 2 to 3 instead; should be sufficient enough emphasis.

01:40:515 - Makes me a bit sad that you're skipping this.

01:42:229 - This too. When you skip these melody blue ticks, you're skipping part of what makes Rameses B's melodies really cool and interesting. Simpler rhythms that don't include blue ticks would fit much better on a different dnb song.

hurr durr complex rytoms ain't give as much peepee hurr

not really a fan of this section either, so I'll rework it based on those melodies

01:53:115 (1,2) - I think that ctrl+g on 01:53:286 (2) - would probably represent those short held sounds better, and they're properly supported since you set them up really well at 00:51:057 (1,2) -

not really since flips of each other are harder to read and weirder to introduce 1/8 overlaps with, and you can easily say that the current pattern is supported by the sliders before such as 00:45:572 (1,2)

02:19:000 (2,1) - This spacing decrease is really unfitting considering how strong the next note is and that you don't use such a spacing concept in this map. I know it breaks your pattern, but it's worth rearranging objects here to have more fitting spacing.

fair point, will fix

also personally I don't think patterns are really that difficult to fix; there can be many variations that you can use to tailor to the song while still preserving your original idea

02:22:600 (1) - I think you're better off visually disassociating this from 02:22:600 (1,2,1,2) - since this slider represents a drum while the next three represent the melody. A possible solution would be making 02:22:772 (2,1,2) - a 30 or 45 degree rotation pattern.

The electronic tone remains generally consistent and you can hear it on the first slider as well; it would also be odd to use the same rhythm as before as 02:21:229 (1,1,2,3) with the rising intensity of the song

03:02:372 (1,2,3) - Cool motion, but not really appropriate considering the rest of your map, since you rarely use these sorts of linear jumps. I would probably change this to a sharp angle, or if you really wanted to keep this, introduce more angles like this in the rest of your map.

I think it's better off as is now since linear flow doesn't overly emphasize each note in this calm section, but I'll introduce this pattern earlier

04:56:543 (1,2,1,2,1,2,1,2,1,2,1,2,1) - This stream is both unexpected and unfitting since this is such a weak part of the song, and you just finished the kiai with a long spaced stream. I recommend using 1/4 repeats here instead.

I think it's fine because I provided some preparation at 04:55:515 (1,2,3,4); and the notes here are significantly stronger than the rest, so being fully clickable emphasizes it nicely.

IRC me if you have any questions. Good luck!

Thank mr half/d


Thanks for the mod!
posted
~hi , nice song,

00:01:343 (1) - : lul, what's the point behind of this reverse slider? I don't hear any pause behind of this specific held synthesizer sound there to cut it suddenly. It should be mapped like this one 00:04:086 (1) - .
00:27:915 (2) - : this slider art could be structured better in my opinion

00:21:915 (1,2,3,1,2,3,1,2) - , 00:32:886 (1,2,3,1,2,3,1,2) - : :thinking_of_the_random_spacing_between_the_first_and_the_second_part_when_it's_the_same_tempo:

01:08:200 (6,1) - : unstack maybe,they are different sounds
01:15:743 (2,3) - : wtf is this emphasis here lol.these 01:12:829 (2,3,4) - are even more loud with that bass sound and you didn't even emphasize them like these 01:15:743 (2,3) - . Also ,this should be clickable 01:15:572 . Make a triplet instead and delete the slider?

01:18:486 (3,1) - : i found this stack really uncomfortable while i was playing the map,maybe unstack it
01:21:057 (2,3,4,5) - : hardcore undermapping 01:21:229 (3,4) - . would you focus these gay pitched wub sounds or the dominant beats of a dnb sonk?this sounds a lot better imo

01:24:229 (5) - : it fits buuuuuuuuuuut i think it would be better if this whole part was all about singletapping here,i would delete that.same with 01:25:600 (5) - ,or even 1/4 sliders would fit better,1/8 how the fck u call them anyways.
01:42:657 (3,4) - : i don't see any reason putting a triplet here,its the exact sound like these 01:42:315 (1,2) -
02:02:543 (1,2) - : the player might sliderbreak at this part,idk fam.maybe restructure them?
02:05:457 (5,6) - : hmm,maybe put 1/2 slider here for the vocal's invasion?no reason to be clickable here.
02:10:600 (3,1,2) - : weird flow
02:16:600 (2,1) - : the distance of those are 1 cm longer than my https://www.youtube.com/watch?v=NHO84rOp8FQ . NERF IT LOL,ALMOST FULL SCREEN JUMP FOR NO REASON.
02:31:515 (1,2,1,2) - : welp,really weird angles + flow + aesthetically random.look at how beautiful u ve done it here 02:29:457 (1,2,1,2) - . why you don't follow the same concept?
02:44:543 (1,2,3,1,2,3,1,2,1,2,1,2) - , 02:32:200 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - : most orgasmic parts of your map
02:47:800 (2) - : i don't like this shape hommie,it looks like a triangular boob.
02:56:886 (1) - : inconsistent break,no reason for a pause here,the synthesizer is even starting from there.maybe 1/2?
02:59:629 (1,1) - : ^
03:14:200 (2) - : this is mapped to what?on this whole part 03:13:686 (3,1,2,1,2,3,1,2,1) - ,imo,you should follow the gay pitched beats here with breaks,so the player will be aware that there is a strong kiai part coming up to fuck him up
03:07:857 (1) - : they should be click click able.
03:21:229 (5,1) - : this break felt really akward while ingame.map something here,it's a freaking kiai part,map it like 03:22:600 (1) - .

03:24:486 (1,2,3,4) - , 03:25:857 (1,2,3,4) - , 03:27:229 (1,2,3,4) - : :thinking_of_the_random_spacing_camparing_the_other_parts._this_was_too_random_and_overemphasized_03:27:229 (1,2,3,4) - .
04:14:543 (5,1) - : cringy slider art
04:36:486 (1) - : ^
04:38:543 (2) - : in some resolutions, this is touching the HP bar, unrankable.

~gl
posted

Nikakis wrote:

~hi , nice song,

00:01:343 (1) - : lul, what's the point behind of this reverse slider? I don't hear any pause behind of this specific held synthesizer sound there to cut it suddenly. It should be mapped like this one 00:04:086 (1) - .

Listen harder to the song, you can hear distinct, quieter sounds on each point of the slider.

00:27:915 (2) - : this slider art could be structured better in my opinion

It's not slider art, it's just an inverted variation of 00:26:543 (2). There's nothing wrong with its structure.

00:21:915 (1,2,3,1,2,3,1,2) - , 00:32:886 (1,2,3,1,2,3,1,2) - : :thinking_of_the_random_spacing_between_the_first_and_the_second_part_when_it's_the_same_tempo:

It's not random, it's organized by pitch differences and slight changes in intensity; I don't see your point since you're being obnoxious instead of bothering to explain

01:08:200 (6,1) - : unstack maybe,they are different sounds

Want the player's motion to stop to emphasize the vocal and the change in SV

01:15:743 (2,3) - : wtf is this emphasis here lol.these 01:12:829 (2,3,4) - are even more loud with that bass sound and you didn't even emphasize them like these 01:15:743 (2,3) - . Also ,this should be clickable 01:15:572 . Make a triplet instead and delete the slider?

emphasis is fine, but I found an issue in rhythm I'll fix here

01:18:486 (3,1) - : i found this stack really uncomfortable while i was playing the map,maybe unstack it

should be consistent with 01:08:200 (6,1) - and flow is meant to be somewhat uncomfortable to emphasize the vocal

01:21:057 (2,3,4,5) - : hardcore undermapping 01:21:229 (3,4) - . would you focus these gay pitched wub sounds or the dominant beats of a dnb sonk?this sounds a lot better imo


what you have is just substituting with more jumps lol, I'd rather focus on the clear sounds of the song that you call "gay pitched wub sounds"

01:24:229 (5) - : it fits buuuuuuuuuuut i think it would be better if this whole part was all about singletapping here,i would delete that.same with 01:25:600 (5) - ,or even 1/4 sliders would fit better,1/8 how the fck u call them anyways.

I can see your point, I'll change the rhythm to 1/4 sliders since it emphasizes the synth better

01:42:657 (3,4) - : i don't see any reason putting a triplet here,its the exact sound like these 01:42:315 (1,2) -

sound gets clearer gradually and want to show that through making it clickable, it's also the case on 01:09:743 (3,4,1) -

02:02:543 (1,2) - : the player might sliderbreak at this part,idk fam.maybe restructure them?

changing the aesthetics here doesn't change the playability at all, you're right that you don't know

02:05:457 (5,6) - : hmm,maybe put 1/2 slider here for the vocal's invasion?no reason to be clickable here.

vocal isn't clear enough and distinctive drum on 02:05:629 (6) -

02:10:600 (3,1,2) - : weird flow

meant to emphasize 02:10:943 (2) -

02:16:600 (2,1) - : the distance of those are 1 cm longer than my https://www.youtube.com/watch?v=NHO84rOp8FQ . NERF IT LOL,ALMOST FULL SCREEN JUMP FOR NO REASON.

haha, very funny, emphasizes the snare

02:31:515 (1,2,1,2) - : welp,really weird angles + flow + aesthetically random.look at how beautiful u ve done it here 02:29:457 (1,2,1,2) - . why you don't follow the same concept?

not really random considering it's a rotational pattern and uses linear flow consistently, but I'm probably going to change this measure

02:44:543 (1,2,3,1,2,3,1,2,1,2,1,2) - , 02:32:200 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - : most orgasmic parts of your map

thank, I like this stream

02:47:800 (2) - : i don't like this shape hommie,it looks like a triangular boob.

stop watching so much porn

02:56:886 (1) - : inconsistent break,no reason for a pause here,the synthesizer is even starting from there.maybe 1/2?

not really, synth melody starts on 02:57:229 (1) -

02:59:629 (1,1) - : ^

^

03:14:200 (2) - : this is mapped to what?on this whole part 03:13:686 (3,1,2,1,2,3,1,2,1) - ,imo,you should follow the gay pitched beats here with breaks,so the player will be aware that there is a strong kiai part coming up to fuck him up

faint drum on 03:14:200, reverse arrow and onward for snare feedback and the glitchy synth; player will be prepared for kiai in the next bits

03:07:857 (1) - : they should be click click able.

nah, too many 1/2's in a row would be too intense for this section and I want it to be consistent with the intro

03:21:229 (5,1) - : this break felt really akward while ingame.map something here,it's a freaking kiai part,map it like 03:22:600 (1) - .

only the vocal is on there, and I don't want to map it like 03:20:029 (1) - since the synth drops out

03:24:486 (1,2,3,4) - , 03:25:857 (1,2,3,4) - , 03:27:229 (1,2,3,4) - : :thinking_of_the_random_spacing_camparing_the_other_parts._this_was_too_random_and_overemphasized_03:27:229 (1,2,3,4) - .

nerfed a bit, also please don't do that on your future mods, it's not funny and annoying to read

04:14:543 (5,1) - : cringy slider art

that's not slider art lol, but not a fan either so I'll fix

04:36:486 (1) - : ^

it's fine

04:38:543 (2) - : in some resolutions, this is touching the HP bar, unrankable.

Touching the hp bar a bit isn't unrankable, but I don't want that either so fixed

~gl


Thanks for the...interesting mod!
posted
Suppose to be m4m but it's so late i'll just give u free NM xD

00:43:000 (2,3) - way too big spacing, nothing to support it, and people will most likely slider break with that repeating slider.

02:10:772 (1,2) - small awkward spacing

02:15:572 (6,2) - the visual spacing for these 2 might be too small

03:28:600 (2,3) - Why aren't these 1/8 slider's like 03:27:229 (1,2,3,4) -

04:04:943 (2) - I don't think this is suppose to be 1/8. Also not sure why you NC'ed 04:04:772 (1) -

04:07:515 (1) - Should be 1/8 If you're mapping to the electro sound like 04:05:629 (1,2,3,4) -

04:07:857 (1,2,1,1) - Not liking the NC spam here. There's nothing special about those particular parts to NC them. for Applies to all instances like 04:09:572 (1,1) - 03:25:686 (1) -

01:47:629 (1) - Not liking how this slider is the same as 01:47:115 (2,4) - ,even though there's a different sound there. Why don't you do something different like how you made a 1/2 here 01:46:257 (1) -

01:50:715 (1) - mm also not liking how the position of this slider makes the whole thing 01:50:371 (1,2,3,4,1) - not a good curve.

You need to check over your NCs, it's really inconsistent, and many of them are unnecessary.

Dat's it from me, GL
posted
seriously one of the best maps i've ever played. this needs to get ranked right now
posted
https://www.youtube.com/watch?v=nDakuid ... e=youtu.be

05:00:657 (1,2,1,2,3,4,1,1,2,1,2,3,4,1) - these kick slider patterns... I feel like they'd either fit better at the start of the ending. I also say this b/c I went to the start, and the patterns of sliders near the start happened during a lower note, while these ones happen during a higher note.

I hope you know what I mean. Just DM me if you don't, and I can show you in more detail.

Good luck on this one :3
posted
Will be pushing this forward after mostly remapping the top difficulty along with a fresh Another diff; consider this current version as a placeholder until upload.

EDIT: nvm no another diff lol
posted
Why is this not a ranked mapset T.T

Edit: I rly like these funky pattern!
posted
feels quite random ngl
posted
*insert mod here*
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